You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
145 lines
5.2 KiB
145 lines
5.2 KiB
// Copyright (c) Steven Coco
|
|
// https://stackoverflow.com/questions/4087581/creating-a-c-sharp-color-from-hsl-values/4087601#4087601
|
|
// Stripped and adapted by Meinrad Recheis for MudBlazor
|
|
|
|
using System;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using SystemMath = System.Math;
|
|
|
|
namespace Connected.Utilities
|
|
{
|
|
/// <summary>
|
|
/// Static methods for transforming argb spaces and argb values.
|
|
/// </summary>
|
|
[ExcludeFromCodeCoverage]
|
|
[Obsolete("Use MudColor instead.", true)]
|
|
public static class ColorTransformation
|
|
{
|
|
private static double EPSILON => 0.000000000000001;
|
|
|
|
public class HSLColor
|
|
{
|
|
public double H { get; set; }
|
|
public double S { get; set; }
|
|
public double L { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts RGB to HSL. Alpha is ignored.
|
|
/// Output is: { H: [0, 360], S: [0, 1], L: [0, 1] }.
|
|
/// </summary>
|
|
/// <param name="color">The color to convert.</param>
|
|
public static HSLColor RgBtoHsl(System.Drawing.Color color)
|
|
{
|
|
var h = 0D;
|
|
var s = 0D;
|
|
double l;
|
|
|
|
// normalize red, green, blue values
|
|
var r = color.R / 255D;
|
|
var g = color.G / 255D;
|
|
var b = color.B / 255D;
|
|
|
|
var max = SystemMath.Max(r, SystemMath.Max(g, b));
|
|
var min = SystemMath.Min(r, SystemMath.Min(g, b));
|
|
|
|
// hue
|
|
if (SystemMath.Abs(max - min) < EPSILON)
|
|
h = 0D; // undefined
|
|
else if ((SystemMath.Abs(max - r) < EPSILON)
|
|
&& (g >= b))
|
|
h = (60D * (g - b)) / (max - min);
|
|
else if ((SystemMath.Abs(max - r) < EPSILON)
|
|
&& (g < b))
|
|
h = ((60D * (g - b)) / (max - min)) + 360D;
|
|
else if (SystemMath.Abs(max - g) < EPSILON)
|
|
h = ((60D * (b - r)) / (max - min)) + 120D;
|
|
else if (SystemMath.Abs(max - b) < EPSILON)
|
|
h = ((60D * (r - g)) / (max - min)) + 240D;
|
|
|
|
// luminance
|
|
l = (max + min) / 2D;
|
|
|
|
// saturation
|
|
if ((SystemMath.Abs(l) < EPSILON)
|
|
|| (SystemMath.Abs(max - min) < EPSILON))
|
|
s = 0D;
|
|
else if ((0D < l)
|
|
&& (l <= .5D))
|
|
s = (max - min) / (max + min);
|
|
else if (l > .5D)
|
|
s = (max - min) / (2D - (max + min)); //(max-min > 0)?
|
|
|
|
return new HSLColor
|
|
{
|
|
H = SystemMath.Max(0D, SystemMath.Min(360D, h)),
|
|
S = SystemMath.Max(0D, SystemMath.Min(1D, s)),
|
|
L = SystemMath.Max(0D, SystemMath.Min(1D, l))
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts HSL to RGB, with a specified output Alpha.
|
|
/// Arguments are limited to the defined range:
|
|
/// does not raise exceptions.
|
|
/// </summary>
|
|
/// <param name="hsl">HSL comprising of - </param>
|
|
/// hsl.H (Hue), must be in [0, 360] -
|
|
/// hsl.S (Saturation), must be in [0, 1] -
|
|
/// hsl.L (Luminance), must be in [0, 1].
|
|
/// <param name="a">Output Alpha, must be in [0, 255].</param>
|
|
public static System.Drawing.Color HsLtoRgb(HSLColor hsl, int a = 255)
|
|
{
|
|
var h = SystemMath.Max(0D, SystemMath.Min(360D, hsl.H));
|
|
var s = SystemMath.Max(0D, SystemMath.Min(1D, hsl.S));
|
|
var l = SystemMath.Max(0D, SystemMath.Min(1D, hsl.L));
|
|
a = SystemMath.Max(0, SystemMath.Min(255, a));
|
|
|
|
// achromatic argb (gray scale)
|
|
if (SystemMath.Abs(s) < EPSILON)
|
|
{
|
|
return System.Drawing.Color.FromArgb(
|
|
a,
|
|
SystemMath.Max(0, SystemMath.Min(255, Convert.ToInt32(double.Parse($"{l * 255D:0.00}")))),
|
|
SystemMath.Max(0, SystemMath.Min(255, Convert.ToInt32(double.Parse($"{l * 255D:0.00}")))),
|
|
SystemMath.Max(0, SystemMath.Min(255, Convert.ToInt32(double.Parse($"{l * 255D:0.00}")))));
|
|
}
|
|
|
|
var q = l < .5D
|
|
? l * (1D + s)
|
|
: (l + s) - (l * s);
|
|
var p = (2D * l) - q;
|
|
|
|
var hk = h / 360D;
|
|
var T = new double[3];
|
|
T[0] = hk + (1D / 3D); // Tr
|
|
T[1] = hk; // Tb
|
|
T[2] = hk - (1D / 3D); // Tg
|
|
|
|
for (var i = 0; i < 3; i++)
|
|
{
|
|
if (T[i] < 0D)
|
|
T[i] += 1D;
|
|
if (T[i] > 1D)
|
|
T[i] -= 1D;
|
|
|
|
if ((T[i] * 6D) < 1D)
|
|
T[i] = p + ((q - p) * 6D * T[i]);
|
|
else if ((T[i] * 2D) < 1)
|
|
T[i] = q;
|
|
else if ((T[i] * 3D) < 2)
|
|
T[i] = p + ((q - p) * ((2D / 3D) - T[i]) * 6D);
|
|
else
|
|
T[i] = p;
|
|
}
|
|
|
|
return System.Drawing.Color.FromArgb(
|
|
a,
|
|
SystemMath.Max(0, SystemMath.Min(255, (int)Math.Round(T[0] * 255D))),
|
|
SystemMath.Max(0, SystemMath.Min(255, (int)Math.Round(T[1] * 255D))),
|
|
SystemMath.Max(0, SystemMath.Min(255, (int)Math.Round(T[2] * 255D))));
|
|
}
|
|
|
|
}
|
|
}
|