/* * Work in this file is derived from code originally written by Hans-Peter Moser: * http://www.mosismath.com/AngleSplines/EndSlopeSplines.html */ namespace Connected.Components; public class EndSlopeSpline : SplineInterpolator { public EndSlopeSpline(double[] xs, double[] ys, int resolution = 10, double firstSlopeDegrees = 0, double lastSlopeDegrees = 0) : base(xs, ys, resolution) { m = new Matrix(n); gauss = new MatrixSolver(n, m); a = new double[n]; b = new double[n]; c = new double[n]; d = new double[n]; h = new double[n]; CalcParameters(firstSlopeDegrees, lastSlopeDegrees); Integrate(); Interpolate(); } public void CalcParameters(double alpha, double beta) { for (int i = 0; i < n; i++) a[i] = GivenYs[i]; for (int i = 0; i < n - 1; i++) h[i] = GivenXs[i + 1] - GivenXs[i]; m.a[0, 0] = 2.0 * h[0]; m.a[0, 1] = h[0]; m.y[0] = 3 * ((a[1] - a[0]) / h[0] - Math.Tan(alpha * Math.PI / 180)); for (int i = 0; i < n - 2; i++) { m.a[i + 1, i] = h[i]; m.a[i + 1, i + 1] = 2.0 * (h[i] + h[i + 1]); if (i < n - 2) m.a[i + 1, i + 2] = h[i + 1]; if ((h[i] != 0.0) && (h[i + 1] != 0.0)) m.y[i + 1] = ((a[i + 2] - a[i + 1]) / h[i + 1] - (a[i + 1] - a[i]) / h[i]) * 3.0; else m.y[i + 1] = 0.0; } m.a[n - 1, n - 2] = h[n - 2]; m.a[n - 1, n - 1] = 2.0 * h[n - 2]; m.y[n - 1] = 3.0 * (Math.Tan(beta * Math.PI / 180) - (a[n - 1] - a[n - 2]) / h[n - 2]); if (gauss.Eliminate() == false) throw new InvalidOperationException(); gauss.Solve(); for (int i = 0; i < n; i++) { c[i] = m.x[i]; } for (int i = 0; i < n; i++) { if (h[i] != 0.0) { d[i] = 1.0 / 3.0 / h[i] * (c[i + 1] - c[i]); b[i] = 1.0 / h[i] * (a[i + 1] - a[i]) - h[i] / 3.0 * (c[i + 1] + 2 * c[i]); } } } }