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/*
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* This file was auto-generated by Update-MudIcons.ps1
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* 2022.02.01_04:17:46
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*/
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using System.Diagnostics.CodeAnalysis;
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namespace Connected
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{
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public partial class Icons
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{
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[ExcludeFromCodeCoverage]
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public partial class Rounded
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{
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public const string _10k = Material.Rounded._10k;
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public const string _10mp = Material.Rounded._10mp;
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public const string _11mp = Material.Rounded._11mp;
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public const string _123 = Material.Rounded._123;
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public const string _12mp = Material.Rounded._12mp;
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public const string _13mp = Material.Rounded._13mp;
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public const string _14mp = Material.Rounded._14mp;
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public const string _15mp = Material.Rounded._15mp;
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public const string _16mp = Material.Rounded._16mp;
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public const string _17mp = Material.Rounded._17mp;
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public const string _18mp = Material.Rounded._18mp;
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public const string _19mp = Material.Rounded._19mp;
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public const string _1k = Material.Rounded._1k;
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public const string _1kPlus = Material.Rounded._1kPlus;
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public const string _1xMobiledata = Material.Rounded._1xMobiledata;
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public const string _20mp = Material.Rounded._20mp;
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public const string _21mp = Material.Rounded._21mp;
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public const string _22mp = Material.Rounded._22mp;
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public const string _23mp = Material.Rounded._23mp;
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public const string _24mp = Material.Rounded._24mp;
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public const string _2k = Material.Rounded._2k;
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public const string _2kPlus = Material.Rounded._2kPlus;
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public const string _2mp = Material.Rounded._2mp;
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public const string _30fps = Material.Rounded._30fps;
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public const string _30fpsSelect = Material.Rounded._30fpsSelect;
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public const string _360 = Material.Rounded._360;
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public const string _3dRotation = Material.Rounded._3dRotation;
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public const string _3gMobiledata = Material.Rounded._3gMobiledata;
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public const string _3k = Material.Rounded._3k;
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public const string _3kPlus = Material.Rounded._3kPlus;
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public const string _3mp = Material.Rounded._3mp;
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public const string _3p = Material.Rounded._3p;
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public const string _4gMobiledata = Material.Rounded._4gMobiledata;
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public const string _4gPlusMobiledata = Material.Rounded._4gPlusMobiledata;
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public const string _4k = Material.Rounded._4k;
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public const string _4kPlus = Material.Rounded._4kPlus;
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public const string _4mp = Material.Rounded._4mp;
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public const string _5g = Material.Rounded._5g;
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public const string _5k = Material.Rounded._5k;
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public const string _5kPlus = Material.Rounded._5kPlus;
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public const string _5mp = Material.Rounded._5mp;
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public const string _60fps = Material.Rounded._60fps;
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public const string _60fpsSelect = Material.Rounded._60fpsSelect;
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public const string _6FtApart = Material.Rounded._6FtApart;
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public const string _6k = Material.Rounded._6k;
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public const string _6kPlus = Material.Rounded._6kPlus;
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public const string _6mp = Material.Rounded._6mp;
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public const string _7k = Material.Rounded._7k;
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public const string _7kPlus = Material.Rounded._7kPlus;
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public const string _7mp = Material.Rounded._7mp;
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public const string _8k = Material.Rounded._8k;
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public const string _8kPlus = Material.Rounded._8kPlus;
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public const string _8mp = Material.Rounded._8mp;
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public const string _9k = Material.Rounded._9k;
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public const string _9kPlus = Material.Rounded._9kPlus;
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public const string _9mp = Material.Rounded._9mp;
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public const string Abc = Material.Rounded.Abc;
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public const string AcUnit = Material.Rounded.AcUnit;
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public const string AccessAlarm = Material.Rounded.AccessAlarm;
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public const string AccessAlarms = Material.Rounded.AccessAlarms;
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public const string AccessTime = Material.Rounded.AccessTime;
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public const string AccessTimeFilled = Material.Rounded.AccessTimeFilled;
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public const string Accessibility = Material.Rounded.Accessibility;
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public const string AccessibilityNew = Material.Rounded.AccessibilityNew;
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public const string Accessible = Material.Rounded.Accessible;
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public const string AccessibleForward = Material.Rounded.AccessibleForward;
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public const string AccountBalance = Material.Rounded.AccountBalance;
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public const string AccountBalanceWallet = Material.Rounded.AccountBalanceWallet;
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public const string AccountBox = Material.Rounded.AccountBox;
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public const string AccountCircle = Material.Rounded.AccountCircle;
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public const string AccountTree = Material.Rounded.AccountTree;
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public const string AdUnits = Material.Rounded.AdUnits;
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public const string Adb = Material.Rounded.Adb;
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public const string Add = Material.Rounded.Add;
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public const string AddAPhoto = Material.Rounded.AddAPhoto;
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public const string AddAlarm = Material.Rounded.AddAlarm;
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public const string AddAlert = Material.Rounded.AddAlert;
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public const string AddBox = Material.Rounded.AddBox;
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public const string AddBusiness = Material.Rounded.AddBusiness;
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public const string AddCard = Material.Rounded.AddCard;
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public const string AddChart = Material.Rounded.AddChart;
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public const string AddCircle = Material.Rounded.AddCircle;
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public const string AddCircleOutline = Material.Rounded.AddCircleOutline;
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public const string AddComment = Material.Rounded.AddComment;
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public const string AddIcCall = Material.Rounded.AddIcCall;
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public const string AddLink = Material.Rounded.AddLink;
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public const string AddLocation = Material.Rounded.AddLocation;
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public const string AddLocationAlt = Material.Rounded.AddLocationAlt;
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public const string AddModerator = Material.Rounded.AddModerator;
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public const string AddPhotoAlternate = Material.Rounded.AddPhotoAlternate;
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public const string AddReaction = Material.Rounded.AddReaction;
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public const string AddRoad = Material.Rounded.AddRoad;
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public const string AddShoppingCart = Material.Rounded.AddShoppingCart;
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public const string AddTask = Material.Rounded.AddTask;
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public const string AddToDrive = Material.Rounded.AddToDrive;
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public const string AddToHomeScreen = Material.Rounded.AddToHomeScreen;
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public const string AddToPhotos = Material.Rounded.AddToPhotos;
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public const string AddToQueue = Material.Rounded.AddToQueue;
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public const string Addchart = Material.Rounded.Addchart;
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public const string AdfScanner = Material.Rounded.AdfScanner;
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public const string Adjust = Material.Rounded.Adjust;
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public const string AdminPanelSettings = Material.Rounded.AdminPanelSettings;
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public const string AdsClick = Material.Rounded.AdsClick;
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public const string Agriculture = Material.Rounded.Agriculture;
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public const string Air = Material.Rounded.Air;
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public const string AirlineSeatFlat = Material.Rounded.AirlineSeatFlat;
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public const string AirlineSeatFlatAngled = Material.Rounded.AirlineSeatFlatAngled;
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public const string AirlineSeatIndividualSuite = Material.Rounded.AirlineSeatIndividualSuite;
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public const string AirlineSeatLegroomExtra = Material.Rounded.AirlineSeatLegroomExtra;
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public const string AirlineSeatLegroomNormal = Material.Rounded.AirlineSeatLegroomNormal;
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public const string AirlineSeatLegroomReduced = Material.Rounded.AirlineSeatLegroomReduced;
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public const string AirlineSeatReclineExtra = Material.Rounded.AirlineSeatReclineExtra;
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public const string AirlineSeatReclineNormal = Material.Rounded.AirlineSeatReclineNormal;
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public const string AirlineStops = Material.Rounded.AirlineStops;
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public const string Airlines = Material.Rounded.Airlines;
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public const string AirplaneTicket = Material.Rounded.AirplaneTicket;
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public const string AirplanemodeActive = Material.Rounded.AirplanemodeActive;
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public const string AirplanemodeInactive = Material.Rounded.AirplanemodeInactive;
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public const string Airplay = Material.Rounded.Airplay;
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public const string AirportShuttle = Material.Rounded.AirportShuttle;
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public const string Alarm = Material.Rounded.Alarm;
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public const string AlarmAdd = Material.Rounded.AlarmAdd;
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public const string AlarmOff = Material.Rounded.AlarmOff;
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public const string AlarmOn = Material.Rounded.AlarmOn;
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public const string Album = Material.Rounded.Album;
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public const string AlignHorizontalCenter = Material.Rounded.AlignHorizontalCenter;
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public const string AlignHorizontalLeft = Material.Rounded.AlignHorizontalLeft;
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public const string AlignHorizontalRight = Material.Rounded.AlignHorizontalRight;
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public const string AlignVerticalBottom = Material.Rounded.AlignVerticalBottom;
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public const string AlignVerticalCenter = Material.Rounded.AlignVerticalCenter;
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public const string AlignVerticalTop = Material.Rounded.AlignVerticalTop;
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public const string AllInbox = Material.Rounded.AllInbox;
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public const string AllInclusive = Material.Rounded.AllInclusive;
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public const string AllOut = Material.Rounded.AllOut;
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public const string AltRoute = Material.Rounded.AltRoute;
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public const string AlternateEmail = Material.Rounded.AlternateEmail;
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public const string Analytics = Material.Rounded.Analytics;
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public const string Anchor = Material.Rounded.Anchor;
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public const string Android = Material.Rounded.Android;
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public const string Animation = Material.Rounded.Animation;
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public const string Announcement = Material.Rounded.Announcement;
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public const string Aod = Material.Rounded.Aod;
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public const string Apartment = Material.Rounded.Apartment;
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public const string Api = Material.Rounded.Api;
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public const string AppBlocking = Material.Rounded.AppBlocking;
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public const string AppRegistration = Material.Rounded.AppRegistration;
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public const string AppSettingsAlt = Material.Rounded.AppSettingsAlt;
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public const string AppShortcut = Material.Rounded.AppShortcut;
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public const string Approval = Material.Rounded.Approval;
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public const string Apps = Material.Rounded.Apps;
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public const string AppsOutage = Material.Rounded.AppsOutage;
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public const string Architecture = Material.Rounded.Architecture;
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public const string Archive = Material.Rounded.Archive;
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public const string AreaChart = Material.Rounded.AreaChart;
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public const string ArrowBack = Material.Rounded.ArrowBack;
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public const string ArrowBackIos = Material.Rounded.ArrowBackIos;
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public const string ArrowBackIosNew = Material.Rounded.ArrowBackIosNew;
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public const string ArrowCircleDown = Material.Rounded.ArrowCircleDown;
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public const string ArrowCircleLeft = Material.Rounded.ArrowCircleLeft;
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public const string ArrowCircleRight = Material.Rounded.ArrowCircleRight;
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public const string ArrowCircleUp = Material.Rounded.ArrowCircleUp;
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public const string ArrowDownward = Material.Rounded.ArrowDownward;
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public const string ArrowDropDown = Material.Rounded.ArrowDropDown;
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public const string ArrowDropDownCircle = Material.Rounded.ArrowDropDownCircle;
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public const string ArrowDropUp = Material.Rounded.ArrowDropUp;
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public const string ArrowForward = Material.Rounded.ArrowForward;
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public const string ArrowForwardIos = Material.Rounded.ArrowForwardIos;
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public const string ArrowLeft = Material.Rounded.ArrowLeft;
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public const string ArrowRight = Material.Rounded.ArrowRight;
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public const string ArrowRightAlt = Material.Rounded.ArrowRightAlt;
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public const string ArrowUpward = Material.Rounded.ArrowUpward;
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public const string ArtTrack = Material.Rounded.ArtTrack;
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public const string Article = Material.Rounded.Article;
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public const string AspectRatio = Material.Rounded.AspectRatio;
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public const string Assessment = Material.Rounded.Assessment;
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public const string Assignment = Material.Rounded.Assignment;
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public const string AssignmentInd = Material.Rounded.AssignmentInd;
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public const string AssignmentLate = Material.Rounded.AssignmentLate;
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public const string AssignmentReturn = Material.Rounded.AssignmentReturn;
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public const string AssignmentReturned = Material.Rounded.AssignmentReturned;
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public const string AssignmentTurnedIn = Material.Rounded.AssignmentTurnedIn;
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public const string Assistant = Material.Rounded.Assistant;
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public const string AssistantDirection = Material.Rounded.AssistantDirection;
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public const string AssistantPhoto = Material.Rounded.AssistantPhoto;
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public const string AssuredWorkload = Material.Rounded.AssuredWorkload;
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public const string Atm = Material.Rounded.Atm;
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public const string AttachEmail = Material.Rounded.AttachEmail;
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public const string AttachFile = Material.Rounded.AttachFile;
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public const string AttachMoney = Material.Rounded.AttachMoney;
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public const string Attachment = Material.Rounded.Attachment;
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public const string Attractions = Material.Rounded.Attractions;
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public const string Attribution = Material.Rounded.Attribution;
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public const string AudioFile = Material.Rounded.AudioFile;
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public const string Audiotrack = Material.Rounded.Audiotrack;
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public const string AutoAwesome = Material.Rounded.AutoAwesome;
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public const string AutoAwesomeMosaic = Material.Rounded.AutoAwesomeMosaic;
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public const string AutoAwesomeMotion = Material.Rounded.AutoAwesomeMotion;
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public const string AutoDelete = Material.Rounded.AutoDelete;
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public const string AutoFixHigh = Material.Rounded.AutoFixHigh;
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public const string AutoFixNormal = Material.Rounded.AutoFixNormal;
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public const string AutoFixOff = Material.Rounded.AutoFixOff;
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public const string AutoGraph = Material.Rounded.AutoGraph;
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public const string AutoStories = Material.Rounded.AutoStories;
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public const string AutofpsSelect = Material.Rounded.AutofpsSelect;
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public const string Autorenew = Material.Rounded.Autorenew;
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public const string AvTimer = Material.Rounded.AvTimer;
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public const string BabyChangingStation = Material.Rounded.BabyChangingStation;
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public const string BackHand = Material.Rounded.BackHand;
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public const string Backpack = Material.Rounded.Backpack;
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public const string Backspace = Material.Rounded.Backspace;
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public const string Backup = Material.Rounded.Backup;
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public const string BackupTable = Material.Rounded.BackupTable;
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public const string Badge = Material.Rounded.Badge;
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public const string BakeryDining = Material.Rounded.BakeryDining;
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public const string Balance = Material.Rounded.Balance;
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public const string Balcony = Material.Rounded.Balcony;
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public const string Ballot = Material.Rounded.Ballot;
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public const string BarChart = Material.Rounded.BarChart;
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public const string BatchPrediction = Material.Rounded.BatchPrediction;
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public const string Bathroom = Material.Rounded.Bathroom;
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public const string Bathtub = Material.Rounded.Bathtub;
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public const string Battery0Bar = Material.Rounded.Battery0Bar;
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public const string Battery1Bar = Material.Rounded.Battery1Bar;
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public const string Battery2Bar = Material.Rounded.Battery2Bar;
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public const string Battery3Bar = Material.Rounded.Battery3Bar;
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public const string Battery4Bar = Material.Rounded.Battery4Bar;
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public const string Battery5Bar = Material.Rounded.Battery5Bar;
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public const string Battery6Bar = Material.Rounded.Battery6Bar;
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public const string BatteryAlert = Material.Rounded.BatteryAlert;
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public const string BatteryChargingFull = Material.Rounded.BatteryChargingFull;
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public const string BatteryFull = Material.Rounded.BatteryFull;
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public const string BatterySaver = Material.Rounded.BatterySaver;
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public const string BatteryStd = Material.Rounded.BatteryStd;
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public const string BatteryUnknown = Material.Rounded.BatteryUnknown;
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public const string BeachAccess = Material.Rounded.BeachAccess;
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public const string Bed = Material.Rounded.Bed;
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public const string BedroomBaby = Material.Rounded.BedroomBaby;
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public const string BedroomChild = Material.Rounded.BedroomChild;
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public const string BedroomParent = Material.Rounded.BedroomParent;
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public const string Bedtime = Material.Rounded.Bedtime;
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public const string BedtimeOff = Material.Rounded.BedtimeOff;
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public const string Beenhere = Material.Rounded.Beenhere;
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public const string Bento = Material.Rounded.Bento;
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public const string BikeScooter = Material.Rounded.BikeScooter;
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public const string Biotech = Material.Rounded.Biotech;
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public const string Blender = Material.Rounded.Blender;
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public const string Block = Material.Rounded.Block;
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public const string Bloodtype = Material.Rounded.Bloodtype;
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public const string Bluetooth = Material.Rounded.Bluetooth;
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public const string BluetoothAudio = Material.Rounded.BluetoothAudio;
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public const string BluetoothConnected = Material.Rounded.BluetoothConnected;
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public const string BluetoothDisabled = Material.Rounded.BluetoothDisabled;
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public const string BluetoothDrive = Material.Rounded.BluetoothDrive;
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public const string BluetoothSearching = Material.Rounded.BluetoothSearching;
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public const string BlurCircular = Material.Rounded.BlurCircular;
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public const string BlurLinear = Material.Rounded.BlurLinear;
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public const string BlurOff = Material.Rounded.BlurOff;
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public const string BlurOn = Material.Rounded.BlurOn;
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public const string Bolt = Material.Rounded.Bolt;
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public const string Book = Material.Rounded.Book;
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public const string BookOnline = Material.Rounded.BookOnline;
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public const string Bookmark = Material.Rounded.Bookmark;
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public const string BookmarkAdd = Material.Rounded.BookmarkAdd;
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public const string BookmarkAdded = Material.Rounded.BookmarkAdded;
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public const string BookmarkBorder = Material.Rounded.BookmarkBorder;
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public const string BookmarkRemove = Material.Rounded.BookmarkRemove;
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public const string Bookmarks = Material.Rounded.Bookmarks;
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public const string BorderAll = Material.Rounded.BorderAll;
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public const string BorderBottom = Material.Rounded.BorderBottom;
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public const string BorderClear = Material.Rounded.BorderClear;
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public const string BorderColor = Material.Rounded.BorderColor;
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public const string BorderHorizontal = Material.Rounded.BorderHorizontal;
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public const string BorderInner = Material.Rounded.BorderInner;
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public const string BorderLeft = Material.Rounded.BorderLeft;
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public const string BorderOuter = Material.Rounded.BorderOuter;
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public const string BorderRight = Material.Rounded.BorderRight;
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public const string BorderStyle = Material.Rounded.BorderStyle;
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public const string BorderTop = Material.Rounded.BorderTop;
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public const string BorderVertical = Material.Rounded.BorderVertical;
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public const string Boy = Material.Rounded.Boy;
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public const string BrandingWatermark = Material.Rounded.BrandingWatermark;
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public const string BreakfastDining = Material.Rounded.BreakfastDining;
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public const string Brightness1 = Material.Rounded.Brightness1;
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public const string Brightness2 = Material.Rounded.Brightness2;
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public const string Brightness3 = Material.Rounded.Brightness3;
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public const string Brightness4 = Material.Rounded.Brightness4;
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public const string Brightness5 = Material.Rounded.Brightness5;
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public const string Brightness6 = Material.Rounded.Brightness6;
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public const string Brightness7 = Material.Rounded.Brightness7;
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public const string BrightnessAuto = Material.Rounded.BrightnessAuto;
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public const string BrightnessHigh = Material.Rounded.BrightnessHigh;
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public const string BrightnessLow = Material.Rounded.BrightnessLow;
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public const string BrightnessMedium = Material.Rounded.BrightnessMedium;
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public const string BrokenImage = Material.Rounded.BrokenImage;
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public const string BrowseGallery = Material.Rounded.BrowseGallery;
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public const string BrowserNotSupported = Material.Rounded.BrowserNotSupported;
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public const string BrowserUpdated = Material.Rounded.BrowserUpdated;
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public const string BrunchDining = Material.Rounded.BrunchDining;
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public const string Brush = Material.Rounded.Brush;
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public const string BubbleChart = Material.Rounded.BubbleChart;
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public const string BugReport = Material.Rounded.BugReport;
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public const string Build = Material.Rounded.Build;
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public const string BuildCircle = Material.Rounded.BuildCircle;
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public const string Bungalow = Material.Rounded.Bungalow;
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public const string BurstMode = Material.Rounded.BurstMode;
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public const string BusAlert = Material.Rounded.BusAlert;
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public const string Business = Material.Rounded.Business;
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public const string BusinessCenter = Material.Rounded.BusinessCenter;
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public const string Cabin = Material.Rounded.Cabin;
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public const string Cable = Material.Rounded.Cable;
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public const string Cached = Material.Rounded.Cached;
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public const string Cake = Material.Rounded.Cake;
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public const string Calculate = Material.Rounded.Calculate;
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public const string CalendarMonth = Material.Rounded.CalendarMonth;
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public const string CalendarToday = Material.Rounded.CalendarToday;
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public const string CalendarViewDay = Material.Rounded.CalendarViewDay;
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public const string CalendarViewMonth = Material.Rounded.CalendarViewMonth;
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public const string CalendarViewWeek = Material.Rounded.CalendarViewWeek;
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public const string Call = Material.Rounded.Call;
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public const string CallEnd = Material.Rounded.CallEnd;
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public const string CallMade = Material.Rounded.CallMade;
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public const string CallMerge = Material.Rounded.CallMerge;
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public const string CallMissed = Material.Rounded.CallMissed;
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public const string CallMissedOutgoing = Material.Rounded.CallMissedOutgoing;
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public const string CallReceived = Material.Rounded.CallReceived;
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public const string CallSplit = Material.Rounded.CallSplit;
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public const string CallToAction = Material.Rounded.CallToAction;
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public const string Camera = Material.Rounded.Camera;
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public const string CameraAlt = Material.Rounded.CameraAlt;
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public const string CameraEnhance = Material.Rounded.CameraEnhance;
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public const string CameraFront = Material.Rounded.CameraFront;
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public const string CameraIndoor = Material.Rounded.CameraIndoor;
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public const string CameraOutdoor = Material.Rounded.CameraOutdoor;
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public const string CameraRear = Material.Rounded.CameraRear;
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public const string CameraRoll = Material.Rounded.CameraRoll;
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public const string Cameraswitch = Material.Rounded.Cameraswitch;
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public const string Campaign = Material.Rounded.Campaign;
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public const string Cancel = Material.Rounded.Cancel;
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public const string CancelPresentation = Material.Rounded.CancelPresentation;
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public const string CancelScheduleSend = Material.Rounded.CancelScheduleSend;
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public const string CandlestickChart = Material.Rounded.CandlestickChart;
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public const string CarCrash = Material.Rounded.CarCrash;
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public const string CarRental = Material.Rounded.CarRental;
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public const string CarRepair = Material.Rounded.CarRepair;
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public const string CardGiftcard = Material.Rounded.CardGiftcard;
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public const string CardMembership = Material.Rounded.CardMembership;
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public const string CardTravel = Material.Rounded.CardTravel;
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public const string Carpenter = Material.Rounded.Carpenter;
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public const string Cases = Material.Rounded.Cases;
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public const string Casino = Material.Rounded.Casino;
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public const string Cast = Material.Rounded.Cast;
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public const string CastConnected = Material.Rounded.CastConnected;
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public const string CastForEducation = Material.Rounded.CastForEducation;
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public const string Castle = Material.Rounded.Castle;
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public const string CatchingPokemon = Material.Rounded.CatchingPokemon;
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public const string Category = Material.Rounded.Category;
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public const string Celebration = Material.Rounded.Celebration;
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public const string CellTower = Material.Rounded.CellTower;
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public const string CellWifi = Material.Rounded.CellWifi;
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public const string CenterFocusStrong = Material.Rounded.CenterFocusStrong;
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public const string CenterFocusWeak = Material.Rounded.CenterFocusWeak;
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public const string Chair = Material.Rounded.Chair;
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public const string ChairAlt = Material.Rounded.ChairAlt;
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public const string Chalet = Material.Rounded.Chalet;
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public const string ChangeCircle = Material.Rounded.ChangeCircle;
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public const string ChangeHistory = Material.Rounded.ChangeHistory;
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public const string ChargingStation = Material.Rounded.ChargingStation;
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public const string Chat = Material.Rounded.Chat;
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public const string ChatBubble = Material.Rounded.ChatBubble;
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public const string ChatBubbleOutline = Material.Rounded.ChatBubbleOutline;
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public const string Check = Material.Rounded.Check;
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public const string CheckBox = Material.Rounded.CheckBox;
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public const string CheckBoxOutlineBlank = Material.Rounded.CheckBoxOutlineBlank;
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public const string CheckCircle = Material.Rounded.CheckCircle;
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public const string CheckCircleOutline = Material.Rounded.CheckCircleOutline;
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public const string Checklist = Material.Rounded.Checklist;
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public const string ChecklistRtl = Material.Rounded.ChecklistRtl;
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public const string Checkroom = Material.Rounded.Checkroom;
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public const string ChevronLeft = Material.Rounded.ChevronLeft;
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public const string ChevronRight = Material.Rounded.ChevronRight;
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public const string ChildCare = Material.Rounded.ChildCare;
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public const string ChildFriendly = Material.Rounded.ChildFriendly;
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public const string ChromeReaderMode = Material.Rounded.ChromeReaderMode;
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public const string Church = Material.Rounded.Church;
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public const string Circle = Material.Rounded.Circle;
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public const string CircleNotifications = Material.Rounded.CircleNotifications;
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public const string Class = Material.Rounded.Class;
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public const string CleanHands = Material.Rounded.CleanHands;
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public const string CleaningServices = Material.Rounded.CleaningServices;
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public const string Clear = Material.Rounded.Clear;
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public const string ClearAll = Material.Rounded.ClearAll;
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public const string Close = Material.Rounded.Close;
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public const string CloseFullscreen = Material.Rounded.CloseFullscreen;
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public const string ClosedCaption = Material.Rounded.ClosedCaption;
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public const string ClosedCaptionDisabled = Material.Rounded.ClosedCaptionDisabled;
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public const string ClosedCaptionOff = Material.Rounded.ClosedCaptionOff;
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public const string Cloud = Material.Rounded.Cloud;
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public const string CloudCircle = Material.Rounded.CloudCircle;
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public const string CloudDone = Material.Rounded.CloudDone;
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public const string CloudDownload = Material.Rounded.CloudDownload;
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public const string CloudOff = Material.Rounded.CloudOff;
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public const string CloudQueue = Material.Rounded.CloudQueue;
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public const string CloudSync = Material.Rounded.CloudSync;
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public const string CloudUpload = Material.Rounded.CloudUpload;
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public const string Co2 = Material.Rounded.Co2;
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public const string CoPresent = Material.Rounded.CoPresent;
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public const string Code = Material.Rounded.Code;
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public const string CodeOff = Material.Rounded.CodeOff;
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public const string Coffee = Material.Rounded.Coffee;
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public const string CoffeeMaker = Material.Rounded.CoffeeMaker;
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public const string Collections = Material.Rounded.Collections;
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public const string CollectionsBookmark = Material.Rounded.CollectionsBookmark;
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public const string ColorLens = Material.Rounded.ColorLens;
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public const string Colorize = Material.Rounded.Colorize;
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public const string Comment = Material.Rounded.Comment;
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public const string CommentBank = Material.Rounded.CommentBank;
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public const string CommentsDisabled = Material.Rounded.CommentsDisabled;
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public const string Commit = Material.Rounded.Commit;
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public const string Commute = Material.Rounded.Commute;
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public const string Compare = Material.Rounded.Compare;
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public const string CompareArrows = Material.Rounded.CompareArrows;
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public const string CompassCalibration = Material.Rounded.CompassCalibration;
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public const string Compost = Material.Rounded.Compost;
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public const string Compress = Material.Rounded.Compress;
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public const string Computer = Material.Rounded.Computer;
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public const string ConfirmationNumber = Material.Rounded.ConfirmationNumber;
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public const string ConnectWithoutContact = Material.Rounded.ConnectWithoutContact;
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public const string ConnectedTv = Material.Rounded.ConnectedTv;
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public const string ConnectingAirports = Material.Rounded.ConnectingAirports;
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public const string Construction = Material.Rounded.Construction;
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public const string ContactMail = Material.Rounded.ContactMail;
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public const string ContactPage = Material.Rounded.ContactPage;
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public const string ContactPhone = Material.Rounded.ContactPhone;
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public const string ContactSupport = Material.Rounded.ContactSupport;
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public const string Contactless = Material.Rounded.Contactless;
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public const string Contacts = Material.Rounded.Contacts;
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public const string ContentCopy = Material.Rounded.ContentCopy;
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public const string ContentCut = Material.Rounded.ContentCut;
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public const string ContentPaste = Material.Rounded.ContentPaste;
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public const string ContentPasteGo = Material.Rounded.ContentPasteGo;
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public const string ContentPasteOff = Material.Rounded.ContentPasteOff;
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public const string ContentPasteSearch = Material.Rounded.ContentPasteSearch;
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public const string Contrast = Material.Rounded.Contrast;
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public const string ControlCamera = Material.Rounded.ControlCamera;
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public const string ControlPoint = Material.Rounded.ControlPoint;
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public const string ControlPointDuplicate = Material.Rounded.ControlPointDuplicate;
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|
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public const string Cookie = Material.Rounded.Cookie;
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public const string CopyAll = Material.Rounded.CopyAll;
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|
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public const string Copyright = Material.Rounded.Copyright;
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|
|
public const string Coronavirus = Material.Rounded.Coronavirus;
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|
|
public const string CorporateFare = Material.Rounded.CorporateFare;
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|
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public const string Cottage = Material.Rounded.Cottage;
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public const string Countertops = Material.Rounded.Countertops;
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public const string Create = Material.Rounded.Create;
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public const string CreateNewFolder = Material.Rounded.CreateNewFolder;
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public const string CreditCard = Material.Rounded.CreditCard;
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public const string CreditCardOff = Material.Rounded.CreditCardOff;
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public const string CreditScore = Material.Rounded.CreditScore;
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|
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public const string Crib = Material.Rounded.Crib;
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public const string CrisisAlert = Material.Rounded.CrisisAlert;
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public const string Crop = Material.Rounded.Crop;
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|
public const string Crop169 = Material.Rounded.Crop169;
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public const string Crop32 = Material.Rounded.Crop32;
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|
public const string Crop54 = Material.Rounded.Crop54;
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public const string Crop75 = Material.Rounded.Crop75;
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|
public const string CropDin = Material.Rounded.CropDin;
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public const string CropFree = Material.Rounded.CropFree;
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|
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public const string CropLandscape = Material.Rounded.CropLandscape;
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|
|
public const string CropOriginal = Material.Rounded.CropOriginal;
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|
|
public const string CropPortrait = Material.Rounded.CropPortrait;
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|
|
public const string CropRotate = Material.Rounded.CropRotate;
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|
|
public const string CropSquare = Material.Rounded.CropSquare;
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|
|
public const string CrueltyFree = Material.Rounded.CrueltyFree;
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|
|
public const string Css = Material.Rounded.Css;
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|
public const string CurrencyBitcoin = Material.Rounded.CurrencyBitcoin;
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|
public const string CurrencyExchange = Material.Rounded.CurrencyExchange;
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public const string CurrencyFranc = Material.Rounded.CurrencyFranc;
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|
public const string CurrencyLira = Material.Rounded.CurrencyLira;
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|
|
public const string CurrencyPound = Material.Rounded.CurrencyPound;
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|
|
public const string CurrencyRuble = Material.Rounded.CurrencyRuble;
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|
|
public const string CurrencyRupee = Material.Rounded.CurrencyRupee;
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|
|
public const string CurrencyYen = Material.Rounded.CurrencyYen;
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|
|
public const string CurrencyYuan = Material.Rounded.CurrencyYuan;
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|
|
public const string Cyclone = Material.Rounded.Cyclone;
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|
|
public const string Dangerous = Material.Rounded.Dangerous;
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|
|
public const string DarkMode = Material.Rounded.DarkMode;
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|
|
public const string Dashboard = Material.Rounded.Dashboard;
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|
|
public const string DashboardCustomize = Material.Rounded.DashboardCustomize;
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|
|
public const string DataArray = Material.Rounded.DataArray;
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|
|
public const string DataExploration = Material.Rounded.DataExploration;
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|
|
public const string DataObject = Material.Rounded.DataObject;
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|
|
public const string DataSaverOff = Material.Rounded.DataSaverOff;
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public const string DataSaverOn = Material.Rounded.DataSaverOn;
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public const string DataThresholding = Material.Rounded.DataThresholding;
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public const string DataUsage = Material.Rounded.DataUsage;
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public const string DateRange = Material.Rounded.DateRange;
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public const string Deblur = Material.Rounded.Deblur;
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public const string Deck = Material.Rounded.Deck;
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public const string Dehaze = Material.Rounded.Dehaze;
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public const string Delete = Material.Rounded.Delete;
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public const string DeleteForever = Material.Rounded.DeleteForever;
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public const string DeleteOutline = Material.Rounded.DeleteOutline;
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public const string DeleteSweep = Material.Rounded.DeleteSweep;
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public const string DeliveryDining = Material.Rounded.DeliveryDining;
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public const string DensityLarge = Material.Rounded.DensityLarge;
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public const string DensityMedium = Material.Rounded.DensityMedium;
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public const string DensitySmall = Material.Rounded.DensitySmall;
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public const string DepartureBoard = Material.Rounded.DepartureBoard;
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public const string Description = Material.Rounded.Description;
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public const string Deselect = Material.Rounded.Deselect;
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public const string DesignServices = Material.Rounded.DesignServices;
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public const string DesktopAccessDisabled = Material.Rounded.DesktopAccessDisabled;
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public const string DesktopMac = Material.Rounded.DesktopMac;
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public const string DesktopWindows = Material.Rounded.DesktopWindows;
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public const string Details = Material.Rounded.Details;
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public const string DeveloperBoard = Material.Rounded.DeveloperBoard;
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public const string DeveloperBoardOff = Material.Rounded.DeveloperBoardOff;
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public const string DeveloperMode = Material.Rounded.DeveloperMode;
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public const string DeviceHub = Material.Rounded.DeviceHub;
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public const string DeviceThermostat = Material.Rounded.DeviceThermostat;
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public const string DeviceUnknown = Material.Rounded.DeviceUnknown;
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public const string Devices = Material.Rounded.Devices;
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public const string DevicesFold = Material.Rounded.DevicesFold;
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public const string DevicesOther = Material.Rounded.DevicesOther;
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public const string DialerSip = Material.Rounded.DialerSip;
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public const string Dialpad = Material.Rounded.Dialpad;
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public const string Diamond = Material.Rounded.Diamond;
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public const string Difference = Material.Rounded.Difference;
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public const string Dining = Material.Rounded.Dining;
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public const string DinnerDining = Material.Rounded.DinnerDining;
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public const string Directions = Material.Rounded.Directions;
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public const string DirectionsBike = Material.Rounded.DirectionsBike;
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public const string DirectionsBoat = Material.Rounded.DirectionsBoat;
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public const string DirectionsBoatFilled = Material.Rounded.DirectionsBoatFilled;
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public const string DirectionsBus = Material.Rounded.DirectionsBus;
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public const string DirectionsBusFilled = Material.Rounded.DirectionsBusFilled;
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public const string DirectionsCar = Material.Rounded.DirectionsCar;
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public const string DirectionsCarFilled = Material.Rounded.DirectionsCarFilled;
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public const string DirectionsOff = Material.Rounded.DirectionsOff;
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public const string DirectionsRailway = Material.Rounded.DirectionsRailway;
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public const string DirectionsRailwayFilled = Material.Rounded.DirectionsRailwayFilled;
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public const string DirectionsRun = Material.Rounded.DirectionsRun;
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public const string DirectionsSubway = Material.Rounded.DirectionsSubway;
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public const string DirectionsSubwayFilled = Material.Rounded.DirectionsSubwayFilled;
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public const string DirectionsTransit = Material.Rounded.DirectionsTransit;
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public const string DirectionsTransitFilled = Material.Rounded.DirectionsTransitFilled;
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public const string DirectionsWalk = Material.Rounded.DirectionsWalk;
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public const string DirtyLens = Material.Rounded.DirtyLens;
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public const string DisabledByDefault = Material.Rounded.DisabledByDefault;
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public const string DisabledVisible = Material.Rounded.DisabledVisible;
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public const string DiscFull = Material.Rounded.DiscFull;
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public const string Discount = Material.Rounded.Discount;
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public const string DisplaySettings = Material.Rounded.DisplaySettings;
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public const string Dns = Material.Rounded.Dns;
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public const string DoDisturb = Material.Rounded.DoDisturb;
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public const string DoDisturbAlt = Material.Rounded.DoDisturbAlt;
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|
public const string DoDisturbOff = Material.Rounded.DoDisturbOff;
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|
public const string DoDisturbOn = Material.Rounded.DoDisturbOn;
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public const string DoNotDisturb = Material.Rounded.DoNotDisturb;
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public const string DoNotDisturbAlt = Material.Rounded.DoNotDisturbAlt;
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public const string DoNotDisturbOff = Material.Rounded.DoNotDisturbOff;
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public const string DoNotDisturbOn = Material.Rounded.DoNotDisturbOn;
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public const string DoNotDisturbOnTotalSilence = Material.Rounded.DoNotDisturbOnTotalSilence;
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public const string DoNotStep = Material.Rounded.DoNotStep;
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public const string DoNotTouch = Material.Rounded.DoNotTouch;
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public const string Dock = Material.Rounded.Dock;
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public const string DocumentScanner = Material.Rounded.DocumentScanner;
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public const string Domain = Material.Rounded.Domain;
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public const string DomainAdd = Material.Rounded.DomainAdd;
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public const string DomainDisabled = Material.Rounded.DomainDisabled;
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public const string DomainVerification = Material.Rounded.DomainVerification;
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public const string Done = Material.Rounded.Done;
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public const string DoneAll = Material.Rounded.DoneAll;
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public const string DoneOutline = Material.Rounded.DoneOutline;
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public const string DonutLarge = Material.Rounded.DonutLarge;
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|
public const string DonutSmall = Material.Rounded.DonutSmall;
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public const string DoorBack = Material.Rounded.DoorBack;
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public const string DoorFront = Material.Rounded.DoorFront;
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public const string DoorSliding = Material.Rounded.DoorSliding;
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public const string Doorbell = Material.Rounded.Doorbell;
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public const string DoubleArrow = Material.Rounded.DoubleArrow;
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public const string DownhillSkiing = Material.Rounded.DownhillSkiing;
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public const string Download = Material.Rounded.Download;
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public const string DownloadDone = Material.Rounded.DownloadDone;
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public const string DownloadForOffline = Material.Rounded.DownloadForOffline;
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public const string Downloading = Material.Rounded.Downloading;
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public const string Drafts = Material.Rounded.Drafts;
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public const string DragHandle = Material.Rounded.DragHandle;
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public const string DragIndicator = Material.Rounded.DragIndicator;
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public const string Draw = Material.Rounded.Draw;
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public const string DriveEta = Material.Rounded.DriveEta;
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public const string DriveFileMove = Material.Rounded.DriveFileMove;
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|
public const string DriveFileMoveRtl = Material.Rounded.DriveFileMoveRtl;
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|
public const string DriveFileRenameOutline = Material.Rounded.DriveFileRenameOutline;
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|
public const string DriveFolderUpload = Material.Rounded.DriveFolderUpload;
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|
public const string Dry = Material.Rounded.Dry;
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public const string DryCleaning = Material.Rounded.DryCleaning;
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public const string Duo = Material.Rounded.Duo;
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public const string Dvr = Material.Rounded.Dvr;
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public const string DynamicFeed = Material.Rounded.DynamicFeed;
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public const string DynamicForm = Material.Rounded.DynamicForm;
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public const string EMobiledata = Material.Rounded.EMobiledata;
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public const string Earbuds = Material.Rounded.Earbuds;
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|
public const string EarbudsBattery = Material.Rounded.EarbudsBattery;
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public const string East = Material.Rounded.East;
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public const string EdgesensorHigh = Material.Rounded.EdgesensorHigh;
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public const string EdgesensorLow = Material.Rounded.EdgesensorLow;
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public const string Edit = Material.Rounded.Edit;
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public const string EditAttributes = Material.Rounded.EditAttributes;
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public const string EditCalendar = Material.Rounded.EditCalendar;
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public const string EditLocation = Material.Rounded.EditLocation;
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public const string EditLocationAlt = Material.Rounded.EditLocationAlt;
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public const string EditNote = Material.Rounded.EditNote;
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public const string EditNotifications = Material.Rounded.EditNotifications;
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public const string EditOff = Material.Rounded.EditOff;
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public const string EditRoad = Material.Rounded.EditRoad;
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public const string Egg = Material.Rounded.Egg;
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public const string EggAlt = Material.Rounded.EggAlt;
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public const string Eject = Material.Rounded.Eject;
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public const string Elderly = Material.Rounded.Elderly;
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public const string ElderlyWoman = Material.Rounded.ElderlyWoman;
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public const string ElectricBike = Material.Rounded.ElectricBike;
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public const string ElectricCar = Material.Rounded.ElectricCar;
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public const string ElectricMoped = Material.Rounded.ElectricMoped;
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public const string ElectricRickshaw = Material.Rounded.ElectricRickshaw;
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public const string ElectricScooter = Material.Rounded.ElectricScooter;
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public const string ElectricalServices = Material.Rounded.ElectricalServices;
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public const string Elevator = Material.Rounded.Elevator;
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public const string Email = Material.Rounded.Email;
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public const string Emergency = Material.Rounded.Emergency;
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public const string EmergencyRecording = Material.Rounded.EmergencyRecording;
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public const string EmergencyShare = Material.Rounded.EmergencyShare;
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public const string EmojiEmotions = Material.Rounded.EmojiEmotions;
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public const string EmojiEvents = Material.Rounded.EmojiEvents;
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public const string EmojiFoodBeverage = Material.Rounded.EmojiFoodBeverage;
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|
public const string EmojiNature = Material.Rounded.EmojiNature;
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public const string EmojiObjects = Material.Rounded.EmojiObjects;
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public const string EmojiPeople = Material.Rounded.EmojiPeople;
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|
public const string EmojiSymbols = Material.Rounded.EmojiSymbols;
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|
public const string EmojiTransportation = Material.Rounded.EmojiTransportation;
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|
|
public const string Engineering = Material.Rounded.Engineering;
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|
public const string EnhancedEncryption = Material.Rounded.EnhancedEncryption;
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|
|
public const string Equalizer = Material.Rounded.Equalizer;
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|
|
public const string Error = Material.Rounded.Error;
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|
|
public const string ErrorOutline = Material.Rounded.ErrorOutline;
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|
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|
|
public const string Escalator = Material.Rounded.Escalator;
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|
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|
|
public const string EscalatorWarning = Material.Rounded.EscalatorWarning;
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|
|
public const string Euro = Material.Rounded.Euro;
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|
public const string EuroSymbol = Material.Rounded.EuroSymbol;
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|
|
public const string EvStation = Material.Rounded.EvStation;
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|
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public const string Event = Material.Rounded.Event;
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|
public const string EventAvailable = Material.Rounded.EventAvailable;
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public const string EventBusy = Material.Rounded.EventBusy;
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public const string EventNote = Material.Rounded.EventNote;
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|
public const string EventRepeat = Material.Rounded.EventRepeat;
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public const string EventSeat = Material.Rounded.EventSeat;
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|
public const string ExitToApp = Material.Rounded.ExitToApp;
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|
public const string Expand = Material.Rounded.Expand;
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|
public const string ExpandCircleDown = Material.Rounded.ExpandCircleDown;
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|
public const string ExpandLess = Material.Rounded.ExpandLess;
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|
public const string ExpandMore = Material.Rounded.ExpandMore;
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|
|
public const string Explicit = Material.Rounded.Explicit;
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|
|
public const string Explore = Material.Rounded.Explore;
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|
public const string ExploreOff = Material.Rounded.ExploreOff;
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|
|
public const string Exposure = Material.Rounded.Exposure;
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|
|
public const string ExposureNeg1 = Material.Rounded.ExposureNeg1;
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|
public const string ExposureNeg2 = Material.Rounded.ExposureNeg2;
|
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|
|
public const string ExposurePlus1 = Material.Rounded.ExposurePlus1;
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|
public const string ExposurePlus2 = Material.Rounded.ExposurePlus2;
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|
|
public const string ExposureZero = Material.Rounded.ExposureZero;
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|
|
public const string Extension = Material.Rounded.Extension;
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|
|
public const string ExtensionOff = Material.Rounded.ExtensionOff;
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|
public const string Face = Material.Rounded.Face;
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|
|
public const string FaceRetouchingNatural = Material.Rounded.FaceRetouchingNatural;
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|
|
public const string FaceRetouchingOff = Material.Rounded.FaceRetouchingOff;
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|
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public const string FactCheck = Material.Rounded.FactCheck;
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|
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public const string Factory = Material.Rounded.Factory;
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|
public const string FamilyRestroom = Material.Rounded.FamilyRestroom;
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|
public const string FastForward = Material.Rounded.FastForward;
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|
public const string FastRewind = Material.Rounded.FastRewind;
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public const string Fastfood = Material.Rounded.Fastfood;
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public const string Favorite = Material.Rounded.Favorite;
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|
public const string FavoriteBorder = Material.Rounded.FavoriteBorder;
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|
public const string Fax = Material.Rounded.Fax;
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|
public const string FeaturedPlayList = Material.Rounded.FeaturedPlayList;
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|
public const string FeaturedVideo = Material.Rounded.FeaturedVideo;
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|
|
public const string Feed = Material.Rounded.Feed;
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|
public const string Feedback = Material.Rounded.Feedback;
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|
|
public const string Female = Material.Rounded.Female;
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|
|
public const string Fence = Material.Rounded.Fence;
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|
|
public const string Festival = Material.Rounded.Festival;
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|
public const string FiberDvr = Material.Rounded.FiberDvr;
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|
public const string FiberManualRecord = Material.Rounded.FiberManualRecord;
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|
|
public const string FiberNew = Material.Rounded.FiberNew;
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|
|
public const string FiberPin = Material.Rounded.FiberPin;
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|
|
public const string FiberSmartRecord = Material.Rounded.FiberSmartRecord;
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|
|
public const string FileCopy = Material.Rounded.FileCopy;
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|
|
public const string FileDownload = Material.Rounded.FileDownload;
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|
public const string FileDownloadDone = Material.Rounded.FileDownloadDone;
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|
|
public const string FileDownloadOff = Material.Rounded.FileDownloadOff;
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|
|
public const string FileOpen = Material.Rounded.FileOpen;
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|
|
public const string FilePresent = Material.Rounded.FilePresent;
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|
|
public const string FileUpload = Material.Rounded.FileUpload;
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|
|
public const string Filter = Material.Rounded.Filter;
|
|
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|
|
public const string Filter1 = Material.Rounded.Filter1;
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|
|
public const string Filter2 = Material.Rounded.Filter2;
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|
|
public const string Filter3 = Material.Rounded.Filter3;
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|
|
public const string Filter4 = Material.Rounded.Filter4;
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|
|
public const string Filter5 = Material.Rounded.Filter5;
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|
|
public const string Filter6 = Material.Rounded.Filter6;
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|
|
public const string Filter7 = Material.Rounded.Filter7;
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|
|
public const string Filter8 = Material.Rounded.Filter8;
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|
|
public const string Filter9 = Material.Rounded.Filter9;
|
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|
|
public const string Filter9Plus = Material.Rounded.Filter9Plus;
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|
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|
|
public const string FilterAlt = Material.Rounded.FilterAlt;
|
|
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|
|
public const string FilterAltOff = Material.Rounded.FilterAltOff;
|
|
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|
|
public const string FilterBAndW = Material.Rounded.FilterBAndW;
|
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|
|
public const string FilterCenterFocus = Material.Rounded.FilterCenterFocus;
|
|
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|
|
public const string FilterDrama = Material.Rounded.FilterDrama;
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|
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|
|
public const string FilterFrames = Material.Rounded.FilterFrames;
|
|
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|
|
public const string FilterHdr = Material.Rounded.FilterHdr;
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|
|
public const string FilterList = Material.Rounded.FilterList;
|
|
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|
|
public const string FilterListOff = Material.Rounded.FilterListOff;
|
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|
|
public const string FilterNone = Material.Rounded.FilterNone;
|
|
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|
|
public const string FilterTiltShift = Material.Rounded.FilterTiltShift;
|
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|
|
public const string FilterVintage = Material.Rounded.FilterVintage;
|
|
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|
|
public const string FindInPage = Material.Rounded.FindInPage;
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|
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|
|
public const string FindReplace = Material.Rounded.FindReplace;
|
|
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|
|
public const string Fingerprint = Material.Rounded.Fingerprint;
|
|
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|
|
public const string FireExtinguisher = Material.Rounded.FireExtinguisher;
|
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|
|
public const string Fireplace = Material.Rounded.Fireplace;
|
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|
|
public const string FirstPage = Material.Rounded.FirstPage;
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|
|
public const string FitScreen = Material.Rounded.FitScreen;
|
|
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|
|
public const string Fitbit = Material.Rounded.Fitbit;
|
|
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|
|
public const string FitnessCenter = Material.Rounded.FitnessCenter;
|
|
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|
|
public const string Flag = Material.Rounded.Flag;
|
|
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|
|
public const string FlagCircle = Material.Rounded.FlagCircle;
|
|
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|
|
public const string Flaky = Material.Rounded.Flaky;
|
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|
|
public const string Flare = Material.Rounded.Flare;
|
|
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|
|
public const string FlashAuto = Material.Rounded.FlashAuto;
|
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|
|
public const string FlashOff = Material.Rounded.FlashOff;
|
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|
|
public const string FlashOn = Material.Rounded.FlashOn;
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|
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public const string FlashlightOff = Material.Rounded.FlashlightOff;
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public const string FlashlightOn = Material.Rounded.FlashlightOn;
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public const string Flatware = Material.Rounded.Flatware;
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public const string Flight = Material.Rounded.Flight;
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public const string FlightClass = Material.Rounded.FlightClass;
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public const string FlightLand = Material.Rounded.FlightLand;
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public const string FlightTakeoff = Material.Rounded.FlightTakeoff;
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public const string Flip = Material.Rounded.Flip;
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public const string FlipCameraAndroid = Material.Rounded.FlipCameraAndroid;
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public const string FlipCameraIos = Material.Rounded.FlipCameraIos;
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public const string FlipToBack = Material.Rounded.FlipToBack;
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public const string FlipToFront = Material.Rounded.FlipToFront;
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public const string Flood = Material.Rounded.Flood;
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public const string Flourescent = Material.Rounded.Flourescent;
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public const string FlutterDash = Material.Rounded.FlutterDash;
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public const string FmdBad = Material.Rounded.FmdBad;
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public const string FmdGood = Material.Rounded.FmdGood;
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public const string Folder = Material.Rounded.Folder;
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public const string FolderCopy = Material.Rounded.FolderCopy;
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public const string FolderDelete = Material.Rounded.FolderDelete;
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public const string FolderOff = Material.Rounded.FolderOff;
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public const string FolderOpen = Material.Rounded.FolderOpen;
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public const string FolderShared = Material.Rounded.FolderShared;
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public const string FolderSpecial = Material.Rounded.FolderSpecial;
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public const string FolderZip = Material.Rounded.FolderZip;
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public const string FollowTheSigns = Material.Rounded.FollowTheSigns;
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public const string FontDownload = Material.Rounded.FontDownload;
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public const string FontDownloadOff = Material.Rounded.FontDownloadOff;
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public const string FoodBank = Material.Rounded.FoodBank;
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public const string Forest = Material.Rounded.Forest;
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public const string ForkLeft = Material.Rounded.ForkLeft;
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public const string ForkRight = Material.Rounded.ForkRight;
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public const string FormatAlignCenter = Material.Rounded.FormatAlignCenter;
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public const string FormatAlignJustify = Material.Rounded.FormatAlignJustify;
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public const string FormatAlignLeft = Material.Rounded.FormatAlignLeft;
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public const string FormatAlignRight = Material.Rounded.FormatAlignRight;
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public const string FormatBold = Material.Rounded.FormatBold;
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public const string FormatClear = Material.Rounded.FormatClear;
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public const string FormatColorFill = Material.Rounded.FormatColorFill;
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public const string FormatColorReset = Material.Rounded.FormatColorReset;
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public const string FormatColorText = Material.Rounded.FormatColorText;
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public const string FormatIndentDecrease = Material.Rounded.FormatIndentDecrease;
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public const string FormatIndentIncrease = Material.Rounded.FormatIndentIncrease;
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public const string FormatItalic = Material.Rounded.FormatItalic;
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public const string FormatLineSpacing = Material.Rounded.FormatLineSpacing;
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public const string FormatListBulleted = Material.Rounded.FormatListBulleted;
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public const string FormatListNumbered = Material.Rounded.FormatListNumbered;
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public const string FormatListNumberedRtl = Material.Rounded.FormatListNumberedRtl;
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public const string FormatOverline = Material.Rounded.FormatOverline;
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public const string FormatPaint = Material.Rounded.FormatPaint;
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public const string FormatQuote = Material.Rounded.FormatQuote;
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public const string FormatShapes = Material.Rounded.FormatShapes;
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public const string FormatSize = Material.Rounded.FormatSize;
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public const string FormatStrikethrough = Material.Rounded.FormatStrikethrough;
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public const string FormatTextdirectionLToR = Material.Rounded.FormatTextdirectionLToR;
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public const string FormatTextdirectionRToL = Material.Rounded.FormatTextdirectionRToL;
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public const string FormatUnderlined = Material.Rounded.FormatUnderlined;
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public const string Fort = Material.Rounded.Fort;
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public const string Forum = Material.Rounded.Forum;
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public const string Forward = Material.Rounded.Forward;
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public const string Forward10 = Material.Rounded.Forward10;
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public const string Forward30 = Material.Rounded.Forward30;
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public const string Forward5 = Material.Rounded.Forward5;
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public const string ForwardToInbox = Material.Rounded.ForwardToInbox;
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public const string Foundation = Material.Rounded.Foundation;
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public const string FreeBreakfast = Material.Rounded.FreeBreakfast;
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public const string FreeCancellation = Material.Rounded.FreeCancellation;
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public const string FrontHand = Material.Rounded.FrontHand;
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public const string Fullscreen = Material.Rounded.Fullscreen;
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public const string FullscreenExit = Material.Rounded.FullscreenExit;
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public const string Functions = Material.Rounded.Functions;
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public const string GMobiledata = Material.Rounded.GMobiledata;
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public const string GTranslate = Material.Rounded.GTranslate;
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public const string Gamepad = Material.Rounded.Gamepad;
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public const string Games = Material.Rounded.Games;
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public const string Garage = Material.Rounded.Garage;
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public const string Gavel = Material.Rounded.Gavel;
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public const string GeneratingTokens = Material.Rounded.GeneratingTokens;
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public const string Gesture = Material.Rounded.Gesture;
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public const string GetApp = Material.Rounded.GetApp;
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public const string Gif = Material.Rounded.Gif;
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public const string GifBox = Material.Rounded.GifBox;
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public const string Girl = Material.Rounded.Girl;
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public const string Gite = Material.Rounded.Gite;
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public const string GolfCourse = Material.Rounded.GolfCourse;
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public const string GppBad = Material.Rounded.GppBad;
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public const string GppGood = Material.Rounded.GppGood;
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public const string GppMaybe = Material.Rounded.GppMaybe;
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public const string GpsFixed = Material.Rounded.GpsFixed;
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public const string GpsNotFixed = Material.Rounded.GpsNotFixed;
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public const string GpsOff = Material.Rounded.GpsOff;
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public const string Grade = Material.Rounded.Grade;
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public const string Gradient = Material.Rounded.Gradient;
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public const string Grading = Material.Rounded.Grading;
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public const string Grain = Material.Rounded.Grain;
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public const string GraphicEq = Material.Rounded.GraphicEq;
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public const string Grass = Material.Rounded.Grass;
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public const string Grid3x3 = Material.Rounded.Grid3x3;
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public const string Grid4x4 = Material.Rounded.Grid4x4;
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public const string GridGoldenratio = Material.Rounded.GridGoldenratio;
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public const string GridOff = Material.Rounded.GridOff;
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public const string GridOn = Material.Rounded.GridOn;
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public const string GridView = Material.Rounded.GridView;
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public const string Group = Material.Rounded.Group;
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public const string GroupAdd = Material.Rounded.GroupAdd;
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public const string GroupOff = Material.Rounded.GroupOff;
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public const string GroupRemove = Material.Rounded.GroupRemove;
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public const string GroupWork = Material.Rounded.GroupWork;
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public const string Groups = Material.Rounded.Groups;
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public const string HMobiledata = Material.Rounded.HMobiledata;
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public const string HPlusMobiledata = Material.Rounded.HPlusMobiledata;
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public const string Hail = Material.Rounded.Hail;
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public const string Handshake = Material.Rounded.Handshake;
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public const string Handyman = Material.Rounded.Handyman;
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public const string Hardware = Material.Rounded.Hardware;
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public const string Hd = Material.Rounded.Hd;
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public const string HdrAuto = Material.Rounded.HdrAuto;
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public const string HdrAutoSelect = Material.Rounded.HdrAutoSelect;
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public const string HdrEnhancedSelect = Material.Rounded.HdrEnhancedSelect;
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public const string HdrOff = Material.Rounded.HdrOff;
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public const string HdrOffSelect = Material.Rounded.HdrOffSelect;
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public const string HdrOn = Material.Rounded.HdrOn;
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public const string HdrOnSelect = Material.Rounded.HdrOnSelect;
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public const string HdrPlus = Material.Rounded.HdrPlus;
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public const string HdrStrong = Material.Rounded.HdrStrong;
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public const string HdrWeak = Material.Rounded.HdrWeak;
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public const string Headphones = Material.Rounded.Headphones;
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public const string HeadphonesBattery = Material.Rounded.HeadphonesBattery;
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public const string Headset = Material.Rounded.Headset;
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public const string HeadsetMic = Material.Rounded.HeadsetMic;
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public const string HeadsetOff = Material.Rounded.HeadsetOff;
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public const string Healing = Material.Rounded.Healing;
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public const string HealthAndSafety = Material.Rounded.HealthAndSafety;
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public const string Hearing = Material.Rounded.Hearing;
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public const string HearingDisabled = Material.Rounded.HearingDisabled;
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public const string HeartBroken = Material.Rounded.HeartBroken;
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public const string Height = Material.Rounded.Height;
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public const string Help = Material.Rounded.Help;
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public const string HelpCenter = Material.Rounded.HelpCenter;
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public const string HelpOutline = Material.Rounded.HelpOutline;
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public const string Hevc = Material.Rounded.Hevc;
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public const string Hexagon = Material.Rounded.Hexagon;
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public const string HideImage = Material.Rounded.HideImage;
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public const string HideSource = Material.Rounded.HideSource;
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public const string HighQuality = Material.Rounded.HighQuality;
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public const string Highlight = Material.Rounded.Highlight;
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public const string HighlightAlt = Material.Rounded.HighlightAlt;
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public const string HighlightOff = Material.Rounded.HighlightOff;
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public const string Hiking = Material.Rounded.Hiking;
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public const string History = Material.Rounded.History;
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public const string HistoryEdu = Material.Rounded.HistoryEdu;
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public const string HistoryToggleOff = Material.Rounded.HistoryToggleOff;
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public const string Hive = Material.Rounded.Hive;
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public const string Hls = Material.Rounded.Hls;
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public const string HlsOff = Material.Rounded.HlsOff;
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public const string HolidayVillage = Material.Rounded.HolidayVillage;
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public const string Home = Material.Rounded.Home;
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public const string HomeMax = Material.Rounded.HomeMax;
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public const string HomeMini = Material.Rounded.HomeMini;
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public const string HomeRepairService = Material.Rounded.HomeRepairService;
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public const string HomeWork = Material.Rounded.HomeWork;
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public const string HorizontalDistribute = Material.Rounded.HorizontalDistribute;
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public const string HorizontalRule = Material.Rounded.HorizontalRule;
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public const string HorizontalSplit = Material.Rounded.HorizontalSplit;
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public const string HotTub = Material.Rounded.HotTub;
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public const string Hotel = Material.Rounded.Hotel;
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public const string HotelClass = Material.Rounded.HotelClass;
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public const string HourglassBottom = Material.Rounded.HourglassBottom;
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public const string HourglassDisabled = Material.Rounded.HourglassDisabled;
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public const string HourglassEmpty = Material.Rounded.HourglassEmpty;
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public const string HourglassFull = Material.Rounded.HourglassFull;
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public const string HourglassTop = Material.Rounded.HourglassTop;
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public const string House = Material.Rounded.House;
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public const string HouseSiding = Material.Rounded.HouseSiding;
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public const string Houseboat = Material.Rounded.Houseboat;
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public const string HowToReg = Material.Rounded.HowToReg;
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public const string HowToVote = Material.Rounded.HowToVote;
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public const string Html = Material.Rounded.Html;
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public const string Http = Material.Rounded.Http;
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public const string Https = Material.Rounded.Https;
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public const string Hub = Material.Rounded.Hub;
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public const string Hvac = Material.Rounded.Hvac;
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public const string IceSkating = Material.Rounded.IceSkating;
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public const string Icecream = Material.Rounded.Icecream;
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public const string Image = Material.Rounded.Image;
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public const string ImageAspectRatio = Material.Rounded.ImageAspectRatio;
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public const string ImageNotSupported = Material.Rounded.ImageNotSupported;
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public const string ImageSearch = Material.Rounded.ImageSearch;
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public const string ImagesearchRoller = Material.Rounded.ImagesearchRoller;
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public const string ImportContacts = Material.Rounded.ImportContacts;
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public const string ImportExport = Material.Rounded.ImportExport;
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public const string ImportantDevices = Material.Rounded.ImportantDevices;
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public const string Inbox = Material.Rounded.Inbox;
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public const string IncompleteCircle = Material.Rounded.IncompleteCircle;
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public const string IndeterminateCheckBox = Material.Rounded.IndeterminateCheckBox;
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public const string Info = Material.Rounded.Info;
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public const string Input = Material.Rounded.Input;
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public const string InsertChart = Material.Rounded.InsertChart;
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public const string InsertChartOutlined = Material.Rounded.InsertChartOutlined;
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public const string InsertComment = Material.Rounded.InsertComment;
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public const string InsertDriveFile = Material.Rounded.InsertDriveFile;
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public const string InsertEmoticon = Material.Rounded.InsertEmoticon;
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public const string InsertInvitation = Material.Rounded.InsertInvitation;
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public const string InsertLink = Material.Rounded.InsertLink;
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public const string InsertPageBreak = Material.Rounded.InsertPageBreak;
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public const string InsertPhoto = Material.Rounded.InsertPhoto;
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public const string Insights = Material.Rounded.Insights;
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public const string InstallDesktop = Material.Rounded.InstallDesktop;
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public const string InstallMobile = Material.Rounded.InstallMobile;
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public const string IntegrationInstructions = Material.Rounded.IntegrationInstructions;
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public const string Interests = Material.Rounded.Interests;
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public const string InterpreterMode = Material.Rounded.InterpreterMode;
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public const string Inventory = Material.Rounded.Inventory;
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public const string Inventory2 = Material.Rounded.Inventory2;
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public const string InvertColors = Material.Rounded.InvertColors;
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public const string InvertColorsOff = Material.Rounded.InvertColorsOff;
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public const string IosShare = Material.Rounded.IosShare;
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public const string Iron = Material.Rounded.Iron;
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public const string Iso = Material.Rounded.Iso;
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public const string Javascript = Material.Rounded.Javascript;
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public const string JoinFull = Material.Rounded.JoinFull;
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public const string JoinInner = Material.Rounded.JoinInner;
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public const string JoinLeft = Material.Rounded.JoinLeft;
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public const string JoinRight = Material.Rounded.JoinRight;
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public const string Kayaking = Material.Rounded.Kayaking;
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public const string KebabDining = Material.Rounded.KebabDining;
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public const string Key = Material.Rounded.Key;
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public const string KeyOff = Material.Rounded.KeyOff;
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public const string Keyboard = Material.Rounded.Keyboard;
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public const string KeyboardAlt = Material.Rounded.KeyboardAlt;
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public const string KeyboardArrowDown = Material.Rounded.KeyboardArrowDown;
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public const string KeyboardArrowLeft = Material.Rounded.KeyboardArrowLeft;
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public const string KeyboardArrowRight = Material.Rounded.KeyboardArrowRight;
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public const string KeyboardArrowUp = Material.Rounded.KeyboardArrowUp;
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public const string KeyboardBackspace = Material.Rounded.KeyboardBackspace;
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public const string KeyboardCapslock = Material.Rounded.KeyboardCapslock;
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public const string KeyboardCommandKey = Material.Rounded.KeyboardCommandKey;
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public const string KeyboardControlKey = Material.Rounded.KeyboardControlKey;
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public const string KeyboardDoubleArrowDown = Material.Rounded.KeyboardDoubleArrowDown;
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public const string KeyboardDoubleArrowLeft = Material.Rounded.KeyboardDoubleArrowLeft;
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public const string KeyboardDoubleArrowRight = Material.Rounded.KeyboardDoubleArrowRight;
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public const string KeyboardDoubleArrowUp = Material.Rounded.KeyboardDoubleArrowUp;
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public const string KeyboardHide = Material.Rounded.KeyboardHide;
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public const string KeyboardOptionKey = Material.Rounded.KeyboardOptionKey;
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public const string KeyboardReturn = Material.Rounded.KeyboardReturn;
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public const string KeyboardTab = Material.Rounded.KeyboardTab;
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public const string KeyboardVoice = Material.Rounded.KeyboardVoice;
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public const string KingBed = Material.Rounded.KingBed;
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public const string Kitchen = Material.Rounded.Kitchen;
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public const string Kitesurfing = Material.Rounded.Kitesurfing;
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public const string Label = Material.Rounded.Label;
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public const string LabelImportant = Material.Rounded.LabelImportant;
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public const string LabelOff = Material.Rounded.LabelOff;
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public const string Lan = Material.Rounded.Lan;
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public const string Landscape = Material.Rounded.Landscape;
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public const string Landslide = Material.Rounded.Landslide;
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public const string Language = Material.Rounded.Language;
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public const string Laptop = Material.Rounded.Laptop;
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public const string LaptopChromebook = Material.Rounded.LaptopChromebook;
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public const string LaptopMac = Material.Rounded.LaptopMac;
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public const string LaptopWindows = Material.Rounded.LaptopWindows;
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public const string LastPage = Material.Rounded.LastPage;
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public const string Launch = Material.Rounded.Launch;
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public const string Layers = Material.Rounded.Layers;
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public const string LayersClear = Material.Rounded.LayersClear;
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public const string Leaderboard = Material.Rounded.Leaderboard;
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public const string LeakAdd = Material.Rounded.LeakAdd;
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public const string LeakRemove = Material.Rounded.LeakRemove;
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public const string LegendToggle = Material.Rounded.LegendToggle;
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public const string Lens = Material.Rounded.Lens;
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public const string LensBlur = Material.Rounded.LensBlur;
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public const string LibraryAdd = Material.Rounded.LibraryAdd;
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public const string LibraryAddCheck = Material.Rounded.LibraryAddCheck;
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public const string LibraryBooks = Material.Rounded.LibraryBooks;
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public const string LibraryMusic = Material.Rounded.LibraryMusic;
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public const string Light = Material.Rounded.Light;
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public const string LightMode = Material.Rounded.LightMode;
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public const string Lightbulb = Material.Rounded.Lightbulb;
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public const string LightbulbCircle = Material.Rounded.LightbulbCircle;
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public const string LineAxis = Material.Rounded.LineAxis;
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public const string LineStyle = Material.Rounded.LineStyle;
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public const string LineWeight = Material.Rounded.LineWeight;
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public const string LinearScale = Material.Rounded.LinearScale;
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public const string Link = Material.Rounded.Link;
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public const string LinkOff = Material.Rounded.LinkOff;
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public const string LinkedCamera = Material.Rounded.LinkedCamera;
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public const string Liquor = Material.Rounded.Liquor;
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public const string List = Material.Rounded.List;
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public const string ListAlt = Material.Rounded.ListAlt;
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public const string LiveHelp = Material.Rounded.LiveHelp;
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public const string LiveTv = Material.Rounded.LiveTv;
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public const string Living = Material.Rounded.Living;
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public const string LocalActivity = Material.Rounded.LocalActivity;
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public const string LocalAirport = Material.Rounded.LocalAirport;
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public const string LocalAtm = Material.Rounded.LocalAtm;
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public const string LocalBar = Material.Rounded.LocalBar;
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public const string LocalCafe = Material.Rounded.LocalCafe;
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public const string LocalCarWash = Material.Rounded.LocalCarWash;
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public const string LocalConvenienceStore = Material.Rounded.LocalConvenienceStore;
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public const string LocalDining = Material.Rounded.LocalDining;
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public const string LocalDrink = Material.Rounded.LocalDrink;
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public const string LocalFireDepartment = Material.Rounded.LocalFireDepartment;
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public const string LocalFlorist = Material.Rounded.LocalFlorist;
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public const string LocalGasStation = Material.Rounded.LocalGasStation;
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public const string LocalGroceryStore = Material.Rounded.LocalGroceryStore;
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public const string LocalHospital = Material.Rounded.LocalHospital;
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public const string LocalHotel = Material.Rounded.LocalHotel;
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public const string LocalLaundryService = Material.Rounded.LocalLaundryService;
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public const string LocalLibrary = Material.Rounded.LocalLibrary;
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public const string LocalMall = Material.Rounded.LocalMall;
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public const string LocalMovies = Material.Rounded.LocalMovies;
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public const string LocalOffer = Material.Rounded.LocalOffer;
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public const string LocalParking = Material.Rounded.LocalParking;
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public const string LocalPharmacy = Material.Rounded.LocalPharmacy;
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public const string LocalPhone = Material.Rounded.LocalPhone;
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public const string LocalPizza = Material.Rounded.LocalPizza;
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public const string LocalPlay = Material.Rounded.LocalPlay;
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public const string LocalPolice = Material.Rounded.LocalPolice;
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public const string LocalPostOffice = Material.Rounded.LocalPostOffice;
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public const string LocalPrintshop = Material.Rounded.LocalPrintshop;
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public const string LocalSee = Material.Rounded.LocalSee;
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public const string LocalShipping = Material.Rounded.LocalShipping;
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public const string LocalTaxi = Material.Rounded.LocalTaxi;
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public const string LocationCity = Material.Rounded.LocationCity;
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public const string LocationDisabled = Material.Rounded.LocationDisabled;
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public const string LocationOff = Material.Rounded.LocationOff;
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public const string LocationOn = Material.Rounded.LocationOn;
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public const string LocationSearching = Material.Rounded.LocationSearching;
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public const string Lock = Material.Rounded.Lock;
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public const string LockClock = Material.Rounded.LockClock;
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public const string LockOpen = Material.Rounded.LockOpen;
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public const string LockReset = Material.Rounded.LockReset;
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public const string Login = Material.Rounded.Login;
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public const string LogoDev = Material.Rounded.LogoDev;
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public const string Logout = Material.Rounded.Logout;
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public const string Looks = Material.Rounded.Looks;
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public const string Looks3 = Material.Rounded.Looks3;
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public const string Looks4 = Material.Rounded.Looks4;
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public const string Looks5 = Material.Rounded.Looks5;
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public const string Looks6 = Material.Rounded.Looks6;
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public const string LooksOne = Material.Rounded.LooksOne;
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public const string LooksTwo = Material.Rounded.LooksTwo;
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public const string Loop = Material.Rounded.Loop;
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public const string Loupe = Material.Rounded.Loupe;
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public const string LowPriority = Material.Rounded.LowPriority;
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public const string Loyalty = Material.Rounded.Loyalty;
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public const string LteMobiledata = Material.Rounded.LteMobiledata;
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public const string LtePlusMobiledata = Material.Rounded.LtePlusMobiledata;
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public const string Luggage = Material.Rounded.Luggage;
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public const string LunchDining = Material.Rounded.LunchDining;
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public const string Mail = Material.Rounded.Mail;
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public const string MailOutline = Material.Rounded.MailOutline;
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public const string Male = Material.Rounded.Male;
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public const string Man = Material.Rounded.Man;
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public const string ManageAccounts = Material.Rounded.ManageAccounts;
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public const string ManageHistory = Material.Rounded.ManageHistory;
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public const string ManageSearch = Material.Rounded.ManageSearch;
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public const string Map = Material.Rounded.Map;
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public const string MapsHomeWork = Material.Rounded.MapsHomeWork;
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public const string MapsUgc = Material.Rounded.MapsUgc;
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public const string Margin = Material.Rounded.Margin;
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public const string MarkAsUnread = Material.Rounded.MarkAsUnread;
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public const string MarkChatRead = Material.Rounded.MarkChatRead;
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public const string MarkChatUnread = Material.Rounded.MarkChatUnread;
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public const string MarkEmailRead = Material.Rounded.MarkEmailRead;
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public const string MarkEmailUnread = Material.Rounded.MarkEmailUnread;
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public const string MarkUnreadChatAlt = Material.Rounded.MarkUnreadChatAlt;
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public const string Markunread = Material.Rounded.Markunread;
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public const string MarkunreadMailbox = Material.Rounded.MarkunreadMailbox;
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public const string Masks = Material.Rounded.Masks;
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public const string Maximize = Material.Rounded.Maximize;
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public const string MediaBluetoothOff = Material.Rounded.MediaBluetoothOff;
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public const string MediaBluetoothOn = Material.Rounded.MediaBluetoothOn;
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public const string Mediation = Material.Rounded.Mediation;
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public const string MedicalInformation = Material.Rounded.MedicalInformation;
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public const string MedicalServices = Material.Rounded.MedicalServices;
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public const string Medication = Material.Rounded.Medication;
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public const string MedicationLiquid = Material.Rounded.MedicationLiquid;
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public const string MeetingRoom = Material.Rounded.MeetingRoom;
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public const string Memory = Material.Rounded.Memory;
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public const string Menu = Material.Rounded.Menu;
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public const string MenuBook = Material.Rounded.MenuBook;
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public const string MenuOpen = Material.Rounded.MenuOpen;
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public const string Merge = Material.Rounded.Merge;
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public const string MergeType = Material.Rounded.MergeType;
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public const string Message = Material.Rounded.Message;
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public const string Mic = Material.Rounded.Mic;
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public const string MicExternalOff = Material.Rounded.MicExternalOff;
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public const string MicExternalOn = Material.Rounded.MicExternalOn;
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public const string MicNone = Material.Rounded.MicNone;
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public const string MicOff = Material.Rounded.MicOff;
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public const string Microwave = Material.Rounded.Microwave;
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public const string MilitaryTech = Material.Rounded.MilitaryTech;
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public const string Minimize = Material.Rounded.Minimize;
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public const string MinorCrash = Material.Rounded.MinorCrash;
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public const string MiscellaneousServices = Material.Rounded.MiscellaneousServices;
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public const string MissedVideoCall = Material.Rounded.MissedVideoCall;
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public const string Mms = Material.Rounded.Mms;
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public const string MobileFriendly = Material.Rounded.MobileFriendly;
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public const string MobileOff = Material.Rounded.MobileOff;
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public const string MobileScreenShare = Material.Rounded.MobileScreenShare;
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public const string MobiledataOff = Material.Rounded.MobiledataOff;
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public const string Mode = Material.Rounded.Mode;
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public const string ModeComment = Material.Rounded.ModeComment;
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public const string ModeEdit = Material.Rounded.ModeEdit;
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public const string ModeEditOutline = Material.Rounded.ModeEditOutline;
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public const string ModeNight = Material.Rounded.ModeNight;
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public const string ModeOfTravel = Material.Rounded.ModeOfTravel;
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public const string ModeStandby = Material.Rounded.ModeStandby;
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public const string ModelTraining = Material.Rounded.ModelTraining;
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public const string MonetizationOn = Material.Rounded.MonetizationOn;
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public const string Money = Material.Rounded.Money;
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public const string MoneyOff = Material.Rounded.MoneyOff;
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public const string MoneyOffCsred = Material.Rounded.MoneyOffCsred;
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public const string Monitor = Material.Rounded.Monitor;
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public const string MonitorHeart = Material.Rounded.MonitorHeart;
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public const string MonitorWeight = Material.Rounded.MonitorWeight;
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public const string MonochromePhotos = Material.Rounded.MonochromePhotos;
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public const string Mood = Material.Rounded.Mood;
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public const string MoodBad = Material.Rounded.MoodBad;
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public const string Moped = Material.Rounded.Moped;
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public const string More = Material.Rounded.More;
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public const string MoreHoriz = Material.Rounded.MoreHoriz;
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public const string MoreTime = Material.Rounded.MoreTime;
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public const string MoreVert = Material.Rounded.MoreVert;
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public const string Mosque = Material.Rounded.Mosque;
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public const string MotionPhotosAuto = Material.Rounded.MotionPhotosAuto;
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public const string MotionPhotosOff = Material.Rounded.MotionPhotosOff;
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public const string MotionPhotosOn = Material.Rounded.MotionPhotosOn;
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public const string MotionPhotosPause = Material.Rounded.MotionPhotosPause;
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public const string MotionPhotosPaused = Material.Rounded.MotionPhotosPaused;
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public const string Mouse = Material.Rounded.Mouse;
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public const string MoveDown = Material.Rounded.MoveDown;
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public const string MoveToInbox = Material.Rounded.MoveToInbox;
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public const string MoveUp = Material.Rounded.MoveUp;
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public const string Movie = Material.Rounded.Movie;
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public const string MovieCreation = Material.Rounded.MovieCreation;
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public const string MovieFilter = Material.Rounded.MovieFilter;
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public const string Moving = Material.Rounded.Moving;
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public const string Mp = Material.Rounded.Mp;
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public const string MultilineChart = Material.Rounded.MultilineChart;
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public const string MultipleStop = Material.Rounded.MultipleStop;
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public const string Museum = Material.Rounded.Museum;
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public const string MusicNote = Material.Rounded.MusicNote;
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public const string MusicOff = Material.Rounded.MusicOff;
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public const string MusicVideo = Material.Rounded.MusicVideo;
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public const string MyLocation = Material.Rounded.MyLocation;
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public const string Nat = Material.Rounded.Nat;
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public const string Nature = Material.Rounded.Nature;
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public const string NaturePeople = Material.Rounded.NaturePeople;
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public const string NavigateBefore = Material.Rounded.NavigateBefore;
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public const string NavigateNext = Material.Rounded.NavigateNext;
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|
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public const string Navigation = Material.Rounded.Navigation;
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public const string NearMe = Material.Rounded.NearMe;
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public const string NearMeDisabled = Material.Rounded.NearMeDisabled;
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public const string NearbyError = Material.Rounded.NearbyError;
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public const string NearbyOff = Material.Rounded.NearbyOff;
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public const string NetworkCell = Material.Rounded.NetworkCell;
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public const string NetworkCheck = Material.Rounded.NetworkCheck;
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public const string NetworkLocked = Material.Rounded.NetworkLocked;
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|
public const string NetworkPing = Material.Rounded.NetworkPing;
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public const string NetworkWifi = Material.Rounded.NetworkWifi;
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public const string NetworkWifi1Bar = Material.Rounded.NetworkWifi1Bar;
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|
public const string NetworkWifi2Bar = Material.Rounded.NetworkWifi2Bar;
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public const string NetworkWifi3Bar = Material.Rounded.NetworkWifi3Bar;
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public const string NewLabel = Material.Rounded.NewLabel;
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public const string NewReleases = Material.Rounded.NewReleases;
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public const string Newspaper = Material.Rounded.Newspaper;
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|
|
public const string NextPlan = Material.Rounded.NextPlan;
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|
public const string NextWeek = Material.Rounded.NextWeek;
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|
|
public const string Nfc = Material.Rounded.Nfc;
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|
public const string NightShelter = Material.Rounded.NightShelter;
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|
|
public const string Nightlife = Material.Rounded.Nightlife;
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|
|
public const string Nightlight = Material.Rounded.Nightlight;
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|
|
public const string NightlightRound = Material.Rounded.NightlightRound;
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|
public const string NightsStay = Material.Rounded.NightsStay;
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|
|
public const string NoAccounts = Material.Rounded.NoAccounts;
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|
|
public const string NoBackpack = Material.Rounded.NoBackpack;
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|
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public const string NoCell = Material.Rounded.NoCell;
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|
|
public const string NoCrash = Material.Rounded.NoCrash;
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|
public const string NoDrinks = Material.Rounded.NoDrinks;
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|
public const string NoEncryption = Material.Rounded.NoEncryption;
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|
public const string NoEncryptionGmailerrorred = Material.Rounded.NoEncryptionGmailerrorred;
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|
|
public const string NoFlash = Material.Rounded.NoFlash;
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|
|
public const string NoFood = Material.Rounded.NoFood;
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|
public const string NoLuggage = Material.Rounded.NoLuggage;
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|
public const string NoMeals = Material.Rounded.NoMeals;
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|
public const string NoMeetingRoom = Material.Rounded.NoMeetingRoom;
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|
public const string NoPhotography = Material.Rounded.NoPhotography;
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|
|
public const string NoSim = Material.Rounded.NoSim;
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|
public const string NoStroller = Material.Rounded.NoStroller;
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|
public const string NoTransfer = Material.Rounded.NoTransfer;
|
|
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|
|
public const string NoiseAware = Material.Rounded.NoiseAware;
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|
|
public const string NoiseControlOff = Material.Rounded.NoiseControlOff;
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|
|
public const string NordicWalking = Material.Rounded.NordicWalking;
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|
|
public const string North = Material.Rounded.North;
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|
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|
|
public const string NorthEast = Material.Rounded.NorthEast;
|
|
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|
|
public const string NorthWest = Material.Rounded.NorthWest;
|
|
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|
|
public const string NotAccessible = Material.Rounded.NotAccessible;
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|
|
public const string NotInterested = Material.Rounded.NotInterested;
|
|
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|
|
public const string NotListedLocation = Material.Rounded.NotListedLocation;
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|
|
public const string NotStarted = Material.Rounded.NotStarted;
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|
|
public const string Note = Material.Rounded.Note;
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|
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|
|
public const string NoteAdd = Material.Rounded.NoteAdd;
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|
|
public const string NoteAlt = Material.Rounded.NoteAlt;
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public const string Notes = Material.Rounded.Notes;
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public const string NotificationAdd = Material.Rounded.NotificationAdd;
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public const string NotificationImportant = Material.Rounded.NotificationImportant;
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public const string Notifications = Material.Rounded.Notifications;
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public const string NotificationsActive = Material.Rounded.NotificationsActive;
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public const string NotificationsNone = Material.Rounded.NotificationsNone;
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public const string NotificationsOff = Material.Rounded.NotificationsOff;
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public const string NotificationsPaused = Material.Rounded.NotificationsPaused;
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public const string Numbers = Material.Rounded.Numbers;
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public const string OfflineBolt = Material.Rounded.OfflineBolt;
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public const string OfflinePin = Material.Rounded.OfflinePin;
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public const string OfflineShare = Material.Rounded.OfflineShare;
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public const string OnDeviceTraining = Material.Rounded.OnDeviceTraining;
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public const string OndemandVideo = Material.Rounded.OndemandVideo;
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public const string OnlinePrediction = Material.Rounded.OnlinePrediction;
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public const string Opacity = Material.Rounded.Opacity;
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public const string OpenInBrowser = Material.Rounded.OpenInBrowser;
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public const string OpenInFull = Material.Rounded.OpenInFull;
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public const string OpenInNew = Material.Rounded.OpenInNew;
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public const string OpenInNewOff = Material.Rounded.OpenInNewOff;
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public const string OpenWith = Material.Rounded.OpenWith;
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public const string OtherHouses = Material.Rounded.OtherHouses;
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public const string Outbound = Material.Rounded.Outbound;
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public const string Outbox = Material.Rounded.Outbox;
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public const string OutdoorGrill = Material.Rounded.OutdoorGrill;
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public const string Outlet = Material.Rounded.Outlet;
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public const string OutlinedFlag = Material.Rounded.OutlinedFlag;
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public const string Output = Material.Rounded.Output;
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public const string Padding = Material.Rounded.Padding;
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public const string Pages = Material.Rounded.Pages;
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public const string Pageview = Material.Rounded.Pageview;
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public const string Paid = Material.Rounded.Paid;
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public const string Palette = Material.Rounded.Palette;
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public const string PanTool = Material.Rounded.PanTool;
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public const string PanToolAlt = Material.Rounded.PanToolAlt;
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public const string Panorama = Material.Rounded.Panorama;
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public const string PanoramaFishEye = Material.Rounded.PanoramaFishEye;
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public const string PanoramaHorizontal = Material.Rounded.PanoramaHorizontal;
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public const string PanoramaHorizontalSelect = Material.Rounded.PanoramaHorizontalSelect;
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public const string PanoramaPhotosphere = Material.Rounded.PanoramaPhotosphere;
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public const string PanoramaPhotosphereSelect = Material.Rounded.PanoramaPhotosphereSelect;
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public const string PanoramaVertical = Material.Rounded.PanoramaVertical;
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public const string PanoramaVerticalSelect = Material.Rounded.PanoramaVerticalSelect;
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public const string PanoramaWideAngle = Material.Rounded.PanoramaWideAngle;
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public const string PanoramaWideAngleSelect = Material.Rounded.PanoramaWideAngleSelect;
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public const string Paragliding = Material.Rounded.Paragliding;
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public const string Park = Material.Rounded.Park;
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public const string PartyMode = Material.Rounded.PartyMode;
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public const string Password = Material.Rounded.Password;
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public const string Pattern = Material.Rounded.Pattern;
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public const string Pause = Material.Rounded.Pause;
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public const string PauseCircle = Material.Rounded.PauseCircle;
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public const string PauseCircleFilled = Material.Rounded.PauseCircleFilled;
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public const string PauseCircleOutline = Material.Rounded.PauseCircleOutline;
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public const string PausePresentation = Material.Rounded.PausePresentation;
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public const string Payment = Material.Rounded.Payment;
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public const string Payments = Material.Rounded.Payments;
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public const string PedalBike = Material.Rounded.PedalBike;
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public const string Pending = Material.Rounded.Pending;
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public const string PendingActions = Material.Rounded.PendingActions;
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public const string Pentagon = Material.Rounded.Pentagon;
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public const string People = Material.Rounded.People;
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public const string PeopleAlt = Material.Rounded.PeopleAlt;
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public const string PeopleOutline = Material.Rounded.PeopleOutline;
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public const string Percent = Material.Rounded.Percent;
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public const string PermCameraMic = Material.Rounded.PermCameraMic;
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public const string PermContactCalendar = Material.Rounded.PermContactCalendar;
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public const string PermDataSetting = Material.Rounded.PermDataSetting;
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public const string PermDeviceInformation = Material.Rounded.PermDeviceInformation;
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public const string PermIdentity = Material.Rounded.PermIdentity;
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public const string PermMedia = Material.Rounded.PermMedia;
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public const string PermPhoneMsg = Material.Rounded.PermPhoneMsg;
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public const string PermScanWifi = Material.Rounded.PermScanWifi;
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public const string Person = Material.Rounded.Person;
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public const string PersonAdd = Material.Rounded.PersonAdd;
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public const string PersonAddAlt = Material.Rounded.PersonAddAlt;
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public const string PersonAddAlt1 = Material.Rounded.PersonAddAlt1;
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public const string PersonAddDisabled = Material.Rounded.PersonAddDisabled;
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public const string PersonOff = Material.Rounded.PersonOff;
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public const string PersonOutline = Material.Rounded.PersonOutline;
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public const string PersonPin = Material.Rounded.PersonPin;
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public const string PersonPinCircle = Material.Rounded.PersonPinCircle;
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public const string PersonRemove = Material.Rounded.PersonRemove;
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public const string PersonRemoveAlt1 = Material.Rounded.PersonRemoveAlt1;
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public const string PersonSearch = Material.Rounded.PersonSearch;
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public const string PersonalInjury = Material.Rounded.PersonalInjury;
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public const string PersonalVideo = Material.Rounded.PersonalVideo;
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public const string PestControl = Material.Rounded.PestControl;
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public const string PestControlRodent = Material.Rounded.PestControlRodent;
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public const string Pets = Material.Rounded.Pets;
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public const string Phishing = Material.Rounded.Phishing;
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public const string Phone = Material.Rounded.Phone;
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public const string PhoneAndroid = Material.Rounded.PhoneAndroid;
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public const string PhoneBluetoothSpeaker = Material.Rounded.PhoneBluetoothSpeaker;
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public const string PhoneCallback = Material.Rounded.PhoneCallback;
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public const string PhoneDisabled = Material.Rounded.PhoneDisabled;
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public const string PhoneEnabled = Material.Rounded.PhoneEnabled;
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public const string PhoneForwarded = Material.Rounded.PhoneForwarded;
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public const string PhoneInTalk = Material.Rounded.PhoneInTalk;
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public const string PhoneIphone = Material.Rounded.PhoneIphone;
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public const string PhoneLocked = Material.Rounded.PhoneLocked;
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public const string PhoneMissed = Material.Rounded.PhoneMissed;
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public const string PhonePaused = Material.Rounded.PhonePaused;
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public const string Phonelink = Material.Rounded.Phonelink;
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public const string PhonelinkErase = Material.Rounded.PhonelinkErase;
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|
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public const string PhonelinkLock = Material.Rounded.PhonelinkLock;
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|
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public const string PhonelinkOff = Material.Rounded.PhonelinkOff;
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public const string PhonelinkRing = Material.Rounded.PhonelinkRing;
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|
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public const string PhonelinkSetup = Material.Rounded.PhonelinkSetup;
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|
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public const string Photo = Material.Rounded.Photo;
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public const string PhotoAlbum = Material.Rounded.PhotoAlbum;
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public const string PhotoCamera = Material.Rounded.PhotoCamera;
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public const string PhotoCameraBack = Material.Rounded.PhotoCameraBack;
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public const string PhotoCameraFront = Material.Rounded.PhotoCameraFront;
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public const string PhotoFilter = Material.Rounded.PhotoFilter;
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public const string PhotoLibrary = Material.Rounded.PhotoLibrary;
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public const string PhotoSizeSelectActual = Material.Rounded.PhotoSizeSelectActual;
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|
public const string PhotoSizeSelectLarge = Material.Rounded.PhotoSizeSelectLarge;
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public const string PhotoSizeSelectSmall = Material.Rounded.PhotoSizeSelectSmall;
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public const string Php = Material.Rounded.Php;
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public const string Piano = Material.Rounded.Piano;
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public const string PianoOff = Material.Rounded.PianoOff;
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public const string PictureAsPdf = Material.Rounded.PictureAsPdf;
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public const string PictureInPicture = Material.Rounded.PictureInPicture;
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public const string PictureInPictureAlt = Material.Rounded.PictureInPictureAlt;
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public const string PieChart = Material.Rounded.PieChart;
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public const string PieChartOutline = Material.Rounded.PieChartOutline;
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public const string Pin = Material.Rounded.Pin;
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public const string PinDrop = Material.Rounded.PinDrop;
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public const string PinEnd = Material.Rounded.PinEnd;
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public const string PinInvoke = Material.Rounded.PinInvoke;
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public const string Pinch = Material.Rounded.Pinch;
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public const string PivotTableChart = Material.Rounded.PivotTableChart;
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|
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public const string Pix = Material.Rounded.Pix;
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public const string Place = Material.Rounded.Place;
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public const string Plagiarism = Material.Rounded.Plagiarism;
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public const string PlayArrow = Material.Rounded.PlayArrow;
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public const string PlayCircle = Material.Rounded.PlayCircle;
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public const string PlayCircleFilled = Material.Rounded.PlayCircleFilled;
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public const string PlayCircleOutline = Material.Rounded.PlayCircleOutline;
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|
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public const string PlayDisabled = Material.Rounded.PlayDisabled;
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public const string PlayForWork = Material.Rounded.PlayForWork;
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public const string PlayLesson = Material.Rounded.PlayLesson;
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public const string PlaylistAdd = Material.Rounded.PlaylistAdd;
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public const string PlaylistAddCheck = Material.Rounded.PlaylistAddCheck;
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|
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public const string PlaylistAddCheckCircle = Material.Rounded.PlaylistAddCheckCircle;
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|
|
public const string PlaylistAddCircle = Material.Rounded.PlaylistAddCircle;
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|
|
public const string PlaylistPlay = Material.Rounded.PlaylistPlay;
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|
|
public const string PlaylistRemove = Material.Rounded.PlaylistRemove;
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|
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public const string Plumbing = Material.Rounded.Plumbing;
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|
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public const string PlusOne = Material.Rounded.PlusOne;
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public const string Podcasts = Material.Rounded.Podcasts;
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public const string PointOfSale = Material.Rounded.PointOfSale;
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|
|
public const string Policy = Material.Rounded.Policy;
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|
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public const string Poll = Material.Rounded.Poll;
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|
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public const string Polyline = Material.Rounded.Polyline;
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|
|
public const string Polymer = Material.Rounded.Polymer;
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|
|
public const string Pool = Material.Rounded.Pool;
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|
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public const string PortableWifiOff = Material.Rounded.PortableWifiOff;
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|
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public const string Portrait = Material.Rounded.Portrait;
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|
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public const string PostAdd = Material.Rounded.PostAdd;
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public const string Power = Material.Rounded.Power;
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public const string PowerInput = Material.Rounded.PowerInput;
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public const string PowerOff = Material.Rounded.PowerOff;
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public const string PowerSettingsNew = Material.Rounded.PowerSettingsNew;
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public const string PrecisionManufacturing = Material.Rounded.PrecisionManufacturing;
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public const string PregnantWoman = Material.Rounded.PregnantWoman;
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public const string PresentToAll = Material.Rounded.PresentToAll;
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|
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public const string Preview = Material.Rounded.Preview;
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public const string PriceChange = Material.Rounded.PriceChange;
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|
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public const string PriceCheck = Material.Rounded.PriceCheck;
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|
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public const string Print = Material.Rounded.Print;
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|
|
public const string PrintDisabled = Material.Rounded.PrintDisabled;
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|
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public const string PriorityHigh = Material.Rounded.PriorityHigh;
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public const string PrivacyTip = Material.Rounded.PrivacyTip;
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public const string PrivateConnectivity = Material.Rounded.PrivateConnectivity;
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|
public const string ProductionQuantityLimits = Material.Rounded.ProductionQuantityLimits;
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|
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public const string Psychology = Material.Rounded.Psychology;
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|
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public const string Public = Material.Rounded.Public;
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|
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public const string PublicOff = Material.Rounded.PublicOff;
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public const string Publish = Material.Rounded.Publish;
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public const string PublishedWithChanges = Material.Rounded.PublishedWithChanges;
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|
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public const string PunchClock = Material.Rounded.PunchClock;
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public const string PushPin = Material.Rounded.PushPin;
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public const string QrCode = Material.Rounded.QrCode;
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public const string QrCode2 = Material.Rounded.QrCode2;
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|
public const string QrCodeScanner = Material.Rounded.QrCodeScanner;
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|
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public const string QueryBuilder = Material.Rounded.QueryBuilder;
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|
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public const string QueryStats = Material.Rounded.QueryStats;
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public const string QuestionAnswer = Material.Rounded.QuestionAnswer;
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public const string QuestionMark = Material.Rounded.QuestionMark;
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public const string Queue = Material.Rounded.Queue;
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public const string QueueMusic = Material.Rounded.QueueMusic;
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public const string QueuePlayNext = Material.Rounded.QueuePlayNext;
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public const string Quickreply = Material.Rounded.Quickreply;
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public const string Quiz = Material.Rounded.Quiz;
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|
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public const string RMobiledata = Material.Rounded.RMobiledata;
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|
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public const string Radar = Material.Rounded.Radar;
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public const string Radio = Material.Rounded.Radio;
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public const string RadioButtonChecked = Material.Rounded.RadioButtonChecked;
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public const string RadioButtonUnchecked = Material.Rounded.RadioButtonUnchecked;
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|
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public const string RailwayAlert = Material.Rounded.RailwayAlert;
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public const string RamenDining = Material.Rounded.RamenDining;
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public const string RampLeft = Material.Rounded.RampLeft;
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|
public const string RampRight = Material.Rounded.RampRight;
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|
|
public const string RateReview = Material.Rounded.RateReview;
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|
|
public const string RawOff = Material.Rounded.RawOff;
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|
|
public const string RawOn = Material.Rounded.RawOn;
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public const string ReadMore = Material.Rounded.ReadMore;
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|
public const string RealEstateAgent = Material.Rounded.RealEstateAgent;
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|
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public const string Receipt = Material.Rounded.Receipt;
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|
|
public const string ReceiptLong = Material.Rounded.ReceiptLong;
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|
|
public const string RecentActors = Material.Rounded.RecentActors;
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|
|
public const string Recommend = Material.Rounded.Recommend;
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|
public const string RecordVoiceOver = Material.Rounded.RecordVoiceOver;
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|
|
public const string Rectangle = Material.Rounded.Rectangle;
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|
|
public const string Recycling = Material.Rounded.Recycling;
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|
|
public const string Redeem = Material.Rounded.Redeem;
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|
|
public const string Redo = Material.Rounded.Redo;
|
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|
|
public const string ReduceCapacity = Material.Rounded.ReduceCapacity;
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|
|
public const string Refresh = Material.Rounded.Refresh;
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|
|
public const string RememberMe = Material.Rounded.RememberMe;
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|
|
public const string Remove = Material.Rounded.Remove;
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|
|
public const string RemoveCircle = Material.Rounded.RemoveCircle;
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|
|
public const string RemoveCircleOutline = Material.Rounded.RemoveCircleOutline;
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|
|
public const string RemoveDone = Material.Rounded.RemoveDone;
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|
public const string RemoveFromQueue = Material.Rounded.RemoveFromQueue;
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|
|
public const string RemoveModerator = Material.Rounded.RemoveModerator;
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|
|
public const string RemoveRedEye = Material.Rounded.RemoveRedEye;
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|
|
public const string RemoveRoad = Material.Rounded.RemoveRoad;
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|
public const string RemoveShoppingCart = Material.Rounded.RemoveShoppingCart;
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|
|
public const string Reorder = Material.Rounded.Reorder;
|
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|
|
public const string Repeat = Material.Rounded.Repeat;
|
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|
|
public const string RepeatOn = Material.Rounded.RepeatOn;
|
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|
|
public const string RepeatOne = Material.Rounded.RepeatOne;
|
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|
|
public const string RepeatOneOn = Material.Rounded.RepeatOneOn;
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|
|
public const string Replay = Material.Rounded.Replay;
|
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|
|
public const string Replay10 = Material.Rounded.Replay10;
|
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|
public const string Replay30 = Material.Rounded.Replay30;
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|
|
public const string Replay5 = Material.Rounded.Replay5;
|
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|
|
public const string ReplayCircleFilled = Material.Rounded.ReplayCircleFilled;
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|
|
public const string Reply = Material.Rounded.Reply;
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|
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|
|
public const string ReplyAll = Material.Rounded.ReplyAll;
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|
|
public const string Report = Material.Rounded.Report;
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|
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|
|
public const string ReportGmailerrorred = Material.Rounded.ReportGmailerrorred;
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|
|
public const string ReportOff = Material.Rounded.ReportOff;
|
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|
|
public const string ReportProblem = Material.Rounded.ReportProblem;
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|
|
public const string RequestPage = Material.Rounded.RequestPage;
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|
public const string RequestQuote = Material.Rounded.RequestQuote;
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|
public const string ResetTv = Material.Rounded.ResetTv;
|
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|
|
public const string RestartAlt = Material.Rounded.RestartAlt;
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public const string Restaurant = Material.Rounded.Restaurant;
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public const string RestaurantMenu = Material.Rounded.RestaurantMenu;
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public const string Restore = Material.Rounded.Restore;
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public const string RestoreFromTrash = Material.Rounded.RestoreFromTrash;
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public const string RestorePage = Material.Rounded.RestorePage;
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public const string Reviews = Material.Rounded.Reviews;
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public const string RiceBowl = Material.Rounded.RiceBowl;
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public const string RingVolume = Material.Rounded.RingVolume;
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public const string Rocket = Material.Rounded.Rocket;
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public const string RocketLaunch = Material.Rounded.RocketLaunch;
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public const string RollerSkating = Material.Rounded.RollerSkating;
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public const string Roofing = Material.Rounded.Roofing;
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public const string Room = Material.Rounded.Room;
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public const string RoomPreferences = Material.Rounded.RoomPreferences;
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public const string RoomService = Material.Rounded.RoomService;
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public const string Rotate90DegreesCcw = Material.Rounded.Rotate90DegreesCcw;
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public const string Rotate90DegreesCw = Material.Rounded.Rotate90DegreesCw;
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public const string RotateLeft = Material.Rounded.RotateLeft;
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public const string RotateRight = Material.Rounded.RotateRight;
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public const string RoundaboutLeft = Material.Rounded.RoundaboutLeft;
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public const string RoundaboutRight = Material.Rounded.RoundaboutRight;
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public const string RoundedCorner = Material.Rounded.RoundedCorner;
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public const string Route = Material.Rounded.Route;
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public const string Router = Material.Rounded.Router;
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public const string Rowing = Material.Rounded.Rowing;
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public const string RssFeed = Material.Rounded.RssFeed;
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public const string Rsvp = Material.Rounded.Rsvp;
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public const string Rtt = Material.Rounded.Rtt;
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public const string Rule = Material.Rounded.Rule;
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public const string RuleFolder = Material.Rounded.RuleFolder;
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public const string RunCircle = Material.Rounded.RunCircle;
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public const string RunningWithErrors = Material.Rounded.RunningWithErrors;
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public const string RvHookup = Material.Rounded.RvHookup;
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public const string SafetyCheck = Material.Rounded.SafetyCheck;
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public const string SafetyDivider = Material.Rounded.SafetyDivider;
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public const string Sailing = Material.Rounded.Sailing;
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public const string Sanitizer = Material.Rounded.Sanitizer;
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public const string Satellite = Material.Rounded.Satellite;
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public const string SatelliteAlt = Material.Rounded.SatelliteAlt;
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public const string Save = Material.Rounded.Save;
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public const string SaveAlt = Material.Rounded.SaveAlt;
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public const string SaveAs = Material.Rounded.SaveAs;
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public const string SavedSearch = Material.Rounded.SavedSearch;
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public const string Savings = Material.Rounded.Savings;
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public const string Scale = Material.Rounded.Scale;
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public const string Scanner = Material.Rounded.Scanner;
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public const string ScatterPlot = Material.Rounded.ScatterPlot;
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public const string Schedule = Material.Rounded.Schedule;
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public const string ScheduleSend = Material.Rounded.ScheduleSend;
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public const string Schema = Material.Rounded.Schema;
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public const string School = Material.Rounded.School;
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public const string Science = Material.Rounded.Science;
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public const string Score = Material.Rounded.Score;
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public const string Scoreboard = Material.Rounded.Scoreboard;
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public const string ScreenLockLandscape = Material.Rounded.ScreenLockLandscape;
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public const string ScreenLockPortrait = Material.Rounded.ScreenLockPortrait;
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public const string ScreenLockRotation = Material.Rounded.ScreenLockRotation;
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public const string ScreenRotation = Material.Rounded.ScreenRotation;
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public const string ScreenRotationAlt = Material.Rounded.ScreenRotationAlt;
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public const string ScreenSearchDesktop = Material.Rounded.ScreenSearchDesktop;
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public const string ScreenShare = Material.Rounded.ScreenShare;
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public const string Screenshot = Material.Rounded.Screenshot;
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public const string ScubaDiving = Material.Rounded.ScubaDiving;
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public const string Sd = Material.Rounded.Sd;
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public const string SdCard = Material.Rounded.SdCard;
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public const string SdCardAlert = Material.Rounded.SdCardAlert;
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public const string SdStorage = Material.Rounded.SdStorage;
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public const string Search = Material.Rounded.Search;
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public const string SearchOff = Material.Rounded.SearchOff;
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public const string Security = Material.Rounded.Security;
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public const string SecurityUpdate = Material.Rounded.SecurityUpdate;
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public const string SecurityUpdateGood = Material.Rounded.SecurityUpdateGood;
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public const string SecurityUpdateWarning = Material.Rounded.SecurityUpdateWarning;
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public const string Segment = Material.Rounded.Segment;
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public const string SelectAll = Material.Rounded.SelectAll;
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public const string SelfImprovement = Material.Rounded.SelfImprovement;
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public const string Sell = Material.Rounded.Sell;
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public const string Send = Material.Rounded.Send;
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public const string SendAndArchive = Material.Rounded.SendAndArchive;
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public const string SendTimeExtension = Material.Rounded.SendTimeExtension;
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public const string SendToMobile = Material.Rounded.SendToMobile;
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public const string SensorDoor = Material.Rounded.SensorDoor;
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public const string SensorWindow = Material.Rounded.SensorWindow;
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public const string Sensors = Material.Rounded.Sensors;
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public const string SensorsOff = Material.Rounded.SensorsOff;
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public const string SentimentDissatisfied = Material.Rounded.SentimentDissatisfied;
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public const string SentimentNeutral = Material.Rounded.SentimentNeutral;
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public const string SentimentSatisfied = Material.Rounded.SentimentSatisfied;
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public const string SentimentSatisfiedAlt = Material.Rounded.SentimentSatisfiedAlt;
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public const string SentimentVeryDissatisfied = Material.Rounded.SentimentVeryDissatisfied;
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public const string SentimentVerySatisfied = Material.Rounded.SentimentVerySatisfied;
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public const string SetMeal = Material.Rounded.SetMeal;
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public const string Settings = Material.Rounded.Settings;
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public const string SettingsAccessibility = Material.Rounded.SettingsAccessibility;
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public const string SettingsApplications = Material.Rounded.SettingsApplications;
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public const string SettingsBackupRestore = Material.Rounded.SettingsBackupRestore;
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public const string SettingsBluetooth = Material.Rounded.SettingsBluetooth;
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public const string SettingsBrightness = Material.Rounded.SettingsBrightness;
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public const string SettingsCell = Material.Rounded.SettingsCell;
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public const string SettingsEthernet = Material.Rounded.SettingsEthernet;
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public const string SettingsInputAntenna = Material.Rounded.SettingsInputAntenna;
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public const string SettingsInputComponent = Material.Rounded.SettingsInputComponent;
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public const string SettingsInputComposite = Material.Rounded.SettingsInputComposite;
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public const string SettingsInputHdmi = Material.Rounded.SettingsInputHdmi;
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public const string SettingsInputSvideo = Material.Rounded.SettingsInputSvideo;
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public const string SettingsOverscan = Material.Rounded.SettingsOverscan;
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public const string SettingsPhone = Material.Rounded.SettingsPhone;
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public const string SettingsPower = Material.Rounded.SettingsPower;
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public const string SettingsRemote = Material.Rounded.SettingsRemote;
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public const string SettingsSuggest = Material.Rounded.SettingsSuggest;
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public const string SettingsSystemDaydream = Material.Rounded.SettingsSystemDaydream;
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public const string SettingsVoice = Material.Rounded.SettingsVoice;
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public const string SevereCold = Material.Rounded.SevereCold;
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public const string Share = Material.Rounded.Share;
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public const string ShareLocation = Material.Rounded.ShareLocation;
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public const string Shield = Material.Rounded.Shield;
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public const string ShieldMoon = Material.Rounded.ShieldMoon;
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public const string Shop = Material.Rounded.Shop;
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public const string Shop2 = Material.Rounded.Shop2;
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public const string ShopTwo = Material.Rounded.ShopTwo;
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public const string ShoppingBag = Material.Rounded.ShoppingBag;
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public const string ShoppingBasket = Material.Rounded.ShoppingBasket;
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public const string ShoppingCart = Material.Rounded.ShoppingCart;
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public const string ShoppingCartCheckout = Material.Rounded.ShoppingCartCheckout;
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public const string ShortText = Material.Rounded.ShortText;
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public const string Shortcut = Material.Rounded.Shortcut;
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public const string ShowChart = Material.Rounded.ShowChart;
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public const string Shower = Material.Rounded.Shower;
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public const string Shuffle = Material.Rounded.Shuffle;
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public const string ShuffleOn = Material.Rounded.ShuffleOn;
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public const string ShutterSpeed = Material.Rounded.ShutterSpeed;
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public const string Sick = Material.Rounded.Sick;
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public const string SignLanguage = Material.Rounded.SignLanguage;
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public const string SignalCellular0Bar = Material.Rounded.SignalCellular0Bar;
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public const string SignalCellular4Bar = Material.Rounded.SignalCellular4Bar;
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public const string SignalCellularAlt = Material.Rounded.SignalCellularAlt;
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public const string SignalCellularAlt1Bar = Material.Rounded.SignalCellularAlt1Bar;
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public const string SignalCellularAlt2Bar = Material.Rounded.SignalCellularAlt2Bar;
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public const string SignalCellularConnectedNoInternet0Bar =
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Material.Rounded.SignalCellularConnectedNoInternet0Bar;
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public const string SignalCellularConnectedNoInternet4Bar =
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Material.Rounded.SignalCellularConnectedNoInternet4Bar;
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public const string SignalCellularNoSim = Material.Rounded.SignalCellularNoSim;
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public const string SignalCellularNodata = Material.Rounded.SignalCellularNodata;
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public const string SignalCellularNull = Material.Rounded.SignalCellularNull;
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public const string SignalCellularOff = Material.Rounded.SignalCellularOff;
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public const string SignalWifi0Bar = Material.Rounded.SignalWifi0Bar;
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public const string SignalWifi4Bar = Material.Rounded.SignalWifi4Bar;
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public const string SignalWifi4BarLock = Material.Rounded.SignalWifi4BarLock;
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public const string SignalWifiBad = Material.Rounded.SignalWifiBad;
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public const string SignalWifiConnectedNoInternet4 = Material.Rounded.SignalWifiConnectedNoInternet4;
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public const string SignalWifiOff = Material.Rounded.SignalWifiOff;
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public const string SignalWifiStatusbar4Bar = Material.Rounded.SignalWifiStatusbar4Bar;
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public const string SignalWifiStatusbarConnectedNoInternet4 =
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Material.Rounded.SignalWifiStatusbarConnectedNoInternet4;
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public const string SignalWifiStatusbarNull = Material.Rounded.SignalWifiStatusbarNull;
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public const string Signpost = Material.Rounded.Signpost;
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public const string SimCard = Material.Rounded.SimCard;
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public const string SimCardAlert = Material.Rounded.SimCardAlert;
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public const string SimCardDownload = Material.Rounded.SimCardDownload;
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public const string SingleBed = Material.Rounded.SingleBed;
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public const string Sip = Material.Rounded.Sip;
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public const string Skateboarding = Material.Rounded.Skateboarding;
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public const string SkipNext = Material.Rounded.SkipNext;
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public const string SkipPrevious = Material.Rounded.SkipPrevious;
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public const string Sledding = Material.Rounded.Sledding;
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public const string Slideshow = Material.Rounded.Slideshow;
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public const string SlowMotionVideo = Material.Rounded.SlowMotionVideo;
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public const string SmartButton = Material.Rounded.SmartButton;
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public const string SmartDisplay = Material.Rounded.SmartDisplay;
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public const string SmartScreen = Material.Rounded.SmartScreen;
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public const string SmartToy = Material.Rounded.SmartToy;
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public const string Smartphone = Material.Rounded.Smartphone;
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public const string SmokeFree = Material.Rounded.SmokeFree;
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public const string SmokingRooms = Material.Rounded.SmokingRooms;
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public const string Sms = Material.Rounded.Sms;
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public const string SmsFailed = Material.Rounded.SmsFailed;
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public const string SnippetFolder = Material.Rounded.SnippetFolder;
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public const string Snooze = Material.Rounded.Snooze;
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public const string Snowboarding = Material.Rounded.Snowboarding;
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public const string Snowmobile = Material.Rounded.Snowmobile;
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public const string Snowshoeing = Material.Rounded.Snowshoeing;
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public const string Soap = Material.Rounded.Soap;
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public const string SocialDistance = Material.Rounded.SocialDistance;
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public const string Sort = Material.Rounded.Sort;
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public const string SortByAlpha = Material.Rounded.SortByAlpha;
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public const string Sos = Material.Rounded.Sos;
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public const string SoupKitchen = Material.Rounded.SoupKitchen;
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public const string Source = Material.Rounded.Source;
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public const string South = Material.Rounded.South;
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public const string SouthAmerica = Material.Rounded.SouthAmerica;
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public const string SouthEast = Material.Rounded.SouthEast;
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public const string SouthWest = Material.Rounded.SouthWest;
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public const string Spa = Material.Rounded.Spa;
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public const string SpaceBar = Material.Rounded.SpaceBar;
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public const string SpaceDashboard = Material.Rounded.SpaceDashboard;
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public const string SpatialAudio = Material.Rounded.SpatialAudio;
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public const string SpatialAudioOff = Material.Rounded.SpatialAudioOff;
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public const string SpatialTracking = Material.Rounded.SpatialTracking;
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public const string Speaker = Material.Rounded.Speaker;
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public const string SpeakerGroup = Material.Rounded.SpeakerGroup;
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public const string SpeakerNotes = Material.Rounded.SpeakerNotes;
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public const string SpeakerNotesOff = Material.Rounded.SpeakerNotesOff;
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public const string SpeakerPhone = Material.Rounded.SpeakerPhone;
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public const string Speed = Material.Rounded.Speed;
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public const string Spellcheck = Material.Rounded.Spellcheck;
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public const string Splitscreen = Material.Rounded.Splitscreen;
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public const string Spoke = Material.Rounded.Spoke;
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public const string Sports = Material.Rounded.Sports;
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public const string SportsBar = Material.Rounded.SportsBar;
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public const string SportsBaseball = Material.Rounded.SportsBaseball;
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public const string SportsBasketball = Material.Rounded.SportsBasketball;
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public const string SportsCricket = Material.Rounded.SportsCricket;
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public const string SportsEsports = Material.Rounded.SportsEsports;
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public const string SportsFootball = Material.Rounded.SportsFootball;
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public const string SportsGolf = Material.Rounded.SportsGolf;
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public const string SportsGymnastics = Material.Rounded.SportsGymnastics;
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public const string SportsHandball = Material.Rounded.SportsHandball;
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public const string SportsHockey = Material.Rounded.SportsHockey;
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public const string SportsKabaddi = Material.Rounded.SportsKabaddi;
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public const string SportsMartialArts = Material.Rounded.SportsMartialArts;
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public const string SportsMma = Material.Rounded.SportsMma;
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public const string SportsMotorsports = Material.Rounded.SportsMotorsports;
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public const string SportsRugby = Material.Rounded.SportsRugby;
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public const string SportsScore = Material.Rounded.SportsScore;
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public const string SportsSoccer = Material.Rounded.SportsSoccer;
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public const string SportsTennis = Material.Rounded.SportsTennis;
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public const string SportsVolleyball = Material.Rounded.SportsVolleyball;
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public const string Square = Material.Rounded.Square;
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public const string SquareFoot = Material.Rounded.SquareFoot;
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public const string SsidChart = Material.Rounded.SsidChart;
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public const string StackedBarChart = Material.Rounded.StackedBarChart;
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public const string StackedLineChart = Material.Rounded.StackedLineChart;
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public const string Stadium = Material.Rounded.Stadium;
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public const string Stairs = Material.Rounded.Stairs;
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public const string Star = Material.Rounded.Star;
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public const string StarBorder = Material.Rounded.StarBorder;
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public const string StarBorderPurple500 = Material.Rounded.StarBorderPurple500;
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public const string StarHalf = Material.Rounded.StarHalf;
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public const string StarOutline = Material.Rounded.StarOutline;
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public const string StarPurple500 = Material.Rounded.StarPurple500;
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public const string StarRate = Material.Rounded.StarRate;
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public const string Stars = Material.Rounded.Stars;
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public const string Start = Material.Rounded.Start;
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public const string StayCurrentLandscape = Material.Rounded.StayCurrentLandscape;
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public const string StayCurrentPortrait = Material.Rounded.StayCurrentPortrait;
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public const string StayPrimaryLandscape = Material.Rounded.StayPrimaryLandscape;
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public const string StayPrimaryPortrait = Material.Rounded.StayPrimaryPortrait;
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public const string StickyNote2 = Material.Rounded.StickyNote2;
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public const string Stop = Material.Rounded.Stop;
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public const string StopCircle = Material.Rounded.StopCircle;
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public const string StopScreenShare = Material.Rounded.StopScreenShare;
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public const string Storage = Material.Rounded.Storage;
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public const string Store = Material.Rounded.Store;
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public const string StoreMallDirectory = Material.Rounded.StoreMallDirectory;
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public const string Storefront = Material.Rounded.Storefront;
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public const string Storm = Material.Rounded.Storm;
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public const string Straight = Material.Rounded.Straight;
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public const string Straighten = Material.Rounded.Straighten;
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public const string Stream = Material.Rounded.Stream;
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public const string Streetview = Material.Rounded.Streetview;
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public const string StrikethroughS = Material.Rounded.StrikethroughS;
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public const string Stroller = Material.Rounded.Stroller;
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public const string Style = Material.Rounded.Style;
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public const string SubdirectoryArrowLeft = Material.Rounded.SubdirectoryArrowLeft;
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public const string SubdirectoryArrowRight = Material.Rounded.SubdirectoryArrowRight;
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public const string Subject = Material.Rounded.Subject;
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public const string Subscript = Material.Rounded.Subscript;
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public const string Subscriptions = Material.Rounded.Subscriptions;
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public const string Subtitles = Material.Rounded.Subtitles;
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public const string SubtitlesOff = Material.Rounded.SubtitlesOff;
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public const string Subway = Material.Rounded.Subway;
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public const string Summarize = Material.Rounded.Summarize;
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public const string Superscript = Material.Rounded.Superscript;
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public const string SupervisedUserCircle = Material.Rounded.SupervisedUserCircle;
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public const string SupervisorAccount = Material.Rounded.SupervisorAccount;
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public const string Support = Material.Rounded.Support;
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public const string SupportAgent = Material.Rounded.SupportAgent;
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public const string Surfing = Material.Rounded.Surfing;
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public const string SurroundSound = Material.Rounded.SurroundSound;
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public const string SwapCalls = Material.Rounded.SwapCalls;
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public const string SwapHoriz = Material.Rounded.SwapHoriz;
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public const string SwapHorizontalCircle = Material.Rounded.SwapHorizontalCircle;
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public const string SwapVert = Material.Rounded.SwapVert;
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public const string SwapVerticalCircle = Material.Rounded.SwapVerticalCircle;
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public const string Swipe = Material.Rounded.Swipe;
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public const string SwipeDown = Material.Rounded.SwipeDown;
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public const string SwipeDownAlt = Material.Rounded.SwipeDownAlt;
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public const string SwipeLeft = Material.Rounded.SwipeLeft;
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public const string SwipeLeftAlt = Material.Rounded.SwipeLeftAlt;
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public const string SwipeRight = Material.Rounded.SwipeRight;
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public const string SwipeRightAlt = Material.Rounded.SwipeRightAlt;
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public const string SwipeUp = Material.Rounded.SwipeUp;
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public const string SwipeUpAlt = Material.Rounded.SwipeUpAlt;
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public const string SwipeVertical = Material.Rounded.SwipeVertical;
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public const string SwitchAccessShortcut = Material.Rounded.SwitchAccessShortcut;
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public const string SwitchAccessShortcutAdd = Material.Rounded.SwitchAccessShortcutAdd;
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public const string SwitchAccount = Material.Rounded.SwitchAccount;
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public const string SwitchCamera = Material.Rounded.SwitchCamera;
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public const string SwitchLeft = Material.Rounded.SwitchLeft;
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public const string SwitchRight = Material.Rounded.SwitchRight;
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public const string SwitchVideo = Material.Rounded.SwitchVideo;
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public const string Synagogue = Material.Rounded.Synagogue;
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public const string Sync = Material.Rounded.Sync;
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public const string SyncAlt = Material.Rounded.SyncAlt;
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public const string SyncDisabled = Material.Rounded.SyncDisabled;
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public const string SyncLock = Material.Rounded.SyncLock;
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public const string SyncProblem = Material.Rounded.SyncProblem;
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public const string SystemSecurityUpdate = Material.Rounded.SystemSecurityUpdate;
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public const string SystemSecurityUpdateGood = Material.Rounded.SystemSecurityUpdateGood;
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public const string SystemSecurityUpdateWarning = Material.Rounded.SystemSecurityUpdateWarning;
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public const string SystemUpdate = Material.Rounded.SystemUpdate;
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public const string SystemUpdateAlt = Material.Rounded.SystemUpdateAlt;
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public const string Tab = Material.Rounded.Tab;
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public const string TabUnselected = Material.Rounded.TabUnselected;
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public const string TableBar = Material.Rounded.TableBar;
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public const string TableChart = Material.Rounded.TableChart;
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public const string TableRestaurant = Material.Rounded.TableRestaurant;
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public const string TableRows = Material.Rounded.TableRows;
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public const string TableView = Material.Rounded.TableView;
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public const string Tablet = Material.Rounded.Tablet;
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public const string TabletAndroid = Material.Rounded.TabletAndroid;
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public const string TabletMac = Material.Rounded.TabletMac;
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public const string Tag = Material.Rounded.Tag;
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public const string TagFaces = Material.Rounded.TagFaces;
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public const string TakeoutDining = Material.Rounded.TakeoutDining;
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public const string TapAndPlay = Material.Rounded.TapAndPlay;
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public const string Tapas = Material.Rounded.Tapas;
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public const string Task = Material.Rounded.Task;
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public const string TaskAlt = Material.Rounded.TaskAlt;
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public const string TaxiAlert = Material.Rounded.TaxiAlert;
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public const string TempleBuddhist = Material.Rounded.TempleBuddhist;
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public const string TempleHindu = Material.Rounded.TempleHindu;
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public const string Terminal = Material.Rounded.Terminal;
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public const string Terrain = Material.Rounded.Terrain;
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public const string TextDecrease = Material.Rounded.TextDecrease;
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public const string TextFields = Material.Rounded.TextFields;
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public const string TextFormat = Material.Rounded.TextFormat;
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public const string TextIncrease = Material.Rounded.TextIncrease;
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public const string TextRotateUp = Material.Rounded.TextRotateUp;
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public const string TextRotateVertical = Material.Rounded.TextRotateVertical;
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public const string TextRotationAngledown = Material.Rounded.TextRotationAngledown;
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public const string TextRotationAngleup = Material.Rounded.TextRotationAngleup;
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public const string TextRotationDown = Material.Rounded.TextRotationDown;
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public const string TextRotationNone = Material.Rounded.TextRotationNone;
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public const string TextSnippet = Material.Rounded.TextSnippet;
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public const string Textsms = Material.Rounded.Textsms;
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public const string Texture = Material.Rounded.Texture;
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public const string TheaterComedy = Material.Rounded.TheaterComedy;
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public const string Theaters = Material.Rounded.Theaters;
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public const string Thermostat = Material.Rounded.Thermostat;
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public const string ThermostatAuto = Material.Rounded.ThermostatAuto;
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public const string ThumbDown = Material.Rounded.ThumbDown;
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public const string ThumbDownAlt = Material.Rounded.ThumbDownAlt;
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public const string ThumbDownOffAlt = Material.Rounded.ThumbDownOffAlt;
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public const string ThumbUp = Material.Rounded.ThumbUp;
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public const string ThumbUpAlt = Material.Rounded.ThumbUpAlt;
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public const string ThumbUpOffAlt = Material.Rounded.ThumbUpOffAlt;
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public const string ThumbsUpDown = Material.Rounded.ThumbsUpDown;
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public const string Thunderstorm = Material.Rounded.Thunderstorm;
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public const string TimeToLeave = Material.Rounded.TimeToLeave;
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public const string Timelapse = Material.Rounded.Timelapse;
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public const string Timeline = Material.Rounded.Timeline;
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public const string Timer = Material.Rounded.Timer;
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public const string Timer10 = Material.Rounded.Timer10;
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public const string Timer10Select = Material.Rounded.Timer10Select;
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public const string Timer3 = Material.Rounded.Timer3;
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public const string Timer3Select = Material.Rounded.Timer3Select;
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public const string TimerOff = Material.Rounded.TimerOff;
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public const string TipsAndUpdates = Material.Rounded.TipsAndUpdates;
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public const string TireRepair = Material.Rounded.TireRepair;
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public const string Title = Material.Rounded.Title;
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public const string Toc = Material.Rounded.Toc;
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public const string Today = Material.Rounded.Today;
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public const string ToggleOff = Material.Rounded.ToggleOff;
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public const string ToggleOn = Material.Rounded.ToggleOn;
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public const string Token = Material.Rounded.Token;
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public const string Toll = Material.Rounded.Toll;
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public const string Tonality = Material.Rounded.Tonality;
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public const string Topic = Material.Rounded.Topic;
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public const string TouchApp = Material.Rounded.TouchApp;
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public const string Tour = Material.Rounded.Tour;
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public const string Toys = Material.Rounded.Toys;
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public const string TrackChanges = Material.Rounded.TrackChanges;
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public const string Traffic = Material.Rounded.Traffic;
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public const string Train = Material.Rounded.Train;
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public const string Tram = Material.Rounded.Tram;
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public const string TransferWithinAStation = Material.Rounded.TransferWithinAStation;
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public const string Transform = Material.Rounded.Transform;
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public const string Transgender = Material.Rounded.Transgender;
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public const string TransitEnterexit = Material.Rounded.TransitEnterexit;
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public const string Translate = Material.Rounded.Translate;
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public const string TravelExplore = Material.Rounded.TravelExplore;
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public const string TrendingDown = Material.Rounded.TrendingDown;
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public const string TrendingFlat = Material.Rounded.TrendingFlat;
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public const string TrendingUp = Material.Rounded.TrendingUp;
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public const string TripOrigin = Material.Rounded.TripOrigin;
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public const string Try = Material.Rounded.Try;
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public const string Tsunami = Material.Rounded.Tsunami;
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public const string Tty = Material.Rounded.Tty;
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public const string Tune = Material.Rounded.Tune;
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public const string Tungsten = Material.Rounded.Tungsten;
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public const string TurnLeft = Material.Rounded.TurnLeft;
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public const string TurnRight = Material.Rounded.TurnRight;
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public const string TurnSharpLeft = Material.Rounded.TurnSharpLeft;
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public const string TurnSharpRight = Material.Rounded.TurnSharpRight;
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public const string TurnSlightLeft = Material.Rounded.TurnSlightLeft;
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public const string TurnSlightRight = Material.Rounded.TurnSlightRight;
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public const string TurnedIn = Material.Rounded.TurnedIn;
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public const string TurnedInNot = Material.Rounded.TurnedInNot;
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public const string Tv = Material.Rounded.Tv;
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public const string TvOff = Material.Rounded.TvOff;
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public const string TwoWheeler = Material.Rounded.TwoWheeler;
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public const string UTurnLeft = Material.Rounded.UTurnLeft;
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public const string UTurnRight = Material.Rounded.UTurnRight;
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public const string Umbrella = Material.Rounded.Umbrella;
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|
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public const string Unarchive = Material.Rounded.Unarchive;
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public const string Undo = Material.Rounded.Undo;
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public const string UnfoldLess = Material.Rounded.UnfoldLess;
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public const string UnfoldMore = Material.Rounded.UnfoldMore;
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|
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public const string Unpublished = Material.Rounded.Unpublished;
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|
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public const string Unsubscribe = Material.Rounded.Unsubscribe;
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|
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public const string Upcoming = Material.Rounded.Upcoming;
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|
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public const string Update = Material.Rounded.Update;
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public const string UpdateDisabled = Material.Rounded.UpdateDisabled;
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public const string Upgrade = Material.Rounded.Upgrade;
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public const string Upload = Material.Rounded.Upload;
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public const string UploadFile = Material.Rounded.UploadFile;
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public const string Usb = Material.Rounded.Usb;
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public const string UsbOff = Material.Rounded.UsbOff;
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public const string Vaccines = Material.Rounded.Vaccines;
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public const string VapeFree = Material.Rounded.VapeFree;
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public const string VapingRooms = Material.Rounded.VapingRooms;
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|
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public const string Verified = Material.Rounded.Verified;
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public const string VerifiedUser = Material.Rounded.VerifiedUser;
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public const string VerticalAlignBottom = Material.Rounded.VerticalAlignBottom;
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public const string VerticalAlignCenter = Material.Rounded.VerticalAlignCenter;
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public const string VerticalAlignTop = Material.Rounded.VerticalAlignTop;
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public const string VerticalDistribute = Material.Rounded.VerticalDistribute;
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|
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public const string VerticalSplit = Material.Rounded.VerticalSplit;
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|
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public const string Vibration = Material.Rounded.Vibration;
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public const string VideoCall = Material.Rounded.VideoCall;
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public const string VideoCameraBack = Material.Rounded.VideoCameraBack;
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public const string VideoCameraFront = Material.Rounded.VideoCameraFront;
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|
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public const string VideoFile = Material.Rounded.VideoFile;
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|
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public const string VideoLabel = Material.Rounded.VideoLabel;
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|
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public const string VideoLibrary = Material.Rounded.VideoLibrary;
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|
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public const string VideoSettings = Material.Rounded.VideoSettings;
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public const string VideoStable = Material.Rounded.VideoStable;
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public const string Videocam = Material.Rounded.Videocam;
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|
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public const string VideocamOff = Material.Rounded.VideocamOff;
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|
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public const string VideogameAsset = Material.Rounded.VideogameAsset;
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|
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public const string VideogameAssetOff = Material.Rounded.VideogameAssetOff;
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|
|
public const string ViewAgenda = Material.Rounded.ViewAgenda;
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|
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public const string ViewArray = Material.Rounded.ViewArray;
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public const string ViewCarousel = Material.Rounded.ViewCarousel;
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|
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public const string ViewColumn = Material.Rounded.ViewColumn;
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public const string ViewComfy = Material.Rounded.ViewComfy;
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|
|
public const string ViewComfyAlt = Material.Rounded.ViewComfyAlt;
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|
|
public const string ViewCompact = Material.Rounded.ViewCompact;
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|
|
public const string ViewCompactAlt = Material.Rounded.ViewCompactAlt;
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|
public const string ViewCozy = Material.Rounded.ViewCozy;
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public const string ViewDay = Material.Rounded.ViewDay;
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|
public const string ViewHeadline = Material.Rounded.ViewHeadline;
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public const string ViewInAr = Material.Rounded.ViewInAr;
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|
|
public const string ViewKanban = Material.Rounded.ViewKanban;
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|
|
public const string ViewList = Material.Rounded.ViewList;
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|
|
public const string ViewModule = Material.Rounded.ViewModule;
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|
|
public const string ViewQuilt = Material.Rounded.ViewQuilt;
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|
|
public const string ViewSidebar = Material.Rounded.ViewSidebar;
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|
|
public const string ViewStream = Material.Rounded.ViewStream;
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|
|
public const string ViewTimeline = Material.Rounded.ViewTimeline;
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|
|
public const string ViewWeek = Material.Rounded.ViewWeek;
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|
|
public const string Vignette = Material.Rounded.Vignette;
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|
|
public const string Villa = Material.Rounded.Villa;
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|
|
public const string Visibility = Material.Rounded.Visibility;
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|
|
public const string VisibilityOff = Material.Rounded.VisibilityOff;
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|
|
public const string VoiceChat = Material.Rounded.VoiceChat;
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|
|
public const string VoiceOverOff = Material.Rounded.VoiceOverOff;
|
|
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|
|
public const string Voicemail = Material.Rounded.Voicemail;
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|
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|
|
public const string Volcano = Material.Rounded.Volcano;
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|
|
public const string VolumeDown = Material.Rounded.VolumeDown;
|
|
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|
|
public const string VolumeMute = Material.Rounded.VolumeMute;
|
|
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|
|
public const string VolumeOff = Material.Rounded.VolumeOff;
|
|
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|
|
public const string VolumeUp = Material.Rounded.VolumeUp;
|
|
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|
|
public const string VolunteerActivism = Material.Rounded.VolunteerActivism;
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|
|
public const string VpnKey = Material.Rounded.VpnKey;
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|
|
public const string VpnKeyOff = Material.Rounded.VpnKeyOff;
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|
|
public const string VpnLock = Material.Rounded.VpnLock;
|
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|
|
public const string Vrpano = Material.Rounded.Vrpano;
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|
|
public const string Wallpaper = Material.Rounded.Wallpaper;
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|
|
public const string Warehouse = Material.Rounded.Warehouse;
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|
|
public const string Warning = Material.Rounded.Warning;
|
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|
|
public const string WarningAmber = Material.Rounded.WarningAmber;
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|
|
public const string Wash = Material.Rounded.Wash;
|
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|
|
public const string Watch = Material.Rounded.Watch;
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|
|
public const string WatchLater = Material.Rounded.WatchLater;
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|
|
public const string WatchOff = Material.Rounded.WatchOff;
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|
|
public const string Water = Material.Rounded.Water;
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public const string WaterDamage = Material.Rounded.WaterDamage;
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public const string WaterDrop = Material.Rounded.WaterDrop;
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public const string WaterfallChart = Material.Rounded.WaterfallChart;
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public const string Waves = Material.Rounded.Waves;
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public const string WavingHand = Material.Rounded.WavingHand;
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public const string WbAuto = Material.Rounded.WbAuto;
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public const string WbCloudy = Material.Rounded.WbCloudy;
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public const string WbIncandescent = Material.Rounded.WbIncandescent;
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public const string WbIridescent = Material.Rounded.WbIridescent;
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public const string WbShade = Material.Rounded.WbShade;
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public const string WbSunny = Material.Rounded.WbSunny;
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public const string WbTwilight = Material.Rounded.WbTwilight;
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public const string Wc = Material.Rounded.Wc;
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public const string Web = Material.Rounded.Web;
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public const string WebAsset = Material.Rounded.WebAsset;
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public const string WebAssetOff = Material.Rounded.WebAssetOff;
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public const string Webhook = Material.Rounded.Webhook;
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public const string Weekend = Material.Rounded.Weekend;
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public const string West = Material.Rounded.West;
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public const string Whatsapp = Material.Rounded.Whatsapp;
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public const string Whatshot = Material.Rounded.Whatshot;
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public const string WheelchairPickup = Material.Rounded.WheelchairPickup;
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public const string WhereToVote = Material.Rounded.WhereToVote;
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public const string Widgets = Material.Rounded.Widgets;
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public const string Wifi = Material.Rounded.Wifi;
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public const string Wifi1Bar = Material.Rounded.Wifi1Bar;
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public const string Wifi2Bar = Material.Rounded.Wifi2Bar;
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public const string WifiCalling = Material.Rounded.WifiCalling;
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public const string WifiCalling3 = Material.Rounded.WifiCalling3;
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public const string WifiChannel = Material.Rounded.WifiChannel;
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public const string WifiFind = Material.Rounded.WifiFind;
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public const string WifiLock = Material.Rounded.WifiLock;
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public const string WifiOff = Material.Rounded.WifiOff;
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public const string WifiPassword = Material.Rounded.WifiPassword;
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public const string WifiProtectedSetup = Material.Rounded.WifiProtectedSetup;
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public const string WifiTethering = Material.Rounded.WifiTethering;
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public const string WifiTetheringError = Material.Rounded.WifiTetheringError;
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public const string WifiTetheringOff = Material.Rounded.WifiTetheringOff;
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public const string Window = Material.Rounded.Window;
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public const string WineBar = Material.Rounded.WineBar;
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public const string Woman = Material.Rounded.Woman;
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public const string Work = Material.Rounded.Work;
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public const string WorkOff = Material.Rounded.WorkOff;
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public const string WorkOutline = Material.Rounded.WorkOutline;
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public const string WorkspacePremium = Material.Rounded.WorkspacePremium;
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public const string Workspaces = Material.Rounded.Workspaces;
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public const string WrapText = Material.Rounded.WrapText;
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public const string WrongLocation = Material.Rounded.WrongLocation;
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public const string Wysiwyg = Material.Rounded.Wysiwyg;
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public const string Yard = Material.Rounded.Yard;
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public const string YoutubeSearchedFor = Material.Rounded.YoutubeSearchedFor;
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public const string ZoomIn = Material.Rounded.ZoomIn;
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public const string ZoomInMap = Material.Rounded.ZoomInMap;
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public const string ZoomOut = Material.Rounded.ZoomOut;
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public const string ZoomOutMap = Material.Rounded.ZoomOutMap;
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}
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}
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}
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