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Connected.Components/Components/PageContentNavigation/PageContentSection.cs

76 lines
2.5 KiB

// Copyright (c) MudBlazor 2021
// MudBlazor licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Connected.Components;
/// <summary>
/// A section (nav link) inside the MudPageContentNavigation
/// </summary>
public class PageContentSection
{
private List<PageContentSection> _children = new();
public int LevelSortingValue { get; private set; } = 0;
public PageContentSection Parent { get; private set; } = null;
/// <summary>
/// create a new instance with a title and id and level set to zero
/// </summary>
/// <param name="title">name of the section will be displayed in the navigation</param>
/// <param name="id">id of the section. It will be appending to the current url, if the section becomes active</param>
public PageContentSection(string title, string id) : this(title, id, 0, null)
{
}
/// <summary>
/// create a new instance with a title and id and level
/// </summary>
/// <param name="title">name of the section will be displayed in the navigation</param>
/// <param name="id">id of the section. It will be appending to the current url, if the section becomes active</param>
/// <param name="level">The level within the hierachy</param>
/// <param name="parent">The parent of the section. null if there is no parent or no hierachy</param>
public PageContentSection(string title, string id, int level, PageContentSection parent)
{
Title = title;
Id = id;
Level = level;
Parent = parent;
if (Parent != null)
{
Parent._children.Add(this);
}
}
public int Level { get; set; }
/// <summary>
/// The Title of the section. This will be displayed in the navigation
/// </summary>
public string Title { get; set; }
/// <summary>
/// Id of the section. It will be appending to the current url, if the section becomes active
/// </summary>
public string Id { get; set; }
/// <summary>
/// Indicating if the section is currently in the middle of the viewport
/// </summary>
public bool IsActive { get; private set; }
protected internal void Activate() => IsActive = true;
protected internal void Deactive() => IsActive = false;
internal void SetLevelStructure(int counter, int diff)
{
LevelSortingValue = counter;
int levelDiff = diff / 10;
int value = counter + levelDiff;
foreach (var item in _children)
{
item.SetLevelStructure(value, levelDiff);
value += levelDiff;
}
}
}