/* * This file was auto-generated by Update-MudIcons.ps1 * 2022.02.01_04:17:46 */ using System.Diagnostics.CodeAnalysis; namespace Connected { public partial class Icons { [ExcludeFromCodeCoverage] public partial class Filled { public const string _10k = Material.Filled._10k; public const string _10mp = Material.Filled._10mp; public const string _11mp = Material.Filled._11mp; public const string _123 = Material.Filled._123; public const string _12mp = Material.Filled._12mp; public const string _13mp = Material.Filled._13mp; public const string _14mp = Material.Filled._14mp; public const string _15mp = Material.Filled._15mp; public const string _16mp = Material.Filled._16mp; public const string _17mp = Material.Filled._17mp; public const string _18mp = Material.Filled._18mp; public const string _19mp = Material.Filled._19mp; public const string _1k = Material.Filled._1k; public const string _1kPlus = Material.Filled._1kPlus; public const string _1xMobiledata = Material.Filled._1xMobiledata; public const string _20mp = Material.Filled._20mp; public const string _21mp = Material.Filled._21mp; public const string _22mp = Material.Filled._22mp; public const string _23mp = Material.Filled._23mp; public const string _24mp = Material.Filled._24mp; public const string _2k = Material.Filled._2k; public const string _2kPlus = Material.Filled._2kPlus; public const string _2mp = Material.Filled._2mp; public const string _30fps = Material.Filled._30fps; public const string _30fpsSelect = Material.Filled._30fpsSelect; public const string _360 = Material.Filled._360; public const string _3dRotation = Material.Filled._3dRotation; public const string _3gMobiledata = Material.Filled._3gMobiledata; public const string _3k = Material.Filled._3k; public const string _3kPlus = Material.Filled._3kPlus; public const string _3mp = Material.Filled._3mp; public const string _3p = Material.Filled._3p; public const string _4gMobiledata = Material.Filled._4gMobiledata; public const string _4gPlusMobiledata = Material.Filled._4gPlusMobiledata; public const string _4k = Material.Filled._4k; public const string _4kPlus = Material.Filled._4kPlus; public const string _4mp = Material.Filled._4mp; public const string _5g = Material.Filled._5g; public const string _5k = Material.Filled._5k; public const string _5kPlus = Material.Filled._5kPlus; public const string _5mp = Material.Filled._5mp; public const string _60fps = Material.Filled._60fps; public const string _60fpsSelect = Material.Filled._60fpsSelect; public const string _6FtApart = Material.Filled._6FtApart; public const string _6k = Material.Filled._6k; public const string _6kPlus = Material.Filled._6kPlus; public const string _6mp = Material.Filled._6mp; public const string _7k = Material.Filled._7k; public const string _7kPlus = Material.Filled._7kPlus; public const string _7mp = Material.Filled._7mp; public const string _8k = Material.Filled._8k; public const string _8kPlus = Material.Filled._8kPlus; public const string _8mp = Material.Filled._8mp; public const string _9k = Material.Filled._9k; public const string _9kPlus = Material.Filled._9kPlus; public const string _9mp = Material.Filled._9mp; public const string Abc = Material.Filled.Abc; public const string AcUnit = Material.Filled.AcUnit; public const string AccessAlarm = Material.Filled.AccessAlarm; public const string AccessAlarms = Material.Filled.AccessAlarms; public const string AccessTime = Material.Filled.AccessTime; public const string AccessTimeFilled = Material.Filled.AccessTimeFilled; public const string Accessibility = Material.Filled.Accessibility; public const string AccessibilityNew = Material.Filled.AccessibilityNew; public const string Accessible = Material.Filled.Accessible; public const string AccessibleForward = Material.Filled.AccessibleForward; public const string AccountBalance = Material.Filled.AccountBalance; public const string AccountBalanceWallet = Material.Filled.AccountBalanceWallet; public const string AccountBox = Material.Filled.AccountBox; public const string AccountCircle = Material.Filled.AccountCircle; public const string AccountTree = Material.Filled.AccountTree; public const string AdUnits = Material.Filled.AdUnits; public const string Adb = Material.Filled.Adb; public const string Add = Material.Filled.Add; public const string AddAPhoto = Material.Filled.AddAPhoto; public const string AddAlarm = Material.Filled.AddAlarm; public const string AddAlert = Material.Filled.AddAlert; public const string AddBox = Material.Filled.AddBox; public const string AddBusiness = Material.Filled.AddBusiness; public const string AddCard = Material.Filled.AddCard; public const string AddChart = Material.Filled.AddChart; public const string AddCircle = Material.Filled.AddCircle; public const string AddCircleOutline = Material.Filled.AddCircleOutline; public const string AddComment = Material.Filled.AddComment; public const string AddIcCall = Material.Filled.AddIcCall; public const string AddLink = Material.Filled.AddLink; public const string AddLocation = Material.Filled.AddLocation; public const string AddLocationAlt = Material.Filled.AddLocationAlt; public const string AddModerator = Material.Filled.AddModerator; public const string AddPhotoAlternate = Material.Filled.AddPhotoAlternate; public const string AddReaction = Material.Filled.AddReaction; public const string AddRoad = Material.Filled.AddRoad; public const string AddShoppingCart = Material.Filled.AddShoppingCart; public const string AddTask = Material.Filled.AddTask; public const string AddToDrive = Material.Filled.AddToDrive; public const string AddToHomeScreen = Material.Filled.AddToHomeScreen; public const string AddToPhotos = Material.Filled.AddToPhotos; public const string AddToQueue = Material.Filled.AddToQueue; public const string Addchart = Material.Filled.Addchart; public const string AdfScanner = Material.Filled.AdfScanner; public const string Adjust = Material.Filled.Adjust; public const string AdminPanelSettings = Material.Filled.AdminPanelSettings; public const string AdsClick = Material.Filled.AdsClick; public const string Agriculture = Material.Filled.Agriculture; public const string Air = Material.Filled.Air; public const string AirlineSeatFlat = Material.Filled.AirlineSeatFlat; public const string AirlineSeatFlatAngled = Material.Filled.AirlineSeatFlatAngled; public const string AirlineSeatIndividualSuite = Material.Filled.AirlineSeatIndividualSuite; public const string AirlineSeatLegroomExtra = Material.Filled.AirlineSeatLegroomExtra; public const string AirlineSeatLegroomNormal = Material.Filled.AirlineSeatLegroomNormal; public const string AirlineSeatLegroomReduced = Material.Filled.AirlineSeatLegroomReduced; public const string AirlineSeatReclineExtra = Material.Filled.AirlineSeatReclineExtra; public const string AirlineSeatReclineNormal = Material.Filled.AirlineSeatReclineNormal; public const string AirlineStops = Material.Filled.AirlineStops; public const string Airlines = Material.Filled.Airlines; public const string AirplaneTicket = Material.Filled.AirplaneTicket; public const string AirplanemodeActive = Material.Filled.AirplanemodeActive; public const string AirplanemodeInactive = Material.Filled.AirplanemodeInactive; public const string Airplay = Material.Filled.Airplay; public const string AirportShuttle = Material.Filled.AirportShuttle; public const string Alarm = Material.Filled.Alarm; public const string AlarmAdd = Material.Filled.AlarmAdd; public const string AlarmOff = Material.Filled.AlarmOff; public const string AlarmOn = Material.Filled.AlarmOn; public const string Album = Material.Filled.Album; public const string AlignHorizontalCenter = Material.Filled.AlignHorizontalCenter; public const string AlignHorizontalLeft = Material.Filled.AlignHorizontalLeft; public const string AlignHorizontalRight = Material.Filled.AlignHorizontalRight; public const string AlignVerticalBottom = Material.Filled.AlignVerticalBottom; public const string AlignVerticalCenter = Material.Filled.AlignVerticalCenter; public const string AlignVerticalTop = Material.Filled.AlignVerticalTop; public const string AllInbox = Material.Filled.AllInbox; public const string AllInclusive = Material.Filled.AllInclusive; public const string AllOut = Material.Filled.AllOut; public const string AltRoute = Material.Filled.AltRoute; public const string AlternateEmail = Material.Filled.AlternateEmail; public const string Analytics = Material.Filled.Analytics; public const string Anchor = Material.Filled.Anchor; public const string Android = Material.Filled.Android; public const string Animation = Material.Filled.Animation; public const string Announcement = Material.Filled.Announcement; public const string Aod = Material.Filled.Aod; public const string Apartment = Material.Filled.Apartment; public const string Api = Material.Filled.Api; public const string AppBlocking = Material.Filled.AppBlocking; public const string AppRegistration = Material.Filled.AppRegistration; public const string AppSettingsAlt = Material.Filled.AppSettingsAlt; public const string AppShortcut = Material.Filled.AppShortcut; public const string Approval = Material.Filled.Approval; public const string Apps = Material.Filled.Apps; public const string AppsOutage = Material.Filled.AppsOutage; public const string Architecture = Material.Filled.Architecture; public const string Archive = Material.Filled.Archive; public const string AreaChart = Material.Filled.AreaChart; public const string ArrowBack = Material.Filled.ArrowBack; public const string ArrowBackIos = Material.Filled.ArrowBackIos; public const string ArrowBackIosNew = Material.Filled.ArrowBackIosNew; public const string ArrowCircleDown = Material.Filled.ArrowCircleDown; public const string ArrowCircleLeft = Material.Filled.ArrowCircleLeft; public const string ArrowCircleRight = Material.Filled.ArrowCircleRight; public const string ArrowCircleUp = Material.Filled.ArrowCircleUp; public const string ArrowDownward = Material.Filled.ArrowDownward; public const string ArrowDropDown = Material.Filled.ArrowDropDown; public const string ArrowDropDownCircle = Material.Filled.ArrowDropDownCircle; public const string ArrowDropUp = Material.Filled.ArrowDropUp; public const string ArrowForward = Material.Filled.ArrowForward; public const string ArrowForwardIos = Material.Filled.ArrowForwardIos; public const string ArrowLeft = Material.Filled.ArrowLeft; public const string ArrowRight = Material.Filled.ArrowRight; public const string ArrowRightAlt = Material.Filled.ArrowRightAlt; public const string ArrowUpward = Material.Filled.ArrowUpward; public const string ArtTrack = Material.Filled.ArtTrack; public const string Article = Material.Filled.Article; public const string AspectRatio = Material.Filled.AspectRatio; public const string Assessment = Material.Filled.Assessment; public const string Assignment = Material.Filled.Assignment; public const string AssignmentInd = Material.Filled.AssignmentInd; public const string AssignmentLate = Material.Filled.AssignmentLate; public const string AssignmentReturn = Material.Filled.AssignmentReturn; public const string AssignmentReturned = Material.Filled.AssignmentReturned; public const string AssignmentTurnedIn = Material.Filled.AssignmentTurnedIn; public const string Assistant = Material.Filled.Assistant; public const string AssistantDirection = Material.Filled.AssistantDirection; public const string AssistantPhoto = Material.Filled.AssistantPhoto; public const string AssuredWorkload = Material.Filled.AssuredWorkload; public const string Atm = Material.Filled.Atm; public const string AttachEmail = Material.Filled.AttachEmail; public const string AttachFile = Material.Filled.AttachFile; public const string AttachMoney = Material.Filled.AttachMoney; public const string Attachment = Material.Filled.Attachment; public const string Attractions = Material.Filled.Attractions; public const string Attribution = Material.Filled.Attribution; public const string AudioFile = Material.Filled.AudioFile; public const string Audiotrack = Material.Filled.Audiotrack; public const string AutoAwesome = Material.Filled.AutoAwesome; public const string AutoAwesomeMosaic = Material.Filled.AutoAwesomeMosaic; public const string AutoAwesomeMotion = Material.Filled.AutoAwesomeMotion; public const string AutoDelete = Material.Filled.AutoDelete; public const string AutoFixHigh = Material.Filled.AutoFixHigh; public const string AutoFixNormal = Material.Filled.AutoFixNormal; public const string AutoFixOff = Material.Filled.AutoFixOff; public const string AutoGraph = Material.Filled.AutoGraph; public const string AutoStories = Material.Filled.AutoStories; public const string AutofpsSelect = Material.Filled.AutofpsSelect; public const string Autorenew = Material.Filled.Autorenew; public const string AvTimer = Material.Filled.AvTimer; public const string BabyChangingStation = Material.Filled.BabyChangingStation; public const string BackHand = Material.Filled.BackHand; public const string Backpack = Material.Filled.Backpack; public const string Backspace = Material.Filled.Backspace; public const string Backup = Material.Filled.Backup; public const string BackupTable = Material.Filled.BackupTable; public const string Badge = Material.Filled.Badge; public const string BakeryDining = Material.Filled.BakeryDining; public const string Balance = Material.Filled.Balance; public const string Balcony = Material.Filled.Balcony; public const string Ballot = Material.Filled.Ballot; public const string BarChart = Material.Filled.BarChart; public const string BatchPrediction = Material.Filled.BatchPrediction; public const string Bathroom = Material.Filled.Bathroom; public const string Bathtub = Material.Filled.Bathtub; public const string Battery0Bar = Material.Filled.Battery0Bar; public const string Battery1Bar = Material.Filled.Battery1Bar; public const string Battery2Bar = Material.Filled.Battery2Bar; public const string Battery3Bar = Material.Filled.Battery3Bar; public const string Battery4Bar = Material.Filled.Battery4Bar; public const string Battery5Bar = Material.Filled.Battery5Bar; public const string Battery6Bar = Material.Filled.Battery6Bar; public const string BatteryAlert = Material.Filled.BatteryAlert; public const string BatteryChargingFull = Material.Filled.BatteryChargingFull; public const string BatteryFull = Material.Filled.BatteryFull; public const string BatterySaver = Material.Filled.BatterySaver; public const string BatteryStd = Material.Filled.BatteryStd; public const string BatteryUnknown = Material.Filled.BatteryUnknown; public const string BeachAccess = Material.Filled.BeachAccess; public const string Bed = Material.Filled.Bed; public const string BedroomBaby = Material.Filled.BedroomBaby; public const string BedroomChild = Material.Filled.BedroomChild; public const string BedroomParent = Material.Filled.BedroomParent; public const string Bedtime = Material.Filled.Bedtime; public const string BedtimeOff = Material.Filled.BedtimeOff; public const string Beenhere = Material.Filled.Beenhere; public const string Bento = Material.Filled.Bento; public const string BikeScooter = Material.Filled.BikeScooter; public const string Biotech = Material.Filled.Biotech; public const string Blender = Material.Filled.Blender; public const string Block = Material.Filled.Block; public const string Bloodtype = Material.Filled.Bloodtype; public const string Bluetooth = Material.Filled.Bluetooth; public const string BluetoothAudio = Material.Filled.BluetoothAudio; public const string BluetoothConnected = Material.Filled.BluetoothConnected; public const string BluetoothDisabled = Material.Filled.BluetoothDisabled; public const string BluetoothDrive = Material.Filled.BluetoothDrive; public const string BluetoothSearching = Material.Filled.BluetoothSearching; public const string BlurCircular = Material.Filled.BlurCircular; public const string BlurLinear = Material.Filled.BlurLinear; public const string BlurOff = Material.Filled.BlurOff; public const string BlurOn = Material.Filled.BlurOn; public const string Bolt = Material.Filled.Bolt; public const string Book = Material.Filled.Book; public const string BookOnline = Material.Filled.BookOnline; public const string Bookmark = Material.Filled.Bookmark; public const string BookmarkAdd = Material.Filled.BookmarkAdd; public const string BookmarkAdded = Material.Filled.BookmarkAdded; public const string BookmarkBorder = Material.Filled.BookmarkBorder; public const string BookmarkRemove = Material.Filled.BookmarkRemove; public const string Bookmarks = Material.Filled.Bookmarks; public const string BorderAll = Material.Filled.BorderAll; public const string BorderBottom = Material.Filled.BorderBottom; public const string BorderClear = Material.Filled.BorderClear; public const string BorderColor = Material.Filled.BorderColor; public const string BorderHorizontal = Material.Filled.BorderHorizontal; public const string BorderInner = Material.Filled.BorderInner; public const string BorderLeft = Material.Filled.BorderLeft; public const string BorderOuter = Material.Filled.BorderOuter; public const string BorderRight = Material.Filled.BorderRight; public const string BorderStyle = Material.Filled.BorderStyle; public const string BorderTop = Material.Filled.BorderTop; public const string BorderVertical = Material.Filled.BorderVertical; public const string Boy = Material.Filled.Boy; public const string BrandingWatermark = Material.Filled.BrandingWatermark; public const string BreakfastDining = Material.Filled.BreakfastDining; public const string Brightness1 = Material.Filled.Brightness1; public const string Brightness2 = Material.Filled.Brightness2; public const string Brightness3 = Material.Filled.Brightness3; public const string Brightness4 = Material.Filled.Brightness4; public const string Brightness5 = Material.Filled.Brightness5; public const string Brightness6 = Material.Filled.Brightness6; public const string Brightness7 = Material.Filled.Brightness7; public const string BrightnessAuto = Material.Filled.BrightnessAuto; public const string BrightnessHigh = Material.Filled.BrightnessHigh; public const string BrightnessLow = Material.Filled.BrightnessLow; public const string BrightnessMedium = Material.Filled.BrightnessMedium; public const string BrokenImage = Material.Filled.BrokenImage; public const string BrowseGallery = Material.Filled.BrowseGallery; public const string BrowserNotSupported = Material.Filled.BrowserNotSupported; public const string BrowserUpdated = Material.Filled.BrowserUpdated; public const string BrunchDining = Material.Filled.BrunchDining; public const string Brush = Material.Filled.Brush; public const string BubbleChart = Material.Filled.BubbleChart; public const string BugReport = Material.Filled.BugReport; public const string Build = Material.Filled.Build; public const string BuildCircle = Material.Filled.BuildCircle; public const string Bungalow = Material.Filled.Bungalow; public const string BurstMode = Material.Filled.BurstMode; public const string BusAlert = Material.Filled.BusAlert; public const string Business = Material.Filled.Business; public const string BusinessCenter = Material.Filled.BusinessCenter; public const string Cabin = Material.Filled.Cabin; public const string Cable = Material.Filled.Cable; public const string Cached = Material.Filled.Cached; public const string Cake = Material.Filled.Cake; public const string Calculate = Material.Filled.Calculate; public const string CalendarMonth = Material.Filled.CalendarMonth; public const string CalendarToday = Material.Filled.CalendarToday; public const string CalendarViewDay = Material.Filled.CalendarViewDay; public const string CalendarViewMonth = Material.Filled.CalendarViewMonth; public const string CalendarViewWeek = Material.Filled.CalendarViewWeek; public const string Call = Material.Filled.Call; public const string CallEnd = Material.Filled.CallEnd; public const string CallMade = Material.Filled.CallMade; public const string CallMerge = Material.Filled.CallMerge; public const string CallMissed = Material.Filled.CallMissed; public const string CallMissedOutgoing = Material.Filled.CallMissedOutgoing; public const string CallReceived = Material.Filled.CallReceived; public const string CallSplit = Material.Filled.CallSplit; public const string CallToAction = Material.Filled.CallToAction; public const string Camera = Material.Filled.Camera; public const string CameraAlt = Material.Filled.CameraAlt; public const string CameraEnhance = Material.Filled.CameraEnhance; public const string CameraFront = Material.Filled.CameraFront; public const string CameraIndoor = Material.Filled.CameraIndoor; public const string CameraOutdoor = Material.Filled.CameraOutdoor; public const string CameraRear = Material.Filled.CameraRear; public const string CameraRoll = Material.Filled.CameraRoll; public const string Cameraswitch = Material.Filled.Cameraswitch; public const string Campaign = Material.Filled.Campaign; public const string Cancel = Material.Filled.Cancel; public const string CancelPresentation = Material.Filled.CancelPresentation; public const string CancelScheduleSend = Material.Filled.CancelScheduleSend; public const string CandlestickChart = Material.Filled.CandlestickChart; public const string CarCrash = Material.Filled.CarCrash; public const string CarRental = Material.Filled.CarRental; public const string CarRepair = Material.Filled.CarRepair; public const string CardGiftcard = Material.Filled.CardGiftcard; public const string CardMembership = Material.Filled.CardMembership; public const string CardTravel = Material.Filled.CardTravel; public const string Carpenter = Material.Filled.Carpenter; public const string Cases = Material.Filled.Cases; public const string Casino = Material.Filled.Casino; public const string Cast = Material.Filled.Cast; public const string CastConnected = Material.Filled.CastConnected; public const string CastForEducation = Material.Filled.CastForEducation; public const string Castle = Material.Filled.Castle; public const string CatchingPokemon = Material.Filled.CatchingPokemon; public const string Category = Material.Filled.Category; public const string Celebration = Material.Filled.Celebration; public const string CellTower = Material.Filled.CellTower; public const string CellWifi = Material.Filled.CellWifi; public const string CenterFocusStrong = Material.Filled.CenterFocusStrong; public const string CenterFocusWeak = Material.Filled.CenterFocusWeak; public const string Chair = Material.Filled.Chair; public const string ChairAlt = Material.Filled.ChairAlt; public const string Chalet = Material.Filled.Chalet; public const string ChangeCircle = Material.Filled.ChangeCircle; public const string ChangeHistory = Material.Filled.ChangeHistory; public const string ChargingStation = Material.Filled.ChargingStation; public const string Chat = Material.Filled.Chat; public const string ChatBubble = Material.Filled.ChatBubble; public const string ChatBubbleOutline = Material.Filled.ChatBubbleOutline; public const string Check = Material.Filled.Check; public const string CheckBox = Material.Filled.CheckBox; public const string CheckBoxOutlineBlank = Material.Filled.CheckBoxOutlineBlank; public const string CheckCircle = Material.Filled.CheckCircle; public const string CheckCircleOutline = Material.Filled.CheckCircleOutline; public const string Checklist = Material.Filled.Checklist; public const string ChecklistRtl = Material.Filled.ChecklistRtl; public const string Checkroom = Material.Filled.Checkroom; public const string ChevronLeft = Material.Filled.ChevronLeft; public const string ChevronRight = Material.Filled.ChevronRight; public const string ChildCare = Material.Filled.ChildCare; public const string ChildFriendly = Material.Filled.ChildFriendly; public const string ChromeReaderMode = Material.Filled.ChromeReaderMode; public const string Church = Material.Filled.Church; public const string Circle = Material.Filled.Circle; public const string CircleNotifications = Material.Filled.CircleNotifications; public const string Class = Material.Filled.Class; public const string CleanHands = Material.Filled.CleanHands; public const string CleaningServices = Material.Filled.CleaningServices; public const string Clear = Material.Filled.Clear; public const string ClearAll = Material.Filled.ClearAll; public const string Close = Material.Filled.Close; public const string CloseFullscreen = Material.Filled.CloseFullscreen; public const string ClosedCaption = Material.Filled.ClosedCaption; public const string ClosedCaptionDisabled = Material.Filled.ClosedCaptionDisabled; public const string ClosedCaptionOff = Material.Filled.ClosedCaptionOff; public const string Cloud = Material.Filled.Cloud; public const string CloudCircle = Material.Filled.CloudCircle; public const string CloudDone = Material.Filled.CloudDone; public const string CloudDownload = Material.Filled.CloudDownload; public const string CloudOff = Material.Filled.CloudOff; public const string CloudQueue = Material.Filled.CloudQueue; public const string CloudSync = Material.Filled.CloudSync; public const string CloudUpload = Material.Filled.CloudUpload; public const string Co2 = Material.Filled.Co2; public const string CoPresent = Material.Filled.CoPresent; public const string Code = Material.Filled.Code; public const string CodeOff = Material.Filled.CodeOff; public const string Coffee = Material.Filled.Coffee; public const string CoffeeMaker = Material.Filled.CoffeeMaker; public const string Collections = Material.Filled.Collections; public const string CollectionsBookmark = Material.Filled.CollectionsBookmark; public const string ColorLens = Material.Filled.ColorLens; public const string Colorize = Material.Filled.Colorize; public const string Comment = Material.Filled.Comment; public const string CommentBank = Material.Filled.CommentBank; public const string CommentsDisabled = Material.Filled.CommentsDisabled; public const string Commit = Material.Filled.Commit; public const string Commute = Material.Filled.Commute; public const string Compare = Material.Filled.Compare; public const string CompareArrows = Material.Filled.CompareArrows; public const string CompassCalibration = Material.Filled.CompassCalibration; public const string Compost = Material.Filled.Compost; public const string Compress = Material.Filled.Compress; public const string Computer = Material.Filled.Computer; public const string ConfirmationNumber = Material.Filled.ConfirmationNumber; public const string ConnectWithoutContact = Material.Filled.ConnectWithoutContact; public const string ConnectedTv = Material.Filled.ConnectedTv; public const string ConnectingAirports = Material.Filled.ConnectingAirports; public const string Construction = Material.Filled.Construction; public const string ContactMail = Material.Filled.ContactMail; public const string ContactPage = Material.Filled.ContactPage; public const string ContactPhone = Material.Filled.ContactPhone; public const string ContactSupport = Material.Filled.ContactSupport; public const string Contactless = Material.Filled.Contactless; public const string Contacts = Material.Filled.Contacts; public const string ContentCopy = Material.Filled.ContentCopy; public const string ContentCut = Material.Filled.ContentCut; public const string ContentPaste = Material.Filled.ContentPaste; public const string ContentPasteGo = Material.Filled.ContentPasteGo; public const string ContentPasteOff = Material.Filled.ContentPasteOff; public const string ContentPasteSearch = Material.Filled.ContentPasteSearch; public const string Contrast = Material.Filled.Contrast; public const string ControlCamera = Material.Filled.ControlCamera; public const string ControlPoint = Material.Filled.ControlPoint; public const string ControlPointDuplicate = Material.Filled.ControlPointDuplicate; public const string Cookie = Material.Filled.Cookie; public const string CopyAll = Material.Filled.CopyAll; public const string Copyright = Material.Filled.Copyright; public const string Coronavirus = Material.Filled.Coronavirus; public const string CorporateFare = Material.Filled.CorporateFare; public const string Cottage = Material.Filled.Cottage; public const string Countertops = Material.Filled.Countertops; public const string Create = Material.Filled.Create; public const string CreateNewFolder = Material.Filled.CreateNewFolder; public const string CreditCard = Material.Filled.CreditCard; public const string CreditCardOff = Material.Filled.CreditCardOff; public const string CreditScore = Material.Filled.CreditScore; public const string Crib = Material.Filled.Crib; public const string CrisisAlert = Material.Filled.CrisisAlert; public const string Crop = Material.Filled.Crop; public const string Crop169 = Material.Filled.Crop169; public const string Crop32 = Material.Filled.Crop32; public const string Crop54 = Material.Filled.Crop54; public const string Crop75 = Material.Filled.Crop75; public const string CropDin = Material.Filled.CropDin; public const string CropFree = Material.Filled.CropFree; public const string CropLandscape = Material.Filled.CropLandscape; public const string CropOriginal = Material.Filled.CropOriginal; public const string CropPortrait = Material.Filled.CropPortrait; public const string CropRotate = Material.Filled.CropRotate; public const string CropSquare = Material.Filled.CropSquare; public const string CrueltyFree = Material.Filled.CrueltyFree; public const string Css = Material.Filled.Css; public const string CurrencyBitcoin = Material.Filled.CurrencyBitcoin; public const string CurrencyExchange = Material.Filled.CurrencyExchange; public const string CurrencyFranc = Material.Filled.CurrencyFranc; public const string CurrencyLira = Material.Filled.CurrencyLira; public const string CurrencyPound = Material.Filled.CurrencyPound; public const string CurrencyRuble = Material.Filled.CurrencyRuble; public const string CurrencyRupee = Material.Filled.CurrencyRupee; public const string CurrencyYen = Material.Filled.CurrencyYen; public const string CurrencyYuan = Material.Filled.CurrencyYuan; public const string Cyclone = Material.Filled.Cyclone; public const string Dangerous = Material.Filled.Dangerous; public const string DarkMode = Material.Filled.DarkMode; public const string Dashboard = Material.Filled.Dashboard; public const string DashboardCustomize = Material.Filled.DashboardCustomize; public const string DataArray = Material.Filled.DataArray; public const string DataExploration = Material.Filled.DataExploration; public const string DataObject = Material.Filled.DataObject; public const string DataSaverOff = Material.Filled.DataSaverOff; public const string DataSaverOn = Material.Filled.DataSaverOn; public const string DataThresholding = Material.Filled.DataThresholding; public const string DataUsage = Material.Filled.DataUsage; public const string DateRange = Material.Filled.DateRange; public const string Deblur = Material.Filled.Deblur; public const string Deck = Material.Filled.Deck; public const string Dehaze = Material.Filled.Dehaze; public const string Delete = Material.Filled.Delete; public const string DeleteForever = Material.Filled.DeleteForever; public const string DeleteOutline = Material.Filled.DeleteOutline; public const string DeleteSweep = Material.Filled.DeleteSweep; public const string DeliveryDining = Material.Filled.DeliveryDining; public const string DensityLarge = Material.Filled.DensityLarge; public const string DensityMedium = Material.Filled.DensityMedium; public const string DensitySmall = Material.Filled.DensitySmall; public const string DepartureBoard = Material.Filled.DepartureBoard; public const string Description = Material.Filled.Description; public const string Deselect = Material.Filled.Deselect; public const string DesignServices = Material.Filled.DesignServices; public const string DesktopAccessDisabled = Material.Filled.DesktopAccessDisabled; public const string DesktopMac = Material.Filled.DesktopMac; public const string DesktopWindows = Material.Filled.DesktopWindows; public const string Details = Material.Filled.Details; public const string DeveloperBoard = Material.Filled.DeveloperBoard; public const string DeveloperBoardOff = Material.Filled.DeveloperBoardOff; public const string DeveloperMode = Material.Filled.DeveloperMode; public const string DeviceHub = Material.Filled.DeviceHub; public const string DeviceThermostat = Material.Filled.DeviceThermostat; public const string DeviceUnknown = Material.Filled.DeviceUnknown; public const string Devices = Material.Filled.Devices; public const string DevicesFold = Material.Filled.DevicesFold; public const string DevicesOther = Material.Filled.DevicesOther; public const string DialerSip = Material.Filled.DialerSip; public const string Dialpad = Material.Filled.Dialpad; public const string Diamond = Material.Filled.Diamond; public const string Difference = Material.Filled.Difference; public const string Dining = Material.Filled.Dining; public const string DinnerDining = Material.Filled.DinnerDining; public const string Directions = Material.Filled.Directions; public const string DirectionsBike = Material.Filled.DirectionsBike; public const string DirectionsBoat = Material.Filled.DirectionsBoat; public const string DirectionsBoatFilled = Material.Filled.DirectionsBoatFilled; public const string DirectionsBus = Material.Filled.DirectionsBus; public const string DirectionsBusFilled = Material.Filled.DirectionsBusFilled; public const string DirectionsCar = Material.Filled.DirectionsCar; public const string DirectionsCarFilled = Material.Filled.DirectionsCarFilled; public const string DirectionsOff = Material.Filled.DirectionsOff; public const string DirectionsRailway = Material.Filled.DirectionsRailway; public const string DirectionsRailwayFilled = Material.Filled.DirectionsRailwayFilled; public const string DirectionsRun = Material.Filled.DirectionsRun; public const string DirectionsSubway = Material.Filled.DirectionsSubway; public const string DirectionsSubwayFilled = Material.Filled.DirectionsSubwayFilled; public const string DirectionsTransit = Material.Filled.DirectionsTransit; public const string DirectionsTransitFilled = Material.Filled.DirectionsTransitFilled; public const string DirectionsWalk = Material.Filled.DirectionsWalk; public const string DirtyLens = Material.Filled.DirtyLens; public const string DisabledByDefault = Material.Filled.DisabledByDefault; public const string DisabledVisible = Material.Filled.DisabledVisible; public const string DiscFull = Material.Filled.DiscFull; public const string Discount = Material.Filled.Discount; public const string DisplaySettings = Material.Filled.DisplaySettings; public const string Dns = Material.Filled.Dns; public const string DoDisturb = Material.Filled.DoDisturb; public const string DoDisturbAlt = Material.Filled.DoDisturbAlt; public const string DoDisturbOff = Material.Filled.DoDisturbOff; public const string DoDisturbOn = Material.Filled.DoDisturbOn; public const string DoNotDisturb = Material.Filled.DoNotDisturb; public const string DoNotDisturbAlt = Material.Filled.DoNotDisturbAlt; public const string DoNotDisturbOff = Material.Filled.DoNotDisturbOff; public const string DoNotDisturbOn = Material.Filled.DoNotDisturbOn; public const string DoNotDisturbOnTotalSilence = Material.Filled.DoNotDisturbOnTotalSilence; public const string DoNotStep = Material.Filled.DoNotStep; public const string DoNotTouch = Material.Filled.DoNotTouch; public const string Dock = Material.Filled.Dock; public const string DocumentScanner = Material.Filled.DocumentScanner; public const string Domain = Material.Filled.Domain; public const string DomainAdd = Material.Filled.DomainAdd; public const string DomainDisabled = Material.Filled.DomainDisabled; public const string DomainVerification = Material.Filled.DomainVerification; public const string Done = Material.Filled.Done; public const string DoneAll = Material.Filled.DoneAll; public const string DoneOutline = Material.Filled.DoneOutline; public const string DonutLarge = Material.Filled.DonutLarge; public const string DonutSmall = Material.Filled.DonutSmall; public const string DoorBack = Material.Filled.DoorBack; public const string DoorFront = Material.Filled.DoorFront; public const string DoorSliding = Material.Filled.DoorSliding; public const string Doorbell = Material.Filled.Doorbell; public const string DoubleArrow = Material.Filled.DoubleArrow; public const string DownhillSkiing = Material.Filled.DownhillSkiing; public const string Download = Material.Filled.Download; public const string DownloadDone = Material.Filled.DownloadDone; public const string DownloadForOffline = Material.Filled.DownloadForOffline; public const string Downloading = Material.Filled.Downloading; public const string Drafts = Material.Filled.Drafts; public const string DragHandle = Material.Filled.DragHandle; public const string DragIndicator = Material.Filled.DragIndicator; public const string Draw = Material.Filled.Draw; public const string DriveEta = Material.Filled.DriveEta; public const string DriveFileMove = Material.Filled.DriveFileMove; public const string DriveFileMoveRtl = Material.Filled.DriveFileMoveRtl; public const string DriveFileRenameOutline = Material.Filled.DriveFileRenameOutline; public const string DriveFolderUpload = Material.Filled.DriveFolderUpload; public const string Dry = Material.Filled.Dry; public const string DryCleaning = Material.Filled.DryCleaning; public const string Duo = Material.Filled.Duo; public const string Dvr = Material.Filled.Dvr; public const string DynamicFeed = Material.Filled.DynamicFeed; public const string DynamicForm = Material.Filled.DynamicForm; public const string EMobiledata = Material.Filled.EMobiledata; public const string Earbuds = Material.Filled.Earbuds; public const string EarbudsBattery = Material.Filled.EarbudsBattery; public const string East = Material.Filled.East; public const string EdgesensorHigh = Material.Filled.EdgesensorHigh; public const string EdgesensorLow = Material.Filled.EdgesensorLow; public const string Edit = Material.Filled.Edit; public const string EditAttributes = Material.Filled.EditAttributes; public const string EditCalendar = Material.Filled.EditCalendar; public const string EditLocation = Material.Filled.EditLocation; public const string EditLocationAlt = Material.Filled.EditLocationAlt; public const string EditNote = Material.Filled.EditNote; public const string EditNotifications = Material.Filled.EditNotifications; public const string EditOff = Material.Filled.EditOff; public const string EditRoad = Material.Filled.EditRoad; public const string Egg = Material.Filled.Egg; public const string EggAlt = Material.Filled.EggAlt; public const string Eject = Material.Filled.Eject; public const string Elderly = Material.Filled.Elderly; public const string ElderlyWoman = Material.Filled.ElderlyWoman; public const string ElectricBike = Material.Filled.ElectricBike; public const string ElectricCar = Material.Filled.ElectricCar; public const string ElectricMoped = Material.Filled.ElectricMoped; public const string ElectricRickshaw = Material.Filled.ElectricRickshaw; public const string ElectricScooter = Material.Filled.ElectricScooter; public const string ElectricalServices = Material.Filled.ElectricalServices; public const string Elevator = Material.Filled.Elevator; public const string Email = Material.Filled.Email; public const string Emergency = Material.Filled.Emergency; public const string EmergencyRecording = Material.Filled.EmergencyRecording; public const string EmergencyShare = Material.Filled.EmergencyShare; public const string EmojiEmotions = Material.Filled.EmojiEmotions; public const string EmojiEvents = Material.Filled.EmojiEvents; public const string EmojiFoodBeverage = Material.Filled.EmojiFoodBeverage; public const string EmojiNature = Material.Filled.EmojiNature; public const string EmojiObjects = Material.Filled.EmojiObjects; public const string EmojiPeople = Material.Filled.EmojiPeople; public const string EmojiSymbols = Material.Filled.EmojiSymbols; public const string EmojiTransportation = Material.Filled.EmojiTransportation; public const string Engineering = Material.Filled.Engineering; public const string EnhancedEncryption = Material.Filled.EnhancedEncryption; public const string Equalizer = Material.Filled.Equalizer; public const string Error = Material.Filled.Error; public const string ErrorOutline = Material.Filled.ErrorOutline; public const string Escalator = Material.Filled.Escalator; public const string EscalatorWarning = Material.Filled.EscalatorWarning; public const string Euro = Material.Filled.Euro; public const string EuroSymbol = Material.Filled.EuroSymbol; public const string EvStation = Material.Filled.EvStation; public const string Event = Material.Filled.Event; public const string EventAvailable = Material.Filled.EventAvailable; public const string EventBusy = Material.Filled.EventBusy; public const string EventNote = Material.Filled.EventNote; public const string EventRepeat = Material.Filled.EventRepeat; public const string EventSeat = Material.Filled.EventSeat; public const string ExitToApp = Material.Filled.ExitToApp; public const string Expand = Material.Filled.Expand; public const string ExpandCircleDown = Material.Filled.ExpandCircleDown; public const string ExpandLess = Material.Filled.ExpandLess; public const string ExpandMore = Material.Filled.ExpandMore; public const string Explicit = Material.Filled.Explicit; public const string Explore = Material.Filled.Explore; public const string ExploreOff = Material.Filled.ExploreOff; public const string Exposure = Material.Filled.Exposure; public const string ExposureNeg1 = Material.Filled.ExposureNeg1; public const string ExposureNeg2 = Material.Filled.ExposureNeg2; public const string ExposurePlus1 = Material.Filled.ExposurePlus1; public const string ExposurePlus2 = Material.Filled.ExposurePlus2; public const string ExposureZero = Material.Filled.ExposureZero; public const string Extension = Material.Filled.Extension; public const string ExtensionOff = Material.Filled.ExtensionOff; public const string Face = Material.Filled.Face; public const string FaceRetouchingNatural = Material.Filled.FaceRetouchingNatural; public const string FaceRetouchingOff = Material.Filled.FaceRetouchingOff; public const string FactCheck = Material.Filled.FactCheck; public const string Factory = Material.Filled.Factory; public const string FamilyRestroom = Material.Filled.FamilyRestroom; public const string FastForward = Material.Filled.FastForward; public const string FastRewind = Material.Filled.FastRewind; public const string Fastfood = Material.Filled.Fastfood; public const string Favorite = Material.Filled.Favorite; public const string FavoriteBorder = Material.Filled.FavoriteBorder; public const string Fax = Material.Filled.Fax; public const string FeaturedPlayList = Material.Filled.FeaturedPlayList; public const string FeaturedVideo = Material.Filled.FeaturedVideo; public const string Feed = Material.Filled.Feed; public const string Feedback = Material.Filled.Feedback; public const string Female = Material.Filled.Female; public const string Fence = Material.Filled.Fence; public const string Festival = Material.Filled.Festival; public const string FiberDvr = Material.Filled.FiberDvr; public const string FiberManualRecord = Material.Filled.FiberManualRecord; public const string FiberNew = Material.Filled.FiberNew; public const string FiberPin = Material.Filled.FiberPin; public const string FiberSmartRecord = Material.Filled.FiberSmartRecord; public const string FileCopy = Material.Filled.FileCopy; public const string FileDownload = Material.Filled.FileDownload; public const string FileDownloadDone = Material.Filled.FileDownloadDone; public const string FileDownloadOff = Material.Filled.FileDownloadOff; public const string FileOpen = Material.Filled.FileOpen; public const string FilePresent = Material.Filled.FilePresent; public const string FileUpload = Material.Filled.FileUpload; public const string Filter = Material.Filled.Filter; public const string Filter1 = Material.Filled.Filter1; public const string Filter2 = Material.Filled.Filter2; public const string Filter3 = Material.Filled.Filter3; public const string Filter4 = Material.Filled.Filter4; public const string Filter5 = Material.Filled.Filter5; public const string Filter6 = Material.Filled.Filter6; public const string Filter7 = Material.Filled.Filter7; public const string Filter8 = Material.Filled.Filter8; public const string Filter9 = Material.Filled.Filter9; public const string Filter9Plus = Material.Filled.Filter9Plus; public const string FilterAlt = Material.Filled.FilterAlt; public const string FilterAltOff = Material.Filled.FilterAltOff; public const string FilterBAndW = Material.Filled.FilterBAndW; public const string FilterCenterFocus = Material.Filled.FilterCenterFocus; public const string FilterDrama = Material.Filled.FilterDrama; public const string FilterFrames = Material.Filled.FilterFrames; public const string FilterHdr = Material.Filled.FilterHdr; public const string FilterList = Material.Filled.FilterList; public const string FilterListOff = Material.Filled.FilterListOff; public const string FilterNone = Material.Filled.FilterNone; public const string FilterTiltShift = Material.Filled.FilterTiltShift; public const string FilterVintage = Material.Filled.FilterVintage; public const string FindInPage = Material.Filled.FindInPage; public const string FindReplace = Material.Filled.FindReplace; public const string Fingerprint = Material.Filled.Fingerprint; public const string FireExtinguisher = Material.Filled.FireExtinguisher; public const string Fireplace = Material.Filled.Fireplace; public const string FirstPage = Material.Filled.FirstPage; public const string FitScreen = Material.Filled.FitScreen; public const string Fitbit = Material.Filled.Fitbit; public const string FitnessCenter = Material.Filled.FitnessCenter; public const string Flag = Material.Filled.Flag; public const string FlagCircle = Material.Filled.FlagCircle; public const string Flaky = Material.Filled.Flaky; public const string Flare = Material.Filled.Flare; public const string FlashAuto = Material.Filled.FlashAuto; public const string FlashOff = Material.Filled.FlashOff; public const string FlashOn = Material.Filled.FlashOn; public const string FlashlightOff = Material.Filled.FlashlightOff; public const string FlashlightOn = Material.Filled.FlashlightOn; public const string Flatware = Material.Filled.Flatware; public const string Flight = Material.Filled.Flight; public const string FlightClass = Material.Filled.FlightClass; public const string FlightLand = Material.Filled.FlightLand; public const string FlightTakeoff = Material.Filled.FlightTakeoff; public const string Flip = Material.Filled.Flip; public const string FlipCameraAndroid = Material.Filled.FlipCameraAndroid; public const string FlipCameraIos = Material.Filled.FlipCameraIos; public const string FlipToBack = Material.Filled.FlipToBack; public const string FlipToFront = Material.Filled.FlipToFront; public const string Flood = Material.Filled.Flood; public const string Flourescent = Material.Filled.Flourescent; public const string FlutterDash = Material.Filled.FlutterDash; public const string FmdBad = Material.Filled.FmdBad; public const string FmdGood = Material.Filled.FmdGood; public const string Folder = Material.Filled.Folder; public const string FolderCopy = Material.Filled.FolderCopy; public const string FolderDelete = Material.Filled.FolderDelete; public const string FolderOff = Material.Filled.FolderOff; public const string FolderOpen = Material.Filled.FolderOpen; public const string FolderShared = Material.Filled.FolderShared; public const string FolderSpecial = Material.Filled.FolderSpecial; public const string FolderZip = Material.Filled.FolderZip; public const string FollowTheSigns = Material.Filled.FollowTheSigns; public const string FontDownload = Material.Filled.FontDownload; public const string FontDownloadOff = Material.Filled.FontDownloadOff; public const string FoodBank = Material.Filled.FoodBank; public const string Forest = Material.Filled.Forest; public const string ForkLeft = Material.Filled.ForkLeft; public const string ForkRight = Material.Filled.ForkRight; public const string FormatAlignCenter = Material.Filled.FormatAlignCenter; public const string FormatAlignJustify = Material.Filled.FormatAlignJustify; public const string FormatAlignLeft = Material.Filled.FormatAlignLeft; public const string FormatAlignRight = Material.Filled.FormatAlignRight; public const string FormatBold = Material.Filled.FormatBold; public const string FormatClear = Material.Filled.FormatClear; public const string FormatColorFill = Material.Filled.FormatColorFill; public const string FormatColorReset = Material.Filled.FormatColorReset; public const string FormatColorText = Material.Filled.FormatColorText; public const string FormatIndentDecrease = Material.Filled.FormatIndentDecrease; public const string FormatIndentIncrease = Material.Filled.FormatIndentIncrease; public const string FormatItalic = Material.Filled.FormatItalic; public const string FormatLineSpacing = Material.Filled.FormatLineSpacing; public const string FormatListBulleted = Material.Filled.FormatListBulleted; public const string FormatListNumbered = Material.Filled.FormatListNumbered; public const string FormatListNumberedRtl = Material.Filled.FormatListNumberedRtl; public const string FormatOverline = Material.Filled.FormatOverline; public const string FormatPaint = Material.Filled.FormatPaint; public const string FormatQuote = Material.Filled.FormatQuote; public const string FormatShapes = Material.Filled.FormatShapes; public const string FormatSize = Material.Filled.FormatSize; public const string FormatStrikethrough = Material.Filled.FormatStrikethrough; public const string FormatTextdirectionLToR = Material.Filled.FormatTextdirectionLToR; public const string FormatTextdirectionRToL = Material.Filled.FormatTextdirectionRToL; public const string FormatUnderlined = Material.Filled.FormatUnderlined; public const string Fort = Material.Filled.Fort; public const string Forum = Material.Filled.Forum; public const string Forward = Material.Filled.Forward; public const string Forward10 = Material.Filled.Forward10; public const string Forward30 = Material.Filled.Forward30; public const string Forward5 = Material.Filled.Forward5; public const string ForwardToInbox = Material.Filled.ForwardToInbox; public const string Foundation = Material.Filled.Foundation; public const string FreeBreakfast = Material.Filled.FreeBreakfast; public const string FreeCancellation = Material.Filled.FreeCancellation; public const string FrontHand = Material.Filled.FrontHand; public const string Fullscreen = Material.Filled.Fullscreen; public const string FullscreenExit = Material.Filled.FullscreenExit; public const string Functions = Material.Filled.Functions; public const string GMobiledata = Material.Filled.GMobiledata; public const string GTranslate = Material.Filled.GTranslate; public const string Gamepad = Material.Filled.Gamepad; public const string Games = Material.Filled.Games; public const string Garage = Material.Filled.Garage; public const string Gavel = Material.Filled.Gavel; public const string GeneratingTokens = Material.Filled.GeneratingTokens; public const string Gesture = Material.Filled.Gesture; public const string GetApp = Material.Filled.GetApp; public const string Gif = Material.Filled.Gif; public const string GifBox = Material.Filled.GifBox; public const string Girl = Material.Filled.Girl; public const string Gite = Material.Filled.Gite; public const string GolfCourse = Material.Filled.GolfCourse; public const string GppBad = Material.Filled.GppBad; public const string GppGood = Material.Filled.GppGood; public const string GppMaybe = Material.Filled.GppMaybe; public const string GpsFixed = Material.Filled.GpsFixed; public const string GpsNotFixed = Material.Filled.GpsNotFixed; public const string GpsOff = Material.Filled.GpsOff; public const string Grade = Material.Filled.Grade; public const string Gradient = Material.Filled.Gradient; public const string Grading = Material.Filled.Grading; public const string Grain = Material.Filled.Grain; public const string GraphicEq = Material.Filled.GraphicEq; public const string Grass = Material.Filled.Grass; public const string Grid3x3 = Material.Filled.Grid3x3; public const string Grid4x4 = Material.Filled.Grid4x4; public const string GridGoldenratio = Material.Filled.GridGoldenratio; public const string GridOff = Material.Filled.GridOff; public const string GridOn = Material.Filled.GridOn; public const string GridView = Material.Filled.GridView; public const string Group = Material.Filled.Group; public const string GroupAdd = Material.Filled.GroupAdd; public const string GroupOff = Material.Filled.GroupOff; public const string GroupRemove = Material.Filled.GroupRemove; public const string GroupWork = Material.Filled.GroupWork; public const string Groups = Material.Filled.Groups; public const string HMobiledata = Material.Filled.HMobiledata; public const string HPlusMobiledata = Material.Filled.HPlusMobiledata; public const string Hail = Material.Filled.Hail; public const string Handshake = Material.Filled.Handshake; public const string Handyman = Material.Filled.Handyman; public const string Hardware = Material.Filled.Hardware; public const string Hd = Material.Filled.Hd; public const string HdrAuto = Material.Filled.HdrAuto; public const string HdrAutoSelect = Material.Filled.HdrAutoSelect; public const string HdrEnhancedSelect = Material.Filled.HdrEnhancedSelect; public const string HdrOff = Material.Filled.HdrOff; public const string HdrOffSelect = Material.Filled.HdrOffSelect; public const string HdrOn = Material.Filled.HdrOn; public const string HdrOnSelect = Material.Filled.HdrOnSelect; public const string HdrPlus = Material.Filled.HdrPlus; public const string HdrStrong = Material.Filled.HdrStrong; public const string HdrWeak = Material.Filled.HdrWeak; public const string Headphones = Material.Filled.Headphones; public const string HeadphonesBattery = Material.Filled.HeadphonesBattery; public const string Headset = Material.Filled.Headset; public const string HeadsetMic = Material.Filled.HeadsetMic; public const string HeadsetOff = Material.Filled.HeadsetOff; public const string Healing = Material.Filled.Healing; public const string HealthAndSafety = Material.Filled.HealthAndSafety; public const string Hearing = Material.Filled.Hearing; public const string HearingDisabled = Material.Filled.HearingDisabled; public const string HeartBroken = Material.Filled.HeartBroken; public const string Height = Material.Filled.Height; public const string Help = Material.Filled.Help; public const string HelpCenter = Material.Filled.HelpCenter; public const string HelpOutline = Material.Filled.HelpOutline; public const string Hevc = Material.Filled.Hevc; public const string Hexagon = Material.Filled.Hexagon; public const string HideImage = Material.Filled.HideImage; public const string HideSource = Material.Filled.HideSource; public const string HighQuality = Material.Filled.HighQuality; public const string Highlight = Material.Filled.Highlight; public const string HighlightAlt = Material.Filled.HighlightAlt; public const string HighlightOff = Material.Filled.HighlightOff; public const string Hiking = Material.Filled.Hiking; public const string History = Material.Filled.History; public const string HistoryEdu = Material.Filled.HistoryEdu; public const string HistoryToggleOff = Material.Filled.HistoryToggleOff; public const string Hive = Material.Filled.Hive; public const string Hls = Material.Filled.Hls; public const string HlsOff = Material.Filled.HlsOff; public const string HolidayVillage = Material.Filled.HolidayVillage; public const string Home = Material.Filled.Home; public const string HomeMax = Material.Filled.HomeMax; public const string HomeMini = Material.Filled.HomeMini; public const string HomeRepairService = Material.Filled.HomeRepairService; public const string HomeWork = Material.Filled.HomeWork; public const string HorizontalDistribute = Material.Filled.HorizontalDistribute; public const string HorizontalRule = Material.Filled.HorizontalRule; public const string HorizontalSplit = Material.Filled.HorizontalSplit; public const string HotTub = Material.Filled.HotTub; public const string Hotel = Material.Filled.Hotel; public const string HotelClass = Material.Filled.HotelClass; public const string HourglassBottom = Material.Filled.HourglassBottom; public const string HourglassDisabled = Material.Filled.HourglassDisabled; public const string HourglassEmpty = Material.Filled.HourglassEmpty; public const string HourglassFull = Material.Filled.HourglassFull; public const string HourglassTop = Material.Filled.HourglassTop; public const string House = Material.Filled.House; public const string HouseSiding = Material.Filled.HouseSiding; public const string Houseboat = Material.Filled.Houseboat; public const string HowToReg = Material.Filled.HowToReg; public const string HowToVote = Material.Filled.HowToVote; public const string Html = Material.Filled.Html; public const string Http = Material.Filled.Http; public const string Https = Material.Filled.Https; public const string Hub = Material.Filled.Hub; public const string Hvac = Material.Filled.Hvac; public const string IceSkating = Material.Filled.IceSkating; public const string Icecream = Material.Filled.Icecream; public const string Image = Material.Filled.Image; public const string ImageAspectRatio = Material.Filled.ImageAspectRatio; public const string ImageNotSupported = Material.Filled.ImageNotSupported; public const string ImageSearch = Material.Filled.ImageSearch; public const string ImagesearchRoller = Material.Filled.ImagesearchRoller; public const string ImportContacts = Material.Filled.ImportContacts; public const string ImportExport = Material.Filled.ImportExport; public const string ImportantDevices = Material.Filled.ImportantDevices; public const string Inbox = Material.Filled.Inbox; public const string IncompleteCircle = Material.Filled.IncompleteCircle; public const string IndeterminateCheckBox = Material.Filled.IndeterminateCheckBox; public const string Info = Material.Filled.Info; public const string Input = Material.Filled.Input; public const string InsertChart = Material.Filled.InsertChart; public const string InsertChartOutlined = Material.Filled.InsertChartOutlined; public const string InsertComment = Material.Filled.InsertComment; public const string InsertDriveFile = Material.Filled.InsertDriveFile; public const string InsertEmoticon = Material.Filled.InsertEmoticon; public const string InsertInvitation = Material.Filled.InsertInvitation; public const string InsertLink = Material.Filled.InsertLink; public const string InsertPageBreak = Material.Filled.InsertPageBreak; public const string InsertPhoto = Material.Filled.InsertPhoto; public const string Insights = Material.Filled.Insights; public const string InstallDesktop = Material.Filled.InstallDesktop; public const string InstallMobile = Material.Filled.InstallMobile; public const string IntegrationInstructions = Material.Filled.IntegrationInstructions; public const string Interests = Material.Filled.Interests; public const string InterpreterMode = Material.Filled.InterpreterMode; public const string Inventory = Material.Filled.Inventory; public const string Inventory2 = Material.Filled.Inventory2; public const string InvertColors = Material.Filled.InvertColors; public const string InvertColorsOff = Material.Filled.InvertColorsOff; public const string IosShare = Material.Filled.IosShare; public const string Iron = Material.Filled.Iron; public const string Iso = Material.Filled.Iso; public const string Javascript = Material.Filled.Javascript; public const string JoinFull = Material.Filled.JoinFull; public const string JoinInner = Material.Filled.JoinInner; public const string JoinLeft = Material.Filled.JoinLeft; public const string JoinRight = Material.Filled.JoinRight; public const string Kayaking = Material.Filled.Kayaking; public const string KebabDining = Material.Filled.KebabDining; public const string Key = Material.Filled.Key; public const string KeyOff = Material.Filled.KeyOff; public const string Keyboard = Material.Filled.Keyboard; public const string KeyboardAlt = Material.Filled.KeyboardAlt; public const string KeyboardArrowDown = Material.Filled.KeyboardArrowDown; public const string KeyboardArrowLeft = Material.Filled.KeyboardArrowLeft; public const string KeyboardArrowRight = Material.Filled.KeyboardArrowRight; public const string KeyboardArrowUp = Material.Filled.KeyboardArrowUp; public const string KeyboardBackspace = Material.Filled.KeyboardBackspace; public const string KeyboardCapslock = Material.Filled.KeyboardCapslock; public const string KeyboardCommandKey = Material.Filled.KeyboardCommandKey; public const string KeyboardControlKey = Material.Filled.KeyboardControlKey; public const string KeyboardDoubleArrowDown = Material.Filled.KeyboardDoubleArrowDown; public const string KeyboardDoubleArrowLeft = Material.Filled.KeyboardDoubleArrowLeft; public const string KeyboardDoubleArrowRight = Material.Filled.KeyboardDoubleArrowRight; public const string KeyboardDoubleArrowUp = Material.Filled.KeyboardDoubleArrowUp; public const string KeyboardHide = Material.Filled.KeyboardHide; public const string KeyboardOptionKey = Material.Filled.KeyboardOptionKey; public const string KeyboardReturn = Material.Filled.KeyboardReturn; public const string KeyboardTab = Material.Filled.KeyboardTab; public const string KeyboardVoice = Material.Filled.KeyboardVoice; public const string KingBed = Material.Filled.KingBed; public const string Kitchen = Material.Filled.Kitchen; public const string Kitesurfing = Material.Filled.Kitesurfing; public const string Label = Material.Filled.Label; public const string LabelImportant = Material.Filled.LabelImportant; public const string LabelOff = Material.Filled.LabelOff; public const string Lan = Material.Filled.Lan; public const string Landscape = Material.Filled.Landscape; public const string Landslide = Material.Filled.Landslide; public const string Language = Material.Filled.Language; public const string Laptop = Material.Filled.Laptop; public const string LaptopChromebook = Material.Filled.LaptopChromebook; public const string LaptopMac = Material.Filled.LaptopMac; public const string LaptopWindows = Material.Filled.LaptopWindows; public const string LastPage = Material.Filled.LastPage; public const string Launch = Material.Filled.Launch; public const string Layers = Material.Filled.Layers; public const string LayersClear = Material.Filled.LayersClear; public const string Leaderboard = Material.Filled.Leaderboard; public const string LeakAdd = Material.Filled.LeakAdd; public const string LeakRemove = Material.Filled.LeakRemove; public const string LegendToggle = Material.Filled.LegendToggle; public const string Lens = Material.Filled.Lens; public const string LensBlur = Material.Filled.LensBlur; public const string LibraryAdd = Material.Filled.LibraryAdd; public const string LibraryAddCheck = Material.Filled.LibraryAddCheck; public const string LibraryBooks = Material.Filled.LibraryBooks; public const string LibraryMusic = Material.Filled.LibraryMusic; public const string Light = Material.Filled.Light; public const string LightMode = Material.Filled.LightMode; public const string Lightbulb = Material.Filled.Lightbulb; public const string LightbulbCircle = Material.Filled.LightbulbCircle; public const string LineAxis = Material.Filled.LineAxis; public const string LineStyle = Material.Filled.LineStyle; public const string LineWeight = Material.Filled.LineWeight; public const string LinearScale = Material.Filled.LinearScale; public const string Link = Material.Filled.Link; public const string LinkOff = Material.Filled.LinkOff; public const string LinkedCamera = Material.Filled.LinkedCamera; public const string Liquor = Material.Filled.Liquor; public const string List = Material.Filled.List; public const string ListAlt = Material.Filled.ListAlt; public const string LiveHelp = Material.Filled.LiveHelp; public const string LiveTv = Material.Filled.LiveTv; public const string Living = Material.Filled.Living; public const string LocalActivity = Material.Filled.LocalActivity; public const string LocalAirport = Material.Filled.LocalAirport; public const string LocalAtm = Material.Filled.LocalAtm; public const string LocalBar = Material.Filled.LocalBar; public const string LocalCafe = Material.Filled.LocalCafe; public const string LocalCarWash = Material.Filled.LocalCarWash; public const string LocalConvenienceStore = Material.Filled.LocalConvenienceStore; public const string LocalDining = Material.Filled.LocalDining; public const string LocalDrink = Material.Filled.LocalDrink; public const string LocalFireDepartment = Material.Filled.LocalFireDepartment; public const string LocalFlorist = Material.Filled.LocalFlorist; public const string LocalGasStation = Material.Filled.LocalGasStation; public const string LocalGroceryStore = Material.Filled.LocalGroceryStore; public const string LocalHospital = Material.Filled.LocalHospital; public const string LocalHotel = Material.Filled.LocalHotel; public const string LocalLaundryService = Material.Filled.LocalLaundryService; public const string LocalLibrary = Material.Filled.LocalLibrary; public const string LocalMall = Material.Filled.LocalMall; public const string LocalMovies = Material.Filled.LocalMovies; public const string LocalOffer = Material.Filled.LocalOffer; public const string LocalParking = Material.Filled.LocalParking; public const string LocalPharmacy = Material.Filled.LocalPharmacy; public const string LocalPhone = Material.Filled.LocalPhone; public const string LocalPizza = Material.Filled.LocalPizza; public const string LocalPlay = Material.Filled.LocalPlay; public const string LocalPolice = Material.Filled.LocalPolice; public const string LocalPostOffice = Material.Filled.LocalPostOffice; public const string LocalPrintshop = Material.Filled.LocalPrintshop; public const string LocalSee = Material.Filled.LocalSee; public const string LocalShipping = Material.Filled.LocalShipping; public const string LocalTaxi = Material.Filled.LocalTaxi; public const string LocationCity = Material.Filled.LocationCity; public const string LocationDisabled = Material.Filled.LocationDisabled; public const string LocationOff = Material.Filled.LocationOff; public const string LocationOn = Material.Filled.LocationOn; public const string LocationSearching = Material.Filled.LocationSearching; public const string Lock = Material.Filled.Lock; public const string LockClock = Material.Filled.LockClock; public const string LockOpen = Material.Filled.LockOpen; public const string LockReset = Material.Filled.LockReset; public const string Login = Material.Filled.Login; public const string LogoDev = Material.Filled.LogoDev; public const string Logout = Material.Filled.Logout; public const string Looks = Material.Filled.Looks; public const string Looks3 = Material.Filled.Looks3; public const string Looks4 = Material.Filled.Looks4; public const string Looks5 = Material.Filled.Looks5; public const string Looks6 = Material.Filled.Looks6; public const string LooksOne = Material.Filled.LooksOne; public const string LooksTwo = Material.Filled.LooksTwo; public const string Loop = Material.Filled.Loop; public const string Loupe = Material.Filled.Loupe; public const string LowPriority = Material.Filled.LowPriority; public const string Loyalty = Material.Filled.Loyalty; public const string LteMobiledata = Material.Filled.LteMobiledata; public const string LtePlusMobiledata = Material.Filled.LtePlusMobiledata; public const string Luggage = Material.Filled.Luggage; public const string LunchDining = Material.Filled.LunchDining; public const string Mail = Material.Filled.Mail; public const string MailOutline = Material.Filled.MailOutline; public const string Male = Material.Filled.Male; public const string Man = Material.Filled.Man; public const string ManageAccounts = Material.Filled.ManageAccounts; public const string ManageHistory = Material.Filled.ManageHistory; public const string ManageSearch = Material.Filled.ManageSearch; public const string Map = Material.Filled.Map; public const string MapsHomeWork = Material.Filled.MapsHomeWork; public const string MapsUgc = Material.Filled.MapsUgc; public const string Margin = Material.Filled.Margin; public const string MarkAsUnread = Material.Filled.MarkAsUnread; public const string MarkChatRead = Material.Filled.MarkChatRead; public const string MarkChatUnread = Material.Filled.MarkChatUnread; public const string MarkEmailRead = Material.Filled.MarkEmailRead; public const string MarkEmailUnread = Material.Filled.MarkEmailUnread; public const string MarkUnreadChatAlt = Material.Filled.MarkUnreadChatAlt; public const string Markunread = Material.Filled.Markunread; public const string MarkunreadMailbox = Material.Filled.MarkunreadMailbox; public const string Masks = Material.Filled.Masks; public const string Maximize = Material.Filled.Maximize; public const string MediaBluetoothOff = Material.Filled.MediaBluetoothOff; public const string MediaBluetoothOn = Material.Filled.MediaBluetoothOn; public const string Mediation = Material.Filled.Mediation; public const string MedicalInformation = Material.Filled.MedicalInformation; public const string MedicalServices = Material.Filled.MedicalServices; public const string Medication = Material.Filled.Medication; public const string MedicationLiquid = Material.Filled.MedicationLiquid; public const string MeetingRoom = Material.Filled.MeetingRoom; public const string Memory = Material.Filled.Memory; public const string Menu = Material.Filled.Menu; public const string MenuBook = Material.Filled.MenuBook; public const string MenuOpen = Material.Filled.MenuOpen; public const string Merge = Material.Filled.Merge; public const string MergeType = Material.Filled.MergeType; public const string Message = Material.Filled.Message; public const string Mic = Material.Filled.Mic; public const string MicExternalOff = Material.Filled.MicExternalOff; public const string MicExternalOn = Material.Filled.MicExternalOn; public const string MicNone = Material.Filled.MicNone; public const string MicOff = Material.Filled.MicOff; public const string Microwave = Material.Filled.Microwave; public const string MilitaryTech = Material.Filled.MilitaryTech; public const string Minimize = Material.Filled.Minimize; public const string MinorCrash = Material.Filled.MinorCrash; public const string MiscellaneousServices = Material.Filled.MiscellaneousServices; public const string MissedVideoCall = Material.Filled.MissedVideoCall; public const string Mms = Material.Filled.Mms; public const string MobileFriendly = Material.Filled.MobileFriendly; public const string MobileOff = Material.Filled.MobileOff; public const string MobileScreenShare = Material.Filled.MobileScreenShare; public const string MobiledataOff = Material.Filled.MobiledataOff; public const string Mode = Material.Filled.Mode; public const string ModeComment = Material.Filled.ModeComment; public const string ModeEdit = Material.Filled.ModeEdit; public const string ModeEditOutline = Material.Filled.ModeEditOutline; public const string ModeNight = Material.Filled.ModeNight; public const string ModeOfTravel = Material.Filled.ModeOfTravel; public const string ModeStandby = Material.Filled.ModeStandby; public const string ModelTraining = Material.Filled.ModelTraining; public const string MonetizationOn = Material.Filled.MonetizationOn; public const string Money = Material.Filled.Money; public const string MoneyOff = Material.Filled.MoneyOff; public const string MoneyOffCsred = Material.Filled.MoneyOffCsred; public const string Monitor = Material.Filled.Monitor; public const string MonitorHeart = Material.Filled.MonitorHeart; public const string MonitorWeight = Material.Filled.MonitorWeight; public const string MonochromePhotos = Material.Filled.MonochromePhotos; public const string Mood = Material.Filled.Mood; public const string MoodBad = Material.Filled.MoodBad; public const string Moped = Material.Filled.Moped; public const string More = Material.Filled.More; public const string MoreHoriz = Material.Filled.MoreHoriz; public const string MoreTime = Material.Filled.MoreTime; public const string MoreVert = Material.Filled.MoreVert; public const string Mosque = Material.Filled.Mosque; public const string MotionPhotosAuto = Material.Filled.MotionPhotosAuto; public const string MotionPhotosOff = Material.Filled.MotionPhotosOff; public const string MotionPhotosOn = Material.Filled.MotionPhotosOn; public const string MotionPhotosPause = Material.Filled.MotionPhotosPause; public const string MotionPhotosPaused = Material.Filled.MotionPhotosPaused; public const string Mouse = Material.Filled.Mouse; public const string MoveDown = Material.Filled.MoveDown; public const string MoveToInbox = Material.Filled.MoveToInbox; public const string MoveUp = Material.Filled.MoveUp; public const string Movie = Material.Filled.Movie; public const string MovieCreation = Material.Filled.MovieCreation; public const string MovieFilter = Material.Filled.MovieFilter; public const string Moving = Material.Filled.Moving; public const string Mp = Material.Filled.Mp; public const string MultilineChart = Material.Filled.MultilineChart; public const string MultipleStop = Material.Filled.MultipleStop; public const string Museum = Material.Filled.Museum; public const string MusicNote = Material.Filled.MusicNote; public const string MusicOff = Material.Filled.MusicOff; public const string MusicVideo = Material.Filled.MusicVideo; public const string MyLocation = Material.Filled.MyLocation; public const string Nat = Material.Filled.Nat; public const string Nature = Material.Filled.Nature; public const string NaturePeople = Material.Filled.NaturePeople; public const string NavigateBefore = Material.Filled.NavigateBefore; public const string NavigateNext = Material.Filled.NavigateNext; public const string Navigation = Material.Filled.Navigation; public const string NearMe = Material.Filled.NearMe; public const string NearMeDisabled = Material.Filled.NearMeDisabled; public const string NearbyError = Material.Filled.NearbyError; public const string NearbyOff = Material.Filled.NearbyOff; public const string NetworkCell = Material.Filled.NetworkCell; public const string NetworkCheck = Material.Filled.NetworkCheck; public const string NetworkLocked = Material.Filled.NetworkLocked; public const string NetworkPing = Material.Filled.NetworkPing; public const string NetworkWifi = Material.Filled.NetworkWifi; public const string NetworkWifi1Bar = Material.Filled.NetworkWifi1Bar; public const string NetworkWifi2Bar = Material.Filled.NetworkWifi2Bar; public const string NetworkWifi3Bar = Material.Filled.NetworkWifi3Bar; public const string NewLabel = Material.Filled.NewLabel; public const string NewReleases = Material.Filled.NewReleases; public const string Newspaper = Material.Filled.Newspaper; public const string NextPlan = Material.Filled.NextPlan; public const string NextWeek = Material.Filled.NextWeek; public const string Nfc = Material.Filled.Nfc; public const string NightShelter = Material.Filled.NightShelter; public const string Nightlife = Material.Filled.Nightlife; public const string Nightlight = Material.Filled.Nightlight; public const string NightlightRound = Material.Filled.NightlightRound; public const string NightsStay = Material.Filled.NightsStay; public const string NoAccounts = Material.Filled.NoAccounts; public const string NoBackpack = Material.Filled.NoBackpack; public const string NoCell = Material.Filled.NoCell; public const string NoCrash = Material.Filled.NoCrash; public const string NoDrinks = Material.Filled.NoDrinks; public const string NoEncryption = Material.Filled.NoEncryption; public const string NoEncryptionGmailerrorred = Material.Filled.NoEncryptionGmailerrorred; public const string NoFlash = Material.Filled.NoFlash; public const string NoFood = Material.Filled.NoFood; public const string NoLuggage = Material.Filled.NoLuggage; public const string NoMeals = Material.Filled.NoMeals; public const string NoMeetingRoom = Material.Filled.NoMeetingRoom; public const string NoPhotography = Material.Filled.NoPhotography; public const string NoSim = Material.Filled.NoSim; public const string NoStroller = Material.Filled.NoStroller; public const string NoTransfer = Material.Filled.NoTransfer; public const string NoiseAware = Material.Filled.NoiseAware; public const string NoiseControlOff = Material.Filled.NoiseControlOff; public const string NordicWalking = Material.Filled.NordicWalking; public const string North = Material.Filled.North; public const string NorthEast = Material.Filled.NorthEast; public const string NorthWest = Material.Filled.NorthWest; public const string NotAccessible = Material.Filled.NotAccessible; public const string NotInterested = Material.Filled.NotInterested; public const string NotListedLocation = Material.Filled.NotListedLocation; public const string NotStarted = Material.Filled.NotStarted; public const string Note = Material.Filled.Note; public const string NoteAdd = Material.Filled.NoteAdd; public const string NoteAlt = Material.Filled.NoteAlt; public const string Notes = Material.Filled.Notes; public const string NotificationAdd = Material.Filled.NotificationAdd; public const string NotificationImportant = Material.Filled.NotificationImportant; public const string Notifications = Material.Filled.Notifications; public const string NotificationsActive = Material.Filled.NotificationsActive; public const string NotificationsNone = Material.Filled.NotificationsNone; public const string NotificationsOff = Material.Filled.NotificationsOff; public const string NotificationsPaused = Material.Filled.NotificationsPaused; public const string Numbers = Material.Filled.Numbers; public const string OfflineBolt = Material.Filled.OfflineBolt; public const string OfflinePin = Material.Filled.OfflinePin; public const string OfflineShare = Material.Filled.OfflineShare; public const string OnDeviceTraining = Material.Filled.OnDeviceTraining; public const string OndemandVideo = Material.Filled.OndemandVideo; public const string OnlinePrediction = Material.Filled.OnlinePrediction; public const string Opacity = Material.Filled.Opacity; public const string OpenInBrowser = Material.Filled.OpenInBrowser; public const string OpenInFull = Material.Filled.OpenInFull; public const string OpenInNew = Material.Filled.OpenInNew; public const string OpenInNewOff = Material.Filled.OpenInNewOff; public const string OpenWith = Material.Filled.OpenWith; public const string OtherHouses = Material.Filled.OtherHouses; public const string Outbound = Material.Filled.Outbound; public const string Outbox = Material.Filled.Outbox; public const string OutdoorGrill = Material.Filled.OutdoorGrill; public const string Outlet = Material.Filled.Outlet; public const string OutlinedFlag = Material.Filled.OutlinedFlag; public const string Output = Material.Filled.Output; public const string Padding = Material.Filled.Padding; public const string Pages = Material.Filled.Pages; public const string Pageview = Material.Filled.Pageview; public const string Paid = Material.Filled.Paid; public const string Palette = Material.Filled.Palette; public const string PanTool = Material.Filled.PanTool; public const string PanToolAlt = Material.Filled.PanToolAlt; public const string Panorama = Material.Filled.Panorama; public const string PanoramaFishEye = Material.Filled.PanoramaFishEye; public const string PanoramaHorizontal = Material.Filled.PanoramaHorizontal; public const string PanoramaHorizontalSelect = Material.Filled.PanoramaHorizontalSelect; public const string PanoramaPhotosphere = Material.Filled.PanoramaPhotosphere; public const string PanoramaPhotosphereSelect = Material.Filled.PanoramaPhotosphereSelect; public const string PanoramaVertical = Material.Filled.PanoramaVertical; public const string PanoramaVerticalSelect = Material.Filled.PanoramaVerticalSelect; public const string PanoramaWideAngle = Material.Filled.PanoramaWideAngle; public const string PanoramaWideAngleSelect = Material.Filled.PanoramaWideAngleSelect; public const string Paragliding = Material.Filled.Paragliding; public const string Park = Material.Filled.Park; public const string PartyMode = Material.Filled.PartyMode; public const string Password = Material.Filled.Password; public const string Pattern = Material.Filled.Pattern; public const string Pause = Material.Filled.Pause; public const string PauseCircle = Material.Filled.PauseCircle; public const string PauseCircleFilled = Material.Filled.PauseCircleFilled; public const string PauseCircleOutline = Material.Filled.PauseCircleOutline; public const string PausePresentation = Material.Filled.PausePresentation; public const string Payment = Material.Filled.Payment; public const string Payments = Material.Filled.Payments; public const string PedalBike = Material.Filled.PedalBike; public const string Pending = Material.Filled.Pending; public const string PendingActions = Material.Filled.PendingActions; public const string Pentagon = Material.Filled.Pentagon; public const string People = Material.Filled.People; public const string PeopleAlt = Material.Filled.PeopleAlt; public const string PeopleOutline = Material.Filled.PeopleOutline; public const string Percent = Material.Filled.Percent; public const string PermCameraMic = Material.Filled.PermCameraMic; public const string PermContactCalendar = Material.Filled.PermContactCalendar; public const string PermDataSetting = Material.Filled.PermDataSetting; public const string PermDeviceInformation = Material.Filled.PermDeviceInformation; public const string PermIdentity = Material.Filled.PermIdentity; public const string PermMedia = Material.Filled.PermMedia; public const string PermPhoneMsg = Material.Filled.PermPhoneMsg; public const string PermScanWifi = Material.Filled.PermScanWifi; public const string Person = Material.Filled.Person; public const string PersonAdd = Material.Filled.PersonAdd; public const string PersonAddAlt = Material.Filled.PersonAddAlt; public const string PersonAddAlt1 = Material.Filled.PersonAddAlt1; public const string PersonAddDisabled = Material.Filled.PersonAddDisabled; public const string PersonOff = Material.Filled.PersonOff; public const string PersonOutline = Material.Filled.PersonOutline; public const string PersonPin = Material.Filled.PersonPin; public const string PersonPinCircle = Material.Filled.PersonPinCircle; public const string PersonRemove = Material.Filled.PersonRemove; public const string PersonRemoveAlt1 = Material.Filled.PersonRemoveAlt1; public const string PersonSearch = Material.Filled.PersonSearch; public const string PersonalInjury = Material.Filled.PersonalInjury; public const string PersonalVideo = Material.Filled.PersonalVideo; public const string PestControl = Material.Filled.PestControl; public const string PestControlRodent = Material.Filled.PestControlRodent; public const string Pets = Material.Filled.Pets; public const string Phishing = Material.Filled.Phishing; public const string Phone = Material.Filled.Phone; public const string PhoneAndroid = Material.Filled.PhoneAndroid; public const string PhoneBluetoothSpeaker = Material.Filled.PhoneBluetoothSpeaker; public const string PhoneCallback = Material.Filled.PhoneCallback; public const string PhoneDisabled = Material.Filled.PhoneDisabled; public const string PhoneEnabled = Material.Filled.PhoneEnabled; public const string PhoneForwarded = Material.Filled.PhoneForwarded; public const string PhoneInTalk = Material.Filled.PhoneInTalk; public const string PhoneIphone = Material.Filled.PhoneIphone; public const string PhoneLocked = Material.Filled.PhoneLocked; public const string PhoneMissed = Material.Filled.PhoneMissed; public const string PhonePaused = Material.Filled.PhonePaused; public const string Phonelink = Material.Filled.Phonelink; public const string PhonelinkErase = Material.Filled.PhonelinkErase; public const string PhonelinkLock = Material.Filled.PhonelinkLock; public const string PhonelinkOff = Material.Filled.PhonelinkOff; public const string PhonelinkRing = Material.Filled.PhonelinkRing; public const string PhonelinkSetup = Material.Filled.PhonelinkSetup; public const string Photo = Material.Filled.Photo; public const string PhotoAlbum = Material.Filled.PhotoAlbum; public const string PhotoCamera = Material.Filled.PhotoCamera; public const string PhotoCameraBack = Material.Filled.PhotoCameraBack; public const string PhotoCameraFront = Material.Filled.PhotoCameraFront; public const string PhotoFilter = Material.Filled.PhotoFilter; public const string PhotoLibrary = Material.Filled.PhotoLibrary; public const string PhotoSizeSelectActual = Material.Filled.PhotoSizeSelectActual; public const string PhotoSizeSelectLarge = Material.Filled.PhotoSizeSelectLarge; public const string PhotoSizeSelectSmall = Material.Filled.PhotoSizeSelectSmall; public const string Php = Material.Filled.Php; public const string Piano = Material.Filled.Piano; public const string PianoOff = Material.Filled.PianoOff; public const string PictureAsPdf = Material.Filled.PictureAsPdf; public const string PictureInPicture = Material.Filled.PictureInPicture; public const string PictureInPictureAlt = Material.Filled.PictureInPictureAlt; public const string PieChart = Material.Filled.PieChart; public const string PieChartOutline = Material.Filled.PieChartOutline; public const string Pin = Material.Filled.Pin; public const string PinDrop = Material.Filled.PinDrop; public const string PinEnd = Material.Filled.PinEnd; public const string PinInvoke = Material.Filled.PinInvoke; public const string Pinch = Material.Filled.Pinch; public const string PivotTableChart = Material.Filled.PivotTableChart; public const string Pix = Material.Filled.Pix; public const string Place = Material.Filled.Place; public const string Plagiarism = Material.Filled.Plagiarism; public const string PlayArrow = Material.Filled.PlayArrow; public const string PlayCircle = Material.Filled.PlayCircle; public const string PlayCircleFilled = Material.Filled.PlayCircleFilled; public const string PlayCircleOutline = Material.Filled.PlayCircleOutline; public const string PlayDisabled = Material.Filled.PlayDisabled; public const string PlayForWork = Material.Filled.PlayForWork; public const string PlayLesson = Material.Filled.PlayLesson; public const string PlaylistAdd = Material.Filled.PlaylistAdd; public const string PlaylistAddCheck = Material.Filled.PlaylistAddCheck; public const string PlaylistAddCheckCircle = Material.Filled.PlaylistAddCheckCircle; public const string PlaylistAddCircle = Material.Filled.PlaylistAddCircle; public const string PlaylistPlay = Material.Filled.PlaylistPlay; public const string PlaylistRemove = Material.Filled.PlaylistRemove; public const string Plumbing = Material.Filled.Plumbing; public const string PlusOne = Material.Filled.PlusOne; public const string Podcasts = Material.Filled.Podcasts; public const string PointOfSale = Material.Filled.PointOfSale; public const string Policy = Material.Filled.Policy; public const string Poll = Material.Filled.Poll; public const string Polyline = Material.Filled.Polyline; public const string Polymer = Material.Filled.Polymer; public const string Pool = Material.Filled.Pool; public const string PortableWifiOff = Material.Filled.PortableWifiOff; public const string Portrait = Material.Filled.Portrait; public const string PostAdd = Material.Filled.PostAdd; public const string Power = Material.Filled.Power; public const string PowerInput = Material.Filled.PowerInput; public const string PowerOff = Material.Filled.PowerOff; public const string PowerSettingsNew = Material.Filled.PowerSettingsNew; public const string PrecisionManufacturing = Material.Filled.PrecisionManufacturing; public const string PregnantWoman = Material.Filled.PregnantWoman; public const string PresentToAll = Material.Filled.PresentToAll; public const string Preview = Material.Filled.Preview; public const string PriceChange = Material.Filled.PriceChange; public const string PriceCheck = Material.Filled.PriceCheck; public const string Print = Material.Filled.Print; public const string PrintDisabled = Material.Filled.PrintDisabled; public const string PriorityHigh = Material.Filled.PriorityHigh; public const string PrivacyTip = Material.Filled.PrivacyTip; public const string PrivateConnectivity = Material.Filled.PrivateConnectivity; public const string ProductionQuantityLimits = Material.Filled.ProductionQuantityLimits; public const string Psychology = Material.Filled.Psychology; public const string Public = Material.Filled.Public; public const string PublicOff = Material.Filled.PublicOff; public const string Publish = Material.Filled.Publish; public const string PublishedWithChanges = Material.Filled.PublishedWithChanges; public const string PunchClock = Material.Filled.PunchClock; public const string PushPin = Material.Filled.PushPin; public const string QrCode = Material.Filled.QrCode; public const string QrCode2 = Material.Filled.QrCode2; public const string QrCodeScanner = Material.Filled.QrCodeScanner; public const string QueryBuilder = Material.Filled.QueryBuilder; public const string QueryStats = Material.Filled.QueryStats; public const string QuestionAnswer = Material.Filled.QuestionAnswer; public const string QuestionMark = Material.Filled.QuestionMark; public const string Queue = Material.Filled.Queue; public const string QueueMusic = Material.Filled.QueueMusic; public const string QueuePlayNext = Material.Filled.QueuePlayNext; public const string Quickreply = Material.Filled.Quickreply; public const string Quiz = Material.Filled.Quiz; public const string RMobiledata = Material.Filled.RMobiledata; public const string Radar = Material.Filled.Radar; public const string Radio = Material.Filled.Radio; public const string RadioButtonChecked = Material.Filled.RadioButtonChecked; public const string RadioButtonUnchecked = Material.Filled.RadioButtonUnchecked; public const string RailwayAlert = Material.Filled.RailwayAlert; public const string RamenDining = Material.Filled.RamenDining; public const string RampLeft = Material.Filled.RampLeft; public const string RampRight = Material.Filled.RampRight; public const string RateReview = Material.Filled.RateReview; public const string RawOff = Material.Filled.RawOff; public const string RawOn = Material.Filled.RawOn; public const string ReadMore = Material.Filled.ReadMore; public const string RealEstateAgent = Material.Filled.RealEstateAgent; public const string Receipt = Material.Filled.Receipt; public const string ReceiptLong = Material.Filled.ReceiptLong; public const string RecentActors = Material.Filled.RecentActors; public const string Recommend = Material.Filled.Recommend; public const string RecordVoiceOver = Material.Filled.RecordVoiceOver; public const string Rectangle = Material.Filled.Rectangle; public const string Recycling = Material.Filled.Recycling; public const string Redeem = Material.Filled.Redeem; public const string Redo = Material.Filled.Redo; public const string ReduceCapacity = Material.Filled.ReduceCapacity; public const string Refresh = Material.Filled.Refresh; public const string RememberMe = Material.Filled.RememberMe; public const string Remove = Material.Filled.Remove; public const string RemoveCircle = Material.Filled.RemoveCircle; public const string RemoveCircleOutline = Material.Filled.RemoveCircleOutline; public const string RemoveDone = Material.Filled.RemoveDone; public const string RemoveFromQueue = Material.Filled.RemoveFromQueue; public const string RemoveModerator = Material.Filled.RemoveModerator; public const string RemoveRedEye = Material.Filled.RemoveRedEye; public const string RemoveRoad = Material.Filled.RemoveRoad; public const string RemoveShoppingCart = Material.Filled.RemoveShoppingCart; public const string Reorder = Material.Filled.Reorder; public const string Repeat = Material.Filled.Repeat; public const string RepeatOn = Material.Filled.RepeatOn; public const string RepeatOne = Material.Filled.RepeatOne; public const string RepeatOneOn = Material.Filled.RepeatOneOn; public const string Replay = Material.Filled.Replay; public const string Replay10 = Material.Filled.Replay10; public const string Replay30 = Material.Filled.Replay30; public const string Replay5 = Material.Filled.Replay5; public const string ReplayCircleFilled = Material.Filled.ReplayCircleFilled; public const string Reply = Material.Filled.Reply; public const string ReplyAll = Material.Filled.ReplyAll; public const string Report = Material.Filled.Report; public const string ReportGmailerrorred = Material.Filled.ReportGmailerrorred; public const string ReportOff = Material.Filled.ReportOff; public const string ReportProblem = Material.Filled.ReportProblem; public const string RequestPage = Material.Filled.RequestPage; public const string RequestQuote = Material.Filled.RequestQuote; public const string ResetTv = Material.Filled.ResetTv; public const string RestartAlt = Material.Filled.RestartAlt; public const string Restaurant = Material.Filled.Restaurant; public const string RestaurantMenu = Material.Filled.RestaurantMenu; public const string Restore = Material.Filled.Restore; public const string RestoreFromTrash = Material.Filled.RestoreFromTrash; public const string RestorePage = Material.Filled.RestorePage; public const string Reviews = Material.Filled.Reviews; public const string RiceBowl = Material.Filled.RiceBowl; public const string RingVolume = Material.Filled.RingVolume; public const string Rocket = Material.Filled.Rocket; public const string RocketLaunch = Material.Filled.RocketLaunch; public const string RollerSkating = Material.Filled.RollerSkating; public const string Roofing = Material.Filled.Roofing; public const string Room = Material.Filled.Room; public const string RoomPreferences = Material.Filled.RoomPreferences; public const string RoomService = Material.Filled.RoomService; public const string Rotate90DegreesCcw = Material.Filled.Rotate90DegreesCcw; public const string Rotate90DegreesCw = Material.Filled.Rotate90DegreesCw; public const string RotateLeft = Material.Filled.RotateLeft; public const string RotateRight = Material.Filled.RotateRight; public const string RoundaboutLeft = Material.Filled.RoundaboutLeft; public const string RoundaboutRight = Material.Filled.RoundaboutRight; public const string RoundedCorner = Material.Filled.RoundedCorner; public const string Route = Material.Filled.Route; public const string Router = Material.Filled.Router; public const string Rowing = Material.Filled.Rowing; public const string RssFeed = Material.Filled.RssFeed; public const string Rsvp = Material.Filled.Rsvp; public const string Rtt = Material.Filled.Rtt; public const string Rule = Material.Filled.Rule; public const string RuleFolder = Material.Filled.RuleFolder; public const string RunCircle = Material.Filled.RunCircle; public const string RunningWithErrors = Material.Filled.RunningWithErrors; public const string RvHookup = Material.Filled.RvHookup; public const string SafetyCheck = Material.Filled.SafetyCheck; public const string SafetyDivider = Material.Filled.SafetyDivider; public const string Sailing = Material.Filled.Sailing; public const string Sanitizer = Material.Filled.Sanitizer; public const string Satellite = Material.Filled.Satellite; public const string SatelliteAlt = Material.Filled.SatelliteAlt; public const string Save = Material.Filled.Save; public const string SaveAlt = Material.Filled.SaveAlt; public const string SaveAs = Material.Filled.SaveAs; public const string SavedSearch = Material.Filled.SavedSearch; public const string Savings = Material.Filled.Savings; public const string Scale = Material.Filled.Scale; public const string Scanner = Material.Filled.Scanner; public const string ScatterPlot = Material.Filled.ScatterPlot; public const string Schedule = Material.Filled.Schedule; public const string ScheduleSend = Material.Filled.ScheduleSend; public const string Schema = Material.Filled.Schema; public const string School = Material.Filled.School; public const string Science = Material.Filled.Science; public const string Score = Material.Filled.Score; public const string Scoreboard = Material.Filled.Scoreboard; public const string ScreenLockLandscape = Material.Filled.ScreenLockLandscape; public const string ScreenLockPortrait = Material.Filled.ScreenLockPortrait; public const string ScreenLockRotation = Material.Filled.ScreenLockRotation; public const string ScreenRotation = Material.Filled.ScreenRotation; public const string ScreenRotationAlt = Material.Filled.ScreenRotationAlt; public const string ScreenSearchDesktop = Material.Filled.ScreenSearchDesktop; public const string ScreenShare = Material.Filled.ScreenShare; public const string Screenshot = Material.Filled.Screenshot; public const string ScubaDiving = Material.Filled.ScubaDiving; public const string Sd = Material.Filled.Sd; public const string SdCard = Material.Filled.SdCard; public const string SdCardAlert = Material.Filled.SdCardAlert; public const string SdStorage = Material.Filled.SdStorage; public const string Search = Material.Filled.Search; public const string SearchOff = Material.Filled.SearchOff; public const string Security = Material.Filled.Security; public const string SecurityUpdate = Material.Filled.SecurityUpdate; public const string SecurityUpdateGood = Material.Filled.SecurityUpdateGood; public const string SecurityUpdateWarning = Material.Filled.SecurityUpdateWarning; public const string Segment = Material.Filled.Segment; public const string SelectAll = Material.Filled.SelectAll; public const string SelfImprovement = Material.Filled.SelfImprovement; public const string Sell = Material.Filled.Sell; public const string Send = Material.Filled.Send; public const string SendAndArchive = Material.Filled.SendAndArchive; public const string SendTimeExtension = Material.Filled.SendTimeExtension; public const string SendToMobile = Material.Filled.SendToMobile; public const string SensorDoor = Material.Filled.SensorDoor; public const string SensorWindow = Material.Filled.SensorWindow; public const string Sensors = Material.Filled.Sensors; public const string SensorsOff = Material.Filled.SensorsOff; public const string SentimentDissatisfied = Material.Filled.SentimentDissatisfied; public const string SentimentNeutral = Material.Filled.SentimentNeutral; public const string SentimentSatisfied = Material.Filled.SentimentSatisfied; public const string SentimentSatisfiedAlt = Material.Filled.SentimentSatisfiedAlt; public const string SentimentVeryDissatisfied = Material.Filled.SentimentVeryDissatisfied; public const string SentimentVerySatisfied = Material.Filled.SentimentVerySatisfied; public const string SetMeal = Material.Filled.SetMeal; public const string Settings = Material.Filled.Settings; public const string SettingsAccessibility = Material.Filled.SettingsAccessibility; public const string SettingsApplications = Material.Filled.SettingsApplications; public const string SettingsBackupRestore = Material.Filled.SettingsBackupRestore; public const string SettingsBluetooth = Material.Filled.SettingsBluetooth; public const string SettingsBrightness = Material.Filled.SettingsBrightness; public const string SettingsCell = Material.Filled.SettingsCell; public const string SettingsEthernet = Material.Filled.SettingsEthernet; public const string SettingsInputAntenna = Material.Filled.SettingsInputAntenna; public const string SettingsInputComponent = Material.Filled.SettingsInputComponent; public const string SettingsInputComposite = Material.Filled.SettingsInputComposite; public const string SettingsInputHdmi = Material.Filled.SettingsInputHdmi; public const string SettingsInputSvideo = Material.Filled.SettingsInputSvideo; public const string SettingsOverscan = Material.Filled.SettingsOverscan; public const string SettingsPhone = Material.Filled.SettingsPhone; public const string SettingsPower = Material.Filled.SettingsPower; public const string SettingsRemote = Material.Filled.SettingsRemote; public const string SettingsSuggest = Material.Filled.SettingsSuggest; public const string SettingsSystemDaydream = Material.Filled.SettingsSystemDaydream; public const string SettingsVoice = Material.Filled.SettingsVoice; public const string SevereCold = Material.Filled.SevereCold; public const string Share = Material.Filled.Share; public const string ShareLocation = Material.Filled.ShareLocation; public const string Shield = Material.Filled.Shield; public const string ShieldMoon = Material.Filled.ShieldMoon; public const string Shop = Material.Filled.Shop; public const string Shop2 = Material.Filled.Shop2; public const string ShopTwo = Material.Filled.ShopTwo; public const string ShoppingBag = Material.Filled.ShoppingBag; public const string ShoppingBasket = Material.Filled.ShoppingBasket; public const string ShoppingCart = Material.Filled.ShoppingCart; public const string ShoppingCartCheckout = Material.Filled.ShoppingCartCheckout; public const string ShortText = Material.Filled.ShortText; public const string Shortcut = Material.Filled.Shortcut; public const string ShowChart = Material.Filled.ShowChart; public const string Shower = Material.Filled.Shower; public const string Shuffle = Material.Filled.Shuffle; public const string ShuffleOn = Material.Filled.ShuffleOn; public const string ShutterSpeed = Material.Filled.ShutterSpeed; public const string Sick = Material.Filled.Sick; public const string SignLanguage = Material.Filled.SignLanguage; public const string SignalCellular0Bar = Material.Filled.SignalCellular0Bar; public const string SignalCellular4Bar = Material.Filled.SignalCellular4Bar; public const string SignalCellularAlt = Material.Filled.SignalCellularAlt; public const string SignalCellularAlt1Bar = Material.Filled.SignalCellularAlt1Bar; public const string SignalCellularAlt2Bar = Material.Filled.SignalCellularAlt2Bar; public const string SignalCellularConnectedNoInternet0Bar = Material.Filled.SignalCellularConnectedNoInternet0Bar; public const string SignalCellularConnectedNoInternet4Bar = Material.Filled.SignalCellularConnectedNoInternet4Bar; public const string SignalCellularNoSim = Material.Filled.SignalCellularNoSim; public const string SignalCellularNodata = Material.Filled.SignalCellularNodata; public const string SignalCellularNull = Material.Filled.SignalCellularNull; public const string SignalCellularOff = Material.Filled.SignalCellularOff; public const string SignalWifi0Bar = Material.Filled.SignalWifi0Bar; public const string SignalWifi4Bar = Material.Filled.SignalWifi4Bar; public const string SignalWifi4BarLock = Material.Filled.SignalWifi4BarLock; public const string SignalWifiBad = Material.Filled.SignalWifiBad; public const string SignalWifiConnectedNoInternet4 = Material.Filled.SignalWifiConnectedNoInternet4; public const string SignalWifiOff = Material.Filled.SignalWifiOff; public const string SignalWifiStatusbar4Bar = Material.Filled.SignalWifiStatusbar4Bar; public const string SignalWifiStatusbarConnectedNoInternet4 = Material.Filled.SignalWifiStatusbarConnectedNoInternet4; public const string SignalWifiStatusbarNull = Material.Filled.SignalWifiStatusbarNull; public const string Signpost = Material.Filled.Signpost; public const string SimCard = Material.Filled.SimCard; public const string SimCardAlert = Material.Filled.SimCardAlert; public const string SimCardDownload = Material.Filled.SimCardDownload; public const string SingleBed = Material.Filled.SingleBed; public const string Sip = Material.Filled.Sip; public const string Skateboarding = Material.Filled.Skateboarding; public const string SkipNext = Material.Filled.SkipNext; public const string SkipPrevious = Material.Filled.SkipPrevious; public const string Sledding = Material.Filled.Sledding; public const string Slideshow = Material.Filled.Slideshow; public const string SlowMotionVideo = Material.Filled.SlowMotionVideo; public const string SmartButton = Material.Filled.SmartButton; public const string SmartDisplay = Material.Filled.SmartDisplay; public const string SmartScreen = Material.Filled.SmartScreen; public const string SmartToy = Material.Filled.SmartToy; public const string Smartphone = Material.Filled.Smartphone; public const string SmokeFree = Material.Filled.SmokeFree; public const string SmokingRooms = Material.Filled.SmokingRooms; public const string Sms = Material.Filled.Sms; public const string SmsFailed = Material.Filled.SmsFailed; public const string SnippetFolder = Material.Filled.SnippetFolder; public const string Snooze = Material.Filled.Snooze; public const string Snowboarding = Material.Filled.Snowboarding; public const string Snowmobile = Material.Filled.Snowmobile; public const string Snowshoeing = Material.Filled.Snowshoeing; public const string Soap = Material.Filled.Soap; public const string SocialDistance = Material.Filled.SocialDistance; public const string Sort = Material.Filled.Sort; public const string SortByAlpha = Material.Filled.SortByAlpha; public const string Sos = Material.Filled.Sos; public const string SoupKitchen = Material.Filled.SoupKitchen; public const string Source = Material.Filled.Source; public const string South = Material.Filled.South; public const string SouthAmerica = Material.Filled.SouthAmerica; public const string SouthEast = Material.Filled.SouthEast; public const string SouthWest = Material.Filled.SouthWest; public const string Spa = Material.Filled.Spa; public const string SpaceBar = Material.Filled.SpaceBar; public const string SpaceDashboard = Material.Filled.SpaceDashboard; public const string SpatialAudio = Material.Filled.SpatialAudio; public const string SpatialAudioOff = Material.Filled.SpatialAudioOff; public const string SpatialTracking = Material.Filled.SpatialTracking; public const string Speaker = Material.Filled.Speaker; public const string SpeakerGroup = Material.Filled.SpeakerGroup; public const string SpeakerNotes = Material.Filled.SpeakerNotes; public const string SpeakerNotesOff = Material.Filled.SpeakerNotesOff; public const string SpeakerPhone = Material.Filled.SpeakerPhone; public const string Speed = Material.Filled.Speed; public const string Spellcheck = Material.Filled.Spellcheck; public const string Splitscreen = Material.Filled.Splitscreen; public const string Spoke = Material.Filled.Spoke; public const string Sports = Material.Filled.Sports; public const string SportsBar = Material.Filled.SportsBar; public const string SportsBaseball = Material.Filled.SportsBaseball; public const string SportsBasketball = Material.Filled.SportsBasketball; public const string SportsCricket = Material.Filled.SportsCricket; public const string SportsEsports = Material.Filled.SportsEsports; public const string SportsFootball = Material.Filled.SportsFootball; public const string SportsGolf = Material.Filled.SportsGolf; public const string SportsGymnastics = Material.Filled.SportsGymnastics; public const string SportsHandball = Material.Filled.SportsHandball; public const string SportsHockey = Material.Filled.SportsHockey; public const string SportsKabaddi = Material.Filled.SportsKabaddi; public const string SportsMartialArts = Material.Filled.SportsMartialArts; public const string SportsMma = Material.Filled.SportsMma; public const string SportsMotorsports = Material.Filled.SportsMotorsports; public const string SportsRugby = Material.Filled.SportsRugby; public const string SportsScore = Material.Filled.SportsScore; public const string SportsSoccer = Material.Filled.SportsSoccer; public const string SportsTennis = Material.Filled.SportsTennis; public const string SportsVolleyball = Material.Filled.SportsVolleyball; public const string Square = Material.Filled.Square; public const string SquareFoot = Material.Filled.SquareFoot; public const string SsidChart = Material.Filled.SsidChart; public const string StackedBarChart = Material.Filled.StackedBarChart; public const string StackedLineChart = Material.Filled.StackedLineChart; public const string Stadium = Material.Filled.Stadium; public const string Stairs = Material.Filled.Stairs; public const string Star = Material.Filled.Star; public const string StarBorder = Material.Filled.StarBorder; public const string StarBorderPurple500 = Material.Filled.StarBorderPurple500; public const string StarHalf = Material.Filled.StarHalf; public const string StarOutline = Material.Filled.StarOutline; public const string StarPurple500 = Material.Filled.StarPurple500; public const string StarRate = Material.Filled.StarRate; public const string Stars = Material.Filled.Stars; public const string Start = Material.Filled.Start; public const string StayCurrentLandscape = Material.Filled.StayCurrentLandscape; public const string StayCurrentPortrait = Material.Filled.StayCurrentPortrait; public const string StayPrimaryLandscape = Material.Filled.StayPrimaryLandscape; public const string StayPrimaryPortrait = Material.Filled.StayPrimaryPortrait; public const string StickyNote2 = Material.Filled.StickyNote2; public const string Stop = Material.Filled.Stop; public const string StopCircle = Material.Filled.StopCircle; public const string StopScreenShare = Material.Filled.StopScreenShare; public const string Storage = Material.Filled.Storage; public const string Store = Material.Filled.Store; public const string StoreMallDirectory = Material.Filled.StoreMallDirectory; public const string Storefront = Material.Filled.Storefront; public const string Storm = Material.Filled.Storm; public const string Straight = Material.Filled.Straight; public const string Straighten = Material.Filled.Straighten; public const string Stream = Material.Filled.Stream; public const string Streetview = Material.Filled.Streetview; public const string StrikethroughS = Material.Filled.StrikethroughS; public const string Stroller = Material.Filled.Stroller; public const string Style = Material.Filled.Style; public const string SubdirectoryArrowLeft = Material.Filled.SubdirectoryArrowLeft; public const string SubdirectoryArrowRight = Material.Filled.SubdirectoryArrowRight; public const string Subject = Material.Filled.Subject; public const string Subscript = Material.Filled.Subscript; public const string Subscriptions = Material.Filled.Subscriptions; public const string Subtitles = Material.Filled.Subtitles; public const string SubtitlesOff = Material.Filled.SubtitlesOff; public const string Subway = Material.Filled.Subway; public const string Summarize = Material.Filled.Summarize; public const string Superscript = Material.Filled.Superscript; public const string SupervisedUserCircle = Material.Filled.SupervisedUserCircle; public const string SupervisorAccount = Material.Filled.SupervisorAccount; public const string Support = Material.Filled.Support; public const string SupportAgent = Material.Filled.SupportAgent; public const string Surfing = Material.Filled.Surfing; public const string SurroundSound = Material.Filled.SurroundSound; public const string SwapCalls = Material.Filled.SwapCalls; public const string SwapHoriz = Material.Filled.SwapHoriz; public const string SwapHorizontalCircle = Material.Filled.SwapHorizontalCircle; public const string SwapVert = Material.Filled.SwapVert; public const string SwapVerticalCircle = Material.Filled.SwapVerticalCircle; public const string Swipe = Material.Filled.Swipe; public const string SwipeDown = Material.Filled.SwipeDown; public const string SwipeDownAlt = Material.Filled.SwipeDownAlt; public const string SwipeLeft = Material.Filled.SwipeLeft; public const string SwipeLeftAlt = Material.Filled.SwipeLeftAlt; public const string SwipeRight = Material.Filled.SwipeRight; public const string SwipeRightAlt = Material.Filled.SwipeRightAlt; public const string SwipeUp = Material.Filled.SwipeUp; public const string SwipeUpAlt = Material.Filled.SwipeUpAlt; public const string SwipeVertical = Material.Filled.SwipeVertical; public const string SwitchAccessShortcut = Material.Filled.SwitchAccessShortcut; public const string SwitchAccessShortcutAdd = Material.Filled.SwitchAccessShortcutAdd; public const string SwitchAccount = Material.Filled.SwitchAccount; public const string SwitchCamera = Material.Filled.SwitchCamera; public const string SwitchLeft = Material.Filled.SwitchLeft; public const string SwitchRight = Material.Filled.SwitchRight; public const string SwitchVideo = Material.Filled.SwitchVideo; public const string Synagogue = Material.Filled.Synagogue; public const string Sync = Material.Filled.Sync; public const string SyncAlt = Material.Filled.SyncAlt; public const string SyncDisabled = Material.Filled.SyncDisabled; public const string SyncLock = Material.Filled.SyncLock; public const string SyncProblem = Material.Filled.SyncProblem; public const string SystemSecurityUpdate = Material.Filled.SystemSecurityUpdate; public const string SystemSecurityUpdateGood = Material.Filled.SystemSecurityUpdateGood; public const string SystemSecurityUpdateWarning = Material.Filled.SystemSecurityUpdateWarning; public const string SystemUpdate = Material.Filled.SystemUpdate; public const string SystemUpdateAlt = Material.Filled.SystemUpdateAlt; public const string Tab = Material.Filled.Tab; public const string TabUnselected = Material.Filled.TabUnselected; public const string TableBar = Material.Filled.TableBar; public const string TableChart = Material.Filled.TableChart; public const string TableRestaurant = Material.Filled.TableRestaurant; public const string TableRows = Material.Filled.TableRows; public const string TableView = Material.Filled.TableView; public const string Tablet = Material.Filled.Tablet; public const string TabletAndroid = Material.Filled.TabletAndroid; public const string TabletMac = Material.Filled.TabletMac; public const string Tag = Material.Filled.Tag; public const string TagFaces = Material.Filled.TagFaces; public const string TakeoutDining = Material.Filled.TakeoutDining; public const string TapAndPlay = Material.Filled.TapAndPlay; public const string Tapas = Material.Filled.Tapas; public const string Task = Material.Filled.Task; public const string TaskAlt = Material.Filled.TaskAlt; public const string TaxiAlert = Material.Filled.TaxiAlert; public const string TempleBuddhist = Material.Filled.TempleBuddhist; public const string TempleHindu = Material.Filled.TempleHindu; public const string Terminal = Material.Filled.Terminal; public const string Terrain = Material.Filled.Terrain; public const string TextDecrease = Material.Filled.TextDecrease; public const string TextFields = Material.Filled.TextFields; public const string TextFormat = Material.Filled.TextFormat; public const string TextIncrease = Material.Filled.TextIncrease; public const string TextRotateUp = Material.Filled.TextRotateUp; public const string TextRotateVertical = Material.Filled.TextRotateVertical; public const string TextRotationAngledown = Material.Filled.TextRotationAngledown; public const string TextRotationAngleup = Material.Filled.TextRotationAngleup; public const string TextRotationDown = Material.Filled.TextRotationDown; public const string TextRotationNone = Material.Filled.TextRotationNone; public const string TextSnippet = Material.Filled.TextSnippet; public const string Textsms = Material.Filled.Textsms; public const string Texture = Material.Filled.Texture; public const string TheaterComedy = Material.Filled.TheaterComedy; public const string Theaters = Material.Filled.Theaters; public const string Thermostat = Material.Filled.Thermostat; public const string ThermostatAuto = Material.Filled.ThermostatAuto; public const string ThumbDown = Material.Filled.ThumbDown; public const string ThumbDownAlt = Material.Filled.ThumbDownAlt; public const string ThumbDownOffAlt = Material.Filled.ThumbDownOffAlt; public const string ThumbUp = Material.Filled.ThumbUp; public const string ThumbUpAlt = Material.Filled.ThumbUpAlt; public const string ThumbUpOffAlt = Material.Filled.ThumbUpOffAlt; public const string ThumbsUpDown = Material.Filled.ThumbsUpDown; public const string Thunderstorm = Material.Filled.Thunderstorm; public const string TimeToLeave = Material.Filled.TimeToLeave; public const string Timelapse = Material.Filled.Timelapse; public const string Timeline = Material.Filled.Timeline; public const string Timer = Material.Filled.Timer; public const string Timer10 = Material.Filled.Timer10; public const string Timer10Select = Material.Filled.Timer10Select; public const string Timer3 = Material.Filled.Timer3; public const string Timer3Select = Material.Filled.Timer3Select; public const string TimerOff = Material.Filled.TimerOff; public const string TipsAndUpdates = Material.Filled.TipsAndUpdates; public const string TireRepair = Material.Filled.TireRepair; public const string Title = Material.Filled.Title; public const string Toc = Material.Filled.Toc; public const string Today = Material.Filled.Today; public const string ToggleOff = Material.Filled.ToggleOff; public const string ToggleOn = Material.Filled.ToggleOn; public const string Token = Material.Filled.Token; public const string Toll = Material.Filled.Toll; public const string Tonality = Material.Filled.Tonality; public const string Topic = Material.Filled.Topic; public const string TouchApp = Material.Filled.TouchApp; public const string Tour = Material.Filled.Tour; public const string Toys = Material.Filled.Toys; public const string TrackChanges = Material.Filled.TrackChanges; public const string Traffic = Material.Filled.Traffic; public const string Train = Material.Filled.Train; public const string Tram = Material.Filled.Tram; public const string TransferWithinAStation = Material.Filled.TransferWithinAStation; public const string Transform = Material.Filled.Transform; public const string Transgender = Material.Filled.Transgender; public const string TransitEnterexit = Material.Filled.TransitEnterexit; public const string Translate = Material.Filled.Translate; public const string TravelExplore = Material.Filled.TravelExplore; public const string TrendingDown = Material.Filled.TrendingDown; public const string TrendingFlat = Material.Filled.TrendingFlat; public const string TrendingUp = Material.Filled.TrendingUp; public const string TripOrigin = Material.Filled.TripOrigin; public const string Try = Material.Filled.Try; public const string Tsunami = Material.Filled.Tsunami; public const string Tty = Material.Filled.Tty; public const string Tune = Material.Filled.Tune; public const string Tungsten = Material.Filled.Tungsten; public const string TurnLeft = Material.Filled.TurnLeft; public const string TurnRight = Material.Filled.TurnRight; public const string TurnSharpLeft = Material.Filled.TurnSharpLeft; public const string TurnSharpRight = Material.Filled.TurnSharpRight; public const string TurnSlightLeft = Material.Filled.TurnSlightLeft; public const string TurnSlightRight = Material.Filled.TurnSlightRight; public const string TurnedIn = Material.Filled.TurnedIn; public const string TurnedInNot = Material.Filled.TurnedInNot; public const string Tv = Material.Filled.Tv; public const string TvOff = Material.Filled.TvOff; public const string TwoWheeler = Material.Filled.TwoWheeler; public const string UTurnLeft = Material.Filled.UTurnLeft; public const string UTurnRight = Material.Filled.UTurnRight; public const string Umbrella = Material.Filled.Umbrella; public const string Unarchive = Material.Filled.Unarchive; public const string Undo = Material.Filled.Undo; public const string UnfoldLess = Material.Filled.UnfoldLess; public const string UnfoldMore = Material.Filled.UnfoldMore; public const string Unpublished = Material.Filled.Unpublished; public const string Unsubscribe = Material.Filled.Unsubscribe; public const string Upcoming = Material.Filled.Upcoming; public const string Update = Material.Filled.Update; public const string UpdateDisabled = Material.Filled.UpdateDisabled; public const string Upgrade = Material.Filled.Upgrade; public const string Upload = Material.Filled.Upload; public const string UploadFile = Material.Filled.UploadFile; public const string Usb = Material.Filled.Usb; public const string UsbOff = Material.Filled.UsbOff; public const string Vaccines = Material.Filled.Vaccines; public const string VapeFree = Material.Filled.VapeFree; public const string VapingRooms = Material.Filled.VapingRooms; public const string Verified = Material.Filled.Verified; public const string VerifiedUser = Material.Filled.VerifiedUser; public const string VerticalAlignBottom = Material.Filled.VerticalAlignBottom; public const string VerticalAlignCenter = Material.Filled.VerticalAlignCenter; public const string VerticalAlignTop = Material.Filled.VerticalAlignTop; public const string VerticalDistribute = Material.Filled.VerticalDistribute; public const string VerticalSplit = Material.Filled.VerticalSplit; public const string Vibration = Material.Filled.Vibration; public const string VideoCall = Material.Filled.VideoCall; public const string VideoCameraBack = Material.Filled.VideoCameraBack; public const string VideoCameraFront = Material.Filled.VideoCameraFront; public const string VideoFile = Material.Filled.VideoFile; public const string VideoLabel = Material.Filled.VideoLabel; public const string VideoLibrary = Material.Filled.VideoLibrary; public const string VideoSettings = Material.Filled.VideoSettings; public const string VideoStable = Material.Filled.VideoStable; public const string Videocam = Material.Filled.Videocam; public const string VideocamOff = Material.Filled.VideocamOff; public const string VideogameAsset = Material.Filled.VideogameAsset; public const string VideogameAssetOff = Material.Filled.VideogameAssetOff; public const string ViewAgenda = Material.Filled.ViewAgenda; public const string ViewArray = Material.Filled.ViewArray; public const string ViewCarousel = Material.Filled.ViewCarousel; public const string ViewColumn = Material.Filled.ViewColumn; public const string ViewComfy = Material.Filled.ViewComfy; public const string ViewComfyAlt = Material.Filled.ViewComfyAlt; public const string ViewCompact = Material.Filled.ViewCompact; public const string ViewCompactAlt = Material.Filled.ViewCompactAlt; public const string ViewCozy = Material.Filled.ViewCozy; public const string ViewDay = Material.Filled.ViewDay; public const string ViewHeadline = Material.Filled.ViewHeadline; public const string ViewInAr = Material.Filled.ViewInAr; public const string ViewKanban = Material.Filled.ViewKanban; public const string ViewList = Material.Filled.ViewList; public const string ViewModule = Material.Filled.ViewModule; public const string ViewQuilt = Material.Filled.ViewQuilt; public const string ViewSidebar = Material.Filled.ViewSidebar; public const string ViewStream = Material.Filled.ViewStream; public const string ViewTimeline = Material.Filled.ViewTimeline; public const string ViewWeek = Material.Filled.ViewWeek; public const string Vignette = Material.Filled.Vignette; public const string Villa = Material.Filled.Villa; public const string Visibility = Material.Filled.Visibility; public const string VisibilityOff = Material.Filled.VisibilityOff; public const string VoiceChat = Material.Filled.VoiceChat; public const string VoiceOverOff = Material.Filled.VoiceOverOff; public const string Voicemail = Material.Filled.Voicemail; public const string Volcano = Material.Filled.Volcano; public const string VolumeDown = Material.Filled.VolumeDown; public const string VolumeMute = Material.Filled.VolumeMute; public const string VolumeOff = Material.Filled.VolumeOff; public const string VolumeUp = Material.Filled.VolumeUp; public const string VolunteerActivism = Material.Filled.VolunteerActivism; public const string VpnKey = Material.Filled.VpnKey; public const string VpnKeyOff = Material.Filled.VpnKeyOff; public const string VpnLock = Material.Filled.VpnLock; public const string Vrpano = Material.Filled.Vrpano; public const string Wallpaper = Material.Filled.Wallpaper; public const string Warehouse = Material.Filled.Warehouse; public const string Warning = Material.Filled.Warning; public const string WarningAmber = Material.Filled.WarningAmber; public const string Wash = Material.Filled.Wash; public const string Watch = Material.Filled.Watch; public const string WatchLater = Material.Filled.WatchLater; public const string WatchOff = Material.Filled.WatchOff; public const string Water = Material.Filled.Water; public const string WaterDamage = Material.Filled.WaterDamage; public const string WaterDrop = Material.Filled.WaterDrop; public const string WaterfallChart = Material.Filled.WaterfallChart; public const string Waves = Material.Filled.Waves; public const string WavingHand = Material.Filled.WavingHand; public const string WbAuto = Material.Filled.WbAuto; public const string WbCloudy = Material.Filled.WbCloudy; public const string WbIncandescent = Material.Filled.WbIncandescent; public const string WbIridescent = Material.Filled.WbIridescent; public const string WbShade = Material.Filled.WbShade; public const string WbSunny = Material.Filled.WbSunny; public const string WbTwilight = Material.Filled.WbTwilight; public const string Wc = Material.Filled.Wc; public const string Web = Material.Filled.Web; public const string WebAsset = Material.Filled.WebAsset; public const string WebAssetOff = Material.Filled.WebAssetOff; public const string Webhook = Material.Filled.Webhook; public const string Weekend = Material.Filled.Weekend; public const string West = Material.Filled.West; public const string Whatsapp = Material.Filled.Whatsapp; public const string Whatshot = Material.Filled.Whatshot; public const string WheelchairPickup = Material.Filled.WheelchairPickup; public const string WhereToVote = Material.Filled.WhereToVote; public const string Widgets = Material.Filled.Widgets; public const string Wifi = Material.Filled.Wifi; public const string Wifi1Bar = Material.Filled.Wifi1Bar; public const string Wifi2Bar = Material.Filled.Wifi2Bar; public const string WifiCalling = Material.Filled.WifiCalling; public const string WifiCalling3 = Material.Filled.WifiCalling3; public const string WifiChannel = Material.Filled.WifiChannel; public const string WifiFind = Material.Filled.WifiFind; public const string WifiLock = Material.Filled.WifiLock; public const string WifiOff = Material.Filled.WifiOff; public const string WifiPassword = Material.Filled.WifiPassword; public const string WifiProtectedSetup = Material.Filled.WifiProtectedSetup; public const string WifiTethering = Material.Filled.WifiTethering; public const string WifiTetheringError = Material.Filled.WifiTetheringError; public const string WifiTetheringOff = Material.Filled.WifiTetheringOff; public const string Window = Material.Filled.Window; public const string WineBar = Material.Filled.WineBar; public const string Woman = Material.Filled.Woman; public const string Work = Material.Filled.Work; public const string WorkOff = Material.Filled.WorkOff; public const string WorkOutline = Material.Filled.WorkOutline; public const string WorkspacePremium = Material.Filled.WorkspacePremium; public const string Workspaces = Material.Filled.Workspaces; public const string WrapText = Material.Filled.WrapText; public const string WrongLocation = Material.Filled.WrongLocation; public const string Wysiwyg = Material.Filled.Wysiwyg; public const string Yard = Material.Filled.Yard; public const string YoutubeSearchedFor = Material.Filled.YoutubeSearchedFor; public const string ZoomIn = Material.Filled.ZoomIn; public const string ZoomInMap = Material.Filled.ZoomInMap; public const string ZoomOut = Material.Filled.ZoomOut; public const string ZoomOutMap = Material.Filled.ZoomOutMap; } } }