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using System.Collections.Immutable;
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using Connected.Configuration;
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using Connected.Net.Endpoints;
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namespace Connected.Net.Server;
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/// <summary>
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/// This class handles communication between environment endpoints.
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/// </summary>
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internal sealed class EndpointServer : IEndpointServer
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{
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public event EventHandler<ServerChangedArgs>? Changed;
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public event EventHandler Initialized;
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private static ServerProposalArgs? _proposal;
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public EndpointServer(IHttpService http, IConfigurationService configurationService)
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{
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Endpoints = ImmutableList<IEndpoint>.Empty;
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ConfigurationService = configurationService;
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Http = http;
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if (ConfigurationService is null)
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throw new NullReferenceException(nameof(IConfigurationService));
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if (Http is null)
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throw new NullReferenceException(nameof(IHttpService));
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}
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private ImmutableList<IEndpoint> Endpoints { get; set; }
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private IHttpService Http { get; }
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private IConfigurationService ConfigurationService { get; }
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private EndpointServerDescriptor? Server { get; set; }
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private bool IsInitialized { get; set; }
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internal static ServerProposalArgs? ProposalArgs => _proposal;
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public async Task Initialize(ImmutableList<IEndpoint> endpoints, CancellationToken cancellationToken)
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{
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if (IsInitialized)
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throw new SysException(this, SR.ErrInitialized);
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Endpoints = endpoints;
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ValidateInstance();
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InitializeProposal();
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await ResolveServer(cancellationToken);
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IsInitialized = true;
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Initialized?.Invoke(this, EventArgs.Empty);
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}
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/// <summary>
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/// Creates <see cref="ServerProposalArgs"/>instance used when negotiating with
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/// other instances for taking a server role.
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/// </summary>
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/// <returns></returns>
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private void InitializeProposal()
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{
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// If there are no endpoints defined we probably won't need arguments anyway.
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if (Endpoints is null || !Endpoints.Any())
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{
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_proposal = new ServerProposalArgs();
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return;
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}
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// Create proposal arguments with the id of this endpoint.
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_proposal = new ServerProposalArgs
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{
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Id = Endpoints.First(f => string.Equals(f.Address, ConfigurationService.Endpoint.Address, StringComparison.OrdinalIgnoreCase)).Id
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};
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}
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/// <summary>
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/// Validatates this instance against the endpoints configuration.
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/// If endpoints configuration does not have any records we are
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/// probably (but not necessarily true) in a single instance environment.
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/// Note that endpoints table should always contain at least one record.
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/// If endpoints contain at least one record that means our address must
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/// match with one record in the endpoints configuration.
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/// </summary>
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private void ValidateInstance()
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{
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if (Endpoints is null || !Endpoints.Any())
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return;
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if (Endpoints.FirstOrDefault(f => string.Equals(f.Address, ConfigurationService.Endpoint.Address, StringComparison.OrdinalIgnoreCase)) is null)
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throw new SysException(this, SR.ValInstanceNotRegistered);
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}
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/// <summary>
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/// Returns <code>true</code> if this instance is currently the environment's server.
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/// </summary>
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public Task<bool> IsServer() => Task.FromResult(Server is null ? true : !Server.IsRemote);
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/// <summary>
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/// Returns the url of the currently active environment server.
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/// </summary>
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public string ServerUrl
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{
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get
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{
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if (Server is null)
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throw new NullReferenceException(nameof(Server));
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if (Server.Endpoint is null)
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throw new NullReferenceException(nameof(Server.Endpoint));
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return Server.Endpoint.Address;
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}
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}
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/// <summary>
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/// This method tries to resolve which process (<see cref="Endpoint"></see>) is the server in the
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/// current environment (network).
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/// </summary>
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private async Task ResolveServer(CancellationToken cancellationToken)
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{
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var protocol = new ServerProtocol(Endpoints, this, ConfigurationService, Http);
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var newServer = await protocol.ResolveServer(cancellationToken);
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// Server didn't change.
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if (string.Equals(newServer?.Address, Server?.Endpoint?.Address, StringComparison.OrdinalIgnoreCase))
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return;
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// We have a new server. If we are the server we must notify other endpoints that we are acting as
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// an endpoint server. If not, the chosen server will notify us.
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Server = new EndpointServerDescriptor(await protocol.ResolveServer(cancellationToken), ConfigurationService);
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if (!await IsServer())
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return;
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await AnnounceServerChange();
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}
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/// <summary>
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/// This method notifies all endpoints that we are acting as a server.
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/// </summary>
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/// <returns></returns>
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private async Task AnnounceServerChange()
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{
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if (Endpoints is null || !Endpoints.Any())
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return;
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foreach (var endpoint in Endpoints)
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{
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// No need to notify ourselves.
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if (string.Equals(endpoint.Address, ConfigurationService.Endpoint.Address, StringComparison.OrdinalIgnoreCase))
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continue;
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await Http.Post($"{Routes.EndpointsService}/{nameof(NotifyServerChange)}", ProposalArgs);
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}
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}
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/// <summary>
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/// Thos method is called from the Environment server notifying us it is
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/// acting as a server.
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/// </summary>
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/// <param name="args"> The arguments acting as a proof that conditions
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/// are met.</param>
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/// <exception cref="NullReferenceException">If invalid endpoints id has been passed.</exception>
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public async Task NotifyServerChange(ServerProposalArgs args)
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{
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// We should probaby valdate the arguments here again in case
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// some race condition happened and more thar one server chose
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// to be the one
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if (Endpoints.FirstOrDefault(f => f.Id == args.Id) is not IEndpoint endpoint)
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throw new NullReferenceException($"{SR.ErrEndpointNull} ({args.Id})");
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if (Server is not null && Server.Endpoint is not null)
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{
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// Already points to the active server
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if (Server.Endpoint.Id == args.Id)
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return;
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}
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Server = new EndpointServerDescriptor(endpoint, ConfigurationService);
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await Task.CompletedTask;
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}
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private async Task ChangeServer(IEndpoint endpoint)
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{
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// Nothing changed
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if (endpoint is null && (Server is null || Server.Endpoint is null))
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return;
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if (endpoint is not null && Server is not null && Server.Endpoint is not null && endpoint.Id == Server.Endpoint.Id)
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return;
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// Now change the server's endpoint
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Server = new EndpointServerDescriptor(endpoint, ConfigurationService);
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// Notify this environment about server change.
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Changed?.Invoke(this, new ServerChangedArgs
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{
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Endpoint = endpoint,
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IsRemote = Server.IsRemote
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});
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}
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/// <summary>
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/// Returns whether proposal from the remote instance is accepted by this instance.
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/// </summary>
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/// <param name="e">Remote instance proposal.</param>
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/// <returns><code>true</code> if remote proposed arguments are chosen, <code>false</code> otherwise.</returns>
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public bool Propose(ServerProposalArgs e)
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{
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// The algorithm is simple, the oldest arguments win. That means the instance than started first
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// is the winner.
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if (e.TimeStamp < ProposalArgs.TimeStamp)
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return true;
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else if (e.TimeStamp > ProposalArgs.TimeStamp)
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return false;
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// There is a small chance both timestamps are the same. In that case we choose the winner based
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// on weight.
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if (e.Weight < ProposalArgs.Weight)
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return true;
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else if (e.Weight > ProposalArgs.Weight)
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return false;
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// Well, this is really almost impossible but if it happened the system wouldn't be able to decide
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// which one to choose so we will play the random game.
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return Random.Shared.Next(1, 100) > 50;
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}
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}
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