Compare commits

..

No commits in common. 'features/nuget_autobuild' and 'main' have entirely different histories.

@ -1,226 +0,0 @@
# Remove the line below if you want to inherit .editorconfig settings from higher directories
root = true
# C# files
[*.cs]
#### Core EditorConfig Options ####
# Indentation and spacing
indent_size = 3
indent_style = tab
tab_width = 3
# New line preferences
end_of_line = crlf
insert_final_newline = false
#### .NET Coding Conventions ####
# Organize usings
dotnet_separate_import_directive_groups = false
dotnet_sort_system_directives_first = false
file_header_template = unset
# this. and Me. preferences
dotnet_style_qualification_for_event = false:suggestion
dotnet_style_qualification_for_field = false:suggestion
dotnet_style_qualification_for_method = false:suggestion
dotnet_style_qualification_for_property = false:suggestion
# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:suggestion
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:suggestion
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:suggestion
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:suggestion
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members
# Expression-level preferences
dotnet_style_coalesce_expression = true
dotnet_style_collection_initializer = true
dotnet_style_explicit_tuple_names = true
dotnet_style_namespace_match_folder = true
dotnet_style_null_propagation = true
dotnet_style_object_initializer = true
dotnet_style_operator_placement_when_wrapping = beginning_of_line
dotnet_style_prefer_auto_properties = true:suggestion
dotnet_style_prefer_compound_assignment = true
dotnet_style_prefer_conditional_expression_over_assignment = true:suggestion
dotnet_style_prefer_conditional_expression_over_return = true:suggestion
dotnet_style_prefer_foreach_explicit_cast_in_source = when_strongly_typed
dotnet_style_prefer_inferred_anonymous_type_member_names = true
dotnet_style_prefer_inferred_tuple_names = false
dotnet_style_prefer_is_null_check_over_reference_equality_method = true
dotnet_style_prefer_simplified_boolean_expressions = true
dotnet_style_prefer_simplified_interpolation = true
# Field preferences
dotnet_style_readonly_field = true
# Parameter preferences
dotnet_code_quality_unused_parameters = all
# Suppression preferences
dotnet_remove_unnecessary_suppression_exclusions = 0
# New line preferences
dotnet_style_allow_multiple_blank_lines_experimental = false:suggestion
dotnet_style_allow_statement_immediately_after_block_experimental = false:suggestion
#### C# Coding Conventions ####
# var preferences
csharp_style_var_elsewhere = true:warning
csharp_style_var_for_built_in_types = true:warning
csharp_style_var_when_type_is_apparent = true:warning
# Expression-bodied members
csharp_style_expression_bodied_accessors = when_on_single_line:suggestion
csharp_style_expression_bodied_constructors = when_on_single_line:suggestion
csharp_style_expression_bodied_indexers = when_on_single_line:suggestion
csharp_style_expression_bodied_lambdas = when_on_single_line:suggestion
csharp_style_expression_bodied_local_functions = when_on_single_line:suggestion
csharp_style_expression_bodied_methods = when_on_single_line:suggestion
csharp_style_expression_bodied_operators = when_on_single_line:suggestion
csharp_style_expression_bodied_properties = when_on_single_line:suggestion
# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true
csharp_style_pattern_matching_over_is_with_cast_check = true
csharp_style_prefer_extended_property_pattern = true
csharp_style_prefer_not_pattern = true
csharp_style_prefer_pattern_matching = true:suggestion
csharp_style_prefer_switch_expression = true
# Null-checking preferences
csharp_style_conditional_delegate_call = true
# Modifier preferences
csharp_prefer_static_local_function = true
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async
csharp_style_prefer_readonly_struct = true
# Code-block preferences
csharp_prefer_braces = when_multiline:suggestion
csharp_prefer_simple_using_statement = true
csharp_style_namespace_declarations = file_scoped:warning
csharp_style_prefer_method_group_conversion = true:suggestion
csharp_style_prefer_top_level_statements = false:suggestion
# Expression-level preferences
csharp_prefer_simple_default_expression = true
csharp_style_deconstructed_variable_declaration = true
csharp_style_implicit_object_creation_when_type_is_apparent = true
csharp_style_inlined_variable_declaration = true
csharp_style_prefer_index_operator = true
csharp_style_prefer_local_over_anonymous_function = true
csharp_style_prefer_null_check_over_type_check = true
csharp_style_prefer_range_operator = true
csharp_style_prefer_tuple_swap = true
csharp_style_prefer_utf8_string_literals = true
csharp_style_throw_expression = true
csharp_style_unused_value_assignment_preference = discard_variable
csharp_style_unused_value_expression_statement_preference = discard_variable:suggestion
# 'using' directive preferences
csharp_using_directive_placement = outside_namespace:suggestion
# New line preferences
csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true:suggestion
csharp_style_allow_blank_lines_between_consecutive_braces_experimental = false:suggestion
csharp_style_allow_embedded_statements_on_same_line_experimental = false:suggestion
#### C# Formatting Rules ####
# New line preferences
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_open_brace = all
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_labels = no_change
csharp_indent_switch_labels = true
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
#### Naming styles ####
# Naming rules
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
# Symbol specifications
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interface.required_modifiers =
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types.required_modifiers =
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
# Naming styles
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case

19
.gitignore vendored

@ -412,22 +412,3 @@ FodyWeavers.xsd
# Built Visual Studio Code Extensions
*.vsix
# Css files
**.css
# Minified css files
**.min.css
# css files directly in the wwwroot folder
**/wwwroot/**.css
# Minified js files
**.min.js
# js files directly in the wwwroot folder
**/wwwroot/**.js
# any project with runner in its name
**.Runner/**
**.DS_Store

@ -1,37 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33020.496
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Connected.Components", "src\connected.components\Connected.Components.csproj", "{70BF497D-6519-401B-A0EE-2E9856B13D96}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Connected.Components.Showcase", "src\Connected.Components.Showcase\Connected.Components.Showcase.csproj", "{EBB24FD8-A554-427C-A93B-B48C047D34CC}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Connected.Components.Showcase.Runner", "Connected.Components.Showcase.Runner\Connected.Components.Showcase.Runner.csproj", "{B8E7BCC3-3F99-4222-B65E-9ABD3B18DAF7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{70BF497D-6519-401B-A0EE-2E9856B13D96}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{70BF497D-6519-401B-A0EE-2E9856B13D96}.Debug|Any CPU.Build.0 = Debug|Any CPU
{70BF497D-6519-401B-A0EE-2E9856B13D96}.Release|Any CPU.ActiveCfg = Release|Any CPU
{70BF497D-6519-401B-A0EE-2E9856B13D96}.Release|Any CPU.Build.0 = Release|Any CPU
{EBB24FD8-A554-427C-A93B-B48C047D34CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EBB24FD8-A554-427C-A93B-B48C047D34CC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EBB24FD8-A554-427C-A93B-B48C047D34CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EBB24FD8-A554-427C-A93B-B48C047D34CC}.Release|Any CPU.Build.0 = Release|Any CPU
{B8E7BCC3-3F99-4222-B65E-9ABD3B18DAF7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B8E7BCC3-3F99-4222-B65E-9ABD3B18DAF7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B8E7BCC3-3F99-4222-B65E-9ABD3B18DAF7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B8E7BCC3-3F99-4222-B65E-9ABD3B18DAF7}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {CBDD97EC-4855-4005-97A7-29FE298FB057}
EndGlobalSection
EndGlobal

@ -1,661 +0,0 @@
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
Developers that use our General Public Licenses protect your rights
with two steps: (1) assert copyright on the software, and (2) offer
you this License which gives you legal permission to copy, distribute
and/or modify the software.
A secondary benefit of defending all users' freedom is that
improvements made in alternate versions of the program, if they
receive widespread use, become available for other developers to
incorporate. Many developers of free software are heartened and
encouraged by the resulting cooperation. However, in the case of
software used on network servers, this result may fail to come about.
The GNU General Public License permits making a modified version and
letting the public access it on a server without ever releasing its
source code to the public.
The GNU Affero General Public License is designed specifically to
ensure that, in such cases, the modified source code becomes available
to the community. It requires the operator of a network server to
provide the source code of the modified version running there to the
users of that server. Therefore, public use of a modified version, on
a publicly accessible server, gives the public access to the source
code of the modified version.
An older license, called the Affero General Public License and
published by Affero, was designed to accomplish similar goals. This is
a different license, not a version of the Affero GPL, but Affero has
released a new version of the Affero GPL which permits relicensing under
this license.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU Affero General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

@ -1,2 +0,0 @@
dotnet build ../src/Connected.Components/Connected.Components.csproj
dotnet build ../src/Connected.Components.Showcase/Connected.Components.Showcase.csproj

@ -1 +0,0 @@
dotnet watch webcompiler ./Styles/Connected.Components.scss -c ./excubowebcompiler.json --project ../src/Connected.Components/Connected.Components.csproj

@ -1 +0,0 @@
dotnet watch webcompiler ./Styles/Connected.Components.scss -c ./excubowebcompiler.json --project ../src/Connected.Components/Connected.Components.csproj

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<config>
<add key="repositoryPath" value="%PACKAGEHOME%/External" />
</config>
<packageRestore>
<add key="enabled" value="True" />
<add key="automatic" value="True" />
</packageRestore>
<packageSources>
<add key="NuGet official package source" value="https://api.nuget.org/v3/index.json" />
<add key="LocalNugetServer" value="%LOCAL_NUGET_SERVER%" />
<add key="Local file repository" value="%LOCAL_NUGET%" />
</packageSources>
<disabledPackageSources />
</configuration>

@ -1,25 +0,0 @@
using Connected.Startup;
using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
using Microsoft.Extensions.DependencyInjection;
using Connected.Services;
namespace Connected.Components.Showcase;
public class ClientStartup : IStartup
{
public static IServiceProvider Services { get; private set; } = default!;
public async Task Configure(WebAssemblyHost host)
{
Services = host.Services;
await Task.CompletedTask;
}
public async Task ConfigureServices(IServiceCollection services)
{
services.AddUIComponentServices();
await Task.CompletedTask;
}
}

@ -1,50 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk.Razor">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<Title>$(AssemblyName)</Title>
<Authors>Tom PIT ltd</Authors>
<Copyright>2022 Tom PIT ltd</Copyright>
<PackageProjectUrl>https://git.tompit.com/Connected/Info</PackageProjectUrl>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageTags>connected;platform;</PackageTags>
<IncludeSymbols>True</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<PackageOutputPath>$(OutputPath)</PackageOutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="7.0.*-*" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="7.0.*-*" PrivateAssets="all" />
<PackageReference Include="Connected.Components" Version="1.0.*-*"/>
<PackageReference Include="Connected.Client" Version="1.0.*-*"/>
<PackageReference Include="Nerdbank.GitVersioning"
Version="3.5.119"
PrivateAssets="all"
Condition="!Exists('packages.config')" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\LICENSE">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="..\..\README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
<Target Name="CopyPackages" AfterTargets="Pack">
<Copy SourceFiles="$(OutputPath)..\$(PackageId).$(PackageVersion).nupkg" DestinationFolder="$([System.Environment]::GetEnvironmentVariable('LOCAL_NUGET'))" />
<Copy SourceFiles="$(OutputPath)..\$(PackageId).$(PackageVersion).snupkg" DestinationFolder="$([System.Environment]::GetEnvironmentVariable('LOCAL_NUGET'))" />
</Target>
<Target Name="UploadLocalPackages" AfterTargets="CopyPackages" >
<Exec Command="dotnet nuget push -s LocalNugetServer $(OutputPath)..\$(PackageId).$(PackageVersion).nupkg --api-key $([System.Environment]::GetEnvironmentVariable('LOCAL_NUGET_SERVER_TOKEN'))" IgnoreExitCode="true"></Exec>
<Exec Command="dotnet nuget push -s LocalNugetServer $(OutputPath)..\$(PackageId).$(PackageVersion).snupkg --api-key $([System.Environment]::GetEnvironmentVariable('LOCAL_NUGET_SERVER_TOKEN'))" IgnoreExitCode="true"></Exec>
</Target>
</Project>

@ -1,381 +0,0 @@
@page "/components/alert"
@using Connected.Components;
<ThemeProvider></ThemeProvider>
<ThemeProvider Theme="MyCustomTheme" />
@code {
Theme MyCustomTheme = new Theme()
{
Palette = new Palette()
{
Error = "#ffd8e4",
ErrorContrastText = "#31111d",
//ErrorDarken = Colors.Green.Accent4,
},
LayoutProperties = new LayoutProperties()
{
DefaultBorderRadius = "1rem",
}
};
}
<Container>
<Text Typo="Typo.h3" Align="Align.Left" GutterBottom="true">Alert</Text>
<Text Align="Align.Left" GutterBottom="true">An alert is used to notify the user about an important message without interrupting the ongoing task.</Text>
</Container>
<Container ClassList="mt-12">
<Grid>
<Item xs="12">
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Simple alert</Text>
<Alert Severity="Severity.Normal" GlyphVisible="true" ClassList="my-2">The reactor type is RBMK-1000</Alert>
<Alert Severity="Severity.Info" GlyphVisible="true" ClassList="my-2">The reactor was fired up successfully</Alert>
<Alert Severity="Severity.Success" GlyphVisible="true" ClassList="my-2">The reactor is running at optimum temperature</Alert>
<Alert Severity="Severity.Warning" GlyphVisible="true" ClassList="my-2">The reactor temperature exceeds the optimal range</Alert>
<Alert Severity="Severity.Error" GlyphVisible="true" ClassList="my-2">Meltdown is imminent</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor type is RBMK-1000<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor was fired up successfully<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor is running at optimum temperature<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor temperature exceeds the optimal range<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>Meltdown is imminent<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<Grid>
<Item xs="12">
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Outlined alert</Text>
<Alert Severity="Severity.Normal" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2">The reactor type is RBMK-1000</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2">The reactor was fired up successfully</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2">The reactor is running at optimum temperature</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2">The reactor temperature exceeds the optimal range</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2">Meltdown is imminent</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: 1rem;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor type is RBMK-1000<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor was fired up successfully<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor is running at optimum temperature<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor temperature exceeds the optimal range<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>Meltdown is imminent<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<Grid>
<Item xs="12">
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Outlined alert</Text>
<Alert Severity="Severity.Normal" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2">The reactor type is RBMK-1000</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2">The reactor was fired up successfully</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2">The reactor is running at optimum temperature</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2">The reactor temperature exceeds the optimal range</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2">Meltdown is imminent</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor type is RBMK-1000<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor was fired up successfully<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor is running at optimum temperature<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>The reactor temperature exceeds the optimal range<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>Meltdown is imminent<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<div>
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Dense</Text>
<Text Align="Align.Left" GutterBottom="true">Taking up too much space? Insert dense class in ClassList. It removes the vertical padding and lowers the horizontal.
</Text>
</div>
<Grid>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" GlyphVisible="true" ClassList="my-2 dense">Dense Default</Alert>
<Alert Severity="Severity.Info" GlyphVisible="true" ClassList="my-2 dense">Dense Info</Alert>
<Alert Severity="Severity.Success" GlyphVisible="true" ClassList="my-2 dense">Dense Success</Alert>
<Alert Severity="Severity.Warning" GlyphVisible="true" ClassList="my-2 dense">Dense Warning</Alert>
<Alert Severity="Severity.Error" GlyphVisible="true" ClassList="my-2 dense">Dense Errorr</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 dense">Dense Default</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 dense">Dense Info</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 dense">Dense Success</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 dense">Dense Warning</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 dense">Dense Error</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 dense">Dense Default</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 dense">Dense Info</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 dense">Dense Success</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 dense">Dense Warning</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 dense">Dense Error</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Errorr<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 dense&quot;</span>&gt;</span>Dense Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<div>
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">No Icons</Text>
<Text Align="Align.Left" GutterBottom="true">You can disable the alert icons with the bool GlyphVisible set to false.</Text>
</div>
<Grid>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" GlyphVisible="false" ClassList="my-2">No Icon Default</Alert>
<Alert Severity="Severity.Info" GlyphVisible="false" ClassList="my-2 ">No Icon Info</Alert>
<Alert Severity="Severity.Success" GlyphVisible="false" ClassList="my-2">No Icon Success</Alert>
<Alert Severity="Severity.Warning" GlyphVisible="false" ClassList="my-2">No Icon Warning</Alert>
<Alert Severity="Severity.Error" GlyphVisible="false" ClassList="my-2">No Icon Error</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" Variant="Variant.Outlined" GlyphVisible="false" ClassList="my-2">No Icon Default</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Outlined" GlyphVisible="false" ClassList="my-2">No Icon Info</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Outlined" GlyphVisible="false" ClassList="my-2">No Icon Success</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Outlined" GlyphVisible="false" ClassList="my-2">No Icon Warning</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Outlined" GlyphVisible="false" ClassList="my-2 ">No Icon Error</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" Variant="Variant.Filled" GlyphVisible="false" ClassList="my-2 ">No Icon Default</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Filled" GlyphVisible="false" ClassList="my-2 ">No Icon Info</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Filled" GlyphVisible="false" ClassList="my-2 ">No Icon Success</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Filled" GlyphVisible="false" ClassList="my-2 ">No Icon Warning</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Filled" GlyphVisible="false" ClassList="my-2 ">No Icon Error</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>No Icon Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;false&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 &quot;</span>&gt;</span>No Icon Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<div>
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Rounded and Square</Text>
<Text Align="Align.Left" GutterBottom="true">By default, the alert is set to rounded corners by your theme's
default value. If you need a square Alert but don't want to change the theme, insert class rounded-0 in
ClassList or change the default radius width classes rounded-sm, rounded-lg, rounded-xl.</Text>
</div>
<Grid>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" GlyphVisible="true" ClassList="my-2 rounded-0">Rounded-0 Default</Alert>
<Alert Severity="Severity.Info" GlyphVisible="true" ClassList="my-2 rounded">Rounded Info</Alert>
<Alert Severity="Severity.Success" GlyphVisible="true" ClassList="my-2 rounded-sm">Rounded-sm Success</Alert>
<Alert Severity="Severity.Warning" GlyphVisible="true" ClassList="my-2 rounded-lg">Rounded-lg Warning</Alert>
<Alert Severity="Severity.Error" GlyphVisible="true" ClassList="my-2 rounded-xl">Rounded-xl Error</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 rounded-0">Rounded-0 Default</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 rounded">Rounded Info</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 rounded-sm">Rounded-sm Success</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 rounded-lg">Rounded-lg Warning</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 rounded-xl">Rounded-xl Error</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 rounded-0">Rounded-0 Default</Alert>
<Alert Severity="Severity.Info" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 rounded">Rounded Info</Alert>
<Alert Severity="Severity.Success" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 rounded-sm">Rounded-sm Success</Alert>
<Alert Severity="Severity.Warning" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 rounded-lg">Rounded-lg Warning</Alert>
<Alert Severity="Severity.Error" Variant="Variant.Filled" GlyphVisible="true" ClassList="my-2 rounded-xl">Rounded-xl Error</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-0&quot;</span>&gt;</span>Rounded-0 Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded&quot;</span>&gt;</span>Rounded Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-sm&quot;</span>&gt;</span>Rounded-sm Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-lg&quot;</span>&gt;</span>Rounded-lg Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-xl&quot;</span>&gt;</span>Rounded-xl Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-0&quot;</span>&gt;</span>Rounded-0 Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded&quot;</span>&gt;</span>Rounded Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-sm&quot;</span>&gt;</span>Rounded-sm Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-lg&quot;</span>&gt;</span>Rounded-lg Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Outlined&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-xl&quot;</span>&gt;</span>Rounded-xl Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-0&quot;</span>&gt;</span>Rounded-0 Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded&quot;</span>&gt;</span>Rounded Info<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-sm&quot;</span>&gt;</span>Rounded-sm Success<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Warning&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-lg&quot;</span>&gt;</span>Rounded-lg Warning<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Error&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Variant</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Variant.Filled&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 rounded-xl&quot;</span>&gt;</span>Rounded-xl Error<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<div>
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Elevation</Text>
<Text Align="Align.Left" GutterBottom="true">The component also accepts the Elevation class set a scale from elevation-1 to elevation-24 in ClassList.</Text>
</div>
<Grid>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" GlyphVisible="true" ClassList="my-2 elevation-8">elevation-8</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Info" GlyphVisible="true" ClassList="my-2 elevation-16">elevation-16</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Success" GlyphVisible="true" ClassList="my-2 elevation-24">elevation-24</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 elevation-8&quot;</span>&gt;</span>elevation-8 Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 elevation-16&quot;</span>&gt;</span>elevation-16 Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 elevation-24&quot;</span>&gt;</span>elevation-24 Default<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<div>
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Content Alignment</Text>
<Text Align="Align.Left" GutterBottom="true">Insert Utility class for the Alignment property in ClassList to define the content alignment - justify-center or justify-end</Text>
</div>
<Grid>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" GlyphVisible="true" ClassList="my-2">Default Alignment</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Info" GlyphVisible="true" ClassList="my-2 justify-center">Center Alignment</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Success" GlyphVisible="true" ClassList="my-2 justify-end">Right Alignment</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>Default Alignment<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 justify-center&quot;</span>&gt;</span>Center Alignment<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 justify-end&quot;</span>&gt;</span>Right Alignment<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span></code></pre>
</Container>
<Container ClassList="mt-12">
<div>
<Text Typo="Typo.h5" Align="Align.Left" GutterBottom="true">Close Icon and Event</Text>
<Text Align="Align.Left" GutterBottom="true">Set the CloseGlyphVisible property to True to display a Close icon.
CloseIconClicked provides the EventCallback when clicking on the Close icon of the alert</Text>
</div>
<Grid>
<Item md="4" xs="12">
<Alert Severity="Severity.Normal" GlyphVisible="true" CloseGlyphVisible="true" ClassList="my-2">Time to leave. Please close me!</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Info" GlyphVisible="true" CloseGlyphVisible="true" ClassList="my-2 justify-center">Time to leave. Please close me!</Alert>
</Item>
<Item md="4" xs="12">
<Alert Severity="Severity.Success" GlyphVisible="true" CloseGlyphVisible="true" ClassList="my-2 justify-end">RTime to leave. Please close me!</Alert>
</Item>
</Grid>
</Container>
<Container>
<pre>
<code id="htmlViewer" style="color:rgb(51, 51, 51); font-weight:400;background-color:rgb(248, 248, 248);background:rgb(248, 248, 248);display:block;padding: .5em;"><span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Normal&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">CloseGlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2&quot;</span>&gt;</span>Time to leave. Please close me!<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Info&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">CloseGlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 justify-center&quot;</span>&gt;</span>Time to leave. Please close me!<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span> <span style="color:rgb(0, 128, 128); font-weight:400;">md</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;4&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">xs</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;12&quot;</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span> <span style="color:rgb(0, 128, 128); font-weight:400;">Severity</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;Severity.Success&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">GlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">CloseGlyphVisible</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;true&quot;</span> <span style="color:rgb(0, 128, 128); font-weight:400;">ClassList</span>=<span style="color:rgb(221, 17, 68); font-weight:400;">&quot;my-2 justify-end&quot;</span>&gt;</span>RTime to leave. Please close me!<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Alert</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Item</span>&gt;</span>
<span style="color:rgb(0, 0, 128); font-weight:400;">&lt;/<span style="color:rgb(0, 0, 128); font-weight:400;">Grid</span>&gt;</span></code></pre>
</Container>

@ -1,7 +0,0 @@
@page "/components/app-bar"
@using Connected.Components;
<ThemeProvider></ThemeProvider>
<AppBar Dense="true">This is an alert</AppBar>

@ -1,36 +0,0 @@
@page "/components/drawer"
@using Connected.Components;
<ThemeProvider></ThemeProvider>
<Layout>
<AppBar Elevation="1">
<Button Icon="Icons.Material.Filled.Menu" Edge="Edge.Start" OnClick="ToggleDrawer">aa</Button>
</AppBar>
<Drawer @bind-Open="_drawerOpen" Elevation="2" Variant="DrawerVariant.Mini" ClassList="info">
<DrawerHeader>
<Text Typo="Typo.h5" Class="mt-1">Application</Text>
</DrawerHeader>
<NavMenu>
<Alert Severity="Severity.Normal" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 border-0">Production</Alert>
<Alert Severity="Severity.Normal" Variant="Variant.Outlined" GlyphVisible="true" ClassList="my-2 border-0">Production</Alert>
</NavMenu>
</Drawer>
<MainContent>
<Container>
Lorem ipsum dolor sit amet consectetur adipisicing elit. Quam fuga necessitatibus illum non earum aperiam consequuntur odit odio a laborum!
<Button OnClick="_ToggleDrawer" Color="Color.Primary">Toggle</Button>
</Container>
</MainContent>
</Layout>
@code {
bool _drawerOpen = true;
void DrawerToggle()
{
_drawerOpen = !_drawerOpen;
}
}

@ -1,38 +0,0 @@
{
"iisSettings": {
"iisExpress": {
"applicationUrl": "http://localhost:30375",
"sslPort": 44321
}
},
"profiles": {
"http": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"applicationUrl": "http://localhost:5035",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"https": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"applicationUrl": "https://localhost:0;http://localhost:5035",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
}
}

@ -1,7 +0,0 @@
@using System.Net.Http
@using System.Net.Http.Json
@using Microsoft.AspNetCore.Components.Routing
@using Microsoft.AspNetCore.Components.Web
@using Microsoft.AspNetCore.Components.WebAssembly.Http
@using Microsoft.JSInterop
@using Connected.Components.Showcase

@ -1,14 +0,0 @@
{
"$schema": "https://raw.githubusercontent.com/dotnet/Nerdbank.GitVersioning/main/src/NerdBank.GitVersioning/version.schema.json",
"version": "1.0-prerelease",
"semVer1NumericIdentifierPadding": 4,
"nugetPackageVersion": {
"semVer": 2, // optional. Set to either 1 or 2 to control how the NuGet package version string is generated. Default is 1.
"precision": "build" // optional. Use when you want to use a more or less precise package version than the default major.minor.build.
},
"cloudBuild": {
"buildNumber": {
"enabled": true
}
}
}

@ -1,32 +0,0 @@
h1:focus {
outline: none;
}
#blazor-error-ui {
background: lightyellow;
bottom: 0;
box-shadow: 0 -1px 2px rgba(0, 0, 0, 0.2);
display: none;
left: 0;
padding: 0.6rem 1.25rem 0.7rem 1.25rem;
position: fixed;
width: 100%;
z-index: 1000;
}
#blazor-error-ui .dismiss {
cursor: pointer;
position: absolute;
right: 0.75rem;
top: 0.5rem;
}
.blazor-error-boundary {
background: url(data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iNTYiIGhlaWdodD0iNDkiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIG92ZXJmbG93PSJoaWRkZW4iPjxkZWZzPjxjbGlwUGF0aCBpZD0iY2xpcDAiPjxyZWN0IHg9IjIzNSIgeT0iNTEiIHdpZHRoPSI1NiIgaGVpZ2h0PSI0OSIvPjwvY2xpcFBhdGg+PC9kZWZzPjxnIGNsaXAtcGF0aD0idXJsKCNjbGlwMCkiIHRyYW5zZm9ybT0idHJhbnNsYXRlKC0yMzUgLTUxKSI+PHBhdGggZD0iTTI2My41MDYgNTFDMjY0LjcxNyA1MSAyNjUuODEzIDUxLjQ4MzcgMjY2LjYwNiA1Mi4yNjU4TDI2Ny4wNTIgNTIuNzk4NyAyNjcuNTM5IDUzLjYyODMgMjkwLjE4NSA5Mi4xODMxIDI5MC41NDUgOTIuNzk1IDI5MC42NTYgOTIuOTk2QzI5MC44NzcgOTMuNTEzIDI5MSA5NC4wODE1IDI5MSA5NC42NzgyIDI5MSA5Ny4wNjUxIDI4OS4wMzggOTkgMjg2LjYxNyA5OUwyNDAuMzgzIDk5QzIzNy45NjMgOTkgMjM2IDk3LjA2NTEgMjM2IDk0LjY3ODIgMjM2IDk0LjM3OTkgMjM2LjAzMSA5NC4wODg2IDIzNi4wODkgOTMuODA3MkwyMzYuMzM4IDkzLjAxNjIgMjM2Ljg1OCA5Mi4xMzE0IDI1OS40NzMgNTMuNjI5NCAyNTkuOTYxIDUyLjc5ODUgMjYwLjQwNyA1Mi4yNjU4QzI2MS4yIDUxLjQ4MzcgMjYyLjI5NiA1MSAyNjMuNTA2IDUxWk0yNjMuNTg2IDY2LjAxODNDMjYwLjczNyA2Ni4wMTgzIDI1OS4zMTMgNjcuMTI0NSAyNTkuMzEzIDY5LjMzNyAyNTkuMzEzIDY5LjYxMDIgMjU5LjMzMiA2OS44NjA4IDI1OS4zNzEgNzAuMDg4N0wyNjEuNzk1IDg0LjAxNjEgMjY1LjM4IDg0LjAxNjEgMjY3LjgyMSA2OS43NDc1QzI2Ny44NiA2OS43MzA5IDI2Ny44NzkgNjkuNTg3NyAyNjcuODc5IDY5LjMxNzkgMjY3Ljg3OSA2Ny4xMTgyIDI2Ni40NDggNjYuMDE4MyAyNjMuNTg2IDY2LjAxODNaTTI2My41NzYgODYuMDU0N0MyNjEuMDQ5IDg2LjA1NDcgMjU5Ljc4NiA4Ny4zMDA1IDI1OS43ODYgODkuNzkyMSAyNTkuNzg2IDkyLjI4MzcgMjYxLjA0OSA5My41Mjk1IDI2My41NzYgOTMuNTI5NSAyNjYuMTE2IDkzLjUyOTUgMjY3LjM4NyA5Mi4yODM3IDI2Ny4zODcgODkuNzkyMSAyNjcuMzg3IDg3LjMwMDUgMjY2LjExNiA4Ni4wNTQ3IDI2My41NzYgODYuMDU0N1oiIGZpbGw9IiNGRkU1MDAiIGZpbGwtcnVsZT0iZXZlbm9kZCIvPjwvZz48L3N2Zz4=) no-repeat 1rem/1.8rem, #b32121;
padding: 1rem 1rem 1rem 3.7rem;
color: white;
}
.blazor-error-boundary::after {
content: "An error has occurred."
}

@ -1,21 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="/" />
<link href="css/app.css" rel="stylesheet" />
</head>
<body>
<div id="app">Loading...</div>
<div id="blazor-error-ui">
An unhandled error has occurred.
<a href="" class="reload">Reload</a>
<a class="dismiss">🗙</a>
</div>
<script src="_framework/blazor.webassembly.js"></script>
</body>
</html>

@ -1,12 +0,0 @@
{
"version": 1,
"isRoot": true,
"tools": {
"connected.webcompiler": {
"version": "1.0.7-prerelease.g67169cf2c5",
"commands": [
"webcompiler"
]
}
}
}

@ -1,538 +0,0 @@
namespace Connected.Annotations;
/// <summary>
/// Specifies the name of the category in which to group the property of a MudBlazor component when displayed in the API documentation.
/// </summary>
/// <remarks>
/// Use this attribute together with the <see cref="Microsoft.AspNetCore.Components.ParameterAttribute"/>. <br/>
/// This attribute is similar to <see cref="System.ComponentModel.CategoryAttribute"/>. <br/>
/// The name of the category can be specified by using a constant defined in the <see cref="CategoryTypes"/> class.
/// </remarks>
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = true)]
public class CategoryAttribute : Attribute
{
public CategoryAttribute(string name)
{
if (string.IsNullOrEmpty(name))
throw new ArgumentException("The category name cannot be null nor empty.");
if (!categoryOrder.ContainsKey(name))
throw new ArgumentException($"The given category name '{name}' isn't in the categoryOrder field.");
Name = name;
}
/// <summary> The name of the category. </summary>
public string Name { get; }
/// <summary> The order of the category - the greater the number the lower the category will be displayed in the API documentation. </summary>
public int Order => categoryOrder[Name];
// Possible categories of component properties and the order in which they are displayed in the API documentation.
private static readonly Dictionary<string, int> categoryOrder = new()
{
["Data"] = 0, // general category
["Validation"] = 1, // general category
// specific categories associated with data
["Validated data"] = 2,
["Validation result"] = 3,
["Behavior"] = 100, // general category
["Header"] = 101,
["Rows"] = 102,
["Footer"] = 103,
// specific behaviors of a component
["Filtering"] = 200,
["Grouping"] = 201,
["Expanding"] = 202,
["Sorting"] = 203,
["Pagination"] = 204,
["Selecting"] = 205,
["Editing"] = 206,
["Click action"] = 207,
["Items"] = 208,
["Disable"] = 209,
["DraggingClass"] = 210,
["DropRules"] = 211,
["Appearance"] = 300, // general category
// specific parts of a component together with their behavior and appearance
["Popup behavior"] = 400,
["Popup appearance"] = 401,
["List behavior"] = 402,
["List appearance"] = 403,
["Picker behavior"] = 404,
["Picker appearance"] = 405,
["Dot"] = 406,
// "Miscellaneous" category. In classes inheriting from MudComponentBase it can be used only exceptionally -
// - only when the property can define behavior or appearance depending on value of the property.
["Misc"] = int.MaxValue - 1,
["Common"] = int.MaxValue // general category
};
}
/// <summary>
/// Possible categories of MudBlazor components properties.
/// </summary>
/// <remarks>
/// <b>General categories</b>
/// <para>
/// - <i>Data</i> - Used e.g. in form fields, pickers, <see cref="MudRating"/>, <see cref="MudTable{T}"/>, <see cref="MudTreeView{T}"/>,
/// <see cref="MudTreeViewItem{T}"/>, and <see cref="MudCarousel{TData}"/>. Containers have this group when their items can be defined
/// not only in markup language, but also programmatically in the Items property and by specifying ItemTemplate.<br/>
/// - <i>Validation</i> - Used in form fields and pickers.<br/>
/// - <i>Behavior</i> - Changing these properties changes behavior of the component and behavior of the application. So in some way they are or may be more
/// important than the "Appearance" category. Example properties are: a) the <c>Disabled</c> property, b) icons (or avatars) without default value
/// (because setting their value can pass additional information).<br/>
/// - <i>Appearance</i> - Changing these properties doesn't change behavior of the component and behavior of the application, but only changes the appearance
/// of the component irrelevant to the understanding of the application by a user. So in some way they are less important than the "Behavior"
/// category, because they are only used to adjust the look of the application. Example properties are: a) <c>Elevation</c>, <c>Outlined</c>,
/// <c>Square</c>, <c>Rounded</c>, <c>DisableGutters</c>, <c>Dense</c>, <c>DisableRipple</c>; b) size, color, and typography of the item
/// and its subelements; c) CSS classes and styles of subelements; d) icons with the default value already set (because most often changing its value
/// doesn't change passed information).<br/>
/// - <i>Common</i> - Properties defined in <see cref="UIComponent"/>.
/// </para>
/// <para>
/// Note: The following properties belong to the "Behavior" group, not to the "Appearance" group:<br/>
/// - <see cref="IconButton.Icon"/> - because it describes meaning of the button, since MudIconButton doesn't have text,<br/>
/// - <see cref="InputBase{T}.Label"/> - because it describes meaning of the field,<br/>
/// - <see cref="InputBase{T}.AdornmentText"/> - because it can describe information important to a user, e.g. a numeric field unit such as kilograms.<br/>
/// Sometimes choosing a category can be difficult - in such case choose a category that makes the most sense.
/// </para>
///
/// <b>Categories for specific behaviors or specific parts of components</b>
/// <para>If some elements or behaviors can be distinguished in a component, then their properties are included in separate groups.</para>
///
/// <para>Note: If a property qualifies for both the "Appearance" or "Behavior" group, and for some special group, then this special group takes precedence.
/// For example, <see cref="MudTableBase.CommitEditIcon"/> could belong to the "Appearance" group, but belongs to the "Editing" group.</para>
///
/// <b>Additional information</b>
/// <para>The list of categories is inspired by the categories displayed for Windows Forms and Web Forms components in the Visual Studio "Properties" window.</para>
/// </remarks>
public static class CategoryTypes
{
/* Implementation note:
* Almost all components use the "Behavior" and "Appearance" categories. We could simplify the code
* by inheriting these constants, but C# doesn't allow to inherit static members of a class.
*/
/// <summary>Used in <see cref="UIComponent"/>.</summary>
public static class ComponentBase
{
public const string Common = "Common";
}
/// <summary>Used in: <see cref="ButtonBase"/>, all components inheriting from it, and <see cref="MudToggleIconButton"/>.</summary>
public static class Button
{
public const string Behavior = "Behavior";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
}
/// <summary>Used in <see cref="FormComponent{T, U}"/> and all components inheriting from it.</summary>
public static class FormComponent
{
public const string Data = "Data";
public const string Validation = "Validation";
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
public const string ListBehavior = "List behavior";
public const string ListAppearance = "List appearance";
public const string PickerBehavior = "Picker behavior";
public const string PickerAppearance = "Picker appearance";
}
/// <summary>Used in all charts, that is in <see cref="MudChartBase"/> and all components inheriting from it.</summary>
public static class Chart
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
/// <summary>Used in other base classes.</summary>
public static class General
{
public const string Data = "Data";
public const string Behavior = "Behavior";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
}
public static class Alert
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class AppBar
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Avatar
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class AvatarGroup
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Badge
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Breadcrumbs
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class BreakpointProvider
{
public const string Behavior = "Behavior";
}
public static class ButtonGroup
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Card
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Carousel
{
public const string Data = "Data";
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Chip
{
public const string Behavior = "Behavior";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
}
public static class ChipSet
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Container
{
public const string Behavior = "Behavior";
}
public static class Dialog
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
public const string Misc = "Misc";
}
public static class Divider
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Drawer
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class DropZone
{
public const string Appearance = "Appearance";
public const string Behavior = "Behavior";
public const string Disabled = "Disable";
public const string Sorting = "Sorting";
public const string DraggingClass = "DraggingClass";
public const string DropRules = "DropRules";
public const string Items = "Items";
}
public static class Element
{
public const string Misc = "Misc";
}
public static class ExpansionPanel
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Field
{
public const string Data = "Data";
public const string Validation = "Validation";
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class FileUpload
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class FocusTrap
{
public const string Behavior = "Behavior";
}
public static class Form
{
public const string ValidatedData = "Validated data";
public const string ValidationResult = "Validation result";
public const string Behavior = "Behavior";
}
public static class Grid
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Highlighter
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Image
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Item
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Hidden
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Icon
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Link
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class List
{
public const string Behavior = "Behavior";
public const string Expanding = "Expanding";
public const string Selecting = "Selecting";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
}
public static class MainContent
{
public const string Behavior = "Behavior";
}
public static class Menu
{
public const string Behavior = "Behavior";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
public const string PopupBehavior = "Popup behavior";
public const string PopupAppearance = "Popup appearance";
}
public static class MessageBox
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class NavMenu
{
public const string Behavior = "Behavior";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
}
public static class Overlay
{
public const string Behavior = "Behavior";
public const string ClickAction = "Click action";
}
public static class Pagination
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Paper
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Popover
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class ProgressLinear
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class ProgressCircular
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Radio
{
public const string Data = "Data";
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Rating
{
public const string Data = "Data";
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class RTLProvider
{
public const string Behavior = "Behavior";
}
public static class ScrollToTop
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Skeleton
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Stack
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Slider
{
public const string Data = "Data";
public const string Validation = "Validation";
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class SwipeArea
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Table
{
public const string Data = "Data";
public const string Behavior = "Behavior";
public const string Header = "Header";
public const string Rows = "Rows";
public const string Footer = "Footer";
public const string Filtering = "Filtering";
public const string Grouping = "Grouping";
public const string Sorting = "Sorting";
public const string Pagination = "Pagination";
public const string Selecting = "Selecting";
public const string Editing = "Editing";
public const string Appearance = "Appearance";
}
public static class SimpleTable
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Tabs
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Timeline
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
public const string Dot = "Dot";
}
public static class ToolBar
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class Tooltip
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
public static class TreeView
{
public const string Data = "Data";
public const string Behavior = "Behavior";
public const string Expanding = "Expanding";
public const string Selecting = "Selecting";
public const string ClickAction = "Click action";
public const string Appearance = "Appearance";
}
public static class Text
{
public const string Behavior = "Behavior";
public const string Appearance = "Appearance";
}
}

@ -1,12 +0,0 @@
namespace Connected.Annotations;
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false)]
public class LabelAttribute : Attribute
{
public LabelAttribute(string name)
{
Name = name;
}
public string Name { get; }
}

@ -1,343 +0,0 @@
using System.Diagnostics.CodeAnalysis;
namespace Connected;
[ExcludeFromCodeCoverage]
public static class Colors
{
public static partial class Red
{
public static string Default { get; } = "#F44336";
public static string Lighten5 { get; } = "#FFEBEE";
public static string Lighten4 { get; } = "#FFCDD2";
public static string Lighten3 { get; } = "#EF9A9A";
public static string Lighten2 { get; } = "#E57373";
public static string Lighten1 { get; } = "#EF5350";
public static string Darken1 { get; } = "#E53935";
public static string Darken2 { get; } = "#D32F2F";
public static string Darken3 { get; } = "#C62828";
public static string Darken4 { get; } = "#B71C1C";
public static string Accent1 { get; } = "#FF8A80";
public static string Accent2 { get; } = "#FF5252";
public static string Accent3 { get; } = "#FF1744";
public static string Accent4 { get; } = "#D50000";
}
public static class Pink
{
public static string Default { get; } = "#E91E63";
public static string Lighten5 { get; } = "#FCE4EC";
public static string Lighten4 { get; } = "#F8BBD0";
public static string Lighten3 { get; } = "#F48FB1";
public static string Lighten2 { get; } = "#F06292";
public static string Lighten1 { get; } = "#EC407A";
public static string Darken1 { get; } = "#D81B60";
public static string Darken2 { get; } = "#C2185B";
public static string Darken3 { get; } = "#AD1457";
public static string Darken4 { get; } = "#880E4F";
public static string Accent1 { get; } = "#FF80AB";
public static string Accent2 { get; } = "#FF4081";
public static string Accent3 { get; } = "#F50057";
public static string Accent4 { get; } = "#C51162";
}
public static class Purple
{
public static string Default { get; } = "#9C27B0";
public static string Lighten5 { get; } = "#F3E5F5";
public static string Lighten4 { get; } = "#E1BEE7";
public static string Lighten3 { get; } = "#CE93D8";
public static string Lighten2 { get; } = "#BA68C8";
public static string Lighten1 { get; } = "#AB47BC";
public static string Darken1 { get; } = "#8E24AA";
public static string Darken2 { get; } = "#7B1FA2";
public static string Darken3 { get; } = "#6A1B9A";
public static string Darken4 { get; } = "#4A148C";
public static string Accent1 { get; } = "#EA80FC";
public static string Accent2 { get; } = "#E040FB";
public static string Accent3 { get; } = "#D500F9";
public static string Accent4 { get; } = "#AA00FF";
}
public static class DeepPurple
{
public static string Default { get; } = "#673AB7";
public static string Lighten5 { get; } = "#EDE7F6";
public static string Lighten4 { get; } = "#D1C4E9";
public static string Lighten3 { get; } = "#B39DDB";
public static string Lighten2 { get; } = "#9575CD";
public static string Lighten1 { get; } = "#7E57C2";
public static string Darken1 { get; } = "#5E35B1";
public static string Darken2 { get; } = "#512DA8";
public static string Darken3 { get; } = "#4527A0";
public static string Darken4 { get; } = "#311B92";
public static string Accent1 { get; } = "#B388FF";
public static string Accent2 { get; } = "#7C4DFF";
public static string Accent3 { get; } = "#651FFF";
public static string Accent4 { get; } = "#6200EA";
}
public static class Indigo
{
public static string Default { get; } = "#3F51B5";
public static string Lighten5 { get; } = "#E8EAF6";
public static string Lighten4 { get; } = "#C5CAE9";
public static string Lighten3 { get; } = "#9FA8DA";
public static string Lighten2 { get; } = "#7986CB";
public static string Lighten1 { get; } = "#5C6BC0";
public static string Darken1 { get; } = "#3949AB";
public static string Darken2 { get; } = "#303F9F";
public static string Darken3 { get; } = "#283593";
public static string Darken4 { get; } = "#1A237E";
public static string Accent1 { get; } = "#8C9EFF";
public static string Accent2 { get; } = "#536DFE";
public static string Accent3 { get; } = "#3D5AFE";
public static string Accent4 { get; } = "#304FFE";
}
public static class Blue
{
public static string Default { get; } = "#2196F3";
public static string Lighten5 { get; } = "#E3F2FD";
public static string Lighten4 { get; } = "#BBDEFB";
public static string Lighten3 { get; } = "#90CAF9";
public static string Lighten2 { get; } = "#64B5F6";
public static string Lighten1 { get; } = "#42A5F5";
public static string Darken1 { get; } = "#1E88E5";
public static string Darken2 { get; } = "#1976D2";
public static string Darken3 { get; } = "#1565C0";
public static string Darken4 { get; } = "#0D47A1";
public static string Accent1 { get; } = "#82B1FF";
public static string Accent2 { get; } = "#448AFF";
public static string Accent3 { get; } = "#2979FF";
public static string Accent4 { get; } = "#2962FF";
}
public static class LightBlue
{
public static string Default { get; } = "#03A9F4";
public static string Lighten5 { get; } = "#E1F5FE";
public static string Lighten4 { get; } = "#B3E5FC";
public static string Lighten3 { get; } = "#81D4FA";
public static string Lighten2 { get; } = "#4FC3F7";
public static string Lighten1 { get; } = "#29B6F6";
public static string Darken1 { get; } = "#039BE5";
public static string Darken2 { get; } = "#0288D1";
public static string Darken3 { get; } = "#0277BD";
public static string Darken4 { get; } = "#01579B";
public static string Accent1 { get; } = "#80D8FF";
public static string Accent2 { get; } = "#40C4FF";
public static string Accent3 { get; } = "#00B0FF";
public static string Accent4 { get; } = "#0091EA";
}
public static class Cyan
{
public static string Default { get; } = "#00BCD4";
public static string Lighten5 { get; } = "#E0F7FA";
public static string Lighten4 { get; } = "#B2EBF2";
public static string Lighten3 { get; } = "#80DEEA";
public static string Lighten2 { get; } = "#4DD0E1";
public static string Lighten1 { get; } = "#26C6DA";
public static string Darken1 { get; } = "#00ACC1";
public static string Darken2 { get; } = "#0097A7";
public static string Darken3 { get; } = "#00838F";
public static string Darken4 { get; } = "#006064";
public static string Accent1 { get; } = "#84FFFF";
public static string Accent2 { get; } = "#18FFFF";
public static string Accent3 { get; } = "#00E5FF";
public static string Accent4 { get; } = "#00B8D4";
}
public static class Teal
{
public static string Default { get; } = "#009688";
public static string Lighten5 { get; } = "#E0F2F1";
public static string Lighten4 { get; } = "#B2DFDB";
public static string Lighten3 { get; } = "#80CBC4";
public static string Lighten2 { get; } = "#4DB6AC";
public static string Lighten1 { get; } = "#26A69A";
public static string Darken1 { get; } = "#00897B";
public static string Darken2 { get; } = "#00796B";
public static string Darken3 { get; } = "#00695C";
public static string Darken4 { get; } = "#004D40";
public static string Accent1 { get; } = "#A7FFEB";
public static string Accent2 { get; } = "#64FFDA";
public static string Accent3 { get; } = "#1DE9B6";
public static string Accent4 { get; } = "#00BFA5";
}
public static class Green
{
public static string Default { get; } = "#4CAF50";
public static string Lighten5 { get; } = "#E8F5E9";
public static string Lighten4 { get; } = "#C8E6C9";
public static string Lighten3 { get; } = "#A5D6A7";
public static string Lighten2 { get; } = "#81C784";
public static string Lighten1 { get; } = "#66BB6A";
public static string Darken1 { get; } = "#43A047";
public static string Darken2 { get; } = "#388E3C";
public static string Darken3 { get; } = "#2E7D32";
public static string Darken4 { get; } = "#1B5E20";
public static string Accent1 { get; } = "#B9F6CA";
public static string Accent2 { get; } = "#69F0AE";
public static string Accent3 { get; } = "#00E676";
public static string Accent4 { get; } = "#00C853";
}
public static class LightGreen
{
public static string Default { get; } = "#8BC34A";
public static string Lighten5 { get; } = "#F1F8E9";
public static string Lighten4 { get; } = "#DCEDC8";
public static string Lighten3 { get; } = "#C5E1A5";
public static string Lighten2 { get; } = "#AED581";
public static string Lighten1 { get; } = "#9CCC65";
public static string Darken1 { get; } = "#7CB342";
public static string Darken2 { get; } = "#689F38";
public static string Darken3 { get; } = "#558B2F";
public static string Darken4 { get; } = "#33691E";
public static string Accent1 { get; } = "#CCFF90";
public static string Accent2 { get; } = "#B2FF59";
public static string Accent3 { get; } = "#76FF03";
public static string Accent4 { get; } = "#64DD17";
}
public static class Lime
{
public static string Default { get; } = "#CDDC39";
public static string Lighten5 { get; } = "#F9FBE7";
public static string Lighten4 { get; } = "#F0F4C3";
public static string Lighten3 { get; } = "#E6EE9C";
public static string Lighten2 { get; } = "#DCE775";
public static string Lighten1 { get; } = "#D4E157";
public static string Darken1 { get; } = "#C0CA33";
public static string Darken2 { get; } = "#AFB42B";
public static string Darken3 { get; } = "#9E9D24";
public static string Darken4 { get; } = "#827717";
public static string Accent1 { get; } = "#F4FF81";
public static string Accent2 { get; } = "#EEFF41";
public static string Accent3 { get; } = "#C6FF00";
public static string Accent4 { get; } = "#AEEA00";
}
public static class Yellow
{
public static string Default { get; } = "#FFEB3B";
public static string Lighten5 { get; } = "#FFFDE7";
public static string Lighten4 { get; } = "#FFF9C4";
public static string Lighten3 { get; } = "#FFF59D";
public static string Lighten2 { get; } = "#FFF176";
public static string Lighten1 { get; } = "#FFEE58";
public static string Darken1 { get; } = "#FDD835";
public static string Darken2 { get; } = "#FBC02D";
public static string Darken3 { get; } = "#F9A825";
public static string Darken4 { get; } = "#F57F17";
public static string Accent1 { get; } = "#FFFF8D";
public static string Accent2 { get; } = "#FFFF00";
public static string Accent3 { get; } = "#FFEA00";
public static string Accent4 { get; } = "#FFD600";
}
public static class Amber
{
public static string Default { get; } = "#FFC107";
public static string Lighten5 { get; } = "#FFF8E1";
public static string Lighten4 { get; } = "#FFECB3";
public static string Lighten3 { get; } = "#FFE082";
public static string Lighten2 { get; } = "#FFD54F";
public static string Lighten1 { get; } = "#FFCA28";
public static string Darken1 { get; } = "#FFB300";
public static string Darken2 { get; } = "#FFA000";
public static string Darken3 { get; } = "#FF8F00";
public static string Darken4 { get; } = "#FF6F00";
public static string Accent1 { get; } = "#FFE57F";
public static string Accent2 { get; } = "#FFD740";
public static string Accent3 { get; } = "#FFC400";
public static string Accent4 { get; } = "#FFAB00";
}
public static class Orange
{
public static string Default { get; } = "#FF9800";
public static string Lighten5 { get; } = "#FFF3E0";
public static string Lighten4 { get; } = "#FFE0B2";
public static string Lighten3 { get; } = "#FFCC80";
public static string Lighten2 { get; } = "#FFB74D";
public static string Lighten1 { get; } = "#FFA726";
public static string Darken1 { get; } = "#FB8C00";
public static string Darken2 { get; } = "#F57C00";
public static string Darken3 { get; } = "#EF6C00";
public static string Darken4 { get; } = "#E65100";
public static string Accent1 { get; } = "#FFD180";
public static string Accent2 { get; } = "#FFAB40";
public static string Accent3 { get; } = "#FF9100";
public static string Accent4 { get; } = "#FF6D00";
}
public static class DeepOrange
{
public static string Default { get; } = "#FF5722";
public static string Lighten5 { get; } = "#FBE9E7";
public static string Lighten4 { get; } = "#FFCCBC";
public static string Lighten3 { get; } = "#FFAB91";
public static string Lighten2 { get; } = "#FF8A65";
public static string Lighten1 { get; } = "#FF7043";
public static string Darken1 { get; } = "#F4511E";
public static string Darken2 { get; } = "#E64A19";
public static string Darken3 { get; } = "#D84315";
public static string Darken4 { get; } = "#BF360C";
public static string Accent1 { get; } = "#FF9E80";
public static string Accent2 { get; } = "#FF6E40";
public static string Accent3 { get; } = "#FF3D00";
public static string Accent4 { get; } = "#DD2C00";
}
public static class Brown
{
public static string Default { get; } = "#795548";
public static string Lighten5 { get; } = "#EFEBE9";
public static string Lighten4 { get; } = "#D7CCC8";
public static string Lighten3 { get; } = "#BCAAA4";
public static string Lighten2 { get; } = "#A1887F";
public static string Lighten1 { get; } = "#8D6E63";
public static string Darken1 { get; } = "#6D4C41";
public static string Darken2 { get; } = "#5D4037";
public static string Darken3 { get; } = "#4E342E";
public static string Darken4 { get; } = "#3E2723";
}
public static class BlueGrey
{
public static string Default { get; } = "#607D8B";
public static string Lighten5 { get; } = "#ECEFF1";
public static string Lighten4 { get; } = "#CFD8DC";
public static string Lighten3 { get; } = "#B0BEC5";
public static string Lighten2 { get; } = "#90A4AE";
public static string Lighten1 { get; } = "#78909C";
public static string Darken1 { get; } = "#546E7A";
public static string Darken2 { get; } = "#455A64";
public static string Darken3 { get; } = "#37474F";
public static string Darken4 { get; } = "#263238";
}
public static class Grey
{
public static string Default { get; } = "#9E9E9E";
public static string Lighten5 { get; } = "#FAFAFA";
public static string Lighten4 { get; } = "#F5F5F5";
public static string Lighten3 { get; } = "#EEEEEE";
public static string Lighten2 { get; } = "#E0E0E0";
public static string Lighten1 { get; } = "#BDBDBD";
public static string Darken1 { get; } = "#757575";
public static string Darken2 { get; } = "#616161";
public static string Darken3 { get; } = "#424242";
public static string Darken4 { get; } = "#212121";
}
public static class Shades
{
public static string Black { get; } = "#000000";
public static string White { get; } = "#FFFFFF";
public static string Transparent { get; } = "transparent";
}
}

@ -1,26 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div role="alert" class="@CompiledClassList" @attributes="CustomAttributes" @onclick="Clicked">
<div name="alert-content" class="alert-content">
@if (GlyphVisible)
{
<div class="alert-icon alert-icon-left">
<Icon Glyph="@Glyph" />
</div>
}
<div class="alert-message">
@ChildContent
</div>
</div>
@if (CloseGlyphVisible)
{
<div class="alert-close">
<GlyphButton ClassList="size-small" Glyph="@CloseGlyph" Clicked="OnCloseGlyphClick" />
</div>
}
</div>

@ -1,122 +0,0 @@
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace Connected.Components;
public partial class Alert : UIComponent{
/// <summary>
/// Contains the default container classlist and the user defined classes.
/// </summary>
private CssBuilder CompiledClassList
{
get
{
return new CssBuilder("alert")
.AddClass($"alert-{Variant}-{Severity}")
.AddClass(ClassList);
}
}
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
public RenderFragment? ChildContent { get; set; }
#region EventCallbacks
/// <summary>
/// Raised when the alert is clicked.
/// </summary>
[Parameter]
public EventCallback<MouseEventArgs> Clicked { get; set; }
/// <summary>
/// The callback, when the close glyph has been clicked.
/// </summary>
[Parameter] public EventCallback<Alert> CloseClicked { get; set; }
#endregion
#region Content placeholders
/// <summary>
/// Define the glyph used for the close button.
/// </summary>
[Parameter]
public string CloseGlyph { get; set; } = Icons.Material.Filled.Close;
/// <summary>
/// Custom glyph, leave unset to use the standard glyph which depends on the Severity.
/// </summary>
[Parameter]
public string Glyph { get; set; } = default!;
#endregion
#region Styling properties
/// <summary>
/// A space separated list of class names, added on top of the default class list.
/// </summary>
[Parameter]
public string? ClassList { get; set; }
/// <summary>
/// Sets if the alert shows a close glyph.
/// </summary>
[Parameter]
public bool CloseGlyphVisible { get; set; }
/// <summary>
/// If true, no alert glyph will be used.
/// </summary>
[Parameter]
public bool GlyphVisible { get; set; }
/// <summary>
/// Specifies the control's display style
/// </summary>
//TODO: Implement in DOM
[CascadingParameter(Name = "RightToLeft")]
public bool RightToLeft { get; set; }
/// <summary>
/// The severity of the alert. This defines the color and glyph used.
/// </summary>
[Parameter]
public Severity Severity { get; set; } = Severity.Normal;
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
public Variant Variant { get; set; } = Variant.Text;
#endregion
protected override void OnParametersSet()
{
if (!string.IsNullOrEmpty(Glyph))
return;
Glyph = GetGlyphForSeverity(Severity);
}
private string GetGlyphForSeverity(Severity severity)
{
return Severity switch
{
Severity.Normal => Icons.Material.Outlined.EventNote,
Severity.Info => Icons.Material.Outlined.Info,
Severity.Success => Icons.Custom.Uncategorized.AlertSuccess,
Severity.Warning => Icons.Material.Outlined.ReportProblem,
Severity.Error => Icons.Material.Filled.ErrorOutline,
_ => throw new ArgumentOutOfRangeException(nameof(severity)),
};
}
internal async Task OnCloseGlyphClick()
{
if (!CloseClicked.HasDelegate)
return;
await CloseClicked.InvokeAsync(this);
}
}

@ -1,10 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<header @attributes="CustomAttributes" class="@CompiledHeaderClassList">
<ToolBar Class="@CompiledToolbarClassList">
@ChildContent
</ToolBar>
</header>

@ -1,65 +0,0 @@
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
using System.Security;
namespace Connected.Components;
public partial class AppBar : UIComponent
{
/// <summary>
/// The classlist determining the toolbar render.
/// </summary>
private CssBuilder CompiledToolbarClassList
{
get
{
return new CssBuilder("toolbar-appbar")
.AddClass(ToolbarClassList);
}
}
/// <summary>
/// The classlist determining the header render.
/// </summary>
private CssBuilder CompiledHeaderClassList
{
get
{
return new CssBuilder("app-bar")
.AddClass($"appbar-fixed-top", Fixed && VerticalAlignment == VerticalAlignment.Top)
.AddClass($"appbar-fixed-bottom", Fixed && VerticalAlignment == VerticalAlignment.Bottom)
.AddClass(HeaderClassList);
}
}
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
public RenderFragment? ChildContent { get; set; }
/// <summary>
/// If true, appbar will be fixed.
/// </summary>
[Parameter]
public bool Fixed { get; set; } = true;
/// <summary>
/// Class names for the AppBar header. In case of several, separate by spaces.
/// </summary>
[Parameter]
public string? HeaderClassList { get; set; }
/// <summary>
/// Class names for the nested toolbar. In case of several, separate by spaces.
/// </summary>
[Parameter]
public string? ToolbarClassList { get; set; }
/// <summary>
/// Determines the vertical alignment of the AppBar.
/// </summary>
[Parameter]
public VerticalAlignment VerticalAlignment { get; set; }
}

@ -1,96 +0,0 @@
@namespace Connected.Components
@inherits InputBase<T>
@typeparam T
<CascadingValue Name="SubscribeToParentForm" Value="false" IsFixed="true">
<div class="@AutocompleteClassList">
<InputControl Label="@Label" Variant="@Variant" HelperText="@HelperText" HelperTextOnFocus="@HelperTextOnFocus" FullWidth="@FullWidth" Margin="@Margin" Class="@ClassList()"
Error="@HasError" ErrorText="@ErrorText" Disabled="@Disabled" @onclick="@ToggleMenu" Required="@Required" ForId="@FieldId">
<InputContent>
<Input @ref="_elementReference" @key="_elementKey" InputType="InputType.Text"
Class="select-input" Margin="@Margin"
Variant="@Variant"
TextUpdateSuppression="@TextUpdateSuppression"
Value="@Text" DisableUnderLine="@DisableUnderLine"
Disabled="@Disabled" ReadOnly="@ReadOnly" Error="@HasError"
OnAdornmentClick="@OnAdornmentClick" AdornmentIcon="@CurrentIcon" Adornment="@Adornment" AdornmentColor="@AdornmentColor" IconSize="@IconSize" AdornmentText="@AdornmentText"
Clearable="@Clearable" OnClearButtonClick="@OnClearButtonClick"
@attributes="CustomAttributes"
TextChanged="OnTextChanged" OnBlur="OnInputBlurred"
OnKeyDown="@this.OnInputKeyDown"
OnKeyUp="@this.OnInputKeyUp" autocomplete=@("disabled-"+Guid.NewGuid()) KeyUpPreventDefault="KeyUpPreventDefault"
Placeholder="@Placeholder" Immediate="true"
InputMode="@InputMode" Pattern="@Pattern"
T="string" />
@if (ShowProgressIndicator && IsLoading)
{
@if (ProgressIndicatorTemplate is not null)
{
@ProgressIndicatorTemplate
}
else
{
<div class="@CircularProgressClassList">
<ProgressCircular Color="ProgressIndicatorColor" Indeterminate="true" Size="Size.Small"/>
</div>
}
}
<Popover Open="@IsOpen" MaxHeight="@MaxHeight" AnchorOrigin="@AnchorOrigin" TransformOrigin="@TransformOrigin" Class="@PopoverClass" RelativeWidth="true">
@if(ProgressIndicatorInPopoverTemplate != null && IsLoading)
{
@ProgressIndicatorInPopoverTemplate
}
else if (_items != null && _items.Length != 0)
{
<List Clickable="true" Dense="@Dense">
@for (var index = 0; index < _items.Length; index++)
{
var item = _items[index];
bool is_selected = index == _selectedListItemIndex;
bool is_disabled = !_enabledItemIndices.Contains(index);
<ListItem @key="@item" id="@GetListItemId(index)" Disabled="@(is_disabled)" OnClick="@(async() => await ListItemOnClick(item))" OnClickHandlerPreventDefault="true" Class="@(is_selected ? "selected-item primary-text primary-hover" : "")">
@if (ItemTemplate == null)
{
@GetItemString(item)
}
else if (is_disabled && ItemDisabledTemplate is not null)
{
@ItemDisabledTemplate(item)
}
else if (is_selected)
{
@if (ItemSelectedTemplate is null)
@ItemTemplate(item)
else
@ItemSelectedTemplate(item)
}
else
{
@ItemTemplate(item)
}
</ListItem>
}
@if (MoreItemsTemplate is not null && _itemsReturned > MaxItems)
{
<div class="pa-1">
@MoreItemsTemplate
</div>
}
</List>
}
else if (NoItemsTemplate is not null)
{
<div class="pa-1">
@NoItemsTemplate
</div>
}
</Popover>
</InputContent>
</InputControl>
</div>
</CascadingValue>
<Overlay Visible="IsOpen" OnClick="@ToggleMenu" @ontouchstart="@ToggleMenu" LockScroll="false" />

@ -1,692 +0,0 @@
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace Connected.Components;
public partial class Autocomplete<T> : InputBase<T>, IDisposable
{
private Func<T, string>? _toStringFunc;
private Task _currentSearchTask;
private CancellationTokenSource _cancellationTokenSrc;
private bool _isOpen;
private Timer _timer;
private T[] _items;
private int _selectedListItemIndex = 0;
private IList<int> _enabledItemIndices = new List<int>();
private int _itemsReturned; //the number of items returned by the search function
int _elementKey = 0;
/// <summary>
/// This boolean will keep track if the clear function is called too keep the set text function to be called.
/// </summary>
private bool _isCleared;
private Input<string> _elementReference;
/// <summary>
/// We need a random id for the year items in the year list so we can scroll to the item safely in every DatePicker.
/// </summary>
private readonly string _componentId = Guid.NewGuid().ToString();
public Autocomplete()
{
Adornment = Adornment.End;
IconSize = Size.Medium;
}
[Inject]
IScrollManager ScrollManager { get; set; }
/// <summary>
/// User class names for the popover, separated by space
/// </summary>
[Parameter]
public string PopoverClass { get; set; }
/// <summary>
/// Set the anchor origin point to determen where the popover will open from.
/// </summary>
[Parameter]
public Origin AnchorOrigin { get; set; } = Origin.BottomCenter;
/// <summary>
/// Sets the transform origin point for the popover.
/// </summary>
[Parameter]
public Origin TransformOrigin { get; set; } = Origin.TopCenter;
/// <summary>
/// If true, compact vertical padding will be applied to all Autocomplete items.
/// </summary>
[Parameter]
public bool Dense { get; set; }
/// <summary>
/// The Open Autocomplete Glyph
/// </summary>
[Parameter]
public string OpenIcon { get; set; } = Icons.Material.Filled.ArrowDropDown;
/// <summary>
/// The Close Autocomplete Glyph
/// </summary>
[Parameter]
public string CloseIcon { get; set; } = Icons.Material.Filled.ArrowDropUp;
/// <summary>
/// The maximum height of the Autocomplete when it is open.
/// </summary>
[Parameter]
public int MaxHeight { get; set; } = 300;
/// <summary>
/// Defines how values are displayed in the drop-down list
/// </summary>
[Parameter]
public Func<T, string>? ToStringFunc
{
get => _toStringFunc;
set
{
if (_toStringFunc == value)
return;
_toStringFunc = value;
SetConverter(new LambdaConverter<T, string>(_toStringFunc ?? (x => x?.ToString()), null));
}
}
/// <summary>
/// Whether to show the progress indicator.
/// </summary>
[Parameter]
public bool ShowProgressIndicator { get; set; } = false;
/// <summary>
/// The color of the progress indicator.
/// </summary>
[Parameter]
public ThemeColor ProgressIndicatorColor { get; set; } = ThemeColor.Default;
private bool IsLoading => _currentSearchTask is not null && !_currentSearchTask.IsCompleted;
/// <summary>
/// Func that returns a list of items matching the typed text. Provides a cancellation token that
/// is marked as cancelled when the user changes the search text or selects a value from the list.
/// This can be used to cancel expensive asynchronous work occuring within the SearchFunc itself.
/// </summary>
[Parameter]
public Func<string, CancellationToken, Task<IEnumerable<T>>> SearchFuncWithCancel { get; set; }
/// <summary>
/// The SearchFunc returns a list of items matching the typed text
/// </summary>
[Parameter]
public Func<string, Task<IEnumerable<T>>> SearchFunc { get; set; }
/// <summary>
/// Maximum items to display, defaults to 10.
/// A null value will display all items.
/// </summary>
[Parameter]
public int? MaxItems { get; set; } = 10;
/// <summary>
/// Minimum characters to initiate a search
/// </summary>
[Parameter]
public int MinCharacters { get; set; } = 0;
/// <summary>
/// Reset value if user deletes the text
/// </summary>
[Parameter]
public bool ResetValueOnEmptyText { get; set; } = false;
/// <summary>
/// If true, clicking the text field will select (highlight) its contents.
/// </summary>
[Parameter]
public bool SelectOnClick { get; set; } = true;
/// <summary>
/// Debounce interval in milliseconds.
/// </summary>
[Parameter]
public int DebounceInterval { get; set; } = 100;
/// <summary>
/// Optional presentation template for unselected items
/// </summary>
[Parameter]
public RenderFragment<T> ItemTemplate { get; set; }
/// <summary>
/// Optional presentation template for the selected item
/// </summary>
[Parameter]
public RenderFragment<T> ItemSelectedTemplate { get; set; }
/// <summary>
/// Optional presentation template for disabled item
/// </summary>
[Parameter]
public RenderFragment<T> ItemDisabledTemplate { get; set; }
/// <summary>
/// Optional presentation template for when more items were returned from the Search function than the MaxItems limit
/// </summary>
[Parameter]
public RenderFragment MoreItemsTemplate { get; set; }
/// <summary>
/// Optional presentation template for when no items were returned from the Search function
/// </summary>
[Parameter]
public RenderFragment NoItemsTemplate { get; set; }
/// <summary>
/// Optional template for progress indicator
/// </summary>
[Parameter]
public RenderFragment ProgressIndicatorTemplate { get; set; }
/// <summary>
/// Optional template for showing progress indicator inside the popover
/// </summary>
[Parameter]
public RenderFragment ProgressIndicatorInPopoverTemplate { get; set; }
/// <summary>
/// On drop-down close override Text with selected Value. This makes it clear to the user
/// which list value is currently selected and disallows incomplete values in Text.
/// </summary>
[Parameter]
public bool CoerceText { get; set; } = true;
/// <summary>
/// If user input is not found by the search func and CoerceValue is set to true the user input
/// will be applied to the Value which allows to validate it and display an error message.
/// </summary>
[Parameter]
public bool CoerceValue { get; set; }
/// <summary>
/// Function to be invoked when checking whether an item should be disabled or not
/// </summary>
[Parameter]
public Func<T, bool> ItemDisabledFunc { get; set; }
/// <summary>
/// Returns the open state of the drop-down.
/// </summary>
public bool IsOpen
{
get => _isOpen;
// Note: the setter is protected because it was needed by a user who derived his own autocomplete from this class.
// Note: setting IsOpen will not open or close it. Use ToggleMenu() for that.
protected set
{
if (value == _isOpen)
return;
_isOpen = value;
IsOpenChanged.InvokeAsync(_isOpen).AndForget();
}
}
/// <summary>
/// An event triggered when the state of IsOpen has changed
/// </summary>
[Parameter]
public EventCallback<bool> IsOpenChanged { get; set; }
/// <summary>
/// If true, the currently selected item from the drop-down (if it is open) is selected.
/// </summary>
[Parameter]
public bool SelectValueOnTab { get; set; } = false;
/// <summary>
/// Show clear button.
/// </summary>
[Parameter]
public bool Clearable { get; set; } = false;
/// <summary>
/// Button click event for clear button. Called after text and value has been cleared.
/// </summary>
[Parameter]
public EventCallback<MouseEventArgs> OnClearButtonClick { get; set; }
private string CurrentIcon => !string.IsNullOrWhiteSpace(AdornmentIcon) ? AdornmentIcon : _isOpen ? CloseIcon : OpenIcon;
protected string ClassList()
{
return new CssBuilder("select")
.Build();
}
protected string AutocompleteClassList()
{
return new CssBuilder("select")
.AddClass("autocomplete")
.AddClass("width-full", FullWidth)
.AddClass("autocomplete--with-progress", ShowProgressIndicator && IsLoading)
.Build();
}
protected string CircularProgressClassList()
{
return new CssBuilder("progress-indicator-circular")
.AddClass("progress-indicator-circular--with-adornment", Adornment == Adornment.End)
.Build();
}
public async Task SelectOption(T value)
{
await SetValueAsync(value);
if (_items is not null)
_selectedListItemIndex = Array.IndexOf(_items, value);
var optionText = GetItemString(value);
if (!_isCleared)
await SetTextAsync(optionText, false);
_timer?.Dispose();
IsOpen = false;
BeginValidate();
if (!_isCleared)
_elementReference?.SetText(optionText);
_elementReference?.FocusAsync().AndForget();
StateHasChanged();
}
/// <summary>
/// Toggle the menu (if not disabled or not readonly, and is opened).
/// </summary>
public async Task ToggleMenu()
{
if ((Disabled || ReadOnly) && !IsOpen)
return;
await ChangeMenu(!IsOpen);
}
private async Task ChangeMenu(bool open)
{
if (open)
{
if (SelectOnClick)
await _elementReference.SelectAsync();
await OnSearchAsync();
}
else
{
_timer?.Dispose();
RestoreScrollPosition();
await CoerceTextToValue();
IsOpen = false;
StateHasChanged();
}
}
protected override void OnInitialized()
{
var text = GetItemString(Value);
if (!string.IsNullOrWhiteSpace(text))
Text = text;
}
protected override void OnAfterRender(bool firstRender)
{
_isCleared = false;
base.OnAfterRender(firstRender);
}
protected override Task UpdateTextPropertyAsync(bool updateValue)
{
_timer?.Dispose();
// This keeps the text from being set when clear() was called
if (_isCleared)
return Task.CompletedTask;
return base.UpdateTextPropertyAsync(updateValue);
}
protected override async Task UpdateValuePropertyAsync(bool updateText)
{
_timer?.Dispose();
if (ResetValueOnEmptyText && string.IsNullOrWhiteSpace(Text))
await SetValueAsync(default, updateText);
if (DebounceInterval <= 0)
await OnSearchAsync();
else
_timer = new Timer(OnTimerComplete, null, DebounceInterval, Timeout.Infinite);
}
private void OnTimerComplete(object stateInfo)
{
InvokeAsync(OnSearchAsync);
}
private void CancelToken()
{
try
{
_cancellationTokenSrc?.Cancel();
}
catch
{
}
_cancellationTokenSrc = new CancellationTokenSource();
}
/// <remarks>
/// This async method needs to return a task and be awaited in order for
/// unit tests that trigger this method to work correctly.
/// </remarks>
private async Task OnSearchAsync()
{
if (MinCharacters > 0 && (string.IsNullOrWhiteSpace(Text) || Text.Length < MinCharacters))
{
IsOpen = false;
StateHasChanged();
return;
}
IEnumerable<T> searchedItems = Array.Empty<T>();
CancelToken();
try
{
if (ProgressIndicatorInPopoverTemplate is not null)
IsOpen = true;
var searchTask = SearchFuncWithCancel is not null ? SearchFuncWithCancel(Text, _cancellationTokenSrc.Token) : SearchFunc(Text);
_currentSearchTask = searchTask;
StateHasChanged();
searchedItems = await searchTask ?? Array.Empty<T>();
}
catch (TaskCanceledException)
{
}
catch (OperationCanceledException)
{
}
catch (Exception e)
{
Console.WriteLine($"The search function failed to return results: {e.Message}");
}
_itemsReturned = searchedItems.Count();
if (MaxItems.HasValue)
searchedItems = searchedItems.Take(MaxItems.Value);
_items = searchedItems.ToArray();
_enabledItemIndices = _items.Select((item, idx) => (item, idx)).Where(tuple => ItemDisabledFunc?.Invoke(tuple.item) != true).Select(tuple => tuple.idx).ToList();
_selectedListItemIndex = _enabledItemIndices.Any() ? _enabledItemIndices.First() : -1;
IsOpen = true;
if (_items?.Length == 0)
{
await CoerceValueToText();
StateHasChanged();
return;
}
StateHasChanged();
}
/// <summary>
/// Clears the autocomplete's text
/// </summary>
public async Task Clear()
{
_isCleared = true;
IsOpen = false;
await SetTextAsync(string.Empty, updateValue: false);
await CoerceValueToText();
if (_elementReference is not null)
await _elementReference.SetText(string.Empty);
_timer?.Dispose();
StateHasChanged();
}
protected override async void ResetValue()
{
await Clear();
base.ResetValue();
}
private string GetItemString(T item)
{
if (item is null)
return string.Empty;
try
{
return Converter.Convert(item);
}
catch (NullReferenceException) { }
return "null";
}
internal virtual async Task OnInputKeyDown(KeyboardEventArgs args)
{
switch (args.Key)
{
case "Tab":
// NOTE: We need to catch Tab in Keydown because a tab will move focus to the next element and thus
// in OnInputKeyUp we'd never get the tab key
if (!IsOpen)
return;
if (SelectValueOnTab)
await OnEnterKey();
else
IsOpen = false;
break;
}
}
internal virtual async Task OnInputKeyUp(KeyboardEventArgs args)
{
switch (args.Key)
{
case "Enter":
case "NumpadEnter":
if (!IsOpen)
await ToggleMenu();
else
await OnEnterKey();
break;
case "ArrowDown":
if (!IsOpen)
await ToggleMenu();
else
{
var increment = _enabledItemIndices.ElementAtOrDefault(_enabledItemIndices.IndexOf(_selectedListItemIndex) + 1) - _selectedListItemIndex;
await SelectNextItem(increment < 0 ? 1 : increment);
}
break;
case "ArrowUp":
if (args.AltKey)
await ChangeMenu(false);
else if (!IsOpen)
await ToggleMenu();
else
{
var decrement = _selectedListItemIndex - _enabledItemIndices.ElementAtOrDefault(_enabledItemIndices.IndexOf(_selectedListItemIndex) - 1);
await SelectNextItem(-(decrement < 0 ? 1 : decrement));
}
break;
case "Escape":
await ChangeMenu(false);
break;
case "Tab":
await Task.Delay(1);
if (!IsOpen)
return;
if (SelectValueOnTab)
await OnEnterKey();
else
await ToggleMenu();
break;
case "Backspace":
if (args.CtrlKey && args.ShiftKey)
Reset();
break;
}
base.InvokeKeyUp(args);
}
private ValueTask SelectNextItem(int increment)
{
if (increment == 0 || _items is null || !_items.Any() || !_enabledItemIndices.Any())
return ValueTask.CompletedTask;
// if we are at the end, or the beginning we just do an rollover
_selectedListItemIndex = Math.Clamp(value: (10 * _items.Length + _selectedListItemIndex + increment) % _items.Length, min: 0, max: _items.Length - 1);
return ScrollToListItem(_selectedListItemIndex);
}
/// <summary>
/// Scroll to a specific item index in the Autocomplete list of items.
/// </summary>
/// <param name="index">the index to scroll to</param>
public ValueTask ScrollToListItem(int index)
{
var id = GetListItemId(index);
//id of the scrolled element
return ScrollManager.ScrollToListItemAsync(id);
}
/*
* This restores the scroll position after closing the menu and element being 0
*/
private void RestoreScrollPosition()
{
if (_selectedListItemIndex != 0)
return;
ScrollManager.ScrollToListItemAsync(GetListItemId(0));
}
private string GetListItemId(in int index)
{
return $"{_componentId}_item{index}";
}
internal Task OnEnterKey()
{
if (!IsOpen)
return Task.CompletedTask;
if (_items is null || !_items.Any())
return Task.CompletedTask;
if (_selectedListItemIndex >= 0 && _selectedListItemIndex < _items.Length)
return SelectOption(_items[_selectedListItemIndex]);
return Task.CompletedTask;
}
private Task OnInputBlurred(FocusEventArgs args)
{
OnBlur.InvokeAsync(args);
return Task.CompletedTask;
// we should not validate on blur in autocomplete, because the user needs to click out of the input to select a value,
// resulting in a premature validation. thus, don't call base
//base.OnBlurred(args);
}
private Task CoerceTextToValue()
{
if (!CoerceText)
return Task.CompletedTask;
_timer?.Dispose();
var text = Value is null ? null : GetItemString(Value);
/*
* Don't update the value to prevent the popover from opening again after coercion
*/
if (text != Text)
return SetTextAsync(text, updateValue: false);
return Task.CompletedTask;
}
private Task CoerceValueToText()
{
if (!CoerceValue)
return Task.CompletedTask;
_timer?.Dispose();
var value = Converter.ConvertBack(Text);
return SetValueAsync(value, updateText: false);
}
protected override void Dispose(bool disposing)
{
_timer?.Dispose();
if (_cancellationTokenSrc is not null)
{
try
{
_cancellationTokenSrc.Dispose();
}
catch { }
}
base.Dispose(disposing);
}
/// <summary>
/// Focus the input in the Autocomplete component.
/// </summary>
public override ValueTask FocusAsync()
{
return _elementReference.FocusAsync();
}
/// <summary>
/// Blur from the input in the Autocomplete component.
/// </summary>
public override ValueTask BlurAsync()
{
return _elementReference.BlurAsync();
}
/// <summary>
/// Select all text within the Autocomplete input.
/// </summary>
public override ValueTask SelectAsync()
{
return _elementReference.SelectAsync();
}
/// <summary>
/// Select all text within the Autocomplete input and aligns its start and end points to the text content of the current input.
/// </summary>
public override ValueTask SelectRangeAsync(int pos1, int pos2)
{
return _elementReference.SelectRangeAsync(pos1, pos2);
}
private async Task OnTextChanged(string text)
{
await TextChanged.InvokeAsync();
if (text is null)
return;
await SetTextAsync(text, true);
}
private async Task ListItemOnClick(T item)
{
await SelectOption(item);
}
}

@ -1,23 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
@if(AvatarGroup is null || AvatarGroup.MaxGroupReached(this))
{
<div @attributes="CustomAttributes" class="@CompiledClassList" style="@CompiledStyles">
@if (!String.IsNullOrEmpty(Image))
{
if (!String.IsNullOrEmpty(ImageAltText))
{
<img src="@Image" alt="@ImageAltText" class="avatar-img" />
}
else
{
<img src="@Image" class="avatar-img" />
}
}
else
{
@ChildContent
}
</div>
}

@ -1,101 +0,0 @@
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
partial class Avatar : UIComponent, IDisposable
{
[CascadingParameter]
protected AvatarGroup? AvatarGroup { get; set; }
protected CssBuilder CompiledClassList
{
get
{
return new CssBuilder("avatar")
.AddClass($"avatar-{Size}")
.AddClass($"avatar-rounded", Kind == AvatarKind.Rounded)
.AddClass($"avatar-square", Kind == AvatarKind.Square)
.AddClass($"avatar-{Variant}")
.AddClass($"avatar-{Variant}-{Color}")
.AddClass($"elevation-{Elevation}")
.AddClass(ClassList)
.AddClass(AvatarGroup?.GetAvatarSpacing() ?? new CssBuilder(), AvatarGroup != null);
}
}
protected StyleBuilder CompiledStyles
{
get
{
return new StyleBuilder()
.AddStyle(AvatarGroup?.GetAvatarZindex(this) ?? new StyleBuilder(), AvatarGroup is not null);
}
}
/// <summary>
/// A space separated list of class names, added on top of the default class list.
/// </summary>
[Parameter]
public string? ClassList { get; set; }
/// <summary>
/// If set (and Image is also set), will add an alt property to the img element
/// </summary>
[Parameter]
public string? ImageAltText { get; set; }
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
public RenderFragment? ChildContent { get; set; }
/// <summary>
/// The color of the component. It supports the theme colors.
/// </summary>
[Parameter]
public ThemeColor Color { get; set; } = ThemeColor.Default;
/// <summary>
/// The higher the number, the heavier the drop-shadow.
/// </summary>
[Parameter]
public int Elevation { set; get; } = 0;
/// <summary>
/// Link to image, if set a image will be displayed instead of text.
/// </summary>
[Parameter]
public string? Image { get; set; }
/// <summary>
/// Sets the avatar appearance
/// </summary>
public AvatarKind Kind { get; set; }
/// <summary>
/// The Size of the MudAvatar.
/// </summary>
[Parameter]
public Size Size { get; set; } = Size.Medium;
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
public Variant Variant { get; set; } = Variant.Filled;
protected override void OnInitialized()
{
base.OnInitialized();
AvatarGroup?.AddAvatar(this);
}
public void Dispose() => AvatarGroup?.RemoveAvatar(this);
internal void ForceRedraw() => StateHasChanged();
}

@ -1,14 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div @attributes="CustomAttributes" class="@CompiledClassList">
<CascadingValue Value="this" IsFixed="true">
@ChildContent
</CascadingValue>
@if(_avatars.Count > Max)
{
<Avatar Class="@CompiledMaxAvatarClassList" Color="@MaxColor" Size="@MaxSize" Variant="@MaxVariant" Rounded="@MaxRounded" Square="@MaxSquare" Elevation="@MaxElevation">
@($"+{_avatars.Count - Max}")
</Avatar>
}
</div>

@ -1,187 +0,0 @@
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
partial class AvatarGroup : UIComponent
{
private bool _childrenNeedUpdates = false;
private int _spacing = 3;
private List<Avatar> _avatars = new();
private CssBuilder CompiledClassList
{
get
{
return new CssBuilder("avatar-group")
.AddClass($"avatar-group-outlined", Outlined)
.AddClass($"avatar-group-outlined-{OutlineColor.ToDescription()}", Outlined)
.AddClass(ClassList);
}
}
private CssBuilder CompiledMaxAvatarClassList
{
get
{
return new CssBuilder("avatar-group-max-avatar")
.AddClass($"ms-n{Spacing}")
.AddClass(MaxAvatarClass);
}
}
/// <summary>
/// Spacing between avatars where 0 is none and 16 max.
/// </summary>
[Parameter]
public int Spacing
{
get => _spacing;
set
{
if (value != _spacing)
{
_spacing = value;
_childrenNeedUpdates = true;
}
}
}
/// <summary>
/// A space separated list of class names, added on top of the default class list.
/// </summary>
[Parameter]
public string? ClassList { get; set; }
/// <summary>
/// Outlines the grouped avatars to distinguish them, useful when avatars are the same color or uses images.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public bool Outlined { get; set; } = true;
/// <summary>
/// Sets the color of the outline if its used.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public ThemeColor OutlineColor { get; set; } = ThemeColor.Surface;
/// <summary>
/// Elevation of the MaxAvatar the higher the number, the heavier the drop-shadow.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public int MaxElevation { set; get; } = 0;
/// <summary>
/// If true, MaxAvatar border-radius is set to 0.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public bool MaxSquare { get; set; }
/// <summary>
/// If true, MaxAvatar will be rounded.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public bool MaxRounded { get; set; }
/// <summary>
/// Color for the MaxAvatar.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public ThemeColor MaxColor { get; set; } = ThemeColor.Default;
/// <summary>
/// Size of the MaxAvatar.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public Size MaxSize { get; set; } = Size.Medium;
/// <summary>
/// Variant of the MaxAvatar.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public Variant MaxVariant { get; set; } = Variant.Filled;
private int _max = 3;
/// <summary>
/// Max avatars to show before showing +x avatar, default value 0 has no max.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Behavior)]
public int Max
{
get => _max;
set
{
if (value != _max)
{
_max = value;
_childrenNeedUpdates = true;
}
}
}
/// <summary>
/// Custom class/classes for MaxAvatar
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Appearance)]
public string MaxAvatarClass { get; set; }
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.AvatarGroup.Behavior)]
public RenderFragment ChildContent { get; set; }
internal void AddAvatar(Avatar avatar)
{
_avatars.Add(avatar);
StateHasChanged();
}
internal void RemoveAvatar(Avatar avatar)
{
_avatars.Remove(avatar);
}
internal CssBuilder GetAvatarSpacing() => new CssBuilder()
.AddClass($"ms-n{Spacing}");
internal StyleBuilder GetAvatarZindex(Avatar avatar) => new StyleBuilder()
.AddStyle("z-index", $"{_avatars.Count - _avatars.IndexOf(avatar)}");
internal bool MaxGroupReached(Avatar avatar)
{
if (_avatars.IndexOf(avatar) < Max)
return true;
else
return false;
}
protected override void OnParametersSet()
{
base.OnParametersSet();
if (_childrenNeedUpdates == true)
{
foreach (var avatar in _avatars)
{
avatar.ForceRedraw();
}
_childrenNeedUpdates = false;
}
}
}

@ -1,14 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Connected.Components;
public enum AvatarKind
{
Undefined = 0,
Unadorned = 1,
Rounded = 2,
Square = 3
}

@ -1,24 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<span @attributes="CustomAttributes" class="@CompiledClassList">
@ChildContent
@if (Visible)
{
<span class="@WrapperClass">
<span class="@BadgeClassName" @onclick="HandleBadgeClick">
@if (!Dot)
{
@if (!String.IsNullOrEmpty(Icon))
{
<Icon Icon="@Icon" Class="icon-badge" />
}
else
{
@_content
}
}
</span>
</span>
}
</span>

@ -1,176 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace Connected.Components;
public partial class Badge : UIComponent
{
protected string CompiledClassList =>
new CssBuilder("badge-root")
.AddClass(AdditionalClassList)
.Build();
protected string WrapperClass =>
new CssBuilder("badge-wrapper")
.AddClass($"badge-{Origin.ToDescription().Replace("-", " ")}")
.Build();
protected string BadgeClassName =>
new CssBuilder("badge")
.AddClass("badge-dot", Dot)
.AddClass("badge-bordered", Bordered)
.AddClass("badge-icon", !string.IsNullOrEmpty(Icon) && !Dot)
.AddClass($"badge-{Origin.ToDescription().Replace("-", " ")}")
.AddClass($"elevation-{Elevation.ToString()}")
.AddClass("theme-" + Color.ToDescription(), Color != ThemeColor.Default)
.AddClass("badge-default", Color == ThemeColor.Default)
.AddClass("badge-overlap", Overlap)
.AddClass(BadgeClass)
.Build();
/// <summary>
/// The placement of the badge.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Appearance)]
public Origin Origin { get; set; } = Origin.TopRight;
/// <summary>
/// The higher the number, the heavier the drop-shadow.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Appearance)]
public int Elevation { set; get; } = 0;
/// <summary>
/// The visibility of the badge.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Behavior)]
public bool Visible { get; set; } = true;
/// <summary>
/// The color of the badge.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Appearance)]
public ThemeColor Color { get; set; } = ThemeColor.Default;
/// <summary>
/// Aligns the badge to bottom.
/// </summary>
[ExcludeFromCodeCoverage]
[Obsolete("Use Origin instead.", true)]
[Parameter] public bool Bottom { get; set; }
/// <summary>
/// Aligns the badge to left.
/// </summary>
[ExcludeFromCodeCoverage]
[Obsolete("Use Origin instead.", true)]
[Parameter] public bool Left { get => Start; set { Start = value; } }
/// <summary>
/// Aligns the badge to the start (Left in LTR and right in RTL).
/// </summary>
[ExcludeFromCodeCoverage]
[Obsolete("Use Origin instead.", true)]
[Parameter] public bool Start { get; set; }
/// <summary>
/// Reduces the size of the badge and hide any of its content.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Behavior)]
public bool Dot { get; set; }
/// <summary>
/// Overlaps the childcontent on top of the content.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Appearance)]
public bool Overlap { get; set; }
/// <summary>
/// Applies a border around the badge.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Appearance)]
public bool Bordered { get; set; }
/// <summary>
/// Sets the Glyph to use in the badge.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Behavior)]
public string Icon { get; set; }
/// <summary>
/// Max value to show when content is integer type.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Behavior)]
public int Max { get; set; } = 99;
/// <summary>
/// Content you want inside the badge. Supported types are string and integer.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Behavior)]
public object Content { get; set; }
/// <summary>
/// Badge class names, separated by space.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Appearance)]
public string BadgeClass { get; set; }
/// <summary>
/// Child content of component, the content that the badge will apply to.
/// </summary>
[Parameter]
[Category(CategoryTypes.Badge.Behavior)]
public RenderFragment ChildContent { get; set; }
/// <summary>
/// Button click event if set.
/// </summary>
[Parameter] public EventCallback<MouseEventArgs> OnClick { get; set; }
private string _content;
internal Task HandleBadgeClick(MouseEventArgs e)
{
if (OnClick.HasDelegate)
return OnClick.InvokeAsync(e);
return Task.CompletedTask;
}
protected override void OnParametersSet()
{
if (Content is string stringContent)
{
_content = stringContent;
}
else if (Content is int numberContent)
{
if (numberContent > Max)
{
_content = Max + "+";
}
else
{
_content = numberContent.ToString();
}
}
else
{
_content = null;
}
}
}

@ -1,31 +0,0 @@
using Connected.Annotations;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public abstract class BindableItemsControlBase<TChildComponent, TData> : ItemsControlBase<TChildComponent>
where TChildComponent : UIComponent
{
/// <summary>
/// Items Collection - For databinding usage
/// </summary>
[Parameter]
[Category(CategoryTypes.General.Data)]
public IEnumerable<TData> ItemsSource { get; set; }
/// <summary>
/// Template for each Item in ItemsSource collection
/// </summary>
[Parameter]
[Category(CategoryTypes.General.Appearance)]
public RenderFragment<TData> ItemTemplate { get; set; }
/// <summary>
/// Gets the Selected Item from ItemsSource, or Selected TChildComponent, when it's null
/// </summary>
public object SelectedItem
{
get => ItemsSource == null ? Items[SelectedIndex] : ItemsSource.ElementAtOrDefault(SelectedIndex);
}
}

@ -1,89 +0,0 @@
using Connected.Annotations;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public class BooleanInput<T> : FormComponent<T, bool?>
{
public BooleanInput() : base(new BoolConverter<T>()) { }
/// <summary>
/// If true, the input will be disabled.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public bool Disabled { get; set; }
/// <summary>
/// If true, the input will be read-only.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public bool ReadOnly { get; set; }
/// <summary>
/// The state of the component
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Data)]
public T Checked
{
get => _value;
set => _value = value;
}
/// <summary>
/// If true will prevent the click from bubbling up the event tree.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public bool StopClickPropagation { get; set; } = true;
/// <summary>
/// Fired when Checked changes.
/// </summary>
[Parameter] public EventCallback<T> CheckedChanged { get; set; }
protected bool? BoolValue => Converter.Convert(Checked);
protected virtual Task OnChange(ChangeEventArgs args)
{
Modified = true;
return SetBoolValueAsync((bool?)args.Value);
}
protected Task SetBoolValueAsync(bool? value)
{
return SetCheckedAsync(Converter.ConvertBack(value));
}
protected async Task SetCheckedAsync(T value)
{
if (Disabled)
return;
if (!EqualityComparer<T>.Default.Equals(Checked, value))
{
Checked = value;
await CheckedChanged.InvokeAsync(value);
BeginValidate();
FieldChanged(Checked);
}
}
protected override bool SetConverter(Converter<T, bool?> value)
{
var changed = base.SetConverter(value);
if (changed)
SetBoolValueAsync(Converter.Convert(Checked)).AndForget();
return changed;
}
/// <summary>
/// A value is required, so if not checked we return ERROR.
/// </summary>
protected override bool HasValue(T value)
{
return (BoolValue == true);
}
}

@ -1,17 +0,0 @@
namespace Connected.Components;
public class BreadcrumbItem
{
public string Text { get; }
public string Href { get; }
public bool Disabled { get; }
public string Icon { get; }
public BreadcrumbItem(string text, string href, bool disabled = false, string icon = null)
{
Text = text;
Disabled = disabled;
Href = href;
Icon = icon;
}
}

@ -1,19 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<li class="@Classname">
@if (Parent?.ItemTemplate is null)
{
<a href="@(Item?.Href ?? "#")">
@if (Item?.Icon != null)
{
<Icon Icon="@Item?.Icon" Size="Size.Small" />
}
@Item?.Text
</a>
}
else
{
@Parent?.ItemTemplate(Item);
}
</li>

@ -1,16 +0,0 @@
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class BreadcrumbLink : UIComponent
{
[Parameter]
public BreadcrumbItem Item { get; set; }
[CascadingParameter]
public Breadcrumbs Parent { get; set; }
private string Classname => new CssBuilder("breadcrumb-item")
.AddClass("disabled", Item?.Disabled)
.Build();
}

@ -1,13 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<li aria-hidden="true" class="breadcrumb-separator mud-ltr mud-flip-x-rtl">
@if (Parent?.SeparatorTemplate is null)
{
<span>@Parent?.Separator</span>
}
else
{
@Parent?.SeparatorTemplate
}
</li>

@ -1,8 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class BreadcrumbSeparator : UIComponent
{
[CascadingParameter]
public Breadcrumbs Parent { get; set; }
}

@ -1,35 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
@if (Items is null || !Items.Any())
{
return;
}
<CascadingValue Value="this" IsFixed="true">
<ul @attributes="CustomAttributes" class=@Classname>
@if (MaxItems is not null && Collapsed && Items.Count > MaxItems)
{
<BreadcrumbLink Item="Items[0]"></BreadcrumbLink>
<BreadcrumbSeparator></BreadcrumbSeparator>
<li class="breadcrumbs-expander" @onclick="Expand">
<Icon Icon="@ExpanderIcon" Size="Size.Small"></Icon>
</li>
<BreadcrumbSeparator></BreadcrumbSeparator>
<BreadcrumbLink Item="Items[Items.Count - 1]"></BreadcrumbLink>
}
else
{
@for (var i = 0; i < Items.Count; i++)
{
var item = Items[i];
<BreadcrumbLink Item="item"></BreadcrumbLink>
if (i != Items.Count - 1)
{
<BreadcrumbSeparator></BreadcrumbSeparator>
}
}
}
</ul>
</CascadingValue>

@ -1,72 +0,0 @@
using Connected.Annotations;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Breadcrumbs : UIComponent
{
/// <summary>
/// A list of breadcrumb items/links.
/// </summary>
[Parameter]
[Category(CategoryTypes.Breadcrumbs.Behavior)]
public List<BreadcrumbItem> Items { get; set; }
/// <summary>
/// Specifies the separator between the items.
/// </summary>
[Parameter]
[Category(CategoryTypes.Breadcrumbs.Appearance)]
public string Separator { get; set; } = "/";
/// <summary>
/// Specifies a RenderFragment to use as the separator.
/// </summary>
[Parameter]
[Category(CategoryTypes.Breadcrumbs.Appearance)]
public RenderFragment SeparatorTemplate { get; set; }
/// <summary>
/// Specifies a RenderFragment to use as the items' contents.
/// </summary>
[Parameter]
[Category(CategoryTypes.Breadcrumbs.Behavior)]
public RenderFragment<BreadcrumbItem> ItemTemplate { get; set; }
/// <summary>
/// Controls when (and if) the breadcrumbs will automatically collapse.
/// </summary>
[Parameter]
[Category(CategoryTypes.Breadcrumbs.Behavior)]
public byte? MaxItems { get; set; }
/// <summary>
/// Custom expander icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Breadcrumbs.Appearance)]
public string ExpanderIcon { get; set; } = Icons.Material.Filled.SettingsEthernet;
public bool Collapsed { get; private set; } = true;
private string Classname => new CssBuilder("breadcrumbs")
.AddClass("typography-body1")
.AddClass(AdditionalClassList)
.Build();
internal static string GetItemClassname(BreadcrumbItem item)
{
return new CssBuilder("breadcrumb-item")
.AddClass("disabled", item.Disabled)
.Build();
}
internal void Expand()
{
if (!Collapsed)
return;
Collapsed = false;
StateHasChanged();
}
}

@ -1,6 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<CascadingValue Value="Breakpoint">
@ChildContent
</CascadingValue>

@ -1,46 +0,0 @@
using Connected.Annotations;
using Connected.Services;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class BreakpointProvider : UIComponent, IAsyncDisposable
{
private Guid _breakPointListenerSubscriptionId;
public Breakpoint Breakpoint { get; private set; } = Breakpoint.Always;
[Parameter] public EventCallback<Breakpoint> OnBreakpointChanged { get; set; }
[Inject] public IBreakpointService Service { get; set; }
[Parameter]
[Category(CategoryTypes.BreakpointProvider.Behavior)]
public RenderFragment ChildContent { get; set; }
protected override async Task OnAfterRenderAsync(bool firstRender)
{
await base.OnAfterRenderAsync(firstRender);
if (firstRender == true)
{
var attachResult = await Service.Subscribe(SetBreakpointCallback);
_breakPointListenerSubscriptionId = attachResult.SubscriptionId;
Breakpoint = attachResult.Breakpoint;
await OnBreakpointChanged.InvokeAsync(Breakpoint);
StateHasChanged();
}
}
private void SetBreakpointCallback(Breakpoint breakpoint)
{
InvokeAsync(() =>
{
Breakpoint = breakpoint;
OnBreakpointChanged.InvokeAsync(breakpoint);
StateHasChanged();
}).AndForget();
}
public async ValueTask DisposeAsync() => await Service.Unsubscribe(_breakPointListenerSubscriptionId);
}

@ -1,17 +0,0 @@
@namespace Connected.Components
@using Connected.Extensions;
@inherits ButtonBase
<Element type="@ButtonType.ToDescription()"
disabled="@Disabled"
HtmlTag="@HtmlTag"
ClassList="@CompiledClassList.ToString()"
PreventOnClickPropagation="PreventOnClickPropagation"
@attributes="CustomAttributes"
@onclick="OnClick">
<span name="button-content" class="button-content">
@ChildContent
</span>
</Element>

@ -1,41 +0,0 @@
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Button : ButtonBase
{
/// <summary>
/// Contains the default container classlist and the user defined classes.
/// </summary>
private CssBuilder CompiledClassList
{
get
{
return new CssBuilder("button-root mud-button")
.AddClass($"button-{Variant}")
.AddClass(ClassList);
}
}
#region Styling properties
/// <summary>
/// Child content of component.
/// </summary>
[Parameter]
public RenderFragment? ChildContent { get; set; }
/// <summary>
/// A space separated list of class names, added on top of the default class list.
/// </summary>
[Parameter]
public string? ClassList { get; set; }
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
public Variant Variant { get; set; } = Variant.Text;
#endregion
}

@ -1,83 +0,0 @@
using System.Windows.Input;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace Connected.Components;
public abstract class ButtonBase : UIComponent
{
#region EventCallbacks
/// <summary>
/// Button click event.
/// </summary>
[Parameter]
public EventCallback<MouseEventArgs> Clicked { get; set; }
protected async Task OnClick(MouseEventArgs e)
{
if (Disabled)
return;
if (Clicked.HasDelegate)
await Clicked.InvokeAsync(e);
if (Command?.CanExecute(CommandParameters) ?? false)
Command.Execute(CommandParameters);
Activateable?.Activate(this, e);
}
#endregion
#region Content placeholders
/// <summary>
/// Potential activation target for this button. This enables RenderFragments with user-defined
/// buttons which will automatically activate the intended functionality.
/// </summary>
[CascadingParameter]
protected IActivatable? Activateable { get; set; }
#endregion
#region Styling properties
#endregion
#region Behavior properties
/// <summary>
/// The button Type (Button, Submit, Refresh)
/// </summary>
[Parameter]
public ButtonType ButtonType { get; set; }
/// <summary>
/// Command executed when the user clicks on an element.
/// </summary>
[Parameter]
public ICommand? Command { get; set; }
/// <summary>
/// Command parameter.
/// </summary>
[Parameter]
public object? CommandParameters { get; set; }
/// <summary>
/// If true, the button will be disabled.
/// </summary>
[Parameter]
public bool Disabled { get; set; }
#endregion
/// <summary>
/// The HTML element that will be rendered in the root by the component
/// By default, is a button.
/// </summary>
protected string HtmlTag => ButtonType.ToString().ToLower();
/// <summary>
/// Indicates whether the internal click propagation should be disabled,
/// as it is handled in the component itself.
/// </summary>
protected bool PreventOnClickPropagation => string.Compare(HtmlTag, "button", true) == 0;
}

@ -1,25 +0,0 @@
@namespace Connected.Components
@inherits ButtonBase
@using Connected.Extensions;
<Element HtmlTag="@HtmlTag"
Class="@Classname"
@attributes="CustomAttributes"
@onclick="OnClick"
type="@ButtonType.ToDescription()"
disabled="@Disabled"
title="@Title">
<span class="fab-label">
@if (!string.IsNullOrWhiteSpace(StartIcon))
{
<Icon Icon="@StartIcon" Color="@IconColor" Size="@IconSize" />
}
@Label
@if (!string.IsNullOrWhiteSpace(EndIcon))
{
<Icon Icon="@EndIcon" Color="@IconColor" Size="@IconSize" />
}
</span>
</Element>

@ -1,77 +0,0 @@
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Fab : ButtonBase
{
protected string Classname =>
new CssBuilder("button-root mud-fab")
.AddClass($"fab-extended", !string.IsNullOrEmpty(Label))
.AddClass($"fab-{Color.ToDescription()}")
.AddClass($"fab-size-{Size.ToDescription()}")
.Build();
/// <summary>
/// The color of the component. It supports the theme colors.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Appearance)]
public ThemeColor Color { get; set; } = ThemeColor.Default;
/// <summary>
/// The Size of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Appearance)]
public Size Size { get; set; } = Size.Large;
/// <summary>
/// If applied Glyph will be added at the start of the component.
/// </summary>
[Obsolete("This property is obsolete. Use StartIcon instead.")][Parameter] public string Icon { get => StartIcon; set => StartIcon = value; }
/// <summary>
/// If applied Glyph will be added at the start of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Behavior)]
public string StartIcon { get; set; }
/// <summary>
/// If applied Glyph will be added at the end of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Behavior)]
public string EndIcon { get; set; }
/// <summary>
/// The color of the icon. It supports the theme colors.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Appearance)]
public ThemeColor IconColor { get; set; } = ThemeColor.Inherit;
/// <summary>
/// The size of the icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Appearance)]
public Size IconSize { get; set; } = Size.Medium;
/// <summary>
/// If applied the text will be added to the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Behavior)]
public string Label { get; set; }
/// <summary>
/// GlyphTitle of the icon used for accessibility.
/// </summary>
[Parameter]
[Category(CategoryTypes.Button.Behavior)]
public string Title { get; set; }
}

@ -1,27 +0,0 @@
@namespace Connected.Components
@inherits ButtonBase
@using Connected.Extensions;
<Element disabled="@Disabled"
title="@GlyphTitle"
type="@ButtonType.ToDescription()"
ClassList="@CompiledClassList.ToString()"
HtmlTag="@HtmlTag"
PreventOnClickPropagation="PreventOnClickPropagation"
@attributes="CustomAttributes"
@onclick="OnClick">
@if (!String.IsNullOrEmpty(Glyph))
{
<span name="glyph-container" class="glyph-button-label">
<Icon Glyph="@Glyph" />
</span>
}
else
{
<TextContent Typo="Typo.body2">
@ChildContent
</TextContent>
}
</Element>

@ -1,56 +0,0 @@
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class GlyphButton : ButtonBase
{
/// <summary>
/// Contains the default container classlist and the user defined classes.
/// </summary>
private CssBuilder CompiledClassList
{
get
{
return new CssBuilder("button-root glyph-button")
.AddClass(ClassList);
}
}
/// <summary>
/// Child content of component, only shows if Glyph is null or Empty.
/// </summary>
[Parameter]
public RenderFragment? ChildContent { get; set; }
#region EventCallbacks
#endregion
#region Content placeholders
/// <summary>
/// The Glyph that will be used in the component.
/// </summary>
[Parameter]
public string? Glyph { get; set; }
/// <summary>
/// GlyphTitle of the icon used for accessibility.
/// </summary>
[Parameter]
public string? GlyphTitle { get; set; }
#endregion
#region Styling properties
/// <summary>
/// A space separated list of class names, added on top of the default class list.
/// </summary>
[Parameter]
public string? ClassList { get; set; }
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
public Variant Variant { get; set; } = Variant.Text;
#endregion
}

@ -1,13 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<GlyphButton aria-pressed="@Toggled.ToString()"
ClassList="@ClassList"
Clicked="Toggle"
Disabled="Disabled"
Glyph="@(Toggled ? ToggledGlyph : Glyph)"
GlyphTitle="@(Toggled && ToggledGlyphTitle != null ? ToggledGlyphTitle : GlyphTitle)"
Variant="Variant"
@attributes="CustomAttributes"
/>

@ -1,89 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class ToggleGlyphButton : UIComponent
{
#region EventCallbacks
/// <summary>
/// Fires whenever toggled is changed.
/// </summary>
[Parameter]
public EventCallback<bool> ToggledChanged { get; set; }
#endregion
#region Content placeholders
/// <summary>
/// The glyph that will be used in the untoggled state.
/// </summary>
[Parameter]
public string? Glyph { get; set; }
/// <summary>
/// GlyphTitle of the icon used for accessibility.
/// </summary>
[Parameter]
public string? GlyphTitle { get; set; }
/// <summary>
/// The glyph that will be used in the toggled state.
/// </summary>
[Parameter]
public string? ToggledGlyph { get; set; }
/// <summary>
/// GlyphTitle used in toggled state, if different.
/// </summary>
[Parameter]
public string? ToggledGlyphTitle { get; set; }
#endregion
#region Styling properties
/// <summary>
/// A space separated list of class names, added on top of the default class list.
/// </summary>
[Parameter]
public string? ClassList { get; set; }
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
public Variant Variant { get; set; } = Variant.Text;
#endregion
#region Behavior properties
/// <summary>
/// If true, the button will be disabled.
/// </summary>
[Parameter]
public bool Disabled { get; set; }
/// <summary>
/// The button toggled state.
/// </summary>
[Parameter]
public bool Toggled { get; set; }
#endregion
public async Task Toggle()
{
await SetToggledAsync(!Toggled);
}
protected internal async Task SetToggledAsync(bool toggled)
{
if (Disabled)
return;
if (Toggled != toggled)
{
Toggled = toggled;
if (!ToggledChanged.HasDelegate)
return;
await ToggledChanged.InvokeAsync(Toggled);
}
}
}

@ -1,12 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<Element HtmlTag="div" Class="@Classname" Tag="@Tag" UserAttributes="@CustomAttributes">
@ChildContent
</Element>
@{
if(!CustomAttributes.ContainsKey("role"))
CustomAttributes.Add("role", "group");
}

@ -1,75 +0,0 @@
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class ButtonGroup : UIComponent
{
protected string Classname =>
new CssBuilder("button-group-root")
.AddClass($"button-group-override-styles", OverrideStyles)
.AddClass($"button-group-{Variant.ToDescription()}")
.AddClass($"button-group-{Variant.ToDescription()}-{Color.ToDescription()}")
.AddClass($"button-group-{Variant.ToDescription()}-size-{Size.ToDescription()}")
.AddClass($"button-group-vertical", VerticalAlign)
.AddClass($"button-group-horizontal", !VerticalAlign)
.AddClass($"button-group-disable-elevation", DisableElevation)
.AddClass($"button-group-rtl", RightToLeft)
.AddClass(AdditionalClassList)
.Build();
[CascadingParameter(Name = "RightToLeft")]
public bool RightToLeft { get; set; }
/// <summary>
/// If true, the button group will override the styles of the individual buttons.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Appearance)]
public bool OverrideStyles { get; set; } = true;
/// <summary>
/// Child content of component.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Behavior)]
public RenderFragment ChildContent { get; set; }
/// <summary>
/// If true, the button group will be displayed vertically.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Appearance)]
public bool VerticalAlign { get; set; } = false;
/// <summary>
/// If true, no drop-shadow will be used.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Appearance)]
public bool DisableElevation { get; set; } = false;
/// <summary>
/// The color of the component. It supports the theme colors.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Appearance)]
public ThemeColor Color { get; set; } = ThemeColor.Default;
/// <summary>
/// The size of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Appearance)]
public Size Size { get; set; } = Size.Medium;
/// <summary>
/// The variant to use.
/// </summary>
[Parameter]
[Category(CategoryTypes.ButtonGroup.Appearance)]
public Variant Variant { get; set; } = Variant.Text;
}

@ -1,7 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<Paper @attributes="CustomAttributes" Class="@Classname" Outlined="@Outlined" Square="@Square" Elevation="@Elevation">
@ChildContent
</Paper>

@ -1,41 +0,0 @@
using Connected.Annotations;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Card : UIComponent
{
protected string Classname =>
new CssBuilder("card")
.AddClass(AdditionalClassList)
.Build();
/// <summary>
/// The higher the number, the heavier the drop-shadow. 0 for no shadow.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Appearance)]
public int Elevation { set; get; } = 1;
/// <summary>
/// If true, border-radius is set to 0.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Appearance)]
public bool Square { get; set; }
/// <summary>
/// If true, card will be outlined.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Appearance)]
public bool Outlined { get; set; }
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment ChildContent { get; set; }
}

@ -1,7 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div @attributes="CustomAttributes" class="@Classname">
@ChildContent
</div>

@ -1,20 +0,0 @@
using Connected.Annotations;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class CardActions : UIComponent
{
protected string Classname =>
new CssBuilder("card-actions")
.AddClass(AdditionalClassList)
.Build();
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment ChildContent { get; set; }
}

@ -1,7 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div @attributes="CustomAttributes" class="@Classname">
@ChildContent
</div>

@ -1,20 +0,0 @@
using Connected.Annotations;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class CardContent : UIComponent
{
protected string Classname =>
new CssBuilder("card-content")
.AddClass(AdditionalClassList)
.Build();
/// <summary>
/// Child content of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment ChildContent { get; set; }
}

@ -1,22 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div @attributes="CustomAttributes" class="@Classname">
@if (CardHeaderAvatar is not null)
{
<div class="card-header-avatar">@CardHeaderAvatar</div>
}
@if (CardHeaderContent is not null)
{
<div class="card-header-content">@CardHeaderContent</div>
}
@if (CardHeaderActions is not null)
{
<div class="card-header-actions">@CardHeaderActions</div>
}
@if (ChildContent is not null)
{
@ChildContent
}
</div>

@ -1,41 +0,0 @@
using Connected.Annotations;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class CardHeader : UIComponent
{
protected string Classname =>
new CssBuilder("card-header")
.AddClass(AdditionalClassList)
.Build();
/// <summary>
/// If used renders child content of the CardHeaderAvatar.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment CardHeaderAvatar { get; set; }
/// <summary>
/// If used renders child content of the CardHeaderContent.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment CardHeaderContent { get; set; }
/// <summary>
/// If used renders child content of the CardHeaderActions.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment CardHeaderActions { get; set; }
/// <summary>
/// Optional child content
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public RenderFragment ChildContent { get; set; }
}

@ -1,5 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<div @attributes="CustomAttributes" title="@Title" class="@Classname" style="@StyleString"></div>

@ -1,38 +0,0 @@
using Connected.Annotations;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class CardMedia : UIComponent
{
protected string StyleString =>
StyleBuilder.Default($"background-image:url(\"{Image}\");height: {Height}px;")
.Build();
protected string Classname =>
new CssBuilder("card-media")
.AddClass(AdditionalClassList)
.Build();
/// <summary>
/// GlyphTitle of the image used for accessibility.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public string Title { get; set; }
/// <summary>
/// Specifies the path to the image.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public string Image { get; set; }
/// <summary>
/// Specifies the height of the image in px.
/// </summary>
[Parameter]
[Category(CategoryTypes.Card.Behavior)]
public int Height { get; set; } = 300;
}

@ -1,84 +0,0 @@
@namespace Connected.Components
@inherits BindableItemsControlBase<CarouselItem, TData>
@using Connected.Extensions
@implements IAsyncDisposable
@typeparam TData
<section @attributes="CustomAttributes" aria-roledescription="carousel" class="@Classname">
<CascadingValue Value="this">
<SwipeArea OnSwipe="OnSwipe" Class="carousel-swipe">
@*Selected Content*@
@if (ItemsSource == null)
{
@ChildContent
}
else
{
foreach (TData item in ItemsSource)
{
<CarouselItem>
@ItemTemplate(item)
</CarouselItem>
}
}
</SwipeArea>
@*Controls*@
<div class="d-flex flex-grow-1 align-self-auto">
@*Left Arrow*@
@if (ShowArrows)
{
@if (PreviousButtonTemplate == null)
{
<IconButton tabindex="1" aria-label="Go to previous" Class="@NavigationButtonsClassName" Style="z-index:3;opacity:0.75" Icon="@PreviousIcon" OnClick="Previous" Color="ThemeColor.Inherit" />
}
else
{
<div @onclick="Previous" tabindex="1" aria-label="Go to previous" class="@NavigationButtonsClassName" style="z-index:3">
@PreviousButtonTemplate
</div>
}
}
@*Bullets*@
<div class="@($"flex-grow-1 align-self-{ConvertPosition(BulletsPosition).ToDescription()}")" style="z-index:3">
@if (ShowBullets)
{
<div class="d-flex justify-center">
@for (int i = 0; i < Items.Count; i++)
{
int current = i;
if (BulletTemplate == null)
{
<IconButton tabindex="@(i+3)" aria-label="@(i+1)" Class="@BulletsButtonsClassName" Style="z-index:3;opacity:0.75" Icon="@(current == SelectedIndex ? CheckedIcon : UncheckedIcon)" OnClick="(() => MoveTo(current))" Color="ThemeColor.Inherit" />
}
else
{
<div @onclick="() => MoveTo(current)" class="@BulletsButtonsClassName" style="z-index:3">
@BulletTemplate(current == SelectedIndex)
</div>
}
}
</div>
}
</div>
@*Right Arrow*@
@if (ShowArrows)
{
@if (NextButtonTemplate == null)
{
<IconButton tabindex="2" aria-label="Go to next" Class="@NavigationButtonsClassName" Style="z-index:3;opacity:0.75" Icon="@NextIcon" OnClick="Next" Color="ThemeColor.Inherit" />
}
else
{
<div @onclick="Next" tabindex="2" aria-label="Go to next" class="@NavigationButtonsClassName" style="z-index:3">
@NextButtonTemplate
</div>
}
}
</div>
</CascadingValue>
</section>

@ -1,349 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Carousel<TData> : BindableItemsControlBase<CarouselItem, TData>, IAsyncDisposable
{
protected string Classname =>
new CssBuilder("carousel")
.AddClass($"carousel-{(BulletsColor ?? _currentColor).ToDescription()}")
.AddClass(AdditionalClassList)
.Build();
protected string NavigationButtonsClassName =>
new CssBuilder()
.AddClass($"align-self-{ConvertPosition(ArrowsPosition).ToDescription()}", !(NavigationButtonsClass ?? "").Contains("align-self-"))
.AddClass("carousel-elements-rtl", RightToLeft)
.AddClass(NavigationButtonsClass)
.Build();
protected string BulletsButtonsClassName =>
new CssBuilder()
.AddClass(BulletsClass)
.Build();
private Timer _timer;
private bool _autoCycle = true;
private ThemeColor _currentColor = ThemeColor.Inherit;
private TimeSpan _cycleTimeout = TimeSpan.FromSeconds(5);
private void TimerElapsed(object stateInfo) => InvokeAsync(async () => await TimerTickAsync());
private static Position ConvertPosition(Position position)
{
return position switch
{
Position.Top => Position.Start,
Position.Start => Position.Start,
Position.Bottom => Position.End,
Position.End => Position.End,
_ => position
};
}
[CascadingParameter(Name = "RightToLeft")] public bool RightToLeft { get; set; }
/// <summary>
/// Gets or Sets if 'Next' and 'Previous' arrows must be visible
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Behavior)]
public bool ShowArrows { get; set; } = true;
/// <summary>
/// Sets the position of the arrows. By default, the position is the Center position
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public Position ArrowsPosition { get; set; } = Position.Center;
/// <summary>
/// Gets or Sets if bar with Bullets must be visible
/// </summary>
[Category(CategoryTypes.Carousel.Behavior)]
[Parameter] public bool ShowBullets { get; set; } = true;
/// <summary>
/// Sets the position of the bullets. By default, the position is the Bottom position
/// </summary>
[Category(CategoryTypes.Carousel.Appearance)]
[Parameter] public Position BulletsPosition { get; set; } = Position.Bottom;
/// <summary>
/// Gets or Sets the Bullets color.
/// If not set, the color is determined based on the <see cref="MudCarouselItem.Color"/> property of the active child.
/// </summary>
[Category(CategoryTypes.Carousel.Appearance)]
[Parameter] public ThemeColor? BulletsColor { get; set; }
/// <summary>
/// Gets or Sets if bottom bar with Delimiters must be visible.
/// Deprecated, use ShowBullets instead.
/// </summary>
[Category(CategoryTypes.Carousel.Behavior)]
[Obsolete($"Use {nameof(ShowBullets)} instead", false)]
[ExcludeFromCodeCoverage]
[Parameter] public bool ShowDelimiters { get => ShowBullets; set => ShowBullets = value; }
/// <summary>
/// Gets or Sets the Delimiters color.
/// If not set, the color is determined based on the <see cref="MudCarouselItem.Color"/> property of the active child.
/// Deprecated, use BulletsColor instead.
/// </summary>
[Obsolete($"Use {nameof(BulletsColor)} instead", false)]
[Category(CategoryTypes.Carousel.Appearance)]
[ExcludeFromCodeCoverage]
[Parameter] public ThemeColor? DelimitersColor { get => BulletsColor; set => BulletsColor = value; }
/// <summary>
/// Gets or Sets automatic cycle on item collection.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Behavior)]
public bool AutoCycle
{
get => _autoCycle;
set
{
_autoCycle = value;
if (_autoCycle)
InvokeAsync(async () => await ResetTimerAsync());
else
InvokeAsync(async () => await StopTimerAsync());
}
}
/// <summary>
/// Gets or Sets the Auto Cycle time
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Behavior)]
public TimeSpan AutoCycleTime
{
get => _cycleTimeout;
set
{
_cycleTimeout = value;
if (_autoCycle == true)
InvokeAsync(async () => await ResetTimerAsync());
else
InvokeAsync(async () => await StopTimerAsync());
}
}
/// <summary>
/// Gets or Sets custom class(es) for 'Next' and 'Previous' arrows
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string NavigationButtonsClass { get; set; }
/// <summary>
/// Gets or Sets custom class(es) for Bullets buttons
/// </summary>
[Category(CategoryTypes.Carousel.Appearance)]
[Parameter] public string BulletsClass { get; set; }
/// <summary>
/// Gets or Sets custom class(es) for Delimiters buttons.
/// Deprecated, use BulletsClass instead.
/// </summary>
[Category(CategoryTypes.Carousel.Appearance)]
[Obsolete($"Use {nameof(BulletsClass)} instead", false)]
[ExcludeFromCodeCoverage]
[Parameter] public string DelimitersClass { get => BulletsClass; set => BulletsClass = value; }
/// <summary>
/// Custom previous navigation icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string PreviousIcon { get; set; } = Icons.Material.Filled.NavigateBefore;
/// <summary>
/// Custom selected bullet icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string CheckedIcon { get; set; } = Icons.Material.Filled.RadioButtonChecked;
/// <summary>
/// Custom unselected bullet icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string UncheckedIcon { get; set; } = Icons.Material.Filled.RadioButtonUnchecked;
/// <summary>
/// Custom next navigation icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string NextIcon { get; set; } = Icons.Material.Filled.NavigateNext;
/// <summary>
/// Gets or Sets the Template for the Left Arrow
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public RenderFragment NextButtonTemplate { get; set; }
/// <summary>
/// Gets or Sets the Template for the Right Arrow
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public RenderFragment PreviousButtonTemplate { get; set; }
/// <summary>
/// Gets or Sets the Template for Bullets
/// </summary>
[Category(CategoryTypes.Carousel.Appearance)]
[Parameter] public RenderFragment<bool> BulletTemplate { get; set; }
/// <summary>
/// Gets or Sets if swipe gestures are allowed for touch devices.
/// </summary>
[Category(CategoryTypes.Carousel.Behavior)]
[Parameter]
public bool EnableSwipeGesture { get; set; } = true;
/// <summary>
/// Gets or Sets the Template for Delimiters.
/// Deprecated, use BulletsTemplate instead.
/// </summary>
[Category(CategoryTypes.Carousel.Appearance)]
[Obsolete($"Use {nameof(BulletTemplate)} instead", false)]
[ExcludeFromCodeCoverage]
[Parameter] public RenderFragment<bool> DelimiterTemplate { get => BulletTemplate; set => BulletTemplate = value; }
/// <summary>
/// Called when selected Index changed on base class
/// </summary>
protected override void SelectionChanged()
{
InvokeAsync(async () => await ResetTimerAsync());
_currentColor = SelectedContainer?.Color ?? ThemeColor.Inherit;
}
//When an item is added, it automatically checks the color
public override void AddItem(CarouselItem item)
{
Items.Add(item);
if (Items.Count - 1 == SelectedIndex)
{
_currentColor = item.Color;
StateHasChanged();
}
}
/// <summary>
/// Provides Selection changes by horizontal swipe gesture
/// </summary>
private void OnSwipe(SwipeDirection direction)
{
if (!EnableSwipeGesture)
{
return;
}
switch (direction)
{
case SwipeDirection.LeftToRight:
if (RightToLeft) Next();
else Previous();
break;
case SwipeDirection.RightToLeft:
if (RightToLeft) Previous();
else Next();
break;
}
}
/// <summary>
/// Immediately starts the AutoCycle timer
/// </summary>
private ValueTask StartTimerAsync()
{
if (AutoCycle)
_timer?.Change(AutoCycleTime, TimeSpan.Zero);
return ValueTask.CompletedTask;
}
/// <summary>
/// Immediately stops the AutoCycle timer
/// </summary>
private ValueTask StopTimerAsync()
{
_timer?.Change(Timeout.Infinite, Timeout.Infinite);
return ValueTask.CompletedTask;
}
/// <summary>
/// Stops and restart the AutoCycle timer
/// </summary>
private async ValueTask ResetTimerAsync()
{
await StopTimerAsync();
await StartTimerAsync();
}
/// <summary>
/// Changes the SelectedIndex to a next one (or restart on 0)
/// </summary>
private async ValueTask TimerTickAsync()
{
await InvokeAsync(Next);
}
protected override async Task OnAfterRenderAsync(bool firstRender)
{
await base.OnAfterRenderAsync(firstRender);
if (firstRender)
{
_timer = new Timer(TimerElapsed, null, AutoCycle ? AutoCycleTime : Timeout.InfiniteTimeSpan, AutoCycleTime);
}
}
public async ValueTask DisposeAsync()
{
await DisposeAsync(true);
GC.SuppressFinalize(this);
}
protected virtual async ValueTask DisposeAsync(bool disposing)
{
if (disposing)
{
await StopTimerAsync();
var timer = _timer;
if (timer != null)
{
_timer = null;
await timer.DisposeAsync();
}
}
}
}

@ -1,10 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
@if (IsVisible)
{
<div @attributes="CustomAttributes" class="@Classname">
@ChildContent
</div>
}

@ -1,91 +0,0 @@
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class CarouselItem : UIComponent, IDisposable
{
protected string Classname =>
new CssBuilder("carousel-item")
.AddClass($"carousel-item-{Color.ToDescription()}")
.AddClass("carousel-item-exit", !_disposed && Parent.LastContainer == this)
.AddClass("carousel-transition-fade-in", !_disposed && Transition == Transition.Fade && Parent.SelectedContainer == this)
.AddClass("carousel-transition-fade-out", !_disposed && Transition == Transition.Fade && Parent.LastContainer == this)
.AddClass("carousel-transition-slide-next-enter", !_disposed && Transition == Transition.Slide && RightToLeft == false && Parent.SelectedContainer == this && Parent._moveNext)
.AddClass("carousel-transition-slide-next-exit", !_disposed && Transition == Transition.Slide && RightToLeft == false && Parent.LastContainer == this && Parent._moveNext)
.AddClass("carousel-transition-slide-prev-enter", !_disposed && Transition == Transition.Slide && RightToLeft == false && Parent.SelectedContainer == this && !Parent._moveNext)
.AddClass("carousel-transition-slide-prev-exit", !_disposed && Transition == Transition.Slide && RightToLeft == false && Parent.LastContainer == this && !Parent._moveNext)
.AddClass("carousel-transition-slide-next-rtl-enter", !_disposed && Transition == Transition.Slide && RightToLeft == true && Parent.SelectedContainer == this && Parent._moveNext)
.AddClass("carousel-transition-slide-next-rtl-exit", !_disposed && Transition == Transition.Slide && RightToLeft == true && Parent.LastContainer == this && Parent._moveNext)
.AddClass("carousel-transition-slide-prev-rtl-enter", !_disposed && Transition == Transition.Slide && RightToLeft == true && Parent.SelectedContainer == this && !Parent._moveNext)
.AddClass("carousel-transition-slide-prev-rtl-exit", !_disposed && Transition == Transition.Slide && RightToLeft == true && Parent.LastContainer == this && !Parent._moveNext)
.AddClass("carousel-transition-none", !_disposed && Transition == Transition.None && Parent.SelectedContainer != this)
.AddClass(CustomTransitionEnter, !_disposed && Transition == Transition.Custom && Parent.SelectedContainer == this && Parent.SelectedContainer == this)
.AddClass(CustomTransitionExit, !_disposed && Transition == Transition.Custom && Parent.LastContainer == this && Parent.LastContainer == this)
.AddClass(AdditionalClassList)
.Build();
[Parameter]
[Category(CategoryTypes.Carousel.Behavior)]
public RenderFragment ChildContent { get; set; }
[CascadingParameter] protected internal ItemsControlBase<CarouselItem> Parent { get; set; }
[CascadingParameter(Name = "RightToLeft")] public bool RightToLeft { get; set; }
/// <summary>
/// The color of the component. It supports the theme colors.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public ThemeColor Color { get; set; } = ThemeColor.Default;
/// <summary>
/// The transition effect of the component.
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public Transition Transition { get; set; } = Transition.Slide;
/// <summary>
/// The name of custom transition on entrance time
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string CustomTransitionEnter { get; set; }
/// <summary>
/// The name of custom transition on exiting time
/// </summary>
[Parameter]
[Category(CategoryTypes.Carousel.Appearance)]
public string CustomTransitionExit { get; set; }
public bool IsVisible => Parent != null && (Parent.LastContainer == this || Parent.SelectedIndex == Parent.Items.IndexOf(this));
protected override Task OnInitializedAsync()
{
Parent?.AddItem(this);
return Task.CompletedTask;
}
private bool _disposed = false;
public void Dispose()
{
_disposed = true;
Parent?.Items.Remove(this);
}
}

@ -1,25 +0,0 @@
@namespace Connected.Components
@inherits UIComponent
<CascadingValue Value="@this" IsFixed="true">
<div @attributes="CustomAttributes" class="@Classname" dir="ltr">
@if (ChartType == ChartType.Donut)
{
<Donut InputData="@InputData" @bind-SelectedIndex="@SelectedIndex" InputLabels="@InputLabels"></Donut>
}
@if (ChartType == ChartType.Pie)
{
<Pie InputData="@InputData" @bind-SelectedIndex="@SelectedIndex" InputLabels="@InputLabels"></Pie>
}
@if (ChartType == ChartType.Line)
{
<Line ChartSeries="@ChartSeries" @bind-SelectedIndex="@SelectedIndex" XAxisLabels="@XAxisLabels"></Line>
}
@if (ChartType == ChartType.Bar)
{
<Bar ChartSeries="@ChartSeries" @bind-SelectedIndex="@SelectedIndex" XAxisLabels="@XAxisLabels"></Bar>
}
</div>
</CascadingValue>

@ -1,136 +0,0 @@
using System.Globalization;
using Connected.Annotations;
using Connected.Extensions;
using Connected.Utilities;
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Chart : UIComponent
{
[Parameter]
[Category(CategoryTypes.Chart.Behavior)]
public double[] InputData { get; set; } = Array.Empty<double>();
[Parameter]
[Category(CategoryTypes.Chart.Behavior)]
public string[] InputLabels { get; set; } = Array.Empty<string>();
[Parameter]
[Category(CategoryTypes.Chart.Behavior)]
public string[] XAxisLabels { get; set; } = Array.Empty<string>();
[Parameter]
[Category(CategoryTypes.Chart.Behavior)]
public List<ChartSeries> ChartSeries { get; set; } = new();
[Parameter]
[Category(CategoryTypes.Chart.Appearance)]
public ChartOptions ChartOptions { get; set; } = new();
/// <summary>
/// RenderFragment for costumization inside the chart's svg.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chart.Appearance)]
public RenderFragment CustomGraphics { get; set; }
protected string Classname =>
new CssBuilder("chart")
.AddClass($"chart-legend-{ConvertLegendPosition(LegendPosition).ToDescription()}")
.AddClass(AdditionalClassList)
.Build();
[CascadingParameter(Name = "RightToLeft")] public bool RightToLeft { get; set; }
/// <summary>
/// The Type of the chart.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chart.Behavior)]
public ChartType ChartType { get; set; }
/// <summary>
/// The Width of the chart, end with % or px.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chart.Appearance)]
public string Width { get; set; } = "80%";
/// <summary>
/// The Height of the chart, end with % or px.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chart.Appearance)]
public string Height { get; set; } = "80%";
/// <summary>
/// The placement direction of the legend if used.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chart.Appearance)]
public Position LegendPosition { get; set; } = Position.Bottom;
private Position ConvertLegendPosition(Position position)
{
return position switch
{
Position.Start => RightToLeft ? Position.Right : Position.Left,
Position.End => RightToLeft ? Position.Left : Position.Right,
_ => position
};
}
private int _selectedIndex;
/// <summary>
/// Selected index of a portion of the chart.
/// </summary>
[Parameter]
[Category(CategoryTypes.Chart.Behavior)]
public int SelectedIndex
{
get => _selectedIndex;
set
{
if (value != _selectedIndex)
{
_selectedIndex = value;
SelectedIndexChanged.InvokeAsync(value);
}
}
}
/// <summary>
/// Selected index of a portion of the chart.
/// </summary>
[Parameter] public EventCallback<int> SelectedIndexChanged { get; set; }
/// <summary>
/// Scales the input data to the range between 0 and 1
/// </summary>
protected double[] GetNormalizedData()
{
if (InputData == null)
return Array.Empty<double>();
var total = InputData.Sum();
return InputData.Select(x => Math.Abs(x) / total).ToArray();
}
protected string ToS(double d, string format = null)
{
if (string.IsNullOrEmpty(format))
return d.ToString(CultureInfo.InvariantCulture);
return d.ToString(format);
}
}
public enum ChartType
{
Donut,
Line,
Pie,
Bar
}

@ -1,45 +0,0 @@
@namespace Connected.Components
@using System.Globalization;
@inherits Chart
<svg @attributes="CustomAttributes" class="chart-line mud-ltr" width="@ChartParent?.Width" height="@ChartParent?.Height" viewBox="0 0 650 350">
<g class="charts-grid">
<g class="charts-gridlines-yaxis">
@foreach (var horizontalLine in _horizontalLines)
{
<path stroke="#e0e0e0" stroke-width="0.3" d="@horizontalLine.Data"></path>
}
</g>
@if (ChartParent?.ChartOptions.XAxisLines==true)
{
<g class="charts-gridlines-xaxis-lines">
@foreach (var verticalLine in _verticalLines)
{
<path stroke="gray" stroke-width="0.3" d="@verticalLine.Data"></path>
}
</g>
}
</g>
<g class="charts-yaxis">
@foreach (var horizontalLineValue in _horizontalValues)
{
@((MarkupString)$"<text x='{horizontalLineValue.X.ToString(CultureInfo.InvariantCulture)}' y='{horizontalLineValue.Y.ToString(CultureInfo.InvariantCulture)}' font-size='12px' text-anchor='end' dominant-baseline='auto'>{horizontalLineValue.Value.ToString(CultureInfo.InvariantCulture)}</text>")
}
</g>
<g class="charts-xaxis">
@foreach (var verticalLineValue in _verticalValues)
{
@((MarkupString)$"<text x='{verticalLineValue.X.ToString(CultureInfo.InvariantCulture)}' y='{verticalLineValue.Y.ToString(CultureInfo.InvariantCulture)}' font-size='12px' text-anchor='middle'>{verticalLineValue.Value.ToString(CultureInfo.InvariantCulture)}</text>")
}
</g>
<g class="charts-bar-series">
@foreach (var bar in _bars)
{
<path class="chart-bar" @onclick="() => SelectedIndex = bar.Index" fill="@(ChartParent.ChartOptions.ChartPalette.GetValue(bar.Index % ChartOptions.ChartPalette.Count()))" stroke="@(ChartParent.ChartOptions.ChartPalette.GetValue(bar.Index % ChartOptions.ChartPalette.Count()))" stroke-width="8" d="@bar.Data"></path>
}
</g>
@ChartParent?.CustomGraphics
</svg>
<Legend Data="@_legends" />

@ -1,150 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
partial class Bar : Chart
{
[CascadingParameter] public Chart ChartParent { get; set; }
private List<SvgPath> _horizontalLines = new();
private List<SvgText> _horizontalValues = new();
private List<SvgPath> _verticalLines = new();
private List<SvgText> _verticalValues = new();
private List<SvgLegend> _legends = new();
private List<ChartSeries> _series = new();
private List<SvgPath> _bars = new();
protected override void OnParametersSet()
{
base.OnParametersSet();
_horizontalLines.Clear();
_verticalLines.Clear();
_horizontalValues.Clear();
_verticalValues.Clear();
_legends.Clear();
_bars.Clear();
if (ChartParent != null)
_series = ChartParent.ChartSeries;
var maxY = 0.0;
var numValues = 0;
var numXLabels = XAxisLabels.Length;
foreach (var item in _series)
{
if (numValues < item.Data.Length)
{
numValues = item.Data.Length;
}
foreach (int i in item.Data)
{
if (maxY < i)
{
maxY = i;
}
}
}
var boundHeight = 350.0;
var boundWidth = 650.0;
double gridYUnits = ChartParent?.ChartOptions.YAxisTicks ?? 20;
double gridXUnits = 30;
var numVerticalLines = numValues - 1;
var numHorizontalLines = ((int)(maxY / gridYUnits)) + 1;
var verticalStartSpace = 25.0;
var horizontalStartSpace = 30.0;
var verticalEndSpace = 25.0;
var horizontalEndSpace = 30.0;
var verticalSpace = (boundHeight - verticalStartSpace - verticalEndSpace) / (numHorizontalLines);
var horizontalSpace = (boundWidth - horizontalStartSpace - horizontalEndSpace) / (numVerticalLines);
//Horizontal Grid Lines
var y = verticalStartSpace;
double startGridY = 0;
for (var counter = 0; counter <= numHorizontalLines; counter++)
{
var line = new SvgPath()
{
Index = counter,
Data = $"M {ToS(horizontalStartSpace)} {ToS((boundHeight - y))} L {ToS((boundWidth - horizontalEndSpace))} {ToS((boundHeight - y))}"
};
_horizontalLines.Add(line);
var lineValue = new SvgText() { X = (horizontalStartSpace - 10), Y = (boundHeight - y + 5), Value = ToS(startGridY, ChartParent?.ChartOptions.YAxisFormat) };
_horizontalValues.Add(lineValue);
startGridY += gridYUnits;
y += verticalSpace;
}
//Vertical Grid Lines
var x = horizontalStartSpace;
double startGridX = 0;
for (var counter = 0; counter <= numVerticalLines; counter++)
{
var line = new SvgPath()
{
Index = counter,
Data = $"M {ToS(x)} {ToS((boundHeight - verticalStartSpace))} L {ToS(x)} {ToS(verticalEndSpace)}"
};
_verticalLines.Add(line);
var xLabels = "";
if (counter < numXLabels)
{
xLabels = XAxisLabels[counter];
}
var lineValue = new SvgText() { X = x, Y = boundHeight - 2, Value = xLabels };
_verticalValues.Add(lineValue);
startGridX += gridXUnits;
x += horizontalSpace;
}
//Bars
var colorcounter = 0;
double barsPerSeries = 0;
foreach (var item in _series)
{
double gridValueX = horizontalStartSpace + barsPerSeries;
double gridValueY = boundHeight - verticalStartSpace;
foreach (var dataLine in item.Data)
{
var dataValue = dataLine * verticalSpace / gridYUnits;
var gridValue = gridValueY - dataValue;
var bar = $"M {ToS(gridValueX)} {ToS(gridValueY)} L {ToS(gridValueX)} {ToS(gridValue)}";
gridValueX += horizontalSpace;
var line = new SvgPath()
{
Index = colorcounter,
Data = bar
};
_bars.Add(line);
}
barsPerSeries += 10;
var legend = new SvgLegend()
{
Index = colorcounter,
Labels = item.Name
};
colorcounter++;
_legends.Add(legend);
}
}
}

@ -1,22 +0,0 @@
@namespace Connected.Components
@using System.Globalization
@inherits Chart
<svg @attributes="CustomAttributes" class="chart-donut" width="@ParentWidth" height="@ParentHeight" viewBox="0 0 42 42">
<Filters />
<circle class="donut-ring" cx="21" cy="21" r="15.91549430918954"></circle>
@foreach (var item in _circles.ToList())
{
<circle class="chart-serie mud-donut-segment" @onclick="() => SelectedIndex = item.Index" stroke="@(ChartParent.ChartOptions.ChartPalette.GetValue(item.Index % ChartOptions.ChartPalette.Count()))"
cx="@ToS(item.CX)"
cy="@ToS(item.CY)"
r="@ToS(item.Radius)"
stroke-dasharray="@item.StrokeDashArray"
stroke-dashoffset="@ToS(item.StrokeDashOffset)">
</circle>
}
<circle class="donut-hole" cx="21" cy="21" r="13.4"></circle>
@ChartParent?.CustomGraphics
</svg>
<Legend Data="@_legends" />

@ -1,60 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
partial class Donut : Chart
{
[CascadingParameter] public Chart ChartParent { get; set; }
private List<SvgCircle> _circles = new();
private List<SvgLegend> _legends = new();
protected string ParentWidth => ChartParent?.Width;
protected string ParentHeight => ChartParent?.Height;
protected override void OnParametersSet()
{
_circles.Clear();
_legends.Clear();
double counterClockwiseOffset = 25;
double totalPercent = 0;
double offset;
var counter = 0;
foreach (var data in GetNormalizedData())
{
var percent = data * 100;
var reversePercent = 100 - percent;
offset = 100 - totalPercent + counterClockwiseOffset;
totalPercent += percent;
var circle = new SvgCircle()
{
Index = counter,
CX = 21,
CY = 21,
Radius = 15.91549430918954,
StrokeDashArray = $"{ToS(percent)} {ToS(reversePercent)}",
StrokeDashOffset = offset
};
_circles.Add(circle);
var labels = "";
if (counter < InputLabels.Length)
{
labels = InputLabels[counter];
}
var legend = new SvgLegend()
{
Index = counter,
Labels = labels,
Data = data.ToString()
};
_legends.Add(legend);
counter += 1;
}
}
}

@ -1,44 +0,0 @@
@namespace Connected.Components
@using System.Globalization;
@inherits Chart
<svg @attributes="CustomAttributes" class="chart-line mud-ltr" width="@ChartParent?.Width" height="@ChartParent?.Height" viewBox="0 0 650 350">
<g class="charts-grid">
<g class="charts-gridlines-yaxis">
@foreach (var horizontalLine in _horizontalLines)
{
<path stroke="#e0e0e0" stroke-width="0.3" d="@horizontalLine.Data"></path>
}
</g>
@if (ChartParent?.ChartOptions.XAxisLines==true)
{
<g class="charts-gridlines-xaxis-lines">
@foreach (var verticalLine in _verticalLines)
{
<path stroke="gray" stroke-width="0.3" d="@verticalLine.Data"></path>
}
</g>
}
</g>
<g class="charts-yaxis">
@foreach (var horizontalLineValue in _horizontalValues)
{
@((MarkupString)$"<text x='{horizontalLineValue.X.ToString(CultureInfo.InvariantCulture)}' y='{horizontalLineValue.Y.ToString(CultureInfo.InvariantCulture)}' font-size='12px' text-anchor='end' dominant-baseline='auto'>{horizontalLineValue.Value.ToString(CultureInfo.InvariantCulture)}</text>")
}
</g>
<g class="charts-xaxis">
@foreach (var verticalLineValue in _verticalValues)
{
@((MarkupString)$"<text x='{verticalLineValue.X.ToString(CultureInfo.InvariantCulture)}' y='{verticalLineValue.Y.ToString(CultureInfo.InvariantCulture)}' font-size='12px' text-anchor='middle'>{verticalLineValue.Value.ToString(CultureInfo.InvariantCulture)}</text>")
}
</g>
<g class="charts-line-series">
@foreach (var chartLine in _chartLines)
{
<path class="chart-line" @onclick="() => SelectedIndex = chartLine.Index" fill="none" stroke="@(ChartParent.ChartOptions.ChartPalette.GetValue(chartLine.Index % ChartOptions.ChartPalette.Count()))" stroke-width="@(ChartParent.ChartOptions.LineStrokeWidth)" d="@chartLine.Data"></path>
}
</g>
@ChartParent?.CustomGraphics
</svg>
<Legend Data="@_legends" />

@ -1,231 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
partial class Line : Chart
{
private const int MaxHorizontalGridLines = 100;
[CascadingParameter] public Chart ChartParent { get; set; }
private List<SvgPath> _horizontalLines = new();
private List<SvgText> _horizontalValues = new();
private List<SvgPath> _verticalLines = new();
private List<SvgText> _verticalValues = new();
private List<SvgLegend> _legends = new();
private List<ChartSeries> _series = new();
private List<SvgPath> _chartLines = new();
protected override void OnParametersSet()
{
base.OnParametersSet();
_horizontalLines.Clear();
_verticalLines.Clear();
_horizontalValues.Clear();
_verticalValues.Clear();
_legends.Clear();
_chartLines.Clear();
if (ChartParent != null)
_series = ChartParent.ChartSeries;
var maxY = 0.0;
var numValues = 0;
var numXLabels = XAxisLabels.Length;
foreach (var item in _series)
{
if (numValues < item.Data.Length)
{
numValues = item.Data.Length;
}
foreach (int i in item.Data)
{
if (maxY < i)
{
maxY = i;
}
}
}
var boundHeight = 350.0;
var boundWidth = 650.0;
double gridYUnits = ChartParent?.ChartOptions.YAxisTicks ?? 20;
if (gridYUnits <= 0)
gridYUnits = 20;
int maxYTicks = ChartParent?.ChartOptions.MaxNumYAxisTicks ?? 100;
double gridXUnits = 30;
var numVerticalLines = numValues - 1;
var numHorizontalLines = ((int)(maxY / gridYUnits)) + 1;
// this is a safeguard against millions of gridlines which might arise with very high values
while (numHorizontalLines > maxYTicks)
{
gridYUnits *= 2;
numHorizontalLines = ((int)(maxY / gridYUnits)) + 1;
}
var verticalStartSpace = 25.0;
var horizontalStartSpace = 30.0;
var verticalEndSpace = 25.0;
var horizontalEndSpace = 30.0;
var verticalSpace = (boundHeight - verticalStartSpace - verticalEndSpace) / (numHorizontalLines);
var horizontalSpace = (boundWidth - horizontalStartSpace - horizontalEndSpace) / (numVerticalLines);
var interpolationOption = ChartParent?.ChartOptions.InterpolationOption ?? InterpolationOption.Straight;
//Horizontal Grid Lines
var y = verticalStartSpace;
double startGridY = 0;
for (var counter = 0; counter <= numHorizontalLines; counter++)
{
var line = new SvgPath()
{
Index = counter,
Data = $"M {ToS(horizontalStartSpace)} {ToS((boundHeight - y))} L {ToS((boundWidth - horizontalEndSpace))} {ToS((boundHeight - y))}"
};
_horizontalLines.Add(line);
var lineValue = new SvgText() { X = (horizontalStartSpace - 10), Y = (boundHeight - y + 5), Value = ToS(startGridY, ChartParent?.ChartOptions.YAxisFormat) };
_horizontalValues.Add(lineValue);
startGridY += gridYUnits;
y += verticalSpace;
}
//Vertical Grid Lines
var x = horizontalStartSpace;
double startGridX = 0;
for (var counter = 0; counter <= numVerticalLines; counter++)
{
var line = new SvgPath()
{
Index = counter,
Data = $"M {ToS(x)} {ToS((boundHeight - verticalStartSpace))} L {ToS(x)} {ToS(verticalEndSpace)}"
};
_verticalLines.Add(line);
var xLabels = "";
if (counter < numXLabels)
{
xLabels = XAxisLabels[counter];
}
var lineValue = new SvgText() { X = x, Y = boundHeight - 2, Value = xLabels };
_verticalValues.Add(lineValue);
startGridX += gridXUnits;
x += horizontalSpace;
}
//Chart Lines
var colorcounter = 0;
foreach (var item in _series)
{
var chartLine = "";
double gridValueX = 0;
double gridValueY = 0;
var firstTime = true;
double[] XValues = new double[item.Data.Length];
double[] YValues = new double[item.Data.Length];
ILineInterpolator interpolator;
for (var i = 0; i <= item.Data.Length - 1; i++)
{
if (i == 0)
XValues[i] = 30;
else
XValues[i] = XValues[i - 1] + horizontalSpace;
var gridValue = (item.Data[i]) * verticalSpace / gridYUnits;
YValues[i] = boundHeight - (verticalStartSpace + gridValue);
}
switch (interpolationOption)
{
case InterpolationOption.NaturalSpline:
interpolator = new NaturalSpline(XValues, YValues);
break;
case InterpolationOption.EndSlope:
interpolator = new EndSlopeSpline(XValues, YValues);
break;
case InterpolationOption.Periodic:
interpolator = new PeriodicSpline(XValues, YValues);
break;
case InterpolationOption.Straight:
default:
interpolator = new NoInterpolation();
break;
}
if (interpolator?.InterpolationRequired == true)
{
horizontalSpace = (boundWidth - horizontalStartSpace - horizontalEndSpace) / interpolator.InterpolatedXs.Length;
foreach (var yValue in interpolator.InterpolatedYs)
{
if (firstTime)
{
chartLine += "M ";
firstTime = false;
gridValueX = horizontalStartSpace;
gridValueY = verticalStartSpace;
}
else
{
chartLine += " L ";
gridValueX += horizontalSpace;
gridValueY = verticalStartSpace;
}
gridValueY = yValue;
chartLine = chartLine + ToS(gridValueX) + " " + ToS(gridValueY);
}
}
else
{
foreach (var dataLine in item.Data)
{
if (firstTime)
{
chartLine += "M ";
firstTime = false;
gridValueX = horizontalStartSpace;
gridValueY = verticalStartSpace;
}
else
{
chartLine += " L ";
gridValueX += horizontalSpace;
gridValueY = verticalStartSpace;
}
var gridValue = ((double)dataLine) * verticalSpace / gridYUnits;
gridValueY = boundHeight - (gridValueY + gridValue);
chartLine = chartLine + ToS(gridValueX) + " " + ToS(gridValueY);
}
}
var line = new SvgPath()
{
Index = colorcounter,
Data = chartLine
};
var legend = new SvgLegend()
{
Index = colorcounter,
Labels = item.Name
};
colorcounter++;
_chartLines.Add(line);
_legends.Add(legend);
}
}
}

@ -1,14 +0,0 @@
@namespace Connected.Components
@using System.Globalization
@inherits Chart
<svg @attributes="CustomAttributes" class="chart-pie" width="@ChartParent?.Width" height="@ChartParent?.Height" viewBox="-1 -1 2 2" style="transform: rotate(-90deg);">
<Filters />
@foreach (var item in _paths.ToList())
{
<path @onclick="() => SelectedIndex = item.Index" class="chart-serie" fill="@(ChartParent.ChartOptions.ChartPalette.GetValue(item.Index % ChartOptions.ChartPalette.Count()))" d="@item.Data"></path>
}
@ChartParent?.CustomGraphics
</svg>
<Legend Data="@_legends" />

@ -1,55 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
partial class Pie : Chart
{
[CascadingParameter] public Chart ChartParent { get; set; }
private List<SvgPath> _paths = new();
private List<SvgLegend> _legends = new();
protected override void OnParametersSet()
{
_paths.Clear();
_legends.Clear();
double startx, starty, endx, endy;
var ndata = GetNormalizedData();
double cumulativeRadians = 0;
for (var i = 0; i < ndata.Length; i++)
{
var data = ndata[i];
startx = Math.Cos(cumulativeRadians);
starty = Math.Sin(cumulativeRadians);
cumulativeRadians += 2 * Math.PI * data;
endx = Math.Cos(cumulativeRadians);
endy = Math.Sin(cumulativeRadians);
var largeArcFlag = data > 0.5 ? 1 : 0;
var path = new SvgPath()
{
Index = i,
Data = $"M {ToS(startx)} {ToS(starty)} A 1 1 0 {ToS(largeArcFlag)} 1 {ToS(endx)} {ToS(endy)} L 0 0"
};
_paths.Add(path);
}
var counter = 0;
foreach (var data in ndata)
{
var percent = data * 100;
var labels = "";
if (counter < InputLabels.Length)
{
labels = InputLabels[counter];
}
var legend = new SvgLegend()
{
Index = counter,
Labels = labels,
Data = ToS(Math.Round(percent, 1))
};
_legends.Add(legend);
counter += 1;
}
}
}

@ -1,75 +0,0 @@
/*
* Work in this file is derived from code originally written by Hans-Peter Moser:
* http://www.mosismath.com/AngleSplines/EndSlopeSplines.html
*/
namespace Connected.Components;
public class EndSlopeSpline : SplineInterpolator
{
public EndSlopeSpline(double[] xs, double[] ys,
int resolution = 10, double firstSlopeDegrees = 0, double lastSlopeDegrees = 0) :
base(xs, ys, resolution)
{
m = new Matrix(n);
gauss = new MatrixSolver(n, m);
a = new double[n];
b = new double[n];
c = new double[n];
d = new double[n];
h = new double[n];
CalcParameters(firstSlopeDegrees, lastSlopeDegrees);
Integrate();
Interpolate();
}
public void CalcParameters(double alpha, double beta)
{
for (int i = 0; i < n; i++)
a[i] = GivenYs[i];
for (int i = 0; i < n - 1; i++)
h[i] = GivenXs[i + 1] - GivenXs[i];
m.a[0, 0] = 2.0 * h[0];
m.a[0, 1] = h[0];
m.y[0] = 3 * ((a[1] - a[0]) / h[0] - Math.Tan(alpha * Math.PI / 180));
for (int i = 0; i < n - 2; i++)
{
m.a[i + 1, i] = h[i];
m.a[i + 1, i + 1] = 2.0 * (h[i] + h[i + 1]);
if (i < n - 2)
m.a[i + 1, i + 2] = h[i + 1];
if ((h[i] != 0.0) && (h[i + 1] != 0.0))
m.y[i + 1] = ((a[i + 2] - a[i + 1]) / h[i + 1] - (a[i + 1] - a[i]) / h[i]) * 3.0;
else
m.y[i + 1] = 0.0;
}
m.a[n - 1, n - 2] = h[n - 2];
m.a[n - 1, n - 1] = 2.0 * h[n - 2];
m.y[n - 1] = 3.0 * (Math.Tan(beta * Math.PI / 180) - (a[n - 1] - a[n - 2]) / h[n - 2]);
if (gauss.Eliminate() == false)
throw new InvalidOperationException();
gauss.Solve();
for (int i = 0; i < n; i++)
{
c[i] = m.x[i];
}
for (int i = 0; i < n; i++)
{
if (h[i] != 0.0)
{
d[i] = 1.0 / 3.0 / h[i] * (c[i + 1] - c[i]);
b[i] = 1.0 / h[i] * (a[i + 1] - a[i]) - h[i] / 3.0 * (c[i + 1] + 2 * c[i]);
}
}
}
}

@ -1,11 +0,0 @@
namespace Connected.Components;
public interface ILineInterpolator
{
public double[] GivenYs { get; set; }
public double[] GivenXs { get; set; }
public double[] InterpolatedXs { get; set; }
public double[] InterpolatedYs { get; set; }
public bool InterpolationRequired { get; set; }
}

@ -1,15 +0,0 @@
namespace Connected.Components;
public class Matrix
{
public double[,] a;
public double[] y;
public double[] x;
public Matrix(int size)
{
a = new double[size, size];
y = new double[size];
x = new double[size];
}
}

@ -1,89 +0,0 @@
/*
* Work in this file is derived from code originally written by Hans-Peter Moser:
* http://www.mosismath.com/Basics/Basics.html
* http://www.mosismath.com/Matrix_Gauss/MatrixGauss.html
*/
namespace Connected.Components;
// Matrix equation solver using the Gaussian elimination algorithm
public class MatrixSolver
{
public readonly Matrix m;
public readonly int maxOrder;
public bool calcError;
public MatrixSolver(int size, Matrix mi)
{
maxOrder = size;
m = mi;
}
void SwitchRows(int n)
{
double tempD;
int i, j;
for (i = n; i <= maxOrder - 2; i++)
{
for (j = 0; j <= maxOrder - 1; j++)
{
tempD = m.a[i, j];
m.a[i, j] = m.a[i + 1, j];
m.a[i + 1, j] = tempD;
}
tempD = m.y[i];
m.y[i] = m.y[i + 1];
m.y[i + 1] = tempD;
}
}
public bool Eliminate()
{
int i, k, l;
calcError = false;
for (k = 0; k <= maxOrder - 2; k++)
{
for (i = k; i <= maxOrder - 2; i++)
{
if (Math.Abs(m.a[i + 1, i]) < 1e-8)
{
SwitchRows(i + 1);
}
if (m.a[i + 1, k] != 0.0)
{
for (l = k + 1; l <= maxOrder - 1; l++)
{
if (!calcError)
{
m.a[i + 1, l] = m.a[i + 1, l] * m.a[k, k] - m.a[k, l] * m.a[i + 1, k];
if (m.a[i + 1, l] > 10E260)
{
m.a[i + 1, k] = 0;
calcError = true;
}
}
}
m.y[i + 1] = m.y[i + 1] * m.a[k, k] - m.y[k] * m.a[i + 1, k];
m.a[i + 1, k] = 0;
}
}
}
return !calcError;
}
public void Solve()
{
int k, l;
for (k = maxOrder - 1; k >= 0; k--)
{
for (l = maxOrder - 1; l >= k; l--)
{
m.y[k] = m.y[k] - m.x[l] * m.a[k, l];
}
if (m.a[k, k] != 0)
m.x[k] = m.y[k] / m.a[k, k];
else
m.x[k] = 0;
}
}
}

@ -1,87 +0,0 @@
/*
* Work in this file is derived from code originally written by Hans-Peter Moser:
* http://www.mosismath.com/NaturalSplines/NaturalSplines.html
*/
namespace Connected.Components;
public class NaturalSpline : SplineInterpolator
{
/// <summary>
/// Natural Spline data interpolator
/// </summary>
public NaturalSpline(double[] xs, double[] ys, int resolution = 10) : base(xs, ys, resolution)
{
m = new Matrix(n - 2);
gauss = new MatrixSolver(n - 2, m);
a = new double[n];
b = new double[n];
c = new double[n];
d = new double[n];
h = new double[n - 1];
CalcParameters();
Integrate();
Interpolate();
}
public void CalcParameters()
{
for (int i = 0; i < n; i++)
a[i] = GivenYs[i];
for (int i = 0; i < n - 1; i++)
h[i] = GivenXs[i + 1] - GivenXs[i];
for (int i = 0; i < n - 2; i++)
{
for (int k = 0; k < n - 2; k++)
{
m.a[i, k] = 0.0;
m.y[i] = 0.0;
m.x[i] = 0.0;
}
}
for (int i = 0; i < n - 2; i++)
{
if (i == 0)
{
m.a[i, 0] = 2.0 * (h[0] + h[1]);
m.a[i, 1] = h[1];
}
else
{
m.a[i, i - 1] = h[i];
m.a[i, i] = 2.0 * (h[i] + h[i + 1]);
if (i < n - 3)
m.a[i, i + 1] = h[i + 1];
}
if ((h[i] != 0.0) && (h[i + 1] != 0.0))
m.y[i] = ((a[i + 2] - a[i + 1]) / h[i + 1] - (a[i + 1] - a[i]) / h[i]) * 3.0;
else
m.y[i] = 0.0;
}
if (gauss.Eliminate() == false)
throw new InvalidOperationException("error in matrix calculation");
gauss.Solve();
c[0] = 0.0;
c[n - 1] = 0.0;
for (int i = 1; i < n - 1; i++)
c[i] = m.x[i - 1];
for (int i = 0; i < n - 1; i++)
{
if (h[i] != 0.0)
{
d[i] = 1.0 / 3.0 / h[i] * (c[i + 1] - c[i]);
b[i] = 1.0 / h[i] * (a[i + 1] - a[i]) - h[i] / 3.0 * (c[i + 1] + 2 * c[i]);
}
}
}
}

@ -1,10 +0,0 @@
namespace Connected.Components;
public class NoInterpolation : ILineInterpolator
{
public double[] GivenYs { get; set; }
public double[] GivenXs { get; set; }
public double[] InterpolatedXs { get; set; }
public double[] InterpolatedYs { get; set; }
public bool InterpolationRequired { get; set; } = false;
}

@ -1,86 +0,0 @@
/*
* Work in this file is derived from code originally written by Hans-Peter Moser:
* http://www.mosismath.com/PeriodicSplines/PeriodicSplines.html
*/
namespace Connected.Components;
public class PeriodicSpline : SplineInterpolator
{
public PeriodicSpline(double[] xs, double[] ys, int resolution = 10) : base(xs, ys, resolution)
{
m = new Matrix(n - 1);
gauss = new MatrixSolver(n - 1, m);
a = new double[n + 1];
b = new double[n + 1];
c = new double[n + 1];
d = new double[n + 1];
h = new double[n];
CalcParameters();
Integrate();
Interpolate();
}
public void CalcParameters()
{
for (int i = 0; i < n; i++)
a[i] = GivenYs[i];
for (int i = 0; i < n - 1; i++)
h[i] = GivenXs[i + 1] - GivenXs[i];
a[n] = GivenYs[1];
h[n - 1] = h[0];
for (int i = 0; i < n - 1; i++)
for (int k = 0; k < n - 1; k++)
{
m.a[i, k] = 0.0;
m.y[i] = 0.0;
m.x[i] = 0.0;
}
for (int i = 0; i < n - 1; i++)
{
if (i == 0)
{
m.a[i, 0] = 2.0 * (h[0] + h[1]);
m.a[i, 1] = h[1];
}
else
{
m.a[i, i - 1] = h[i];
m.a[i, i] = 2.0 * (h[i] + h[i + 1]);
if (i < n - 2)
m.a[i, i + 1] = h[i + 1];
}
if ((h[i] != 0.0) && (h[i + 1] != 0.0))
m.y[i] = ((a[i + 2] - a[i + 1]) / h[i + 1] - (a[i + 1] - a[i]) / h[i]) * 3.0;
else
m.y[i] = 0.0;
}
m.a[0, n - 2] = h[0];
m.a[n - 2, 0] = h[0];
if (gauss.Eliminate() == false)
throw new InvalidOperationException();
gauss.Solve();
for (int i = 1; i < n; i++)
c[i] = m.x[i - 1];
c[0] = c[n - 1];
for (int i = 0; i < n; i++)
{
if (h[i] != 0.0)
{
d[i] = 1.0 / 3.0 / h[i] * (c[i + 1] - c[i]);
b[i] = 1.0 / h[i] * (a[i + 1] - a[i]) - h[i] / 3.0 * (c[i + 1] + 2 * c[i]);
}
}
}
}

@ -1,83 +0,0 @@
namespace Connected.Components;
public abstract class SplineInterpolator : ILineInterpolator
{
protected Matrix m;
protected MatrixSolver gauss;
protected readonly int n;
protected double[] a, b, c, d, h;
public double[] GivenYs { get; set; }
public double[] GivenXs { get; set; }
public double[] InterpolatedXs { get; set; }
public double[] InterpolatedYs { get; set; }
public bool InterpolationRequired { get; set; } = true;
public SplineInterpolator(double[] xs, double[] ys, int resolution = 10)
{
if (xs is null || ys is null)
throw new ArgumentException("xs and ys cannot be null");
if (xs.Length != ys.Length)
throw new ArgumentException("xs and ys must have the same length");
if (xs.Length < 4)
throw new ArgumentException("xs and ys must have a length of 4 or greater");
if (resolution < 1)
throw new ArgumentException("resolution must be 1 or greater");
GivenXs = xs;
GivenYs = ys;
n = xs.Length;
InterpolatedXs = new double[n * resolution];
InterpolatedYs = new double[n * resolution];
}
public void Interpolate()
{
int resolution = InterpolatedXs.Length / n;
for (int i = 0; i < h.Length; i++)
{
for (int k = 0; k < resolution; k++)
{
double deltaX = (double)k / resolution * h[i];
double termA = a[i];
double termB = b[i] * deltaX;
double termC = c[i] * deltaX * deltaX;
double termD = d[i] * deltaX * deltaX * deltaX;
int interpolatedIndex = i * resolution + k;
InterpolatedXs[interpolatedIndex] = deltaX + GivenXs[i];
InterpolatedYs[interpolatedIndex] = termA + termB + termC + termD;
}
}
// After interpolation the last several values of the interpolated arrays
// contain uninitialized data. This section identifies the values which are
// populated with values and copies just the useful data into new arrays.
int pointsToKeep = resolution * (n - 1) + 1;
double[] interpolatedXsCopy = new double[pointsToKeep];
double[] interpolatedYsCopy = new double[pointsToKeep];
Array.Copy(InterpolatedXs, 0, interpolatedXsCopy, 0, pointsToKeep - 1);
Array.Copy(InterpolatedYs, 0, interpolatedYsCopy, 0, pointsToKeep - 1);
InterpolatedXs = interpolatedXsCopy;
InterpolatedYs = interpolatedYsCopy;
InterpolatedXs[pointsToKeep - 1] = GivenXs[n - 1];
InterpolatedYs[pointsToKeep - 1] = GivenYs[n - 1];
}
public double Integrate()
{
double integral = 0;
for (int i = 0; i < h.Length; i++)
{
double termA = a[i] * h[i];
double termB = b[i] * Math.Pow(h[i], 2) / 2.0;
double termC = c[i] * Math.Pow(h[i], 3) / 3.0;
double termD = d[i] * Math.Pow(h[i], 4) / 4.0;
integral += termA + termB + termC + termD;
}
return integral;
}
}

@ -1,40 +0,0 @@
namespace Connected.Components;
public class ChartOptions
{
/// <summary>
/// Spacing of Y-axis ticks.
/// </summary>
public int YAxisTicks { get; set; } = 20;
/// <summary>
/// Maximum number of Y-axis ticks. The ticks will be thinned out if the value range is leading to too many ticks.
/// </summary>
public int MaxNumYAxisTicks { get; set; } = 20;
public string YAxisFormat { get; set; }
public bool YAxisLines { get; set; } = true;
public bool XAxisLines { get; set; }
/// <summary>
/// If true, legend will not be displayed.
/// </summary>
public bool DisableLegend { get; set; }
public string[] ChartPalette { get; set; } = { Colors.Blue.Accent3, Colors.Teal.Accent3, Colors.Amber.Accent3, Colors.Orange.Accent3, Colors.Red.Accent3, Colors.DeepPurple.Accent3,
Colors.Green.Accent3, Colors.LightBlue.Accent3, Colors.Teal.Lighten1, Colors.Amber.Lighten1, Colors.Orange.Lighten1, Colors.Red.Lighten1,
Colors.DeepPurple.Lighten1, Colors.Green.Lighten1, Colors.LightBlue.Lighten1, Colors.Amber.Darken2, Colors.Orange.Darken2,
Colors.Red.Darken2, Colors.DeepPurple.Darken2, Colors.Grey.Darken2 };
public InterpolationOption InterpolationOption { get; set; } = InterpolationOption.Straight;
/// <summary>
/// Line width of series in px
/// </summary>
public double LineStrokeWidth { get; set; } = 3;
}
public enum InterpolationOption
{
NaturalSpline,
EndSlope,
Periodic,
Straight
}

@ -1,8 +0,0 @@
namespace Connected.Components;
public class ChartSeries
{
public string Name { get; set; }
public double[] Data { get; set; }
}

@ -1,5 +0,0 @@
@namespace Connected.Components
<filter id="lighten">
<feColorMatrix type="matrix" values="1.5 0 0 0 0 0 1.5 0 0 0 0 0 1.5 0 0 0 0 0 1 0" />
</filter>

@ -1,15 +0,0 @@
@namespace Connected.Components
@inherits Chart
@if (ChartParent?.ChartOptions.DisableLegend != true)
{
<div @attributes="CustomAttributes" class="chart-legend">
@foreach (var item in Data)
{
<div class="chart-legend-item" @onclick=@(()=>{ if (ChartParent!=null) { ChartParent.SelectedIndex=item.Index; }}) @onclick:stopPropagation=@(ChartParent!=null)>
<span class="chart-legend-marker" style="@($"background-color:{ChartParent.ChartOptions.ChartPalette.GetValue(item.Index % ChartOptions.ChartPalette.Count())}")"></span>
<TextContent Typo="Typo.body2" Inline="true">@item.Labels</TextContent>
</div>
}
</div>
}

@ -1,9 +0,0 @@
using Microsoft.AspNetCore.Components;
namespace Connected.Components;
public partial class Legend : Chart
{
[CascadingParameter] public Chart ChartParent { get; set; }
[Parameter] public List<SvgLegend> Data { get; set; } = new List<SvgLegend>();
}

@ -1,11 +0,0 @@
namespace Connected.Components;
public class SvgCircle
{
public int Index { get; set; }
public double CX { get; set; }
public double CY { get; set; }
public double Radius { get; set; }
public string StrokeDashArray { get; set; }
public double StrokeDashOffset { get; set; }
}

@ -1,8 +0,0 @@
namespace Connected.Components;
public class SvgLegend
{
public int Index { get; set; }
public string Labels { get; set; }
public string Data { get; set; }
}

@ -1,7 +0,0 @@
namespace Connected.Components;
public class SvgPath
{
public int Index { get; set; }
public string Data { get; set; }
}

@ -1,8 +0,0 @@
namespace Connected.Components;
public class SvgText
{
public double X { get; set; }
public double Y { get; set; }
public string Value { get; set; }
}

Some files were not shown because too many files have changed in this diff Show More

Loading…
Cancel
Save