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Connected.Components/Interop/BoundingClientRect.cs

85 lines
2.6 KiB

namespace Connected.Interop
{
public class BoundingClientRect
{
public double Top { get; set; }
public double Left { get; set; }
public double Width { get; set; }
public double Height { get; set; }
/// <summary>
/// height of the viewport
/// </summary>
public double WindowHeight { get; set; }
/// <summary>
/// width of the viewport
/// </summary>
public double WindowWidth { get; set; }
/// <summary>
/// the horizontal offset since the left of the page
/// </summary>
public double ScrollX { get; set; }
/// <summary>
/// the vertical offset since the top of the page
/// </summary>
public double ScrollY { get; set; }
// computed properties, read only
public double X => Left;
public double Y => Top;
public double Bottom => Top + Height;
public double Right => Left + Width;
public double AbsoluteLeft => Left + ScrollX;
public double AbsoluteTop => Top + ScrollY;
public double AbsoluteRight => Right + ScrollX;
public double AbsoluteBottom => Bottom + ScrollY;
//check if the rect is outside of the viewport
public bool IsOutsideBottom => Bottom > WindowHeight;
public bool IsOutsideLeft => Left < 0;
public bool IsOutsideTop => Top < 0;
public bool IsOutsideRight => Right > WindowWidth;
public BoundingClientRect Clone()
{
return new BoundingClientRect
{
Left = Left,
Top = Top,
Width = Width,
Height = Height,
WindowHeight = WindowHeight,
WindowWidth = WindowWidth,
ScrollX = ScrollX,
ScrollY = ScrollY
};
}
}
public static class BoundingClientRectExtensions
{
public static bool IsEqualTo(this BoundingClientRect sourceRect, BoundingClientRect targetRect)
{
if (sourceRect is null || targetRect is null) return false;
return sourceRect.Top == targetRect.Top
&& sourceRect.Left == targetRect.Left
&& sourceRect.Width == targetRect.Width
&& sourceRect.Height == targetRect.Height
&& sourceRect.WindowHeight == targetRect.WindowHeight
&& sourceRect.WindowWidth == targetRect.WindowWidth
&& sourceRect.ScrollX == targetRect.ScrollX
&& sourceRect.ScrollY == targetRect.ScrollY;
}
}
}