/* * This file was auto-generated by Update-MudIcons.ps1 * 2022.02.01_04:17:46 */ using System.Diagnostics.CodeAnalysis; namespace Connected { public partial class Icons { [ExcludeFromCodeCoverage] public partial class Rounded { public const string _10k = Material.Rounded._10k; public const string _10mp = Material.Rounded._10mp; public const string _11mp = Material.Rounded._11mp; public const string _123 = Material.Rounded._123; public const string _12mp = Material.Rounded._12mp; public const string _13mp = Material.Rounded._13mp; public const string _14mp = Material.Rounded._14mp; public const string _15mp = Material.Rounded._15mp; public const string _16mp = Material.Rounded._16mp; public const string _17mp = Material.Rounded._17mp; public const string _18mp = Material.Rounded._18mp; public const string _19mp = Material.Rounded._19mp; public const string _1k = Material.Rounded._1k; public const string _1kPlus = Material.Rounded._1kPlus; public const string _1xMobiledata = Material.Rounded._1xMobiledata; public const string _20mp = Material.Rounded._20mp; public const string _21mp = Material.Rounded._21mp; public const string _22mp = Material.Rounded._22mp; public const string _23mp = Material.Rounded._23mp; public const string _24mp = Material.Rounded._24mp; public const string _2k = Material.Rounded._2k; public const string _2kPlus = Material.Rounded._2kPlus; public const string _2mp = Material.Rounded._2mp; public const string _30fps = Material.Rounded._30fps; public const string _30fpsSelect = Material.Rounded._30fpsSelect; public const string _360 = Material.Rounded._360; public const string _3dRotation = Material.Rounded._3dRotation; public const string _3gMobiledata = Material.Rounded._3gMobiledata; public const string _3k = Material.Rounded._3k; public const string _3kPlus = Material.Rounded._3kPlus; public const string _3mp = Material.Rounded._3mp; public const string _3p = Material.Rounded._3p; public const string _4gMobiledata = Material.Rounded._4gMobiledata; public const string _4gPlusMobiledata = Material.Rounded._4gPlusMobiledata; public const string _4k = Material.Rounded._4k; public const string _4kPlus = Material.Rounded._4kPlus; public const string _4mp = Material.Rounded._4mp; public const string _5g = Material.Rounded._5g; public const string _5k = Material.Rounded._5k; public const string _5kPlus = Material.Rounded._5kPlus; public const string _5mp = Material.Rounded._5mp; public const string _60fps = Material.Rounded._60fps; public const string _60fpsSelect = Material.Rounded._60fpsSelect; public const string _6FtApart = Material.Rounded._6FtApart; public const string _6k = Material.Rounded._6k; public const string _6kPlus = Material.Rounded._6kPlus; public const string _6mp = Material.Rounded._6mp; public const string _7k = Material.Rounded._7k; public const string _7kPlus = Material.Rounded._7kPlus; public const string _7mp = Material.Rounded._7mp; public const string _8k = Material.Rounded._8k; public const string _8kPlus = Material.Rounded._8kPlus; public const string _8mp = Material.Rounded._8mp; public const string _9k = Material.Rounded._9k; public const string _9kPlus = Material.Rounded._9kPlus; public const string _9mp = Material.Rounded._9mp; public const string Abc = Material.Rounded.Abc; public const string AcUnit = Material.Rounded.AcUnit; public const string AccessAlarm = Material.Rounded.AccessAlarm; public const string AccessAlarms = Material.Rounded.AccessAlarms; public const string AccessTime = Material.Rounded.AccessTime; public const string AccessTimeFilled = Material.Rounded.AccessTimeFilled; public const string Accessibility = Material.Rounded.Accessibility; public const string AccessibilityNew = Material.Rounded.AccessibilityNew; public const string Accessible = Material.Rounded.Accessible; public const string AccessibleForward = Material.Rounded.AccessibleForward; public const string AccountBalance = Material.Rounded.AccountBalance; public const string AccountBalanceWallet = Material.Rounded.AccountBalanceWallet; public const string AccountBox = Material.Rounded.AccountBox; public const string AccountCircle = Material.Rounded.AccountCircle; public const string AccountTree = Material.Rounded.AccountTree; public const string AdUnits = Material.Rounded.AdUnits; public const string Adb = Material.Rounded.Adb; public const string Add = Material.Rounded.Add; public const string AddAPhoto = Material.Rounded.AddAPhoto; public const string AddAlarm = Material.Rounded.AddAlarm; public const string AddAlert = Material.Rounded.AddAlert; public const string AddBox = Material.Rounded.AddBox; public const string AddBusiness = Material.Rounded.AddBusiness; public const string AddCard = Material.Rounded.AddCard; public const string AddChart = Material.Rounded.AddChart; public const string AddCircle = Material.Rounded.AddCircle; public const string AddCircleOutline = Material.Rounded.AddCircleOutline; public const string AddComment = Material.Rounded.AddComment; public const string AddIcCall = Material.Rounded.AddIcCall; public const string AddLink = Material.Rounded.AddLink; public const string AddLocation = Material.Rounded.AddLocation; public const string AddLocationAlt = Material.Rounded.AddLocationAlt; public const string AddModerator = Material.Rounded.AddModerator; public const string AddPhotoAlternate = Material.Rounded.AddPhotoAlternate; public const string AddReaction = Material.Rounded.AddReaction; public const string AddRoad = Material.Rounded.AddRoad; public const string AddShoppingCart = Material.Rounded.AddShoppingCart; public const string AddTask = Material.Rounded.AddTask; public const string AddToDrive = Material.Rounded.AddToDrive; public const string AddToHomeScreen = Material.Rounded.AddToHomeScreen; public const string AddToPhotos = Material.Rounded.AddToPhotos; public const string AddToQueue = Material.Rounded.AddToQueue; public const string Addchart = Material.Rounded.Addchart; public const string AdfScanner = Material.Rounded.AdfScanner; public const string Adjust = Material.Rounded.Adjust; public const string AdminPanelSettings = Material.Rounded.AdminPanelSettings; public const string AdsClick = Material.Rounded.AdsClick; public const string Agriculture = Material.Rounded.Agriculture; public const string Air = Material.Rounded.Air; public const string AirlineSeatFlat = Material.Rounded.AirlineSeatFlat; public const string AirlineSeatFlatAngled = Material.Rounded.AirlineSeatFlatAngled; public const string AirlineSeatIndividualSuite = Material.Rounded.AirlineSeatIndividualSuite; public const string AirlineSeatLegroomExtra = Material.Rounded.AirlineSeatLegroomExtra; public const string AirlineSeatLegroomNormal = Material.Rounded.AirlineSeatLegroomNormal; public const string AirlineSeatLegroomReduced = Material.Rounded.AirlineSeatLegroomReduced; public const string AirlineSeatReclineExtra = Material.Rounded.AirlineSeatReclineExtra; public const string AirlineSeatReclineNormal = Material.Rounded.AirlineSeatReclineNormal; public const string AirlineStops = Material.Rounded.AirlineStops; public const string Airlines = Material.Rounded.Airlines; public const string AirplaneTicket = Material.Rounded.AirplaneTicket; public const string AirplanemodeActive = Material.Rounded.AirplanemodeActive; public const string AirplanemodeInactive = Material.Rounded.AirplanemodeInactive; public const string Airplay = Material.Rounded.Airplay; public const string AirportShuttle = Material.Rounded.AirportShuttle; public const string Alarm = Material.Rounded.Alarm; public const string AlarmAdd = Material.Rounded.AlarmAdd; public const string AlarmOff = Material.Rounded.AlarmOff; public const string AlarmOn = Material.Rounded.AlarmOn; public const string Album = Material.Rounded.Album; public const string AlignHorizontalCenter = Material.Rounded.AlignHorizontalCenter; public const string AlignHorizontalLeft = Material.Rounded.AlignHorizontalLeft; public const string AlignHorizontalRight = Material.Rounded.AlignHorizontalRight; public const string AlignVerticalBottom = Material.Rounded.AlignVerticalBottom; public const string AlignVerticalCenter = Material.Rounded.AlignVerticalCenter; public const string AlignVerticalTop = Material.Rounded.AlignVerticalTop; public const string AllInbox = Material.Rounded.AllInbox; public const string AllInclusive = Material.Rounded.AllInclusive; public const string AllOut = Material.Rounded.AllOut; public const string AltRoute = Material.Rounded.AltRoute; public const string AlternateEmail = Material.Rounded.AlternateEmail; public const string Analytics = Material.Rounded.Analytics; public const string Anchor = Material.Rounded.Anchor; public const string Android = Material.Rounded.Android; public const string Animation = Material.Rounded.Animation; public const string Announcement = Material.Rounded.Announcement; public const string Aod = Material.Rounded.Aod; public const string Apartment = Material.Rounded.Apartment; public const string Api = Material.Rounded.Api; public const string AppBlocking = Material.Rounded.AppBlocking; public const string AppRegistration = Material.Rounded.AppRegistration; public const string AppSettingsAlt = Material.Rounded.AppSettingsAlt; public const string AppShortcut = Material.Rounded.AppShortcut; public const string Approval = Material.Rounded.Approval; public const string Apps = Material.Rounded.Apps; public const string AppsOutage = Material.Rounded.AppsOutage; public const string Architecture = Material.Rounded.Architecture; public const string Archive = Material.Rounded.Archive; public const string AreaChart = Material.Rounded.AreaChart; public const string ArrowBack = Material.Rounded.ArrowBack; public const string ArrowBackIos = Material.Rounded.ArrowBackIos; public const string ArrowBackIosNew = Material.Rounded.ArrowBackIosNew; public const string ArrowCircleDown = Material.Rounded.ArrowCircleDown; public const string ArrowCircleLeft = Material.Rounded.ArrowCircleLeft; public const string ArrowCircleRight = Material.Rounded.ArrowCircleRight; public const string ArrowCircleUp = Material.Rounded.ArrowCircleUp; public const string ArrowDownward = Material.Rounded.ArrowDownward; public const string ArrowDropDown = Material.Rounded.ArrowDropDown; public const string ArrowDropDownCircle = Material.Rounded.ArrowDropDownCircle; public const string ArrowDropUp = Material.Rounded.ArrowDropUp; public const string ArrowForward = Material.Rounded.ArrowForward; public const string ArrowForwardIos = Material.Rounded.ArrowForwardIos; public const string ArrowLeft = Material.Rounded.ArrowLeft; public const string ArrowRight = Material.Rounded.ArrowRight; public const string ArrowRightAlt = Material.Rounded.ArrowRightAlt; public const string ArrowUpward = Material.Rounded.ArrowUpward; public const string ArtTrack = Material.Rounded.ArtTrack; public const string Article = Material.Rounded.Article; public const string AspectRatio = Material.Rounded.AspectRatio; public const string Assessment = Material.Rounded.Assessment; public const string Assignment = Material.Rounded.Assignment; public const string AssignmentInd = Material.Rounded.AssignmentInd; public const string AssignmentLate = Material.Rounded.AssignmentLate; public const string AssignmentReturn = Material.Rounded.AssignmentReturn; public const string AssignmentReturned = Material.Rounded.AssignmentReturned; public const string AssignmentTurnedIn = Material.Rounded.AssignmentTurnedIn; public const string Assistant = Material.Rounded.Assistant; public const string AssistantDirection = Material.Rounded.AssistantDirection; public const string AssistantPhoto = Material.Rounded.AssistantPhoto; public const string AssuredWorkload = Material.Rounded.AssuredWorkload; public const string Atm = Material.Rounded.Atm; public const string AttachEmail = Material.Rounded.AttachEmail; public const string AttachFile = Material.Rounded.AttachFile; public const string AttachMoney = Material.Rounded.AttachMoney; public const string Attachment = Material.Rounded.Attachment; public const string Attractions = Material.Rounded.Attractions; public const string Attribution = Material.Rounded.Attribution; public const string AudioFile = Material.Rounded.AudioFile; public const string Audiotrack = Material.Rounded.Audiotrack; public const string AutoAwesome = Material.Rounded.AutoAwesome; public const string AutoAwesomeMosaic = Material.Rounded.AutoAwesomeMosaic; public const string AutoAwesomeMotion = Material.Rounded.AutoAwesomeMotion; public const string AutoDelete = Material.Rounded.AutoDelete; public const string AutoFixHigh = Material.Rounded.AutoFixHigh; public const string AutoFixNormal = Material.Rounded.AutoFixNormal; public const string AutoFixOff = Material.Rounded.AutoFixOff; public const string AutoGraph = Material.Rounded.AutoGraph; public const string AutoStories = Material.Rounded.AutoStories; public const string AutofpsSelect = Material.Rounded.AutofpsSelect; public const string Autorenew = Material.Rounded.Autorenew; public const string AvTimer = Material.Rounded.AvTimer; public const string BabyChangingStation = Material.Rounded.BabyChangingStation; public const string BackHand = Material.Rounded.BackHand; public const string Backpack = Material.Rounded.Backpack; public const string Backspace = Material.Rounded.Backspace; public const string Backup = Material.Rounded.Backup; public const string BackupTable = Material.Rounded.BackupTable; public const string Badge = Material.Rounded.Badge; public const string BakeryDining = Material.Rounded.BakeryDining; public const string Balance = Material.Rounded.Balance; public const string Balcony = Material.Rounded.Balcony; public const string Ballot = Material.Rounded.Ballot; public const string BarChart = Material.Rounded.BarChart; public const string BatchPrediction = Material.Rounded.BatchPrediction; public const string Bathroom = Material.Rounded.Bathroom; public const string Bathtub = Material.Rounded.Bathtub; public const string Battery0Bar = Material.Rounded.Battery0Bar; public const string Battery1Bar = Material.Rounded.Battery1Bar; public const string Battery2Bar = Material.Rounded.Battery2Bar; public const string Battery3Bar = Material.Rounded.Battery3Bar; public const string Battery4Bar = Material.Rounded.Battery4Bar; public const string Battery5Bar = Material.Rounded.Battery5Bar; public const string Battery6Bar = Material.Rounded.Battery6Bar; public const string BatteryAlert = Material.Rounded.BatteryAlert; public const string BatteryChargingFull = Material.Rounded.BatteryChargingFull; public const string BatteryFull = Material.Rounded.BatteryFull; public const string BatterySaver = Material.Rounded.BatterySaver; public const string BatteryStd = Material.Rounded.BatteryStd; public const string BatteryUnknown = Material.Rounded.BatteryUnknown; public const string BeachAccess = Material.Rounded.BeachAccess; public const string Bed = Material.Rounded.Bed; public const string BedroomBaby = Material.Rounded.BedroomBaby; public const string BedroomChild = Material.Rounded.BedroomChild; public const string BedroomParent = Material.Rounded.BedroomParent; public const string Bedtime = Material.Rounded.Bedtime; public const string BedtimeOff = Material.Rounded.BedtimeOff; public const string Beenhere = Material.Rounded.Beenhere; public const string Bento = Material.Rounded.Bento; public const string BikeScooter = Material.Rounded.BikeScooter; public const string Biotech = Material.Rounded.Biotech; public const string Blender = Material.Rounded.Blender; public const string Block = Material.Rounded.Block; public const string Bloodtype = Material.Rounded.Bloodtype; public const string Bluetooth = Material.Rounded.Bluetooth; public const string BluetoothAudio = Material.Rounded.BluetoothAudio; public const string BluetoothConnected = Material.Rounded.BluetoothConnected; public const string BluetoothDisabled = Material.Rounded.BluetoothDisabled; public const string BluetoothDrive = Material.Rounded.BluetoothDrive; public const string BluetoothSearching = Material.Rounded.BluetoothSearching; public const string BlurCircular = Material.Rounded.BlurCircular; public const string BlurLinear = Material.Rounded.BlurLinear; public const string BlurOff = Material.Rounded.BlurOff; public const string BlurOn = Material.Rounded.BlurOn; public const string Bolt = Material.Rounded.Bolt; public const string Book = Material.Rounded.Book; public const string BookOnline = Material.Rounded.BookOnline; public const string Bookmark = Material.Rounded.Bookmark; public const string BookmarkAdd = Material.Rounded.BookmarkAdd; public const string BookmarkAdded = Material.Rounded.BookmarkAdded; public const string BookmarkBorder = Material.Rounded.BookmarkBorder; public const string BookmarkRemove = Material.Rounded.BookmarkRemove; public const string Bookmarks = Material.Rounded.Bookmarks; public const string BorderAll = Material.Rounded.BorderAll; public const string BorderBottom = Material.Rounded.BorderBottom; public const string BorderClear = Material.Rounded.BorderClear; public const string BorderColor = Material.Rounded.BorderColor; public const string BorderHorizontal = Material.Rounded.BorderHorizontal; public const string BorderInner = Material.Rounded.BorderInner; public const string BorderLeft = Material.Rounded.BorderLeft; public const string BorderOuter = Material.Rounded.BorderOuter; public const string BorderRight = Material.Rounded.BorderRight; public const string BorderStyle = Material.Rounded.BorderStyle; public const string BorderTop = Material.Rounded.BorderTop; public const string BorderVertical = Material.Rounded.BorderVertical; public const string Boy = Material.Rounded.Boy; public const string BrandingWatermark = Material.Rounded.BrandingWatermark; public const string BreakfastDining = Material.Rounded.BreakfastDining; public const string Brightness1 = Material.Rounded.Brightness1; public const string Brightness2 = Material.Rounded.Brightness2; public const string Brightness3 = Material.Rounded.Brightness3; public const string Brightness4 = Material.Rounded.Brightness4; public const string Brightness5 = Material.Rounded.Brightness5; public const string Brightness6 = Material.Rounded.Brightness6; public const string Brightness7 = Material.Rounded.Brightness7; public const string BrightnessAuto = Material.Rounded.BrightnessAuto; public const string BrightnessHigh = Material.Rounded.BrightnessHigh; public const string BrightnessLow = Material.Rounded.BrightnessLow; public const string BrightnessMedium = Material.Rounded.BrightnessMedium; public const string BrokenImage = Material.Rounded.BrokenImage; public const string BrowseGallery = Material.Rounded.BrowseGallery; public const string BrowserNotSupported = Material.Rounded.BrowserNotSupported; public const string BrowserUpdated = Material.Rounded.BrowserUpdated; public const string BrunchDining = Material.Rounded.BrunchDining; public const string Brush = Material.Rounded.Brush; public const string BubbleChart = Material.Rounded.BubbleChart; public const string BugReport = Material.Rounded.BugReport; public const string Build = Material.Rounded.Build; public const string BuildCircle = Material.Rounded.BuildCircle; public const string Bungalow = Material.Rounded.Bungalow; public const string BurstMode = Material.Rounded.BurstMode; public const string BusAlert = Material.Rounded.BusAlert; public const string Business = Material.Rounded.Business; public const string BusinessCenter = Material.Rounded.BusinessCenter; public const string Cabin = Material.Rounded.Cabin; public const string Cable = Material.Rounded.Cable; public const string Cached = Material.Rounded.Cached; public const string Cake = Material.Rounded.Cake; public const string Calculate = Material.Rounded.Calculate; public const string CalendarMonth = Material.Rounded.CalendarMonth; public const string CalendarToday = Material.Rounded.CalendarToday; public const string CalendarViewDay = Material.Rounded.CalendarViewDay; public const string CalendarViewMonth = Material.Rounded.CalendarViewMonth; public const string CalendarViewWeek = Material.Rounded.CalendarViewWeek; public const string Call = Material.Rounded.Call; public const string CallEnd = Material.Rounded.CallEnd; public const string CallMade = Material.Rounded.CallMade; public const string CallMerge = Material.Rounded.CallMerge; public const string CallMissed = Material.Rounded.CallMissed; public const string CallMissedOutgoing = Material.Rounded.CallMissedOutgoing; public const string CallReceived = Material.Rounded.CallReceived; public const string CallSplit = Material.Rounded.CallSplit; public const string CallToAction = Material.Rounded.CallToAction; public const string Camera = Material.Rounded.Camera; public const string CameraAlt = Material.Rounded.CameraAlt; public const string CameraEnhance = Material.Rounded.CameraEnhance; public const string CameraFront = Material.Rounded.CameraFront; public const string CameraIndoor = Material.Rounded.CameraIndoor; public const string CameraOutdoor = Material.Rounded.CameraOutdoor; public const string CameraRear = Material.Rounded.CameraRear; public const string CameraRoll = Material.Rounded.CameraRoll; public const string Cameraswitch = Material.Rounded.Cameraswitch; public const string Campaign = Material.Rounded.Campaign; public const string Cancel = Material.Rounded.Cancel; public const string CancelPresentation = Material.Rounded.CancelPresentation; public const string CancelScheduleSend = Material.Rounded.CancelScheduleSend; public const string CandlestickChart = Material.Rounded.CandlestickChart; public const string CarCrash = Material.Rounded.CarCrash; public const string CarRental = Material.Rounded.CarRental; public const string CarRepair = Material.Rounded.CarRepair; public const string CardGiftcard = Material.Rounded.CardGiftcard; public const string CardMembership = Material.Rounded.CardMembership; public const string CardTravel = Material.Rounded.CardTravel; public const string Carpenter = Material.Rounded.Carpenter; public const string Cases = Material.Rounded.Cases; public const string Casino = Material.Rounded.Casino; public const string Cast = Material.Rounded.Cast; public const string CastConnected = Material.Rounded.CastConnected; public const string CastForEducation = Material.Rounded.CastForEducation; public const string Castle = Material.Rounded.Castle; public const string CatchingPokemon = Material.Rounded.CatchingPokemon; public const string Category = Material.Rounded.Category; public const string Celebration = Material.Rounded.Celebration; public const string CellTower = Material.Rounded.CellTower; public const string CellWifi = Material.Rounded.CellWifi; public const string CenterFocusStrong = Material.Rounded.CenterFocusStrong; public const string CenterFocusWeak = Material.Rounded.CenterFocusWeak; public const string Chair = Material.Rounded.Chair; public const string ChairAlt = Material.Rounded.ChairAlt; public const string Chalet = Material.Rounded.Chalet; public const string ChangeCircle = Material.Rounded.ChangeCircle; public const string ChangeHistory = Material.Rounded.ChangeHistory; public const string ChargingStation = Material.Rounded.ChargingStation; public const string Chat = Material.Rounded.Chat; public const string ChatBubble = Material.Rounded.ChatBubble; public const string ChatBubbleOutline = Material.Rounded.ChatBubbleOutline; public const string Check = Material.Rounded.Check; public const string CheckBox = Material.Rounded.CheckBox; public const string CheckBoxOutlineBlank = Material.Rounded.CheckBoxOutlineBlank; public const string CheckCircle = Material.Rounded.CheckCircle; public const string CheckCircleOutline = Material.Rounded.CheckCircleOutline; public const string Checklist = Material.Rounded.Checklist; public const string ChecklistRtl = Material.Rounded.ChecklistRtl; public const string Checkroom = Material.Rounded.Checkroom; public const string ChevronLeft = Material.Rounded.ChevronLeft; public const string ChevronRight = Material.Rounded.ChevronRight; public const string ChildCare = Material.Rounded.ChildCare; public const string ChildFriendly = Material.Rounded.ChildFriendly; public const string ChromeReaderMode = Material.Rounded.ChromeReaderMode; public const string Church = Material.Rounded.Church; public const string Circle = Material.Rounded.Circle; public const string CircleNotifications = Material.Rounded.CircleNotifications; public const string Class = Material.Rounded.Class; public const string CleanHands = Material.Rounded.CleanHands; public const string CleaningServices = Material.Rounded.CleaningServices; public const string Clear = Material.Rounded.Clear; public const string ClearAll = Material.Rounded.ClearAll; public const string Close = Material.Rounded.Close; public const string CloseFullscreen = Material.Rounded.CloseFullscreen; public const string ClosedCaption = Material.Rounded.ClosedCaption; public const string ClosedCaptionDisabled = Material.Rounded.ClosedCaptionDisabled; public const string ClosedCaptionOff = Material.Rounded.ClosedCaptionOff; public const string Cloud = Material.Rounded.Cloud; public const string CloudCircle = Material.Rounded.CloudCircle; public const string CloudDone = Material.Rounded.CloudDone; public const string CloudDownload = Material.Rounded.CloudDownload; public const string CloudOff = Material.Rounded.CloudOff; public const string CloudQueue = Material.Rounded.CloudQueue; public const string CloudSync = Material.Rounded.CloudSync; public const string CloudUpload = Material.Rounded.CloudUpload; public const string Co2 = Material.Rounded.Co2; public const string CoPresent = Material.Rounded.CoPresent; public const string Code = Material.Rounded.Code; public const string CodeOff = Material.Rounded.CodeOff; public const string Coffee = Material.Rounded.Coffee; public const string CoffeeMaker = Material.Rounded.CoffeeMaker; public const string Collections = Material.Rounded.Collections; public const string CollectionsBookmark = Material.Rounded.CollectionsBookmark; public const string ColorLens = Material.Rounded.ColorLens; public const string Colorize = Material.Rounded.Colorize; public const string Comment = Material.Rounded.Comment; public const string CommentBank = Material.Rounded.CommentBank; public const string CommentsDisabled = Material.Rounded.CommentsDisabled; public const string Commit = Material.Rounded.Commit; public const string Commute = Material.Rounded.Commute; public const string Compare = Material.Rounded.Compare; public const string CompareArrows = Material.Rounded.CompareArrows; public const string CompassCalibration = Material.Rounded.CompassCalibration; public const string Compost = Material.Rounded.Compost; public const string Compress = Material.Rounded.Compress; public const string Computer = Material.Rounded.Computer; public const string ConfirmationNumber = Material.Rounded.ConfirmationNumber; public const string ConnectWithoutContact = Material.Rounded.ConnectWithoutContact; public const string ConnectedTv = Material.Rounded.ConnectedTv; public const string ConnectingAirports = Material.Rounded.ConnectingAirports; public const string Construction = Material.Rounded.Construction; public const string ContactMail = Material.Rounded.ContactMail; public const string ContactPage = Material.Rounded.ContactPage; public const string ContactPhone = Material.Rounded.ContactPhone; public const string ContactSupport = Material.Rounded.ContactSupport; public const string Contactless = Material.Rounded.Contactless; public const string Contacts = Material.Rounded.Contacts; public const string ContentCopy = Material.Rounded.ContentCopy; public const string ContentCut = Material.Rounded.ContentCut; public const string ContentPaste = Material.Rounded.ContentPaste; public const string ContentPasteGo = Material.Rounded.ContentPasteGo; public const string ContentPasteOff = Material.Rounded.ContentPasteOff; public const string ContentPasteSearch = Material.Rounded.ContentPasteSearch; public const string Contrast = Material.Rounded.Contrast; public const string ControlCamera = Material.Rounded.ControlCamera; public const string ControlPoint = Material.Rounded.ControlPoint; public const string ControlPointDuplicate = Material.Rounded.ControlPointDuplicate; public const string Cookie = Material.Rounded.Cookie; public const string CopyAll = Material.Rounded.CopyAll; public const string Copyright = Material.Rounded.Copyright; public const string Coronavirus = Material.Rounded.Coronavirus; public const string CorporateFare = Material.Rounded.CorporateFare; public const string Cottage = Material.Rounded.Cottage; public const string Countertops = Material.Rounded.Countertops; public const string Create = Material.Rounded.Create; public const string CreateNewFolder = Material.Rounded.CreateNewFolder; public const string CreditCard = Material.Rounded.CreditCard; public const string CreditCardOff = Material.Rounded.CreditCardOff; public const string CreditScore = Material.Rounded.CreditScore; public const string Crib = Material.Rounded.Crib; public const string CrisisAlert = Material.Rounded.CrisisAlert; public const string Crop = Material.Rounded.Crop; public const string Crop169 = Material.Rounded.Crop169; public const string Crop32 = Material.Rounded.Crop32; public const string Crop54 = Material.Rounded.Crop54; public const string Crop75 = Material.Rounded.Crop75; public const string CropDin = Material.Rounded.CropDin; public const string CropFree = Material.Rounded.CropFree; public const string CropLandscape = Material.Rounded.CropLandscape; public const string CropOriginal = Material.Rounded.CropOriginal; public const string CropPortrait = Material.Rounded.CropPortrait; public const string CropRotate = Material.Rounded.CropRotate; public const string CropSquare = Material.Rounded.CropSquare; public const string CrueltyFree = Material.Rounded.CrueltyFree; public const string Css = Material.Rounded.Css; public const string CurrencyBitcoin = Material.Rounded.CurrencyBitcoin; public const string CurrencyExchange = Material.Rounded.CurrencyExchange; public const string CurrencyFranc = Material.Rounded.CurrencyFranc; public const string CurrencyLira = Material.Rounded.CurrencyLira; public const string CurrencyPound = Material.Rounded.CurrencyPound; public const string CurrencyRuble = Material.Rounded.CurrencyRuble; public const string CurrencyRupee = Material.Rounded.CurrencyRupee; public const string CurrencyYen = Material.Rounded.CurrencyYen; public const string CurrencyYuan = Material.Rounded.CurrencyYuan; public const string Cyclone = Material.Rounded.Cyclone; public const string Dangerous = Material.Rounded.Dangerous; public const string DarkMode = Material.Rounded.DarkMode; public const string Dashboard = Material.Rounded.Dashboard; public const string DashboardCustomize = Material.Rounded.DashboardCustomize; public const string DataArray = Material.Rounded.DataArray; public const string DataExploration = Material.Rounded.DataExploration; public const string DataObject = Material.Rounded.DataObject; public const string DataSaverOff = Material.Rounded.DataSaverOff; public const string DataSaverOn = Material.Rounded.DataSaverOn; public const string DataThresholding = Material.Rounded.DataThresholding; public const string DataUsage = Material.Rounded.DataUsage; public const string DateRange = Material.Rounded.DateRange; public const string Deblur = Material.Rounded.Deblur; public const string Deck = Material.Rounded.Deck; public const string Dehaze = Material.Rounded.Dehaze; public const string Delete = Material.Rounded.Delete; public const string DeleteForever = Material.Rounded.DeleteForever; public const string DeleteOutline = Material.Rounded.DeleteOutline; public const string DeleteSweep = Material.Rounded.DeleteSweep; public const string DeliveryDining = Material.Rounded.DeliveryDining; public const string DensityLarge = Material.Rounded.DensityLarge; public const string DensityMedium = Material.Rounded.DensityMedium; public const string DensitySmall = Material.Rounded.DensitySmall; public const string DepartureBoard = Material.Rounded.DepartureBoard; public const string Description = Material.Rounded.Description; public const string Deselect = Material.Rounded.Deselect; public const string DesignServices = Material.Rounded.DesignServices; public const string DesktopAccessDisabled = Material.Rounded.DesktopAccessDisabled; public const string DesktopMac = Material.Rounded.DesktopMac; public const string DesktopWindows = Material.Rounded.DesktopWindows; public const string Details = Material.Rounded.Details; public const string DeveloperBoard = Material.Rounded.DeveloperBoard; public const string DeveloperBoardOff = Material.Rounded.DeveloperBoardOff; public const string DeveloperMode = Material.Rounded.DeveloperMode; public const string DeviceHub = Material.Rounded.DeviceHub; public const string DeviceThermostat = Material.Rounded.DeviceThermostat; public const string DeviceUnknown = Material.Rounded.DeviceUnknown; public const string Devices = Material.Rounded.Devices; public const string DevicesFold = Material.Rounded.DevicesFold; public const string DevicesOther = Material.Rounded.DevicesOther; public const string DialerSip = Material.Rounded.DialerSip; public const string Dialpad = Material.Rounded.Dialpad; public const string Diamond = Material.Rounded.Diamond; public const string Difference = Material.Rounded.Difference; public const string Dining = Material.Rounded.Dining; public const string DinnerDining = Material.Rounded.DinnerDining; public const string Directions = Material.Rounded.Directions; public const string DirectionsBike = Material.Rounded.DirectionsBike; public const string DirectionsBoat = Material.Rounded.DirectionsBoat; public const string DirectionsBoatFilled = Material.Rounded.DirectionsBoatFilled; public const string DirectionsBus = Material.Rounded.DirectionsBus; public const string DirectionsBusFilled = Material.Rounded.DirectionsBusFilled; public const string DirectionsCar = Material.Rounded.DirectionsCar; public const string DirectionsCarFilled = Material.Rounded.DirectionsCarFilled; public const string DirectionsOff = Material.Rounded.DirectionsOff; public const string DirectionsRailway = Material.Rounded.DirectionsRailway; public const string DirectionsRailwayFilled = Material.Rounded.DirectionsRailwayFilled; public const string DirectionsRun = Material.Rounded.DirectionsRun; public const string DirectionsSubway = Material.Rounded.DirectionsSubway; public const string DirectionsSubwayFilled = Material.Rounded.DirectionsSubwayFilled; public const string DirectionsTransit = Material.Rounded.DirectionsTransit; public const string DirectionsTransitFilled = Material.Rounded.DirectionsTransitFilled; public const string DirectionsWalk = Material.Rounded.DirectionsWalk; public const string DirtyLens = Material.Rounded.DirtyLens; public const string DisabledByDefault = Material.Rounded.DisabledByDefault; public const string DisabledVisible = Material.Rounded.DisabledVisible; public const string DiscFull = Material.Rounded.DiscFull; public const string Discount = Material.Rounded.Discount; public const string DisplaySettings = Material.Rounded.DisplaySettings; public const string Dns = Material.Rounded.Dns; public const string DoDisturb = Material.Rounded.DoDisturb; public const string DoDisturbAlt = Material.Rounded.DoDisturbAlt; public const string DoDisturbOff = Material.Rounded.DoDisturbOff; public const string DoDisturbOn = Material.Rounded.DoDisturbOn; public const string DoNotDisturb = Material.Rounded.DoNotDisturb; public const string DoNotDisturbAlt = Material.Rounded.DoNotDisturbAlt; public const string DoNotDisturbOff = Material.Rounded.DoNotDisturbOff; public const string DoNotDisturbOn = Material.Rounded.DoNotDisturbOn; public const string DoNotDisturbOnTotalSilence = Material.Rounded.DoNotDisturbOnTotalSilence; public const string DoNotStep = Material.Rounded.DoNotStep; public const string DoNotTouch = Material.Rounded.DoNotTouch; public const string Dock = Material.Rounded.Dock; public const string DocumentScanner = Material.Rounded.DocumentScanner; public const string Domain = Material.Rounded.Domain; public const string DomainAdd = Material.Rounded.DomainAdd; public const string DomainDisabled = Material.Rounded.DomainDisabled; public const string DomainVerification = Material.Rounded.DomainVerification; public const string Done = Material.Rounded.Done; public const string DoneAll = Material.Rounded.DoneAll; public const string DoneOutline = Material.Rounded.DoneOutline; public const string DonutLarge = Material.Rounded.DonutLarge; public const string DonutSmall = Material.Rounded.DonutSmall; public const string DoorBack = Material.Rounded.DoorBack; public const string DoorFront = Material.Rounded.DoorFront; public const string DoorSliding = Material.Rounded.DoorSliding; public const string Doorbell = Material.Rounded.Doorbell; public const string DoubleArrow = Material.Rounded.DoubleArrow; public const string DownhillSkiing = Material.Rounded.DownhillSkiing; public const string Download = Material.Rounded.Download; public const string DownloadDone = Material.Rounded.DownloadDone; public const string DownloadForOffline = Material.Rounded.DownloadForOffline; public const string Downloading = Material.Rounded.Downloading; public const string Drafts = Material.Rounded.Drafts; public const string DragHandle = Material.Rounded.DragHandle; public const string DragIndicator = Material.Rounded.DragIndicator; public const string Draw = Material.Rounded.Draw; public const string DriveEta = Material.Rounded.DriveEta; public const string DriveFileMove = Material.Rounded.DriveFileMove; public const string DriveFileMoveRtl = Material.Rounded.DriveFileMoveRtl; public const string DriveFileRenameOutline = Material.Rounded.DriveFileRenameOutline; public const string DriveFolderUpload = Material.Rounded.DriveFolderUpload; public const string Dry = Material.Rounded.Dry; public const string DryCleaning = Material.Rounded.DryCleaning; public const string Duo = Material.Rounded.Duo; public const string Dvr = Material.Rounded.Dvr; public const string DynamicFeed = Material.Rounded.DynamicFeed; public const string DynamicForm = Material.Rounded.DynamicForm; public const string EMobiledata = Material.Rounded.EMobiledata; public const string Earbuds = Material.Rounded.Earbuds; public const string EarbudsBattery = Material.Rounded.EarbudsBattery; public const string East = Material.Rounded.East; public const string EdgesensorHigh = Material.Rounded.EdgesensorHigh; public const string EdgesensorLow = Material.Rounded.EdgesensorLow; public const string Edit = Material.Rounded.Edit; public const string EditAttributes = Material.Rounded.EditAttributes; public const string EditCalendar = Material.Rounded.EditCalendar; public const string EditLocation = Material.Rounded.EditLocation; public const string EditLocationAlt = Material.Rounded.EditLocationAlt; public const string EditNote = Material.Rounded.EditNote; public const string EditNotifications = Material.Rounded.EditNotifications; public const string EditOff = Material.Rounded.EditOff; public const string EditRoad = Material.Rounded.EditRoad; public const string Egg = Material.Rounded.Egg; public const string EggAlt = Material.Rounded.EggAlt; public const string Eject = Material.Rounded.Eject; public const string Elderly = Material.Rounded.Elderly; public const string ElderlyWoman = Material.Rounded.ElderlyWoman; public const string ElectricBike = Material.Rounded.ElectricBike; public const string ElectricCar = Material.Rounded.ElectricCar; public const string ElectricMoped = Material.Rounded.ElectricMoped; public const string ElectricRickshaw = Material.Rounded.ElectricRickshaw; public const string ElectricScooter = Material.Rounded.ElectricScooter; public const string ElectricalServices = Material.Rounded.ElectricalServices; public const string Elevator = Material.Rounded.Elevator; public const string Email = Material.Rounded.Email; public const string Emergency = Material.Rounded.Emergency; public const string EmergencyRecording = Material.Rounded.EmergencyRecording; public const string EmergencyShare = Material.Rounded.EmergencyShare; public const string EmojiEmotions = Material.Rounded.EmojiEmotions; public const string EmojiEvents = Material.Rounded.EmojiEvents; public const string EmojiFoodBeverage = Material.Rounded.EmojiFoodBeverage; public const string EmojiNature = Material.Rounded.EmojiNature; public const string EmojiObjects = Material.Rounded.EmojiObjects; public const string EmojiPeople = Material.Rounded.EmojiPeople; public const string EmojiSymbols = Material.Rounded.EmojiSymbols; public const string EmojiTransportation = Material.Rounded.EmojiTransportation; public const string Engineering = Material.Rounded.Engineering; public const string EnhancedEncryption = Material.Rounded.EnhancedEncryption; public const string Equalizer = Material.Rounded.Equalizer; public const string Error = Material.Rounded.Error; public const string ErrorOutline = Material.Rounded.ErrorOutline; public const string Escalator = Material.Rounded.Escalator; public const string EscalatorWarning = Material.Rounded.EscalatorWarning; public const string Euro = Material.Rounded.Euro; public const string EuroSymbol = Material.Rounded.EuroSymbol; public const string EvStation = Material.Rounded.EvStation; public const string Event = Material.Rounded.Event; public const string EventAvailable = Material.Rounded.EventAvailable; public const string EventBusy = Material.Rounded.EventBusy; public const string EventNote = Material.Rounded.EventNote; public const string EventRepeat = Material.Rounded.EventRepeat; public const string EventSeat = Material.Rounded.EventSeat; public const string ExitToApp = Material.Rounded.ExitToApp; public const string Expand = Material.Rounded.Expand; public const string ExpandCircleDown = Material.Rounded.ExpandCircleDown; public const string ExpandLess = Material.Rounded.ExpandLess; public const string ExpandMore = Material.Rounded.ExpandMore; public const string Explicit = Material.Rounded.Explicit; public const string Explore = Material.Rounded.Explore; public const string ExploreOff = Material.Rounded.ExploreOff; public const string Exposure = Material.Rounded.Exposure; public const string ExposureNeg1 = Material.Rounded.ExposureNeg1; public const string ExposureNeg2 = Material.Rounded.ExposureNeg2; public const string ExposurePlus1 = Material.Rounded.ExposurePlus1; public const string ExposurePlus2 = Material.Rounded.ExposurePlus2; public const string ExposureZero = Material.Rounded.ExposureZero; public const string Extension = Material.Rounded.Extension; public const string ExtensionOff = Material.Rounded.ExtensionOff; public const string Face = Material.Rounded.Face; public const string FaceRetouchingNatural = Material.Rounded.FaceRetouchingNatural; public const string FaceRetouchingOff = Material.Rounded.FaceRetouchingOff; public const string FactCheck = Material.Rounded.FactCheck; public const string Factory = Material.Rounded.Factory; public const string FamilyRestroom = Material.Rounded.FamilyRestroom; public const string FastForward = Material.Rounded.FastForward; public const string FastRewind = Material.Rounded.FastRewind; public const string Fastfood = Material.Rounded.Fastfood; public const string Favorite = Material.Rounded.Favorite; public const string FavoriteBorder = Material.Rounded.FavoriteBorder; public const string Fax = Material.Rounded.Fax; public const string FeaturedPlayList = Material.Rounded.FeaturedPlayList; public const string FeaturedVideo = Material.Rounded.FeaturedVideo; public const string Feed = Material.Rounded.Feed; public const string Feedback = Material.Rounded.Feedback; public const string Female = Material.Rounded.Female; public const string Fence = Material.Rounded.Fence; public const string Festival = Material.Rounded.Festival; public const string FiberDvr = Material.Rounded.FiberDvr; public const string FiberManualRecord = Material.Rounded.FiberManualRecord; public const string FiberNew = Material.Rounded.FiberNew; public const string FiberPin = Material.Rounded.FiberPin; public const string FiberSmartRecord = Material.Rounded.FiberSmartRecord; public const string FileCopy = Material.Rounded.FileCopy; public const string FileDownload = Material.Rounded.FileDownload; public const string FileDownloadDone = Material.Rounded.FileDownloadDone; public const string FileDownloadOff = Material.Rounded.FileDownloadOff; public const string FileOpen = Material.Rounded.FileOpen; public const string FilePresent = Material.Rounded.FilePresent; public const string FileUpload = Material.Rounded.FileUpload; public const string Filter = Material.Rounded.Filter; public const string Filter1 = Material.Rounded.Filter1; public const string Filter2 = Material.Rounded.Filter2; public const string Filter3 = Material.Rounded.Filter3; public const string Filter4 = Material.Rounded.Filter4; public const string Filter5 = Material.Rounded.Filter5; public const string Filter6 = Material.Rounded.Filter6; public const string Filter7 = Material.Rounded.Filter7; public const string Filter8 = Material.Rounded.Filter8; public const string Filter9 = Material.Rounded.Filter9; public const string Filter9Plus = Material.Rounded.Filter9Plus; public const string FilterAlt = Material.Rounded.FilterAlt; public const string FilterAltOff = Material.Rounded.FilterAltOff; public const string FilterBAndW = Material.Rounded.FilterBAndW; public const string FilterCenterFocus = Material.Rounded.FilterCenterFocus; public const string FilterDrama = Material.Rounded.FilterDrama; public const string FilterFrames = Material.Rounded.FilterFrames; public const string FilterHdr = Material.Rounded.FilterHdr; public const string FilterList = Material.Rounded.FilterList; public const string FilterListOff = Material.Rounded.FilterListOff; public const string FilterNone = Material.Rounded.FilterNone; public const string FilterTiltShift = Material.Rounded.FilterTiltShift; public const string FilterVintage = Material.Rounded.FilterVintage; public const string FindInPage = Material.Rounded.FindInPage; public const string FindReplace = Material.Rounded.FindReplace; public const string Fingerprint = Material.Rounded.Fingerprint; public const string FireExtinguisher = Material.Rounded.FireExtinguisher; public const string Fireplace = Material.Rounded.Fireplace; public const string FirstPage = Material.Rounded.FirstPage; public const string FitScreen = Material.Rounded.FitScreen; public const string Fitbit = Material.Rounded.Fitbit; public const string FitnessCenter = Material.Rounded.FitnessCenter; public const string Flag = Material.Rounded.Flag; public const string FlagCircle = Material.Rounded.FlagCircle; public const string Flaky = Material.Rounded.Flaky; public const string Flare = Material.Rounded.Flare; public const string FlashAuto = Material.Rounded.FlashAuto; public const string FlashOff = Material.Rounded.FlashOff; public const string FlashOn = Material.Rounded.FlashOn; public const string FlashlightOff = Material.Rounded.FlashlightOff; public const string FlashlightOn = Material.Rounded.FlashlightOn; public const string Flatware = Material.Rounded.Flatware; public const string Flight = Material.Rounded.Flight; public const string FlightClass = Material.Rounded.FlightClass; public const string FlightLand = Material.Rounded.FlightLand; public const string FlightTakeoff = Material.Rounded.FlightTakeoff; public const string Flip = Material.Rounded.Flip; public const string FlipCameraAndroid = Material.Rounded.FlipCameraAndroid; public const string FlipCameraIos = Material.Rounded.FlipCameraIos; public const string FlipToBack = Material.Rounded.FlipToBack; public const string FlipToFront = Material.Rounded.FlipToFront; public const string Flood = Material.Rounded.Flood; public const string Flourescent = Material.Rounded.Flourescent; public const string FlutterDash = Material.Rounded.FlutterDash; public const string FmdBad = Material.Rounded.FmdBad; public const string FmdGood = Material.Rounded.FmdGood; public const string Folder = Material.Rounded.Folder; public const string FolderCopy = Material.Rounded.FolderCopy; public const string FolderDelete = Material.Rounded.FolderDelete; public const string FolderOff = Material.Rounded.FolderOff; public const string FolderOpen = Material.Rounded.FolderOpen; public const string FolderShared = Material.Rounded.FolderShared; public const string FolderSpecial = Material.Rounded.FolderSpecial; public const string FolderZip = Material.Rounded.FolderZip; public const string FollowTheSigns = Material.Rounded.FollowTheSigns; public const string FontDownload = Material.Rounded.FontDownload; public const string FontDownloadOff = Material.Rounded.FontDownloadOff; public const string FoodBank = Material.Rounded.FoodBank; public const string Forest = Material.Rounded.Forest; public const string ForkLeft = Material.Rounded.ForkLeft; public const string ForkRight = Material.Rounded.ForkRight; public const string FormatAlignCenter = Material.Rounded.FormatAlignCenter; public const string FormatAlignJustify = Material.Rounded.FormatAlignJustify; public const string FormatAlignLeft = Material.Rounded.FormatAlignLeft; public const string FormatAlignRight = Material.Rounded.FormatAlignRight; public const string FormatBold = Material.Rounded.FormatBold; public const string FormatClear = Material.Rounded.FormatClear; public const string FormatColorFill = Material.Rounded.FormatColorFill; public const string FormatColorReset = Material.Rounded.FormatColorReset; public const string FormatColorText = Material.Rounded.FormatColorText; public const string FormatIndentDecrease = Material.Rounded.FormatIndentDecrease; public const string FormatIndentIncrease = Material.Rounded.FormatIndentIncrease; public const string FormatItalic = Material.Rounded.FormatItalic; public const string FormatLineSpacing = Material.Rounded.FormatLineSpacing; public const string FormatListBulleted = Material.Rounded.FormatListBulleted; public const string FormatListNumbered = Material.Rounded.FormatListNumbered; public const string FormatListNumberedRtl = Material.Rounded.FormatListNumberedRtl; public const string FormatOverline = Material.Rounded.FormatOverline; public const string FormatPaint = Material.Rounded.FormatPaint; public const string FormatQuote = Material.Rounded.FormatQuote; public const string FormatShapes = Material.Rounded.FormatShapes; public const string FormatSize = Material.Rounded.FormatSize; public const string FormatStrikethrough = Material.Rounded.FormatStrikethrough; public const string FormatTextdirectionLToR = Material.Rounded.FormatTextdirectionLToR; public const string FormatTextdirectionRToL = Material.Rounded.FormatTextdirectionRToL; public const string FormatUnderlined = Material.Rounded.FormatUnderlined; public const string Fort = Material.Rounded.Fort; public const string Forum = Material.Rounded.Forum; public const string Forward = Material.Rounded.Forward; public const string Forward10 = Material.Rounded.Forward10; public const string Forward30 = Material.Rounded.Forward30; public const string Forward5 = Material.Rounded.Forward5; public const string ForwardToInbox = Material.Rounded.ForwardToInbox; public const string Foundation = Material.Rounded.Foundation; public const string FreeBreakfast = Material.Rounded.FreeBreakfast; public const string FreeCancellation = Material.Rounded.FreeCancellation; public const string FrontHand = Material.Rounded.FrontHand; public const string Fullscreen = Material.Rounded.Fullscreen; public const string FullscreenExit = Material.Rounded.FullscreenExit; public const string Functions = Material.Rounded.Functions; public const string GMobiledata = Material.Rounded.GMobiledata; public const string GTranslate = Material.Rounded.GTranslate; public const string Gamepad = Material.Rounded.Gamepad; public const string Games = Material.Rounded.Games; public const string Garage = Material.Rounded.Garage; public const string Gavel = Material.Rounded.Gavel; public const string GeneratingTokens = Material.Rounded.GeneratingTokens; public const string Gesture = Material.Rounded.Gesture; public const string GetApp = Material.Rounded.GetApp; public const string Gif = Material.Rounded.Gif; public const string GifBox = Material.Rounded.GifBox; public const string Girl = Material.Rounded.Girl; public const string Gite = Material.Rounded.Gite; public const string GolfCourse = Material.Rounded.GolfCourse; public const string GppBad = Material.Rounded.GppBad; public const string GppGood = Material.Rounded.GppGood; public const string GppMaybe = Material.Rounded.GppMaybe; public const string GpsFixed = Material.Rounded.GpsFixed; public const string GpsNotFixed = Material.Rounded.GpsNotFixed; public const string GpsOff = Material.Rounded.GpsOff; public const string Grade = Material.Rounded.Grade; public const string Gradient = Material.Rounded.Gradient; public const string Grading = Material.Rounded.Grading; public const string Grain = Material.Rounded.Grain; public const string GraphicEq = Material.Rounded.GraphicEq; public const string Grass = Material.Rounded.Grass; public const string Grid3x3 = Material.Rounded.Grid3x3; public const string Grid4x4 = Material.Rounded.Grid4x4; public const string GridGoldenratio = Material.Rounded.GridGoldenratio; public const string GridOff = Material.Rounded.GridOff; public const string GridOn = Material.Rounded.GridOn; public const string GridView = Material.Rounded.GridView; public const string Group = Material.Rounded.Group; public const string GroupAdd = Material.Rounded.GroupAdd; public const string GroupOff = Material.Rounded.GroupOff; public const string GroupRemove = Material.Rounded.GroupRemove; public const string GroupWork = Material.Rounded.GroupWork; public const string Groups = Material.Rounded.Groups; public const string HMobiledata = Material.Rounded.HMobiledata; public const string HPlusMobiledata = Material.Rounded.HPlusMobiledata; public const string Hail = Material.Rounded.Hail; public const string Handshake = Material.Rounded.Handshake; public const string Handyman = Material.Rounded.Handyman; public const string Hardware = Material.Rounded.Hardware; public const string Hd = Material.Rounded.Hd; public const string HdrAuto = Material.Rounded.HdrAuto; public const string HdrAutoSelect = Material.Rounded.HdrAutoSelect; public const string HdrEnhancedSelect = Material.Rounded.HdrEnhancedSelect; public const string HdrOff = Material.Rounded.HdrOff; public const string HdrOffSelect = Material.Rounded.HdrOffSelect; public const string HdrOn = Material.Rounded.HdrOn; public const string HdrOnSelect = Material.Rounded.HdrOnSelect; public const string HdrPlus = Material.Rounded.HdrPlus; public const string HdrStrong = Material.Rounded.HdrStrong; public const string HdrWeak = Material.Rounded.HdrWeak; public const string Headphones = Material.Rounded.Headphones; public const string HeadphonesBattery = Material.Rounded.HeadphonesBattery; public const string Headset = Material.Rounded.Headset; public const string HeadsetMic = Material.Rounded.HeadsetMic; public const string HeadsetOff = Material.Rounded.HeadsetOff; public const string Healing = Material.Rounded.Healing; public const string HealthAndSafety = Material.Rounded.HealthAndSafety; public const string Hearing = Material.Rounded.Hearing; public const string HearingDisabled = Material.Rounded.HearingDisabled; public const string HeartBroken = Material.Rounded.HeartBroken; public const string Height = Material.Rounded.Height; public const string Help = Material.Rounded.Help; public const string HelpCenter = Material.Rounded.HelpCenter; public const string HelpOutline = Material.Rounded.HelpOutline; public const string Hevc = Material.Rounded.Hevc; public const string Hexagon = Material.Rounded.Hexagon; public const string HideImage = Material.Rounded.HideImage; public const string HideSource = Material.Rounded.HideSource; public const string HighQuality = Material.Rounded.HighQuality; public const string Highlight = Material.Rounded.Highlight; public const string HighlightAlt = Material.Rounded.HighlightAlt; public const string HighlightOff = Material.Rounded.HighlightOff; public const string Hiking = Material.Rounded.Hiking; public const string History = Material.Rounded.History; public const string HistoryEdu = Material.Rounded.HistoryEdu; public const string HistoryToggleOff = Material.Rounded.HistoryToggleOff; public const string Hive = Material.Rounded.Hive; public const string Hls = Material.Rounded.Hls; public const string HlsOff = Material.Rounded.HlsOff; public const string HolidayVillage = Material.Rounded.HolidayVillage; public const string Home = Material.Rounded.Home; public const string HomeMax = Material.Rounded.HomeMax; public const string HomeMini = Material.Rounded.HomeMini; public const string HomeRepairService = Material.Rounded.HomeRepairService; public const string HomeWork = Material.Rounded.HomeWork; public const string HorizontalDistribute = Material.Rounded.HorizontalDistribute; public const string HorizontalRule = Material.Rounded.HorizontalRule; public const string HorizontalSplit = Material.Rounded.HorizontalSplit; public const string HotTub = Material.Rounded.HotTub; public const string Hotel = Material.Rounded.Hotel; public const string HotelClass = Material.Rounded.HotelClass; public const string HourglassBottom = Material.Rounded.HourglassBottom; public const string HourglassDisabled = Material.Rounded.HourglassDisabled; public const string HourglassEmpty = Material.Rounded.HourglassEmpty; public const string HourglassFull = Material.Rounded.HourglassFull; public const string HourglassTop = Material.Rounded.HourglassTop; public const string House = Material.Rounded.House; public const string HouseSiding = Material.Rounded.HouseSiding; public const string Houseboat = Material.Rounded.Houseboat; public const string HowToReg = Material.Rounded.HowToReg; public const string HowToVote = Material.Rounded.HowToVote; public const string Html = Material.Rounded.Html; public const string Http = Material.Rounded.Http; public const string Https = Material.Rounded.Https; public const string Hub = Material.Rounded.Hub; public const string Hvac = Material.Rounded.Hvac; public const string IceSkating = Material.Rounded.IceSkating; public const string Icecream = Material.Rounded.Icecream; public const string Image = Material.Rounded.Image; public const string ImageAspectRatio = Material.Rounded.ImageAspectRatio; public const string ImageNotSupported = Material.Rounded.ImageNotSupported; public const string ImageSearch = Material.Rounded.ImageSearch; public const string ImagesearchRoller = Material.Rounded.ImagesearchRoller; public const string ImportContacts = Material.Rounded.ImportContacts; public const string ImportExport = Material.Rounded.ImportExport; public const string ImportantDevices = Material.Rounded.ImportantDevices; public const string Inbox = Material.Rounded.Inbox; public const string IncompleteCircle = Material.Rounded.IncompleteCircle; public const string IndeterminateCheckBox = Material.Rounded.IndeterminateCheckBox; public const string Info = Material.Rounded.Info; public const string Input = Material.Rounded.Input; public const string InsertChart = Material.Rounded.InsertChart; public const string InsertChartOutlined = Material.Rounded.InsertChartOutlined; public const string InsertComment = Material.Rounded.InsertComment; public const string InsertDriveFile = Material.Rounded.InsertDriveFile; public const string InsertEmoticon = Material.Rounded.InsertEmoticon; public const string InsertInvitation = Material.Rounded.InsertInvitation; public const string InsertLink = Material.Rounded.InsertLink; public const string InsertPageBreak = Material.Rounded.InsertPageBreak; public const string InsertPhoto = Material.Rounded.InsertPhoto; public const string Insights = Material.Rounded.Insights; public const string InstallDesktop = Material.Rounded.InstallDesktop; public const string InstallMobile = Material.Rounded.InstallMobile; public const string IntegrationInstructions = Material.Rounded.IntegrationInstructions; public const string Interests = Material.Rounded.Interests; public const string InterpreterMode = Material.Rounded.InterpreterMode; public const string Inventory = Material.Rounded.Inventory; public const string Inventory2 = Material.Rounded.Inventory2; public const string InvertColors = Material.Rounded.InvertColors; public const string InvertColorsOff = Material.Rounded.InvertColorsOff; public const string IosShare = Material.Rounded.IosShare; public const string Iron = Material.Rounded.Iron; public const string Iso = Material.Rounded.Iso; public const string Javascript = Material.Rounded.Javascript; public const string JoinFull = Material.Rounded.JoinFull; public const string JoinInner = Material.Rounded.JoinInner; public const string JoinLeft = Material.Rounded.JoinLeft; public const string JoinRight = Material.Rounded.JoinRight; public const string Kayaking = Material.Rounded.Kayaking; public const string KebabDining = Material.Rounded.KebabDining; public const string Key = Material.Rounded.Key; public const string KeyOff = Material.Rounded.KeyOff; public const string Keyboard = Material.Rounded.Keyboard; public const string KeyboardAlt = Material.Rounded.KeyboardAlt; public const string KeyboardArrowDown = Material.Rounded.KeyboardArrowDown; public const string KeyboardArrowLeft = Material.Rounded.KeyboardArrowLeft; public const string KeyboardArrowRight = Material.Rounded.KeyboardArrowRight; public const string KeyboardArrowUp = Material.Rounded.KeyboardArrowUp; public const string KeyboardBackspace = Material.Rounded.KeyboardBackspace; public const string KeyboardCapslock = Material.Rounded.KeyboardCapslock; public const string KeyboardCommandKey = Material.Rounded.KeyboardCommandKey; public const string KeyboardControlKey = Material.Rounded.KeyboardControlKey; public const string KeyboardDoubleArrowDown = Material.Rounded.KeyboardDoubleArrowDown; public const string KeyboardDoubleArrowLeft = Material.Rounded.KeyboardDoubleArrowLeft; public const string KeyboardDoubleArrowRight = Material.Rounded.KeyboardDoubleArrowRight; public const string KeyboardDoubleArrowUp = Material.Rounded.KeyboardDoubleArrowUp; public const string KeyboardHide = Material.Rounded.KeyboardHide; public const string KeyboardOptionKey = Material.Rounded.KeyboardOptionKey; public const string KeyboardReturn = Material.Rounded.KeyboardReturn; public const string KeyboardTab = Material.Rounded.KeyboardTab; public const string KeyboardVoice = Material.Rounded.KeyboardVoice; public const string KingBed = Material.Rounded.KingBed; public const string Kitchen = Material.Rounded.Kitchen; public const string Kitesurfing = Material.Rounded.Kitesurfing; public const string Label = Material.Rounded.Label; public const string LabelImportant = Material.Rounded.LabelImportant; public const string LabelOff = Material.Rounded.LabelOff; public const string Lan = Material.Rounded.Lan; public const string Landscape = Material.Rounded.Landscape; public const string Landslide = Material.Rounded.Landslide; public const string Language = Material.Rounded.Language; public const string Laptop = Material.Rounded.Laptop; public const string LaptopChromebook = Material.Rounded.LaptopChromebook; public const string LaptopMac = Material.Rounded.LaptopMac; public const string LaptopWindows = Material.Rounded.LaptopWindows; public const string LastPage = Material.Rounded.LastPage; public const string Launch = Material.Rounded.Launch; public const string Layers = Material.Rounded.Layers; public const string LayersClear = Material.Rounded.LayersClear; public const string Leaderboard = Material.Rounded.Leaderboard; public const string LeakAdd = Material.Rounded.LeakAdd; public const string LeakRemove = Material.Rounded.LeakRemove; public const string LegendToggle = Material.Rounded.LegendToggle; public const string Lens = Material.Rounded.Lens; public const string LensBlur = Material.Rounded.LensBlur; public const string LibraryAdd = Material.Rounded.LibraryAdd; public const string LibraryAddCheck = Material.Rounded.LibraryAddCheck; public const string LibraryBooks = Material.Rounded.LibraryBooks; public const string LibraryMusic = Material.Rounded.LibraryMusic; public const string Light = Material.Rounded.Light; public const string LightMode = Material.Rounded.LightMode; public const string Lightbulb = Material.Rounded.Lightbulb; public const string LightbulbCircle = Material.Rounded.LightbulbCircle; public const string LineAxis = Material.Rounded.LineAxis; public const string LineStyle = Material.Rounded.LineStyle; public const string LineWeight = Material.Rounded.LineWeight; public const string LinearScale = Material.Rounded.LinearScale; public const string Link = Material.Rounded.Link; public const string LinkOff = Material.Rounded.LinkOff; public const string LinkedCamera = Material.Rounded.LinkedCamera; public const string Liquor = Material.Rounded.Liquor; public const string List = Material.Rounded.List; public const string ListAlt = Material.Rounded.ListAlt; public const string LiveHelp = Material.Rounded.LiveHelp; public const string LiveTv = Material.Rounded.LiveTv; public const string Living = Material.Rounded.Living; public const string LocalActivity = Material.Rounded.LocalActivity; public const string LocalAirport = Material.Rounded.LocalAirport; public const string LocalAtm = Material.Rounded.LocalAtm; public const string LocalBar = Material.Rounded.LocalBar; public const string LocalCafe = Material.Rounded.LocalCafe; public const string LocalCarWash = Material.Rounded.LocalCarWash; public const string LocalConvenienceStore = Material.Rounded.LocalConvenienceStore; public const string LocalDining = Material.Rounded.LocalDining; public const string LocalDrink = Material.Rounded.LocalDrink; public const string LocalFireDepartment = Material.Rounded.LocalFireDepartment; public const string LocalFlorist = Material.Rounded.LocalFlorist; public const string LocalGasStation = Material.Rounded.LocalGasStation; public const string LocalGroceryStore = Material.Rounded.LocalGroceryStore; public const string LocalHospital = Material.Rounded.LocalHospital; public const string LocalHotel = Material.Rounded.LocalHotel; public const string LocalLaundryService = Material.Rounded.LocalLaundryService; public const string LocalLibrary = Material.Rounded.LocalLibrary; public const string LocalMall = Material.Rounded.LocalMall; public const string LocalMovies = Material.Rounded.LocalMovies; public const string LocalOffer = Material.Rounded.LocalOffer; public const string LocalParking = Material.Rounded.LocalParking; public const string LocalPharmacy = Material.Rounded.LocalPharmacy; public const string LocalPhone = Material.Rounded.LocalPhone; public const string LocalPizza = Material.Rounded.LocalPizza; public const string LocalPlay = Material.Rounded.LocalPlay; public const string LocalPolice = Material.Rounded.LocalPolice; public const string LocalPostOffice = Material.Rounded.LocalPostOffice; public const string LocalPrintshop = Material.Rounded.LocalPrintshop; public const string LocalSee = Material.Rounded.LocalSee; public const string LocalShipping = Material.Rounded.LocalShipping; public const string LocalTaxi = Material.Rounded.LocalTaxi; public const string LocationCity = Material.Rounded.LocationCity; public const string LocationDisabled = Material.Rounded.LocationDisabled; public const string LocationOff = Material.Rounded.LocationOff; public const string LocationOn = Material.Rounded.LocationOn; public const string LocationSearching = Material.Rounded.LocationSearching; public const string Lock = Material.Rounded.Lock; public const string LockClock = Material.Rounded.LockClock; public const string LockOpen = Material.Rounded.LockOpen; public const string LockReset = Material.Rounded.LockReset; public const string Login = Material.Rounded.Login; public const string LogoDev = Material.Rounded.LogoDev; public const string Logout = Material.Rounded.Logout; public const string Looks = Material.Rounded.Looks; public const string Looks3 = Material.Rounded.Looks3; public const string Looks4 = Material.Rounded.Looks4; public const string Looks5 = Material.Rounded.Looks5; public const string Looks6 = Material.Rounded.Looks6; public const string LooksOne = Material.Rounded.LooksOne; public const string LooksTwo = Material.Rounded.LooksTwo; public const string Loop = Material.Rounded.Loop; public const string Loupe = Material.Rounded.Loupe; public const string LowPriority = Material.Rounded.LowPriority; public const string Loyalty = Material.Rounded.Loyalty; public const string LteMobiledata = Material.Rounded.LteMobiledata; public const string LtePlusMobiledata = Material.Rounded.LtePlusMobiledata; public const string Luggage = Material.Rounded.Luggage; public const string LunchDining = Material.Rounded.LunchDining; public const string Mail = Material.Rounded.Mail; public const string MailOutline = Material.Rounded.MailOutline; public const string Male = Material.Rounded.Male; public const string Man = Material.Rounded.Man; public const string ManageAccounts = Material.Rounded.ManageAccounts; public const string ManageHistory = Material.Rounded.ManageHistory; public const string ManageSearch = Material.Rounded.ManageSearch; public const string Map = Material.Rounded.Map; public const string MapsHomeWork = Material.Rounded.MapsHomeWork; public const string MapsUgc = Material.Rounded.MapsUgc; public const string Margin = Material.Rounded.Margin; public const string MarkAsUnread = Material.Rounded.MarkAsUnread; public const string MarkChatRead = Material.Rounded.MarkChatRead; public const string MarkChatUnread = Material.Rounded.MarkChatUnread; public const string MarkEmailRead = Material.Rounded.MarkEmailRead; public const string MarkEmailUnread = Material.Rounded.MarkEmailUnread; public const string MarkUnreadChatAlt = Material.Rounded.MarkUnreadChatAlt; public const string Markunread = Material.Rounded.Markunread; public const string MarkunreadMailbox = Material.Rounded.MarkunreadMailbox; public const string Masks = Material.Rounded.Masks; public const string Maximize = Material.Rounded.Maximize; public const string MediaBluetoothOff = Material.Rounded.MediaBluetoothOff; public const string MediaBluetoothOn = Material.Rounded.MediaBluetoothOn; public const string Mediation = Material.Rounded.Mediation; public const string MedicalInformation = Material.Rounded.MedicalInformation; public const string MedicalServices = Material.Rounded.MedicalServices; public const string Medication = Material.Rounded.Medication; public const string MedicationLiquid = Material.Rounded.MedicationLiquid; public const string MeetingRoom = Material.Rounded.MeetingRoom; public const string Memory = Material.Rounded.Memory; public const string Menu = Material.Rounded.Menu; public const string MenuBook = Material.Rounded.MenuBook; public const string MenuOpen = Material.Rounded.MenuOpen; public const string Merge = Material.Rounded.Merge; public const string MergeType = Material.Rounded.MergeType; public const string Message = Material.Rounded.Message; public const string Mic = Material.Rounded.Mic; public const string MicExternalOff = Material.Rounded.MicExternalOff; public const string MicExternalOn = Material.Rounded.MicExternalOn; public const string MicNone = Material.Rounded.MicNone; public const string MicOff = Material.Rounded.MicOff; public const string Microwave = Material.Rounded.Microwave; public const string MilitaryTech = Material.Rounded.MilitaryTech; public const string Minimize = Material.Rounded.Minimize; public const string MinorCrash = Material.Rounded.MinorCrash; public const string MiscellaneousServices = Material.Rounded.MiscellaneousServices; public const string MissedVideoCall = Material.Rounded.MissedVideoCall; public const string Mms = Material.Rounded.Mms; public const string MobileFriendly = Material.Rounded.MobileFriendly; public const string MobileOff = Material.Rounded.MobileOff; public const string MobileScreenShare = Material.Rounded.MobileScreenShare; public const string MobiledataOff = Material.Rounded.MobiledataOff; public const string Mode = Material.Rounded.Mode; public const string ModeComment = Material.Rounded.ModeComment; public const string ModeEdit = Material.Rounded.ModeEdit; public const string ModeEditOutline = Material.Rounded.ModeEditOutline; public const string ModeNight = Material.Rounded.ModeNight; public const string ModeOfTravel = Material.Rounded.ModeOfTravel; public const string ModeStandby = Material.Rounded.ModeStandby; public const string ModelTraining = Material.Rounded.ModelTraining; public const string MonetizationOn = Material.Rounded.MonetizationOn; public const string Money = Material.Rounded.Money; public const string MoneyOff = Material.Rounded.MoneyOff; public const string MoneyOffCsred = Material.Rounded.MoneyOffCsred; public const string Monitor = Material.Rounded.Monitor; public const string MonitorHeart = Material.Rounded.MonitorHeart; public const string MonitorWeight = Material.Rounded.MonitorWeight; public const string MonochromePhotos = Material.Rounded.MonochromePhotos; public const string Mood = Material.Rounded.Mood; public const string MoodBad = Material.Rounded.MoodBad; public const string Moped = Material.Rounded.Moped; public const string More = Material.Rounded.More; public const string MoreHoriz = Material.Rounded.MoreHoriz; public const string MoreTime = Material.Rounded.MoreTime; public const string MoreVert = Material.Rounded.MoreVert; public const string Mosque = Material.Rounded.Mosque; public const string MotionPhotosAuto = Material.Rounded.MotionPhotosAuto; public const string MotionPhotosOff = Material.Rounded.MotionPhotosOff; public const string MotionPhotosOn = Material.Rounded.MotionPhotosOn; public const string MotionPhotosPause = Material.Rounded.MotionPhotosPause; public const string MotionPhotosPaused = Material.Rounded.MotionPhotosPaused; public const string Mouse = Material.Rounded.Mouse; public const string MoveDown = Material.Rounded.MoveDown; public const string MoveToInbox = Material.Rounded.MoveToInbox; public const string MoveUp = Material.Rounded.MoveUp; public const string Movie = Material.Rounded.Movie; public const string MovieCreation = Material.Rounded.MovieCreation; public const string MovieFilter = Material.Rounded.MovieFilter; public const string Moving = Material.Rounded.Moving; public const string Mp = Material.Rounded.Mp; public const string MultilineChart = Material.Rounded.MultilineChart; public const string MultipleStop = Material.Rounded.MultipleStop; public const string Museum = Material.Rounded.Museum; public const string MusicNote = Material.Rounded.MusicNote; public const string MusicOff = Material.Rounded.MusicOff; public const string MusicVideo = Material.Rounded.MusicVideo; public const string MyLocation = Material.Rounded.MyLocation; public const string Nat = Material.Rounded.Nat; public const string Nature = Material.Rounded.Nature; public const string NaturePeople = Material.Rounded.NaturePeople; public const string NavigateBefore = Material.Rounded.NavigateBefore; public const string NavigateNext = Material.Rounded.NavigateNext; public const string Navigation = Material.Rounded.Navigation; public const string NearMe = Material.Rounded.NearMe; public const string NearMeDisabled = Material.Rounded.NearMeDisabled; public const string NearbyError = Material.Rounded.NearbyError; public const string NearbyOff = Material.Rounded.NearbyOff; public const string NetworkCell = Material.Rounded.NetworkCell; public const string NetworkCheck = Material.Rounded.NetworkCheck; public const string NetworkLocked = Material.Rounded.NetworkLocked; public const string NetworkPing = Material.Rounded.NetworkPing; public const string NetworkWifi = Material.Rounded.NetworkWifi; public const string NetworkWifi1Bar = Material.Rounded.NetworkWifi1Bar; public const string NetworkWifi2Bar = Material.Rounded.NetworkWifi2Bar; public const string NetworkWifi3Bar = Material.Rounded.NetworkWifi3Bar; public const string NewLabel = Material.Rounded.NewLabel; public const string NewReleases = Material.Rounded.NewReleases; public const string Newspaper = Material.Rounded.Newspaper; public const string NextPlan = Material.Rounded.NextPlan; public const string NextWeek = Material.Rounded.NextWeek; public const string Nfc = Material.Rounded.Nfc; public const string NightShelter = Material.Rounded.NightShelter; public const string Nightlife = Material.Rounded.Nightlife; public const string Nightlight = Material.Rounded.Nightlight; public const string NightlightRound = Material.Rounded.NightlightRound; public const string NightsStay = Material.Rounded.NightsStay; public const string NoAccounts = Material.Rounded.NoAccounts; public const string NoBackpack = Material.Rounded.NoBackpack; public const string NoCell = Material.Rounded.NoCell; public const string NoCrash = Material.Rounded.NoCrash; public const string NoDrinks = Material.Rounded.NoDrinks; public const string NoEncryption = Material.Rounded.NoEncryption; public const string NoEncryptionGmailerrorred = Material.Rounded.NoEncryptionGmailerrorred; public const string NoFlash = Material.Rounded.NoFlash; public const string NoFood = Material.Rounded.NoFood; public const string NoLuggage = Material.Rounded.NoLuggage; public const string NoMeals = Material.Rounded.NoMeals; public const string NoMeetingRoom = Material.Rounded.NoMeetingRoom; public const string NoPhotography = Material.Rounded.NoPhotography; public const string NoSim = Material.Rounded.NoSim; public const string NoStroller = Material.Rounded.NoStroller; public const string NoTransfer = Material.Rounded.NoTransfer; public const string NoiseAware = Material.Rounded.NoiseAware; public const string NoiseControlOff = Material.Rounded.NoiseControlOff; public const string NordicWalking = Material.Rounded.NordicWalking; public const string North = Material.Rounded.North; public const string NorthEast = Material.Rounded.NorthEast; public const string NorthWest = Material.Rounded.NorthWest; public const string NotAccessible = Material.Rounded.NotAccessible; public const string NotInterested = Material.Rounded.NotInterested; public const string NotListedLocation = Material.Rounded.NotListedLocation; public const string NotStarted = Material.Rounded.NotStarted; public const string Note = Material.Rounded.Note; public const string NoteAdd = Material.Rounded.NoteAdd; public const string NoteAlt = Material.Rounded.NoteAlt; public const string Notes = Material.Rounded.Notes; public const string NotificationAdd = Material.Rounded.NotificationAdd; public const string NotificationImportant = Material.Rounded.NotificationImportant; public const string Notifications = Material.Rounded.Notifications; public const string NotificationsActive = Material.Rounded.NotificationsActive; public const string NotificationsNone = Material.Rounded.NotificationsNone; public const string NotificationsOff = Material.Rounded.NotificationsOff; public const string NotificationsPaused = Material.Rounded.NotificationsPaused; public const string Numbers = Material.Rounded.Numbers; public const string OfflineBolt = Material.Rounded.OfflineBolt; public const string OfflinePin = Material.Rounded.OfflinePin; public const string OfflineShare = Material.Rounded.OfflineShare; public const string OnDeviceTraining = Material.Rounded.OnDeviceTraining; public const string OndemandVideo = Material.Rounded.OndemandVideo; public const string OnlinePrediction = Material.Rounded.OnlinePrediction; public const string Opacity = Material.Rounded.Opacity; public const string OpenInBrowser = Material.Rounded.OpenInBrowser; public const string OpenInFull = Material.Rounded.OpenInFull; public const string OpenInNew = Material.Rounded.OpenInNew; public const string OpenInNewOff = Material.Rounded.OpenInNewOff; public const string OpenWith = Material.Rounded.OpenWith; public const string OtherHouses = Material.Rounded.OtherHouses; public const string Outbound = Material.Rounded.Outbound; public const string Outbox = Material.Rounded.Outbox; public const string OutdoorGrill = Material.Rounded.OutdoorGrill; public const string Outlet = Material.Rounded.Outlet; public const string OutlinedFlag = Material.Rounded.OutlinedFlag; public const string Output = Material.Rounded.Output; public const string Padding = Material.Rounded.Padding; public const string Pages = Material.Rounded.Pages; public const string Pageview = Material.Rounded.Pageview; public const string Paid = Material.Rounded.Paid; public const string Palette = Material.Rounded.Palette; public const string PanTool = Material.Rounded.PanTool; public const string PanToolAlt = Material.Rounded.PanToolAlt; public const string Panorama = Material.Rounded.Panorama; public const string PanoramaFishEye = Material.Rounded.PanoramaFishEye; public const string PanoramaHorizontal = Material.Rounded.PanoramaHorizontal; public const string PanoramaHorizontalSelect = Material.Rounded.PanoramaHorizontalSelect; public const string PanoramaPhotosphere = Material.Rounded.PanoramaPhotosphere; public const string PanoramaPhotosphereSelect = Material.Rounded.PanoramaPhotosphereSelect; public const string PanoramaVertical = Material.Rounded.PanoramaVertical; public const string PanoramaVerticalSelect = Material.Rounded.PanoramaVerticalSelect; public const string PanoramaWideAngle = Material.Rounded.PanoramaWideAngle; public const string PanoramaWideAngleSelect = Material.Rounded.PanoramaWideAngleSelect; public const string Paragliding = Material.Rounded.Paragliding; public const string Park = Material.Rounded.Park; public const string PartyMode = Material.Rounded.PartyMode; public const string Password = Material.Rounded.Password; public const string Pattern = Material.Rounded.Pattern; public const string Pause = Material.Rounded.Pause; public const string PauseCircle = Material.Rounded.PauseCircle; public const string PauseCircleFilled = Material.Rounded.PauseCircleFilled; public const string PauseCircleOutline = Material.Rounded.PauseCircleOutline; public const string PausePresentation = Material.Rounded.PausePresentation; public const string Payment = Material.Rounded.Payment; public const string Payments = Material.Rounded.Payments; public const string PedalBike = Material.Rounded.PedalBike; public const string Pending = Material.Rounded.Pending; public const string PendingActions = Material.Rounded.PendingActions; public const string Pentagon = Material.Rounded.Pentagon; public const string People = Material.Rounded.People; public const string PeopleAlt = Material.Rounded.PeopleAlt; public const string PeopleOutline = Material.Rounded.PeopleOutline; public const string Percent = Material.Rounded.Percent; public const string PermCameraMic = Material.Rounded.PermCameraMic; public const string PermContactCalendar = Material.Rounded.PermContactCalendar; public const string PermDataSetting = Material.Rounded.PermDataSetting; public const string PermDeviceInformation = Material.Rounded.PermDeviceInformation; public const string PermIdentity = Material.Rounded.PermIdentity; public const string PermMedia = Material.Rounded.PermMedia; public const string PermPhoneMsg = Material.Rounded.PermPhoneMsg; public const string PermScanWifi = Material.Rounded.PermScanWifi; public const string Person = Material.Rounded.Person; public const string PersonAdd = Material.Rounded.PersonAdd; public const string PersonAddAlt = Material.Rounded.PersonAddAlt; public const string PersonAddAlt1 = Material.Rounded.PersonAddAlt1; public const string PersonAddDisabled = Material.Rounded.PersonAddDisabled; public const string PersonOff = Material.Rounded.PersonOff; public const string PersonOutline = Material.Rounded.PersonOutline; public const string PersonPin = Material.Rounded.PersonPin; public const string PersonPinCircle = Material.Rounded.PersonPinCircle; public const string PersonRemove = Material.Rounded.PersonRemove; public const string PersonRemoveAlt1 = Material.Rounded.PersonRemoveAlt1; public const string PersonSearch = Material.Rounded.PersonSearch; public const string PersonalInjury = Material.Rounded.PersonalInjury; public const string PersonalVideo = Material.Rounded.PersonalVideo; public const string PestControl = Material.Rounded.PestControl; public const string PestControlRodent = Material.Rounded.PestControlRodent; public const string Pets = Material.Rounded.Pets; public const string Phishing = Material.Rounded.Phishing; public const string Phone = Material.Rounded.Phone; public const string PhoneAndroid = Material.Rounded.PhoneAndroid; public const string PhoneBluetoothSpeaker = Material.Rounded.PhoneBluetoothSpeaker; public const string PhoneCallback = Material.Rounded.PhoneCallback; public const string PhoneDisabled = Material.Rounded.PhoneDisabled; public const string PhoneEnabled = Material.Rounded.PhoneEnabled; public const string PhoneForwarded = Material.Rounded.PhoneForwarded; public const string PhoneInTalk = Material.Rounded.PhoneInTalk; public const string PhoneIphone = Material.Rounded.PhoneIphone; public const string PhoneLocked = Material.Rounded.PhoneLocked; public const string PhoneMissed = Material.Rounded.PhoneMissed; public const string PhonePaused = Material.Rounded.PhonePaused; public const string Phonelink = Material.Rounded.Phonelink; public const string PhonelinkErase = Material.Rounded.PhonelinkErase; public const string PhonelinkLock = Material.Rounded.PhonelinkLock; public const string PhonelinkOff = Material.Rounded.PhonelinkOff; public const string PhonelinkRing = Material.Rounded.PhonelinkRing; public const string PhonelinkSetup = Material.Rounded.PhonelinkSetup; public const string Photo = Material.Rounded.Photo; public const string PhotoAlbum = Material.Rounded.PhotoAlbum; public const string PhotoCamera = Material.Rounded.PhotoCamera; public const string PhotoCameraBack = Material.Rounded.PhotoCameraBack; public const string PhotoCameraFront = Material.Rounded.PhotoCameraFront; public const string PhotoFilter = Material.Rounded.PhotoFilter; public const string PhotoLibrary = Material.Rounded.PhotoLibrary; public const string PhotoSizeSelectActual = Material.Rounded.PhotoSizeSelectActual; public const string PhotoSizeSelectLarge = Material.Rounded.PhotoSizeSelectLarge; public const string PhotoSizeSelectSmall = Material.Rounded.PhotoSizeSelectSmall; public const string Php = Material.Rounded.Php; public const string Piano = Material.Rounded.Piano; public const string PianoOff = Material.Rounded.PianoOff; public const string PictureAsPdf = Material.Rounded.PictureAsPdf; public const string PictureInPicture = Material.Rounded.PictureInPicture; public const string PictureInPictureAlt = Material.Rounded.PictureInPictureAlt; public const string PieChart = Material.Rounded.PieChart; public const string PieChartOutline = Material.Rounded.PieChartOutline; public const string Pin = Material.Rounded.Pin; public const string PinDrop = Material.Rounded.PinDrop; public const string PinEnd = Material.Rounded.PinEnd; public const string PinInvoke = Material.Rounded.PinInvoke; public const string Pinch = Material.Rounded.Pinch; public const string PivotTableChart = Material.Rounded.PivotTableChart; public const string Pix = Material.Rounded.Pix; public const string Place = Material.Rounded.Place; public const string Plagiarism = Material.Rounded.Plagiarism; public const string PlayArrow = Material.Rounded.PlayArrow; public const string PlayCircle = Material.Rounded.PlayCircle; public const string PlayCircleFilled = Material.Rounded.PlayCircleFilled; public const string PlayCircleOutline = Material.Rounded.PlayCircleOutline; public const string PlayDisabled = Material.Rounded.PlayDisabled; public const string PlayForWork = Material.Rounded.PlayForWork; public const string PlayLesson = Material.Rounded.PlayLesson; public const string PlaylistAdd = Material.Rounded.PlaylistAdd; public const string PlaylistAddCheck = Material.Rounded.PlaylistAddCheck; public const string PlaylistAddCheckCircle = Material.Rounded.PlaylistAddCheckCircle; public const string PlaylistAddCircle = Material.Rounded.PlaylistAddCircle; public const string PlaylistPlay = Material.Rounded.PlaylistPlay; public const string PlaylistRemove = Material.Rounded.PlaylistRemove; public const string Plumbing = Material.Rounded.Plumbing; public const string PlusOne = Material.Rounded.PlusOne; public const string Podcasts = Material.Rounded.Podcasts; public const string PointOfSale = Material.Rounded.PointOfSale; public const string Policy = Material.Rounded.Policy; public const string Poll = Material.Rounded.Poll; public const string Polyline = Material.Rounded.Polyline; public const string Polymer = Material.Rounded.Polymer; public const string Pool = Material.Rounded.Pool; public const string PortableWifiOff = Material.Rounded.PortableWifiOff; public const string Portrait = Material.Rounded.Portrait; public const string PostAdd = Material.Rounded.PostAdd; public const string Power = Material.Rounded.Power; public const string PowerInput = Material.Rounded.PowerInput; public const string PowerOff = Material.Rounded.PowerOff; public const string PowerSettingsNew = Material.Rounded.PowerSettingsNew; public const string PrecisionManufacturing = Material.Rounded.PrecisionManufacturing; public const string PregnantWoman = Material.Rounded.PregnantWoman; public const string PresentToAll = Material.Rounded.PresentToAll; public const string Preview = Material.Rounded.Preview; public const string PriceChange = Material.Rounded.PriceChange; public const string PriceCheck = Material.Rounded.PriceCheck; public const string Print = Material.Rounded.Print; public const string PrintDisabled = Material.Rounded.PrintDisabled; public const string PriorityHigh = Material.Rounded.PriorityHigh; public const string PrivacyTip = Material.Rounded.PrivacyTip; public const string PrivateConnectivity = Material.Rounded.PrivateConnectivity; public const string ProductionQuantityLimits = Material.Rounded.ProductionQuantityLimits; public const string Psychology = Material.Rounded.Psychology; public const string Public = Material.Rounded.Public; public const string PublicOff = Material.Rounded.PublicOff; public const string Publish = Material.Rounded.Publish; public const string PublishedWithChanges = Material.Rounded.PublishedWithChanges; public const string PunchClock = Material.Rounded.PunchClock; public const string PushPin = Material.Rounded.PushPin; public const string QrCode = Material.Rounded.QrCode; public const string QrCode2 = Material.Rounded.QrCode2; public const string QrCodeScanner = Material.Rounded.QrCodeScanner; public const string QueryBuilder = Material.Rounded.QueryBuilder; public const string QueryStats = Material.Rounded.QueryStats; public const string QuestionAnswer = Material.Rounded.QuestionAnswer; public const string QuestionMark = Material.Rounded.QuestionMark; public const string Queue = Material.Rounded.Queue; public const string QueueMusic = Material.Rounded.QueueMusic; public const string QueuePlayNext = Material.Rounded.QueuePlayNext; public const string Quickreply = Material.Rounded.Quickreply; public const string Quiz = Material.Rounded.Quiz; public const string RMobiledata = Material.Rounded.RMobiledata; public const string Radar = Material.Rounded.Radar; public const string Radio = Material.Rounded.Radio; public const string RadioButtonChecked = Material.Rounded.RadioButtonChecked; public const string RadioButtonUnchecked = Material.Rounded.RadioButtonUnchecked; public const string RailwayAlert = Material.Rounded.RailwayAlert; public const string RamenDining = Material.Rounded.RamenDining; public const string RampLeft = Material.Rounded.RampLeft; public const string RampRight = Material.Rounded.RampRight; public const string RateReview = Material.Rounded.RateReview; public const string RawOff = Material.Rounded.RawOff; public const string RawOn = Material.Rounded.RawOn; public const string ReadMore = Material.Rounded.ReadMore; public const string RealEstateAgent = Material.Rounded.RealEstateAgent; public const string Receipt = Material.Rounded.Receipt; public const string ReceiptLong = Material.Rounded.ReceiptLong; public const string RecentActors = Material.Rounded.RecentActors; public const string Recommend = Material.Rounded.Recommend; public const string RecordVoiceOver = Material.Rounded.RecordVoiceOver; public const string Rectangle = Material.Rounded.Rectangle; public const string Recycling = Material.Rounded.Recycling; public const string Redeem = Material.Rounded.Redeem; public const string Redo = Material.Rounded.Redo; public const string ReduceCapacity = Material.Rounded.ReduceCapacity; public const string Refresh = Material.Rounded.Refresh; public const string RememberMe = Material.Rounded.RememberMe; public const string Remove = Material.Rounded.Remove; public const string RemoveCircle = Material.Rounded.RemoveCircle; public const string RemoveCircleOutline = Material.Rounded.RemoveCircleOutline; public const string RemoveDone = Material.Rounded.RemoveDone; public const string RemoveFromQueue = Material.Rounded.RemoveFromQueue; public const string RemoveModerator = Material.Rounded.RemoveModerator; public const string RemoveRedEye = Material.Rounded.RemoveRedEye; public const string RemoveRoad = Material.Rounded.RemoveRoad; public const string RemoveShoppingCart = Material.Rounded.RemoveShoppingCart; public const string Reorder = Material.Rounded.Reorder; public const string Repeat = Material.Rounded.Repeat; public const string RepeatOn = Material.Rounded.RepeatOn; public const string RepeatOne = Material.Rounded.RepeatOne; public const string RepeatOneOn = Material.Rounded.RepeatOneOn; public const string Replay = Material.Rounded.Replay; public const string Replay10 = Material.Rounded.Replay10; public const string Replay30 = Material.Rounded.Replay30; public const string Replay5 = Material.Rounded.Replay5; public const string ReplayCircleFilled = Material.Rounded.ReplayCircleFilled; public const string Reply = Material.Rounded.Reply; public const string ReplyAll = Material.Rounded.ReplyAll; public const string Report = Material.Rounded.Report; public const string ReportGmailerrorred = Material.Rounded.ReportGmailerrorred; public const string ReportOff = Material.Rounded.ReportOff; public const string ReportProblem = Material.Rounded.ReportProblem; public const string RequestPage = Material.Rounded.RequestPage; public const string RequestQuote = Material.Rounded.RequestQuote; public const string ResetTv = Material.Rounded.ResetTv; public const string RestartAlt = Material.Rounded.RestartAlt; public const string Restaurant = Material.Rounded.Restaurant; public const string RestaurantMenu = Material.Rounded.RestaurantMenu; public const string Restore = Material.Rounded.Restore; public const string RestoreFromTrash = Material.Rounded.RestoreFromTrash; public const string RestorePage = Material.Rounded.RestorePage; public const string Reviews = Material.Rounded.Reviews; public const string RiceBowl = Material.Rounded.RiceBowl; public const string RingVolume = Material.Rounded.RingVolume; public const string Rocket = Material.Rounded.Rocket; public const string RocketLaunch = Material.Rounded.RocketLaunch; public const string RollerSkating = Material.Rounded.RollerSkating; public const string Roofing = Material.Rounded.Roofing; public const string Room = Material.Rounded.Room; public const string RoomPreferences = Material.Rounded.RoomPreferences; public const string RoomService = Material.Rounded.RoomService; public const string Rotate90DegreesCcw = Material.Rounded.Rotate90DegreesCcw; public const string Rotate90DegreesCw = Material.Rounded.Rotate90DegreesCw; public const string RotateLeft = Material.Rounded.RotateLeft; public const string RotateRight = Material.Rounded.RotateRight; public const string RoundaboutLeft = Material.Rounded.RoundaboutLeft; public const string RoundaboutRight = Material.Rounded.RoundaboutRight; public const string RoundedCorner = Material.Rounded.RoundedCorner; public const string Route = Material.Rounded.Route; public const string Router = Material.Rounded.Router; public const string Rowing = Material.Rounded.Rowing; public const string RssFeed = Material.Rounded.RssFeed; public const string Rsvp = Material.Rounded.Rsvp; public const string Rtt = Material.Rounded.Rtt; public const string Rule = Material.Rounded.Rule; public const string RuleFolder = Material.Rounded.RuleFolder; public const string RunCircle = Material.Rounded.RunCircle; public const string RunningWithErrors = Material.Rounded.RunningWithErrors; public const string RvHookup = Material.Rounded.RvHookup; public const string SafetyCheck = Material.Rounded.SafetyCheck; public const string SafetyDivider = Material.Rounded.SafetyDivider; public const string Sailing = Material.Rounded.Sailing; public const string Sanitizer = Material.Rounded.Sanitizer; public const string Satellite = Material.Rounded.Satellite; public const string SatelliteAlt = Material.Rounded.SatelliteAlt; public const string Save = Material.Rounded.Save; public const string SaveAlt = Material.Rounded.SaveAlt; public const string SaveAs = Material.Rounded.SaveAs; public const string SavedSearch = Material.Rounded.SavedSearch; public const string Savings = Material.Rounded.Savings; public const string Scale = Material.Rounded.Scale; public const string Scanner = Material.Rounded.Scanner; public const string ScatterPlot = Material.Rounded.ScatterPlot; public const string Schedule = Material.Rounded.Schedule; public const string ScheduleSend = Material.Rounded.ScheduleSend; public const string Schema = Material.Rounded.Schema; public const string School = Material.Rounded.School; public const string Science = Material.Rounded.Science; public const string Score = Material.Rounded.Score; public const string Scoreboard = Material.Rounded.Scoreboard; public const string ScreenLockLandscape = Material.Rounded.ScreenLockLandscape; public const string ScreenLockPortrait = Material.Rounded.ScreenLockPortrait; public const string ScreenLockRotation = Material.Rounded.ScreenLockRotation; public const string ScreenRotation = Material.Rounded.ScreenRotation; public const string ScreenRotationAlt = Material.Rounded.ScreenRotationAlt; public const string ScreenSearchDesktop = Material.Rounded.ScreenSearchDesktop; public const string ScreenShare = Material.Rounded.ScreenShare; public const string Screenshot = Material.Rounded.Screenshot; public const string ScubaDiving = Material.Rounded.ScubaDiving; public const string Sd = Material.Rounded.Sd; public const string SdCard = Material.Rounded.SdCard; public const string SdCardAlert = Material.Rounded.SdCardAlert; public const string SdStorage = Material.Rounded.SdStorage; public const string Search = Material.Rounded.Search; public const string SearchOff = Material.Rounded.SearchOff; public const string Security = Material.Rounded.Security; public const string SecurityUpdate = Material.Rounded.SecurityUpdate; public const string SecurityUpdateGood = Material.Rounded.SecurityUpdateGood; public const string SecurityUpdateWarning = Material.Rounded.SecurityUpdateWarning; public const string Segment = Material.Rounded.Segment; public const string SelectAll = Material.Rounded.SelectAll; public const string SelfImprovement = Material.Rounded.SelfImprovement; public const string Sell = Material.Rounded.Sell; public const string Send = Material.Rounded.Send; public const string SendAndArchive = Material.Rounded.SendAndArchive; public const string SendTimeExtension = Material.Rounded.SendTimeExtension; public const string SendToMobile = Material.Rounded.SendToMobile; public const string SensorDoor = Material.Rounded.SensorDoor; public const string SensorWindow = Material.Rounded.SensorWindow; public const string Sensors = Material.Rounded.Sensors; public const string SensorsOff = Material.Rounded.SensorsOff; public const string SentimentDissatisfied = Material.Rounded.SentimentDissatisfied; public const string SentimentNeutral = Material.Rounded.SentimentNeutral; public const string SentimentSatisfied = Material.Rounded.SentimentSatisfied; public const string SentimentSatisfiedAlt = Material.Rounded.SentimentSatisfiedAlt; public const string SentimentVeryDissatisfied = Material.Rounded.SentimentVeryDissatisfied; public const string SentimentVerySatisfied = Material.Rounded.SentimentVerySatisfied; public const string SetMeal = Material.Rounded.SetMeal; public const string Settings = Material.Rounded.Settings; public const string SettingsAccessibility = Material.Rounded.SettingsAccessibility; public const string SettingsApplications = Material.Rounded.SettingsApplications; public const string SettingsBackupRestore = Material.Rounded.SettingsBackupRestore; public const string SettingsBluetooth = Material.Rounded.SettingsBluetooth; public const string SettingsBrightness = Material.Rounded.SettingsBrightness; public const string SettingsCell = Material.Rounded.SettingsCell; public const string SettingsEthernet = Material.Rounded.SettingsEthernet; public const string SettingsInputAntenna = Material.Rounded.SettingsInputAntenna; public const string SettingsInputComponent = Material.Rounded.SettingsInputComponent; public const string SettingsInputComposite = Material.Rounded.SettingsInputComposite; public const string SettingsInputHdmi = Material.Rounded.SettingsInputHdmi; public const string SettingsInputSvideo = Material.Rounded.SettingsInputSvideo; public const string SettingsOverscan = Material.Rounded.SettingsOverscan; public const string SettingsPhone = Material.Rounded.SettingsPhone; public const string SettingsPower = Material.Rounded.SettingsPower; public const string SettingsRemote = Material.Rounded.SettingsRemote; public const string SettingsSuggest = Material.Rounded.SettingsSuggest; public const string SettingsSystemDaydream = Material.Rounded.SettingsSystemDaydream; public const string SettingsVoice = Material.Rounded.SettingsVoice; public const string SevereCold = Material.Rounded.SevereCold; public const string Share = Material.Rounded.Share; public const string ShareLocation = Material.Rounded.ShareLocation; public const string Shield = Material.Rounded.Shield; public const string ShieldMoon = Material.Rounded.ShieldMoon; public const string Shop = Material.Rounded.Shop; public const string Shop2 = Material.Rounded.Shop2; public const string ShopTwo = Material.Rounded.ShopTwo; public const string ShoppingBag = Material.Rounded.ShoppingBag; public const string ShoppingBasket = Material.Rounded.ShoppingBasket; public const string ShoppingCart = Material.Rounded.ShoppingCart; public const string ShoppingCartCheckout = Material.Rounded.ShoppingCartCheckout; public const string ShortText = Material.Rounded.ShortText; public const string Shortcut = Material.Rounded.Shortcut; public const string ShowChart = Material.Rounded.ShowChart; public const string Shower = Material.Rounded.Shower; public const string Shuffle = Material.Rounded.Shuffle; public const string ShuffleOn = Material.Rounded.ShuffleOn; public const string ShutterSpeed = Material.Rounded.ShutterSpeed; public const string Sick = Material.Rounded.Sick; public const string SignLanguage = Material.Rounded.SignLanguage; public const string SignalCellular0Bar = Material.Rounded.SignalCellular0Bar; public const string SignalCellular4Bar = Material.Rounded.SignalCellular4Bar; public const string SignalCellularAlt = Material.Rounded.SignalCellularAlt; public const string SignalCellularAlt1Bar = Material.Rounded.SignalCellularAlt1Bar; public const string SignalCellularAlt2Bar = Material.Rounded.SignalCellularAlt2Bar; public const string SignalCellularConnectedNoInternet0Bar = Material.Rounded.SignalCellularConnectedNoInternet0Bar; public const string SignalCellularConnectedNoInternet4Bar = Material.Rounded.SignalCellularConnectedNoInternet4Bar; public const string SignalCellularNoSim = Material.Rounded.SignalCellularNoSim; public const string SignalCellularNodata = Material.Rounded.SignalCellularNodata; public const string SignalCellularNull = Material.Rounded.SignalCellularNull; public const string SignalCellularOff = Material.Rounded.SignalCellularOff; public const string SignalWifi0Bar = Material.Rounded.SignalWifi0Bar; public const string SignalWifi4Bar = Material.Rounded.SignalWifi4Bar; public const string SignalWifi4BarLock = Material.Rounded.SignalWifi4BarLock; public const string SignalWifiBad = Material.Rounded.SignalWifiBad; public const string SignalWifiConnectedNoInternet4 = Material.Rounded.SignalWifiConnectedNoInternet4; public const string SignalWifiOff = Material.Rounded.SignalWifiOff; public const string SignalWifiStatusbar4Bar = Material.Rounded.SignalWifiStatusbar4Bar; public const string SignalWifiStatusbarConnectedNoInternet4 = Material.Rounded.SignalWifiStatusbarConnectedNoInternet4; public const string SignalWifiStatusbarNull = Material.Rounded.SignalWifiStatusbarNull; public const string Signpost = Material.Rounded.Signpost; public const string SimCard = Material.Rounded.SimCard; public const string SimCardAlert = Material.Rounded.SimCardAlert; public const string SimCardDownload = Material.Rounded.SimCardDownload; public const string SingleBed = Material.Rounded.SingleBed; public const string Sip = Material.Rounded.Sip; public const string Skateboarding = Material.Rounded.Skateboarding; public const string SkipNext = Material.Rounded.SkipNext; public const string SkipPrevious = Material.Rounded.SkipPrevious; public const string Sledding = Material.Rounded.Sledding; public const string Slideshow = Material.Rounded.Slideshow; public const string SlowMotionVideo = Material.Rounded.SlowMotionVideo; public const string SmartButton = Material.Rounded.SmartButton; public const string SmartDisplay = Material.Rounded.SmartDisplay; public const string SmartScreen = Material.Rounded.SmartScreen; public const string SmartToy = Material.Rounded.SmartToy; public const string Smartphone = Material.Rounded.Smartphone; public const string SmokeFree = Material.Rounded.SmokeFree; public const string SmokingRooms = Material.Rounded.SmokingRooms; public const string Sms = Material.Rounded.Sms; public const string SmsFailed = Material.Rounded.SmsFailed; public const string SnippetFolder = Material.Rounded.SnippetFolder; public const string Snooze = Material.Rounded.Snooze; public const string Snowboarding = Material.Rounded.Snowboarding; public const string Snowmobile = Material.Rounded.Snowmobile; public const string Snowshoeing = Material.Rounded.Snowshoeing; public const string Soap = Material.Rounded.Soap; public const string SocialDistance = Material.Rounded.SocialDistance; public const string Sort = Material.Rounded.Sort; public const string SortByAlpha = Material.Rounded.SortByAlpha; public const string Sos = Material.Rounded.Sos; public const string SoupKitchen = Material.Rounded.SoupKitchen; public const string Source = Material.Rounded.Source; public const string South = Material.Rounded.South; public const string SouthAmerica = Material.Rounded.SouthAmerica; public const string SouthEast = Material.Rounded.SouthEast; public const string SouthWest = Material.Rounded.SouthWest; public const string Spa = Material.Rounded.Spa; public const string SpaceBar = Material.Rounded.SpaceBar; public const string SpaceDashboard = Material.Rounded.SpaceDashboard; public const string SpatialAudio = Material.Rounded.SpatialAudio; public const string SpatialAudioOff = Material.Rounded.SpatialAudioOff; public const string SpatialTracking = Material.Rounded.SpatialTracking; public const string Speaker = Material.Rounded.Speaker; public const string SpeakerGroup = Material.Rounded.SpeakerGroup; public const string SpeakerNotes = Material.Rounded.SpeakerNotes; public const string SpeakerNotesOff = Material.Rounded.SpeakerNotesOff; public const string SpeakerPhone = Material.Rounded.SpeakerPhone; public const string Speed = Material.Rounded.Speed; public const string Spellcheck = Material.Rounded.Spellcheck; public const string Splitscreen = Material.Rounded.Splitscreen; public const string Spoke = Material.Rounded.Spoke; public const string Sports = Material.Rounded.Sports; public const string SportsBar = Material.Rounded.SportsBar; public const string SportsBaseball = Material.Rounded.SportsBaseball; public const string SportsBasketball = Material.Rounded.SportsBasketball; public const string SportsCricket = Material.Rounded.SportsCricket; public const string SportsEsports = Material.Rounded.SportsEsports; public const string SportsFootball = Material.Rounded.SportsFootball; public const string SportsGolf = Material.Rounded.SportsGolf; public const string SportsGymnastics = Material.Rounded.SportsGymnastics; public const string SportsHandball = Material.Rounded.SportsHandball; public const string SportsHockey = Material.Rounded.SportsHockey; public const string SportsKabaddi = Material.Rounded.SportsKabaddi; public const string SportsMartialArts = Material.Rounded.SportsMartialArts; public const string SportsMma = Material.Rounded.SportsMma; public const string SportsMotorsports = Material.Rounded.SportsMotorsports; public const string SportsRugby = Material.Rounded.SportsRugby; public const string SportsScore = Material.Rounded.SportsScore; public const string SportsSoccer = Material.Rounded.SportsSoccer; public const string SportsTennis = Material.Rounded.SportsTennis; public const string SportsVolleyball = Material.Rounded.SportsVolleyball; public const string Square = Material.Rounded.Square; public const string SquareFoot = Material.Rounded.SquareFoot; public const string SsidChart = Material.Rounded.SsidChart; public const string StackedBarChart = Material.Rounded.StackedBarChart; public const string StackedLineChart = Material.Rounded.StackedLineChart; public const string Stadium = Material.Rounded.Stadium; public const string Stairs = Material.Rounded.Stairs; public const string Star = Material.Rounded.Star; public const string StarBorder = Material.Rounded.StarBorder; public const string StarBorderPurple500 = Material.Rounded.StarBorderPurple500; public const string StarHalf = Material.Rounded.StarHalf; public const string StarOutline = Material.Rounded.StarOutline; public const string StarPurple500 = Material.Rounded.StarPurple500; public const string StarRate = Material.Rounded.StarRate; public const string Stars = Material.Rounded.Stars; public const string Start = Material.Rounded.Start; public const string StayCurrentLandscape = Material.Rounded.StayCurrentLandscape; public const string StayCurrentPortrait = Material.Rounded.StayCurrentPortrait; public const string StayPrimaryLandscape = Material.Rounded.StayPrimaryLandscape; public const string StayPrimaryPortrait = Material.Rounded.StayPrimaryPortrait; public const string StickyNote2 = Material.Rounded.StickyNote2; public const string Stop = Material.Rounded.Stop; public const string StopCircle = Material.Rounded.StopCircle; public const string StopScreenShare = Material.Rounded.StopScreenShare; public const string Storage = Material.Rounded.Storage; public const string Store = Material.Rounded.Store; public const string StoreMallDirectory = Material.Rounded.StoreMallDirectory; public const string Storefront = Material.Rounded.Storefront; public const string Storm = Material.Rounded.Storm; public const string Straight = Material.Rounded.Straight; public const string Straighten = Material.Rounded.Straighten; public const string Stream = Material.Rounded.Stream; public const string Streetview = Material.Rounded.Streetview; public const string StrikethroughS = Material.Rounded.StrikethroughS; public const string Stroller = Material.Rounded.Stroller; public const string Style = Material.Rounded.Style; public const string SubdirectoryArrowLeft = Material.Rounded.SubdirectoryArrowLeft; public const string SubdirectoryArrowRight = Material.Rounded.SubdirectoryArrowRight; public const string Subject = Material.Rounded.Subject; public const string Subscript = Material.Rounded.Subscript; public const string Subscriptions = Material.Rounded.Subscriptions; public const string Subtitles = Material.Rounded.Subtitles; public const string SubtitlesOff = Material.Rounded.SubtitlesOff; public const string Subway = Material.Rounded.Subway; public const string Summarize = Material.Rounded.Summarize; public const string Superscript = Material.Rounded.Superscript; public const string SupervisedUserCircle = Material.Rounded.SupervisedUserCircle; public const string SupervisorAccount = Material.Rounded.SupervisorAccount; public const string Support = Material.Rounded.Support; public const string SupportAgent = Material.Rounded.SupportAgent; public const string Surfing = Material.Rounded.Surfing; public const string SurroundSound = Material.Rounded.SurroundSound; public const string SwapCalls = Material.Rounded.SwapCalls; public const string SwapHoriz = Material.Rounded.SwapHoriz; public const string SwapHorizontalCircle = Material.Rounded.SwapHorizontalCircle; public const string SwapVert = Material.Rounded.SwapVert; public const string SwapVerticalCircle = Material.Rounded.SwapVerticalCircle; public const string Swipe = Material.Rounded.Swipe; public const string SwipeDown = Material.Rounded.SwipeDown; public const string SwipeDownAlt = Material.Rounded.SwipeDownAlt; public const string SwipeLeft = Material.Rounded.SwipeLeft; public const string SwipeLeftAlt = Material.Rounded.SwipeLeftAlt; public const string SwipeRight = Material.Rounded.SwipeRight; public const string SwipeRightAlt = Material.Rounded.SwipeRightAlt; public const string SwipeUp = Material.Rounded.SwipeUp; public const string SwipeUpAlt = Material.Rounded.SwipeUpAlt; public const string SwipeVertical = Material.Rounded.SwipeVertical; public const string SwitchAccessShortcut = Material.Rounded.SwitchAccessShortcut; public const string SwitchAccessShortcutAdd = Material.Rounded.SwitchAccessShortcutAdd; public const string SwitchAccount = Material.Rounded.SwitchAccount; public const string SwitchCamera = Material.Rounded.SwitchCamera; public const string SwitchLeft = Material.Rounded.SwitchLeft; public const string SwitchRight = Material.Rounded.SwitchRight; public const string SwitchVideo = Material.Rounded.SwitchVideo; public const string Synagogue = Material.Rounded.Synagogue; public const string Sync = Material.Rounded.Sync; public const string SyncAlt = Material.Rounded.SyncAlt; public const string SyncDisabled = Material.Rounded.SyncDisabled; public const string SyncLock = Material.Rounded.SyncLock; public const string SyncProblem = Material.Rounded.SyncProblem; public const string SystemSecurityUpdate = Material.Rounded.SystemSecurityUpdate; public const string SystemSecurityUpdateGood = Material.Rounded.SystemSecurityUpdateGood; public const string SystemSecurityUpdateWarning = Material.Rounded.SystemSecurityUpdateWarning; public const string SystemUpdate = Material.Rounded.SystemUpdate; public const string SystemUpdateAlt = Material.Rounded.SystemUpdateAlt; public const string Tab = Material.Rounded.Tab; public const string TabUnselected = Material.Rounded.TabUnselected; public const string TableBar = Material.Rounded.TableBar; public const string TableChart = Material.Rounded.TableChart; public const string TableRestaurant = Material.Rounded.TableRestaurant; public const string TableRows = Material.Rounded.TableRows; public const string TableView = Material.Rounded.TableView; public const string Tablet = Material.Rounded.Tablet; public const string TabletAndroid = Material.Rounded.TabletAndroid; public const string TabletMac = Material.Rounded.TabletMac; public const string Tag = Material.Rounded.Tag; public const string TagFaces = Material.Rounded.TagFaces; public const string TakeoutDining = Material.Rounded.TakeoutDining; public const string TapAndPlay = Material.Rounded.TapAndPlay; public const string Tapas = Material.Rounded.Tapas; public const string Task = Material.Rounded.Task; public const string TaskAlt = Material.Rounded.TaskAlt; public const string TaxiAlert = Material.Rounded.TaxiAlert; public const string TempleBuddhist = Material.Rounded.TempleBuddhist; public const string TempleHindu = Material.Rounded.TempleHindu; public const string Terminal = Material.Rounded.Terminal; public const string Terrain = Material.Rounded.Terrain; public const string TextDecrease = Material.Rounded.TextDecrease; public const string TextFields = Material.Rounded.TextFields; public const string TextFormat = Material.Rounded.TextFormat; public const string TextIncrease = Material.Rounded.TextIncrease; public const string TextRotateUp = Material.Rounded.TextRotateUp; public const string TextRotateVertical = Material.Rounded.TextRotateVertical; public const string TextRotationAngledown = Material.Rounded.TextRotationAngledown; public const string TextRotationAngleup = Material.Rounded.TextRotationAngleup; public const string TextRotationDown = Material.Rounded.TextRotationDown; public const string TextRotationNone = Material.Rounded.TextRotationNone; public const string TextSnippet = Material.Rounded.TextSnippet; public const string Textsms = Material.Rounded.Textsms; public const string Texture = Material.Rounded.Texture; public const string TheaterComedy = Material.Rounded.TheaterComedy; public const string Theaters = Material.Rounded.Theaters; public const string Thermostat = Material.Rounded.Thermostat; public const string ThermostatAuto = Material.Rounded.ThermostatAuto; public const string ThumbDown = Material.Rounded.ThumbDown; public const string ThumbDownAlt = Material.Rounded.ThumbDownAlt; public const string ThumbDownOffAlt = Material.Rounded.ThumbDownOffAlt; public const string ThumbUp = Material.Rounded.ThumbUp; public const string ThumbUpAlt = Material.Rounded.ThumbUpAlt; public const string ThumbUpOffAlt = Material.Rounded.ThumbUpOffAlt; public const string ThumbsUpDown = Material.Rounded.ThumbsUpDown; public const string Thunderstorm = Material.Rounded.Thunderstorm; public const string TimeToLeave = Material.Rounded.TimeToLeave; public const string Timelapse = Material.Rounded.Timelapse; public const string Timeline = Material.Rounded.Timeline; public const string Timer = Material.Rounded.Timer; public const string Timer10 = Material.Rounded.Timer10; public const string Timer10Select = Material.Rounded.Timer10Select; public const string Timer3 = Material.Rounded.Timer3; public const string Timer3Select = Material.Rounded.Timer3Select; public const string TimerOff = Material.Rounded.TimerOff; public const string TipsAndUpdates = Material.Rounded.TipsAndUpdates; public const string TireRepair = Material.Rounded.TireRepair; public const string Title = Material.Rounded.Title; public const string Toc = Material.Rounded.Toc; public const string Today = Material.Rounded.Today; public const string ToggleOff = Material.Rounded.ToggleOff; public const string ToggleOn = Material.Rounded.ToggleOn; public const string Token = Material.Rounded.Token; public const string Toll = Material.Rounded.Toll; public const string Tonality = Material.Rounded.Tonality; public const string Topic = Material.Rounded.Topic; public const string TouchApp = Material.Rounded.TouchApp; public const string Tour = Material.Rounded.Tour; public const string Toys = Material.Rounded.Toys; public const string TrackChanges = Material.Rounded.TrackChanges; public const string Traffic = Material.Rounded.Traffic; public const string Train = Material.Rounded.Train; public const string Tram = Material.Rounded.Tram; public const string TransferWithinAStation = Material.Rounded.TransferWithinAStation; public const string Transform = Material.Rounded.Transform; public const string Transgender = Material.Rounded.Transgender; public const string TransitEnterexit = Material.Rounded.TransitEnterexit; public const string Translate = Material.Rounded.Translate; public const string TravelExplore = Material.Rounded.TravelExplore; public const string TrendingDown = Material.Rounded.TrendingDown; public const string TrendingFlat = Material.Rounded.TrendingFlat; public const string TrendingUp = Material.Rounded.TrendingUp; public const string TripOrigin = Material.Rounded.TripOrigin; public const string Try = Material.Rounded.Try; public const string Tsunami = Material.Rounded.Tsunami; public const string Tty = Material.Rounded.Tty; public const string Tune = Material.Rounded.Tune; public const string Tungsten = Material.Rounded.Tungsten; public const string TurnLeft = Material.Rounded.TurnLeft; public const string TurnRight = Material.Rounded.TurnRight; public const string TurnSharpLeft = Material.Rounded.TurnSharpLeft; public const string TurnSharpRight = Material.Rounded.TurnSharpRight; public const string TurnSlightLeft = Material.Rounded.TurnSlightLeft; public const string TurnSlightRight = Material.Rounded.TurnSlightRight; public const string TurnedIn = Material.Rounded.TurnedIn; public const string TurnedInNot = Material.Rounded.TurnedInNot; public const string Tv = Material.Rounded.Tv; public const string TvOff = Material.Rounded.TvOff; public const string TwoWheeler = Material.Rounded.TwoWheeler; public const string UTurnLeft = Material.Rounded.UTurnLeft; public const string UTurnRight = Material.Rounded.UTurnRight; public const string Umbrella = Material.Rounded.Umbrella; public const string Unarchive = Material.Rounded.Unarchive; public const string Undo = Material.Rounded.Undo; public const string UnfoldLess = Material.Rounded.UnfoldLess; public const string UnfoldMore = Material.Rounded.UnfoldMore; public const string Unpublished = Material.Rounded.Unpublished; public const string Unsubscribe = Material.Rounded.Unsubscribe; public const string Upcoming = Material.Rounded.Upcoming; public const string Update = Material.Rounded.Update; public const string UpdateDisabled = Material.Rounded.UpdateDisabled; public const string Upgrade = Material.Rounded.Upgrade; public const string Upload = Material.Rounded.Upload; public const string UploadFile = Material.Rounded.UploadFile; public const string Usb = Material.Rounded.Usb; public const string UsbOff = Material.Rounded.UsbOff; public const string Vaccines = Material.Rounded.Vaccines; public const string VapeFree = Material.Rounded.VapeFree; public const string VapingRooms = Material.Rounded.VapingRooms; public const string Verified = Material.Rounded.Verified; public const string VerifiedUser = Material.Rounded.VerifiedUser; public const string VerticalAlignBottom = Material.Rounded.VerticalAlignBottom; public const string VerticalAlignCenter = Material.Rounded.VerticalAlignCenter; public const string VerticalAlignTop = Material.Rounded.VerticalAlignTop; public const string VerticalDistribute = Material.Rounded.VerticalDistribute; public const string VerticalSplit = Material.Rounded.VerticalSplit; public const string Vibration = Material.Rounded.Vibration; public const string VideoCall = Material.Rounded.VideoCall; public const string VideoCameraBack = Material.Rounded.VideoCameraBack; public const string VideoCameraFront = Material.Rounded.VideoCameraFront; public const string VideoFile = Material.Rounded.VideoFile; public const string VideoLabel = Material.Rounded.VideoLabel; public const string VideoLibrary = Material.Rounded.VideoLibrary; public const string VideoSettings = Material.Rounded.VideoSettings; public const string VideoStable = Material.Rounded.VideoStable; public const string Videocam = Material.Rounded.Videocam; public const string VideocamOff = Material.Rounded.VideocamOff; public const string VideogameAsset = Material.Rounded.VideogameAsset; public const string VideogameAssetOff = Material.Rounded.VideogameAssetOff; public const string ViewAgenda = Material.Rounded.ViewAgenda; public const string ViewArray = Material.Rounded.ViewArray; public const string ViewCarousel = Material.Rounded.ViewCarousel; public const string ViewColumn = Material.Rounded.ViewColumn; public const string ViewComfy = Material.Rounded.ViewComfy; public const string ViewComfyAlt = Material.Rounded.ViewComfyAlt; public const string ViewCompact = Material.Rounded.ViewCompact; public const string ViewCompactAlt = Material.Rounded.ViewCompactAlt; public const string ViewCozy = Material.Rounded.ViewCozy; public const string ViewDay = Material.Rounded.ViewDay; public const string ViewHeadline = Material.Rounded.ViewHeadline; public const string ViewInAr = Material.Rounded.ViewInAr; public const string ViewKanban = Material.Rounded.ViewKanban; public const string ViewList = Material.Rounded.ViewList; public const string ViewModule = Material.Rounded.ViewModule; public const string ViewQuilt = Material.Rounded.ViewQuilt; public const string ViewSidebar = Material.Rounded.ViewSidebar; public const string ViewStream = Material.Rounded.ViewStream; public const string ViewTimeline = Material.Rounded.ViewTimeline; public const string ViewWeek = Material.Rounded.ViewWeek; public const string Vignette = Material.Rounded.Vignette; public const string Villa = Material.Rounded.Villa; public const string Visibility = Material.Rounded.Visibility; public const string VisibilityOff = Material.Rounded.VisibilityOff; public const string VoiceChat = Material.Rounded.VoiceChat; public const string VoiceOverOff = Material.Rounded.VoiceOverOff; public const string Voicemail = Material.Rounded.Voicemail; public const string Volcano = Material.Rounded.Volcano; public const string VolumeDown = Material.Rounded.VolumeDown; public const string VolumeMute = Material.Rounded.VolumeMute; public const string VolumeOff = Material.Rounded.VolumeOff; public const string VolumeUp = Material.Rounded.VolumeUp; public const string VolunteerActivism = Material.Rounded.VolunteerActivism; public const string VpnKey = Material.Rounded.VpnKey; public const string VpnKeyOff = Material.Rounded.VpnKeyOff; public const string VpnLock = Material.Rounded.VpnLock; public const string Vrpano = Material.Rounded.Vrpano; public const string Wallpaper = Material.Rounded.Wallpaper; public const string Warehouse = Material.Rounded.Warehouse; public const string Warning = Material.Rounded.Warning; public const string WarningAmber = Material.Rounded.WarningAmber; public const string Wash = Material.Rounded.Wash; public const string Watch = Material.Rounded.Watch; public const string WatchLater = Material.Rounded.WatchLater; public const string WatchOff = Material.Rounded.WatchOff; public const string Water = Material.Rounded.Water; public const string WaterDamage = Material.Rounded.WaterDamage; public const string WaterDrop = Material.Rounded.WaterDrop; public const string WaterfallChart = Material.Rounded.WaterfallChart; public const string Waves = Material.Rounded.Waves; public const string WavingHand = Material.Rounded.WavingHand; public const string WbAuto = Material.Rounded.WbAuto; public const string WbCloudy = Material.Rounded.WbCloudy; public const string WbIncandescent = Material.Rounded.WbIncandescent; public const string WbIridescent = Material.Rounded.WbIridescent; public const string WbShade = Material.Rounded.WbShade; public const string WbSunny = Material.Rounded.WbSunny; public const string WbTwilight = Material.Rounded.WbTwilight; public const string Wc = Material.Rounded.Wc; public const string Web = Material.Rounded.Web; public const string WebAsset = Material.Rounded.WebAsset; public const string WebAssetOff = Material.Rounded.WebAssetOff; public const string Webhook = Material.Rounded.Webhook; public const string Weekend = Material.Rounded.Weekend; public const string West = Material.Rounded.West; public const string Whatsapp = Material.Rounded.Whatsapp; public const string Whatshot = Material.Rounded.Whatshot; public const string WheelchairPickup = Material.Rounded.WheelchairPickup; public const string WhereToVote = Material.Rounded.WhereToVote; public const string Widgets = Material.Rounded.Widgets; public const string Wifi = Material.Rounded.Wifi; public const string Wifi1Bar = Material.Rounded.Wifi1Bar; public const string Wifi2Bar = Material.Rounded.Wifi2Bar; public const string WifiCalling = Material.Rounded.WifiCalling; public const string WifiCalling3 = Material.Rounded.WifiCalling3; public const string WifiChannel = Material.Rounded.WifiChannel; public const string WifiFind = Material.Rounded.WifiFind; public const string WifiLock = Material.Rounded.WifiLock; public const string WifiOff = Material.Rounded.WifiOff; public const string WifiPassword = Material.Rounded.WifiPassword; public const string WifiProtectedSetup = Material.Rounded.WifiProtectedSetup; public const string WifiTethering = Material.Rounded.WifiTethering; public const string WifiTetheringError = Material.Rounded.WifiTetheringError; public const string WifiTetheringOff = Material.Rounded.WifiTetheringOff; public const string Window = Material.Rounded.Window; public const string WineBar = Material.Rounded.WineBar; public const string Woman = Material.Rounded.Woman; public const string Work = Material.Rounded.Work; public const string WorkOff = Material.Rounded.WorkOff; public const string WorkOutline = Material.Rounded.WorkOutline; public const string WorkspacePremium = Material.Rounded.WorkspacePremium; public const string Workspaces = Material.Rounded.Workspaces; public const string WrapText = Material.Rounded.WrapText; public const string WrongLocation = Material.Rounded.WrongLocation; public const string Wysiwyg = Material.Rounded.Wysiwyg; public const string Yard = Material.Rounded.Yard; public const string YoutubeSearchedFor = Material.Rounded.YoutubeSearchedFor; public const string ZoomIn = Material.Rounded.ZoomIn; public const string ZoomInMap = Material.Rounded.ZoomInMap; public const string ZoomOut = Material.Rounded.ZoomOut; public const string ZoomOutMap = Material.Rounded.ZoomOutMap; } } }