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using System.Collections.Immutable;
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using Connected.Configuration;
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using Connected.Net.Endpoints;
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namespace Connected.Net.Server;
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/// <summary>
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/// This class resolves Endpoints server. There should be one and only one Endpoint server in the environment (network).
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/// </summary>
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/// <remarks>
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/// No instance is preconfigured to be an Endpoint server thus enabling the system to not have a single point of failure. If there is
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/// only one instance in the environment that instance acts as an Endopint server as well. As other instances are created/loaded they will
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/// connect to this Endpoint (server). If this instance goes down or restarts one of the other instances will take the server role ensuring if
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/// we have at least one process active in the environment we have one and only one Endpoint server as well.
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/// </remarks>
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internal class ServerProtocol
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{
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public ServerProtocol(ImmutableList<IEndpoint> endpoints, IEndpointServer server, IConfigurationService configurationService, IHttpService http)
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{
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Endpoints = endpoints;
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ConfigurationService = configurationService;
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Http = http;
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Server = server as EndpointServer;
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}
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private ImmutableList<IEndpoint> Endpoints { get; }
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private EndpointServer Server { get; }
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private IConfigurationService ConfigurationService { get; }
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private IHttpService Http { get; }
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public async Task<IEndpoint?> ResolveServer(CancellationToken cancellationToken = default)
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{
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/*
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* If there are no endpoints defined this process is the
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* only instance in the environment.
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*/
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if (Endpoints is null || !Endpoints.Any())
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return null;
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/*
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* First try to find existing one.
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*/
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if (await Lookup(Endpoints, cancellationToken) is IEndpoint existing)
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return existing;
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/*
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* Check if we are the only instance in the environment. If so, we are the server of course.
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*/
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if (Endpoints.Count == 1 && string.Equals(Endpoints[0].Address, ConfigurationService.Endpoint.Address, StringComparison.OrdinalIgnoreCase))
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return Endpoints[0];
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/*
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* We are in the scale out environment and things got a bit complicated.
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* No server exist is the environment but we have at least two instances.
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* We must now negotiate and eventually choose a winner which will act
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* as a server.
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* If our proposal fails there must be a better candidate to be a server we just need to
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* look for it again.
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*/
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if (await Propose(Endpoints, cancellationToken) is IEndpoint server)
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return server;
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/*
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* No luck we just hope now that other instance was actually chosen to be a server.
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* If if don't find it now we are in big trouble because we couldn't agree which one
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* are gonna be a server but the platform must have an Endpoint server.
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*/
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if (await Lookup(Endpoints, cancellationToken) is not IEndpoint endpoint)
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throw new SysException(this, SR.ErrCannotResolveEndpoint);
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/*
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* We are lucky and have a server.
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*/
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return endpoint;
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}
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/// <summary>
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/// This method tries to find an existing server in the environment.
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/// </summary>
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/// <param name="endpoints"></param>
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/// <returns>The Endpoint which acts as a server. Null if there is no server.</returns>
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private async Task<IEndpoint?> Lookup(ImmutableList<IEndpoint> endpoints, CancellationToken cancellationToken)
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{
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foreach (var endpoint in endpoints)
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{
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/*
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* Don't connect to itself.
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*/
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if (string.Equals(endpoint.Address, ConfigurationService.Endpoint.Address, StringComparison.OrdinalIgnoreCase))
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continue;
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/*
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* We are done if we found a endpoint server.
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*/
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if (await IsServer(endpoint, cancellationToken))
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return endpoint;
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}
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return default;
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}
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/// <summary>
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/// Tries to connect to the endpoint and if connection is establied successfully
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/// finds out if the endpoint is already a server.
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/// If so, the negotiation is completed.
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/// </summary>
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private async Task<bool> IsServer(IEndpoint endpoint, CancellationToken cancellationToken = default)
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{
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return await Http.Get<bool>($"{endpoint.Address}/{Routes.EndpointsService}/{nameof(Server.IsServer)}", cancellationToken);
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}
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/// <summary>
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/// Thos method negotiates with other instances and tries to eventually chooses the one which will act
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/// as a server.
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/// </summary>
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/// <returns>The chosen endpoint</returns>
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private async Task<IEndpoint?> Propose(ImmutableList<IEndpoint> endpoints, CancellationToken cancellationToken = default)
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{
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/*
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* The algorithm is as follows:
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* - compare proposal arguments with other instances
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* - if our proposal is the oldest and with the largest value we are the server
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* - otherwise some other instance will act as a server
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*/
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foreach (var endpoint in endpoints)
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{
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if (string.Equals(endpoint.Address, ConfigurationService.Endpoint.Address, StringComparison.OrdinalIgnoreCase))
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continue;
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/*
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* If at least one endpoint returns false it means it has a better proposal to be a server.
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*/
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if (!await Http.Post<bool>($"{endpoint.Address}/{Routes.EndpointsService}/{nameof(Server.Propose)}", EndpointServer.ProposalArgs, cancellationToken))
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return null;
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}
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/*
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* All endpoints agreed we are the best candidate to be a server.
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*/
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return endpoints.First(f => string.Equals(f.Address, ConfigurationService.Endpoint.Address));
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}
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}
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