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@ -1,226 +0,0 @@
# Remove the line below if you want to inherit .editorconfig settings from higher directories
root = true
# C# files
[*.cs]
#### Core EditorConfig Options ####
# Indentation and spacing
indent_size = 3
indent_style = tab
tab_width = 3
# New line preferences
end_of_line = crlf
insert_final_newline = false
#### .NET Coding Conventions ####
# Organize usings
dotnet_separate_import_directive_groups = false
dotnet_sort_system_directives_first = false
file_header_template = unset
# this. and Me. preferences
dotnet_style_qualification_for_event = false:suggestion
dotnet_style_qualification_for_field = false:suggestion
dotnet_style_qualification_for_method = false:suggestion
dotnet_style_qualification_for_property = false:suggestion
# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:suggestion
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:suggestion
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:suggestion
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:suggestion
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members
# Expression-level preferences
dotnet_style_coalesce_expression = true
dotnet_style_collection_initializer = true
dotnet_style_explicit_tuple_names = true
dotnet_style_namespace_match_folder = true
dotnet_style_null_propagation = true
dotnet_style_object_initializer = true
dotnet_style_operator_placement_when_wrapping = beginning_of_line
dotnet_style_prefer_auto_properties = true:suggestion
dotnet_style_prefer_compound_assignment = true
dotnet_style_prefer_conditional_expression_over_assignment = true:suggestion
dotnet_style_prefer_conditional_expression_over_return = true:suggestion
dotnet_style_prefer_foreach_explicit_cast_in_source = when_strongly_typed
dotnet_style_prefer_inferred_anonymous_type_member_names = true
dotnet_style_prefer_inferred_tuple_names = false
dotnet_style_prefer_is_null_check_over_reference_equality_method = true
dotnet_style_prefer_simplified_boolean_expressions = true
dotnet_style_prefer_simplified_interpolation = true
# Field preferences
dotnet_style_readonly_field = true
# Parameter preferences
dotnet_code_quality_unused_parameters = all
# Suppression preferences
dotnet_remove_unnecessary_suppression_exclusions = 0
# New line preferences
dotnet_style_allow_multiple_blank_lines_experimental = false:suggestion
dotnet_style_allow_statement_immediately_after_block_experimental = false:suggestion
#### C# Coding Conventions ####
# var preferences
csharp_style_var_elsewhere = true:warning
csharp_style_var_for_built_in_types = true:warning
csharp_style_var_when_type_is_apparent = true:warning
# Expression-bodied members
csharp_style_expression_bodied_accessors = when_on_single_line:suggestion
csharp_style_expression_bodied_constructors = when_on_single_line:suggestion
csharp_style_expression_bodied_indexers = when_on_single_line:suggestion
csharp_style_expression_bodied_lambdas = when_on_single_line:suggestion
csharp_style_expression_bodied_local_functions = when_on_single_line:suggestion
csharp_style_expression_bodied_methods = when_on_single_line:suggestion
csharp_style_expression_bodied_operators = when_on_single_line:suggestion
csharp_style_expression_bodied_properties = when_on_single_line:suggestion
# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true
csharp_style_pattern_matching_over_is_with_cast_check = true
csharp_style_prefer_extended_property_pattern = true
csharp_style_prefer_not_pattern = true
csharp_style_prefer_pattern_matching = true:suggestion
csharp_style_prefer_switch_expression = true
# Null-checking preferences
csharp_style_conditional_delegate_call = true
# Modifier preferences
csharp_prefer_static_local_function = true
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async
csharp_style_prefer_readonly_struct = true
# Code-block preferences
csharp_prefer_braces = when_multiline:suggestion
csharp_prefer_simple_using_statement = true
csharp_style_namespace_declarations = file_scoped:warning
csharp_style_prefer_method_group_conversion = true:suggestion
csharp_style_prefer_top_level_statements = false:suggestion
# Expression-level preferences
csharp_prefer_simple_default_expression = true
csharp_style_deconstructed_variable_declaration = true
csharp_style_implicit_object_creation_when_type_is_apparent = true
csharp_style_inlined_variable_declaration = true
csharp_style_prefer_index_operator = true
csharp_style_prefer_local_over_anonymous_function = true
csharp_style_prefer_null_check_over_type_check = true
csharp_style_prefer_range_operator = true
csharp_style_prefer_tuple_swap = true
csharp_style_prefer_utf8_string_literals = true
csharp_style_throw_expression = true
csharp_style_unused_value_assignment_preference = discard_variable
csharp_style_unused_value_expression_statement_preference = discard_variable:suggestion
# 'using' directive preferences
csharp_using_directive_placement = outside_namespace:suggestion
# New line preferences
csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true:suggestion
csharp_style_allow_blank_lines_between_consecutive_braces_experimental = false:suggestion
csharp_style_allow_embedded_statements_on_same_line_experimental = false:suggestion
#### C# Formatting Rules ####
# New line preferences
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_open_brace = all
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_labels = no_change
csharp_indent_switch_labels = true
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
#### Naming styles ####
# Naming rules
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
# Symbol specifications
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interface.required_modifiers =
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types.required_modifiers =
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
# Naming styles
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case

19
.gitignore vendored

@ -412,22 +412,3 @@ FodyWeavers.xsd
# Built Visual Studio Code Extensions # Built Visual Studio Code Extensions
*.vsix *.vsix
# Css files
**.css
# Minified css files
**.min.css
# css files directly in the wwwroot folder
**/wwwroot/**.css
# Minified js files
**.min.js
# js files directly in the wwwroot folder
**/wwwroot/**.js
# any project with runner in its name
**.Runner/**
**.DS_Store

@ -1,37 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33020.496
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Connected.Components", "src\connected.components\Connected.Components.csproj", "{70BF497D-6519-401B-A0EE-2E9856B13D96}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Connected.Components.Showcase", "src\Connected.Components.Showcase\Connected.Components.Showcase.csproj", "{EBB24FD8-A554-427C-A93B-B48C047D34CC}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Connected.Components.Showcase.Runner", "Connected.Components.Showcase.Runner\Connected.Components.Showcase.Runner.csproj", "{B8E7BCC3-3F99-4222-B65E-9ABD3B18DAF7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{70BF497D-6519-401B-A0EE-2E9856B13D96}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{70BF497D-6519-401B-A0EE-2E9856B13D96}.Debug|Any CPU.Build.0 = Debug|Any CPU
{70BF497D-6519-401B-A0EE-2E9856B13D96}.Release|Any CPU.ActiveCfg = Release|Any CPU
{70BF497D-6519-401B-A0EE-2E9856B13D96}.Release|Any CPU.Build.0 = Release|Any CPU
{EBB24FD8-A554-427C-A93B-B48C047D34CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EBB24FD8-A554-427C-A93B-B48C047D34CC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EBB24FD8-A554-427C-A93B-B48C047D34CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EBB24FD8-A554-427C-A93B-B48C047D34CC}.Release|Any CPU.Build.0 = Release|Any CPU
{B8E7BCC3-3F99-4222-B65E-9ABD3B18DAF7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B8E7BCC3-3F99-4222-B65E-9ABD3B18DAF7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B8E7BCC3-3F99-4222-B65E-9ABD3B18DAF7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B8E7BCC3-3F99-4222-B65E-9ABD3B18DAF7}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {CBDD97EC-4855-4005-97A7-29FE298FB057}
EndGlobalSection
EndGlobal

@ -1 +0,0 @@
dotnet watch webcompiler ./Styles/Connected.Components.scss -c ./excubowebcompiler.json --project ../src/Connected.Components/Connected.Components.csproj

@ -1 +0,0 @@
dotnet watch webcompiler ./Styles/Connected.Components.scss -c ./excubowebcompiler.json --project ../src/Connected.Components/Connected.Components.csproj

@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<config>
<add key="repositoryPath" value="%PACKAGEHOME%/External" />
</config>
<packageRestore>
<add key="enabled" value="True" />
<add key="automatic" value="True" />
</packageRestore>
<packageSources>
<add key="Local repository" value="%LOCAL_NUGET%" />
<add key="TomPITGit" value="https://git.tompit.com/api/packages/Tom-PIT/nuget/index.json" />
<add key="ConnectedGit" value="https://git.tompit.com/api/packages/Connected/nuget/index.json" />
<add key="NuGet official package source" value="https://api.nuget.org/v3/index.json" />
</packageSources>
<disabledPackageSources />
</configuration>

@ -1,18 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk.Razor">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="7.0.0" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="7.0.0" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\connected.components\Connected.Components.csproj" />
</ItemGroup>
</Project>

@ -1,381 +0,0 @@
@page "/components/alert"
@using Connected.Components;
<ThemeProvider></ThemeProvider>
<ThemeProvider Theme="MyCustomTheme" />
@code {
Theme MyCustomTheme = new Theme()
{
Palette = new Palette()
{
Error = "#ffd8e4",
ErrorContrastText = "#31111d",
//ErrorDarken = Colors.Green.Accent4,
},
LayoutProperties = new LayoutProperties()
{
DefaultBorderRadius = "1rem",
}
};
}
<Container>
<Text Typo="Typo.h3" Align="Align.Left" GutterBottom="true">Alert</Text>
<Text Align="Align.Left" GutterBottom="true">An alert is used to notify the user about an important message without interrupting the ongoing task.</Text>
</Container>
<Container ClassList="mt-12">
<Grid>
<Item xs="12">
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Simple alert</Text>
<Alert Severity="Severity.Normal" GlyphVisible="true" ClassList="my-2">The reactor type is RBMK-1000</Alert>
<Alert Severity="Severity.Info" GlyphVisible="true" ClassList="my-2">The reactor was fired up successfully</Alert>
<Alert Severity="Severity.Success" GlyphVisible="true" ClassList="my-2">The reactor is running at optimum temperature</Alert>
<Alert Severity="Severity.Warning" GlyphVisible="true" ClassList="my-2">The reactor temperature exceeds the optimal range</Alert>
<Alert Severity="Severity.Error" GlyphVisible="true" ClassList="my-2">Meltdown is imminent</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor type is RBMK-1000<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor was fired up successfully<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor is running at optimum temperature<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor temperature exceeds the optimal range<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>Meltdown is imminent<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<Grid>
<Item xs="12">
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Outlined alert</Text>
<Alert Severity="Severity.Normal" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2">The reactor type is RBMK-1000</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2">The reactor was fired up successfully</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2">The reactor is running at optimum temperature</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2">The reactor temperature exceeds the optimal range</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2">Meltdown is imminent</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: 1rem;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor type is RBMK-1000<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor was fired up successfully<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor is running at optimum temperature<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor temperature exceeds the optimal range<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>Meltdown is imminent<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<Grid>
<Item xs="12">
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Outlined alert</Text>
<Alert Severity="Severity.Normal" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2">The reactor type is RBMK-1000</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2">The reactor was fired up successfully</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2">The reactor is running at optimum temperature</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2">The reactor temperature exceeds the optimal range</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2">Meltdown is imminent</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor type is RBMK-1000<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor was fired up successfully<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor is running at optimum temperature<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor temperature exceeds the optimal range<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>Meltdown is imminent<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<div>
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Dense</Text>
<Text Align="Align.Left" GutterBottom="true">Taking up too much space? Insert dense class in ClassList. It removes the vertical padding and lowers the horizontal.
</Text>
</div>
<Grid>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" GlyphVisible="true" ClassList="my-2 dense">Dense Default</Alert>
<Alert Severity="Severity.Info" GlyphVisible="true" ClassList="my-2 dense">Dense Info</Alert>
<Alert Severity="Severity.Success" GlyphVisible="true" ClassList="my-2 dense">Dense Success</Alert>
<Alert Severity="Severity.Warning" GlyphVisible="true" ClassList="my-2 dense">Dense Warning</Alert>
<Alert Severity="Severity.Error" GlyphVisible="true" ClassList="my-2 dense">Dense Errorr</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 dense">Dense Default</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 dense">Dense Info</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 dense">Dense Success</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 dense">Dense Warning</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 dense">Dense Error</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 dense">Dense Default</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 dense">Dense Info</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 dense">Dense Success</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 dense">Dense Warning</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 dense">Dense Error</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Errorr<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<div>
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">No Icons</Text>
<Text Align="Align.Left" GutterBottom="true">You can disable the alert icons with the bool GlyphVisible set to false.</Text>
</div>
<Grid>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" GlyphVisible="false" ClassList="my-2">No Icon Default</Alert>
<Alert Severity="Severity.Info" GlyphVisible="false" ClassList="my-2 ">No Icon Info</Alert>
<Alert Severity="Severity.Success" GlyphVisible="false" ClassList="my-2">No Icon Success</Alert>
<Alert Severity="Severity.Warning" GlyphVisible="false" ClassList="my-2">No Icon Warning</Alert>
<Alert Severity="Severity.Error" GlyphVisible="false" ClassList="my-2">No Icon Error</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" Variant="Variant.Outlined" GlyphVisible="false" ClassList="my-2">No Icon Default</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Outlined" GlyphVisible="false" ClassList="my-2">No Icon Info</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Outlined" GlyphVisible="false" ClassList="my-2">No Icon Success</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Outlined" GlyphVisible="false" ClassList="my-2">No Icon Warning</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Outlined" GlyphVisible="false" ClassList="my-2 ">No Icon Error</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" Variant="Variant.Filled" GlyphVisible="false" ClassList="my-2 ">No Icon Default</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Filled" GlyphVisible="false" ClassList="my-2 ">No Icon Info</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Filled" GlyphVisible="false" ClassList="my-2 ">No Icon Success</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Filled" GlyphVisible="false" ClassList="my-2 ">No Icon Warning</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Filled" GlyphVisible="false" ClassList="my-2 ">No Icon Error</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<div>
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Rounded and Square</Text>
<Text Align="Align.Left" GutterBottom="true">By default, the alert is set to rounded corners by your theme's
default value. If you need a square Alert but don't want to change the theme, insert class rounded-0 in
ClassList or change the default radius width classes rounded-sm, rounded-lg, rounded-xl.</Text>
</div>
<Grid>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" GlyphVisible="true" ClassList="my-2 rounded-0">Rounded-0 Default</Alert>
<Alert Severity="Severity.Info" GlyphVisible="true" ClassList="my-2 rounded">Rounded Info</Alert>
<Alert Severity="Severity.Success" GlyphVisible="true" ClassList="my-2 rounded-sm">Rounded-sm Success</Alert>
<Alert Severity="Severity.Warning" GlyphVisible="true" ClassList="my-2 rounded-lg">Rounded-lg Warning</Alert>
<Alert Severity="Severity.Error" GlyphVisible="true" ClassList="my-2 rounded-xl">Rounded-xl Error</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 rounded-0">Rounded-0 Default</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 rounded">Rounded Info</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 rounded-sm">Rounded-sm Success</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 rounded-lg">Rounded-lg Warning</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 rounded-xl">Rounded-xl Error</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 rounded-0">Rounded-0 Default</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 rounded">Rounded Info</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 rounded-sm">Rounded-sm Success</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 rounded-lg">Rounded-lg Warning</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 rounded-xl">Rounded-xl Error</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-0&quot;</span>&gt;</span>Rounded-0 Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded&quot;</span>&gt;</span>Rounded Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-sm&quot;</span>&gt;</span>Rounded-sm Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-lg&quot;</span>&gt;</span>Rounded-lg Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-xl&quot;</span>&gt;</span>Rounded-xl Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-0&quot;</span>&gt;</span>Rounded-0 Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded&quot;</span>&gt;</span>Rounded Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-sm&quot;</span>&gt;</span>Rounded-sm Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-lg&quot;</span>&gt;</span>Rounded-lg Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-xl&quot;</span>&gt;</span>Rounded-xl Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-0&quot;</span>&gt;</span>Rounded-0 Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded&quot;</span>&gt;</span>Rounded Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-sm&quot;</span>&gt;</span>Rounded-sm Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-lg&quot;</span>&gt;</span>Rounded-lg Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-xl&quot;</span>&gt;</span>Rounded-xl Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<div>
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Elevation</Text>
<Text Align="Align.Left" GutterBottom="true">The component also accepts the Elevation class set a scale from elevation-1 to elevation-24 in ClassList.</Text>
</div>
<Grid>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" GlyphVisible="true" ClassList="my-2 elevation-8">elevation-8</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Info" GlyphVisible="true" ClassList="my-2 elevation-16">elevation-16</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Success" GlyphVisible="true" ClassList="my-2 elevation-24">elevation-24</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 elevation-8&quot;</span>&gt;</span>elevation-8 Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 elevation-16&quot;</span>&gt;</span>elevation-16 Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 elevation-24&quot;</span>&gt;</span>elevation-24 Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<div>
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Content Alignment</Text>
<Text Align="Align.Left" GutterBottom="true">Insert Utility class for the Alignment property in ClassList to define the content alignment - justify-center or justify-end</Text>
</div>
<Grid>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" GlyphVisible="true" ClassList="my-2">Default Alignment</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Info" GlyphVisible="true" ClassList="my-2 justify-center">Center Alignment</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Success" GlyphVisible="true" ClassList="my-2 justify-end">Right Alignment</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>Default Alignment<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 justify-center&quot;</span>&gt;</span>Center Alignment<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 justify-end&quot;</span>&gt;</span>Right Alignment<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<div>
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Close Icon and Event</Text>
<Text Align="Align.Left" GutterBottom="true">Set the CloseGlyphVisible property to True to display a Close icon.
CloseIconClicked provides the EventCallback when clicking on the Close icon of the alert</Text>
</div>
<Grid>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" GlyphVisible="true" CloseGlyphVisible="true" ClassList="my-2">Time to leave. Please close me!</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Info" GlyphVisible="true" CloseGlyphVisible="true" ClassList="my-2 justify-center">Time to leave. Please close me!</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Success" GlyphVisible="true" CloseGlyphVisible="true" ClassList="my-2 justify-end">RTime to leave. Please close me!</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">CloseGlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>Time to leave. Please close me!<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">CloseGlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 justify-center&quot;</span>&gt;</span>Time to leave. Please close me!<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">CloseGlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 justify-end&quot;</span>&gt;</span>RTime to leave. Please close me!<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span></code></pre>
</Container>

@ -1,7 +0,0 @@
@page "/components/app-bar"
@using Connected.Components;
<ThemeProvider></ThemeProvider>
<AppBar Dense="true">This is an alert</AppBar>

@ -1,36 +0,0 @@
@page "/components/drawer"
@using Connected.Components;
<ThemeProvider></ThemeProvider>
<Layout>
<AppBar Elevation="1">
<Button Icon="Icons.Material.Filled.Menu" Edge="Edge.Start" OnClick="ToggleDrawer">aa</Button>
</AppBar>
<Drawer @bind-Open="_drawerOpen" Elevation="2" Variant="DrawerVariant.Mini" ClassList="info">
<DrawerHeader>
<Text Typo="Typo.h5" Class="mt-1">Application</Text>
</DrawerHeader>
<NavMenu>
<Alert Severity="Severity.Normal" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 border-0">Production</Alert>
<Alert Severity="Severity.Normal" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 border-0">Production</Alert>
</NavMenu>
</Drawer>
<MainContent>
<Container>
Lorem ipsum dolor sit amet consectetur adipisicing elit. Quam fuga necessitatibus illum non earum aperiam consequuntur odit odio a laborum!
<Button OnClick="_ToggleDrawer" Color="Color.Primary">Toggle</Button>
</Container>
</MainContent>
</Layout>
@code {
bool _drawerOpen = true;
void DrawerToggle()
{
_drawerOpen = !_drawerOpen;
}
}

@ -1,38 +0,0 @@
{
"iisSettings": {
"iisExpress": {
"applicationUrl": "http://localhost:30375",
"sslPort": 44321
}
},
"profiles": {
"http": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"applicationUrl": "http://localhost:5035",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"https": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"applicationUrl": "https://localhost:0;http://localhost:5035",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
}
}

@ -1,7 +0,0 @@
@using System.Net.Http
@using System.Net.Http.Json
@using Microsoft.AspNetCore.Components.Routing
@using Microsoft.AspNetCore.Components.Web
@using Microsoft.AspNetCore.Components.WebAssembly.Http
@using Microsoft.JSInterop
@using Connected.Components.Showcase

@ -1,32 +0,0 @@
h1:focus {
outline: none;
}
#blazor-error-ui {
background: lightyellow;
bottom: 0;
box-shadow: 0 -1px 2px rgba(0, 0, 0, 0.2);
display: none;
left: 0;
padding: 0.6rem 1.25rem 0.7rem 1.25rem;
position: fixed;
width: 100%;
z-index: 1000;
}
#blazor-error-ui .dismiss {
cursor: pointer;
position: absolute;
right: 0.75rem;
top: 0.5rem;
}
.blazor-error-boundary {
background: url(data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iNTYiIGhlaWdodD0iNDkiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIG92ZXJmbG93PSJoaWRkZW4iPjxkZWZzPjxjbGlwUGF0aCBpZD0iY2xpcDAiPjxyZWN0IHg9IjIzNSIgeT0iNTEiIHdpZHRoPSI1NiIgaGVpZ2h0PSI0OSIvPjwvY2xpcFBhdGg+PC9kZWZzPjxnIGNsaXAtcGF0aD0idXJsKCNjbGlwMCkiIHRyYW5zZm9ybT0idHJhbnNsYXRlKC0yMzUgLTUxKSI+PHBhdGggZD0iTTI2My41MDYgNTFDMjY0LjcxNyA1MSAyNjUuODEzIDUxLjQ4MzcgMjY2LjYwNiA1Mi4yNjU4TDI2Ny4wNTIgNTIuNzk4NyAyNjcuNTM5IDUzLjYyODMgMjkwLjE4NSA5Mi4xODMxIDI5MC41NDUgOTIuNzk1IDI5MC42NTYgOTIuOTk2QzI5MC44NzcgOTMuNTEzIDI5MSA5NC4wODE1IDI5MSA5NC42NzgyIDI5MSA5Ny4wNjUxIDI4OS4wMzggOTkgMjg2LjYxNyA5OUwyNDAuMzgzIDk5QzIzNy45NjMgOTkgMjM2IDk3LjA2NTEgMjM2IDk0LjY3ODIgMjM2IDk0LjM3OTkgMjM2LjAzMSA5NC4wODg2IDIzNi4wODkgOTMuODA3MkwyMzYuMzM4IDkzLjAxNjIgMjM2Ljg1OCA5Mi4xMzE0IDI1OS40NzMgNTMuNjI5NCAyNTkuOTYxIDUyLjc5ODUgMjYwLjQwNyA1Mi4yNjU4QzI2MS4yIDUxLjQ4MzcgMjYyLjI5NiA1MSAyNjMuNTA2IDUxWk0yNjMuNTg2IDY2LjAxODNDMjYwLjczNyA2Ni4wMTgzIDI1OS4zMTMgNjcuMTI0NSAyNTkuMzEzIDY5LjMzNyAyNTkuMzEzIDY5LjYxMDIgMjU5LjMzMiA2OS44NjA4IDI1OS4zNzEgNzAuMDg4N0wyNjEuNzk1IDg0LjAxNjEgMjY1LjM4IDg0LjAxNjEgMjY3LjgyMSA2OS43NDc1QzI2Ny44NiA2OS43MzA5IDI2Ny44NzkgNjkuNTg3NyAyNjcuODc5IDY5LjMxNzkgMjY3Ljg3OSA2Ny4xMTgyIDI2Ni40NDggNjYuMDE4MyAyNjMuNTg2IDY2LjAxODNaTTI2My41NzYgODYuMDU0N0MyNjEuMDQ5IDg2LjA1NDcgMjU5Ljc4NiA4Ny4zMDA1IDI1OS43ODYgODkuNzkyMSAyNTkuNzg2IDkyLjI4MzcgMjYxLjA0OSA5My41Mjk1IDI2My41NzYgOTMuNTI5NSAyNjYuMTE2IDkzLjUyOTUgMjY3LjM4NyA5Mi4yODM3IDI2Ny4zODcgODkuNzkyMSAyNjcuMzg3IDg3LjMwMDUgMjY2LjExNiA4Ni4wNTQ3IDI2My41NzYgODYuMDU0N1oiIGZpbGw9IiNGRkU1MDAiIGZpbGwtcnVsZT0iZXZlbm9kZCIvPjwvZz48L3N2Zz4=) no-repeat 1rem/1.8rem, #b32121;
padding: 1rem 1rem 1rem 3.7rem;
color: white;
}
.blazor-error-boundary::after {
content: "An error has occurred."
}

@ -1,21 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="/" />
<link href="css/app.css" rel="stylesheet" />
</head>
<body>
<div id="app">Loading...</div>
<div id="blazor-error-ui">
An unhandled error has occurred.
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@ -1,12 +0,0 @@
{
"version": 1,
"isRoot": true,
"tools": {
"connected.webcompiler": {
"version": "1.0.7-prerelease.g67169cf2c5",
"commands": [
"webcompiler"
]
}
}
}

@ -1,538 +0,0 @@
namespace Connected.Annotations;
/// <summary>
/// Specifies the name of the category in which to group the property of a MudBlazor component when displayed in the API documentation.
/// </summary>
/// <remarks>
/// Use this attribute together with the <see cref="Microsoft.AspNetCore.Components.ParameterAttribute"/>. <br/>
/// This attribute is similar to <see cref="System.ComponentModel.CategoryAttribute"/>. <br/>
/// The name of the category can be specified by using a constant defined in the <see cref="CategoryTypes"/> class.
/// </remarks>
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = true)]
public class CategoryAttribute : Attribute
{
public CategoryAttribute(string name)
{
if (string.IsNullOrEmpty(name))
throw new ArgumentException("The category name cannot be null nor empty.");
if (!categoryOrder.ContainsKey(name))
throw new ArgumentException($"The given category name '{name}' isn't in the categoryOrder field.");
Name = name;
}
/// <summary> The name of the category. </summary>
public string Name { get; }
/// <summary> The order of the category - the greater the number the lower the category will be displayed in the API documentation. </summary>
public int Order => categoryOrder[Name];
// Possible categories of component properties and the order in which they are displayed in the API documentation.
private static readonly Dictionary<string, int> categoryOrder = new()
{
["Data"] = 0, // general category
["Validation"] = 1, // general category
// specific categories associated with data
["Validated data"] = 2,
["Validation result"] = 3,
["Behavior"] = 100, // general category
["Header"] = 101,
["Rows"] = 102,
["Footer"] = 103,
// specific behaviors of a component
["Filtering"] = 200,
["Grouping"] = 201,
["Expanding"] = 202,
["Sorting"] = 203,
["Pagination"] = 204,
["Selecting"] = 205,
["Editing"] = 206,
["Click action"] = 207,
["Items"] = 208,
["Disable"] = 209,
["DraggingClass"] = 210,
["DropRules"] = 211,
["Appearance"] = 300, // general category
// specific parts of a component together with their behavior and appearance
["Popup behavior"] = 400,
["Popup appearance"] = 401,
["List behavior"] = 402,
["List appearance"] = 403,
["Picker behavior"] = 404,
["Picker appearance"] = 405,
["Dot"] = 406,
// "Miscellaneous" category. In classes inheriting from MudComponentBase it can be used only exceptionally -
// - only when the property can define behavior or appearance depending on value of the property.
["Misc"] = int.MaxValue - 1,
["Common"] = int.MaxValue // general category
};
}
/// <summary>
/// Possible categories of MudBlazor components properties.
/// </summary>
/// <remarks>
/// <b>General categories</b>
/// <para>
/// - <i>Data</i> - Used e.g. in form fields, pickers, <see cref="MudRating"/>, <see cref="MudTable{T}"/>, <see cref="MudTreeView{T}"/>,
/// <see cref="MudTreeViewItem{T}"/>, and <see cref="MudCarousel{TData}"/>. Containers have this group when their items can be defined
/// not only in markup language, but also programmatically in the Items property and by specifying ItemTemplate.<br/>
/// - <i>Validation</i> - Used in form fields and pickers.<br/>
/// - <i>Behavior</i> - Changing these properties changes behavior of the component and behavior of the application. So in some way they are or may be more
/// important than the "Appearance" category. Example properties are: a) the <c>Disabled</c> property, b) icons (or avatars) without default value
/// (because setting their value can pass additional information).<br/>
/// - <i>Appearance</i> - Changing these properties doesn't change behavior of the component and behavior of the application, but only changes the appearance
/// of the component irrelevant to the understanding of the application by a user. So in some way they are less important than the "Behavior"
/// category, because they are only used to adjust the look of the application. Example properties are: a) <c>Elevation</c>, <c>Outlined</c>,
/// <c>Square</c>, <c>Rounded</c>, <c>DisableGutters</c>, <c>Dense</c>, <c>DisableRipple</c>; b) size, color, and typography of the item
/// and its subelements; c) CSS classes and styles of subelements; d) icons with the default value already set (because most often changing its value
/// doesn't change passed information).<br/>
/// - <i>Common</i> - Properties defined in <see cref="UIComponent"/>.
/// </para>
/// <para>
/// Note: The following properties belong to the "Behavior" group, not to the "Appearance" group:<br/>
/// - <see cref="IconButton.Icon"/> - because it describes meaning of the button, since MudIconButton doesn't have text,<br/>
/// - <see cref="InputBase{T}.Label"/> - because it describes meaning of the field,<br/>
/// - <see cref="InputBase{T}.AdornmentText"/> - because it can describe information important to a user, e.g. a numeric field unit such as kilograms.<br/>
/// Sometimes choosing a category can be difficult - in such case choose a category that makes the most sense.
/// </para>
///
/// <b>Categories for specific behaviors or specific parts of components</b>
/// <para>If some elements or behaviors can be distinguished in a component, then their properties are included in separate groups.</para>
///
/// <para>Note: If a property qualifies for both the "Appearance" or "Behavior" group, and for some special group, then this special group takes precedence.
/// For example, <see cref="MudTableBase.CommitEditIcon"/> could belong to the "Appearance" group, but belongs to the "Editing" group.</para>
///
/// <b>Additional information</b>
/// <para>The list of categories is inspired by the categories displayed for Windows Forms and Web Forms components in the Visual Studio "Properties" window.</para>
/// </remarks>
public static class CategoryTypes
{
/* Implementation note:
* Almost all components use the "Behavior" and "Appearance" categories. We could simplify the code
* by inheriting these constants, but C# doesn't allow to inherit static members of a class.
*/
/// <summary>Used in <see cref="UIComponent"/>.</summary>
public static class ComponentBase
{
public const string Common = "Common";
}
/// <summary>Used in: <see cref="ButtonBase"/>, all components inheriting from it, and <see cref="ToggleIconButton"/>.</summary>
public static class Button
{
public const string Behavior = "Behavior";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
}
/// <summary>Used in <see cref="FormComponent{T, U}"/> and all components inheriting from it.</summary>
public static class FormComponent
{
public const string Data = "Data";
public const string Validation = "Validation";
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
public const string ListBehavior = "List behavior";
public const string ListAppearance = "List appearance";
public const string PickerBehavior = "Picker behavior";
public const string PickerAppearance = "Picker appearance";
}
/// <summary>Used in all charts, that is in <see cref="MudChartBase"/> and all components inheriting from it.</summary>
public static class Chart
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
/// <summary>Used in other base classes.</summary>
public static class General
{
public const string Data = "Data";
public const string Behavior = "Behavior";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
}
public static class Alert
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class AppBar
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Avatar
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class AvatarGroup
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Badge
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Breadcrumbs
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class BreakpointProvider
{
public const string Behavior = "Behavior";
}
public static class ButtonGroup
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Card
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Carousel
{
public const string Data = "Data";
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Chip
{
public const string Behavior = "Behavior";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
}
public static class ChipSet
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Container
{
public const string Behavior = "Behavior";
}
public static class Dialog
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
public const string Misc = "Misc";
}
public static class Divider
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Drawer
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class DropZone
{
public const string Appearance = "Appearance";
public const string Behavior = "Behavior";
public const string Disabled = "Disable";
public const string Sorting = "Sorting";
public const string DraggingClass = "DraggingClass";
public const string DropRules = "DropRules";
public const string Items = "Items";
}
public static class Element
{
public const string Misc = "Misc";
}
public static class ExpansionPanel
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Field
{
public const string Data = "Data";
public const string Validation = "Validation";
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class FileUpload
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class FocusTrap
{
public const string Behavior = "Behavior";
}
public static class Form
{
public const string ValidatedData = "Validated data";
public const string ValidationResult = "Validation result";
public const string Behavior = "Behavior";
}
public static class Grid
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Highlighter
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Image
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Item
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Hidden
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Icon
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Link
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class List
{
public const string Behavior = "Behavior";
public const string Expanding = "Expanding";
public const string Selecting = "Selecting";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
}
public static class MainContent
{
public const string Behavior = "Behavior";
}
public static class Menu
{
public const string Behavior = "Behavior";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
public const string PopupBehavior = "Popup behavior";
public const string PopupAppearance = "Popup appearance";
}
public static class MessageBox
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class NavMenu
{
public const string Behavior = "Behavior";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
}
public static class Overlay
{
public const string Behavior = "Behavior";
public const string ClickAction = "Click action";
}
public static class Pagination
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Paper
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Popover
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class ProgressLinear
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class ProgressCircular
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Radio
{
public const string Data = "Data";
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Rating
{
public const string Data = "Data";
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class RTLProvider
{
public const string Behavior = "Behavior";
}
public static class ScrollToTop
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Skeleton
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Stack
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Slider
{
public const string Data = "Data";
public const string Validation = "Validation";
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class SwipeArea
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Table
{
public const string Data = "Data";
public const string Behavior = "Behavior";
public const string Header = "Header";
public const string Rows = "Rows";
public const string Footer = "Footer";
public const string Filtering = "Filtering";
public const string Grouping = "Grouping";
public const string Sorting = "Sorting";
public const string Pagination = "Pagination";
public const string Selecting = "Selecting";
public const string Editing = "Editing";
public const string Appearance = "Appearance";
}
public static class SimpleTable
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Tabs
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Timeline
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
public const string Dot = "Dot";
}
public static class ToolBar
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Tooltip
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class TreeView
{
public const string Data = "Data";
public const string Behavior = "Behavior";
public const string Expanding = "Expanding";
public const string Selecting = "Selecting";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
}
public static class Text
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
}

@ -1,12 +0,0 @@
namespace Connected.Annotations;
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false)]
public class LabelAttribute : Attribute
{
public LabelAttribute(string name)
{
Name = name;
}
public string Name { get; }
}

@ -1,343 +0,0 @@
using System.Diagnostics.CodeAnalysis;
namespace Connected;
[ExcludeFromCodeCoverage]
public static class Colors
{
public static partial class Red
{
public static string Default { get; } = "#F44336";
public static string Lighten5 { get; } = "#FFEBEE";
public static string Lighten4 { get; } = "#FFCDD2";
public static string Lighten3 { get; } = "#EF9A9A";
public static string Lighten2 { get; } = "#E57373";
public static string Lighten1 { get; } = "#EF5350";
public static string Darken1 { get; } = "#E53935";
public static string Darken2 { get; } = "#D32F2F";
public static string Darken3 { get; } = "#C62828";
public static string Darken4 { get; } = "#B71C1C";
public static string Accent1 { get; } = "#FF8A80";
public static string Accent2 { get; } = "#FF5252";
public static string Accent3 { get; } = "#FF1744";
public static string Accent4 { get; } = "#D50000";
}
public static class Pink
{
public static string Default { get; } = "#E91E63";
public static string Lighten5 { get; } = "#FCE4EC";
public static string Lighten4 { get; } = "#F8BBD0";
public static string Lighten3 { get; } = "#F48FB1";
public static string Lighten2 { get; } = "#F06292";
public static string Lighten1 { get; } = "#EC407A";
public static string Darken1 { get; } = "#D81B60";
public static string Darken2 { get; } = "#C2185B";
public static string Darken3 { get; } = "#AD1457";
public static string Darken4 { get; } = "#880E4F";
public static string Accent1 { get; } = "#FF80AB";
public static string Accent2 { get; } = "#FF4081";
public static string Accent3 { get; } = "#F50057";
public static string Accent4 { get; } = "#C51162";
}
public static class Purple
{
public static string Default { get; } = "#9C27B0";
public static string Lighten5 { get; } = "#F3E5F5";
public static string Lighten4 { get; } = "#E1BEE7";
public static string Lighten3 { get; } = "#CE93D8";
public static string Lighten2 { get; } = "#BA68C8";
public static string Lighten1 { get; } = "#AB47BC";
public static string Darken1 { get; } = "#8E24AA";
public static string Darken2 { get; } = "#7B1FA2";
public static string Darken3 { get; } = "#6A1B9A";
public static string Darken4 { get; } = "#4A148C";
public static string Accent1 { get; } = "#EA80FC";
public static string Accent2 { get; } = "#E040FB";
public static string Accent3 { get; } = "#D500F9";
public static string Accent4 { get; } = "#AA00FF";
}
public static class DeepPurple
{
public static string Default { get; } = "#673AB7";
public static string Lighten5 { get; } = "#EDE7F6";
public static string Lighten4 { get; } = "#D1C4E9";
public static string Lighten3 { get; } = "#B39DDB";
public static string Lighten2 { get; } = "#9575CD";
public static string Lighten1 { get; } = "#7E57C2";
public static string Darken1 { get; } = "#5E35B1";
public static string Darken2 { get; } = "#512DA8";
public static string Darken3 { get; } = "#4527A0";
public static string Darken4 { get; } = "#311B92";
public static string Accent1 { get; } = "#B388FF";
public static string Accent2 { get; } = "#7C4DFF";
public static string Accent3 { get; } = "#651FFF";
public static string Accent4 { get; } = "#6200EA";
}
public static class Indigo
{
public static string Default { get; } = "#3F51B5";
public static string Lighten5 { get; } = "#E8EAF6";
public static string Lighten4 { get; } = "#C5CAE9";
public static string Lighten3 { get; } = "#9FA8DA";
public static string Lighten2 { get; } = "#7986CB";
public static string Lighten1 { get; } = "#5C6BC0";
public static string Darken1 { get; } = "#3949AB";
public static string Darken2 { get; } = "#303F9F";
public static string Darken3 { get; } = "#283593";
public static string Darken4 { get; } = "#1A237E";
public static string Accent1 { get; } = "#8C9EFF";
public static string Accent2 { get; } = "#536DFE";
public static string Accent3 { get; } = "#3D5AFE";
public static string Accent4 { get; } = "#304FFE";
}
public static class Blue
{
public static string Default { get; } = "#2196F3";
public static string Lighten5 { get; } = "#E3F2FD";
public static string Lighten4 { get; } = "#BBDEFB";
public static string Lighten3 { get; } = "#90CAF9";
public static string Lighten2 { get; } = "#64B5F6";
public static string Lighten1 { get; } = "#42A5F5";
public static string Darken1 { get; } = "#1E88E5";
public static string Darken2 { get; } = "#1976D2";
public static string Darken3 { get; } = "#1565C0";
public static string Darken4 { get; } = "#0D47A1";
public static string Accent1 { get; } = "#82B1FF";
public static string Accent2 { get; } = "#448AFF";
public static string Accent3 { get; } = "#2979FF";
public static string Accent4 { get; } = "#2962FF";
}
public static class LightBlue
{
public static string Default { get; } = "#03A9F4";
public static string Lighten5 { get; } = "#E1F5FE";
public static string Lighten4 { get; } = "#B3E5FC";
public static string Lighten3 { get; } = "#81D4FA";
public static string Lighten2 { get; } = "#4FC3F7";
public static string Lighten1 { get; } = "#29B6F6";
public static string Darken1 { get; } = "#039BE5";
public static string Darken2 { get; } = "#0288D1";
public static string Darken3 { get; } = "#0277BD";
public static string Darken4 { get; } = "#01579B";
public static string Accent1 { get; } = "#80D8FF";
public static string Accent2 { get; } = "#40C4FF";
public static string Accent3 { get; } = "#00B0FF";
public static string Accent4 { get; } = "#0091EA";
}
public static class Cyan
{
public static string Default { get; } = "#00BCD4";
public static string Lighten5 { get; } = "#E0F7FA";
public static string Lighten4 { get; } = "#B2EBF2";
public static string Lighten3 { get; } = "#80DEEA";
public static string Lighten2 { get; } = "#4DD0E1";
public static string Lighten1 { get; } = "#26C6DA";
public static string Darken1 { get; } = "#00ACC1";
public static string Darken2 { get; } = "#0097A7";
public static string Darken3 { get; } = "#00838F";
public static string Darken4 { get; } = "#006064";
public static string Accent1 { get; } = "#84FFFF";
public static string Accent2 { get; } = "#18FFFF";
public static string Accent3 { get; } = "#00E5FF";
public static string Accent4 { get; } = "#00B8D4";
}
public static class Teal
{
public static string Default { get; } = "#009688";
public static string Lighten5 { get; } = "#E0F2F1";
public static string Lighten4 { get; } = "#B2DFDB";
public static string Lighten3 { get; } = "#80CBC4";
public static string Lighten2 { get; } = "#4DB6AC";
public static string Lighten1 { get; } = "#26A69A";
public static string Darken1 { get; } = "#00897B";
public static string Darken2 { get; } = "#00796B";
public static string Darken3 { get; } = "#00695C";
public static string Darken4 { get; } = "#004D40";
public static string Accent1 { get; } = "#A7FFEB";
public static string Accent2 { get; } = "#64FFDA";
public static string Accent3 { get; } = "#1DE9B6";
public static string Accent4 { get; } = "#00BFA5";
}
public static class Green
{
public static string Default { get; } = "#4CAF50";
public static string Lighten5 { get; } = "#E8F5E9";
public static string Lighten4 { get; } = "#C8E6C9";
public static string Lighten3 { get; } = "#A5D6A7";
public static string Lighten2 { get; } = "#81C784";
public static string Lighten1 { get; } = "#66BB6A";
public static string Darken1 { get; } = "#43A047";
public static string Darken2 { get; } = "#388E3C";
public static string Darken3 { get; } = "#2E7D32";
public static string Darken4 { get; } = "#1B5E20";
public static string Accent1 { get; } = "#B9F6CA";
public static string Accent2 { get; } = "#69F0AE";
public static string Accent3 { get; } = "#00E676";
public static string Accent4 { get; } = "#00C853";
}
public static class LightGreen
{
public static string Default { get; } = "#8BC34A";
public static string Lighten5 { get; } = "#F1F8E9";
public static string Lighten4 { get; } = "#DCEDC8";
public static string Lighten3 { get; } = "#C5E1A5";
public static string Lighten2 { get; } = "#AED581";
public static string Lighten1 { get; } = "#9CCC65";
public static string Darken1 { get; } = "#7CB342";
public static string Darken2 { get; } = "#689F38";
public static string Darken3 { get; } = "#558B2F";
public static string Darken4 { get; } = "#33691E";
public static string Accent1 { get; } = "#CCFF90";
public static string Accent2 { get; } = "#B2FF59";
public static string Accent3 { get; } = "#76FF03";
public static string Accent4 { get; } = "#64DD17";
}
public static class Lime
{
public static string Default { get; } = "#CDDC39";
public static string Lighten5 { get; } = "#F9FBE7";
public static string Lighten4 { get; } = "#F0F4C3";
public static string Lighten3 { get; } = "#E6EE9C";
public static string Lighten2 { get; } = "#DCE775";
public static string Lighten1 { get; } = "#D4E157";
public static string Darken1 { get; } = "#C0CA33";
public static string Darken2 { get; } = "#AFB42B";
public static string Darken3 { get; } = "#9E9D24";
public static string Darken4 { get; } = "#827717";
public static string Accent1 { get; } = "#F4FF81";
public static string Accent2 { get; } = "#EEFF41";
public static string Accent3 { get; } = "#C6FF00";
public static string Accent4 { get; } = "#AEEA00";
}
public static class Yellow
{
public static string Default { get; } = "#FFEB3B";
public static string Lighten5 { get; } = "#FFFDE7";
public static string Lighten4 { get; } = "#FFF9C4";
public static string Lighten3 { get; } = "#FFF59D";
public static string Lighten2 { get; } = "#FFF176";
public static string Lighten1 { get; } = "#FFEE58";
public static string Darken1 { get; } = "#FDD835";
public static string Darken2 { get; } = "#FBC02D";
public static string Darken3 { get; } = "#F9A825";
public static string Darken4 { get; } = "#F57F17";
public static string Accent1 { get; } = "#FFFF8D";
public static string Accent2 { get; } = "#FFFF00";
public static string Accent3 { get; } = "#FFEA00";
public static string Accent4 { get; } = "#FFD600";
}
public static class Amber
{
public static string Default { get; } = "#FFC107";
public static string Lighten5 { get; } = "#FFF8E1";
public static string Lighten4 { get; } = "#FFECB3";
public static string Lighten3 { get; } = "#FFE082";
public static string Lighten2 { get; } = "#FFD54F";
public static string Lighten1 { get; } = "#FFCA28";
public static string Darken1 { get; } = "#FFB300";
public static string Darken2 { get; } = "#FFA000";
public static string Darken3 { get; } = "#FF8F00";
public static string Darken4 { get; } = "#FF6F00";
public static string Accent1 { get; } = "#FFE57F";
public static string Accent2 { get; } = "#FFD740";
public static string Accent3 { get; } = "#FFC400";
public static string Accent4 { get; } = "#FFAB00";
}
public static class Orange
{
public static string Default { get; } = "#FF9800";
public static string Lighten5 { get; } = "#FFF3E0";
public static string Lighten4 { get; } = "#FFE0B2";
public static string Lighten3 { get; } = "#FFCC80";
public static string Lighten2 { get; } = "#FFB74D";
public static string Lighten1 { get; } = "#FFA726";
public static string Darken1 { get; } = "#FB8C00";
public static string Darken2 { get; } = "#F57C00";
public static string Darken3 { get; } = "#EF6C00";
public static string Darken4 { get; } = "#E65100";
public static string Accent1 { get; } = "#FFD180";
public static string Accent2 { get; } = "#FFAB40";
public static string Accent3 { get; } = "#FF9100";
public static string Accent4 { get; } = "#FF6D00";
}
public static class DeepOrange
{
public static string Default { get; } = "#FF5722";
public static string Lighten5 { get; } = "#FBE9E7";
public static string Lighten4 { get; } = "#FFCCBC";
public static string Lighten3 { get; } = "#FFAB91";
public static string Lighten2 { get; } = "#FF8A65";
public static string Lighten1 { get; } = "#FF7043";
public static string Darken1 { get; } = "#F4511E";
public static string Darken2 { get; } = "#E64A19";
public static string Darken3 { get; } = "#D84315";
public static string Darken4 { get; } = "#BF360C";
public static string Accent1 { get; } = "#FF9E80";
public static string Accent2 { get; } = "#FF6E40";
public static string Accent3 { get; } = "#FF3D00";
public static string Accent4 { get; } = "#DD2C00";
}
public static class Brown
{
public static string Default { get; } = "#795548";
public static string Lighten5 { get; } = "#EFEBE9";
public static string Lighten4 { get; } = "#D7CCC8";
public static string Lighten3 { get; } = "#BCAAA4";
public static string Lighten2 { get; } = "#A1887F";
public static string Lighten1 { get; } = "#8D6E63";
public static string Darken1 { get; } = "#6D4C41";
public static string Darken2 { get; } = "#5D4037";
public static string Darken3 { get; } = "#4E342E";
public static string Darken4 { get; } = "#3E2723";
}
public static class BlueGrey
{
public static string Default { get; } = "#607D8B";
public static string Lighten5 { get; } = "#ECEFF1";
public static string Lighten4 { get; } = "#CFD8DC";
public static string Lighten3 { get; } = "#B0BEC5";
public static string Lighten2 { get; } = "#90A4AE";
public static string Lighten1 { get; } = "#78909C";
public static string Darken1 { get; } = "#546E7A";
public static string Darken2 { get; } = "#455A64";
public static string Darken3 { get; } = "#37474F";
public static string Darken4 { get; } = "#263238";
}
public static class Grey
{
public static string Default { get; } = "#9E9E9E";
public static string Lighten5 { get; } = "#FAFAFA";
public static string Lighten4 { get; } = "#F5F5F5";
public static string Lighten3 { get; } = "#EEEEEE";
public static string Lighten2 { get; } = "#E0E0E0";
public static string Lighten1 { get; } = "#BDBDBD";
public static string Darken1 { get; } = "#757575";
public static string Darken2 { get; } = "#616161";
public static string Darken3 { get; } = "#424242";
public static string Darken4 { get; } = "#212121";
}
public static class Shades
{
public static string Black { get; } = "#000000";
public static string White { get; } = "#FFFFFF";
public static string Transparent { get; } = "transparent";
}
}

@ -1,27 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div role="alert" class="@CompiledClassList" @attributes="CustomAttributes" @onclick="Clicked">
<div name="alert-content" class="alert-content">
@if (GlyphVisible)
{
<div class="alert-icon alert-icon-left">
<Icon Glyph="@Glyph" />
</div>
}
<div class="alert-message">
@ChildContent
</div>
</div>
@if (CloseGlyphVisible)
{
<div class="alert-close">
<GlyphButton ClassList="size-small" Glyph="@CloseGlyph" Clicked="OnCloseGlyphClick" />
</div>
}
</div>

@ -1,122 +0,0 @@
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace Connected.Components;
public partial class Alert : UIComponent{
/// <summary>
/// Contains the default container classlist and the user defined classes.
/// </summary>
private CssBuilder CompiledClassList
{
get
{
return new CssBuilder("alert")
.AddClass($"alert-{Variant}-{Severity}")
.AddClass(ClassList);
}
}
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
public RenderFragment? ChildContent { get; set; }
#region EventCallbacks
/// <summary>
/// Raised when the alert is clicked.
/// </summary>
[Parameter]
public EventCallback<MouseEventArgs> Clicked { get; set; }
/// <summary>
/// The callback, when the close glyph has been clicked.
/// </summary>
[Parameter] public EventCallback<Alert> CloseClicked { get; set; }
#endregion
#region Content placeholders
/// <summary>
/// Define the glyph used for the close button.
/// </summary>
[Parameter]
public string CloseGlyph { get; set; } = Icons.Material.Filled.Close;
/// <summary>
/// Custom glyph, leave unset to use the standard glyph which depends on the Severity.
/// </summary>
[Parameter]
public string Glyph { get; set; } = default!;
#endregion
#region Styling properties
/// <summary>
/// A space separated list of class names, added on top of the default class list.
/// </summary>
[Parameter]
public string? ClassList { get; set; }
/// <summary>
/// Sets if the alert shows a close glyph.
/// </summary>
[Parameter]
public bool CloseGlyphVisible { get; set; }
/// <summary>
/// If true, no alert glyph will be used.
/// </summary>
[Parameter]
public bool GlyphVisible { get; set; }
/// <summary>
/// Specifies the control's display style
/// </summary>
//TODO: Implement in DOM
[CascadingParameter(Name = "RightToLeft")]
public bool RightToLeft { get; set; }
/// <summary>
/// The severity of the alert. This defines the color and glyph used.
/// </summary>
[Parameter]
public Severity Severity { get; set; } = Severity.Normal;
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
public Variant Variant { get; set; } = Variant.Text;
#endregion
protected override void OnParametersSet()
{
if (!string.IsNullOrEmpty(Glyph))
return;
Glyph = GetGlyphForSeverity(Severity);
}
private string GetGlyphForSeverity(Severity severity)
{
return Severity switch
{
Severity.Normal => Icons.Material.Outlined.EventNote,
Severity.Info => Icons.Material.Outlined.Info,
Severity.Success => Icons.Custom.Uncategorized.AlertSuccess,
Severity.Warning => Icons.Material.Outlined.ReportProblem,
Severity.Error => Icons.Material.Filled.ErrorOutline,
_ => throw new ArgumentOutOfRangeException(nameof(severity)),
};
}
internal async Task OnCloseGlyphClick()
{
if (!CloseClicked.HasDelegate)
return;
await CloseClicked.InvokeAsync(this);
}
}

@ -1,10 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<header @attributes="CustomAttributes" class="@CompiledHeaderClassList">
<ToolBar Class="@CompiledToolbarClassList">
@ChildContent
</ToolBar>
</header>

@ -1,86 +0,0 @@
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class AppBar : UIComponent
{
#region Event callbacks
#endregion
#region Content placeholders
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
public RenderFragment? ChildContent { get; set; }
#endregion
#region Styling properties
/// <summary>
/// The classlist determining the toolbar render.
/// </summary>
private CssBuilder CompiledToolbarClassList
{
get
{
return new CssBuilder("toolbar-appbar")
.AddClass(ToolbarClassList);
}
}
/// <summary>
/// Class names for the nested toolbar. In case of several, separate by spaces.
/// </summary>
[Parameter]
public string? ToolbarClassList { get; set; }
/// <summary>
/// The classlist determining the header render.
/// </summary>
private CssBuilder CompiledHeaderClassList
{
get
{
return new CssBuilder("app-bar")
.AddClass($"appbar-fixed-top", Fixed && VerticalAlignment == VerticalAlignment.Top)
.AddClass($"appbar-fixed-bottom", Fixed && VerticalAlignment == VerticalAlignment.Bottom)
.AddClass(HeaderClassList);
}
}
/// <summary>
/// Class names for the AppBar header. In case of several, separate by spaces.
/// </summary>
[Parameter]
public string? HeaderClassList { get; set; }
/// <summary>
/// Determines the vertical alignment of the AppBar.
/// </summary>
[Parameter]
public VerticalAlignment VerticalAlignment { get; set; }
/// <summary>
/// If true, appbar will be fixed.
/// </summary>
[Parameter]
public bool Fixed { get; set; } = true;
#endregion
#region Lifecycle
#endregion
}

@ -1,96 +0,0 @@
@namespace Connected.Components
@inherits InputBase<T>
@typeparam T
<CascadingValue Name="SubscribeToParentForm" Value="false" IsFixed="true">
<div class="@AutocompleteClassList">
<InputControl Label="@Label" Variant="@Variant" HelperText="@HelperText" HelperTextOnFocus="@HelperTextOnFocus" FullWidth="@FullWidth" Margin="@Margin" Class="@ClassList()"
Error="@HasError" ErrorText="@ErrorText" Disabled="@Disabled" @onclick="@ToggleMenu" Required="@Required" ForId="@FieldId">
<InputContent>
<Input @ref="_elementReference" @key="_elementKey" InputType="InputType.Text"
Class="select-input" Margin="@Margin"
Variant="@Variant"
TextUpdateSuppression="@TextUpdateSuppression"
Value="@Text" DisableUnderLine="@DisableUnderLine"
Disabled="@Disabled" ReadOnly="@ReadOnly" Error="@HasError"
OnAdornmentClick="@OnAdornmentClick" AdornmentIcon="@CurrentIcon" Adornment="@Adornment" AdornmentColor="@AdornmentColor" IconSize="@IconSize" AdornmentText="@AdornmentText"
Clearable="@Clearable" OnClearButtonClick="@OnClearButtonClick"
@attributes="CustomAttributes"
TextChanged="OnTextChanged" OnBlur="OnInputBlurred"
OnKeyDown="@this.OnInputKeyDown"
OnKeyUp="@this.OnInputKeyUp" autocomplete=@("disabled-"+Guid.NewGuid()) KeyUpPreventDefault="KeyUpPreventDefault"
Placeholder="@Placeholder" ChangeTextImmediately="true"
InputMode="@InputMode" Pattern="@Pattern"
T="string" />
@if (ShowProgressIndicator && IsLoading)
{
@if (ProgressIndicatorTemplate is not null)
{
@ProgressIndicatorTemplate
}
else
{
<div class="@CircularProgressClassList">
<ProgressCircular Color="ProgressIndicatorColor" Indeterminate="true" Size="Size.Small"/>
</div>
}
}
<Popover Open="@IsOpen" MaxHeight="@MaxHeight" AnchorOrigin="@AnchorOrigin" TransformOrigin="@TransformOrigin" Class="@PopoverClass" RelativeWidth="true">
@if(ProgressIndicatorInPopoverTemplate != null && IsLoading)
{
@ProgressIndicatorInPopoverTemplate
}
else if (_items != null && _items.Length != 0)
{
<List Clickable="true" Dense="@Dense">
@for (var index = 0; index < _items.Length; index++)
{
var item = _items[index];
bool is_selected = index == _selectedListItemIndex;
bool is_disabled = !_enabledItemIndices.Contains(index);
<ListItem @key="@item" id="@GetListItemId(index)" Disabled="@(is_disabled)" OnClick="@(async() => await ListItemOnClick(item))" OnClickHandlerPreventDefault="true" Class="@(is_selected ? "selected-item primary-text primary-hover" : "")">
@if (ItemTemplate == null)
{
@GetItemString(item)
}
else if (is_disabled && ItemDisabledTemplate is not null)
{
@ItemDisabledTemplate(item)
}
else if (is_selected)
{
@if (ItemSelectedTemplate is null)
@ItemTemplate(item)
else
@ItemSelectedTemplate(item)
}
else
{
@ItemTemplate(item)
}
</ListItem>
}
@if (MoreItemsTemplate is not null && _itemsReturned > MaxItems)
{
<div class="pa-1">
@MoreItemsTemplate
</div>
}
</List>
}
else if (NoItemsTemplate is not null)
{
<div class="pa-1">
@NoItemsTemplate
</div>
}
</Popover>
</InputContent>
</InputControl>
</div>
</CascadingValue>
<Overlay Visible="IsOpen" OnClick="@ToggleMenu" @ontouchstart="@ToggleMenu" LockScroll="false" />

@ -1,732 +0,0 @@
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace Connected.Components;
public partial class Autocomplete<T> : InputBase<T>, IDisposable
{
#region Variables
[Inject]
IScrollManager ScrollManager { get; set; }
private Func<T, string>? _toStringFunc;
private Task _currentSearchTask;
private CancellationTokenSource _cancellationTokenSrc;
private bool _isOpen;
private Timer _timer;
private T[] _items;
private int _selectedListItemIndex = 0;
private IList<int> _enabledItemIndices = new List<int>();
private int _itemsReturned; //the number of items returned by the search function
int _elementKey = 0;
/// <summary>
/// This boolean will keep track if the clear function is called too keep the set text function to be called.
/// </summary>
private bool _isCleared;
private Input<string> _elementReference;
/// <summary>
/// We need a random id for the year items in the year list so we can scroll to the item safely in every DatePicker.
/// </summary>
private readonly string _componentId = Guid.NewGuid().ToString();
#endregion
#region Event callbacks
/// <summary>
/// Function to be invoked when checking whether an item should be disabled or not
/// </summary>
[Parameter]
public Func<T, bool> ItemDisabledFunc { get; set; }
/// <summary>
/// If true, the currently selected item from the drop-down (if it is open) is selected.
/// </summary>
[Parameter]
public bool SelectValueOnTab { get; set; } = false;
/// <summary>
/// Func that returns a list of items matching the typed text. Provides a cancellation token that
/// is marked as cancelled when the user changes the search text or selects a value from the list.
/// This can be used to cancel expensive asynchronous work occuring within the SearchFunc itself.
/// </summary>
[Parameter]
public Func<string, CancellationToken, Task<IEnumerable<T>>> SearchFuncWithCancel { get; set; }
/// <summary>
/// The SearchFunc returns a list of items matching the typed text
/// </summary>
[Parameter]
public Func<string, Task<IEnumerable<T>>> SearchFunc { get; set; }
// <summary>
/// An event triggered when the state of IsOpen has changed
/// </summary>
[Parameter]
public EventCallback<bool> IsOpenChanged { get; set; }
/// <summary>
/// Button click event for clear button. Called after text and value has been cleared.
/// </summary>
[Parameter]
public EventCallback<MouseEventArgs> OnClearButtonClick { get; set; }
internal virtual async Task OnInputKeyUp(KeyboardEventArgs args)
{
switch (args.Key)
{
case "Enter":
case "NumpadEnter":
if (!IsOpen)
await ToggleMenu();
else
await OnEnterKey();
break;
case "ArrowDown":
if (!IsOpen)
await ToggleMenu();
else
{
var increment = _enabledItemIndices.ElementAtOrDefault(_enabledItemIndices.IndexOf(_selectedListItemIndex) + 1) - _selectedListItemIndex;
await SelectNextItem(increment < 0 ? 1 : increment);
}
break;
case "ArrowUp":
if (args.AltKey)
await ChangeMenu(false);
else if (!IsOpen)
await ToggleMenu();
else
{
var decrement = _selectedListItemIndex - _enabledItemIndices.ElementAtOrDefault(_enabledItemIndices.IndexOf(_selectedListItemIndex) - 1);
await SelectNextItem(-(decrement < 0 ? 1 : decrement));
}
break;
case "Escape":
await ChangeMenu(false);
break;
case "Tab":
await Task.Delay(1);
if (!IsOpen)
return;
if (SelectValueOnTab)
await OnEnterKey();
else
await ToggleMenu();
break;
case "Backspace":
if (args.CtrlKey && args.ShiftKey)
Reset();
break;
}
base.InvokeKeyUp(args);
}
internal virtual async Task OnInputKeyDown(KeyboardEventArgs args)
{
switch (args.Key)
{
case "Tab":
// NOTE: We need to catch Tab in Keydown because a tab will move focus to the next element and thus
// in OnInputKeyUp we'd never get the tab key
if (!IsOpen)
return;
if (SelectValueOnTab)
await OnEnterKey();
else
IsOpen = false;
break;
}
}
public async Task SelectOption(T value)
{
await SetValueAsync(value);
if (_items is not null)
_selectedListItemIndex = Array.IndexOf(_items, value);
var optionText = GetItemString(value);
if (!_isCleared)
await SetTextAsync(optionText, false);
_timer?.Dispose();
IsOpen = false;
BeginValidate();
if (!_isCleared)
_elementReference?.SetText(optionText);
_elementReference?.FocusAsync().AndForget();
StateHasChanged();
}
/// <summary>
/// Toggle the menu (if not disabled or not readonly, and is opened).
/// </summary>
public async Task ToggleMenu()
{
if ((Disabled || ReadOnly) && !IsOpen)
return;
await ChangeMenu(!IsOpen);
}
private async Task ChangeMenu(bool open)
{
if (open)
{
if (SelectOnClick)
await _elementReference.SelectAsync();
await OnSearchAsync();
}
else
{
_timer?.Dispose();
RestoreScrollPosition();
await CoerceTextToValue();
IsOpen = false;
StateHasChanged();
}
}
protected override Task UpdateTextPropertyAsync(bool updateValue)
{
_timer?.Dispose();
// This keeps the text from being set when clear() was called
if (_isCleared)
return Task.CompletedTask;
return base.UpdateTextPropertyAsync(updateValue);
}
protected override async Task UpdateValuePropertyAsync(bool updateText)
{
_timer?.Dispose();
if (ResetValueOnEmptyText && string.IsNullOrWhiteSpace(Text))
await SetValueAsync(default, updateText);
if (DebounceInterval <= 0)
await OnSearchAsync();
else
_timer = new Timer(OnTimerComplete, null, DebounceInterval, Timeout.Infinite);
}
private void OnTimerComplete(object stateInfo)
{
InvokeAsync(OnSearchAsync);
}
private void CancelToken()
{
try
{
_cancellationTokenSrc?.Cancel();
}
catch
{
}
_cancellationTokenSrc = new CancellationTokenSource();
}
/// <remarks>
/// This async method needs to return a task and be awaited in order for
/// unit tests that trigger this method to work correctly.
/// </remarks>
private async Task OnSearchAsync()
{
if (MinCharacters > 0 && (string.IsNullOrWhiteSpace(Text) || Text.Length < MinCharacters))
{
IsOpen = false;
StateHasChanged();
return;
}
IEnumerable<T> searchedItems = Array.Empty<T>();
CancelToken();
try
{
if (ProgressIndicatorInPopoverTemplate is not null)
IsOpen = true;
var searchTask = SearchFuncWithCancel is not null ? SearchFuncWithCancel(Text, _cancellationTokenSrc.Token) : SearchFunc(Text);
_currentSearchTask = searchTask;
StateHasChanged();
searchedItems = await searchTask ?? Array.Empty<T>();
}
catch (TaskCanceledException)
{
}
catch (OperationCanceledException)
{
}
catch (Exception e)
{
Console.WriteLine($"The search function failed to return results: {e.Message}");
}
_itemsReturned = searchedItems.Count();
if (MaxItems.HasValue)
searchedItems = searchedItems.Take(MaxItems.Value);
_items = searchedItems.ToArray();
_enabledItemIndices = _items.Select((item, idx) => (item, idx)).Where(tuple => ItemDisabledFunc?.Invoke(tuple.item) != true).Select(tuple => tuple.idx).ToList();
_selectedListItemIndex = _enabledItemIndices.Any() ? _enabledItemIndices.First() : -1;
IsOpen = true;
if (_items?.Length == 0)
{
await CoerceValueToText();
StateHasChanged();
return;
}
StateHasChanged();
}
/// <summary>
/// Clears the autocomplete's text
/// </summary>
public async Task Clear()
{
_isCleared = true;
IsOpen = false;
await SetTextAsync(string.Empty, updateValue: false);
await CoerceValueToText();
if (_elementReference is not null)
await _elementReference.SetText(string.Empty);
_timer?.Dispose();
StateHasChanged();
}
protected override async void ResetValue()
{
await Clear();
base.ResetValue();
}
private string GetItemString(T item)
{
if (item is null)
return string.Empty;
try
{
return Converter.Convert(item);
}
catch (NullReferenceException) { }
return "null";
}
private ValueTask SelectNextItem(int increment)
{
if (increment == 0 || _items is null || !_items.Any() || !_enabledItemIndices.Any())
return ValueTask.CompletedTask;
// if we are at the end, or the beginning we just do an rollover
_selectedListItemIndex = Math.Clamp(value: (10 * _items.Length + _selectedListItemIndex + increment) % _items.Length, min: 0, max: _items.Length - 1);
return ScrollToListItem(_selectedListItemIndex);
}
/// <summary>
/// Scroll to a specific item index in the Autocomplete list of items.
/// </summary>
/// <param name="index">the index to scroll to</param>
public ValueTask ScrollToListItem(int index)
{
var id = GetListItemId(index);
//id of the scrolled element
return ScrollManager.ScrollToListItemAsync(id);
}
/*
* This restores the scroll position after closing the menu and element being 0
*/
private void RestoreScrollPosition()
{
if (_selectedListItemIndex != 0)
return;
ScrollManager.ScrollToListItemAsync(GetListItemId(0));
}
private string GetListItemId(in int index)
{
return $"{_componentId}_item{index}";
}
internal Task OnEnterKey()
{
if (!IsOpen)
return Task.CompletedTask;
if (_items is null || !_items.Any())
return Task.CompletedTask;
if (_selectedListItemIndex >= 0 && _selectedListItemIndex < _items.Length)
return SelectOption(_items[_selectedListItemIndex]);
return Task.CompletedTask;
}
private Task OnInputBlurred(FocusEventArgs args)
{
OnBlur.InvokeAsync(args);
return Task.CompletedTask;
// we should not validate on blur in autocomplete, because the user needs to click out of the input to select a value,
// resulting in a premature validation. thus, don't call base
//base.OnBlurred(args);
}
private Task CoerceTextToValue()
{
if (!CoerceText)
return Task.CompletedTask;
_timer?.Dispose();
var text = Value is null ? null : GetItemString(Value);
/*
* Don't update the value to prevent the popover from opening again after coercion
*/
if (text != Text)
return SetTextAsync(text, updateValue: false);
return Task.CompletedTask;
}
private Task CoerceValueToText()
{
if (!CoerceValue)
return Task.CompletedTask;
_timer?.Dispose();
var value = Converter.ConvertBack(Text);
return SetValueAsync(value, updateText: false);
}
/// <summary>
/// Focus the input in the Autocomplete component.
/// </summary>
public override ValueTask FocusAsync()
{
return _elementReference.FocusAsync();
}
/// <summary>
/// Blur from the input in the Autocomplete component.
/// </summary>
public override ValueTask BlurAsync()
{
return _elementReference.BlurAsync();
}
/// <summary>
/// Select all text within the Autocomplete input.
/// </summary>
public override ValueTask SelectAsync()
{
return _elementReference.SelectAsync();
}
/// <summary>
/// Select all text within the Autocomplete input and aligns its start and end points to the text content of the current input.
/// </summary>
public override ValueTask SelectRangeAsync(int pos1, int pos2)
{
return _elementReference.SelectRangeAsync(pos1, pos2);
}
private async Task OnTextChanged(string text)
{
await TextChanged.InvokeAsync();
if (text is null)
return;
await SetTextAsync(text, true);
}
private async Task ListItemOnClick(T item)
{
await SelectOption(item);
}
#endregion
#region Content placeholders
#endregion
#region Styling properties
/// <summary>
/// Show clear button.
/// </summary>
[Parameter]
public bool Clearable { get; set; } = false;
private string CurrentIcon => !string.IsNullOrWhiteSpace(AdornmentIcon) ? AdornmentIcon : _isOpen ? CloseIcon : OpenIcon;
/// <summary>
/// Returns the open state of the drop-down.
/// </summary>
public bool IsOpen
{
get => _isOpen;
// Note: the setter is protected because it was needed by a user who derived his own autocomplete from this class.
// Note: setting IsOpen will not open or close it. Use ToggleMenu() for that.
protected set
{
if (value == _isOpen)
return;
_isOpen = value;
IsOpenChanged.InvokeAsync(_isOpen).AndForget();
}
}
/// <summary>
/// User class names for the popover, separated by space
/// </summary>
[Parameter]
public string PopoverClass { get; set; }
/// <summary>
/// Set the anchor origin point to determen where the popover will open from.
/// </summary>
[Parameter]
public Origin AnchorOrigin { get; set; } = Origin.BottomCenter;
/// <summary>
/// Sets the transform origin point for the popover.
/// </summary>
[Parameter]
public Origin TransformOrigin { get; set; } = Origin.TopCenter;
/// <summary>
/// If true, compact vertical padding will be applied to all Autocomplete items.
/// </summary>
[Parameter]
public bool Dense { get; set; }
/// <summary>
/// The Open Autocomplete Glyph
/// </summary>
[Parameter]
public string OpenIcon { get; set; } = Icons.Material.Filled.ArrowDropDown;
/// <summary>
/// The Close Autocomplete Glyph
/// </summary>
[Parameter]
public string CloseIcon { get; set; } = Icons.Material.Filled.ArrowDropUp;
/// <summary>
/// The maximum height of the Autocomplete when it is open.
/// </summary>
[Parameter]
public int MaxHeight { get; set; } = 300;
/// <summary>
/// Defines how values are displayed in the drop-down list
/// </summary>
[Parameter]
public Func<T, string>? ToStringFunc
{
get => _toStringFunc;
set
{
if (_toStringFunc == value)
return;
_toStringFunc = value;
SetConverter(new LambdaConverter<T, string>(_toStringFunc ?? (x => x?.ToString()), null));
}
}
/// <summary>
/// Whether to show the progress indicator.
/// </summary>
[Parameter]
public bool ShowProgressIndicator { get; set; } = false;
/// <summary>
/// The color of the progress indicator.
/// </summary>
[Parameter]
public ThemeColor ProgressIndicatorColor { get; set; } = ThemeColor.Default;
private bool IsLoading => _currentSearchTask is not null && !_currentSearchTask.IsCompleted;
/// <summary>
/// Maximum items to display, defaults to 10.
/// A null value will display all items.
/// </summary>
[Parameter]
public int? MaxItems { get; set; } = 10;
/// <summary>
/// Minimum characters to initiate a search
/// </summary>
[Parameter]
public int MinCharacters { get; set; } = 0;
/// <summary>
/// Reset value if user deletes the text
/// </summary>
[Parameter]
public bool ResetValueOnEmptyText { get; set; } = false;
/// <summary>
/// If true, clicking the text field will select (highlight) its contents.
/// </summary>
[Parameter]
public bool SelectOnClick { get; set; } = true;
protected string ClassList()
{
return new CssBuilder("select")
.Build();
}
protected string AutocompleteClassList()
{
return new CssBuilder("select")
.AddClass("autocomplete")
.AddClass("width-full", FullWidth)
.AddClass("autocomplete--with-progress", ShowProgressIndicator && IsLoading)
.Build();
}
protected string CircularProgressClassList()
{
return new CssBuilder("progress-indicator-circular")
.AddClass("progress-indicator-circular--with-adornment", Adornment == Adornment.End)
.Build();
}
/// <summary>
/// Debounce interval in milliseconds.
/// </summary>
[Parameter]
public int DebounceInterval { get; set; } = 100;
/// <summary>
/// Optional presentation template for unselected items
/// </summary>
[Parameter]
public RenderFragment<T> ItemTemplate { get; set; }
/// <summary>
/// Optional presentation template for the selected item
/// </summary>
[Parameter]
public RenderFragment<T> ItemSelectedTemplate { get; set; }
/// <summary>
/// Optional presentation template for disabled item
/// </summary>
[Parameter]
public RenderFragment<T> ItemDisabledTemplate { get; set; }
/// <summary>
/// Optional presentation template for when more items were returned from the Search function than the MaxItems limit
/// </summary>
[Parameter]
public RenderFragment MoreItemsTemplate { get; set; }
/// <summary>
/// Optional presentation template for when no items were returned from the Search function
/// </summary>
[Parameter]
public RenderFragment NoItemsTemplate { get; set; }
/// <summary>
/// Optional template for progress indicator
/// </summary>
[Parameter]
public RenderFragment ProgressIndicatorTemplate { get; set; }
/// <summary>
/// Optional template for showing progress indicator inside the popover
/// </summary>
[Parameter]
public RenderFragment ProgressIndicatorInPopoverTemplate { get; set; }
/// <summary>
/// On drop-down close override Text with selected Value. This makes it clear to the user
/// which list value is currently selected and disallows incomplete values in Text.
/// </summary>
[Parameter]
public bool CoerceText { get; set; } = true;
/// <summary>
/// If user input is not found by the search func and CoerceValue is set to true the user input
/// will be applied to the Value which allows to validate it and display an error message.
/// </summary>
[Parameter]
public bool CoerceValue { get; set; }
#endregion Styling
#region Lifecycle
/// <summary>
/// Constructor
/// </summary>
public Autocomplete()
{
Adornment = Adornment.End;
IconSize = Size.Medium;
}
protected override void OnInitialized()
{
var text = GetItemString(Value);
if (!string.IsNullOrWhiteSpace(text))
Text = text;
}
protected override void OnAfterRender(bool firstRender)
{
_isCleared = false;
base.OnAfterRender(firstRender);
}
protected override void Dispose(bool disposing)
{
_timer?.Dispose();
if (_cancellationTokenSrc is not null)
{
try
{
_cancellationTokenSrc.Dispose();
}
catch { }
}
base.Dispose(disposing);
}
#endregion
}

@ -1,23 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
@if(AvatarGroup is null || AvatarGroup.MaxGroupReached(this))
{
<div @attributes="CustomAttributes" class="@CompiledClassList" style="@CompiledStyles">
@if (!String.IsNullOrEmpty(Image))
{
if (!String.IsNullOrEmpty(ImageAltText))
{
<img src="@Image" alt="@ImageAltText" class="avatar-img" />
}
else
{
<img src="@Image" class="avatar-img" />
}
}
else
{
@ChildContent
}
</div>
}

@ -1,122 +0,0 @@
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
partial class Avatar : UIComponent, IDisposable
{
#region Variables
#endregion
#region Events
internal void ForceRedraw() => StateHasChanged();
#endregion
#region Content
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
public RenderFragment? ChildContent { get; set; }
/// <summary>
/// Link to image, if set a image will be displayed instead of text.
/// </summary>
[Parameter]
public string? Image { get; set; }
/// <summary>
/// If set (and Image is also set), will add an alt property to the img element
/// </summary>
[Parameter]
public string? ImageAltText { get; set; }
[CascadingParameter]
protected AvatarGroup? AvatarGroup { get; set; }
#endregion
#region Styling
protected CssBuilder CompiledClassList
{
get
{
return new CssBuilder("avatar")
.AddClass($"avatar-{Size}")
.AddClass($"avatar-rounded", Kind == AvatarKind.Rounded)
.AddClass($"avatar-square", Kind == AvatarKind.Square)
.AddClass($"avatar-{Variant}")
.AddClass($"avatar-{Variant}-{Color}")
.AddClass($"elevation-{Elevation}")
.AddClass(ClassList)
.AddClass(AvatarGroup?.GetAvatarSpacing() ?? new CssBuilder(), AvatarGroup != null);
}
}
protected StyleBuilder CompiledStyles
{
get
{
return new StyleBuilder()
.AddStyle(AvatarGroup?.GetAvatarZindex(this) ?? new StyleBuilder(), AvatarGroup is not null);
}
}
/// <summary>
/// A space separated list of class names, added on top of the default class list.
/// </summary>
[Parameter]
public string? ClassList { get; set; }
/// <summary>
/// The color of the component. It supports the theme colors.
/// </summary>
[Parameter]
public ThemeColor Color { get; set; } = ThemeColor.Default;
/// <summary>
/// The higher the number, the heavier the drop-shadow.
/// </summary>
[Parameter]
public int Elevation { set; get; } = 0;
/// <summary>
/// Sets the avatar appearance
/// </summary>
public AvatarKind Kind { get; set; }
/// <summary>
/// The Size of the MudAvatar.
/// </summary>
[Parameter]
public Size Size { get; set; } = Size.Medium;
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
public Variant Variant { get; set; } = Variant.Filled;
#endregion
#region Lifecycle
protected override void OnInitialized()
{
base.OnInitialized();
AvatarGroup?.AddAvatar(this);
}
public void Dispose() => AvatarGroup?.RemoveAvatar(this);
#endregion
}

@ -1,14 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div @attributes="CustomAttributes" class="@CompiledClassList">
<CascadingValue Value="this" IsFixed="true">
@ChildContent
</CascadingValue>
@if(_avatars.Count > Max)
{
<Avatar Class="@CompiledMaxAvatarClassList" Color="@MaxColor" Size="@MaxSize" Variant="@MaxVariant" Rounded="@MaxRounded" Square="@MaxSquare" Elevation="@MaxElevation">
@($"+{_avatars.Count - Max}")
</Avatar>
}
</div>

@ -1,205 +0,0 @@
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
partial class AvatarGroup : UIComponent
{
#region Variables
private bool _childrenNeedUpdates = false;
private int _spacing = 3;
private List<Avatar> _avatars = new();
#endregion
#region Event callbacks
#endregion
#region Content
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Behavior)]
public RenderFragment ChildContent { get; set; }
internal void AddAvatar(Avatar avatar)
{
_avatars.Add(avatar);
StateHasChanged();
}
internal void RemoveAvatar(Avatar avatar)
{
_avatars.Remove(avatar);
}
internal bool MaxGroupReached(Avatar avatar)
{
if (_avatars.IndexOf(avatar) < Max)
return true;
else
return false;
}
#endregion
#region Styling properties
internal CssBuilder GetAvatarSpacing() => new CssBuilder()
.AddClass($"ms-n{Spacing}");
internal StyleBuilder GetAvatarZindex(Avatar avatar) => new StyleBuilder()
.AddStyle("z-index", $"{_avatars.Count - _avatars.IndexOf(avatar)}");
private CssBuilder CompiledClassList
{
get
{
return new CssBuilder("avatar-group")
.AddClass($"avatar-group-outlined", Outlined)
.AddClass($"avatar-group-outlined-{OutlineColor.ToDescription()}", Outlined)
.AddClass(ClassList);
}
}
/// <summary>
/// A space separated list of class names, added on top of the default class list.
/// </summary>
[Parameter]
public string? ClassList { get; set; }
private CssBuilder CompiledMaxAvatarClassList
{
get
{
return new CssBuilder("avatar-group-max-avatar")
.AddClass($"ms-n{Spacing}")
.AddClass(MaxAvatarClass);
}
}
/// <summary>
/// Custom class/classes for MaxAvatar
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public string MaxAvatarClass { get; set; }
/// <summary>
/// Outlines the grouped avatars to distinguish them, useful when avatars are the same color or uses images.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public bool Outlined { get; set; } = true;
/// <summary>
/// Sets the color of the outline if its used.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public ThemeColor OutlineColor { get; set; } = ThemeColor.Surface;
/// <summary>
/// Elevation of the MaxAvatar the higher the number, the heavier the drop-shadow.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public int MaxElevation { set; get; } = 0;
/// <summary>
/// If true, MaxAvatar border-radius is set to 0.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public bool MaxSquare { get; set; }
/// <summary>
/// If true, MaxAvatar will be rounded.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public bool MaxRounded { get; set; }
/// <summary>
/// Color for the MaxAvatar.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public ThemeColor MaxColor { get; set; } = ThemeColor.Default;
/// <summary>
/// Size of the MaxAvatar.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public Size MaxSize { get; set; } = Size.Medium;
/// <summary>
/// Variant of the MaxAvatar.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public Variant MaxVariant { get; set; } = Variant.Filled;
private int _max = 3;
/// <summary>
/// Max avatars to show before showing +x avatar, default value 0 has no max.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Behavior)]
public int Max
{
get => _max;
set
{
if (value != _max)
{
_max = value;
_childrenNeedUpdates = true;
}
}
}
/// <summary>
/// Spacing between avatars where 0 is none and 16 max.
/// </summary>
[Parameter]
public int Spacing
{
get => _spacing;
set
{
if (value != _spacing)
{
_spacing = value;
_childrenNeedUpdates = true;
}
}
}
#endregion
#region Lifecycle
protected override void OnParametersSet()
{
base.OnParametersSet();
if (_childrenNeedUpdates == true)
{
foreach (var avatar in _avatars)
{
avatar.ForceRedraw();
}
_childrenNeedUpdates = false;
}
}
#endregion
}

@ -1,8 +0,0 @@
namespace Connected.Components;
public enum AvatarKind
{
Undefined = 0,
Unadorned = 1,
Rounded = 2,
Square = 3
}

@ -1,24 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<span @attributes="CustomAttributes" class="@CompiledClassList">
@ChildContent
@if (Visible)
{
<span class="@WrapperClass">
<span class="@BadgeClassName" @onclick="HandleBadgeClick">
@if (!Dot)
{
@if (!String.IsNullOrEmpty(Icon))
{
<Icon Glyph="@Icon" Class="icon-badge" />
}
else
{
@_content
}
}
</span>
</span>
}
</span>

@ -1,177 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace Connected.Components;
public partial class Badge : UIComponent
{
#region Variables
#endregion
#region Events
/// <summary>
/// Button click event if set.
/// </summary>
[Parameter] public EventCallback<MouseEventArgs> OnClick { get; set; }
internal Task HandleBadgeClick(MouseEventArgs e)
{
if (OnClick.HasDelegate)
return OnClick.InvokeAsync(e);
return Task.CompletedTask;
}
#endregion
#region Content
private string _content;
/// <summary>
/// Sets the Glyph to use in the badge.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Behavior)]
public string Icon { get; set; }
/// <summary>
/// Max value to show when content is integer type.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Behavior)]
public int Max { get; set; } = 99;
/// <summary>
/// Content you want inside the badge. Supported types are string and integer.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Behavior)]
public object Content { get; set; }
/// <summary>
/// Child content of component, the content that the badge will apply to.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Behavior)]
public RenderFragment ChildContent { get; set; }
#endregion
#region Styling
/// <summary>
/// Badge class names, separated by space.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Appearance)]
public string BadgeClass { get; set; }
protected string CompiledClassList =>
new CssBuilder("badge-root")
.AddClass(AdditionalClassList)
.Build();
protected string WrapperClass =>
new CssBuilder("badge-wrapper")
.AddClass($"badge-{Origin.ToDescription().Replace("-", " ")}")
.Build();
protected string BadgeClassName =>
new CssBuilder("badge")
.AddClass("badge-dot", Dot)
.AddClass("badge-bordered", Bordered)
.AddClass("badge-icon", !string.IsNullOrEmpty(Icon) && !Dot)
.AddClass($"badge-{Origin.ToDescription().Replace("-", " ")}")
.AddClass($"elevation-{Elevation.ToString()}")
.AddClass("theme-" + Color.ToDescription(), Color != ThemeColor.Default)
.AddClass("badge-default", Color == ThemeColor.Default)
.AddClass("badge-overlap", Overlap)
.AddClass(BadgeClass)
.Build();
/// <summary>
/// The placement of the badge.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Appearance)]
public Origin Origin { get; set; } = Origin.TopRight;
/// <summary>
/// The higher the number, the heavier the drop-shadow.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Appearance)]
public int Elevation { set; get; } = 0;
/// <summary>
/// The visibility of the badge.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Behavior)]
public bool Visible { get; set; } = true;
/// <summary>
/// The color of the badge.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Appearance)]
public ThemeColor Color { get; set; } = ThemeColor.Default;
/// <summary>
/// Reduces the size of the badge and hide any of its content.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Behavior)]
public bool Dot { get; set; }
/// <summary>
/// Overlaps the childcontent on top of the content.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Appearance)]
public bool Overlap { get; set; }
/// <summary>
/// Applies a border around the badge.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Appearance)]
public bool Bordered { get; set; }
#endregion
#region Lifecycle
protected override void OnParametersSet()
{
if (Content is string stringContent)
{
_content = stringContent;
}
else if (Content is int numberContent)
{
if (numberContent > Max)
{
_content = Max + "+";
}
else
{
_content = numberContent.ToString();
}
}
else
{
_content = null;
}
}
#endregion
}

@ -1,31 +0,0 @@
using Connected.Annotations;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public abstract class BindableItemsControlBase<TChildComponent, TData> : ItemsControlBase<TChildComponent>
where TChildComponent : UIComponent
{
/// <summary>
/// Items Collection - For databinding usage
/// </summary>
[Parameter]
[Category(CategoryTypes.General.Data)]
public IEnumerable<TData> ItemsSource { get; set; }
/// <summary>
/// Template for each Item in ItemsSource collection
/// </summary>
[Parameter]
[Category(CategoryTypes.General.Appearance)]
public RenderFragment<TData> ItemTemplate { get; set; }
/// <summary>
/// Gets the Selected Item from ItemsSource, or Selected TChildComponent, when it's null
/// </summary>
public object SelectedItem
{
get => ItemsSource == null ? Items[SelectedIndex] : ItemsSource.ElementAtOrDefault(SelectedIndex);
}
}

@ -1,89 +0,0 @@
using Connected.Annotations;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public class BooleanInput<T> : FormComponent<T, bool?>
{
public BooleanInput() : base(new BoolConverter<T>()) { }
/// <summary>
/// If true, the input will be disabled.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public bool Disabled { get; set; }
/// <summary>
/// If true, the input will be read-only.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public bool ReadOnly { get; set; }
/// <summary>
/// The state of the component
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Data)]
public T Checked
{
get => _value;
set => _value = value;
}
/// <summary>
/// If true will prevent the click from bubbling up the event tree.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public bool StopClickPropagation { get; set; } = true;
/// <summary>
/// Fired when Checked changes.
/// </summary>
[Parameter] public EventCallback<T> CheckedChanged { get; set; }
protected bool? BoolValue => Converter.Convert(Checked);
protected virtual Task OnChange(ChangeEventArgs args)
{
Modified = true;
return SetBoolValueAsync((bool?)args.Value);
}
protected Task SetBoolValueAsync(bool? value)
{
return SetCheckedAsync(Converter.ConvertBack(value));
}
protected async Task SetCheckedAsync(T value)
{
if (Disabled)
return;
if (!EqualityComparer<T>.Default.Equals(Checked, value))
{
Checked = value;
await CheckedChanged.InvokeAsync(value);
BeginValidate();
FieldChanged(Checked);
}
}
protected override bool SetConverter(Converter<T, bool?> value)
{
var changed = base.SetConverter(value);
if (changed)
SetBoolValueAsync(Converter.Convert(Checked)).AndForget();
return changed;
}
/// <summary>
/// A value is required, so if not checked we return ERROR.
/// </summary>
protected override bool HasValue(T value)
{
return (BoolValue == true);
}
}

@ -1,17 +0,0 @@
namespace Connected.Components;
public class BreadcrumbItem
{
public string Text { get; }
public string Href { get; }
public bool Disabled { get; }
public string Icon { get; }
public BreadcrumbItem(string text, string href, bool disabled = false, string icon = null)
{
Text = text;
Disabled = disabled;
Href = href;
Icon = icon;
}
}

@ -1,19 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<li class="@Classname">
@if (Parent?.ItemTemplate is null)
{
<a href="@(Item?.Href ?? "#")">
@if (Item?.Icon != null)
{
<Icon Glyph="@Item?.Icon" Size="Size.Small" />
}
@Item?.Text
</a>
}
else
{
@Parent?.ItemTemplate(Item);
}
</li>

@ -1,23 +0,0 @@
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class BreadcrumbLink : UIComponent
{
#region Content
[Parameter]
public BreadcrumbItem Item { get; set; }
[CascadingParameter]
public Breadcrumbs Parent { get; set; }
#endregion
#region Style
private string Classname => new CssBuilder("breadcrumb-item")
.AddClass("disabled", Item?.Disabled)
.Build();
#endregion
}

@ -1,13 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<li aria-hidden="true" class="breadcrumb-separator mud-ltr mud-flip-x-rtl">
@if (Parent?.SeparatorTemplate is null)
{
<span>@Parent?.Separator</span>
}
else
{
@Parent?.SeparatorTemplate
}
</li>

@ -1,10 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class BreadcrumbSeparator : UIComponent
{
#region Content
[CascadingParameter]
public Breadcrumbs Parent { get; set; }
#endregion
}

@ -1,35 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
@if (Items is null || !Items.Any())
{
return;
}
<CascadingValue Value="this" IsFixed="true">
<ul @attributes="CustomAttributes" class=@Classname>
@if (MaxItems is not null && Collapsed && Items.Count > MaxItems)
{
<BreadcrumbLink Item="Items[0]"></BreadcrumbLink>
<BreadcrumbSeparator></BreadcrumbSeparator>
<li class="breadcrumbs-expander" @onclick="Expand">
<Icon Glyph="@ExpanderIcon" Size="Size.Small"></Icon>
</li>
<BreadcrumbSeparator></BreadcrumbSeparator>
<BreadcrumbLink Item="Items[Items.Count - 1]"></BreadcrumbLink>
}
else
{
@for (var i = 0; i < Items.Count; i++)
{
var item = Items[i];
<BreadcrumbLink Item="item"></BreadcrumbLink>
if (i != Items.Count - 1)
{
<BreadcrumbSeparator></BreadcrumbSeparator>
}
}
}
</ul>
</CascadingValue>

@ -1,88 +0,0 @@
using Connected.Annotations;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Breadcrumbs : UIComponent
{
#region Events
internal void Expand()
{
if (!Collapsed)
return;
Collapsed = false;
StateHasChanged();
}
#endregion
#region Content
/// <summary>
/// A list of breadcrumb items/links.
/// </summary>
[Parameter]
[Category(CategoryTypes.Breadcrumbs.Behavior)]
public List<BreadcrumbItem> Items { get; set; }
/// <summary>
/// Specifies the separator between the items.
/// </summary>
[Parameter]
[Category(CategoryTypes.Breadcrumbs.Appearance)]
public string Separator { get; set; } = "/";
/// <summary>
/// Custom expander icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Breadcrumbs.Appearance)]
public string ExpanderIcon { get; set; } = Icons.Material.Filled.SettingsEthernet;
#endregion
#region Styling
[Parameter]
public string ClassList { get; set; } = string.Empty;
private string Classname => new CssBuilder("breadcrumbs")
.AddClass("typography-body1")
.AddClass(ClassList)
.Build();
internal static string GetItemClassname(BreadcrumbItem item)
{
return new CssBuilder("breadcrumb-item")
.AddClass("disabled", item.Disabled)
.Build();
}
/// <summary>
/// Specifies a RenderFragment to use as the separator.
/// </summary>
[Parameter]
[Category(CategoryTypes.Breadcrumbs.Appearance)]
public RenderFragment SeparatorTemplate { get; set; }
/// <summary>
/// Specifies a RenderFragment to use as the items' contents.
/// </summary>
[Parameter]
[Category(CategoryTypes.Breadcrumbs.Behavior)]
public RenderFragment<BreadcrumbItem> ItemTemplate { get; set; }
public bool Collapsed { get; private set; } = true;
/// <summary>
/// Controls when (and if) the breadcrumbs will automatically collapse.
/// </summary>
[Parameter]
[Category(CategoryTypes.Breadcrumbs.Behavior)]
public byte? MaxItems { get; set; }
#endregion
}

@ -1,6 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<CascadingValue Value="Breakpoint">
@ChildContent
</CascadingValue>

@ -1,59 +0,0 @@
using Connected.Annotations;
using Connected.Services;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class BreakpointProvider : UIComponent, IAsyncDisposable
{
#region Variables
private Guid _breakPointListenerSubscriptionId;
public Breakpoint Breakpoint { get; private set; } = Breakpoint.Always;
[Inject] public IBreakpointService Service { get; set; }
#endregion
#region Events
private void SetBreakpointCallback(Breakpoint breakpoint)
{
InvokeAsync(() =>
{
Breakpoint = breakpoint;
OnBreakpointChanged.InvokeAsync(breakpoint);
StateHasChanged();
}).AndForget();
}
[Parameter] public EventCallback<Breakpoint> OnBreakpointChanged { get; set; }
#endregion
#region Content
[Parameter]
[Category(CategoryTypes.BreakpointProvider.Behavior)]
public RenderFragment ChildContent { get; set; }
#endregion
#region Lifecycle
protected override async Task OnAfterRenderAsync(bool firstRender)
{
await base.OnAfterRenderAsync(firstRender);
if (firstRender == true)
{
var attachResult = await Service.Subscribe(SetBreakpointCallback);
_breakPointListenerSubscriptionId = attachResult.SubscriptionId;
Breakpoint = attachResult.Breakpoint;
await OnBreakpointChanged.InvokeAsync(Breakpoint);
StateHasChanged();
}
}
public async ValueTask DisposeAsync() => await Service.Unsubscribe(_breakPointListenerSubscriptionId);
#endregion
}

@ -1,17 +0,0 @@
@namespace Connected.Components
@using Connected.Extensions;
@inherits ButtonBase
<Element type="@ButtonType.ToDescription()"
disabled="@Disabled"
HtmlTag="@HtmlTag"
ClassList="@CompiledClassList.ToString()"
PreventOnClickPropagation="PreventOnClickPropagation"
@attributes="CustomAttributes"
@onclick="OnClick">
<span name="button-content" class="button-content">
@ChildContent
</span>
</Element>

@ -1,43 +0,0 @@
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Button : ButtonBase
{
#region Content
/// <summary>
/// Child content of component.
/// </summary>
[Parameter]
public RenderFragment? ChildContent { get; set; }
#endregion
#region Styling
/// <summary>
/// A space separated list of class names, added on top of the default class list.
/// </summary>
[Parameter]
public string? ClassList { get; set; }
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
public Variant Variant { get; set; } = Variant.Text;
/// <summary>
/// Contains the default container classlist and the user defined classes.
/// </summary>
private CssBuilder CompiledClassList
{
get
{
return new CssBuilder("button-root mud-button")
.AddClass($"button-{Variant}")
.AddClass(ClassList);
}
}
#endregion
}

@ -1,81 +0,0 @@
using System.Windows.Input;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace Connected.Components;
public abstract class ButtonBase : UIComponent
{
#region EventCallbacks
/// <summary>
/// Button click event.
/// </summary>
[Parameter]
public EventCallback<MouseEventArgs> Clicked { get; set; }
protected async Task OnClick(MouseEventArgs e)
{
if (Disabled)
return;
if (Clicked.HasDelegate)
await Clicked.InvokeAsync(e);
if (Command?.CanExecute(CommandParameters) ?? false)
Command.Execute(CommandParameters);
Activateable?.Activate(this, e);
}
#endregion
#region Content placeholders
/// <summary>
/// Potential activation target for this button. This enables RenderFragments with user-defined
/// buttons which will automatically activate the intended functionality.
/// </summary>
[CascadingParameter]
protected IActivatable? Activateable { get; set; }
/// <summary>
/// The HTML element that will be rendered in the root by the component
/// By default, is a button.
/// </summary>
protected string HtmlTag => ButtonType.ToString().ToLower();
#endregion
#region Behavior properties
/// <summary>
/// The button Type (Button, Submit, Refresh)
/// </summary>
[Parameter]
public ButtonType ButtonType { get; set; }
/// <summary>
/// Command executed when the user clicks on an element.
/// </summary>
[Parameter]
public ICommand? Command { get; set; }
/// <summary>
/// Command parameter.
/// </summary>
[Parameter]
public object? CommandParameters { get; set; }
/// <summary>
/// If true, the button will be disabled.
/// </summary>
[Parameter]
public bool Disabled { get; set; }
/// <summary>
/// Indicates whether the internal click propagation should be disabled,
/// as it is handled in the component itself.
/// </summary>
protected bool PreventOnClickPropagation => string.Compare(HtmlTag, "button", true) == 0;
#endregion
}

@ -1,25 +0,0 @@
@namespace Connected.Components
@inherits ButtonBase
@using Connected.Extensions;
<Element HtmlTag="@HtmlTag"
Class="@Classname"
@attributes="CustomAttributes"
@onclick="OnClick"
type="@ButtonType.ToDescription()"
disabled="@Disabled"
title="@Title">
<span class="fab-label">
@if (!string.IsNullOrWhiteSpace(StartIcon))
{
<Icon Glyph="@StartIcon" Color="@IconColor" Size="@IconSize" />
}
@Label
@if (!string.IsNullOrWhiteSpace(EndIcon))
{
<Icon Glyph="@EndIcon" Color="@IconColor" Size="@IconSize" />
}
</span>
</Element>

@ -1,78 +0,0 @@
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Fab : ButtonBase
{
#region Content
/// <summary>
/// If applied Glyph will be added at the start of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Behavior)]
public string StartIcon { get; set; }
/// <summary>
/// If applied Glyph will be added at the end of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Behavior)]
public string EndIcon { get; set; }
/// <summary>
/// If applied the text will be added to the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Behavior)]
public string Label { get; set; }
/// <summary>
/// GlyphTitle of the icon used for accessibility.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Behavior)]
public string Title { get; set; }
#endregion
#region Styling
protected string Classname =>
new CssBuilder("button-root mud-fab")
.AddClass($"fab-extended", !string.IsNullOrEmpty(Label))
.AddClass($"fab-{Color.ToDescription()}")
.AddClass($"fab-size-{Size.ToDescription()}")
.Build();
/// <summary>
/// The color of the component. It supports the theme colors.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Appearance)]
public ThemeColor Color { get; set; } = ThemeColor.Default;
/// <summary>
/// The Size of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Appearance)]
public Size Size { get; set; } = Size.Large;
/// <summary>
/// The color of the icon. It supports the theme colors.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Appearance)]
public ThemeColor IconColor { get; set; } = ThemeColor.Inherit;
/// <summary>
/// The size of the icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Appearance)]
public Size IconSize { get; set; } = Size.Medium;
#endregion
}

@ -1,27 +0,0 @@
@namespace Connected.Components
@inherits ButtonBase
@using Connected.Components;
<Element disabled="@Disabled"
title="@GlyphTitle"
type="@ButtonType.ToString()"
ClassList="@CompiledClassList.ToString()"
HtmlTag="@HtmlTag"
PreventOnClickPropagation="PreventOnClickPropagation"
@attributes="CustomAttributes"
@onclick="OnClick">
@if (!String.IsNullOrEmpty(Glyph))
{
<span name="glyph-container" class="glyph-button-label">
<Icon Glyph="@Glyph" />
</span>
}
else
{
<TextContent Typo="Typo.body2">
@ChildContent
</TextContent>
}
</Element>

@ -1,54 +0,0 @@
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class GlyphButton : ButtonBase
{
#region Content
/// <summary>
/// The Icon that will be used in the component.
/// </summary>
[Parameter]
public string? Glyph { get; set; }
/// <summary>
/// GlyphTitle of the icon used for accessibility.
/// </summary>
[Parameter]
public string? GlyphTitle { get; set; }
/// <summary>
/// Child content of component, only shows if Glyph is null or Empty.
/// </summary>
[Parameter]
public RenderFragment? ChildContent { get; set; }
#endregion
#region Styling
/// <summary>
/// A space separated list of class names, added on top of the default class list.
/// </summary>
[Parameter]
public string? ClassList { get; set; }
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
public Variant Variant { get; set; } = Variant.Text;
/// <summary>
/// Contains the default container classlist and the user defined classes.
/// </summary>
private CssBuilder CompiledClassList
{
get
{
return new CssBuilder("button-root glyph-button")
.AddClass(ClassList);
}
}
#endregion
}

@ -1,13 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<GlyphButton aria-pressed="@Toggled.ToString()"
ClassList="@ClassList"
Clicked="Toggle"
Disabled="Disabled"
Glyph="@(Toggled ? ToggledGlyph : Glyph)"
GlyphTitle="@(Toggled && ToggledGlyphTitle != null ? ToggledGlyphTitle : GlyphTitle)"
Variant="Variant"
@attributes="CustomAttributes"
/>

@ -1,89 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class ToggleGlyphButton : UIComponent
{
#region Events
/// <summary>
/// Fires whenever toggled is changed.
/// </summary>
[Parameter]
public EventCallback<bool> ToggledChanged { get; set; }
public async Task Toggle()
{
await SetToggledAsync(!Toggled);
}
protected internal async Task SetToggledAsync(bool toggled)
{
if (Disabled)
return;
if (Toggled != toggled)
{
Toggled = toggled;
if (!ToggledChanged.HasDelegate)
return;
await ToggledChanged.InvokeAsync(Toggled);
}
}
#endregion
#region Content
/// <summary>
/// The glyph that will be used in the untoggled state.
/// </summary>
[Parameter]
public string? Glyph { get; set; }
/// <summary>
/// GlyphTitle of the icon used for accessibility.
/// </summary>
[Parameter]
public string? GlyphTitle { get; set; }
/// <summary>
/// The glyph that will be used in the toggled state.
/// </summary>
[Parameter]
public string? ToggledGlyph { get; set; }
/// <summary>
/// GlyphTitle used in toggled state, if different.
/// </summary>
[Parameter]
public string? ToggledGlyphTitle { get; set; }
#endregion
#region Styling
/// <summary>
/// A space separated list of class names, added on top of the default class list.
/// </summary>
[Parameter]
public string? ClassList { get; set; }
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
public Variant Variant { get; set; } = Variant.Text;
/// <summary>
/// If true, the button will be disabled.
/// </summary>
[Parameter]
public bool Disabled { get; set; }
/// <summary>
/// The button toggled state.
/// </summary>
[Parameter]
public bool Toggled { get; set; }
#endregion
}

@ -1,12 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<Element HtmlTag="div" Class="@Classname" Tag="@Tag" UserAttributes="@CustomAttributes">
@ChildContent
</Element>
@{
if(!CustomAttributes.ContainsKey("role"))
CustomAttributes.Add("role", "group");
}

@ -1,81 +0,0 @@
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class ButtonGroup : UIComponent
{
#region Content
/// <summary>
/// Child content of component.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Behavior)]
public RenderFragment ChildContent { get; set; }
#endregion
#region Styling
/// <summary>
/// If true, the button group will be displayed vertically.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Appearance)]
public bool VerticalAlign { get; set; } = false;
/// <summary>
/// If true, no drop-shadow will be used.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Appearance)]
public bool DisableElevation { get; set; } = false;
/// <summary>
/// The color of the component. It supports the theme colors.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Appearance)]
public ThemeColor Color { get; set; } = ThemeColor.Default;
/// <summary>
/// The size of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Appearance)]
public Size Size { get; set; } = Size.Medium;
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Appearance)]
public Variant Variant { get; set; } = Variant.Text;
protected string Classname =>
new CssBuilder("button-group-root")
.AddClass($"button-group-override-styles", OverrideStyles)
.AddClass($"button-group-{Variant.ToDescription()}")
.AddClass($"button-group-{Variant.ToDescription()}-{Color.ToDescription()}")
.AddClass($"button-group-{Variant.ToDescription()}-size-{Size.ToDescription()}")
.AddClass($"button-group-vertical", VerticalAlign)
.AddClass($"button-group-horizontal", !VerticalAlign)
.AddClass($"button-group-disable-elevation", DisableElevation)
.AddClass($"button-group-rtl", RightToLeft)
.AddClass(AdditionalClassList)
.Build();
[CascadingParameter(Name = "RightToLeft")]
public bool RightToLeft { get; set; }
/// <summary>
/// If true, the button group will override the styles of the individual buttons.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Appearance)]
public bool OverrideStyles { get; set; } = true;
#endregion
}

@ -1,7 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<Paper @attributes="CustomAttributes" Class="@Classname" Outlined="@Outlined" Square="@Square" Elevation="@Elevation">
@ChildContent
</Paper>

@ -1,46 +0,0 @@
using Connected.Annotations;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Card : UIComponent
{
#region Content
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment ChildContent { get; set; }
#endregion
#region Styling
protected string Classname =>
new CssBuilder("card")
.AddClass(AdditionalClassList)
.Build();
/// <summary>
/// The higher the number, the heavier the drop-shadow. 0 for no shadow.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Appearance)]
public int Elevation { set; get; } = 1;
/// <summary>
/// If true, border-radius is set to 0.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Appearance)]
public bool Square { get; set; }
/// <summary>
/// If true, card will be outlined.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Appearance)]
public bool Outlined { get; set; }
#endregion
}

@ -1,7 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div @attributes="CustomAttributes" class="@Classname">
@ChildContent
</div>

@ -1,27 +0,0 @@
using Connected.Annotations;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class CardActions : UIComponent
{
#region Style
protected string Classname =>
new CssBuilder("card-actions")
.AddClass(AdditionalClassList)
.Build();
#endregion
#region Content
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment ChildContent { get; set; }
#endregion
}

@ -1,7 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div @attributes="CustomAttributes" class="@Classname">
@ChildContent
</div>

@ -1,27 +0,0 @@
using Connected.Annotations;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class CardContent : UIComponent
{
#region Style
protected string Classname =>
new CssBuilder("card-content")
.AddClass(AdditionalClassList)
.Build();
#endregion
#region Content
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment ChildContent { get; set; }
#endregion
}

@ -1,22 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div @attributes="CustomAttributes" class="@Classname">
@if (CardHeaderAvatar is not null)
{
<div class="card-header-avatar">@CardHeaderAvatar</div>
}
@if (CardHeaderContent is not null)
{
<div class="card-header-content">@CardHeaderContent</div>
}
@if (CardHeaderActions is not null)
{
<div class="card-header-actions">@CardHeaderActions</div>
}
@if (ChildContent is not null)
{
@ChildContent
}
</div>

@ -1,48 +0,0 @@
using Connected.Annotations;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class CardHeader : UIComponent
{
#region Style
protected string Classname =>
new CssBuilder("card-header")
.AddClass(AdditionalClassList)
.Build();
/// <summary>
/// If used renders child content of the CardHeaderAvatar.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment CardHeaderAvatar { get; set; }
/// <summary>
/// If used renders child content of the CardHeaderContent.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment CardHeaderContent { get; set; }
/// <summary>
/// If used renders child content of the CardHeaderActions.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment CardHeaderActions { get; set; }
#endregion
#region Content
/// <summary>
/// Optional child content
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment ChildContent { get; set; }
#endregion
}

@ -1,5 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div @attributes="CustomAttributes" title="@Title" class="@Classname" style="@StyleString"></div>

@ -1,46 +0,0 @@
using Connected.Annotations;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class CardMedia : UIComponent
{
#region Style
protected string StyleString =>
StyleBuilder.Default($"background-image:url(\"{Image}\");height: {Height}px;")
.Build();
protected string Classname =>
new CssBuilder("card-media")
.AddClass(AdditionalClassList)
.Build();
/// <summary>
/// Specifies the height of the image in px.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public int Height { get; set; } = 300;
#endregion
#region Content
/// <summary>
/// GlyphTitle of the image used for accessibility.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public string Title { get; set; }
/// <summary>
/// Specifies the path to the image.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public string Image { get; set; }
#endregion
}

@ -1,84 +0,0 @@
@namespace Connected.Components
@inherits BindableItemsControlBase<CarouselItem, TData>
@using Connected.Extensions
@implements IAsyncDisposable
@typeparam TData
<section @attributes="CustomAttributes" aria-roledescription="carousel" class="@Classname">
<CascadingValue Value="this">
<SwipeArea OnSwipe="OnSwipe" Class="carousel-swipe">
@*Selected Content*@
@if (ItemsSource == null)
{
@ChildContent
}
else
{
foreach (TData item in ItemsSource)
{
<CarouselItem>
@ItemTemplate(item)
</CarouselItem>
}
}
</SwipeArea>
@*Controls*@
<div class="d-flex flex-grow-1 align-self-auto">
@*Left Arrow*@
@if (ShowArrows)
{
@if (PreviousButtonTemplate == null)
{
<GlyphButton tabindex="1" aria-label="Go to previous" Class="@NavigationButtonsClassName" Style="z-index:3;opacity:0.75" Glyph="@PreviousIcon" Clicked="Previous" Color="ThemeColor.Inherit" />
}
else
{
<div @onclick="Previous" tabindex="1" aria-label="Go to previous" class="@NavigationButtonsClassName" style="z-index:3">
@PreviousButtonTemplate
</div>
}
}
@*Bullets*@
<div class="@($"flex-grow-1 align-self-{ConvertPosition(BulletsPosition).ToDescription()}")" style="z-index:3">
@if (ShowBullets)
{
<div class="d-flex justify-center">
@for (int i = 0; i < Items.Count; i++)
{
int current = i;
if (BulletTemplate == null)
{
<GlyphButton tabindex="@(i+3)" aria-label="@(i+1)" Class="@BulletsButtonsClassName" Style="z-index:3;opacity:0.75" Glyph="@(current == SelectedIndex ? CheckedIcon : UncheckedIcon)" Clicked="(() => MoveTo(current))" Color="ThemeColor.Inherit" />
}
else
{
<div @onclick="() => MoveTo(current)" class="@BulletsButtonsClassName" style="z-index:3">
@BulletTemplate(current == SelectedIndex)
</div>
}
}
</div>
}
</div>
@*Right Arrow*@
@if (ShowArrows)
{
@if (NextButtonTemplate == null)
{
<GlyphButton tabindex="2" aria-label="Go to next" Class="@NavigationButtonsClassName" Style="z-index:3;opacity:0.75" Glyph="@NextIcon" Clicked="Next" Color="ThemeColor.Inherit" />
}
else
{
<div @onclick="Next" tabindex="2" aria-label="Go to next" class="@NavigationButtonsClassName" style="z-index:3">
@NextButtonTemplate
</div>
}
}
</div>
</CascadingValue>
</section>

@ -1,363 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Carousel<TData> : BindableItemsControlBase<CarouselItem, TData>, IAsyncDisposable
{
#region Variables
private Timer _timer;
private bool _autoCycle = true;
private ThemeColor _currentColor = ThemeColor.Inherit;
private TimeSpan _cycleTimeout = TimeSpan.FromSeconds(5);
private void TimerElapsed(object stateInfo) => InvokeAsync(async () => await TimerTickAsync());
#endregion
#region Events
/// <summary>
/// Called when selected Index changed on base class
/// </summary>
protected override void SelectionChanged()
{
InvokeAsync(async () => await ResetTimerAsync());
_currentColor = SelectedContainer?.Color ?? ThemeColor.Inherit;
}
//When an item is added, it automatically checks the color
public override void AddItem(CarouselItem item)
{
Items.Add(item);
if (Items.Count - 1 == SelectedIndex)
{
_currentColor = item.Color;
StateHasChanged();
}
}
/// <summary>
/// Provides Selection changes by horizontal swipe gesture
/// </summary>
private void OnSwipe(SwipeDirection direction)
{
if (!EnableSwipeGesture)
{
return;
}
switch (direction)
{
case SwipeDirection.LeftToRight:
if (RightToLeft) Next();
else Previous();
break;
case SwipeDirection.RightToLeft:
if (RightToLeft) Previous();
else Next();
break;
}
}
/// <summary>
/// Immediately starts the AutoCycle timer
/// </summary>
private ValueTask StartTimerAsync()
{
if (AutoCycle)
_timer?.Change(AutoCycleTime, TimeSpan.Zero);
return ValueTask.CompletedTask;
}
/// <summary>
/// Immediately stops the AutoCycle timer
/// </summary>
private ValueTask StopTimerAsync()
{
_timer?.Change(Timeout.Infinite, Timeout.Infinite);
return ValueTask.CompletedTask;
}
/// <summary>
/// Stops and restart the AutoCycle timer
/// </summary>
private async ValueTask ResetTimerAsync()
{
await StopTimerAsync();
await StartTimerAsync();
}
/// <summary>
/// Changes the SelectedIndex to a next one (or restart on 0)
/// </summary>
private async ValueTask TimerTickAsync()
{
await InvokeAsync(Next);
}
#endregion
#region Styling
protected string Classname =>
new CssBuilder("carousel")
.AddClass($"carousel-{(BulletsColor ?? _currentColor).ToDescription()}")
.AddClass(AdditionalClassList)
.Build();
protected string NavigationButtonsClassName =>
new CssBuilder()
.AddClass($"align-self-{ConvertPosition(ArrowsPosition).ToDescription()}", !(NavigationButtonsClass ?? "").Contains("align-self-"))
.AddClass("carousel-elements-rtl", RightToLeft)
.AddClass(NavigationButtonsClass)
.Build();
protected string BulletsButtonsClassName =>
new CssBuilder()
.AddClass(BulletsClass)
.Build();
private static Position ConvertPosition(Position position)
{
return position switch
{
Position.Top => Position.Start,
Position.Start => Position.Start,
Position.Bottom => Position.End,
Position.End => Position.End,
_ => position
};
}
[CascadingParameter(Name = "RightToLeft")] public bool RightToLeft { get; set; }
/// <summary>
/// Gets or Sets if 'Next' and 'Previous' arrows must be visible
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Behavior)]
public bool ShowArrows { get; set; } = true;
/// <summary>
/// Sets the position of the arrows. By default, the position is the Center position
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public Position ArrowsPosition { get; set; } = Position.Center;
/// <summary>
/// Sets the position of the bullets. By default, the position is the Bottom position
/// </summary>
[Category(CategoryTypes.Carousel.Appearance)]
[Parameter] public Position BulletsPosition { get; set; } = Position.Bottom;
/// <summary>
/// Gets or Sets the Bullets color.
/// If not set, the color is determined based on the <see cref="MudCarouselItem.Color"/> property of the active child.
/// </summary>
[Category(CategoryTypes.Carousel.Appearance)]
[Parameter] public ThemeColor? BulletsColor { get; set; }
/// <summary>
/// Gets or Sets the Delimiters color.
/// If not set, the color is determined based on the <see cref="MudCarouselItem.Color"/> property of the active child.
/// Deprecated, use BulletsColor instead.
/// </summary>
[Obsolete($"Use {nameof(BulletsColor)} instead", false)]
[Category(CategoryTypes.Carousel.Appearance)]
[ExcludeFromCodeCoverage]
[Parameter] public ThemeColor? DelimitersColor { get => BulletsColor; set => BulletsColor = value; }
/// <summary>
/// Gets or Sets custom class(es) for 'Next' and 'Previous' arrows
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string NavigationButtonsClass { get; set; }
/// <summary>
/// Gets or Sets custom class(es) for Bullets buttons
/// </summary>
[Category(CategoryTypes.Carousel.Appearance)]
[Parameter] public string BulletsClass { get; set; }
/// <summary>
/// Gets or Sets custom class(es) for Delimiters buttons.
/// Deprecated, use BulletsClass instead.
/// </summary>
[Category(CategoryTypes.Carousel.Appearance)]
[Obsolete($"Use {nameof(BulletsClass)} instead", false)]
[ExcludeFromCodeCoverage]
[Parameter] public string DelimitersClass { get => BulletsClass; set => BulletsClass = value; }
/// <summary>
/// Custom previous navigation icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string PreviousIcon { get; set; } = Icons.Material.Filled.NavigateBefore;
/// <summary>
/// Custom selected bullet icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string CheckedIcon { get; set; } = Icons.Material.Filled.RadioButtonChecked;
/// <summary>
/// Custom unselected bullet icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string UncheckedIcon { get; set; } = Icons.Material.Filled.RadioButtonUnchecked;
/// <summary>
/// Custom next navigation icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string NextIcon { get; set; } = Icons.Material.Filled.NavigateNext;
/// <summary>
/// Gets or Sets the Template for the Left Arrow
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public RenderFragment NextButtonTemplate { get; set; }
/// <summary>
/// Gets or Sets the Template for the Right Arrow
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public RenderFragment PreviousButtonTemplate { get; set; }
/// <summary>
/// Gets or Sets the Template for Bullets
/// </summary>
[Category(CategoryTypes.Carousel.Appearance)]
[Parameter] public RenderFragment<bool> BulletTemplate { get; set; }
/// <summary>
/// Gets or Sets the Template for Delimiters.
/// Deprecated, use BulletsTemplate instead.
/// </summary>
[Category(CategoryTypes.Carousel.Appearance)]
[Obsolete($"Use {nameof(BulletTemplate)} instead", false)]
[ExcludeFromCodeCoverage]
[Parameter] public RenderFragment<bool> DelimiterTemplate { get => BulletTemplate; set => BulletTemplate = value; }
#endregion
#region Behavior
/// <summary>
/// Gets or Sets if bar with Bullets must be visible
/// </summary>
[Category(CategoryTypes.Carousel.Behavior)]
[Parameter] public bool ShowBullets { get; set; } = true;
/// <summary>
/// Gets or Sets if bottom bar with Delimiters must be visible.
/// Deprecated, use ShowBullets instead.
/// </summary>
[Category(CategoryTypes.Carousel.Behavior)]
[Obsolete($"Use {nameof(ShowBullets)} instead", false)]
[ExcludeFromCodeCoverage]
[Parameter] public bool ShowDelimiters { get => ShowBullets; set => ShowBullets = value; }
/// <summary>
/// Gets or Sets automatic cycle on item collection.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Behavior)]
public bool AutoCycle
{
get => _autoCycle;
set
{
_autoCycle = value;
if (_autoCycle)
InvokeAsync(async () => await ResetTimerAsync());
else
InvokeAsync(async () => await StopTimerAsync());
}
}
/// <summary>
/// Gets or Sets the Auto Cycle time
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Behavior)]
public TimeSpan AutoCycleTime
{
get => _cycleTimeout;
set
{
_cycleTimeout = value;
if (_autoCycle == true)
InvokeAsync(async () => await ResetTimerAsync());
else
InvokeAsync(async () => await StopTimerAsync());
}
}
/// <summary>
/// Gets or Sets if swipe gestures are allowed for touch devices.
/// </summary>
[Category(CategoryTypes.Carousel.Behavior)]
[Parameter]
public bool EnableSwipeGesture { get; set; } = true;
#endregion
#region Lifecycle
protected override async Task OnAfterRenderAsync(bool firstRender)
{
await base.OnAfterRenderAsync(firstRender);
if (firstRender)
{
_timer = new Timer(TimerElapsed, null, AutoCycle ? AutoCycleTime : Timeout.InfiniteTimeSpan, AutoCycleTime);
}
}
public async ValueTask DisposeAsync()
{
await DisposeAsync(true);
GC.SuppressFinalize(this);
}
protected virtual async ValueTask DisposeAsync(bool disposing)
{
if (disposing)
{
await StopTimerAsync();
var timer = _timer;
if (timer != null)
{
_timer = null;
await timer.DisposeAsync();
}
}
}
#endregion
}

@ -1,10 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
@if (IsVisible)
{
<div @attributes="CustomAttributes" class="@Classname">
@ChildContent
</div>
}

@ -1,99 +0,0 @@
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class CarouselItem : UIComponent, IDisposable
{
#region Variables
private bool _disposed = false;
#endregion
#region Content
[Parameter]
[Category(CategoryTypes.Carousel.Behavior)]
public RenderFragment ChildContent { get; set; }
[CascadingParameter] protected internal ItemsControlBase<CarouselItem> Parent { get; set; }
#endregion
#region Styling
protected string Classname =>
new CssBuilder("carousel-item")
.AddClass($"carousel-item-{Color.ToDescription()}")
.AddClass("carousel-item-exit", !_disposed && Parent.LastContainer == this)
.AddClass("carousel-transition-fade-in", !_disposed && Transition == Transition.Fade && Parent.SelectedContainer == this)
.AddClass("carousel-transition-fade-out", !_disposed && Transition == Transition.Fade && Parent.LastContainer == this)
.AddClass("carousel-transition-slide-next-enter", !_disposed && Transition == Transition.Slide && RightToLeft == false && Parent.SelectedContainer == this && Parent._moveNext)
.AddClass("carousel-transition-slide-next-exit", !_disposed && Transition == Transition.Slide && RightToLeft == false && Parent.LastContainer == this && Parent._moveNext)
.AddClass("carousel-transition-slide-prev-enter", !_disposed && Transition == Transition.Slide && RightToLeft == false && Parent.SelectedContainer == this && !Parent._moveNext)
.AddClass("carousel-transition-slide-prev-exit", !_disposed && Transition == Transition.Slide && RightToLeft == false && Parent.LastContainer == this && !Parent._moveNext)
.AddClass("carousel-transition-slide-next-rtl-enter", !_disposed && Transition == Transition.Slide && RightToLeft == true && Parent.SelectedContainer == this && Parent._moveNext)
.AddClass("carousel-transition-slide-next-rtl-exit", !_disposed && Transition == Transition.Slide && RightToLeft == true && Parent.LastContainer == this && Parent._moveNext)
.AddClass("carousel-transition-slide-prev-rtl-enter", !_disposed && Transition == Transition.Slide && RightToLeft == true && Parent.SelectedContainer == this && !Parent._moveNext)
.AddClass("carousel-transition-slide-prev-rtl-exit", !_disposed && Transition == Transition.Slide && RightToLeft == true && Parent.LastContainer == this && !Parent._moveNext)
.AddClass("carousel-transition-none", !_disposed && Transition == Transition.None && Parent.SelectedContainer != this)
.AddClass(CustomTransitionEnter, !_disposed && Transition == Transition.Custom && Parent.SelectedContainer == this && Parent.SelectedContainer == this)
.AddClass(CustomTransitionExit, !_disposed && Transition == Transition.Custom && Parent.LastContainer == this && Parent.LastContainer == this)
.AddClass(AdditionalClassList)
.Build();
/// <summary>
/// The color of the component. It supports the theme colors.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public ThemeColor Color { get; set; } = ThemeColor.Default;
/// <summary>
/// The transition effect of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public Transition Transition { get; set; } = Transition.Slide;
/// <summary>
/// The name of custom transition on entrance time
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string CustomTransitionEnter { get; set; }
/// <summary>
/// The name of custom transition on exiting time
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string CustomTransitionExit { get; set; }
[CascadingParameter(Name = "RightToLeft")] public bool RightToLeft { get; set; }
public bool IsVisible => Parent != null && (Parent.LastContainer == this || Parent.SelectedIndex == Parent.Items.IndexOf(this));
#endregion
#region Lifecycle
protected override Task OnInitializedAsync()
{
Parent?.AddItem(this);
return Task.CompletedTask;
}
public void Dispose()
{
_disposed = true;
Parent?.Items.Remove(this);
}
#endregion
}

@ -1,25 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<CascadingValue Value="@this" IsFixed="true">
<div @attributes="CustomAttributes" class="@Classname" dir="ltr">
@if (ChartType == ChartType.Donut)
{
<Donut InputData="@InputData" @bind-SelectedIndex="@SelectedIndex" InputLabels="@InputLabels"></Donut>
}
@if (ChartType == ChartType.Pie)
{
<Pie InputData="@InputData" @bind-SelectedIndex="@SelectedIndex" InputLabels="@InputLabels"></Pie>
}
@if (ChartType == ChartType.Line)
{
<Line ChartSeries="@ChartSeries" @bind-SelectedIndex="@SelectedIndex" XAxisLabels="@XAxisLabels"></Line>
}
@if (ChartType == ChartType.Bar)
{
<Bar ChartSeries="@ChartSeries" @bind-SelectedIndex="@SelectedIndex" XAxisLabels="@XAxisLabels"></Bar>
}
</div>
</CascadingValue>

@ -1,145 +0,0 @@
using System.Globalization;
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Chart : UIComponent
{
#region Variables
private int _selectedIndex;
#endregion
#region Events
/// <summary>
/// Selected index of a portion of the chart.
/// </summary>
[Parameter] public EventCallback<int> SelectedIndexChanged { get; set; }
/// <summary>
/// Scales the input data to the range between 0 and 1
/// </summary>
protected double[] GetNormalizedData()
{
if (InputData == null)
return Array.Empty<double>();
var total = InputData.Sum();
return InputData.Select(x => Math.Abs(x) / total).ToArray();
}
protected string ToS(double d, string format = null)
{
if (string.IsNullOrEmpty(format))
return d.ToString(CultureInfo.InvariantCulture);
return d.ToString(format);
}
private Position ConvertLegendPosition(Position position)
{
return position switch
{
Position.Start => RightToLeft ? Position.Right : Position.Left,
Position.End => RightToLeft ? Position.Left : Position.Right,
_ => position
};
}
#endregion
#region Styling
[Parameter]
[Category(CategoryTypes.Chart.Appearance)]
public ChartOptions ChartOptions { get; set; } = new();
/// <summary>
/// RenderFragment for costumization inside the chart's svg.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chart.Appearance)]
public RenderFragment CustomGraphics { get; set; }
protected string Classname =>
new CssBuilder("chart")
.AddClass($"chart-legend-{ConvertLegendPosition(LegendPosition).ToDescription()}")
.AddClass(AdditionalClassList)
.Build();
[CascadingParameter(Name = "RightToLeft")] public bool RightToLeft { get; set; }
/// <summary>
/// The Width of the chart, end with % or px.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chart.Appearance)]
public string Width { get; set; } = "80%";
/// <summary>
/// The Height of the chart, end with % or px.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chart.Appearance)]
public string Height { get; set; } = "80%";
/// <summary>
/// The placement direction of the legend if used.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chart.Appearance)]
public Position LegendPosition { get; set; } = Position.Bottom;
#endregion
#region Behavior
[Parameter]
[Category(CategoryTypes.Chart.Behavior)]
public double[] InputData { get; set; } = Array.Empty<double>();
[Parameter]
[Category(CategoryTypes.Chart.Behavior)]
public string[] InputLabels { get; set; } = Array.Empty<string>();
[Parameter]
[Category(CategoryTypes.Chart.Behavior)]
public string[] XAxisLabels { get; set; } = Array.Empty<string>();
[Parameter]
[Category(CategoryTypes.Chart.Behavior)]
public List<ChartSeries> ChartSeries { get; set; } = new();
/// <summary>
/// The Type of the chart.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chart.Behavior)]
public ChartType ChartType { get; set; }
/// <summary>
/// Selected index of a portion of the chart.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chart.Behavior)]
public int SelectedIndex
{
get => _selectedIndex;
set
{
if (value != _selectedIndex)
{
_selectedIndex = value;
SelectedIndexChanged.InvokeAsync(value);
}
}
}
#endregion
}
public enum ChartType
{
Donut,
Line,
Pie,
Bar
}

@ -1,45 +0,0 @@
@namespace Connected.Components
@using System.Globalization;
@inherits Chart
<svg @attributes="CustomAttributes" class="chart-line mud-ltr" width="@ChartParent?.Width" height="@ChartParent?.Height" viewBox="0 0 650 350">
<g class="charts-grid">
<g class="charts-gridlines-yaxis">
@foreach (var horizontalLine in _horizontalLines)
{
<path stroke="#e0e0e0" stroke-width="0.3" d="@horizontalLine.Data"></path>
}
</g>
@if (ChartParent?.ChartOptions.XAxisLines==true)
{
<g class="charts-gridlines-xaxis-lines">
@foreach (var verticalLine in _verticalLines)
{
<path stroke="gray" stroke-width="0.3" d="@verticalLine.Data"></path>
}
</g>
}
</g>
<g class="charts-yaxis">
@foreach (var horizontalLineValue in _horizontalValues)
{
@((MarkupString)$"<text x='{horizontalLineValue.X.ToString(CultureInfo.InvariantCulture)}' y='{horizontalLineValue.Y.ToString(CultureInfo.InvariantCulture)}' font-size='12px' text-anchor='end' dominant-baseline='auto'>{horizontalLineValue.Value.ToString(CultureInfo.InvariantCulture)}</text>")
}
</g>
<g class="charts-xaxis">
@foreach (var verticalLineValue in _verticalValues)
{
@((MarkupString)$"<text x='{verticalLineValue.X.ToString(CultureInfo.InvariantCulture)}' y='{verticalLineValue.Y.ToString(CultureInfo.InvariantCulture)}' font-size='12px' text-anchor='middle'>{verticalLineValue.Value.ToString(CultureInfo.InvariantCulture)}</text>")
}
</g>
<g class="charts-bar-series">
@foreach (var bar in _bars)
{
<path class="chart-bar" @onclick="() => SelectedIndex = bar.Index" fill="@(ChartParent.ChartOptions.ChartPalette.GetValue(bar.Index % ChartOptions.ChartPalette.Count()))" stroke="@(ChartParent.ChartOptions.ChartPalette.GetValue(bar.Index % ChartOptions.ChartPalette.Count()))" stroke-width="8" d="@bar.Data"></path>
}
</g>
@ChartParent?.CustomGraphics
</svg>
<Legend Data="@_legends" />

@ -1,155 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
partial class Bar : Chart
{
#region Variables
[CascadingParameter] public Chart ChartParent { get; set; }
private List<SvgPath> _horizontalLines = new();
private List<SvgText> _horizontalValues = new();
private List<SvgPath> _verticalLines = new();
private List<SvgText> _verticalValues = new();
private List<SvgLegend> _legends = new();
private List<ChartSeries> _series = new();
private List<SvgPath> _bars = new();
#endregion
#region Lifecycle
protected override void OnParametersSet()
{
base.OnParametersSet();
_horizontalLines.Clear();
_verticalLines.Clear();
_horizontalValues.Clear();
_verticalValues.Clear();
_legends.Clear();
_bars.Clear();
if (ChartParent != null)
_series = ChartParent.ChartSeries;
var maxY = 0.0;
var numValues = 0;
var numXLabels = XAxisLabels.Length;
foreach (var item in _series)
{
if (numValues < item.Data.Length)
{
numValues = item.Data.Length;
}
foreach (int i in item.Data)
{
if (maxY < i)
{
maxY = i;
}
}
}
var boundHeight = 350.0;
var boundWidth = 650.0;
double gridYUnits = ChartParent?.ChartOptions.YAxisTicks ?? 20;
double gridXUnits = 30;
var numVerticalLines = numValues - 1;
var numHorizontalLines = ((int)(maxY / gridYUnits)) + 1;
var verticalStartSpace = 25.0;
var horizontalStartSpace = 30.0;
var verticalEndSpace = 25.0;
var horizontalEndSpace = 30.0;
var verticalSpace = (boundHeight - verticalStartSpace - verticalEndSpace) / (numHorizontalLines);
var horizontalSpace = (boundWidth - horizontalStartSpace - horizontalEndSpace) / (numVerticalLines);
//Horizontal Grid Lines
var y = verticalStartSpace;
double startGridY = 0;
for (var counter = 0; counter <= numHorizontalLines; counter++)
{
var line = new SvgPath()
{
Index = counter,
Data = $"M {ToS(horizontalStartSpace)} {ToS((boundHeight - y))} L {ToS((boundWidth - horizontalEndSpace))} {ToS((boundHeight - y))}"
};
_horizontalLines.Add(line);
var lineValue = new SvgText() { X = (horizontalStartSpace - 10), Y = (boundHeight - y + 5), Value = ToS(startGridY, ChartParent?.ChartOptions.YAxisFormat) };
_horizontalValues.Add(lineValue);
startGridY += gridYUnits;
y += verticalSpace;
}
//Vertical Grid Lines
var x = horizontalStartSpace;
double startGridX = 0;
for (var counter = 0; counter <= numVerticalLines; counter++)
{
var line = new SvgPath()
{
Index = counter,
Data = $"M {ToS(x)} {ToS((boundHeight - verticalStartSpace))} L {ToS(x)} {ToS(verticalEndSpace)}"
};
_verticalLines.Add(line);
var xLabels = "";
if (counter < numXLabels)
{
xLabels = XAxisLabels[counter];
}
var lineValue = new SvgText() { X = x, Y = boundHeight - 2, Value = xLabels };
_verticalValues.Add(lineValue);
startGridX += gridXUnits;
x += horizontalSpace;
}
//Bars
var colorcounter = 0;
double barsPerSeries = 0;
foreach (var item in _series)
{
double gridValueX = horizontalStartSpace + barsPerSeries;
double gridValueY = boundHeight - verticalStartSpace;
foreach (var dataLine in item.Data)
{
var dataValue = dataLine * verticalSpace / gridYUnits;
var gridValue = gridValueY - dataValue;
var bar = $"M {ToS(gridValueX)} {ToS(gridValueY)} L {ToS(gridValueX)} {ToS(gridValue)}";
gridValueX += horizontalSpace;
var line = new SvgPath()
{
Index = colorcounter,
Data = bar
};
_bars.Add(line);
}
barsPerSeries += 10;
var legend = new SvgLegend()
{
Index = colorcounter,
Labels = item.Name
};
colorcounter++;
_legends.Add(legend);
}
}
#endregion
}

@ -1,22 +0,0 @@
@namespace Connected.Components
@using System.Globalization
@inherits Chart
<svg @attributes="CustomAttributes" class="chart-donut" width="@ParentWidth" height="@ParentHeight" viewBox="0 0 42 42">
<Filters />
<circle class="donut-ring" cx="21" cy="21" r="15.91549430918954"></circle>
@foreach (var item in _circles.ToList())
{
<circle class="chart-serie mud-donut-segment" @onclick="() => SelectedIndex = item.Index" stroke="@(ChartParent.ChartOptions.ChartPalette.GetValue(item.Index % ChartOptions.ChartPalette.Count()))"
cx="@ToS(item.CX)"
cy="@ToS(item.CY)"
r="@ToS(item.Radius)"
stroke-dasharray="@item.StrokeDashArray"
stroke-dashoffset="@ToS(item.StrokeDashOffset)">
</circle>
}
<circle class="donut-hole" cx="21" cy="21" r="13.4"></circle>
@ChartParent?.CustomGraphics
</svg>
<Legend Data="@_legends" />

@ -1,67 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
partial class Donut : Chart
{
#region Variables
[CascadingParameter] public Chart ChartParent { get; set; }
private List<SvgCircle> _circles = new();
private List<SvgLegend> _legends = new();
protected string ParentWidth => ChartParent?.Width;
protected string ParentHeight => ChartParent?.Height;
#endregion
#region Lifecycle
protected override void OnParametersSet()
{
_circles.Clear();
_legends.Clear();
double counterClockwiseOffset = 25;
double totalPercent = 0;
double offset;
var counter = 0;
foreach (var data in GetNormalizedData())
{
var percent = data * 100;
var reversePercent = 100 - percent;
offset = 100 - totalPercent + counterClockwiseOffset;
totalPercent += percent;
var circle = new SvgCircle()
{
Index = counter,
CX = 21,
CY = 21,
Radius = 15.91549430918954,
StrokeDashArray = $"{ToS(percent)} {ToS(reversePercent)}",
StrokeDashOffset = offset
};
_circles.Add(circle);
var labels = "";
if (counter < InputLabels.Length)
{
labels = InputLabels[counter];
}
var legend = new SvgLegend()
{
Index = counter,
Labels = labels,
Data = data.ToString()
};
_legends.Add(legend);
counter += 1;
}
}
#endregion
}

@ -1,44 +0,0 @@
@namespace Connected.Components
@using System.Globalization;
@inherits Chart
<svg @attributes="CustomAttributes" class="chart-line mud-ltr" width="@ChartParent?.Width" height="@ChartParent?.Height" viewBox="0 0 650 350">
<g class="charts-grid">
<g class="charts-gridlines-yaxis">
@foreach (var horizontalLine in _horizontalLines)
{
<path stroke="#e0e0e0" stroke-width="0.3" d="@horizontalLine.Data"></path>
}
</g>
@if (ChartParent?.ChartOptions.XAxisLines==true)
{
<g class="charts-gridlines-xaxis-lines">
@foreach (var verticalLine in _verticalLines)
{
<path stroke="gray" stroke-width="0.3" d="@verticalLine.Data"></path>
}
</g>
}
</g>
<g class="charts-yaxis">
@foreach (var horizontalLineValue in _horizontalValues)
{
@((MarkupString)$"<text x='{horizontalLineValue.X.ToString(CultureInfo.InvariantCulture)}' y='{horizontalLineValue.Y.ToString(CultureInfo.InvariantCulture)}' font-size='12px' text-anchor='end' dominant-baseline='auto'>{horizontalLineValue.Value.ToString(CultureInfo.InvariantCulture)}</text>")
}
</g>
<g class="charts-xaxis">
@foreach (var verticalLineValue in _verticalValues)
{
@((MarkupString)$"<text x='{verticalLineValue.X.ToString(CultureInfo.InvariantCulture)}' y='{verticalLineValue.Y.ToString(CultureInfo.InvariantCulture)}' font-size='12px' text-anchor='middle'>{verticalLineValue.Value.ToString(CultureInfo.InvariantCulture)}</text>")
}
</g>
<g class="charts-line-series">
@foreach (var chartLine in _chartLines)
{
<path class="chart-line" @onclick="() => SelectedIndex = chartLine.Index" fill="none" stroke="@(ChartParent.ChartOptions.ChartPalette.GetValue(chartLine.Index % ChartOptions.ChartPalette.Count()))" stroke-width="@(ChartParent.ChartOptions.LineStrokeWidth)" d="@chartLine.Data"></path>
}
</g>
@ChartParent?.CustomGraphics
</svg>
<Legend Data="@_legends" />

@ -1,239 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
partial class Line : Chart
{
#region Variables
private const int MaxHorizontalGridLines = 100;
[CascadingParameter] public Chart ChartParent { get; set; }
private List<SvgPath> _horizontalLines = new();
private List<SvgText> _horizontalValues = new();
private List<SvgPath> _verticalLines = new();
private List<SvgText> _verticalValues = new();
private List<SvgLegend> _legends = new();
private List<ChartSeries> _series = new();
private List<SvgPath> _chartLines = new();
#endregion
#region Lifecycle
protected override void OnParametersSet()
{
base.OnParametersSet();
_horizontalLines.Clear();
_verticalLines.Clear();
_horizontalValues.Clear();
_verticalValues.Clear();
_legends.Clear();
_chartLines.Clear();
if (ChartParent != null)
_series = ChartParent.ChartSeries;
var maxY = 0.0;
var numValues = 0;
var numXLabels = XAxisLabels.Length;
foreach (var item in _series)
{
if (numValues < item.Data.Length)
{
numValues = item.Data.Length;
}
foreach (int i in item.Data)
{
if (maxY < i)
{
maxY = i;
}
}
}
var boundHeight = 350.0;
var boundWidth = 650.0;
double gridYUnits = ChartParent?.ChartOptions.YAxisTicks ?? 20;
if (gridYUnits <= 0)
gridYUnits = 20;
int maxYTicks = ChartParent?.ChartOptions.MaxNumYAxisTicks ?? 100;
double gridXUnits = 30;
var numVerticalLines = numValues - 1;
var numHorizontalLines = ((int)(maxY / gridYUnits)) + 1;
// this is a safeguard against millions of gridlines which might arise with very high values
while (numHorizontalLines > maxYTicks)
{
gridYUnits *= 2;
numHorizontalLines = ((int)(maxY / gridYUnits)) + 1;
}
var verticalStartSpace = 25.0;
var horizontalStartSpace = 30.0;
var verticalEndSpace = 25.0;
var horizontalEndSpace = 30.0;
var verticalSpace = (boundHeight - verticalStartSpace - verticalEndSpace) / (numHorizontalLines);
var horizontalSpace = (boundWidth - horizontalStartSpace - horizontalEndSpace) / (numVerticalLines);
var interpolationOption = ChartParent?.ChartOptions.InterpolationOption ?? InterpolationOption.Straight;
//Horizontal Grid Lines
var y = verticalStartSpace;
double startGridY = 0;
for (var counter = 0; counter <= numHorizontalLines; counter++)
{
var line = new SvgPath()
{
Index = counter,
Data = $"M {ToS(horizontalStartSpace)} {ToS((boundHeight - y))} L {ToS((boundWidth - horizontalEndSpace))} {ToS((boundHeight - y))}"
};
_horizontalLines.Add(line);
var lineValue = new SvgText() { X = (horizontalStartSpace - 10), Y = (boundHeight - y + 5), Value = ToS(startGridY, ChartParent?.ChartOptions.YAxisFormat) };
_horizontalValues.Add(lineValue);
startGridY += gridYUnits;
y += verticalSpace;
}
//Vertical Grid Lines
var x = horizontalStartSpace;
double startGridX = 0;
for (var counter = 0; counter <= numVerticalLines; counter++)
{
var line = new SvgPath()
{
Index = counter,
Data = $"M {ToS(x)} {ToS((boundHeight - verticalStartSpace))} L {ToS(x)} {ToS(verticalEndSpace)}"
};
_verticalLines.Add(line);
var xLabels = "";
if (counter < numXLabels)
{
xLabels = XAxisLabels[counter];
}
var lineValue = new SvgText() { X = x, Y = boundHeight - 2, Value = xLabels };
_verticalValues.Add(lineValue);
startGridX += gridXUnits;
x += horizontalSpace;
}
//Chart Lines
var colorcounter = 0;
foreach (var item in _series)
{
var chartLine = "";
double gridValueX = 0;
double gridValueY = 0;
var firstTime = true;
double[] XValues = new double[item.Data.Length];
double[] YValues = new double[item.Data.Length];
ILineInterpolator interpolator;
for (var i = 0; i <= item.Data.Length - 1; i++)
{
if (i == 0)
XValues[i] = 30;
else
XValues[i] = XValues[i - 1] + horizontalSpace;
var gridValue = (item.Data[i]) * verticalSpace / gridYUnits;
YValues[i] = boundHeight - (verticalStartSpace + gridValue);
}
switch (interpolationOption)
{
case InterpolationOption.NaturalSpline:
interpolator = new NaturalSpline(XValues, YValues);
break;
case InterpolationOption.EndSlope:
interpolator = new EndSlopeSpline(XValues, YValues);
break;
case InterpolationOption.Periodic:
interpolator = new PeriodicSpline(XValues, YValues);
break;
case InterpolationOption.Straight:
default:
interpolator = new NoInterpolation();
break;
}
if (interpolator?.InterpolationRequired == true)
{
horizontalSpace = (boundWidth - horizontalStartSpace - horizontalEndSpace) / interpolator.InterpolatedXs.Length;
foreach (var yValue in interpolator.InterpolatedYs)
{
if (firstTime)
{
chartLine += "M ";
firstTime = false;
gridValueX = horizontalStartSpace;
gridValueY = verticalStartSpace;
}
else
{
chartLine += " L ";
gridValueX += horizontalSpace;
gridValueY = verticalStartSpace;
}
gridValueY = yValue;
chartLine = chartLine + ToS(gridValueX) + " " + ToS(gridValueY);
}
}
else
{
foreach (var dataLine in item.Data)
{
if (firstTime)
{
chartLine += "M ";
firstTime = false;
gridValueX = horizontalStartSpace;
gridValueY = verticalStartSpace;
}
else
{
chartLine += " L ";
gridValueX += horizontalSpace;
gridValueY = verticalStartSpace;
}
var gridValue = ((double)dataLine) * verticalSpace / gridYUnits;
gridValueY = boundHeight - (gridValueY + gridValue);
chartLine = chartLine + ToS(gridValueX) + " " + ToS(gridValueY);
}
}
var line = new SvgPath()
{
Index = colorcounter,
Data = chartLine
};
var legend = new SvgLegend()
{
Index = colorcounter,
Labels = item.Name
};
colorcounter++;
_chartLines.Add(line);
_legends.Add(legend);
}
}
#endregion
}

@ -1,14 +0,0 @@
@namespace Connected.Components
@using System.Globalization
@inherits Chart
<svg @attributes="CustomAttributes" class="chart-pie" width="@ChartParent?.Width" height="@ChartParent?.Height" viewBox="-1 -1 2 2" style="transform: rotate(-90deg);">
<Filters />
@foreach (var item in _paths.ToList())
{
<path @onclick="() => SelectedIndex = item.Index" class="chart-serie" fill="@(ChartParent.ChartOptions.ChartPalette.GetValue(item.Index % ChartOptions.ChartPalette.Count()))" d="@item.Data"></path>
}
@ChartParent?.CustomGraphics
</svg>
<Legend Data="@_legends" />

@ -1,61 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
partial class Pie : Chart
{
#region Variables
[CascadingParameter] public Chart ChartParent { get; set; }
private List<SvgPath> _paths = new();
private List<SvgLegend> _legends = new();
#endregion
#region Lifecycle
protected override void OnParametersSet()
{
_paths.Clear();
_legends.Clear();
double startx, starty, endx, endy;
var ndata = GetNormalizedData();
double cumulativeRadians = 0;
for (var i = 0; i < ndata.Length; i++)
{
var data = ndata[i];
startx = Math.Cos(cumulativeRadians);
starty = Math.Sin(cumulativeRadians);
cumulativeRadians += 2 * Math.PI * data;
endx = Math.Cos(cumulativeRadians);
endy = Math.Sin(cumulativeRadians);
var largeArcFlag = data > 0.5 ? 1 : 0;
var path = new SvgPath()
{
Index = i,
Data = $"M {ToS(startx)} {ToS(starty)} A 1 1 0 {ToS(largeArcFlag)} 1 {ToS(endx)} {ToS(endy)} L 0 0"
};
_paths.Add(path);
}
var counter = 0;
foreach (var data in ndata)
{
var percent = data * 100;
var labels = "";
if (counter < InputLabels.Length)
{
labels = InputLabels[counter];
}
var legend = new SvgLegend()
{
Index = counter,
Labels = labels,
Data = ToS(Math.Round(percent, 1))
};
_legends.Add(legend);
counter += 1;
}
}
#endregion
}

@ -1,75 +0,0 @@
/*
* Work in this file is derived from code originally written by Hans-Peter Moser:
* http://www.mosismath.com/AngleSplines/EndSlopeSplines.html
*/
namespace Connected.Components;
public class EndSlopeSpline : SplineInterpolator
{
public EndSlopeSpline(double[] xs, double[] ys,
int resolution = 10, double firstSlopeDegrees = 0, double lastSlopeDegrees = 0) :
base(xs, ys, resolution)
{
m = new Matrix(n);
gauss = new MatrixSolver(n, m);
a = new double[n];
b = new double[n];
c = new double[n];
d = new double[n];
h = new double[n];
CalcParameters(firstSlopeDegrees, lastSlopeDegrees);
Integrate();
Interpolate();
}
public void CalcParameters(double alpha, double beta)
{
for (int i = 0; i < n; i++)
a[i] = GivenYs[i];
for (int i = 0; i < n - 1; i++)
h[i] = GivenXs[i + 1] - GivenXs[i];
m.a[0, 0] = 2.0 * h[0];
m.a[0, 1] = h[0];
m.y[0] = 3 * ((a[1] - a[0]) / h[0] - Math.Tan(alpha * Math.PI / 180));
for (int i = 0; i < n - 2; i++)
{
m.a[i + 1, i] = h[i];
m.a[i + 1, i + 1] = 2.0 * (h[i] + h[i + 1]);
if (i < n - 2)
m.a[i + 1, i + 2] = h[i + 1];
if ((h[i] != 0.0) && (h[i + 1] != 0.0))
m.y[i + 1] = ((a[i + 2] - a[i + 1]) / h[i + 1] - (a[i + 1] - a[i]) / h[i]) * 3.0;
else
m.y[i + 1] = 0.0;
}
m.a[n - 1, n - 2] = h[n - 2];
m.a[n - 1, n - 1] = 2.0 * h[n - 2];
m.y[n - 1] = 3.0 * (Math.Tan(beta * Math.PI / 180) - (a[n - 1] - a[n - 2]) / h[n - 2]);
if (gauss.Eliminate() == false)
throw new InvalidOperationException();
gauss.Solve();
for (int i = 0; i < n; i++)
{
c[i] = m.x[i];
}
for (int i = 0; i < n; i++)
{
if (h[i] != 0.0)
{
d[i] = 1.0 / 3.0 / h[i] * (c[i + 1] - c[i]);
b[i] = 1.0 / h[i] * (a[i + 1] - a[i]) - h[i] / 3.0 * (c[i + 1] + 2 * c[i]);
}
}
}
}

@ -1,11 +0,0 @@
namespace Connected.Components;
public interface ILineInterpolator
{
public double[] GivenYs { get; set; }
public double[] GivenXs { get; set; }
public double[] InterpolatedXs { get; set; }
public double[] InterpolatedYs { get; set; }
public bool InterpolationRequired { get; set; }
}

@ -1,15 +0,0 @@
namespace Connected.Components;
public class Matrix
{
public double[,] a;
public double[] y;
public double[] x;
public Matrix(int size)
{
a = new double[size, size];
y = new double[size];
x = new double[size];
}
}

@ -1,89 +0,0 @@
/*
* Work in this file is derived from code originally written by Hans-Peter Moser:
* http://www.mosismath.com/Basics/Basics.html
* http://www.mosismath.com/Matrix_Gauss/MatrixGauss.html
*/
namespace Connected.Components;
// Matrix equation solver using the Gaussian elimination algorithm
public class MatrixSolver
{
public readonly Matrix m;
public readonly int maxOrder;
public bool calcError;
public MatrixSolver(int size, Matrix mi)
{
maxOrder = size;
m = mi;
}
void SwitchRows(int n)
{
double tempD;
int i, j;
for (i = n; i <= maxOrder - 2; i++)
{
for (j = 0; j <= maxOrder - 1; j++)
{
tempD = m.a[i, j];
m.a[i, j] = m.a[i + 1, j];
m.a[i + 1, j] = tempD;
}
tempD = m.y[i];
m.y[i] = m.y[i + 1];
m.y[i + 1] = tempD;
}
}
public bool Eliminate()
{
int i, k, l;
calcError = false;
for (k = 0; k <= maxOrder - 2; k++)
{
for (i = k; i <= maxOrder - 2; i++)
{
if (Math.Abs(m.a[i + 1, i]) < 1e-8)
{
SwitchRows(i + 1);
}
if (m.a[i + 1, k] != 0.0)
{
for (l = k + 1; l <= maxOrder - 1; l++)
{
if (!calcError)
{
m.a[i + 1, l] = m.a[i + 1, l] * m.a[k, k] - m.a[k, l] * m.a[i + 1, k];
if (m.a[i + 1, l] > 10E260)
{
m.a[i + 1, k] = 0;
calcError = true;
}
}
}
m.y[i + 1] = m.y[i + 1] * m.a[k, k] - m.y[k] * m.a[i + 1, k];
m.a[i + 1, k] = 0;
}
}
}
return !calcError;
}
public void Solve()
{
int k, l;
for (k = maxOrder - 1; k >= 0; k--)
{
for (l = maxOrder - 1; l >= k; l--)
{
m.y[k] = m.y[k] - m.x[l] * m.a[k, l];
}
if (m.a[k, k] != 0)
m.x[k] = m.y[k] / m.a[k, k];
else
m.x[k] = 0;
}
}
}

@ -1,87 +0,0 @@
/*
* Work in this file is derived from code originally written by Hans-Peter Moser:
* http://www.mosismath.com/NaturalSplines/NaturalSplines.html
*/
namespace Connected.Components;
public class NaturalSpline : SplineInterpolator
{
/// <summary>
/// Natural Spline data interpolator
/// </summary>
public NaturalSpline(double[] xs, double[] ys, int resolution = 10) : base(xs, ys, resolution)
{
m = new Matrix(n - 2);
gauss = new MatrixSolver(n - 2, m);
a = new double[n];
b = new double[n];
c = new double[n];
d = new double[n];
h = new double[n - 1];
CalcParameters();
Integrate();
Interpolate();
}
public void CalcParameters()
{
for (int i = 0; i < n; i++)
a[i] = GivenYs[i];
for (int i = 0; i < n - 1; i++)
h[i] = GivenXs[i + 1] - GivenXs[i];
for (int i = 0; i < n - 2; i++)
{
for (int k = 0; k < n - 2; k++)
{
m.a[i, k] = 0.0;
m.y[i] = 0.0;
m.x[i] = 0.0;
}
}
for (int i = 0; i < n - 2; i++)
{
if (i == 0)
{
m.a[i, 0] = 2.0 * (h[0] + h[1]);
m.a[i, 1] = h[1];
}
else
{
m.a[i, i - 1] = h[i];
m.a[i, i] = 2.0 * (h[i] + h[i + 1]);
if (i < n - 3)
m.a[i, i + 1] = h[i + 1];
}
if ((h[i] != 0.0) && (h[i + 1] != 0.0))
m.y[i] = ((a[i + 2] - a[i + 1]) / h[i + 1] - (a[i + 1] - a[i]) / h[i]) * 3.0;
else
m.y[i] = 0.0;
}
if (gauss.Eliminate() == false)
throw new InvalidOperationException("error in matrix calculation");
gauss.Solve();
c[0] = 0.0;
c[n - 1] = 0.0;
for (int i = 1; i < n - 1; i++)
c[i] = m.x[i - 1];
for (int i = 0; i < n - 1; i++)
{
if (h[i] != 0.0)
{
d[i] = 1.0 / 3.0 / h[i] * (c[i + 1] - c[i]);
b[i] = 1.0 / h[i] * (a[i + 1] - a[i]) - h[i] / 3.0 * (c[i + 1] + 2 * c[i]);
}
}
}
}

@ -1,10 +0,0 @@
namespace Connected.Components;
public class NoInterpolation : ILineInterpolator
{
public double[] GivenYs { get; set; }
public double[] GivenXs { get; set; }
public double[] InterpolatedXs { get; set; }
public double[] InterpolatedYs { get; set; }
public bool InterpolationRequired { get; set; } = false;
}

@ -1,86 +0,0 @@
/*
* Work in this file is derived from code originally written by Hans-Peter Moser:
* http://www.mosismath.com/PeriodicSplines/PeriodicSplines.html
*/
namespace Connected.Components;
public class PeriodicSpline : SplineInterpolator
{
public PeriodicSpline(double[] xs, double[] ys, int resolution = 10) : base(xs, ys, resolution)
{
m = new Matrix(n - 1);
gauss = new MatrixSolver(n - 1, m);
a = new double[n + 1];
b = new double[n + 1];
c = new double[n + 1];
d = new double[n + 1];
h = new double[n];
CalcParameters();
Integrate();
Interpolate();
}
public void CalcParameters()
{
for (int i = 0; i < n; i++)
a[i] = GivenYs[i];
for (int i = 0; i < n - 1; i++)
h[i] = GivenXs[i + 1] - GivenXs[i];
a[n] = GivenYs[1];
h[n - 1] = h[0];
for (int i = 0; i < n - 1; i++)
for (int k = 0; k < n - 1; k++)
{
m.a[i, k] = 0.0;
m.y[i] = 0.0;
m.x[i] = 0.0;
}
for (int i = 0; i < n - 1; i++)
{
if (i == 0)
{
m.a[i, 0] = 2.0 * (h[0] + h[1]);
m.a[i, 1] = h[1];
}
else
{
m.a[i, i - 1] = h[i];
m.a[i, i] = 2.0 * (h[i] + h[i + 1]);
if (i < n - 2)
m.a[i, i + 1] = h[i + 1];
}
if ((h[i] != 0.0) && (h[i + 1] != 0.0))
m.y[i] = ((a[i + 2] - a[i + 1]) / h[i + 1] - (a[i + 1] - a[i]) / h[i]) * 3.0;
else
m.y[i] = 0.0;
}
m.a[0, n - 2] = h[0];
m.a[n - 2, 0] = h[0];
if (gauss.Eliminate() == false)
throw new InvalidOperationException();
gauss.Solve();
for (int i = 1; i < n; i++)
c[i] = m.x[i - 1];
c[0] = c[n - 1];
for (int i = 0; i < n; i++)
{
if (h[i] != 0.0)
{
d[i] = 1.0 / 3.0 / h[i] * (c[i + 1] - c[i]);
b[i] = 1.0 / h[i] * (a[i + 1] - a[i]) - h[i] / 3.0 * (c[i + 1] + 2 * c[i]);
}
}
}
}

@ -1,83 +0,0 @@
namespace Connected.Components;
public abstract class SplineInterpolator : ILineInterpolator
{
protected Matrix m;
protected MatrixSolver gauss;
protected readonly int n;
protected double[] a, b, c, d, h;
public double[] GivenYs { get; set; }
public double[] GivenXs { get; set; }
public double[] InterpolatedXs { get; set; }
public double[] InterpolatedYs { get; set; }
public bool InterpolationRequired { get; set; } = true;
public SplineInterpolator(double[] xs, double[] ys, int resolution = 10)
{
if (xs is null || ys is null)
throw new ArgumentException("xs and ys cannot be null");
if (xs.Length != ys.Length)
throw new ArgumentException("xs and ys must have the same length");
if (xs.Length < 4)
throw new ArgumentException("xs and ys must have a length of 4 or greater");
if (resolution < 1)
throw new ArgumentException("resolution must be 1 or greater");
GivenXs = xs;
GivenYs = ys;
n = xs.Length;
InterpolatedXs = new double[n * resolution];
InterpolatedYs = new double[n * resolution];
}
public void Interpolate()
{
int resolution = InterpolatedXs.Length / n;
for (int i = 0; i < h.Length; i++)
{
for (int k = 0; k < resolution; k++)
{
double deltaX = (double)k / resolution * h[i];
double termA = a[i];
double termB = b[i] * deltaX;
double termC = c[i] * deltaX * deltaX;
double termD = d[i] * deltaX * deltaX * deltaX;
int interpolatedIndex = i * resolution + k;
InterpolatedXs[interpolatedIndex] = deltaX + GivenXs[i];
InterpolatedYs[interpolatedIndex] = termA + termB + termC + termD;
}
}
// After interpolation the last several values of the interpolated arrays
// contain uninitialized data. This section identifies the values which are
// populated with values and copies just the useful data into new arrays.
int pointsToKeep = resolution * (n - 1) + 1;
double[] interpolatedXsCopy = new double[pointsToKeep];
double[] interpolatedYsCopy = new double[pointsToKeep];
Array.Copy(InterpolatedXs, 0, interpolatedXsCopy, 0, pointsToKeep - 1);
Array.Copy(InterpolatedYs, 0, interpolatedYsCopy, 0, pointsToKeep - 1);
InterpolatedXs = interpolatedXsCopy;
InterpolatedYs = interpolatedYsCopy;
InterpolatedXs[pointsToKeep - 1] = GivenXs[n - 1];
InterpolatedYs[pointsToKeep - 1] = GivenYs[n - 1];
}
public double Integrate()
{
double integral = 0;
for (int i = 0; i < h.Length; i++)
{
double termA = a[i] * h[i];
double termB = b[i] * Math.Pow(h[i], 2) / 2.0;
double termC = c[i] * Math.Pow(h[i], 3) / 3.0;
double termD = d[i] * Math.Pow(h[i], 4) / 4.0;
integral += termA + termB + termC + termD;
}
return integral;
}
}

@ -1,40 +0,0 @@
namespace Connected.Components;
public class ChartOptions
{
/// <summary>
/// Spacing of Y-axis ticks.
/// </summary>
public int YAxisTicks { get; set; } = 20;
/// <summary>
/// Maximum number of Y-axis ticks. The ticks will be thinned out if the value range is leading to too many ticks.
/// </summary>
public int MaxNumYAxisTicks { get; set; } = 20;
public string YAxisFormat { get; set; }
public bool YAxisLines { get; set; } = true;
public bool XAxisLines { get; set; }
/// <summary>
/// If true, legend will not be displayed.
/// </summary>
public bool DisableLegend { get; set; }
public string[] ChartPalette { get; set; } = { Colors.Blue.Accent3, Colors.Teal.Accent3, Colors.Amber.Accent3, Colors.Orange.Accent3, Colors.Red.Accent3, Colors.DeepPurple.Accent3,
Colors.Green.Accent3, Colors.LightBlue.Accent3, Colors.Teal.Lighten1, Colors.Amber.Lighten1, Colors.Orange.Lighten1, Colors.Red.Lighten1,
Colors.DeepPurple.Lighten1, Colors.Green.Lighten1, Colors.LightBlue.Lighten1, Colors.Amber.Darken2, Colors.Orange.Darken2,
Colors.Red.Darken2, Colors.DeepPurple.Darken2, Colors.Grey.Darken2 };
public InterpolationOption InterpolationOption { get; set; } = InterpolationOption.Straight;
/// <summary>
/// Line width of series in px
/// </summary>
public double LineStrokeWidth { get; set; } = 3;
}
public enum InterpolationOption
{
NaturalSpline,
EndSlope,
Periodic,
Straight
}

@ -1,8 +0,0 @@
namespace Connected.Components;
public class ChartSeries
{
public string Name { get; set; }
public double[] Data { get; set; }
}

@ -1,5 +0,0 @@
@namespace Connected.Components
<filter id="lighten">
<feColorMatrix type="matrix" values="1.5 0 0 0 0 0 1.5 0 0 0 0 0 1.5 0 0 0 0 0 1 0" />
</filter>

@ -1,15 +0,0 @@
@namespace Connected.Components
@inherits Chart
@if (ChartParent?.ChartOptions.DisableLegend != true)
{
<div @attributes="CustomAttributes" class="chart-legend">
@foreach (var item in Data)
{
<div class="chart-legend-item" @onclick=@(()=>{ if (ChartParent!=null) { ChartParent.SelectedIndex=item.Index; }}) @onclick:stopPropagation=@(ChartParent!=null)>
<span class="chart-legend-marker" style="@($"background-color:{ChartParent.ChartOptions.ChartPalette.GetValue(item.Index % ChartOptions.ChartPalette.Count())}")"></span>
<TextContent Typo="Typo.body2" Inline="true">@item.Labels</TextContent>
</div>
}
</div>
}

@ -1,9 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Legend : Chart
{
[CascadingParameter] public Chart ChartParent { get; set; }
[Parameter] public List<SvgLegend> Data { get; set; } = new List<SvgLegend>();
}

@ -1,11 +0,0 @@
namespace Connected.Components;
public class SvgCircle
{
public int Index { get; set; }
public double CX { get; set; }
public double CY { get; set; }
public double Radius { get; set; }
public string StrokeDashArray { get; set; }
public double StrokeDashOffset { get; set; }
}

@ -1,8 +0,0 @@
namespace Connected.Components;
public class SvgLegend
{
public int Index { get; set; }
public string Labels { get; set; }
public string Data { get; set; }
}

@ -1,7 +0,0 @@
namespace Connected.Components;
public class SvgPath
{
public int Index { get; set; }
public string Data { get; set; }
}

@ -1,8 +0,0 @@
namespace Connected.Components;
public class SvgText
{
public double X { get; set; }
public double Y { get; set; }
public string Value { get; set; }
}

@ -1,25 +0,0 @@
@namespace Connected.Components
@inherits BooleanInput<T>
@typeparam T
<InputControl Class="@Classname" Error="@HasErrors" ErrorText="@GetErrorText()" Required="@Required">
<InputContent>
<label class="@LabelClassname" id="@_elementId" @onkeydown="HandleKeyDown" @onclick:stopPropagation="@StopClickPropagation">
<span tabindex="0" class="@CheckBoxClassname">
@*note: stopping the click propagation is important here. otherwise checking the checkbox results in click events on its parent (i.e. table row), which is generally not what you would want*@
<input tabindex="-1" @attributes="CustomAttributes" type="checkbox" class="checkbox-input" checked="@BoolValue" @onchange="@OnChange" disabled="@Disabled" @onclick:preventDefault="@ReadOnly" />
<Icon Glyph="@GetIcon()" Color="HasErrors ? ThemeColor.Error : ThemeColor.Inherit" Size="@Size" />
</span>
@if (!String.IsNullOrEmpty(Label))
{
<TextContent Color="HasErrors ? ThemeColor.Error : ThemeColor.Inherit">@Label</TextContent>
}
@if (ChildContent != null)
{
<TextContent Color="HasErrors ? ThemeColor.Error : ThemeColor.Inherit">
@ChildContent
</TextContent>
}
</label>
</InputContent>
</InputControl>

@ -1,267 +0,0 @@
using Connected.Annotations;
using Connected.Extensions;
using Connected.Services;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace Connected.Components;
public partial class CheckBox<T> : BooleanInput<T>
{
#region Variables
private IKeyInterceptor _keyInterceptor;
[Inject] private IKeyInterceptorFactory _keyInterceptorFactory { get; set; }
private string _elementId = "checkbox" + Guid.NewGuid().ToString().Substring(0, 8);
#endregion
#region Events
protected override Task OnChange(ChangeEventArgs args)
{
Modified = true;
// Apply only when TriState parameter is set to true and T is bool?
if (TriState && typeof(T) == typeof(bool?))
{
// The cycle is forced with the following steps: true, false, indeterminate, true, false, indeterminate...
if (!((bool?)(object)_value).HasValue)
{
return SetBoolValueAsync(true);
}
else
{
return ((bool?)(object)_value).Value ? SetBoolValueAsync(false) : SetBoolValueAsync(default);
}
}
else
{
return SetBoolValueAsync((bool?)args.Value);
}
}
protected void HandleKeyDown(KeyboardEventArgs obj)
{
if (Disabled || ReadOnly || !KeyboardEnabled)
return;
switch (obj.Key)
{
case "Delete":
SetBoolValueAsync(false);
break;
case "Enter":
case "NumpadEnter":
SetBoolValueAsync(true);
break;
case "Backspace":
if (TriState)
{
SetBoolValueAsync(null);
}
break;
case " ":
if (BoolValue == null)
{
SetBoolValueAsync(true);
}
else if (BoolValue == true)
{
SetBoolValueAsync(false);
}
else if (BoolValue == false)
{
if (TriState == true)
{
SetBoolValueAsync(null);
}
else
{
SetBoolValueAsync(true);
}
}
break;
}
}
#endregion
#region Content
/// <summary>
/// Child content of component.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public RenderFragment ChildContent { get; set; }
#endregion
#region Styling
protected string Classname =>
new CssBuilder("input-control-boolean-input")
.AddClass(AdditionalClassList)
.Build();
protected string LabelClassname =>
new CssBuilder("checkbox")
.AddClass($"disabled", Disabled)
.AddClass($"readonly", ReadOnly)
.AddClass(LabelPosition == LabelPosition.End ? "ltr" : "rtl", true)
.Build();
protected string CheckBoxClassname =>
new CssBuilder("button-root mud-icon-button")
.AddClass($"{Color.ToDescription()}-text hover:mud-{Color.ToDescription()}-hover", UnCheckedColor == null || (UnCheckedColor != null && BoolValue == true))
.AddClass($"{UnCheckedColor?.ToDescription()}-text hover:mud-{UnCheckedColor?.ToDescription()}-hover", UnCheckedColor != null && BoolValue == false)
.AddClass($"checkbox-dense", Dense)
.AddClass($"ripple mud-ripple-checkbox", !DisableRipple && !ReadOnly && !Disabled)
.AddClass($"disabled", Disabled)
.AddClass($"readonly", ReadOnly)
.Build();
/// <summary>
/// The color of the component. It supports the theme colors.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Appearance)]
public ThemeColor Color { get; set; } = ThemeColor.Default;
/// <summary>
/// The base color of the component in its none active/unchecked state. It supports the theme colors.
/// </summary>
[Parameter]
[Category(CategoryTypes.Radio.Appearance)]
public ThemeColor? UnCheckedColor { get; set; } = null;
/// <summary>
/// If true, disables ripple effect.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Appearance)]
public bool DisableRipple { get; set; }
/// <summary>
/// If true, compact padding will be applied.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Appearance)]
public bool Dense { get; set; }
/// <summary>
/// The Size of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Appearance)]
public Size Size { get; set; } = Size.Medium;
/// <summary>
/// Custom checked icon, leave null for default.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Appearance)]
public string CheckedIcon { get; set; } = Icons.Material.Filled.CheckBox;
/// <summary>
/// Custom unchecked icon, leave null for default.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Appearance)]
public string UncheckedIcon { get; set; } = Icons.Material.Filled.CheckBoxOutlineBlank;
/// <summary>
/// Custom indeterminate icon, leave null for default.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Appearance)]
public string IndeterminateIcon { get; set; } = Icons.Material.Filled.IndeterminateCheckBox;
private string GetIcon()
{
if (BoolValue == true)
{
return CheckedIcon;
}
if (BoolValue == false)
{
return UncheckedIcon;
}
return IndeterminateIcon;
}
#endregion
#region Behavior
/// <summary>
/// The text/label will be displayed next to the checkbox if set.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public string Label { get; set; }
/// <summary>
/// The position of the text/label.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public LabelPosition LabelPosition { get; set; } = LabelPosition.End;
/// <summary>
/// If true, the checkbox can be controlled with the keyboard.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public bool KeyboardEnabled { get; set; } = true;
/// <summary>
/// Define if the checkbox can cycle again through indeterminate status.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Validation)]
public bool TriState { get; set; }
#endregion
#region Lifecycle
protected override void OnInitialized()
{
base.OnInitialized();
if (Label == null && For != null)
Label = For.GetLabelString();
}
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
_keyInterceptor = _keyInterceptorFactory.Create();
await _keyInterceptor.Connect(_elementId, new KeyInterceptorOptions()
{
//EnableLogging = true,
TargetClass = "button-root",
Keys = {
new KeyOptions { Key=" ", PreventDown = "key+none", PreventUp = "key+none" }, // prevent scrolling page
new KeyOptions { Key="Enter", PreventDown = "key+none" },
new KeyOptions { Key="NumpadEnter", PreventDown = "key+none" },
new KeyOptions { Key="Backspace", PreventDown = "key+none" },
},
});
_keyInterceptor.KeyDown += HandleKeyDown;
}
await base.OnAfterRenderAsync(firstRender);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing == true)
{
if (_keyInterceptor != null)
{
_keyInterceptor.KeyDown -= HandleKeyDown;
_keyInterceptor.Dispose();
}
}
}
#endregion
}

@ -1,33 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div tabindex="0" @attributes="CustomAttributes" class="@Classname" @onclick="@OnClickHandler">
@if (!String.IsNullOrEmpty(Avatar))
{
<Avatar Class="@AvatarClass" Color="@Color">
<MudIcon Icon="@Avatar" />
</Avatar>
}
else if (!String.IsNullOrEmpty(Icon) && !IsChecked)
{
<Icon Glyph="@Icon" Class="chip-icon" Size="Size.Small" Color="@IconColor" />
}
else if (IsChecked)
{
<Icon Glyph="@CheckedIcon" Class="chip-icon" Size="Size.Small" />
}
<span class="chip-content">
@if (ChildContent == null)
{
@Text
}
else
{
@ChildContent
}
@if (OnClose.HasDelegate || ChipSet?.AllClosable==true)
{
<GlyphButton Class="chip-close-button" Glyph="@(String.IsNullOrEmpty(CloseIcon) ? $"{Icons.Material.Filled.Cancel}" : $"{CloseIcon}")" Clicked="OnCloseHandler" Size="Size.Small"/>
}
</span>
</div>

@ -1,355 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using System.Windows.Input;
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace Connected.Components;
public partial class Chip : UIComponent, IDisposable
{
#region Variables
private bool _isSelected;
[Inject] public NavigationManager UriHelper { get; set; }
[Inject] public IJsApiService JsApiService { get; set; }
#endregion
#region Events
internal void ForceRerender() => StateHasChanged();
protected internal async Task OnClickHandler(MouseEventArgs ev)
{
if (ChipSet?.ReadOnly == true)
{
return;
}
if (ChipSet != null)
{
_ = ChipSet.OnChipClicked(this);
}
if (Href != null)
{
// TODO: use MudElement to render <a> and this code can be removed. we know that it has potential problems on iOS
if (string.IsNullOrWhiteSpace(Target))
UriHelper.NavigateTo(Href, ForceLoad);
else
await JsApiService.Open(Href, Target);
}
else
{
await OnClick.InvokeAsync(ev);
if (Command?.CanExecute(CommandParameter) ?? false)
{
Command.Execute(CommandParameter);
}
}
}
protected async Task OnCloseHandler(MouseEventArgs ev)
{
if (ChipSet?.ReadOnly == true)
{
return;
}
await OnClose.InvokeAsync(this);
ChipSet?.OnChipDeleted(this);
StateHasChanged();
}
/// <summary>
/// Chip click event, if set the chip focus, hover and click effects are applied.
/// </summary>
[Parameter] public EventCallback<MouseEventArgs> OnClick { get; set; }
/// <summary>
/// Chip delete event, if set the delete icon will be visible.
/// </summary>
[Parameter] public EventCallback<Chip> OnClose { get; set; }
#endregion
#region Content
[CascadingParameter] ChipSet ChipSet { get; set; }
/// <summary>
/// If set to a URL, clicking the button will open the referenced document. Use Target to specify where
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.ClickAction)]
public string Href { get; set; }
/// <summary>
/// The target attribute specifies where to open the link, if Href is specified. Possible values: _blank | _self | _parent | _top | <i>framename</i>
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.ClickAction)]
public string Target { get; set; }
/// <summary>
/// Command executed when the user clicks on an element.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.ClickAction)]
public ICommand Command { get; set; }
/// <summary>
/// Command parameter.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.ClickAction)]
public object CommandParameter { get; set; }
#endregion
#region Styling
protected string Classname =>
new CssBuilder("chip")
.AddClass($"chip-{GetVariant().ToDescription()}")
.AddClass($"chip-size-{Size.ToDescription()}")
.AddClass($"chip-color-{GetColor().ToDescription()}")
.AddClass("clickable", !ChipSet?.ReadOnly ?? OnClick.HasDelegate)
.AddClass("ripple", !ChipSet?.ReadOnly ?? OnClick.HasDelegate && !DisableRipple)
.AddClass("chip-label", Label)
.AddClass("disabled", Disabled)
.AddClass("chip-selected", IsSelected)
.AddClass(AdditionalClassList)
.Build();
//Cannot test the get variant (last line)
[ExcludeFromCodeCoverage]
private Variant GetVariant()
{
return Variant switch
{
Variant.Text => IsSelected ? Variant.Filled : Variant.Text,
Variant.Filled => IsSelected ? Variant.Text : Variant.Filled,
Variant.Outlined => Variant.Outlined,
_ => Variant
};
}
private ThemeColor GetColor()
{
if (IsSelected && SelectedColor != ThemeColor.Inherit)
{
return SelectedColor;
}
else if (IsSelected && SelectedColor == ThemeColor.Inherit)
{
return Color;
}
else
{
return Color;
}
}
/// <summary>
/// The color of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Appearance)]
public ThemeColor Color { get; set; } = ThemeColor.Default;
/// <summary>
/// The size of the button. small is equivalent to the dense button styling.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Appearance)]
public Size Size { get; set; } = Size.Medium;
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Appearance)]
public Variant Variant { get; set; } = Variant.Filled;
/// <summary>
/// The selected color to use when selected, only works together with ChipSet, Color.Inherit for default value.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Appearance)]
public ThemeColor SelectedColor { get; set; } = ThemeColor.Inherit;
/// <summary>
/// Avatar CSS Class, appends to Chips default avatar classes.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Appearance)]
public string AvatarClass { get; set; }
/// <summary>
/// Removes circle edges and applies theme default.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Appearance)]
public bool Label { get; set; }
/// <summary>
/// Custom checked icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Appearance)]
public string CheckedIcon { get; set; } = Icons.Material.Filled.Check;
/// <summary>
/// The color of the icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Appearance)]
public ThemeColor IconColor { get; set; } = ThemeColor.Inherit;
/// <summary>
/// Overrides the default close icon, only shown if OnClose is set.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Appearance)]
public string CloseIcon { get; set; }
/// <summary>
/// If true, disables ripple effect, ripple effect is only applied to clickable chips.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Appearance)]
public bool DisableRipple { get; set; }
#endregion
#region Behavior
/// <summary>
/// Set by MudChipSet
/// </summary>
public bool IsSelected
{
get => _isSelected;
set
{
if (_isSelected == value)
return;
_isSelected = value;
StateHasChanged();
}
}
/// <summary>
/// If false, this chip has not been seen before
/// </summary>
public bool DefaultProcessed { get; set; }
/// <summary>
/// Set by MudChipSet
/// </summary>
public bool IsChecked
{
get => _isSelected && ChipSet?.Filter == true;
}
/// <summary>
/// If true, force browser to redirect outside component router-space.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.ClickAction)]
public bool ForceLoad { get; set; }
/// <summary>
/// If true, this chip is selected by default if used in a ChipSet.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Behavior)]
public bool? Default { get; set; }
/// <summary>
/// A string you want to associate with the chip. If the ChildContent is not set this will be shown as chip text.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Behavior)]
public string Text { get; set; }
/// <summary>
/// A value that should be managed in the SelectedValues collection.
/// Note: do not change the value during the chip's lifetime
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Behavior)]
public object Value { get; set; }
/// <summary>
/// Avatar Glyph, Overrides the regular Glyph if set.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Behavior)]
public string Avatar { get; set; }
/// <summary>
/// If true, the chip will be displayed in disabled state and no events possible.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Behavior)]
public bool Disabled { get; set; }
/// <summary>
/// Sets the Glyph to use.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Behavior)]
public string Icon { get; set; }
/// <summary>
/// Child content of component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chip.Behavior)]
public RenderFragment ChildContent { get; set; }
/// <summary>
/// If set to a URL, clicking the button will open the referenced document. Use Target to specify where (Obsolete replaced by Href)
/// </summary>
[Obsolete("Use Href Instead.", false)]
[Parameter]
[Category(CategoryTypes.Chip.ClickAction)]
public string Link
{
get => Href;
set => Href = value;
}
#endregion
#region Lifecycle
protected override void OnInitialized()
{
base.OnInitialized();
if (Value == null)
Value = this;
}
protected override Task OnInitializedAsync()
{
ChipSet?.Add(this);
return base.OnInitializedAsync();
}
//Exclude because we don't test to catching exception yet
[ExcludeFromCodeCoverage]
public void Dispose()
{
try
{
ChipSet?.Remove(this);
}
catch (Exception)
{
/* ignore! */
}
}
#endregion
}

@ -1,8 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div @attributes="CustomAttributes" class="@Classname">
<CascadingValue IsFixed="true" Value="this">
@ChildContent
</CascadingValue>
</div>

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