You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Connected.Components/Icons/Obsolete/Filled.cs

2067 lines
149 KiB

/*
* This file was auto-generated by Update-MudIcons.ps1
* 2022.02.01_04:17:46
*/
using System.Diagnostics.CodeAnalysis;
namespace Connected
{
public partial class Icons
{
[ExcludeFromCodeCoverage]
public partial class Filled
{
public const string _10k = Material.Filled._10k;
public const string _10mp = Material.Filled._10mp;
public const string _11mp = Material.Filled._11mp;
public const string _123 = Material.Filled._123;
public const string _12mp = Material.Filled._12mp;
public const string _13mp = Material.Filled._13mp;
public const string _14mp = Material.Filled._14mp;
public const string _15mp = Material.Filled._15mp;
public const string _16mp = Material.Filled._16mp;
public const string _17mp = Material.Filled._17mp;
public const string _18mp = Material.Filled._18mp;
public const string _19mp = Material.Filled._19mp;
public const string _1k = Material.Filled._1k;
public const string _1kPlus = Material.Filled._1kPlus;
public const string _1xMobiledata = Material.Filled._1xMobiledata;
public const string _20mp = Material.Filled._20mp;
public const string _21mp = Material.Filled._21mp;
public const string _22mp = Material.Filled._22mp;
public const string _23mp = Material.Filled._23mp;
public const string _24mp = Material.Filled._24mp;
public const string _2k = Material.Filled._2k;
public const string _2kPlus = Material.Filled._2kPlus;
public const string _2mp = Material.Filled._2mp;
public const string _30fps = Material.Filled._30fps;
public const string _30fpsSelect = Material.Filled._30fpsSelect;
public const string _360 = Material.Filled._360;
public const string _3dRotation = Material.Filled._3dRotation;
public const string _3gMobiledata = Material.Filled._3gMobiledata;
public const string _3k = Material.Filled._3k;
public const string _3kPlus = Material.Filled._3kPlus;
public const string _3mp = Material.Filled._3mp;
public const string _3p = Material.Filled._3p;
public const string _4gMobiledata = Material.Filled._4gMobiledata;
public const string _4gPlusMobiledata = Material.Filled._4gPlusMobiledata;
public const string _4k = Material.Filled._4k;
public const string _4kPlus = Material.Filled._4kPlus;
public const string _4mp = Material.Filled._4mp;
public const string _5g = Material.Filled._5g;
public const string _5k = Material.Filled._5k;
public const string _5kPlus = Material.Filled._5kPlus;
public const string _5mp = Material.Filled._5mp;
public const string _60fps = Material.Filled._60fps;
public const string _60fpsSelect = Material.Filled._60fpsSelect;
public const string _6FtApart = Material.Filled._6FtApart;
public const string _6k = Material.Filled._6k;
public const string _6kPlus = Material.Filled._6kPlus;
public const string _6mp = Material.Filled._6mp;
public const string _7k = Material.Filled._7k;
public const string _7kPlus = Material.Filled._7kPlus;
public const string _7mp = Material.Filled._7mp;
public const string _8k = Material.Filled._8k;
public const string _8kPlus = Material.Filled._8kPlus;
public const string _8mp = Material.Filled._8mp;
public const string _9k = Material.Filled._9k;
public const string _9kPlus = Material.Filled._9kPlus;
public const string _9mp = Material.Filled._9mp;
public const string Abc = Material.Filled.Abc;
public const string AcUnit = Material.Filled.AcUnit;
public const string AccessAlarm = Material.Filled.AccessAlarm;
public const string AccessAlarms = Material.Filled.AccessAlarms;
public const string AccessTime = Material.Filled.AccessTime;
public const string AccessTimeFilled = Material.Filled.AccessTimeFilled;
public const string Accessibility = Material.Filled.Accessibility;
public const string AccessibilityNew = Material.Filled.AccessibilityNew;
public const string Accessible = Material.Filled.Accessible;
public const string AccessibleForward = Material.Filled.AccessibleForward;
public const string AccountBalance = Material.Filled.AccountBalance;
public const string AccountBalanceWallet = Material.Filled.AccountBalanceWallet;
public const string AccountBox = Material.Filled.AccountBox;
public const string AccountCircle = Material.Filled.AccountCircle;
public const string AccountTree = Material.Filled.AccountTree;
public const string AdUnits = Material.Filled.AdUnits;
public const string Adb = Material.Filled.Adb;
public const string Add = Material.Filled.Add;
public const string AddAPhoto = Material.Filled.AddAPhoto;
public const string AddAlarm = Material.Filled.AddAlarm;
public const string AddAlert = Material.Filled.AddAlert;
public const string AddBox = Material.Filled.AddBox;
public const string AddBusiness = Material.Filled.AddBusiness;
public const string AddCard = Material.Filled.AddCard;
public const string AddChart = Material.Filled.AddChart;
public const string AddCircle = Material.Filled.AddCircle;
public const string AddCircleOutline = Material.Filled.AddCircleOutline;
public const string AddComment = Material.Filled.AddComment;
public const string AddIcCall = Material.Filled.AddIcCall;
public const string AddLink = Material.Filled.AddLink;
public const string AddLocation = Material.Filled.AddLocation;
public const string AddLocationAlt = Material.Filled.AddLocationAlt;
public const string AddModerator = Material.Filled.AddModerator;
public const string AddPhotoAlternate = Material.Filled.AddPhotoAlternate;
public const string AddReaction = Material.Filled.AddReaction;
public const string AddRoad = Material.Filled.AddRoad;
public const string AddShoppingCart = Material.Filled.AddShoppingCart;
public const string AddTask = Material.Filled.AddTask;
public const string AddToDrive = Material.Filled.AddToDrive;
public const string AddToHomeScreen = Material.Filled.AddToHomeScreen;
public const string AddToPhotos = Material.Filled.AddToPhotos;
public const string AddToQueue = Material.Filled.AddToQueue;
public const string Addchart = Material.Filled.Addchart;
public const string AdfScanner = Material.Filled.AdfScanner;
public const string Adjust = Material.Filled.Adjust;
public const string AdminPanelSettings = Material.Filled.AdminPanelSettings;
public const string AdsClick = Material.Filled.AdsClick;
public const string Agriculture = Material.Filled.Agriculture;
public const string Air = Material.Filled.Air;
public const string AirlineSeatFlat = Material.Filled.AirlineSeatFlat;
public const string AirlineSeatFlatAngled = Material.Filled.AirlineSeatFlatAngled;
public const string AirlineSeatIndividualSuite = Material.Filled.AirlineSeatIndividualSuite;
public const string AirlineSeatLegroomExtra = Material.Filled.AirlineSeatLegroomExtra;
public const string AirlineSeatLegroomNormal = Material.Filled.AirlineSeatLegroomNormal;
public const string AirlineSeatLegroomReduced = Material.Filled.AirlineSeatLegroomReduced;
public const string AirlineSeatReclineExtra = Material.Filled.AirlineSeatReclineExtra;
public const string AirlineSeatReclineNormal = Material.Filled.AirlineSeatReclineNormal;
public const string AirlineStops = Material.Filled.AirlineStops;
public const string Airlines = Material.Filled.Airlines;
public const string AirplaneTicket = Material.Filled.AirplaneTicket;
public const string AirplanemodeActive = Material.Filled.AirplanemodeActive;
public const string AirplanemodeInactive = Material.Filled.AirplanemodeInactive;
public const string Airplay = Material.Filled.Airplay;
public const string AirportShuttle = Material.Filled.AirportShuttle;
public const string Alarm = Material.Filled.Alarm;
public const string AlarmAdd = Material.Filled.AlarmAdd;
public const string AlarmOff = Material.Filled.AlarmOff;
public const string AlarmOn = Material.Filled.AlarmOn;
public const string Album = Material.Filled.Album;
public const string AlignHorizontalCenter = Material.Filled.AlignHorizontalCenter;
public const string AlignHorizontalLeft = Material.Filled.AlignHorizontalLeft;
public const string AlignHorizontalRight = Material.Filled.AlignHorizontalRight;
public const string AlignVerticalBottom = Material.Filled.AlignVerticalBottom;
public const string AlignVerticalCenter = Material.Filled.AlignVerticalCenter;
public const string AlignVerticalTop = Material.Filled.AlignVerticalTop;
public const string AllInbox = Material.Filled.AllInbox;
public const string AllInclusive = Material.Filled.AllInclusive;
public const string AllOut = Material.Filled.AllOut;
public const string AltRoute = Material.Filled.AltRoute;
public const string AlternateEmail = Material.Filled.AlternateEmail;
public const string Analytics = Material.Filled.Analytics;
public const string Anchor = Material.Filled.Anchor;
public const string Android = Material.Filled.Android;
public const string Animation = Material.Filled.Animation;
public const string Announcement = Material.Filled.Announcement;
public const string Aod = Material.Filled.Aod;
public const string Apartment = Material.Filled.Apartment;
public const string Api = Material.Filled.Api;
public const string AppBlocking = Material.Filled.AppBlocking;
public const string AppRegistration = Material.Filled.AppRegistration;
public const string AppSettingsAlt = Material.Filled.AppSettingsAlt;
public const string AppShortcut = Material.Filled.AppShortcut;
public const string Approval = Material.Filled.Approval;
public const string Apps = Material.Filled.Apps;
public const string AppsOutage = Material.Filled.AppsOutage;
public const string Architecture = Material.Filled.Architecture;
public const string Archive = Material.Filled.Archive;
public const string AreaChart = Material.Filled.AreaChart;
public const string ArrowBack = Material.Filled.ArrowBack;
public const string ArrowBackIos = Material.Filled.ArrowBackIos;
public const string ArrowBackIosNew = Material.Filled.ArrowBackIosNew;
public const string ArrowCircleDown = Material.Filled.ArrowCircleDown;
public const string ArrowCircleLeft = Material.Filled.ArrowCircleLeft;
public const string ArrowCircleRight = Material.Filled.ArrowCircleRight;
public const string ArrowCircleUp = Material.Filled.ArrowCircleUp;
public const string ArrowDownward = Material.Filled.ArrowDownward;
public const string ArrowDropDown = Material.Filled.ArrowDropDown;
public const string ArrowDropDownCircle = Material.Filled.ArrowDropDownCircle;
public const string ArrowDropUp = Material.Filled.ArrowDropUp;
public const string ArrowForward = Material.Filled.ArrowForward;
public const string ArrowForwardIos = Material.Filled.ArrowForwardIos;
public const string ArrowLeft = Material.Filled.ArrowLeft;
public const string ArrowRight = Material.Filled.ArrowRight;
public const string ArrowRightAlt = Material.Filled.ArrowRightAlt;
public const string ArrowUpward = Material.Filled.ArrowUpward;
public const string ArtTrack = Material.Filled.ArtTrack;
public const string Article = Material.Filled.Article;
public const string AspectRatio = Material.Filled.AspectRatio;
public const string Assessment = Material.Filled.Assessment;
public const string Assignment = Material.Filled.Assignment;
public const string AssignmentInd = Material.Filled.AssignmentInd;
public const string AssignmentLate = Material.Filled.AssignmentLate;
public const string AssignmentReturn = Material.Filled.AssignmentReturn;
public const string AssignmentReturned = Material.Filled.AssignmentReturned;
public const string AssignmentTurnedIn = Material.Filled.AssignmentTurnedIn;
public const string Assistant = Material.Filled.Assistant;
public const string AssistantDirection = Material.Filled.AssistantDirection;
public const string AssistantPhoto = Material.Filled.AssistantPhoto;
public const string AssuredWorkload = Material.Filled.AssuredWorkload;
public const string Atm = Material.Filled.Atm;
public const string AttachEmail = Material.Filled.AttachEmail;
public const string AttachFile = Material.Filled.AttachFile;
public const string AttachMoney = Material.Filled.AttachMoney;
public const string Attachment = Material.Filled.Attachment;
public const string Attractions = Material.Filled.Attractions;
public const string Attribution = Material.Filled.Attribution;
public const string AudioFile = Material.Filled.AudioFile;
public const string Audiotrack = Material.Filled.Audiotrack;
public const string AutoAwesome = Material.Filled.AutoAwesome;
public const string AutoAwesomeMosaic = Material.Filled.AutoAwesomeMosaic;
public const string AutoAwesomeMotion = Material.Filled.AutoAwesomeMotion;
public const string AutoDelete = Material.Filled.AutoDelete;
public const string AutoFixHigh = Material.Filled.AutoFixHigh;
public const string AutoFixNormal = Material.Filled.AutoFixNormal;
public const string AutoFixOff = Material.Filled.AutoFixOff;
public const string AutoGraph = Material.Filled.AutoGraph;
public const string AutoStories = Material.Filled.AutoStories;
public const string AutofpsSelect = Material.Filled.AutofpsSelect;
public const string Autorenew = Material.Filled.Autorenew;
public const string AvTimer = Material.Filled.AvTimer;
public const string BabyChangingStation = Material.Filled.BabyChangingStation;
public const string BackHand = Material.Filled.BackHand;
public const string Backpack = Material.Filled.Backpack;
public const string Backspace = Material.Filled.Backspace;
public const string Backup = Material.Filled.Backup;
public const string BackupTable = Material.Filled.BackupTable;
public const string Badge = Material.Filled.Badge;
public const string BakeryDining = Material.Filled.BakeryDining;
public const string Balance = Material.Filled.Balance;
public const string Balcony = Material.Filled.Balcony;
public const string Ballot = Material.Filled.Ballot;
public const string BarChart = Material.Filled.BarChart;
public const string BatchPrediction = Material.Filled.BatchPrediction;
public const string Bathroom = Material.Filled.Bathroom;
public const string Bathtub = Material.Filled.Bathtub;
public const string Battery0Bar = Material.Filled.Battery0Bar;
public const string Battery1Bar = Material.Filled.Battery1Bar;
public const string Battery2Bar = Material.Filled.Battery2Bar;
public const string Battery3Bar = Material.Filled.Battery3Bar;
public const string Battery4Bar = Material.Filled.Battery4Bar;
public const string Battery5Bar = Material.Filled.Battery5Bar;
public const string Battery6Bar = Material.Filled.Battery6Bar;
public const string BatteryAlert = Material.Filled.BatteryAlert;
public const string BatteryChargingFull = Material.Filled.BatteryChargingFull;
public const string BatteryFull = Material.Filled.BatteryFull;
public const string BatterySaver = Material.Filled.BatterySaver;
public const string BatteryStd = Material.Filled.BatteryStd;
public const string BatteryUnknown = Material.Filled.BatteryUnknown;
public const string BeachAccess = Material.Filled.BeachAccess;
public const string Bed = Material.Filled.Bed;
public const string BedroomBaby = Material.Filled.BedroomBaby;
public const string BedroomChild = Material.Filled.BedroomChild;
public const string BedroomParent = Material.Filled.BedroomParent;
public const string Bedtime = Material.Filled.Bedtime;
public const string BedtimeOff = Material.Filled.BedtimeOff;
public const string Beenhere = Material.Filled.Beenhere;
public const string Bento = Material.Filled.Bento;
public const string BikeScooter = Material.Filled.BikeScooter;
public const string Biotech = Material.Filled.Biotech;
public const string Blender = Material.Filled.Blender;
public const string Block = Material.Filled.Block;
public const string Bloodtype = Material.Filled.Bloodtype;
public const string Bluetooth = Material.Filled.Bluetooth;
public const string BluetoothAudio = Material.Filled.BluetoothAudio;
public const string BluetoothConnected = Material.Filled.BluetoothConnected;
public const string BluetoothDisabled = Material.Filled.BluetoothDisabled;
public const string BluetoothDrive = Material.Filled.BluetoothDrive;
public const string BluetoothSearching = Material.Filled.BluetoothSearching;
public const string BlurCircular = Material.Filled.BlurCircular;
public const string BlurLinear = Material.Filled.BlurLinear;
public const string BlurOff = Material.Filled.BlurOff;
public const string BlurOn = Material.Filled.BlurOn;
public const string Bolt = Material.Filled.Bolt;
public const string Book = Material.Filled.Book;
public const string BookOnline = Material.Filled.BookOnline;
public const string Bookmark = Material.Filled.Bookmark;
public const string BookmarkAdd = Material.Filled.BookmarkAdd;
public const string BookmarkAdded = Material.Filled.BookmarkAdded;
public const string BookmarkBorder = Material.Filled.BookmarkBorder;
public const string BookmarkRemove = Material.Filled.BookmarkRemove;
public const string Bookmarks = Material.Filled.Bookmarks;
public const string BorderAll = Material.Filled.BorderAll;
public const string BorderBottom = Material.Filled.BorderBottom;
public const string BorderClear = Material.Filled.BorderClear;
public const string BorderColor = Material.Filled.BorderColor;
public const string BorderHorizontal = Material.Filled.BorderHorizontal;
public const string BorderInner = Material.Filled.BorderInner;
public const string BorderLeft = Material.Filled.BorderLeft;
public const string BorderOuter = Material.Filled.BorderOuter;
public const string BorderRight = Material.Filled.BorderRight;
public const string BorderStyle = Material.Filled.BorderStyle;
public const string BorderTop = Material.Filled.BorderTop;
public const string BorderVertical = Material.Filled.BorderVertical;
public const string Boy = Material.Filled.Boy;
public const string BrandingWatermark = Material.Filled.BrandingWatermark;
public const string BreakfastDining = Material.Filled.BreakfastDining;
public const string Brightness1 = Material.Filled.Brightness1;
public const string Brightness2 = Material.Filled.Brightness2;
public const string Brightness3 = Material.Filled.Brightness3;
public const string Brightness4 = Material.Filled.Brightness4;
public const string Brightness5 = Material.Filled.Brightness5;
public const string Brightness6 = Material.Filled.Brightness6;
public const string Brightness7 = Material.Filled.Brightness7;
public const string BrightnessAuto = Material.Filled.BrightnessAuto;
public const string BrightnessHigh = Material.Filled.BrightnessHigh;
public const string BrightnessLow = Material.Filled.BrightnessLow;
public const string BrightnessMedium = Material.Filled.BrightnessMedium;
public const string BrokenImage = Material.Filled.BrokenImage;
public const string BrowseGallery = Material.Filled.BrowseGallery;
public const string BrowserNotSupported = Material.Filled.BrowserNotSupported;
public const string BrowserUpdated = Material.Filled.BrowserUpdated;
public const string BrunchDining = Material.Filled.BrunchDining;
public const string Brush = Material.Filled.Brush;
public const string BubbleChart = Material.Filled.BubbleChart;
public const string BugReport = Material.Filled.BugReport;
public const string Build = Material.Filled.Build;
public const string BuildCircle = Material.Filled.BuildCircle;
public const string Bungalow = Material.Filled.Bungalow;
public const string BurstMode = Material.Filled.BurstMode;
public const string BusAlert = Material.Filled.BusAlert;
public const string Business = Material.Filled.Business;
public const string BusinessCenter = Material.Filled.BusinessCenter;
public const string Cabin = Material.Filled.Cabin;
public const string Cable = Material.Filled.Cable;
public const string Cached = Material.Filled.Cached;
public const string Cake = Material.Filled.Cake;
public const string Calculate = Material.Filled.Calculate;
public const string CalendarMonth = Material.Filled.CalendarMonth;
public const string CalendarToday = Material.Filled.CalendarToday;
public const string CalendarViewDay = Material.Filled.CalendarViewDay;
public const string CalendarViewMonth = Material.Filled.CalendarViewMonth;
public const string CalendarViewWeek = Material.Filled.CalendarViewWeek;
public const string Call = Material.Filled.Call;
public const string CallEnd = Material.Filled.CallEnd;
public const string CallMade = Material.Filled.CallMade;
public const string CallMerge = Material.Filled.CallMerge;
public const string CallMissed = Material.Filled.CallMissed;
public const string CallMissedOutgoing = Material.Filled.CallMissedOutgoing;
public const string CallReceived = Material.Filled.CallReceived;
public const string CallSplit = Material.Filled.CallSplit;
public const string CallToAction = Material.Filled.CallToAction;
public const string Camera = Material.Filled.Camera;
public const string CameraAlt = Material.Filled.CameraAlt;
public const string CameraEnhance = Material.Filled.CameraEnhance;
public const string CameraFront = Material.Filled.CameraFront;
public const string CameraIndoor = Material.Filled.CameraIndoor;
public const string CameraOutdoor = Material.Filled.CameraOutdoor;
public const string CameraRear = Material.Filled.CameraRear;
public const string CameraRoll = Material.Filled.CameraRoll;
public const string Cameraswitch = Material.Filled.Cameraswitch;
public const string Campaign = Material.Filled.Campaign;
public const string Cancel = Material.Filled.Cancel;
public const string CancelPresentation = Material.Filled.CancelPresentation;
public const string CancelScheduleSend = Material.Filled.CancelScheduleSend;
public const string CandlestickChart = Material.Filled.CandlestickChart;
public const string CarCrash = Material.Filled.CarCrash;
public const string CarRental = Material.Filled.CarRental;
public const string CarRepair = Material.Filled.CarRepair;
public const string CardGiftcard = Material.Filled.CardGiftcard;
public const string CardMembership = Material.Filled.CardMembership;
public const string CardTravel = Material.Filled.CardTravel;
public const string Carpenter = Material.Filled.Carpenter;
public const string Cases = Material.Filled.Cases;
public const string Casino = Material.Filled.Casino;
public const string Cast = Material.Filled.Cast;
public const string CastConnected = Material.Filled.CastConnected;
public const string CastForEducation = Material.Filled.CastForEducation;
public const string Castle = Material.Filled.Castle;
public const string CatchingPokemon = Material.Filled.CatchingPokemon;
public const string Category = Material.Filled.Category;
public const string Celebration = Material.Filled.Celebration;
public const string CellTower = Material.Filled.CellTower;
public const string CellWifi = Material.Filled.CellWifi;
public const string CenterFocusStrong = Material.Filled.CenterFocusStrong;
public const string CenterFocusWeak = Material.Filled.CenterFocusWeak;
public const string Chair = Material.Filled.Chair;
public const string ChairAlt = Material.Filled.ChairAlt;
public const string Chalet = Material.Filled.Chalet;
public const string ChangeCircle = Material.Filled.ChangeCircle;
public const string ChangeHistory = Material.Filled.ChangeHistory;
public const string ChargingStation = Material.Filled.ChargingStation;
public const string Chat = Material.Filled.Chat;
public const string ChatBubble = Material.Filled.ChatBubble;
public const string ChatBubbleOutline = Material.Filled.ChatBubbleOutline;
public const string Check = Material.Filled.Check;
public const string CheckBox = Material.Filled.CheckBox;
public const string CheckBoxOutlineBlank = Material.Filled.CheckBoxOutlineBlank;
public const string CheckCircle = Material.Filled.CheckCircle;
public const string CheckCircleOutline = Material.Filled.CheckCircleOutline;
public const string Checklist = Material.Filled.Checklist;
public const string ChecklistRtl = Material.Filled.ChecklistRtl;
public const string Checkroom = Material.Filled.Checkroom;
public const string ChevronLeft = Material.Filled.ChevronLeft;
public const string ChevronRight = Material.Filled.ChevronRight;
public const string ChildCare = Material.Filled.ChildCare;
public const string ChildFriendly = Material.Filled.ChildFriendly;
public const string ChromeReaderMode = Material.Filled.ChromeReaderMode;
public const string Church = Material.Filled.Church;
public const string Circle = Material.Filled.Circle;
public const string CircleNotifications = Material.Filled.CircleNotifications;
public const string Class = Material.Filled.Class;
public const string CleanHands = Material.Filled.CleanHands;
public const string CleaningServices = Material.Filled.CleaningServices;
public const string Clear = Material.Filled.Clear;
public const string ClearAll = Material.Filled.ClearAll;
public const string Close = Material.Filled.Close;
public const string CloseFullscreen = Material.Filled.CloseFullscreen;
public const string ClosedCaption = Material.Filled.ClosedCaption;
public const string ClosedCaptionDisabled = Material.Filled.ClosedCaptionDisabled;
public const string ClosedCaptionOff = Material.Filled.ClosedCaptionOff;
public const string Cloud = Material.Filled.Cloud;
public const string CloudCircle = Material.Filled.CloudCircle;
public const string CloudDone = Material.Filled.CloudDone;
public const string CloudDownload = Material.Filled.CloudDownload;
public const string CloudOff = Material.Filled.CloudOff;
public const string CloudQueue = Material.Filled.CloudQueue;
public const string CloudSync = Material.Filled.CloudSync;
public const string CloudUpload = Material.Filled.CloudUpload;
public const string Co2 = Material.Filled.Co2;
public const string CoPresent = Material.Filled.CoPresent;
public const string Code = Material.Filled.Code;
public const string CodeOff = Material.Filled.CodeOff;
public const string Coffee = Material.Filled.Coffee;
public const string CoffeeMaker = Material.Filled.CoffeeMaker;
public const string Collections = Material.Filled.Collections;
public const string CollectionsBookmark = Material.Filled.CollectionsBookmark;
public const string ColorLens = Material.Filled.ColorLens;
public const string Colorize = Material.Filled.Colorize;
public const string Comment = Material.Filled.Comment;
public const string CommentBank = Material.Filled.CommentBank;
public const string CommentsDisabled = Material.Filled.CommentsDisabled;
public const string Commit = Material.Filled.Commit;
public const string Commute = Material.Filled.Commute;
public const string Compare = Material.Filled.Compare;
public const string CompareArrows = Material.Filled.CompareArrows;
public const string CompassCalibration = Material.Filled.CompassCalibration;
public const string Compost = Material.Filled.Compost;
public const string Compress = Material.Filled.Compress;
public const string Computer = Material.Filled.Computer;
public const string ConfirmationNumber = Material.Filled.ConfirmationNumber;
public const string ConnectWithoutContact = Material.Filled.ConnectWithoutContact;
public const string ConnectedTv = Material.Filled.ConnectedTv;
public const string ConnectingAirports = Material.Filled.ConnectingAirports;
public const string Construction = Material.Filled.Construction;
public const string ContactMail = Material.Filled.ContactMail;
public const string ContactPage = Material.Filled.ContactPage;
public const string ContactPhone = Material.Filled.ContactPhone;
public const string ContactSupport = Material.Filled.ContactSupport;
public const string Contactless = Material.Filled.Contactless;
public const string Contacts = Material.Filled.Contacts;
public const string ContentCopy = Material.Filled.ContentCopy;
public const string ContentCut = Material.Filled.ContentCut;
public const string ContentPaste = Material.Filled.ContentPaste;
public const string ContentPasteGo = Material.Filled.ContentPasteGo;
public const string ContentPasteOff = Material.Filled.ContentPasteOff;
public const string ContentPasteSearch = Material.Filled.ContentPasteSearch;
public const string Contrast = Material.Filled.Contrast;
public const string ControlCamera = Material.Filled.ControlCamera;
public const string ControlPoint = Material.Filled.ControlPoint;
public const string ControlPointDuplicate = Material.Filled.ControlPointDuplicate;
public const string Cookie = Material.Filled.Cookie;
public const string CopyAll = Material.Filled.CopyAll;
public const string Copyright = Material.Filled.Copyright;
public const string Coronavirus = Material.Filled.Coronavirus;
public const string CorporateFare = Material.Filled.CorporateFare;
public const string Cottage = Material.Filled.Cottage;
public const string Countertops = Material.Filled.Countertops;
public const string Create = Material.Filled.Create;
public const string CreateNewFolder = Material.Filled.CreateNewFolder;
public const string CreditCard = Material.Filled.CreditCard;
public const string CreditCardOff = Material.Filled.CreditCardOff;
public const string CreditScore = Material.Filled.CreditScore;
public const string Crib = Material.Filled.Crib;
public const string CrisisAlert = Material.Filled.CrisisAlert;
public const string Crop = Material.Filled.Crop;
public const string Crop169 = Material.Filled.Crop169;
public const string Crop32 = Material.Filled.Crop32;
public const string Crop54 = Material.Filled.Crop54;
public const string Crop75 = Material.Filled.Crop75;
public const string CropDin = Material.Filled.CropDin;
public const string CropFree = Material.Filled.CropFree;
public const string CropLandscape = Material.Filled.CropLandscape;
public const string CropOriginal = Material.Filled.CropOriginal;
public const string CropPortrait = Material.Filled.CropPortrait;
public const string CropRotate = Material.Filled.CropRotate;
public const string CropSquare = Material.Filled.CropSquare;
public const string CrueltyFree = Material.Filled.CrueltyFree;
public const string Css = Material.Filled.Css;
public const string CurrencyBitcoin = Material.Filled.CurrencyBitcoin;
public const string CurrencyExchange = Material.Filled.CurrencyExchange;
public const string CurrencyFranc = Material.Filled.CurrencyFranc;
public const string CurrencyLira = Material.Filled.CurrencyLira;
public const string CurrencyPound = Material.Filled.CurrencyPound;
public const string CurrencyRuble = Material.Filled.CurrencyRuble;
public const string CurrencyRupee = Material.Filled.CurrencyRupee;
public const string CurrencyYen = Material.Filled.CurrencyYen;
public const string CurrencyYuan = Material.Filled.CurrencyYuan;
public const string Cyclone = Material.Filled.Cyclone;
public const string Dangerous = Material.Filled.Dangerous;
public const string DarkMode = Material.Filled.DarkMode;
public const string Dashboard = Material.Filled.Dashboard;
public const string DashboardCustomize = Material.Filled.DashboardCustomize;
public const string DataArray = Material.Filled.DataArray;
public const string DataExploration = Material.Filled.DataExploration;
public const string DataObject = Material.Filled.DataObject;
public const string DataSaverOff = Material.Filled.DataSaverOff;
public const string DataSaverOn = Material.Filled.DataSaverOn;
public const string DataThresholding = Material.Filled.DataThresholding;
public const string DataUsage = Material.Filled.DataUsage;
public const string DateRange = Material.Filled.DateRange;
public const string Deblur = Material.Filled.Deblur;
public const string Deck = Material.Filled.Deck;
public const string Dehaze = Material.Filled.Dehaze;
public const string Delete = Material.Filled.Delete;
public const string DeleteForever = Material.Filled.DeleteForever;
public const string DeleteOutline = Material.Filled.DeleteOutline;
public const string DeleteSweep = Material.Filled.DeleteSweep;
public const string DeliveryDining = Material.Filled.DeliveryDining;
public const string DensityLarge = Material.Filled.DensityLarge;
public const string DensityMedium = Material.Filled.DensityMedium;
public const string DensitySmall = Material.Filled.DensitySmall;
public const string DepartureBoard = Material.Filled.DepartureBoard;
public const string Description = Material.Filled.Description;
public const string Deselect = Material.Filled.Deselect;
public const string DesignServices = Material.Filled.DesignServices;
public const string DesktopAccessDisabled = Material.Filled.DesktopAccessDisabled;
public const string DesktopMac = Material.Filled.DesktopMac;
public const string DesktopWindows = Material.Filled.DesktopWindows;
public const string Details = Material.Filled.Details;
public const string DeveloperBoard = Material.Filled.DeveloperBoard;
public const string DeveloperBoardOff = Material.Filled.DeveloperBoardOff;
public const string DeveloperMode = Material.Filled.DeveloperMode;
public const string DeviceHub = Material.Filled.DeviceHub;
public const string DeviceThermostat = Material.Filled.DeviceThermostat;
public const string DeviceUnknown = Material.Filled.DeviceUnknown;
public const string Devices = Material.Filled.Devices;
public const string DevicesFold = Material.Filled.DevicesFold;
public const string DevicesOther = Material.Filled.DevicesOther;
public const string DialerSip = Material.Filled.DialerSip;
public const string Dialpad = Material.Filled.Dialpad;
public const string Diamond = Material.Filled.Diamond;
public const string Difference = Material.Filled.Difference;
public const string Dining = Material.Filled.Dining;
public const string DinnerDining = Material.Filled.DinnerDining;
public const string Directions = Material.Filled.Directions;
public const string DirectionsBike = Material.Filled.DirectionsBike;
public const string DirectionsBoat = Material.Filled.DirectionsBoat;
public const string DirectionsBoatFilled = Material.Filled.DirectionsBoatFilled;
public const string DirectionsBus = Material.Filled.DirectionsBus;
public const string DirectionsBusFilled = Material.Filled.DirectionsBusFilled;
public const string DirectionsCar = Material.Filled.DirectionsCar;
public const string DirectionsCarFilled = Material.Filled.DirectionsCarFilled;
public const string DirectionsOff = Material.Filled.DirectionsOff;
public const string DirectionsRailway = Material.Filled.DirectionsRailway;
public const string DirectionsRailwayFilled = Material.Filled.DirectionsRailwayFilled;
public const string DirectionsRun = Material.Filled.DirectionsRun;
public const string DirectionsSubway = Material.Filled.DirectionsSubway;
public const string DirectionsSubwayFilled = Material.Filled.DirectionsSubwayFilled;
public const string DirectionsTransit = Material.Filled.DirectionsTransit;
public const string DirectionsTransitFilled = Material.Filled.DirectionsTransitFilled;
public const string DirectionsWalk = Material.Filled.DirectionsWalk;
public const string DirtyLens = Material.Filled.DirtyLens;
public const string DisabledByDefault = Material.Filled.DisabledByDefault;
public const string DisabledVisible = Material.Filled.DisabledVisible;
public const string DiscFull = Material.Filled.DiscFull;
public const string Discount = Material.Filled.Discount;
public const string DisplaySettings = Material.Filled.DisplaySettings;
public const string Dns = Material.Filled.Dns;
public const string DoDisturb = Material.Filled.DoDisturb;
public const string DoDisturbAlt = Material.Filled.DoDisturbAlt;
public const string DoDisturbOff = Material.Filled.DoDisturbOff;
public const string DoDisturbOn = Material.Filled.DoDisturbOn;
public const string DoNotDisturb = Material.Filled.DoNotDisturb;
public const string DoNotDisturbAlt = Material.Filled.DoNotDisturbAlt;
public const string DoNotDisturbOff = Material.Filled.DoNotDisturbOff;
public const string DoNotDisturbOn = Material.Filled.DoNotDisturbOn;
public const string DoNotDisturbOnTotalSilence = Material.Filled.DoNotDisturbOnTotalSilence;
public const string DoNotStep = Material.Filled.DoNotStep;
public const string DoNotTouch = Material.Filled.DoNotTouch;
public const string Dock = Material.Filled.Dock;
public const string DocumentScanner = Material.Filled.DocumentScanner;
public const string Domain = Material.Filled.Domain;
public const string DomainAdd = Material.Filled.DomainAdd;
public const string DomainDisabled = Material.Filled.DomainDisabled;
public const string DomainVerification = Material.Filled.DomainVerification;
public const string Done = Material.Filled.Done;
public const string DoneAll = Material.Filled.DoneAll;
public const string DoneOutline = Material.Filled.DoneOutline;
public const string DonutLarge = Material.Filled.DonutLarge;
public const string DonutSmall = Material.Filled.DonutSmall;
public const string DoorBack = Material.Filled.DoorBack;
public const string DoorFront = Material.Filled.DoorFront;
public const string DoorSliding = Material.Filled.DoorSliding;
public const string Doorbell = Material.Filled.Doorbell;
public const string DoubleArrow = Material.Filled.DoubleArrow;
public const string DownhillSkiing = Material.Filled.DownhillSkiing;
public const string Download = Material.Filled.Download;
public const string DownloadDone = Material.Filled.DownloadDone;
public const string DownloadForOffline = Material.Filled.DownloadForOffline;
public const string Downloading = Material.Filled.Downloading;
public const string Drafts = Material.Filled.Drafts;
public const string DragHandle = Material.Filled.DragHandle;
public const string DragIndicator = Material.Filled.DragIndicator;
public const string Draw = Material.Filled.Draw;
public const string DriveEta = Material.Filled.DriveEta;
public const string DriveFileMove = Material.Filled.DriveFileMove;
public const string DriveFileMoveRtl = Material.Filled.DriveFileMoveRtl;
public const string DriveFileRenameOutline = Material.Filled.DriveFileRenameOutline;
public const string DriveFolderUpload = Material.Filled.DriveFolderUpload;
public const string Dry = Material.Filled.Dry;
public const string DryCleaning = Material.Filled.DryCleaning;
public const string Duo = Material.Filled.Duo;
public const string Dvr = Material.Filled.Dvr;
public const string DynamicFeed = Material.Filled.DynamicFeed;
public const string DynamicForm = Material.Filled.DynamicForm;
public const string EMobiledata = Material.Filled.EMobiledata;
public const string Earbuds = Material.Filled.Earbuds;
public const string EarbudsBattery = Material.Filled.EarbudsBattery;
public const string East = Material.Filled.East;
public const string EdgesensorHigh = Material.Filled.EdgesensorHigh;
public const string EdgesensorLow = Material.Filled.EdgesensorLow;
public const string Edit = Material.Filled.Edit;
public const string EditAttributes = Material.Filled.EditAttributes;
public const string EditCalendar = Material.Filled.EditCalendar;
public const string EditLocation = Material.Filled.EditLocation;
public const string EditLocationAlt = Material.Filled.EditLocationAlt;
public const string EditNote = Material.Filled.EditNote;
public const string EditNotifications = Material.Filled.EditNotifications;
public const string EditOff = Material.Filled.EditOff;
public const string EditRoad = Material.Filled.EditRoad;
public const string Egg = Material.Filled.Egg;
public const string EggAlt = Material.Filled.EggAlt;
public const string Eject = Material.Filled.Eject;
public const string Elderly = Material.Filled.Elderly;
public const string ElderlyWoman = Material.Filled.ElderlyWoman;
public const string ElectricBike = Material.Filled.ElectricBike;
public const string ElectricCar = Material.Filled.ElectricCar;
public const string ElectricMoped = Material.Filled.ElectricMoped;
public const string ElectricRickshaw = Material.Filled.ElectricRickshaw;
public const string ElectricScooter = Material.Filled.ElectricScooter;
public const string ElectricalServices = Material.Filled.ElectricalServices;
public const string Elevator = Material.Filled.Elevator;
public const string Email = Material.Filled.Email;
public const string Emergency = Material.Filled.Emergency;
public const string EmergencyRecording = Material.Filled.EmergencyRecording;
public const string EmergencyShare = Material.Filled.EmergencyShare;
public const string EmojiEmotions = Material.Filled.EmojiEmotions;
public const string EmojiEvents = Material.Filled.EmojiEvents;
public const string EmojiFoodBeverage = Material.Filled.EmojiFoodBeverage;
public const string EmojiNature = Material.Filled.EmojiNature;
public const string EmojiObjects = Material.Filled.EmojiObjects;
public const string EmojiPeople = Material.Filled.EmojiPeople;
public const string EmojiSymbols = Material.Filled.EmojiSymbols;
public const string EmojiTransportation = Material.Filled.EmojiTransportation;
public const string Engineering = Material.Filled.Engineering;
public const string EnhancedEncryption = Material.Filled.EnhancedEncryption;
public const string Equalizer = Material.Filled.Equalizer;
public const string Error = Material.Filled.Error;
public const string ErrorOutline = Material.Filled.ErrorOutline;
public const string Escalator = Material.Filled.Escalator;
public const string EscalatorWarning = Material.Filled.EscalatorWarning;
public const string Euro = Material.Filled.Euro;
public const string EuroSymbol = Material.Filled.EuroSymbol;
public const string EvStation = Material.Filled.EvStation;
public const string Event = Material.Filled.Event;
public const string EventAvailable = Material.Filled.EventAvailable;
public const string EventBusy = Material.Filled.EventBusy;
public const string EventNote = Material.Filled.EventNote;
public const string EventRepeat = Material.Filled.EventRepeat;
public const string EventSeat = Material.Filled.EventSeat;
public const string ExitToApp = Material.Filled.ExitToApp;
public const string Expand = Material.Filled.Expand;
public const string ExpandCircleDown = Material.Filled.ExpandCircleDown;
public const string ExpandLess = Material.Filled.ExpandLess;
public const string ExpandMore = Material.Filled.ExpandMore;
public const string Explicit = Material.Filled.Explicit;
public const string Explore = Material.Filled.Explore;
public const string ExploreOff = Material.Filled.ExploreOff;
public const string Exposure = Material.Filled.Exposure;
public const string ExposureNeg1 = Material.Filled.ExposureNeg1;
public const string ExposureNeg2 = Material.Filled.ExposureNeg2;
public const string ExposurePlus1 = Material.Filled.ExposurePlus1;
public const string ExposurePlus2 = Material.Filled.ExposurePlus2;
public const string ExposureZero = Material.Filled.ExposureZero;
public const string Extension = Material.Filled.Extension;
public const string ExtensionOff = Material.Filled.ExtensionOff;
public const string Face = Material.Filled.Face;
public const string FaceRetouchingNatural = Material.Filled.FaceRetouchingNatural;
public const string FaceRetouchingOff = Material.Filled.FaceRetouchingOff;
public const string FactCheck = Material.Filled.FactCheck;
public const string Factory = Material.Filled.Factory;
public const string FamilyRestroom = Material.Filled.FamilyRestroom;
public const string FastForward = Material.Filled.FastForward;
public const string FastRewind = Material.Filled.FastRewind;
public const string Fastfood = Material.Filled.Fastfood;
public const string Favorite = Material.Filled.Favorite;
public const string FavoriteBorder = Material.Filled.FavoriteBorder;
public const string Fax = Material.Filled.Fax;
public const string FeaturedPlayList = Material.Filled.FeaturedPlayList;
public const string FeaturedVideo = Material.Filled.FeaturedVideo;
public const string Feed = Material.Filled.Feed;
public const string Feedback = Material.Filled.Feedback;
public const string Female = Material.Filled.Female;
public const string Fence = Material.Filled.Fence;
public const string Festival = Material.Filled.Festival;
public const string FiberDvr = Material.Filled.FiberDvr;
public const string FiberManualRecord = Material.Filled.FiberManualRecord;
public const string FiberNew = Material.Filled.FiberNew;
public const string FiberPin = Material.Filled.FiberPin;
public const string FiberSmartRecord = Material.Filled.FiberSmartRecord;
public const string FileCopy = Material.Filled.FileCopy;
public const string FileDownload = Material.Filled.FileDownload;
public const string FileDownloadDone = Material.Filled.FileDownloadDone;
public const string FileDownloadOff = Material.Filled.FileDownloadOff;
public const string FileOpen = Material.Filled.FileOpen;
public const string FilePresent = Material.Filled.FilePresent;
public const string FileUpload = Material.Filled.FileUpload;
public const string Filter = Material.Filled.Filter;
public const string Filter1 = Material.Filled.Filter1;
public const string Filter2 = Material.Filled.Filter2;
public const string Filter3 = Material.Filled.Filter3;
public const string Filter4 = Material.Filled.Filter4;
public const string Filter5 = Material.Filled.Filter5;
public const string Filter6 = Material.Filled.Filter6;
public const string Filter7 = Material.Filled.Filter7;
public const string Filter8 = Material.Filled.Filter8;
public const string Filter9 = Material.Filled.Filter9;
public const string Filter9Plus = Material.Filled.Filter9Plus;
public const string FilterAlt = Material.Filled.FilterAlt;
public const string FilterAltOff = Material.Filled.FilterAltOff;
public const string FilterBAndW = Material.Filled.FilterBAndW;
public const string FilterCenterFocus = Material.Filled.FilterCenterFocus;
public const string FilterDrama = Material.Filled.FilterDrama;
public const string FilterFrames = Material.Filled.FilterFrames;
public const string FilterHdr = Material.Filled.FilterHdr;
public const string FilterList = Material.Filled.FilterList;
public const string FilterListOff = Material.Filled.FilterListOff;
public const string FilterNone = Material.Filled.FilterNone;
public const string FilterTiltShift = Material.Filled.FilterTiltShift;
public const string FilterVintage = Material.Filled.FilterVintage;
public const string FindInPage = Material.Filled.FindInPage;
public const string FindReplace = Material.Filled.FindReplace;
public const string Fingerprint = Material.Filled.Fingerprint;
public const string FireExtinguisher = Material.Filled.FireExtinguisher;
public const string Fireplace = Material.Filled.Fireplace;
public const string FirstPage = Material.Filled.FirstPage;
public const string FitScreen = Material.Filled.FitScreen;
public const string Fitbit = Material.Filled.Fitbit;
public const string FitnessCenter = Material.Filled.FitnessCenter;
public const string Flag = Material.Filled.Flag;
public const string FlagCircle = Material.Filled.FlagCircle;
public const string Flaky = Material.Filled.Flaky;
public const string Flare = Material.Filled.Flare;
public const string FlashAuto = Material.Filled.FlashAuto;
public const string FlashOff = Material.Filled.FlashOff;
public const string FlashOn = Material.Filled.FlashOn;
public const string FlashlightOff = Material.Filled.FlashlightOff;
public const string FlashlightOn = Material.Filled.FlashlightOn;
public const string Flatware = Material.Filled.Flatware;
public const string Flight = Material.Filled.Flight;
public const string FlightClass = Material.Filled.FlightClass;
public const string FlightLand = Material.Filled.FlightLand;
public const string FlightTakeoff = Material.Filled.FlightTakeoff;
public const string Flip = Material.Filled.Flip;
public const string FlipCameraAndroid = Material.Filled.FlipCameraAndroid;
public const string FlipCameraIos = Material.Filled.FlipCameraIos;
public const string FlipToBack = Material.Filled.FlipToBack;
public const string FlipToFront = Material.Filled.FlipToFront;
public const string Flood = Material.Filled.Flood;
public const string Flourescent = Material.Filled.Flourescent;
public const string FlutterDash = Material.Filled.FlutterDash;
public const string FmdBad = Material.Filled.FmdBad;
public const string FmdGood = Material.Filled.FmdGood;
public const string Folder = Material.Filled.Folder;
public const string FolderCopy = Material.Filled.FolderCopy;
public const string FolderDelete = Material.Filled.FolderDelete;
public const string FolderOff = Material.Filled.FolderOff;
public const string FolderOpen = Material.Filled.FolderOpen;
public const string FolderShared = Material.Filled.FolderShared;
public const string FolderSpecial = Material.Filled.FolderSpecial;
public const string FolderZip = Material.Filled.FolderZip;
public const string FollowTheSigns = Material.Filled.FollowTheSigns;
public const string FontDownload = Material.Filled.FontDownload;
public const string FontDownloadOff = Material.Filled.FontDownloadOff;
public const string FoodBank = Material.Filled.FoodBank;
public const string Forest = Material.Filled.Forest;
public const string ForkLeft = Material.Filled.ForkLeft;
public const string ForkRight = Material.Filled.ForkRight;
public const string FormatAlignCenter = Material.Filled.FormatAlignCenter;
public const string FormatAlignJustify = Material.Filled.FormatAlignJustify;
public const string FormatAlignLeft = Material.Filled.FormatAlignLeft;
public const string FormatAlignRight = Material.Filled.FormatAlignRight;
public const string FormatBold = Material.Filled.FormatBold;
public const string FormatClear = Material.Filled.FormatClear;
public const string FormatColorFill = Material.Filled.FormatColorFill;
public const string FormatColorReset = Material.Filled.FormatColorReset;
public const string FormatColorText = Material.Filled.FormatColorText;
public const string FormatIndentDecrease = Material.Filled.FormatIndentDecrease;
public const string FormatIndentIncrease = Material.Filled.FormatIndentIncrease;
public const string FormatItalic = Material.Filled.FormatItalic;
public const string FormatLineSpacing = Material.Filled.FormatLineSpacing;
public const string FormatListBulleted = Material.Filled.FormatListBulleted;
public const string FormatListNumbered = Material.Filled.FormatListNumbered;
public const string FormatListNumberedRtl = Material.Filled.FormatListNumberedRtl;
public const string FormatOverline = Material.Filled.FormatOverline;
public const string FormatPaint = Material.Filled.FormatPaint;
public const string FormatQuote = Material.Filled.FormatQuote;
public const string FormatShapes = Material.Filled.FormatShapes;
public const string FormatSize = Material.Filled.FormatSize;
public const string FormatStrikethrough = Material.Filled.FormatStrikethrough;
public const string FormatTextdirectionLToR = Material.Filled.FormatTextdirectionLToR;
public const string FormatTextdirectionRToL = Material.Filled.FormatTextdirectionRToL;
public const string FormatUnderlined = Material.Filled.FormatUnderlined;
public const string Fort = Material.Filled.Fort;
public const string Forum = Material.Filled.Forum;
public const string Forward = Material.Filled.Forward;
public const string Forward10 = Material.Filled.Forward10;
public const string Forward30 = Material.Filled.Forward30;
public const string Forward5 = Material.Filled.Forward5;
public const string ForwardToInbox = Material.Filled.ForwardToInbox;
public const string Foundation = Material.Filled.Foundation;
public const string FreeBreakfast = Material.Filled.FreeBreakfast;
public const string FreeCancellation = Material.Filled.FreeCancellation;
public const string FrontHand = Material.Filled.FrontHand;
public const string Fullscreen = Material.Filled.Fullscreen;
public const string FullscreenExit = Material.Filled.FullscreenExit;
public const string Functions = Material.Filled.Functions;
public const string GMobiledata = Material.Filled.GMobiledata;
public const string GTranslate = Material.Filled.GTranslate;
public const string Gamepad = Material.Filled.Gamepad;
public const string Games = Material.Filled.Games;
public const string Garage = Material.Filled.Garage;
public const string Gavel = Material.Filled.Gavel;
public const string GeneratingTokens = Material.Filled.GeneratingTokens;
public const string Gesture = Material.Filled.Gesture;
public const string GetApp = Material.Filled.GetApp;
public const string Gif = Material.Filled.Gif;
public const string GifBox = Material.Filled.GifBox;
public const string Girl = Material.Filled.Girl;
public const string Gite = Material.Filled.Gite;
public const string GolfCourse = Material.Filled.GolfCourse;
public const string GppBad = Material.Filled.GppBad;
public const string GppGood = Material.Filled.GppGood;
public const string GppMaybe = Material.Filled.GppMaybe;
public const string GpsFixed = Material.Filled.GpsFixed;
public const string GpsNotFixed = Material.Filled.GpsNotFixed;
public const string GpsOff = Material.Filled.GpsOff;
public const string Grade = Material.Filled.Grade;
public const string Gradient = Material.Filled.Gradient;
public const string Grading = Material.Filled.Grading;
public const string Grain = Material.Filled.Grain;
public const string GraphicEq = Material.Filled.GraphicEq;
public const string Grass = Material.Filled.Grass;
public const string Grid3x3 = Material.Filled.Grid3x3;
public const string Grid4x4 = Material.Filled.Grid4x4;
public const string GridGoldenratio = Material.Filled.GridGoldenratio;
public const string GridOff = Material.Filled.GridOff;
public const string GridOn = Material.Filled.GridOn;
public const string GridView = Material.Filled.GridView;
public const string Group = Material.Filled.Group;
public const string GroupAdd = Material.Filled.GroupAdd;
public const string GroupOff = Material.Filled.GroupOff;
public const string GroupRemove = Material.Filled.GroupRemove;
public const string GroupWork = Material.Filled.GroupWork;
public const string Groups = Material.Filled.Groups;
public const string HMobiledata = Material.Filled.HMobiledata;
public const string HPlusMobiledata = Material.Filled.HPlusMobiledata;
public const string Hail = Material.Filled.Hail;
public const string Handshake = Material.Filled.Handshake;
public const string Handyman = Material.Filled.Handyman;
public const string Hardware = Material.Filled.Hardware;
public const string Hd = Material.Filled.Hd;
public const string HdrAuto = Material.Filled.HdrAuto;
public const string HdrAutoSelect = Material.Filled.HdrAutoSelect;
public const string HdrEnhancedSelect = Material.Filled.HdrEnhancedSelect;
public const string HdrOff = Material.Filled.HdrOff;
public const string HdrOffSelect = Material.Filled.HdrOffSelect;
public const string HdrOn = Material.Filled.HdrOn;
public const string HdrOnSelect = Material.Filled.HdrOnSelect;
public const string HdrPlus = Material.Filled.HdrPlus;
public const string HdrStrong = Material.Filled.HdrStrong;
public const string HdrWeak = Material.Filled.HdrWeak;
public const string Headphones = Material.Filled.Headphones;
public const string HeadphonesBattery = Material.Filled.HeadphonesBattery;
public const string Headset = Material.Filled.Headset;
public const string HeadsetMic = Material.Filled.HeadsetMic;
public const string HeadsetOff = Material.Filled.HeadsetOff;
public const string Healing = Material.Filled.Healing;
public const string HealthAndSafety = Material.Filled.HealthAndSafety;
public const string Hearing = Material.Filled.Hearing;
public const string HearingDisabled = Material.Filled.HearingDisabled;
public const string HeartBroken = Material.Filled.HeartBroken;
public const string Height = Material.Filled.Height;
public const string Help = Material.Filled.Help;
public const string HelpCenter = Material.Filled.HelpCenter;
public const string HelpOutline = Material.Filled.HelpOutline;
public const string Hevc = Material.Filled.Hevc;
public const string Hexagon = Material.Filled.Hexagon;
public const string HideImage = Material.Filled.HideImage;
public const string HideSource = Material.Filled.HideSource;
public const string HighQuality = Material.Filled.HighQuality;
public const string Highlight = Material.Filled.Highlight;
public const string HighlightAlt = Material.Filled.HighlightAlt;
public const string HighlightOff = Material.Filled.HighlightOff;
public const string Hiking = Material.Filled.Hiking;
public const string History = Material.Filled.History;
public const string HistoryEdu = Material.Filled.HistoryEdu;
public const string HistoryToggleOff = Material.Filled.HistoryToggleOff;
public const string Hive = Material.Filled.Hive;
public const string Hls = Material.Filled.Hls;
public const string HlsOff = Material.Filled.HlsOff;
public const string HolidayVillage = Material.Filled.HolidayVillage;
public const string Home = Material.Filled.Home;
public const string HomeMax = Material.Filled.HomeMax;
public const string HomeMini = Material.Filled.HomeMini;
public const string HomeRepairService = Material.Filled.HomeRepairService;
public const string HomeWork = Material.Filled.HomeWork;
public const string HorizontalDistribute = Material.Filled.HorizontalDistribute;
public const string HorizontalRule = Material.Filled.HorizontalRule;
public const string HorizontalSplit = Material.Filled.HorizontalSplit;
public const string HotTub = Material.Filled.HotTub;
public const string Hotel = Material.Filled.Hotel;
public const string HotelClass = Material.Filled.HotelClass;
public const string HourglassBottom = Material.Filled.HourglassBottom;
public const string HourglassDisabled = Material.Filled.HourglassDisabled;
public const string HourglassEmpty = Material.Filled.HourglassEmpty;
public const string HourglassFull = Material.Filled.HourglassFull;
public const string HourglassTop = Material.Filled.HourglassTop;
public const string House = Material.Filled.House;
public const string HouseSiding = Material.Filled.HouseSiding;
public const string Houseboat = Material.Filled.Houseboat;
public const string HowToReg = Material.Filled.HowToReg;
public const string HowToVote = Material.Filled.HowToVote;
public const string Html = Material.Filled.Html;
public const string Http = Material.Filled.Http;
public const string Https = Material.Filled.Https;
public const string Hub = Material.Filled.Hub;
public const string Hvac = Material.Filled.Hvac;
public const string IceSkating = Material.Filled.IceSkating;
public const string Icecream = Material.Filled.Icecream;
public const string Image = Material.Filled.Image;
public const string ImageAspectRatio = Material.Filled.ImageAspectRatio;
public const string ImageNotSupported = Material.Filled.ImageNotSupported;
public const string ImageSearch = Material.Filled.ImageSearch;
public const string ImagesearchRoller = Material.Filled.ImagesearchRoller;
public const string ImportContacts = Material.Filled.ImportContacts;
public const string ImportExport = Material.Filled.ImportExport;
public const string ImportantDevices = Material.Filled.ImportantDevices;
public const string Inbox = Material.Filled.Inbox;
public const string IncompleteCircle = Material.Filled.IncompleteCircle;
public const string IndeterminateCheckBox = Material.Filled.IndeterminateCheckBox;
public const string Info = Material.Filled.Info;
public const string Input = Material.Filled.Input;
public const string InsertChart = Material.Filled.InsertChart;
public const string InsertChartOutlined = Material.Filled.InsertChartOutlined;
public const string InsertComment = Material.Filled.InsertComment;
public const string InsertDriveFile = Material.Filled.InsertDriveFile;
public const string InsertEmoticon = Material.Filled.InsertEmoticon;
public const string InsertInvitation = Material.Filled.InsertInvitation;
public const string InsertLink = Material.Filled.InsertLink;
public const string InsertPageBreak = Material.Filled.InsertPageBreak;
public const string InsertPhoto = Material.Filled.InsertPhoto;
public const string Insights = Material.Filled.Insights;
public const string InstallDesktop = Material.Filled.InstallDesktop;
public const string InstallMobile = Material.Filled.InstallMobile;
public const string IntegrationInstructions = Material.Filled.IntegrationInstructions;
public const string Interests = Material.Filled.Interests;
public const string InterpreterMode = Material.Filled.InterpreterMode;
public const string Inventory = Material.Filled.Inventory;
public const string Inventory2 = Material.Filled.Inventory2;
public const string InvertColors = Material.Filled.InvertColors;
public const string InvertColorsOff = Material.Filled.InvertColorsOff;
public const string IosShare = Material.Filled.IosShare;
public const string Iron = Material.Filled.Iron;
public const string Iso = Material.Filled.Iso;
public const string Javascript = Material.Filled.Javascript;
public const string JoinFull = Material.Filled.JoinFull;
public const string JoinInner = Material.Filled.JoinInner;
public const string JoinLeft = Material.Filled.JoinLeft;
public const string JoinRight = Material.Filled.JoinRight;
public const string Kayaking = Material.Filled.Kayaking;
public const string KebabDining = Material.Filled.KebabDining;
public const string Key = Material.Filled.Key;
public const string KeyOff = Material.Filled.KeyOff;
public const string Keyboard = Material.Filled.Keyboard;
public const string KeyboardAlt = Material.Filled.KeyboardAlt;
public const string KeyboardArrowDown = Material.Filled.KeyboardArrowDown;
public const string KeyboardArrowLeft = Material.Filled.KeyboardArrowLeft;
public const string KeyboardArrowRight = Material.Filled.KeyboardArrowRight;
public const string KeyboardArrowUp = Material.Filled.KeyboardArrowUp;
public const string KeyboardBackspace = Material.Filled.KeyboardBackspace;
public const string KeyboardCapslock = Material.Filled.KeyboardCapslock;
public const string KeyboardCommandKey = Material.Filled.KeyboardCommandKey;
public const string KeyboardControlKey = Material.Filled.KeyboardControlKey;
public const string KeyboardDoubleArrowDown = Material.Filled.KeyboardDoubleArrowDown;
public const string KeyboardDoubleArrowLeft = Material.Filled.KeyboardDoubleArrowLeft;
public const string KeyboardDoubleArrowRight = Material.Filled.KeyboardDoubleArrowRight;
public const string KeyboardDoubleArrowUp = Material.Filled.KeyboardDoubleArrowUp;
public const string KeyboardHide = Material.Filled.KeyboardHide;
public const string KeyboardOptionKey = Material.Filled.KeyboardOptionKey;
public const string KeyboardReturn = Material.Filled.KeyboardReturn;
public const string KeyboardTab = Material.Filled.KeyboardTab;
public const string KeyboardVoice = Material.Filled.KeyboardVoice;
public const string KingBed = Material.Filled.KingBed;
public const string Kitchen = Material.Filled.Kitchen;
public const string Kitesurfing = Material.Filled.Kitesurfing;
public const string Label = Material.Filled.Label;
public const string LabelImportant = Material.Filled.LabelImportant;
public const string LabelOff = Material.Filled.LabelOff;
public const string Lan = Material.Filled.Lan;
public const string Landscape = Material.Filled.Landscape;
public const string Landslide = Material.Filled.Landslide;
public const string Language = Material.Filled.Language;
public const string Laptop = Material.Filled.Laptop;
public const string LaptopChromebook = Material.Filled.LaptopChromebook;
public const string LaptopMac = Material.Filled.LaptopMac;
public const string LaptopWindows = Material.Filled.LaptopWindows;
public const string LastPage = Material.Filled.LastPage;
public const string Launch = Material.Filled.Launch;
public const string Layers = Material.Filled.Layers;
public const string LayersClear = Material.Filled.LayersClear;
public const string Leaderboard = Material.Filled.Leaderboard;
public const string LeakAdd = Material.Filled.LeakAdd;
public const string LeakRemove = Material.Filled.LeakRemove;
public const string LegendToggle = Material.Filled.LegendToggle;
public const string Lens = Material.Filled.Lens;
public const string LensBlur = Material.Filled.LensBlur;
public const string LibraryAdd = Material.Filled.LibraryAdd;
public const string LibraryAddCheck = Material.Filled.LibraryAddCheck;
public const string LibraryBooks = Material.Filled.LibraryBooks;
public const string LibraryMusic = Material.Filled.LibraryMusic;
public const string Light = Material.Filled.Light;
public const string LightMode = Material.Filled.LightMode;
public const string Lightbulb = Material.Filled.Lightbulb;
public const string LightbulbCircle = Material.Filled.LightbulbCircle;
public const string LineAxis = Material.Filled.LineAxis;
public const string LineStyle = Material.Filled.LineStyle;
public const string LineWeight = Material.Filled.LineWeight;
public const string LinearScale = Material.Filled.LinearScale;
public const string Link = Material.Filled.Link;
public const string LinkOff = Material.Filled.LinkOff;
public const string LinkedCamera = Material.Filled.LinkedCamera;
public const string Liquor = Material.Filled.Liquor;
public const string List = Material.Filled.List;
public const string ListAlt = Material.Filled.ListAlt;
public const string LiveHelp = Material.Filled.LiveHelp;
public const string LiveTv = Material.Filled.LiveTv;
public const string Living = Material.Filled.Living;
public const string LocalActivity = Material.Filled.LocalActivity;
public const string LocalAirport = Material.Filled.LocalAirport;
public const string LocalAtm = Material.Filled.LocalAtm;
public const string LocalBar = Material.Filled.LocalBar;
public const string LocalCafe = Material.Filled.LocalCafe;
public const string LocalCarWash = Material.Filled.LocalCarWash;
public const string LocalConvenienceStore = Material.Filled.LocalConvenienceStore;
public const string LocalDining = Material.Filled.LocalDining;
public const string LocalDrink = Material.Filled.LocalDrink;
public const string LocalFireDepartment = Material.Filled.LocalFireDepartment;
public const string LocalFlorist = Material.Filled.LocalFlorist;
public const string LocalGasStation = Material.Filled.LocalGasStation;
public const string LocalGroceryStore = Material.Filled.LocalGroceryStore;
public const string LocalHospital = Material.Filled.LocalHospital;
public const string LocalHotel = Material.Filled.LocalHotel;
public const string LocalLaundryService = Material.Filled.LocalLaundryService;
public const string LocalLibrary = Material.Filled.LocalLibrary;
public const string LocalMall = Material.Filled.LocalMall;
public const string LocalMovies = Material.Filled.LocalMovies;
public const string LocalOffer = Material.Filled.LocalOffer;
public const string LocalParking = Material.Filled.LocalParking;
public const string LocalPharmacy = Material.Filled.LocalPharmacy;
public const string LocalPhone = Material.Filled.LocalPhone;
public const string LocalPizza = Material.Filled.LocalPizza;
public const string LocalPlay = Material.Filled.LocalPlay;
public const string LocalPolice = Material.Filled.LocalPolice;
public const string LocalPostOffice = Material.Filled.LocalPostOffice;
public const string LocalPrintshop = Material.Filled.LocalPrintshop;
public const string LocalSee = Material.Filled.LocalSee;
public const string LocalShipping = Material.Filled.LocalShipping;
public const string LocalTaxi = Material.Filled.LocalTaxi;
public const string LocationCity = Material.Filled.LocationCity;
public const string LocationDisabled = Material.Filled.LocationDisabled;
public const string LocationOff = Material.Filled.LocationOff;
public const string LocationOn = Material.Filled.LocationOn;
public const string LocationSearching = Material.Filled.LocationSearching;
public const string Lock = Material.Filled.Lock;
public const string LockClock = Material.Filled.LockClock;
public const string LockOpen = Material.Filled.LockOpen;
public const string LockReset = Material.Filled.LockReset;
public const string Login = Material.Filled.Login;
public const string LogoDev = Material.Filled.LogoDev;
public const string Logout = Material.Filled.Logout;
public const string Looks = Material.Filled.Looks;
public const string Looks3 = Material.Filled.Looks3;
public const string Looks4 = Material.Filled.Looks4;
public const string Looks5 = Material.Filled.Looks5;
public const string Looks6 = Material.Filled.Looks6;
public const string LooksOne = Material.Filled.LooksOne;
public const string LooksTwo = Material.Filled.LooksTwo;
public const string Loop = Material.Filled.Loop;
public const string Loupe = Material.Filled.Loupe;
public const string LowPriority = Material.Filled.LowPriority;
public const string Loyalty = Material.Filled.Loyalty;
public const string LteMobiledata = Material.Filled.LteMobiledata;
public const string LtePlusMobiledata = Material.Filled.LtePlusMobiledata;
public const string Luggage = Material.Filled.Luggage;
public const string LunchDining = Material.Filled.LunchDining;
public const string Mail = Material.Filled.Mail;
public const string MailOutline = Material.Filled.MailOutline;
public const string Male = Material.Filled.Male;
public const string Man = Material.Filled.Man;
public const string ManageAccounts = Material.Filled.ManageAccounts;
public const string ManageHistory = Material.Filled.ManageHistory;
public const string ManageSearch = Material.Filled.ManageSearch;
public const string Map = Material.Filled.Map;
public const string MapsHomeWork = Material.Filled.MapsHomeWork;
public const string MapsUgc = Material.Filled.MapsUgc;
public const string Margin = Material.Filled.Margin;
public const string MarkAsUnread = Material.Filled.MarkAsUnread;
public const string MarkChatRead = Material.Filled.MarkChatRead;
public const string MarkChatUnread = Material.Filled.MarkChatUnread;
public const string MarkEmailRead = Material.Filled.MarkEmailRead;
public const string MarkEmailUnread = Material.Filled.MarkEmailUnread;
public const string MarkUnreadChatAlt = Material.Filled.MarkUnreadChatAlt;
public const string Markunread = Material.Filled.Markunread;
public const string MarkunreadMailbox = Material.Filled.MarkunreadMailbox;
public const string Masks = Material.Filled.Masks;
public const string Maximize = Material.Filled.Maximize;
public const string MediaBluetoothOff = Material.Filled.MediaBluetoothOff;
public const string MediaBluetoothOn = Material.Filled.MediaBluetoothOn;
public const string Mediation = Material.Filled.Mediation;
public const string MedicalInformation = Material.Filled.MedicalInformation;
public const string MedicalServices = Material.Filled.MedicalServices;
public const string Medication = Material.Filled.Medication;
public const string MedicationLiquid = Material.Filled.MedicationLiquid;
public const string MeetingRoom = Material.Filled.MeetingRoom;
public const string Memory = Material.Filled.Memory;
public const string Menu = Material.Filled.Menu;
public const string MenuBook = Material.Filled.MenuBook;
public const string MenuOpen = Material.Filled.MenuOpen;
public const string Merge = Material.Filled.Merge;
public const string MergeType = Material.Filled.MergeType;
public const string Message = Material.Filled.Message;
public const string Mic = Material.Filled.Mic;
public const string MicExternalOff = Material.Filled.MicExternalOff;
public const string MicExternalOn = Material.Filled.MicExternalOn;
public const string MicNone = Material.Filled.MicNone;
public const string MicOff = Material.Filled.MicOff;
public const string Microwave = Material.Filled.Microwave;
public const string MilitaryTech = Material.Filled.MilitaryTech;
public const string Minimize = Material.Filled.Minimize;
public const string MinorCrash = Material.Filled.MinorCrash;
public const string MiscellaneousServices = Material.Filled.MiscellaneousServices;
public const string MissedVideoCall = Material.Filled.MissedVideoCall;
public const string Mms = Material.Filled.Mms;
public const string MobileFriendly = Material.Filled.MobileFriendly;
public const string MobileOff = Material.Filled.MobileOff;
public const string MobileScreenShare = Material.Filled.MobileScreenShare;
public const string MobiledataOff = Material.Filled.MobiledataOff;
public const string Mode = Material.Filled.Mode;
public const string ModeComment = Material.Filled.ModeComment;
public const string ModeEdit = Material.Filled.ModeEdit;
public const string ModeEditOutline = Material.Filled.ModeEditOutline;
public const string ModeNight = Material.Filled.ModeNight;
public const string ModeOfTravel = Material.Filled.ModeOfTravel;
public const string ModeStandby = Material.Filled.ModeStandby;
public const string ModelTraining = Material.Filled.ModelTraining;
public const string MonetizationOn = Material.Filled.MonetizationOn;
public const string Money = Material.Filled.Money;
public const string MoneyOff = Material.Filled.MoneyOff;
public const string MoneyOffCsred = Material.Filled.MoneyOffCsred;
public const string Monitor = Material.Filled.Monitor;
public const string MonitorHeart = Material.Filled.MonitorHeart;
public const string MonitorWeight = Material.Filled.MonitorWeight;
public const string MonochromePhotos = Material.Filled.MonochromePhotos;
public const string Mood = Material.Filled.Mood;
public const string MoodBad = Material.Filled.MoodBad;
public const string Moped = Material.Filled.Moped;
public const string More = Material.Filled.More;
public const string MoreHoriz = Material.Filled.MoreHoriz;
public const string MoreTime = Material.Filled.MoreTime;
public const string MoreVert = Material.Filled.MoreVert;
public const string Mosque = Material.Filled.Mosque;
public const string MotionPhotosAuto = Material.Filled.MotionPhotosAuto;
public const string MotionPhotosOff = Material.Filled.MotionPhotosOff;
public const string MotionPhotosOn = Material.Filled.MotionPhotosOn;
public const string MotionPhotosPause = Material.Filled.MotionPhotosPause;
public const string MotionPhotosPaused = Material.Filled.MotionPhotosPaused;
public const string Mouse = Material.Filled.Mouse;
public const string MoveDown = Material.Filled.MoveDown;
public const string MoveToInbox = Material.Filled.MoveToInbox;
public const string MoveUp = Material.Filled.MoveUp;
public const string Movie = Material.Filled.Movie;
public const string MovieCreation = Material.Filled.MovieCreation;
public const string MovieFilter = Material.Filled.MovieFilter;
public const string Moving = Material.Filled.Moving;
public const string Mp = Material.Filled.Mp;
public const string MultilineChart = Material.Filled.MultilineChart;
public const string MultipleStop = Material.Filled.MultipleStop;
public const string Museum = Material.Filled.Museum;
public const string MusicNote = Material.Filled.MusicNote;
public const string MusicOff = Material.Filled.MusicOff;
public const string MusicVideo = Material.Filled.MusicVideo;
public const string MyLocation = Material.Filled.MyLocation;
public const string Nat = Material.Filled.Nat;
public const string Nature = Material.Filled.Nature;
public const string NaturePeople = Material.Filled.NaturePeople;
public const string NavigateBefore = Material.Filled.NavigateBefore;
public const string NavigateNext = Material.Filled.NavigateNext;
public const string Navigation = Material.Filled.Navigation;
public const string NearMe = Material.Filled.NearMe;
public const string NearMeDisabled = Material.Filled.NearMeDisabled;
public const string NearbyError = Material.Filled.NearbyError;
public const string NearbyOff = Material.Filled.NearbyOff;
public const string NetworkCell = Material.Filled.NetworkCell;
public const string NetworkCheck = Material.Filled.NetworkCheck;
public const string NetworkLocked = Material.Filled.NetworkLocked;
public const string NetworkPing = Material.Filled.NetworkPing;
public const string NetworkWifi = Material.Filled.NetworkWifi;
public const string NetworkWifi1Bar = Material.Filled.NetworkWifi1Bar;
public const string NetworkWifi2Bar = Material.Filled.NetworkWifi2Bar;
public const string NetworkWifi3Bar = Material.Filled.NetworkWifi3Bar;
public const string NewLabel = Material.Filled.NewLabel;
public const string NewReleases = Material.Filled.NewReleases;
public const string Newspaper = Material.Filled.Newspaper;
public const string NextPlan = Material.Filled.NextPlan;
public const string NextWeek = Material.Filled.NextWeek;
public const string Nfc = Material.Filled.Nfc;
public const string NightShelter = Material.Filled.NightShelter;
public const string Nightlife = Material.Filled.Nightlife;
public const string Nightlight = Material.Filled.Nightlight;
public const string NightlightRound = Material.Filled.NightlightRound;
public const string NightsStay = Material.Filled.NightsStay;
public const string NoAccounts = Material.Filled.NoAccounts;
public const string NoBackpack = Material.Filled.NoBackpack;
public const string NoCell = Material.Filled.NoCell;
public const string NoCrash = Material.Filled.NoCrash;
public const string NoDrinks = Material.Filled.NoDrinks;
public const string NoEncryption = Material.Filled.NoEncryption;
public const string NoEncryptionGmailerrorred = Material.Filled.NoEncryptionGmailerrorred;
public const string NoFlash = Material.Filled.NoFlash;
public const string NoFood = Material.Filled.NoFood;
public const string NoLuggage = Material.Filled.NoLuggage;
public const string NoMeals = Material.Filled.NoMeals;
public const string NoMeetingRoom = Material.Filled.NoMeetingRoom;
public const string NoPhotography = Material.Filled.NoPhotography;
public const string NoSim = Material.Filled.NoSim;
public const string NoStroller = Material.Filled.NoStroller;
public const string NoTransfer = Material.Filled.NoTransfer;
public const string NoiseAware = Material.Filled.NoiseAware;
public const string NoiseControlOff = Material.Filled.NoiseControlOff;
public const string NordicWalking = Material.Filled.NordicWalking;
public const string North = Material.Filled.North;
public const string NorthEast = Material.Filled.NorthEast;
public const string NorthWest = Material.Filled.NorthWest;
public const string NotAccessible = Material.Filled.NotAccessible;
public const string NotInterested = Material.Filled.NotInterested;
public const string NotListedLocation = Material.Filled.NotListedLocation;
public const string NotStarted = Material.Filled.NotStarted;
public const string Note = Material.Filled.Note;
public const string NoteAdd = Material.Filled.NoteAdd;
public const string NoteAlt = Material.Filled.NoteAlt;
public const string Notes = Material.Filled.Notes;
public const string NotificationAdd = Material.Filled.NotificationAdd;
public const string NotificationImportant = Material.Filled.NotificationImportant;
public const string Notifications = Material.Filled.Notifications;
public const string NotificationsActive = Material.Filled.NotificationsActive;
public const string NotificationsNone = Material.Filled.NotificationsNone;
public const string NotificationsOff = Material.Filled.NotificationsOff;
public const string NotificationsPaused = Material.Filled.NotificationsPaused;
public const string Numbers = Material.Filled.Numbers;
public const string OfflineBolt = Material.Filled.OfflineBolt;
public const string OfflinePin = Material.Filled.OfflinePin;
public const string OfflineShare = Material.Filled.OfflineShare;
public const string OnDeviceTraining = Material.Filled.OnDeviceTraining;
public const string OndemandVideo = Material.Filled.OndemandVideo;
public const string OnlinePrediction = Material.Filled.OnlinePrediction;
public const string Opacity = Material.Filled.Opacity;
public const string OpenInBrowser = Material.Filled.OpenInBrowser;
public const string OpenInFull = Material.Filled.OpenInFull;
public const string OpenInNew = Material.Filled.OpenInNew;
public const string OpenInNewOff = Material.Filled.OpenInNewOff;
public const string OpenWith = Material.Filled.OpenWith;
public const string OtherHouses = Material.Filled.OtherHouses;
public const string Outbound = Material.Filled.Outbound;
public const string Outbox = Material.Filled.Outbox;
public const string OutdoorGrill = Material.Filled.OutdoorGrill;
public const string Outlet = Material.Filled.Outlet;
public const string OutlinedFlag = Material.Filled.OutlinedFlag;
public const string Output = Material.Filled.Output;
public const string Padding = Material.Filled.Padding;
public const string Pages = Material.Filled.Pages;
public const string Pageview = Material.Filled.Pageview;
public const string Paid = Material.Filled.Paid;
public const string Palette = Material.Filled.Palette;
public const string PanTool = Material.Filled.PanTool;
public const string PanToolAlt = Material.Filled.PanToolAlt;
public const string Panorama = Material.Filled.Panorama;
public const string PanoramaFishEye = Material.Filled.PanoramaFishEye;
public const string PanoramaHorizontal = Material.Filled.PanoramaHorizontal;
public const string PanoramaHorizontalSelect = Material.Filled.PanoramaHorizontalSelect;
public const string PanoramaPhotosphere = Material.Filled.PanoramaPhotosphere;
public const string PanoramaPhotosphereSelect = Material.Filled.PanoramaPhotosphereSelect;
public const string PanoramaVertical = Material.Filled.PanoramaVertical;
public const string PanoramaVerticalSelect = Material.Filled.PanoramaVerticalSelect;
public const string PanoramaWideAngle = Material.Filled.PanoramaWideAngle;
public const string PanoramaWideAngleSelect = Material.Filled.PanoramaWideAngleSelect;
public const string Paragliding = Material.Filled.Paragliding;
public const string Park = Material.Filled.Park;
public const string PartyMode = Material.Filled.PartyMode;
public const string Password = Material.Filled.Password;
public const string Pattern = Material.Filled.Pattern;
public const string Pause = Material.Filled.Pause;
public const string PauseCircle = Material.Filled.PauseCircle;
public const string PauseCircleFilled = Material.Filled.PauseCircleFilled;
public const string PauseCircleOutline = Material.Filled.PauseCircleOutline;
public const string PausePresentation = Material.Filled.PausePresentation;
public const string Payment = Material.Filled.Payment;
public const string Payments = Material.Filled.Payments;
public const string PedalBike = Material.Filled.PedalBike;
public const string Pending = Material.Filled.Pending;
public const string PendingActions = Material.Filled.PendingActions;
public const string Pentagon = Material.Filled.Pentagon;
public const string People = Material.Filled.People;
public const string PeopleAlt = Material.Filled.PeopleAlt;
public const string PeopleOutline = Material.Filled.PeopleOutline;
public const string Percent = Material.Filled.Percent;
public const string PermCameraMic = Material.Filled.PermCameraMic;
public const string PermContactCalendar = Material.Filled.PermContactCalendar;
public const string PermDataSetting = Material.Filled.PermDataSetting;
public const string PermDeviceInformation = Material.Filled.PermDeviceInformation;
public const string PermIdentity = Material.Filled.PermIdentity;
public const string PermMedia = Material.Filled.PermMedia;
public const string PermPhoneMsg = Material.Filled.PermPhoneMsg;
public const string PermScanWifi = Material.Filled.PermScanWifi;
public const string Person = Material.Filled.Person;
public const string PersonAdd = Material.Filled.PersonAdd;
public const string PersonAddAlt = Material.Filled.PersonAddAlt;
public const string PersonAddAlt1 = Material.Filled.PersonAddAlt1;
public const string PersonAddDisabled = Material.Filled.PersonAddDisabled;
public const string PersonOff = Material.Filled.PersonOff;
public const string PersonOutline = Material.Filled.PersonOutline;
public const string PersonPin = Material.Filled.PersonPin;
public const string PersonPinCircle = Material.Filled.PersonPinCircle;
public const string PersonRemove = Material.Filled.PersonRemove;
public const string PersonRemoveAlt1 = Material.Filled.PersonRemoveAlt1;
public const string PersonSearch = Material.Filled.PersonSearch;
public const string PersonalInjury = Material.Filled.PersonalInjury;
public const string PersonalVideo = Material.Filled.PersonalVideo;
public const string PestControl = Material.Filled.PestControl;
public const string PestControlRodent = Material.Filled.PestControlRodent;
public const string Pets = Material.Filled.Pets;
public const string Phishing = Material.Filled.Phishing;
public const string Phone = Material.Filled.Phone;
public const string PhoneAndroid = Material.Filled.PhoneAndroid;
public const string PhoneBluetoothSpeaker = Material.Filled.PhoneBluetoothSpeaker;
public const string PhoneCallback = Material.Filled.PhoneCallback;
public const string PhoneDisabled = Material.Filled.PhoneDisabled;
public const string PhoneEnabled = Material.Filled.PhoneEnabled;
public const string PhoneForwarded = Material.Filled.PhoneForwarded;
public const string PhoneInTalk = Material.Filled.PhoneInTalk;
public const string PhoneIphone = Material.Filled.PhoneIphone;
public const string PhoneLocked = Material.Filled.PhoneLocked;
public const string PhoneMissed = Material.Filled.PhoneMissed;
public const string PhonePaused = Material.Filled.PhonePaused;
public const string Phonelink = Material.Filled.Phonelink;
public const string PhonelinkErase = Material.Filled.PhonelinkErase;
public const string PhonelinkLock = Material.Filled.PhonelinkLock;
public const string PhonelinkOff = Material.Filled.PhonelinkOff;
public const string PhonelinkRing = Material.Filled.PhonelinkRing;
public const string PhonelinkSetup = Material.Filled.PhonelinkSetup;
public const string Photo = Material.Filled.Photo;
public const string PhotoAlbum = Material.Filled.PhotoAlbum;
public const string PhotoCamera = Material.Filled.PhotoCamera;
public const string PhotoCameraBack = Material.Filled.PhotoCameraBack;
public const string PhotoCameraFront = Material.Filled.PhotoCameraFront;
public const string PhotoFilter = Material.Filled.PhotoFilter;
public const string PhotoLibrary = Material.Filled.PhotoLibrary;
public const string PhotoSizeSelectActual = Material.Filled.PhotoSizeSelectActual;
public const string PhotoSizeSelectLarge = Material.Filled.PhotoSizeSelectLarge;
public const string PhotoSizeSelectSmall = Material.Filled.PhotoSizeSelectSmall;
public const string Php = Material.Filled.Php;
public const string Piano = Material.Filled.Piano;
public const string PianoOff = Material.Filled.PianoOff;
public const string PictureAsPdf = Material.Filled.PictureAsPdf;
public const string PictureInPicture = Material.Filled.PictureInPicture;
public const string PictureInPictureAlt = Material.Filled.PictureInPictureAlt;
public const string PieChart = Material.Filled.PieChart;
public const string PieChartOutline = Material.Filled.PieChartOutline;
public const string Pin = Material.Filled.Pin;
public const string PinDrop = Material.Filled.PinDrop;
public const string PinEnd = Material.Filled.PinEnd;
public const string PinInvoke = Material.Filled.PinInvoke;
public const string Pinch = Material.Filled.Pinch;
public const string PivotTableChart = Material.Filled.PivotTableChart;
public const string Pix = Material.Filled.Pix;
public const string Place = Material.Filled.Place;
public const string Plagiarism = Material.Filled.Plagiarism;
public const string PlayArrow = Material.Filled.PlayArrow;
public const string PlayCircle = Material.Filled.PlayCircle;
public const string PlayCircleFilled = Material.Filled.PlayCircleFilled;
public const string PlayCircleOutline = Material.Filled.PlayCircleOutline;
public const string PlayDisabled = Material.Filled.PlayDisabled;
public const string PlayForWork = Material.Filled.PlayForWork;
public const string PlayLesson = Material.Filled.PlayLesson;
public const string PlaylistAdd = Material.Filled.PlaylistAdd;
public const string PlaylistAddCheck = Material.Filled.PlaylistAddCheck;
public const string PlaylistAddCheckCircle = Material.Filled.PlaylistAddCheckCircle;
public const string PlaylistAddCircle = Material.Filled.PlaylistAddCircle;
public const string PlaylistPlay = Material.Filled.PlaylistPlay;
public const string PlaylistRemove = Material.Filled.PlaylistRemove;
public const string Plumbing = Material.Filled.Plumbing;
public const string PlusOne = Material.Filled.PlusOne;
public const string Podcasts = Material.Filled.Podcasts;
public const string PointOfSale = Material.Filled.PointOfSale;
public const string Policy = Material.Filled.Policy;
public const string Poll = Material.Filled.Poll;
public const string Polyline = Material.Filled.Polyline;
public const string Polymer = Material.Filled.Polymer;
public const string Pool = Material.Filled.Pool;
public const string PortableWifiOff = Material.Filled.PortableWifiOff;
public const string Portrait = Material.Filled.Portrait;
public const string PostAdd = Material.Filled.PostAdd;
public const string Power = Material.Filled.Power;
public const string PowerInput = Material.Filled.PowerInput;
public const string PowerOff = Material.Filled.PowerOff;
public const string PowerSettingsNew = Material.Filled.PowerSettingsNew;
public const string PrecisionManufacturing = Material.Filled.PrecisionManufacturing;
public const string PregnantWoman = Material.Filled.PregnantWoman;
public const string PresentToAll = Material.Filled.PresentToAll;
public const string Preview = Material.Filled.Preview;
public const string PriceChange = Material.Filled.PriceChange;
public const string PriceCheck = Material.Filled.PriceCheck;
public const string Print = Material.Filled.Print;
public const string PrintDisabled = Material.Filled.PrintDisabled;
public const string PriorityHigh = Material.Filled.PriorityHigh;
public const string PrivacyTip = Material.Filled.PrivacyTip;
public const string PrivateConnectivity = Material.Filled.PrivateConnectivity;
public const string ProductionQuantityLimits = Material.Filled.ProductionQuantityLimits;
public const string Psychology = Material.Filled.Psychology;
public const string Public = Material.Filled.Public;
public const string PublicOff = Material.Filled.PublicOff;
public const string Publish = Material.Filled.Publish;
public const string PublishedWithChanges = Material.Filled.PublishedWithChanges;
public const string PunchClock = Material.Filled.PunchClock;
public const string PushPin = Material.Filled.PushPin;
public const string QrCode = Material.Filled.QrCode;
public const string QrCode2 = Material.Filled.QrCode2;
public const string QrCodeScanner = Material.Filled.QrCodeScanner;
public const string QueryBuilder = Material.Filled.QueryBuilder;
public const string QueryStats = Material.Filled.QueryStats;
public const string QuestionAnswer = Material.Filled.QuestionAnswer;
public const string QuestionMark = Material.Filled.QuestionMark;
public const string Queue = Material.Filled.Queue;
public const string QueueMusic = Material.Filled.QueueMusic;
public const string QueuePlayNext = Material.Filled.QueuePlayNext;
public const string Quickreply = Material.Filled.Quickreply;
public const string Quiz = Material.Filled.Quiz;
public const string RMobiledata = Material.Filled.RMobiledata;
public const string Radar = Material.Filled.Radar;
public const string Radio = Material.Filled.Radio;
public const string RadioButtonChecked = Material.Filled.RadioButtonChecked;
public const string RadioButtonUnchecked = Material.Filled.RadioButtonUnchecked;
public const string RailwayAlert = Material.Filled.RailwayAlert;
public const string RamenDining = Material.Filled.RamenDining;
public const string RampLeft = Material.Filled.RampLeft;
public const string RampRight = Material.Filled.RampRight;
public const string RateReview = Material.Filled.RateReview;
public const string RawOff = Material.Filled.RawOff;
public const string RawOn = Material.Filled.RawOn;
public const string ReadMore = Material.Filled.ReadMore;
public const string RealEstateAgent = Material.Filled.RealEstateAgent;
public const string Receipt = Material.Filled.Receipt;
public const string ReceiptLong = Material.Filled.ReceiptLong;
public const string RecentActors = Material.Filled.RecentActors;
public const string Recommend = Material.Filled.Recommend;
public const string RecordVoiceOver = Material.Filled.RecordVoiceOver;
public const string Rectangle = Material.Filled.Rectangle;
public const string Recycling = Material.Filled.Recycling;
public const string Redeem = Material.Filled.Redeem;
public const string Redo = Material.Filled.Redo;
public const string ReduceCapacity = Material.Filled.ReduceCapacity;
public const string Refresh = Material.Filled.Refresh;
public const string RememberMe = Material.Filled.RememberMe;
public const string Remove = Material.Filled.Remove;
public const string RemoveCircle = Material.Filled.RemoveCircle;
public const string RemoveCircleOutline = Material.Filled.RemoveCircleOutline;
public const string RemoveDone = Material.Filled.RemoveDone;
public const string RemoveFromQueue = Material.Filled.RemoveFromQueue;
public const string RemoveModerator = Material.Filled.RemoveModerator;
public const string RemoveRedEye = Material.Filled.RemoveRedEye;
public const string RemoveRoad = Material.Filled.RemoveRoad;
public const string RemoveShoppingCart = Material.Filled.RemoveShoppingCart;
public const string Reorder = Material.Filled.Reorder;
public const string Repeat = Material.Filled.Repeat;
public const string RepeatOn = Material.Filled.RepeatOn;
public const string RepeatOne = Material.Filled.RepeatOne;
public const string RepeatOneOn = Material.Filled.RepeatOneOn;
public const string Replay = Material.Filled.Replay;
public const string Replay10 = Material.Filled.Replay10;
public const string Replay30 = Material.Filled.Replay30;
public const string Replay5 = Material.Filled.Replay5;
public const string ReplayCircleFilled = Material.Filled.ReplayCircleFilled;
public const string Reply = Material.Filled.Reply;
public const string ReplyAll = Material.Filled.ReplyAll;
public const string Report = Material.Filled.Report;
public const string ReportGmailerrorred = Material.Filled.ReportGmailerrorred;
public const string ReportOff = Material.Filled.ReportOff;
public const string ReportProblem = Material.Filled.ReportProblem;
public const string RequestPage = Material.Filled.RequestPage;
public const string RequestQuote = Material.Filled.RequestQuote;
public const string ResetTv = Material.Filled.ResetTv;
public const string RestartAlt = Material.Filled.RestartAlt;
public const string Restaurant = Material.Filled.Restaurant;
public const string RestaurantMenu = Material.Filled.RestaurantMenu;
public const string Restore = Material.Filled.Restore;
public const string RestoreFromTrash = Material.Filled.RestoreFromTrash;
public const string RestorePage = Material.Filled.RestorePage;
public const string Reviews = Material.Filled.Reviews;
public const string RiceBowl = Material.Filled.RiceBowl;
public const string RingVolume = Material.Filled.RingVolume;
public const string Rocket = Material.Filled.Rocket;
public const string RocketLaunch = Material.Filled.RocketLaunch;
public const string RollerSkating = Material.Filled.RollerSkating;
public const string Roofing = Material.Filled.Roofing;
public const string Room = Material.Filled.Room;
public const string RoomPreferences = Material.Filled.RoomPreferences;
public const string RoomService = Material.Filled.RoomService;
public const string Rotate90DegreesCcw = Material.Filled.Rotate90DegreesCcw;
public const string Rotate90DegreesCw = Material.Filled.Rotate90DegreesCw;
public const string RotateLeft = Material.Filled.RotateLeft;
public const string RotateRight = Material.Filled.RotateRight;
public const string RoundaboutLeft = Material.Filled.RoundaboutLeft;
public const string RoundaboutRight = Material.Filled.RoundaboutRight;
public const string RoundedCorner = Material.Filled.RoundedCorner;
public const string Route = Material.Filled.Route;
public const string Router = Material.Filled.Router;
public const string Rowing = Material.Filled.Rowing;
public const string RssFeed = Material.Filled.RssFeed;
public const string Rsvp = Material.Filled.Rsvp;
public const string Rtt = Material.Filled.Rtt;
public const string Rule = Material.Filled.Rule;
public const string RuleFolder = Material.Filled.RuleFolder;
public const string RunCircle = Material.Filled.RunCircle;
public const string RunningWithErrors = Material.Filled.RunningWithErrors;
public const string RvHookup = Material.Filled.RvHookup;
public const string SafetyCheck = Material.Filled.SafetyCheck;
public const string SafetyDivider = Material.Filled.SafetyDivider;
public const string Sailing = Material.Filled.Sailing;
public const string Sanitizer = Material.Filled.Sanitizer;
public const string Satellite = Material.Filled.Satellite;
public const string SatelliteAlt = Material.Filled.SatelliteAlt;
public const string Save = Material.Filled.Save;
public const string SaveAlt = Material.Filled.SaveAlt;
public const string SaveAs = Material.Filled.SaveAs;
public const string SavedSearch = Material.Filled.SavedSearch;
public const string Savings = Material.Filled.Savings;
public const string Scale = Material.Filled.Scale;
public const string Scanner = Material.Filled.Scanner;
public const string ScatterPlot = Material.Filled.ScatterPlot;
public const string Schedule = Material.Filled.Schedule;
public const string ScheduleSend = Material.Filled.ScheduleSend;
public const string Schema = Material.Filled.Schema;
public const string School = Material.Filled.School;
public const string Science = Material.Filled.Science;
public const string Score = Material.Filled.Score;
public const string Scoreboard = Material.Filled.Scoreboard;
public const string ScreenLockLandscape = Material.Filled.ScreenLockLandscape;
public const string ScreenLockPortrait = Material.Filled.ScreenLockPortrait;
public const string ScreenLockRotation = Material.Filled.ScreenLockRotation;
public const string ScreenRotation = Material.Filled.ScreenRotation;
public const string ScreenRotationAlt = Material.Filled.ScreenRotationAlt;
public const string ScreenSearchDesktop = Material.Filled.ScreenSearchDesktop;
public const string ScreenShare = Material.Filled.ScreenShare;
public const string Screenshot = Material.Filled.Screenshot;
public const string ScubaDiving = Material.Filled.ScubaDiving;
public const string Sd = Material.Filled.Sd;
public const string SdCard = Material.Filled.SdCard;
public const string SdCardAlert = Material.Filled.SdCardAlert;
public const string SdStorage = Material.Filled.SdStorage;
public const string Search = Material.Filled.Search;
public const string SearchOff = Material.Filled.SearchOff;
public const string Security = Material.Filled.Security;
public const string SecurityUpdate = Material.Filled.SecurityUpdate;
public const string SecurityUpdateGood = Material.Filled.SecurityUpdateGood;
public const string SecurityUpdateWarning = Material.Filled.SecurityUpdateWarning;
public const string Segment = Material.Filled.Segment;
public const string SelectAll = Material.Filled.SelectAll;
public const string SelfImprovement = Material.Filled.SelfImprovement;
public const string Sell = Material.Filled.Sell;
public const string Send = Material.Filled.Send;
public const string SendAndArchive = Material.Filled.SendAndArchive;
public const string SendTimeExtension = Material.Filled.SendTimeExtension;
public const string SendToMobile = Material.Filled.SendToMobile;
public const string SensorDoor = Material.Filled.SensorDoor;
public const string SensorWindow = Material.Filled.SensorWindow;
public const string Sensors = Material.Filled.Sensors;
public const string SensorsOff = Material.Filled.SensorsOff;
public const string SentimentDissatisfied = Material.Filled.SentimentDissatisfied;
public const string SentimentNeutral = Material.Filled.SentimentNeutral;
public const string SentimentSatisfied = Material.Filled.SentimentSatisfied;
public const string SentimentSatisfiedAlt = Material.Filled.SentimentSatisfiedAlt;
public const string SentimentVeryDissatisfied = Material.Filled.SentimentVeryDissatisfied;
public const string SentimentVerySatisfied = Material.Filled.SentimentVerySatisfied;
public const string SetMeal = Material.Filled.SetMeal;
public const string Settings = Material.Filled.Settings;
public const string SettingsAccessibility = Material.Filled.SettingsAccessibility;
public const string SettingsApplications = Material.Filled.SettingsApplications;
public const string SettingsBackupRestore = Material.Filled.SettingsBackupRestore;
public const string SettingsBluetooth = Material.Filled.SettingsBluetooth;
public const string SettingsBrightness = Material.Filled.SettingsBrightness;
public const string SettingsCell = Material.Filled.SettingsCell;
public const string SettingsEthernet = Material.Filled.SettingsEthernet;
public const string SettingsInputAntenna = Material.Filled.SettingsInputAntenna;
public const string SettingsInputComponent = Material.Filled.SettingsInputComponent;
public const string SettingsInputComposite = Material.Filled.SettingsInputComposite;
public const string SettingsInputHdmi = Material.Filled.SettingsInputHdmi;
public const string SettingsInputSvideo = Material.Filled.SettingsInputSvideo;
public const string SettingsOverscan = Material.Filled.SettingsOverscan;
public const string SettingsPhone = Material.Filled.SettingsPhone;
public const string SettingsPower = Material.Filled.SettingsPower;
public const string SettingsRemote = Material.Filled.SettingsRemote;
public const string SettingsSuggest = Material.Filled.SettingsSuggest;
public const string SettingsSystemDaydream = Material.Filled.SettingsSystemDaydream;
public const string SettingsVoice = Material.Filled.SettingsVoice;
public const string SevereCold = Material.Filled.SevereCold;
public const string Share = Material.Filled.Share;
public const string ShareLocation = Material.Filled.ShareLocation;
public const string Shield = Material.Filled.Shield;
public const string ShieldMoon = Material.Filled.ShieldMoon;
public const string Shop = Material.Filled.Shop;
public const string Shop2 = Material.Filled.Shop2;
public const string ShopTwo = Material.Filled.ShopTwo;
public const string ShoppingBag = Material.Filled.ShoppingBag;
public const string ShoppingBasket = Material.Filled.ShoppingBasket;
public const string ShoppingCart = Material.Filled.ShoppingCart;
public const string ShoppingCartCheckout = Material.Filled.ShoppingCartCheckout;
public const string ShortText = Material.Filled.ShortText;
public const string Shortcut = Material.Filled.Shortcut;
public const string ShowChart = Material.Filled.ShowChart;
public const string Shower = Material.Filled.Shower;
public const string Shuffle = Material.Filled.Shuffle;
public const string ShuffleOn = Material.Filled.ShuffleOn;
public const string ShutterSpeed = Material.Filled.ShutterSpeed;
public const string Sick = Material.Filled.Sick;
public const string SignLanguage = Material.Filled.SignLanguage;
public const string SignalCellular0Bar = Material.Filled.SignalCellular0Bar;
public const string SignalCellular4Bar = Material.Filled.SignalCellular4Bar;
public const string SignalCellularAlt = Material.Filled.SignalCellularAlt;
public const string SignalCellularAlt1Bar = Material.Filled.SignalCellularAlt1Bar;
public const string SignalCellularAlt2Bar = Material.Filled.SignalCellularAlt2Bar;
public const string SignalCellularConnectedNoInternet0Bar = Material.Filled.SignalCellularConnectedNoInternet0Bar;
public const string SignalCellularConnectedNoInternet4Bar = Material.Filled.SignalCellularConnectedNoInternet4Bar;
public const string SignalCellularNoSim = Material.Filled.SignalCellularNoSim;
public const string SignalCellularNodata = Material.Filled.SignalCellularNodata;
public const string SignalCellularNull = Material.Filled.SignalCellularNull;
public const string SignalCellularOff = Material.Filled.SignalCellularOff;
public const string SignalWifi0Bar = Material.Filled.SignalWifi0Bar;
public const string SignalWifi4Bar = Material.Filled.SignalWifi4Bar;
public const string SignalWifi4BarLock = Material.Filled.SignalWifi4BarLock;
public const string SignalWifiBad = Material.Filled.SignalWifiBad;
public const string SignalWifiConnectedNoInternet4 = Material.Filled.SignalWifiConnectedNoInternet4;
public const string SignalWifiOff = Material.Filled.SignalWifiOff;
public const string SignalWifiStatusbar4Bar = Material.Filled.SignalWifiStatusbar4Bar;
public const string SignalWifiStatusbarConnectedNoInternet4 = Material.Filled.SignalWifiStatusbarConnectedNoInternet4;
public const string SignalWifiStatusbarNull = Material.Filled.SignalWifiStatusbarNull;
public const string Signpost = Material.Filled.Signpost;
public const string SimCard = Material.Filled.SimCard;
public const string SimCardAlert = Material.Filled.SimCardAlert;
public const string SimCardDownload = Material.Filled.SimCardDownload;
public const string SingleBed = Material.Filled.SingleBed;
public const string Sip = Material.Filled.Sip;
public const string Skateboarding = Material.Filled.Skateboarding;
public const string SkipNext = Material.Filled.SkipNext;
public const string SkipPrevious = Material.Filled.SkipPrevious;
public const string Sledding = Material.Filled.Sledding;
public const string Slideshow = Material.Filled.Slideshow;
public const string SlowMotionVideo = Material.Filled.SlowMotionVideo;
public const string SmartButton = Material.Filled.SmartButton;
public const string SmartDisplay = Material.Filled.SmartDisplay;
public const string SmartScreen = Material.Filled.SmartScreen;
public const string SmartToy = Material.Filled.SmartToy;
public const string Smartphone = Material.Filled.Smartphone;
public const string SmokeFree = Material.Filled.SmokeFree;
public const string SmokingRooms = Material.Filled.SmokingRooms;
public const string Sms = Material.Filled.Sms;
public const string SmsFailed = Material.Filled.SmsFailed;
public const string SnippetFolder = Material.Filled.SnippetFolder;
public const string Snooze = Material.Filled.Snooze;
public const string Snowboarding = Material.Filled.Snowboarding;
public const string Snowmobile = Material.Filled.Snowmobile;
public const string Snowshoeing = Material.Filled.Snowshoeing;
public const string Soap = Material.Filled.Soap;
public const string SocialDistance = Material.Filled.SocialDistance;
public const string Sort = Material.Filled.Sort;
public const string SortByAlpha = Material.Filled.SortByAlpha;
public const string Sos = Material.Filled.Sos;
public const string SoupKitchen = Material.Filled.SoupKitchen;
public const string Source = Material.Filled.Source;
public const string South = Material.Filled.South;
public const string SouthAmerica = Material.Filled.SouthAmerica;
public const string SouthEast = Material.Filled.SouthEast;
public const string SouthWest = Material.Filled.SouthWest;
public const string Spa = Material.Filled.Spa;
public const string SpaceBar = Material.Filled.SpaceBar;
public const string SpaceDashboard = Material.Filled.SpaceDashboard;
public const string SpatialAudio = Material.Filled.SpatialAudio;
public const string SpatialAudioOff = Material.Filled.SpatialAudioOff;
public const string SpatialTracking = Material.Filled.SpatialTracking;
public const string Speaker = Material.Filled.Speaker;
public const string SpeakerGroup = Material.Filled.SpeakerGroup;
public const string SpeakerNotes = Material.Filled.SpeakerNotes;
public const string SpeakerNotesOff = Material.Filled.SpeakerNotesOff;
public const string SpeakerPhone = Material.Filled.SpeakerPhone;
public const string Speed = Material.Filled.Speed;
public const string Spellcheck = Material.Filled.Spellcheck;
public const string Splitscreen = Material.Filled.Splitscreen;
public const string Spoke = Material.Filled.Spoke;
public const string Sports = Material.Filled.Sports;
public const string SportsBar = Material.Filled.SportsBar;
public const string SportsBaseball = Material.Filled.SportsBaseball;
public const string SportsBasketball = Material.Filled.SportsBasketball;
public const string SportsCricket = Material.Filled.SportsCricket;
public const string SportsEsports = Material.Filled.SportsEsports;
public const string SportsFootball = Material.Filled.SportsFootball;
public const string SportsGolf = Material.Filled.SportsGolf;
public const string SportsGymnastics = Material.Filled.SportsGymnastics;
public const string SportsHandball = Material.Filled.SportsHandball;
public const string SportsHockey = Material.Filled.SportsHockey;
public const string SportsKabaddi = Material.Filled.SportsKabaddi;
public const string SportsMartialArts = Material.Filled.SportsMartialArts;
public const string SportsMma = Material.Filled.SportsMma;
public const string SportsMotorsports = Material.Filled.SportsMotorsports;
public const string SportsRugby = Material.Filled.SportsRugby;
public const string SportsScore = Material.Filled.SportsScore;
public const string SportsSoccer = Material.Filled.SportsSoccer;
public const string SportsTennis = Material.Filled.SportsTennis;
public const string SportsVolleyball = Material.Filled.SportsVolleyball;
public const string Square = Material.Filled.Square;
public const string SquareFoot = Material.Filled.SquareFoot;
public const string SsidChart = Material.Filled.SsidChart;
public const string StackedBarChart = Material.Filled.StackedBarChart;
public const string StackedLineChart = Material.Filled.StackedLineChart;
public const string Stadium = Material.Filled.Stadium;
public const string Stairs = Material.Filled.Stairs;
public const string Star = Material.Filled.Star;
public const string StarBorder = Material.Filled.StarBorder;
public const string StarBorderPurple500 = Material.Filled.StarBorderPurple500;
public const string StarHalf = Material.Filled.StarHalf;
public const string StarOutline = Material.Filled.StarOutline;
public const string StarPurple500 = Material.Filled.StarPurple500;
public const string StarRate = Material.Filled.StarRate;
public const string Stars = Material.Filled.Stars;
public const string Start = Material.Filled.Start;
public const string StayCurrentLandscape = Material.Filled.StayCurrentLandscape;
public const string StayCurrentPortrait = Material.Filled.StayCurrentPortrait;
public const string StayPrimaryLandscape = Material.Filled.StayPrimaryLandscape;
public const string StayPrimaryPortrait = Material.Filled.StayPrimaryPortrait;
public const string StickyNote2 = Material.Filled.StickyNote2;
public const string Stop = Material.Filled.Stop;
public const string StopCircle = Material.Filled.StopCircle;
public const string StopScreenShare = Material.Filled.StopScreenShare;
public const string Storage = Material.Filled.Storage;
public const string Store = Material.Filled.Store;
public const string StoreMallDirectory = Material.Filled.StoreMallDirectory;
public const string Storefront = Material.Filled.Storefront;
public const string Storm = Material.Filled.Storm;
public const string Straight = Material.Filled.Straight;
public const string Straighten = Material.Filled.Straighten;
public const string Stream = Material.Filled.Stream;
public const string Streetview = Material.Filled.Streetview;
public const string StrikethroughS = Material.Filled.StrikethroughS;
public const string Stroller = Material.Filled.Stroller;
public const string Style = Material.Filled.Style;
public const string SubdirectoryArrowLeft = Material.Filled.SubdirectoryArrowLeft;
public const string SubdirectoryArrowRight = Material.Filled.SubdirectoryArrowRight;
public const string Subject = Material.Filled.Subject;
public const string Subscript = Material.Filled.Subscript;
public const string Subscriptions = Material.Filled.Subscriptions;
public const string Subtitles = Material.Filled.Subtitles;
public const string SubtitlesOff = Material.Filled.SubtitlesOff;
public const string Subway = Material.Filled.Subway;
public const string Summarize = Material.Filled.Summarize;
public const string Superscript = Material.Filled.Superscript;
public const string SupervisedUserCircle = Material.Filled.SupervisedUserCircle;
public const string SupervisorAccount = Material.Filled.SupervisorAccount;
public const string Support = Material.Filled.Support;
public const string SupportAgent = Material.Filled.SupportAgent;
public const string Surfing = Material.Filled.Surfing;
public const string SurroundSound = Material.Filled.SurroundSound;
public const string SwapCalls = Material.Filled.SwapCalls;
public const string SwapHoriz = Material.Filled.SwapHoriz;
public const string SwapHorizontalCircle = Material.Filled.SwapHorizontalCircle;
public const string SwapVert = Material.Filled.SwapVert;
public const string SwapVerticalCircle = Material.Filled.SwapVerticalCircle;
public const string Swipe = Material.Filled.Swipe;
public const string SwipeDown = Material.Filled.SwipeDown;
public const string SwipeDownAlt = Material.Filled.SwipeDownAlt;
public const string SwipeLeft = Material.Filled.SwipeLeft;
public const string SwipeLeftAlt = Material.Filled.SwipeLeftAlt;
public const string SwipeRight = Material.Filled.SwipeRight;
public const string SwipeRightAlt = Material.Filled.SwipeRightAlt;
public const string SwipeUp = Material.Filled.SwipeUp;
public const string SwipeUpAlt = Material.Filled.SwipeUpAlt;
public const string SwipeVertical = Material.Filled.SwipeVertical;
public const string SwitchAccessShortcut = Material.Filled.SwitchAccessShortcut;
public const string SwitchAccessShortcutAdd = Material.Filled.SwitchAccessShortcutAdd;
public const string SwitchAccount = Material.Filled.SwitchAccount;
public const string SwitchCamera = Material.Filled.SwitchCamera;
public const string SwitchLeft = Material.Filled.SwitchLeft;
public const string SwitchRight = Material.Filled.SwitchRight;
public const string SwitchVideo = Material.Filled.SwitchVideo;
public const string Synagogue = Material.Filled.Synagogue;
public const string Sync = Material.Filled.Sync;
public const string SyncAlt = Material.Filled.SyncAlt;
public const string SyncDisabled = Material.Filled.SyncDisabled;
public const string SyncLock = Material.Filled.SyncLock;
public const string SyncProblem = Material.Filled.SyncProblem;
public const string SystemSecurityUpdate = Material.Filled.SystemSecurityUpdate;
public const string SystemSecurityUpdateGood = Material.Filled.SystemSecurityUpdateGood;
public const string SystemSecurityUpdateWarning = Material.Filled.SystemSecurityUpdateWarning;
public const string SystemUpdate = Material.Filled.SystemUpdate;
public const string SystemUpdateAlt = Material.Filled.SystemUpdateAlt;
public const string Tab = Material.Filled.Tab;
public const string TabUnselected = Material.Filled.TabUnselected;
public const string TableBar = Material.Filled.TableBar;
public const string TableChart = Material.Filled.TableChart;
public const string TableRestaurant = Material.Filled.TableRestaurant;
public const string TableRows = Material.Filled.TableRows;
public const string TableView = Material.Filled.TableView;
public const string Tablet = Material.Filled.Tablet;
public const string TabletAndroid = Material.Filled.TabletAndroid;
public const string TabletMac = Material.Filled.TabletMac;
public const string Tag = Material.Filled.Tag;
public const string TagFaces = Material.Filled.TagFaces;
public const string TakeoutDining = Material.Filled.TakeoutDining;
public const string TapAndPlay = Material.Filled.TapAndPlay;
public const string Tapas = Material.Filled.Tapas;
public const string Task = Material.Filled.Task;
public const string TaskAlt = Material.Filled.TaskAlt;
public const string TaxiAlert = Material.Filled.TaxiAlert;
public const string TempleBuddhist = Material.Filled.TempleBuddhist;
public const string TempleHindu = Material.Filled.TempleHindu;
public const string Terminal = Material.Filled.Terminal;
public const string Terrain = Material.Filled.Terrain;
public const string TextDecrease = Material.Filled.TextDecrease;
public const string TextFields = Material.Filled.TextFields;
public const string TextFormat = Material.Filled.TextFormat;
public const string TextIncrease = Material.Filled.TextIncrease;
public const string TextRotateUp = Material.Filled.TextRotateUp;
public const string TextRotateVertical = Material.Filled.TextRotateVertical;
public const string TextRotationAngledown = Material.Filled.TextRotationAngledown;
public const string TextRotationAngleup = Material.Filled.TextRotationAngleup;
public const string TextRotationDown = Material.Filled.TextRotationDown;
public const string TextRotationNone = Material.Filled.TextRotationNone;
public const string TextSnippet = Material.Filled.TextSnippet;
public const string Textsms = Material.Filled.Textsms;
public const string Texture = Material.Filled.Texture;
public const string TheaterComedy = Material.Filled.TheaterComedy;
public const string Theaters = Material.Filled.Theaters;
public const string Thermostat = Material.Filled.Thermostat;
public const string ThermostatAuto = Material.Filled.ThermostatAuto;
public const string ThumbDown = Material.Filled.ThumbDown;
public const string ThumbDownAlt = Material.Filled.ThumbDownAlt;
public const string ThumbDownOffAlt = Material.Filled.ThumbDownOffAlt;
public const string ThumbUp = Material.Filled.ThumbUp;
public const string ThumbUpAlt = Material.Filled.ThumbUpAlt;
public const string ThumbUpOffAlt = Material.Filled.ThumbUpOffAlt;
public const string ThumbsUpDown = Material.Filled.ThumbsUpDown;
public const string Thunderstorm = Material.Filled.Thunderstorm;
public const string TimeToLeave = Material.Filled.TimeToLeave;
public const string Timelapse = Material.Filled.Timelapse;
public const string Timeline = Material.Filled.Timeline;
public const string Timer = Material.Filled.Timer;
public const string Timer10 = Material.Filled.Timer10;
public const string Timer10Select = Material.Filled.Timer10Select;
public const string Timer3 = Material.Filled.Timer3;
public const string Timer3Select = Material.Filled.Timer3Select;
public const string TimerOff = Material.Filled.TimerOff;
public const string TipsAndUpdates = Material.Filled.TipsAndUpdates;
public const string TireRepair = Material.Filled.TireRepair;
public const string Title = Material.Filled.Title;
public const string Toc = Material.Filled.Toc;
public const string Today = Material.Filled.Today;
public const string ToggleOff = Material.Filled.ToggleOff;
public const string ToggleOn = Material.Filled.ToggleOn;
public const string Token = Material.Filled.Token;
public const string Toll = Material.Filled.Toll;
public const string Tonality = Material.Filled.Tonality;
public const string Topic = Material.Filled.Topic;
public const string TouchApp = Material.Filled.TouchApp;
public const string Tour = Material.Filled.Tour;
public const string Toys = Material.Filled.Toys;
public const string TrackChanges = Material.Filled.TrackChanges;
public const string Traffic = Material.Filled.Traffic;
public const string Train = Material.Filled.Train;
public const string Tram = Material.Filled.Tram;
public const string TransferWithinAStation = Material.Filled.TransferWithinAStation;
public const string Transform = Material.Filled.Transform;
public const string Transgender = Material.Filled.Transgender;
public const string TransitEnterexit = Material.Filled.TransitEnterexit;
public const string Translate = Material.Filled.Translate;
public const string TravelExplore = Material.Filled.TravelExplore;
public const string TrendingDown = Material.Filled.TrendingDown;
public const string TrendingFlat = Material.Filled.TrendingFlat;
public const string TrendingUp = Material.Filled.TrendingUp;
public const string TripOrigin = Material.Filled.TripOrigin;
public const string Try = Material.Filled.Try;
public const string Tsunami = Material.Filled.Tsunami;
public const string Tty = Material.Filled.Tty;
public const string Tune = Material.Filled.Tune;
public const string Tungsten = Material.Filled.Tungsten;
public const string TurnLeft = Material.Filled.TurnLeft;
public const string TurnRight = Material.Filled.TurnRight;
public const string TurnSharpLeft = Material.Filled.TurnSharpLeft;
public const string TurnSharpRight = Material.Filled.TurnSharpRight;
public const string TurnSlightLeft = Material.Filled.TurnSlightLeft;
public const string TurnSlightRight = Material.Filled.TurnSlightRight;
public const string TurnedIn = Material.Filled.TurnedIn;
public const string TurnedInNot = Material.Filled.TurnedInNot;
public const string Tv = Material.Filled.Tv;
public const string TvOff = Material.Filled.TvOff;
public const string TwoWheeler = Material.Filled.TwoWheeler;
public const string UTurnLeft = Material.Filled.UTurnLeft;
public const string UTurnRight = Material.Filled.UTurnRight;
public const string Umbrella = Material.Filled.Umbrella;
public const string Unarchive = Material.Filled.Unarchive;
public const string Undo = Material.Filled.Undo;
public const string UnfoldLess = Material.Filled.UnfoldLess;
public const string UnfoldMore = Material.Filled.UnfoldMore;
public const string Unpublished = Material.Filled.Unpublished;
public const string Unsubscribe = Material.Filled.Unsubscribe;
public const string Upcoming = Material.Filled.Upcoming;
public const string Update = Material.Filled.Update;
public const string UpdateDisabled = Material.Filled.UpdateDisabled;
public const string Upgrade = Material.Filled.Upgrade;
public const string Upload = Material.Filled.Upload;
public const string UploadFile = Material.Filled.UploadFile;
public const string Usb = Material.Filled.Usb;
public const string UsbOff = Material.Filled.UsbOff;
public const string Vaccines = Material.Filled.Vaccines;
public const string VapeFree = Material.Filled.VapeFree;
public const string VapingRooms = Material.Filled.VapingRooms;
public const string Verified = Material.Filled.Verified;
public const string VerifiedUser = Material.Filled.VerifiedUser;
public const string VerticalAlignBottom = Material.Filled.VerticalAlignBottom;
public const string VerticalAlignCenter = Material.Filled.VerticalAlignCenter;
public const string VerticalAlignTop = Material.Filled.VerticalAlignTop;
public const string VerticalDistribute = Material.Filled.VerticalDistribute;
public const string VerticalSplit = Material.Filled.VerticalSplit;
public const string Vibration = Material.Filled.Vibration;
public const string VideoCall = Material.Filled.VideoCall;
public const string VideoCameraBack = Material.Filled.VideoCameraBack;
public const string VideoCameraFront = Material.Filled.VideoCameraFront;
public const string VideoFile = Material.Filled.VideoFile;
public const string VideoLabel = Material.Filled.VideoLabel;
public const string VideoLibrary = Material.Filled.VideoLibrary;
public const string VideoSettings = Material.Filled.VideoSettings;
public const string VideoStable = Material.Filled.VideoStable;
public const string Videocam = Material.Filled.Videocam;
public const string VideocamOff = Material.Filled.VideocamOff;
public const string VideogameAsset = Material.Filled.VideogameAsset;
public const string VideogameAssetOff = Material.Filled.VideogameAssetOff;
public const string ViewAgenda = Material.Filled.ViewAgenda;
public const string ViewArray = Material.Filled.ViewArray;
public const string ViewCarousel = Material.Filled.ViewCarousel;
public const string ViewColumn = Material.Filled.ViewColumn;
public const string ViewComfy = Material.Filled.ViewComfy;
public const string ViewComfyAlt = Material.Filled.ViewComfyAlt;
public const string ViewCompact = Material.Filled.ViewCompact;
public const string ViewCompactAlt = Material.Filled.ViewCompactAlt;
public const string ViewCozy = Material.Filled.ViewCozy;
public const string ViewDay = Material.Filled.ViewDay;
public const string ViewHeadline = Material.Filled.ViewHeadline;
public const string ViewInAr = Material.Filled.ViewInAr;
public const string ViewKanban = Material.Filled.ViewKanban;
public const string ViewList = Material.Filled.ViewList;
public const string ViewModule = Material.Filled.ViewModule;
public const string ViewQuilt = Material.Filled.ViewQuilt;
public const string ViewSidebar = Material.Filled.ViewSidebar;
public const string ViewStream = Material.Filled.ViewStream;
public const string ViewTimeline = Material.Filled.ViewTimeline;
public const string ViewWeek = Material.Filled.ViewWeek;
public const string Vignette = Material.Filled.Vignette;
public const string Villa = Material.Filled.Villa;
public const string Visibility = Material.Filled.Visibility;
public const string VisibilityOff = Material.Filled.VisibilityOff;
public const string VoiceChat = Material.Filled.VoiceChat;
public const string VoiceOverOff = Material.Filled.VoiceOverOff;
public const string Voicemail = Material.Filled.Voicemail;
public const string Volcano = Material.Filled.Volcano;
public const string VolumeDown = Material.Filled.VolumeDown;
public const string VolumeMute = Material.Filled.VolumeMute;
public const string VolumeOff = Material.Filled.VolumeOff;
public const string VolumeUp = Material.Filled.VolumeUp;
public const string VolunteerActivism = Material.Filled.VolunteerActivism;
public const string VpnKey = Material.Filled.VpnKey;
public const string VpnKeyOff = Material.Filled.VpnKeyOff;
public const string VpnLock = Material.Filled.VpnLock;
public const string Vrpano = Material.Filled.Vrpano;
public const string Wallpaper = Material.Filled.Wallpaper;
public const string Warehouse = Material.Filled.Warehouse;
public const string Warning = Material.Filled.Warning;
public const string WarningAmber = Material.Filled.WarningAmber;
public const string Wash = Material.Filled.Wash;
public const string Watch = Material.Filled.Watch;
public const string WatchLater = Material.Filled.WatchLater;
public const string WatchOff = Material.Filled.WatchOff;
public const string Water = Material.Filled.Water;
public const string WaterDamage = Material.Filled.WaterDamage;
public const string WaterDrop = Material.Filled.WaterDrop;
public const string WaterfallChart = Material.Filled.WaterfallChart;
public const string Waves = Material.Filled.Waves;
public const string WavingHand = Material.Filled.WavingHand;
public const string WbAuto = Material.Filled.WbAuto;
public const string WbCloudy = Material.Filled.WbCloudy;
public const string WbIncandescent = Material.Filled.WbIncandescent;
public const string WbIridescent = Material.Filled.WbIridescent;
public const string WbShade = Material.Filled.WbShade;
public const string WbSunny = Material.Filled.WbSunny;
public const string WbTwilight = Material.Filled.WbTwilight;
public const string Wc = Material.Filled.Wc;
public const string Web = Material.Filled.Web;
public const string WebAsset = Material.Filled.WebAsset;
public const string WebAssetOff = Material.Filled.WebAssetOff;
public const string Webhook = Material.Filled.Webhook;
public const string Weekend = Material.Filled.Weekend;
public const string West = Material.Filled.West;
public const string Whatsapp = Material.Filled.Whatsapp;
public const string Whatshot = Material.Filled.Whatshot;
public const string WheelchairPickup = Material.Filled.WheelchairPickup;
public const string WhereToVote = Material.Filled.WhereToVote;
public const string Widgets = Material.Filled.Widgets;
public const string Wifi = Material.Filled.Wifi;
public const string Wifi1Bar = Material.Filled.Wifi1Bar;
public const string Wifi2Bar = Material.Filled.Wifi2Bar;
public const string WifiCalling = Material.Filled.WifiCalling;
public const string WifiCalling3 = Material.Filled.WifiCalling3;
public const string WifiChannel = Material.Filled.WifiChannel;
public const string WifiFind = Material.Filled.WifiFind;
public const string WifiLock = Material.Filled.WifiLock;
public const string WifiOff = Material.Filled.WifiOff;
public const string WifiPassword = Material.Filled.WifiPassword;
public const string WifiProtectedSetup = Material.Filled.WifiProtectedSetup;
public const string WifiTethering = Material.Filled.WifiTethering;
public const string WifiTetheringError = Material.Filled.WifiTetheringError;
public const string WifiTetheringOff = Material.Filled.WifiTetheringOff;
public const string Window = Material.Filled.Window;
public const string WineBar = Material.Filled.WineBar;
public const string Woman = Material.Filled.Woman;
public const string Work = Material.Filled.Work;
public const string WorkOff = Material.Filled.WorkOff;
public const string WorkOutline = Material.Filled.WorkOutline;
public const string WorkspacePremium = Material.Filled.WorkspacePremium;
public const string Workspaces = Material.Filled.Workspaces;
public const string WrapText = Material.Filled.WrapText;
public const string WrongLocation = Material.Filled.WrongLocation;
public const string Wysiwyg = Material.Filled.Wysiwyg;
public const string Yard = Material.Filled.Yard;
public const string YoutubeSearchedFor = Material.Filled.YoutubeSearchedFor;
public const string ZoomIn = Material.Filled.ZoomIn;
public const string ZoomInMap = Material.Filled.ZoomInMap;
public const string ZoomOut = Material.Filled.ZoomOut;
public const string ZoomOutMap = Material.Filled.ZoomOutMap;
}
}
}