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Connected.Components/Icons/Obsolete/Rounded.cs

2075 lines
151 KiB

2 years ago
/*
* This file was auto-generated by Update-MudIcons.ps1
* 2022.02.01_04:17:46
*/
using System.Diagnostics.CodeAnalysis;
namespace Connected
{
public partial class Icons
{
[ExcludeFromCodeCoverage]
public partial class Rounded
{
public const string _10k = Material.Rounded._10k;
public const string _10mp = Material.Rounded._10mp;
public const string _11mp = Material.Rounded._11mp;
public const string _123 = Material.Rounded._123;
public const string _12mp = Material.Rounded._12mp;
public const string _13mp = Material.Rounded._13mp;
public const string _14mp = Material.Rounded._14mp;
public const string _15mp = Material.Rounded._15mp;
public const string _16mp = Material.Rounded._16mp;
public const string _17mp = Material.Rounded._17mp;
public const string _18mp = Material.Rounded._18mp;
public const string _19mp = Material.Rounded._19mp;
public const string _1k = Material.Rounded._1k;
public const string _1kPlus = Material.Rounded._1kPlus;
public const string _1xMobiledata = Material.Rounded._1xMobiledata;
public const string _20mp = Material.Rounded._20mp;
public const string _21mp = Material.Rounded._21mp;
public const string _22mp = Material.Rounded._22mp;
public const string _23mp = Material.Rounded._23mp;
public const string _24mp = Material.Rounded._24mp;
public const string _2k = Material.Rounded._2k;
public const string _2kPlus = Material.Rounded._2kPlus;
public const string _2mp = Material.Rounded._2mp;
public const string _30fps = Material.Rounded._30fps;
public const string _30fpsSelect = Material.Rounded._30fpsSelect;
public const string _360 = Material.Rounded._360;
public const string _3dRotation = Material.Rounded._3dRotation;
public const string _3gMobiledata = Material.Rounded._3gMobiledata;
public const string _3k = Material.Rounded._3k;
public const string _3kPlus = Material.Rounded._3kPlus;
public const string _3mp = Material.Rounded._3mp;
public const string _3p = Material.Rounded._3p;
public const string _4gMobiledata = Material.Rounded._4gMobiledata;
public const string _4gPlusMobiledata = Material.Rounded._4gPlusMobiledata;
public const string _4k = Material.Rounded._4k;
public const string _4kPlus = Material.Rounded._4kPlus;
public const string _4mp = Material.Rounded._4mp;
public const string _5g = Material.Rounded._5g;
public const string _5k = Material.Rounded._5k;
public const string _5kPlus = Material.Rounded._5kPlus;
public const string _5mp = Material.Rounded._5mp;
public const string _60fps = Material.Rounded._60fps;
public const string _60fpsSelect = Material.Rounded._60fpsSelect;
public const string _6FtApart = Material.Rounded._6FtApart;
public const string _6k = Material.Rounded._6k;
public const string _6kPlus = Material.Rounded._6kPlus;
public const string _6mp = Material.Rounded._6mp;
public const string _7k = Material.Rounded._7k;
public const string _7kPlus = Material.Rounded._7kPlus;
public const string _7mp = Material.Rounded._7mp;
public const string _8k = Material.Rounded._8k;
public const string _8kPlus = Material.Rounded._8kPlus;
public const string _8mp = Material.Rounded._8mp;
public const string _9k = Material.Rounded._9k;
public const string _9kPlus = Material.Rounded._9kPlus;
public const string _9mp = Material.Rounded._9mp;
public const string Abc = Material.Rounded.Abc;
public const string AcUnit = Material.Rounded.AcUnit;
public const string AccessAlarm = Material.Rounded.AccessAlarm;
public const string AccessAlarms = Material.Rounded.AccessAlarms;
public const string AccessTime = Material.Rounded.AccessTime;
public const string AccessTimeFilled = Material.Rounded.AccessTimeFilled;
public const string Accessibility = Material.Rounded.Accessibility;
public const string AccessibilityNew = Material.Rounded.AccessibilityNew;
public const string Accessible = Material.Rounded.Accessible;
public const string AccessibleForward = Material.Rounded.AccessibleForward;
public const string AccountBalance = Material.Rounded.AccountBalance;
public const string AccountBalanceWallet = Material.Rounded.AccountBalanceWallet;
public const string AccountBox = Material.Rounded.AccountBox;
public const string AccountCircle = Material.Rounded.AccountCircle;
public const string AccountTree = Material.Rounded.AccountTree;
public const string AdUnits = Material.Rounded.AdUnits;
public const string Adb = Material.Rounded.Adb;
public const string Add = Material.Rounded.Add;
public const string AddAPhoto = Material.Rounded.AddAPhoto;
public const string AddAlarm = Material.Rounded.AddAlarm;
public const string AddAlert = Material.Rounded.AddAlert;
public const string AddBox = Material.Rounded.AddBox;
public const string AddBusiness = Material.Rounded.AddBusiness;
public const string AddCard = Material.Rounded.AddCard;
public const string AddChart = Material.Rounded.AddChart;
public const string AddCircle = Material.Rounded.AddCircle;
public const string AddCircleOutline = Material.Rounded.AddCircleOutline;
public const string AddComment = Material.Rounded.AddComment;
public const string AddIcCall = Material.Rounded.AddIcCall;
public const string AddLink = Material.Rounded.AddLink;
public const string AddLocation = Material.Rounded.AddLocation;
public const string AddLocationAlt = Material.Rounded.AddLocationAlt;
public const string AddModerator = Material.Rounded.AddModerator;
public const string AddPhotoAlternate = Material.Rounded.AddPhotoAlternate;
public const string AddReaction = Material.Rounded.AddReaction;
public const string AddRoad = Material.Rounded.AddRoad;
public const string AddShoppingCart = Material.Rounded.AddShoppingCart;
public const string AddTask = Material.Rounded.AddTask;
public const string AddToDrive = Material.Rounded.AddToDrive;
public const string AddToHomeScreen = Material.Rounded.AddToHomeScreen;
public const string AddToPhotos = Material.Rounded.AddToPhotos;
public const string AddToQueue = Material.Rounded.AddToQueue;
public const string Addchart = Material.Rounded.Addchart;
public const string AdfScanner = Material.Rounded.AdfScanner;
public const string Adjust = Material.Rounded.Adjust;
public const string AdminPanelSettings = Material.Rounded.AdminPanelSettings;
public const string AdsClick = Material.Rounded.AdsClick;
public const string Agriculture = Material.Rounded.Agriculture;
public const string Air = Material.Rounded.Air;
public const string AirlineSeatFlat = Material.Rounded.AirlineSeatFlat;
public const string AirlineSeatFlatAngled = Material.Rounded.AirlineSeatFlatAngled;
public const string AirlineSeatIndividualSuite = Material.Rounded.AirlineSeatIndividualSuite;
public const string AirlineSeatLegroomExtra = Material.Rounded.AirlineSeatLegroomExtra;
public const string AirlineSeatLegroomNormal = Material.Rounded.AirlineSeatLegroomNormal;
public const string AirlineSeatLegroomReduced = Material.Rounded.AirlineSeatLegroomReduced;
public const string AirlineSeatReclineExtra = Material.Rounded.AirlineSeatReclineExtra;
public const string AirlineSeatReclineNormal = Material.Rounded.AirlineSeatReclineNormal;
public const string AirlineStops = Material.Rounded.AirlineStops;
public const string Airlines = Material.Rounded.Airlines;
public const string AirplaneTicket = Material.Rounded.AirplaneTicket;
public const string AirplanemodeActive = Material.Rounded.AirplanemodeActive;
public const string AirplanemodeInactive = Material.Rounded.AirplanemodeInactive;
public const string Airplay = Material.Rounded.Airplay;
public const string AirportShuttle = Material.Rounded.AirportShuttle;
public const string Alarm = Material.Rounded.Alarm;
public const string AlarmAdd = Material.Rounded.AlarmAdd;
public const string AlarmOff = Material.Rounded.AlarmOff;
public const string AlarmOn = Material.Rounded.AlarmOn;
public const string Album = Material.Rounded.Album;
public const string AlignHorizontalCenter = Material.Rounded.AlignHorizontalCenter;
public const string AlignHorizontalLeft = Material.Rounded.AlignHorizontalLeft;
public const string AlignHorizontalRight = Material.Rounded.AlignHorizontalRight;
public const string AlignVerticalBottom = Material.Rounded.AlignVerticalBottom;
public const string AlignVerticalCenter = Material.Rounded.AlignVerticalCenter;
public const string AlignVerticalTop = Material.Rounded.AlignVerticalTop;
public const string AllInbox = Material.Rounded.AllInbox;
public const string AllInclusive = Material.Rounded.AllInclusive;
public const string AllOut = Material.Rounded.AllOut;
public const string AltRoute = Material.Rounded.AltRoute;
public const string AlternateEmail = Material.Rounded.AlternateEmail;
public const string Analytics = Material.Rounded.Analytics;
public const string Anchor = Material.Rounded.Anchor;
public const string Android = Material.Rounded.Android;
public const string Animation = Material.Rounded.Animation;
public const string Announcement = Material.Rounded.Announcement;
public const string Aod = Material.Rounded.Aod;
public const string Apartment = Material.Rounded.Apartment;
public const string Api = Material.Rounded.Api;
public const string AppBlocking = Material.Rounded.AppBlocking;
public const string AppRegistration = Material.Rounded.AppRegistration;
public const string AppSettingsAlt = Material.Rounded.AppSettingsAlt;
public const string AppShortcut = Material.Rounded.AppShortcut;
public const string Approval = Material.Rounded.Approval;
public const string Apps = Material.Rounded.Apps;
public const string AppsOutage = Material.Rounded.AppsOutage;
public const string Architecture = Material.Rounded.Architecture;
public const string Archive = Material.Rounded.Archive;
public const string AreaChart = Material.Rounded.AreaChart;
public const string ArrowBack = Material.Rounded.ArrowBack;
public const string ArrowBackIos = Material.Rounded.ArrowBackIos;
public const string ArrowBackIosNew = Material.Rounded.ArrowBackIosNew;
public const string ArrowCircleDown = Material.Rounded.ArrowCircleDown;
public const string ArrowCircleLeft = Material.Rounded.ArrowCircleLeft;
public const string ArrowCircleRight = Material.Rounded.ArrowCircleRight;
public const string ArrowCircleUp = Material.Rounded.ArrowCircleUp;
public const string ArrowDownward = Material.Rounded.ArrowDownward;
public const string ArrowDropDown = Material.Rounded.ArrowDropDown;
public const string ArrowDropDownCircle = Material.Rounded.ArrowDropDownCircle;
public const string ArrowDropUp = Material.Rounded.ArrowDropUp;
public const string ArrowForward = Material.Rounded.ArrowForward;
public const string ArrowForwardIos = Material.Rounded.ArrowForwardIos;
public const string ArrowLeft = Material.Rounded.ArrowLeft;
public const string ArrowRight = Material.Rounded.ArrowRight;
public const string ArrowRightAlt = Material.Rounded.ArrowRightAlt;
public const string ArrowUpward = Material.Rounded.ArrowUpward;
public const string ArtTrack = Material.Rounded.ArtTrack;
public const string Article = Material.Rounded.Article;
public const string AspectRatio = Material.Rounded.AspectRatio;
public const string Assessment = Material.Rounded.Assessment;
public const string Assignment = Material.Rounded.Assignment;
public const string AssignmentInd = Material.Rounded.AssignmentInd;
public const string AssignmentLate = Material.Rounded.AssignmentLate;
public const string AssignmentReturn = Material.Rounded.AssignmentReturn;
public const string AssignmentReturned = Material.Rounded.AssignmentReturned;
public const string AssignmentTurnedIn = Material.Rounded.AssignmentTurnedIn;
public const string Assistant = Material.Rounded.Assistant;
public const string AssistantDirection = Material.Rounded.AssistantDirection;
public const string AssistantPhoto = Material.Rounded.AssistantPhoto;
public const string AssuredWorkload = Material.Rounded.AssuredWorkload;
public const string Atm = Material.Rounded.Atm;
public const string AttachEmail = Material.Rounded.AttachEmail;
public const string AttachFile = Material.Rounded.AttachFile;
public const string AttachMoney = Material.Rounded.AttachMoney;
public const string Attachment = Material.Rounded.Attachment;
public const string Attractions = Material.Rounded.Attractions;
public const string Attribution = Material.Rounded.Attribution;
public const string AudioFile = Material.Rounded.AudioFile;
public const string Audiotrack = Material.Rounded.Audiotrack;
public const string AutoAwesome = Material.Rounded.AutoAwesome;
public const string AutoAwesomeMosaic = Material.Rounded.AutoAwesomeMosaic;
public const string AutoAwesomeMotion = Material.Rounded.AutoAwesomeMotion;
public const string AutoDelete = Material.Rounded.AutoDelete;
public const string AutoFixHigh = Material.Rounded.AutoFixHigh;
public const string AutoFixNormal = Material.Rounded.AutoFixNormal;
public const string AutoFixOff = Material.Rounded.AutoFixOff;
public const string AutoGraph = Material.Rounded.AutoGraph;
public const string AutoStories = Material.Rounded.AutoStories;
public const string AutofpsSelect = Material.Rounded.AutofpsSelect;
public const string Autorenew = Material.Rounded.Autorenew;
public const string AvTimer = Material.Rounded.AvTimer;
public const string BabyChangingStation = Material.Rounded.BabyChangingStation;
public const string BackHand = Material.Rounded.BackHand;
public const string Backpack = Material.Rounded.Backpack;
public const string Backspace = Material.Rounded.Backspace;
public const string Backup = Material.Rounded.Backup;
public const string BackupTable = Material.Rounded.BackupTable;
public const string Badge = Material.Rounded.Badge;
public const string BakeryDining = Material.Rounded.BakeryDining;
public const string Balance = Material.Rounded.Balance;
public const string Balcony = Material.Rounded.Balcony;
public const string Ballot = Material.Rounded.Ballot;
public const string BarChart = Material.Rounded.BarChart;
public const string BatchPrediction = Material.Rounded.BatchPrediction;
public const string Bathroom = Material.Rounded.Bathroom;
public const string Bathtub = Material.Rounded.Bathtub;
public const string Battery0Bar = Material.Rounded.Battery0Bar;
public const string Battery1Bar = Material.Rounded.Battery1Bar;
public const string Battery2Bar = Material.Rounded.Battery2Bar;
public const string Battery3Bar = Material.Rounded.Battery3Bar;
public const string Battery4Bar = Material.Rounded.Battery4Bar;
public const string Battery5Bar = Material.Rounded.Battery5Bar;
public const string Battery6Bar = Material.Rounded.Battery6Bar;
public const string BatteryAlert = Material.Rounded.BatteryAlert;
public const string BatteryChargingFull = Material.Rounded.BatteryChargingFull;
public const string BatteryFull = Material.Rounded.BatteryFull;
public const string BatterySaver = Material.Rounded.BatterySaver;
public const string BatteryStd = Material.Rounded.BatteryStd;
public const string BatteryUnknown = Material.Rounded.BatteryUnknown;
public const string BeachAccess = Material.Rounded.BeachAccess;
public const string Bed = Material.Rounded.Bed;
public const string BedroomBaby = Material.Rounded.BedroomBaby;
public const string BedroomChild = Material.Rounded.BedroomChild;
public const string BedroomParent = Material.Rounded.BedroomParent;
public const string Bedtime = Material.Rounded.Bedtime;
public const string BedtimeOff = Material.Rounded.BedtimeOff;
public const string Beenhere = Material.Rounded.Beenhere;
public const string Bento = Material.Rounded.Bento;
public const string BikeScooter = Material.Rounded.BikeScooter;
public const string Biotech = Material.Rounded.Biotech;
public const string Blender = Material.Rounded.Blender;
public const string Block = Material.Rounded.Block;
public const string Bloodtype = Material.Rounded.Bloodtype;
public const string Bluetooth = Material.Rounded.Bluetooth;
public const string BluetoothAudio = Material.Rounded.BluetoothAudio;
public const string BluetoothConnected = Material.Rounded.BluetoothConnected;
public const string BluetoothDisabled = Material.Rounded.BluetoothDisabled;
public const string BluetoothDrive = Material.Rounded.BluetoothDrive;
public const string BluetoothSearching = Material.Rounded.BluetoothSearching;
public const string BlurCircular = Material.Rounded.BlurCircular;
public const string BlurLinear = Material.Rounded.BlurLinear;
public const string BlurOff = Material.Rounded.BlurOff;
public const string BlurOn = Material.Rounded.BlurOn;
public const string Bolt = Material.Rounded.Bolt;
public const string Book = Material.Rounded.Book;
public const string BookOnline = Material.Rounded.BookOnline;
public const string Bookmark = Material.Rounded.Bookmark;
public const string BookmarkAdd = Material.Rounded.BookmarkAdd;
public const string BookmarkAdded = Material.Rounded.BookmarkAdded;
public const string BookmarkBorder = Material.Rounded.BookmarkBorder;
public const string BookmarkRemove = Material.Rounded.BookmarkRemove;
public const string Bookmarks = Material.Rounded.Bookmarks;
public const string BorderAll = Material.Rounded.BorderAll;
public const string BorderBottom = Material.Rounded.BorderBottom;
public const string BorderClear = Material.Rounded.BorderClear;
public const string BorderColor = Material.Rounded.BorderColor;
public const string BorderHorizontal = Material.Rounded.BorderHorizontal;
public const string BorderInner = Material.Rounded.BorderInner;
public const string BorderLeft = Material.Rounded.BorderLeft;
public const string BorderOuter = Material.Rounded.BorderOuter;
public const string BorderRight = Material.Rounded.BorderRight;
public const string BorderStyle = Material.Rounded.BorderStyle;
public const string BorderTop = Material.Rounded.BorderTop;
public const string BorderVertical = Material.Rounded.BorderVertical;
public const string Boy = Material.Rounded.Boy;
public const string BrandingWatermark = Material.Rounded.BrandingWatermark;
public const string BreakfastDining = Material.Rounded.BreakfastDining;
public const string Brightness1 = Material.Rounded.Brightness1;
public const string Brightness2 = Material.Rounded.Brightness2;
public const string Brightness3 = Material.Rounded.Brightness3;
public const string Brightness4 = Material.Rounded.Brightness4;
public const string Brightness5 = Material.Rounded.Brightness5;
public const string Brightness6 = Material.Rounded.Brightness6;
public const string Brightness7 = Material.Rounded.Brightness7;
public const string BrightnessAuto = Material.Rounded.BrightnessAuto;
public const string BrightnessHigh = Material.Rounded.BrightnessHigh;
public const string BrightnessLow = Material.Rounded.BrightnessLow;
public const string BrightnessMedium = Material.Rounded.BrightnessMedium;
public const string BrokenImage = Material.Rounded.BrokenImage;
public const string BrowseGallery = Material.Rounded.BrowseGallery;
public const string BrowserNotSupported = Material.Rounded.BrowserNotSupported;
public const string BrowserUpdated = Material.Rounded.BrowserUpdated;
public const string BrunchDining = Material.Rounded.BrunchDining;
public const string Brush = Material.Rounded.Brush;
public const string BubbleChart = Material.Rounded.BubbleChart;
public const string BugReport = Material.Rounded.BugReport;
public const string Build = Material.Rounded.Build;
public const string BuildCircle = Material.Rounded.BuildCircle;
public const string Bungalow = Material.Rounded.Bungalow;
public const string BurstMode = Material.Rounded.BurstMode;
public const string BusAlert = Material.Rounded.BusAlert;
public const string Business = Material.Rounded.Business;
public const string BusinessCenter = Material.Rounded.BusinessCenter;
public const string Cabin = Material.Rounded.Cabin;
public const string Cable = Material.Rounded.Cable;
public const string Cached = Material.Rounded.Cached;
public const string Cake = Material.Rounded.Cake;
public const string Calculate = Material.Rounded.Calculate;
public const string CalendarMonth = Material.Rounded.CalendarMonth;
public const string CalendarToday = Material.Rounded.CalendarToday;
public const string CalendarViewDay = Material.Rounded.CalendarViewDay;
public const string CalendarViewMonth = Material.Rounded.CalendarViewMonth;
public const string CalendarViewWeek = Material.Rounded.CalendarViewWeek;
public const string Call = Material.Rounded.Call;
public const string CallEnd = Material.Rounded.CallEnd;
public const string CallMade = Material.Rounded.CallMade;
public const string CallMerge = Material.Rounded.CallMerge;
public const string CallMissed = Material.Rounded.CallMissed;
public const string CallMissedOutgoing = Material.Rounded.CallMissedOutgoing;
public const string CallReceived = Material.Rounded.CallReceived;
public const string CallSplit = Material.Rounded.CallSplit;
public const string CallToAction = Material.Rounded.CallToAction;
public const string Camera = Material.Rounded.Camera;
public const string CameraAlt = Material.Rounded.CameraAlt;
public const string CameraEnhance = Material.Rounded.CameraEnhance;
public const string CameraFront = Material.Rounded.CameraFront;
public const string CameraIndoor = Material.Rounded.CameraIndoor;
public const string CameraOutdoor = Material.Rounded.CameraOutdoor;
public const string CameraRear = Material.Rounded.CameraRear;
public const string CameraRoll = Material.Rounded.CameraRoll;
public const string Cameraswitch = Material.Rounded.Cameraswitch;
public const string Campaign = Material.Rounded.Campaign;
public const string Cancel = Material.Rounded.Cancel;
public const string CancelPresentation = Material.Rounded.CancelPresentation;
public const string CancelScheduleSend = Material.Rounded.CancelScheduleSend;
public const string CandlestickChart = Material.Rounded.CandlestickChart;
public const string CarCrash = Material.Rounded.CarCrash;
public const string CarRental = Material.Rounded.CarRental;
public const string CarRepair = Material.Rounded.CarRepair;
public const string CardGiftcard = Material.Rounded.CardGiftcard;
public const string CardMembership = Material.Rounded.CardMembership;
public const string CardTravel = Material.Rounded.CardTravel;
public const string Carpenter = Material.Rounded.Carpenter;
public const string Cases = Material.Rounded.Cases;
public const string Casino = Material.Rounded.Casino;
public const string Cast = Material.Rounded.Cast;
public const string CastConnected = Material.Rounded.CastConnected;
public const string CastForEducation = Material.Rounded.CastForEducation;
public const string Castle = Material.Rounded.Castle;
public const string CatchingPokemon = Material.Rounded.CatchingPokemon;
public const string Category = Material.Rounded.Category;
public const string Celebration = Material.Rounded.Celebration;
public const string CellTower = Material.Rounded.CellTower;
public const string CellWifi = Material.Rounded.CellWifi;
public const string CenterFocusStrong = Material.Rounded.CenterFocusStrong;
public const string CenterFocusWeak = Material.Rounded.CenterFocusWeak;
public const string Chair = Material.Rounded.Chair;
public const string ChairAlt = Material.Rounded.ChairAlt;
public const string Chalet = Material.Rounded.Chalet;
public const string ChangeCircle = Material.Rounded.ChangeCircle;
public const string ChangeHistory = Material.Rounded.ChangeHistory;
public const string ChargingStation = Material.Rounded.ChargingStation;
public const string Chat = Material.Rounded.Chat;
public const string ChatBubble = Material.Rounded.ChatBubble;
public const string ChatBubbleOutline = Material.Rounded.ChatBubbleOutline;
public const string Check = Material.Rounded.Check;
public const string CheckBox = Material.Rounded.CheckBox;
public const string CheckBoxOutlineBlank = Material.Rounded.CheckBoxOutlineBlank;
public const string CheckCircle = Material.Rounded.CheckCircle;
public const string CheckCircleOutline = Material.Rounded.CheckCircleOutline;
public const string Checklist = Material.Rounded.Checklist;
public const string ChecklistRtl = Material.Rounded.ChecklistRtl;
public const string Checkroom = Material.Rounded.Checkroom;
public const string ChevronLeft = Material.Rounded.ChevronLeft;
public const string ChevronRight = Material.Rounded.ChevronRight;
public const string ChildCare = Material.Rounded.ChildCare;
public const string ChildFriendly = Material.Rounded.ChildFriendly;
public const string ChromeReaderMode = Material.Rounded.ChromeReaderMode;
public const string Church = Material.Rounded.Church;
public const string Circle = Material.Rounded.Circle;
public const string CircleNotifications = Material.Rounded.CircleNotifications;
public const string Class = Material.Rounded.Class;
public const string CleanHands = Material.Rounded.CleanHands;
public const string CleaningServices = Material.Rounded.CleaningServices;
public const string Clear = Material.Rounded.Clear;
public const string ClearAll = Material.Rounded.ClearAll;
public const string Close = Material.Rounded.Close;
public const string CloseFullscreen = Material.Rounded.CloseFullscreen;
public const string ClosedCaption = Material.Rounded.ClosedCaption;
public const string ClosedCaptionDisabled = Material.Rounded.ClosedCaptionDisabled;
public const string ClosedCaptionOff = Material.Rounded.ClosedCaptionOff;
public const string Cloud = Material.Rounded.Cloud;
public const string CloudCircle = Material.Rounded.CloudCircle;
public const string CloudDone = Material.Rounded.CloudDone;
public const string CloudDownload = Material.Rounded.CloudDownload;
public const string CloudOff = Material.Rounded.CloudOff;
public const string CloudQueue = Material.Rounded.CloudQueue;
public const string CloudSync = Material.Rounded.CloudSync;
public const string CloudUpload = Material.Rounded.CloudUpload;
public const string Co2 = Material.Rounded.Co2;
public const string CoPresent = Material.Rounded.CoPresent;
public const string Code = Material.Rounded.Code;
public const string CodeOff = Material.Rounded.CodeOff;
public const string Coffee = Material.Rounded.Coffee;
public const string CoffeeMaker = Material.Rounded.CoffeeMaker;
public const string Collections = Material.Rounded.Collections;
public const string CollectionsBookmark = Material.Rounded.CollectionsBookmark;
public const string ColorLens = Material.Rounded.ColorLens;
public const string Colorize = Material.Rounded.Colorize;
public const string Comment = Material.Rounded.Comment;
public const string CommentBank = Material.Rounded.CommentBank;
public const string CommentsDisabled = Material.Rounded.CommentsDisabled;
public const string Commit = Material.Rounded.Commit;
public const string Commute = Material.Rounded.Commute;
public const string Compare = Material.Rounded.Compare;
public const string CompareArrows = Material.Rounded.CompareArrows;
public const string CompassCalibration = Material.Rounded.CompassCalibration;
public const string Compost = Material.Rounded.Compost;
public const string Compress = Material.Rounded.Compress;
public const string Computer = Material.Rounded.Computer;
public const string ConfirmationNumber = Material.Rounded.ConfirmationNumber;
public const string ConnectWithoutContact = Material.Rounded.ConnectWithoutContact;
public const string ConnectedTv = Material.Rounded.ConnectedTv;
public const string ConnectingAirports = Material.Rounded.ConnectingAirports;
public const string Construction = Material.Rounded.Construction;
public const string ContactMail = Material.Rounded.ContactMail;
public const string ContactPage = Material.Rounded.ContactPage;
public const string ContactPhone = Material.Rounded.ContactPhone;
public const string ContactSupport = Material.Rounded.ContactSupport;
public const string Contactless = Material.Rounded.Contactless;
public const string Contacts = Material.Rounded.Contacts;
public const string ContentCopy = Material.Rounded.ContentCopy;
public const string ContentCut = Material.Rounded.ContentCut;
public const string ContentPaste = Material.Rounded.ContentPaste;
public const string ContentPasteGo = Material.Rounded.ContentPasteGo;
public const string ContentPasteOff = Material.Rounded.ContentPasteOff;
public const string ContentPasteSearch = Material.Rounded.ContentPasteSearch;
public const string Contrast = Material.Rounded.Contrast;
public const string ControlCamera = Material.Rounded.ControlCamera;
public const string ControlPoint = Material.Rounded.ControlPoint;
public const string ControlPointDuplicate = Material.Rounded.ControlPointDuplicate;
public const string Cookie = Material.Rounded.Cookie;
public const string CopyAll = Material.Rounded.CopyAll;
public const string Copyright = Material.Rounded.Copyright;
public const string Coronavirus = Material.Rounded.Coronavirus;
public const string CorporateFare = Material.Rounded.CorporateFare;
public const string Cottage = Material.Rounded.Cottage;
public const string Countertops = Material.Rounded.Countertops;
public const string Create = Material.Rounded.Create;
public const string CreateNewFolder = Material.Rounded.CreateNewFolder;
public const string CreditCard = Material.Rounded.CreditCard;
public const string CreditCardOff = Material.Rounded.CreditCardOff;
public const string CreditScore = Material.Rounded.CreditScore;
public const string Crib = Material.Rounded.Crib;
public const string CrisisAlert = Material.Rounded.CrisisAlert;
public const string Crop = Material.Rounded.Crop;
public const string Crop169 = Material.Rounded.Crop169;
public const string Crop32 = Material.Rounded.Crop32;
public const string Crop54 = Material.Rounded.Crop54;
public const string Crop75 = Material.Rounded.Crop75;
public const string CropDin = Material.Rounded.CropDin;
public const string CropFree = Material.Rounded.CropFree;
public const string CropLandscape = Material.Rounded.CropLandscape;
public const string CropOriginal = Material.Rounded.CropOriginal;
public const string CropPortrait = Material.Rounded.CropPortrait;
public const string CropRotate = Material.Rounded.CropRotate;
public const string CropSquare = Material.Rounded.CropSquare;
public const string CrueltyFree = Material.Rounded.CrueltyFree;
public const string Css = Material.Rounded.Css;
public const string CurrencyBitcoin = Material.Rounded.CurrencyBitcoin;
public const string CurrencyExchange = Material.Rounded.CurrencyExchange;
public const string CurrencyFranc = Material.Rounded.CurrencyFranc;
public const string CurrencyLira = Material.Rounded.CurrencyLira;
public const string CurrencyPound = Material.Rounded.CurrencyPound;
public const string CurrencyRuble = Material.Rounded.CurrencyRuble;
public const string CurrencyRupee = Material.Rounded.CurrencyRupee;
public const string CurrencyYen = Material.Rounded.CurrencyYen;
public const string CurrencyYuan = Material.Rounded.CurrencyYuan;
public const string Cyclone = Material.Rounded.Cyclone;
public const string Dangerous = Material.Rounded.Dangerous;
public const string DarkMode = Material.Rounded.DarkMode;
public const string Dashboard = Material.Rounded.Dashboard;
public const string DashboardCustomize = Material.Rounded.DashboardCustomize;
public const string DataArray = Material.Rounded.DataArray;
public const string DataExploration = Material.Rounded.DataExploration;
public const string DataObject = Material.Rounded.DataObject;
public const string DataSaverOff = Material.Rounded.DataSaverOff;
public const string DataSaverOn = Material.Rounded.DataSaverOn;
public const string DataThresholding = Material.Rounded.DataThresholding;
public const string DataUsage = Material.Rounded.DataUsage;
public const string DateRange = Material.Rounded.DateRange;
public const string Deblur = Material.Rounded.Deblur;
public const string Deck = Material.Rounded.Deck;
public const string Dehaze = Material.Rounded.Dehaze;
public const string Delete = Material.Rounded.Delete;
public const string DeleteForever = Material.Rounded.DeleteForever;
public const string DeleteOutline = Material.Rounded.DeleteOutline;
public const string DeleteSweep = Material.Rounded.DeleteSweep;
public const string DeliveryDining = Material.Rounded.DeliveryDining;
public const string DensityLarge = Material.Rounded.DensityLarge;
public const string DensityMedium = Material.Rounded.DensityMedium;
public const string DensitySmall = Material.Rounded.DensitySmall;
public const string DepartureBoard = Material.Rounded.DepartureBoard;
public const string Description = Material.Rounded.Description;
public const string Deselect = Material.Rounded.Deselect;
public const string DesignServices = Material.Rounded.DesignServices;
public const string DesktopAccessDisabled = Material.Rounded.DesktopAccessDisabled;
public const string DesktopMac = Material.Rounded.DesktopMac;
public const string DesktopWindows = Material.Rounded.DesktopWindows;
public const string Details = Material.Rounded.Details;
public const string DeveloperBoard = Material.Rounded.DeveloperBoard;
public const string DeveloperBoardOff = Material.Rounded.DeveloperBoardOff;
public const string DeveloperMode = Material.Rounded.DeveloperMode;
public const string DeviceHub = Material.Rounded.DeviceHub;
public const string DeviceThermostat = Material.Rounded.DeviceThermostat;
public const string DeviceUnknown = Material.Rounded.DeviceUnknown;
public const string Devices = Material.Rounded.Devices;
public const string DevicesFold = Material.Rounded.DevicesFold;
public const string DevicesOther = Material.Rounded.DevicesOther;
public const string DialerSip = Material.Rounded.DialerSip;
public const string Dialpad = Material.Rounded.Dialpad;
public const string Diamond = Material.Rounded.Diamond;
public const string Difference = Material.Rounded.Difference;
public const string Dining = Material.Rounded.Dining;
public const string DinnerDining = Material.Rounded.DinnerDining;
public const string Directions = Material.Rounded.Directions;
public const string DirectionsBike = Material.Rounded.DirectionsBike;
public const string DirectionsBoat = Material.Rounded.DirectionsBoat;
public const string DirectionsBoatFilled = Material.Rounded.DirectionsBoatFilled;
public const string DirectionsBus = Material.Rounded.DirectionsBus;
public const string DirectionsBusFilled = Material.Rounded.DirectionsBusFilled;
public const string DirectionsCar = Material.Rounded.DirectionsCar;
public const string DirectionsCarFilled = Material.Rounded.DirectionsCarFilled;
public const string DirectionsOff = Material.Rounded.DirectionsOff;
public const string DirectionsRailway = Material.Rounded.DirectionsRailway;
public const string DirectionsRailwayFilled = Material.Rounded.DirectionsRailwayFilled;
public const string DirectionsRun = Material.Rounded.DirectionsRun;
public const string DirectionsSubway = Material.Rounded.DirectionsSubway;
public const string DirectionsSubwayFilled = Material.Rounded.DirectionsSubwayFilled;
public const string DirectionsTransit = Material.Rounded.DirectionsTransit;
public const string DirectionsTransitFilled = Material.Rounded.DirectionsTransitFilled;
public const string DirectionsWalk = Material.Rounded.DirectionsWalk;
public const string DirtyLens = Material.Rounded.DirtyLens;
public const string DisabledByDefault = Material.Rounded.DisabledByDefault;
public const string DisabledVisible = Material.Rounded.DisabledVisible;
public const string DiscFull = Material.Rounded.DiscFull;
public const string Discount = Material.Rounded.Discount;
public const string DisplaySettings = Material.Rounded.DisplaySettings;
public const string Dns = Material.Rounded.Dns;
public const string DoDisturb = Material.Rounded.DoDisturb;
public const string DoDisturbAlt = Material.Rounded.DoDisturbAlt;
public const string DoDisturbOff = Material.Rounded.DoDisturbOff;
public const string DoDisturbOn = Material.Rounded.DoDisturbOn;
public const string DoNotDisturb = Material.Rounded.DoNotDisturb;
public const string DoNotDisturbAlt = Material.Rounded.DoNotDisturbAlt;
public const string DoNotDisturbOff = Material.Rounded.DoNotDisturbOff;
public const string DoNotDisturbOn = Material.Rounded.DoNotDisturbOn;
public const string DoNotDisturbOnTotalSilence = Material.Rounded.DoNotDisturbOnTotalSilence;
public const string DoNotStep = Material.Rounded.DoNotStep;
public const string DoNotTouch = Material.Rounded.DoNotTouch;
public const string Dock = Material.Rounded.Dock;
public const string DocumentScanner = Material.Rounded.DocumentScanner;
public const string Domain = Material.Rounded.Domain;
public const string DomainAdd = Material.Rounded.DomainAdd;
public const string DomainDisabled = Material.Rounded.DomainDisabled;
public const string DomainVerification = Material.Rounded.DomainVerification;
public const string Done = Material.Rounded.Done;
public const string DoneAll = Material.Rounded.DoneAll;
public const string DoneOutline = Material.Rounded.DoneOutline;
public const string DonutLarge = Material.Rounded.DonutLarge;
public const string DonutSmall = Material.Rounded.DonutSmall;
public const string DoorBack = Material.Rounded.DoorBack;
public const string DoorFront = Material.Rounded.DoorFront;
public const string DoorSliding = Material.Rounded.DoorSliding;
public const string Doorbell = Material.Rounded.Doorbell;
public const string DoubleArrow = Material.Rounded.DoubleArrow;
public const string DownhillSkiing = Material.Rounded.DownhillSkiing;
public const string Download = Material.Rounded.Download;
public const string DownloadDone = Material.Rounded.DownloadDone;
public const string DownloadForOffline = Material.Rounded.DownloadForOffline;
public const string Downloading = Material.Rounded.Downloading;
public const string Drafts = Material.Rounded.Drafts;
public const string DragHandle = Material.Rounded.DragHandle;
public const string DragIndicator = Material.Rounded.DragIndicator;
public const string Draw = Material.Rounded.Draw;
public const string DriveEta = Material.Rounded.DriveEta;
public const string DriveFileMove = Material.Rounded.DriveFileMove;
public const string DriveFileMoveRtl = Material.Rounded.DriveFileMoveRtl;
public const string DriveFileRenameOutline = Material.Rounded.DriveFileRenameOutline;
public const string DriveFolderUpload = Material.Rounded.DriveFolderUpload;
public const string Dry = Material.Rounded.Dry;
public const string DryCleaning = Material.Rounded.DryCleaning;
public const string Duo = Material.Rounded.Duo;
public const string Dvr = Material.Rounded.Dvr;
public const string DynamicFeed = Material.Rounded.DynamicFeed;
public const string DynamicForm = Material.Rounded.DynamicForm;
public const string EMobiledata = Material.Rounded.EMobiledata;
public const string Earbuds = Material.Rounded.Earbuds;
public const string EarbudsBattery = Material.Rounded.EarbudsBattery;
public const string East = Material.Rounded.East;
public const string EdgesensorHigh = Material.Rounded.EdgesensorHigh;
public const string EdgesensorLow = Material.Rounded.EdgesensorLow;
public const string Edit = Material.Rounded.Edit;
public const string EditAttributes = Material.Rounded.EditAttributes;
public const string EditCalendar = Material.Rounded.EditCalendar;
public const string EditLocation = Material.Rounded.EditLocation;
public const string EditLocationAlt = Material.Rounded.EditLocationAlt;
public const string EditNote = Material.Rounded.EditNote;
public const string EditNotifications = Material.Rounded.EditNotifications;
public const string EditOff = Material.Rounded.EditOff;
public const string EditRoad = Material.Rounded.EditRoad;
public const string Egg = Material.Rounded.Egg;
public const string EggAlt = Material.Rounded.EggAlt;
public const string Eject = Material.Rounded.Eject;
public const string Elderly = Material.Rounded.Elderly;
public const string ElderlyWoman = Material.Rounded.ElderlyWoman;
public const string ElectricBike = Material.Rounded.ElectricBike;
public const string ElectricCar = Material.Rounded.ElectricCar;
public const string ElectricMoped = Material.Rounded.ElectricMoped;
public const string ElectricRickshaw = Material.Rounded.ElectricRickshaw;
public const string ElectricScooter = Material.Rounded.ElectricScooter;
public const string ElectricalServices = Material.Rounded.ElectricalServices;
public const string Elevator = Material.Rounded.Elevator;
public const string Email = Material.Rounded.Email;
public const string Emergency = Material.Rounded.Emergency;
public const string EmergencyRecording = Material.Rounded.EmergencyRecording;
public const string EmergencyShare = Material.Rounded.EmergencyShare;
public const string EmojiEmotions = Material.Rounded.EmojiEmotions;
public const string EmojiEvents = Material.Rounded.EmojiEvents;
public const string EmojiFoodBeverage = Material.Rounded.EmojiFoodBeverage;
public const string EmojiNature = Material.Rounded.EmojiNature;
public const string EmojiObjects = Material.Rounded.EmojiObjects;
public const string EmojiPeople = Material.Rounded.EmojiPeople;
public const string EmojiSymbols = Material.Rounded.EmojiSymbols;
public const string EmojiTransportation = Material.Rounded.EmojiTransportation;
public const string Engineering = Material.Rounded.Engineering;
public const string EnhancedEncryption = Material.Rounded.EnhancedEncryption;
public const string Equalizer = Material.Rounded.Equalizer;
public const string Error = Material.Rounded.Error;
public const string ErrorOutline = Material.Rounded.ErrorOutline;
public const string Escalator = Material.Rounded.Escalator;
public const string EscalatorWarning = Material.Rounded.EscalatorWarning;
public const string Euro = Material.Rounded.Euro;
public const string EuroSymbol = Material.Rounded.EuroSymbol;
public const string EvStation = Material.Rounded.EvStation;
public const string Event = Material.Rounded.Event;
public const string EventAvailable = Material.Rounded.EventAvailable;
public const string EventBusy = Material.Rounded.EventBusy;
public const string EventNote = Material.Rounded.EventNote;
public const string EventRepeat = Material.Rounded.EventRepeat;
public const string EventSeat = Material.Rounded.EventSeat;
public const string ExitToApp = Material.Rounded.ExitToApp;
public const string Expand = Material.Rounded.Expand;
public const string ExpandCircleDown = Material.Rounded.ExpandCircleDown;
public const string ExpandLess = Material.Rounded.ExpandLess;
public const string ExpandMore = Material.Rounded.ExpandMore;
public const string Explicit = Material.Rounded.Explicit;
public const string Explore = Material.Rounded.Explore;
public const string ExploreOff = Material.Rounded.ExploreOff;
public const string Exposure = Material.Rounded.Exposure;
public const string ExposureNeg1 = Material.Rounded.ExposureNeg1;
public const string ExposureNeg2 = Material.Rounded.ExposureNeg2;
public const string ExposurePlus1 = Material.Rounded.ExposurePlus1;
public const string ExposurePlus2 = Material.Rounded.ExposurePlus2;
public const string ExposureZero = Material.Rounded.ExposureZero;
public const string Extension = Material.Rounded.Extension;
public const string ExtensionOff = Material.Rounded.ExtensionOff;
public const string Face = Material.Rounded.Face;
public const string FaceRetouchingNatural = Material.Rounded.FaceRetouchingNatural;
public const string FaceRetouchingOff = Material.Rounded.FaceRetouchingOff;
public const string FactCheck = Material.Rounded.FactCheck;
public const string Factory = Material.Rounded.Factory;
public const string FamilyRestroom = Material.Rounded.FamilyRestroom;
public const string FastForward = Material.Rounded.FastForward;
public const string FastRewind = Material.Rounded.FastRewind;
public const string Fastfood = Material.Rounded.Fastfood;
public const string Favorite = Material.Rounded.Favorite;
public const string FavoriteBorder = Material.Rounded.FavoriteBorder;
public const string Fax = Material.Rounded.Fax;
public const string FeaturedPlayList = Material.Rounded.FeaturedPlayList;
public const string FeaturedVideo = Material.Rounded.FeaturedVideo;
public const string Feed = Material.Rounded.Feed;
public const string Feedback = Material.Rounded.Feedback;
public const string Female = Material.Rounded.Female;
public const string Fence = Material.Rounded.Fence;
public const string Festival = Material.Rounded.Festival;
public const string FiberDvr = Material.Rounded.FiberDvr;
public const string FiberManualRecord = Material.Rounded.FiberManualRecord;
public const string FiberNew = Material.Rounded.FiberNew;
public const string FiberPin = Material.Rounded.FiberPin;
public const string FiberSmartRecord = Material.Rounded.FiberSmartRecord;
public const string FileCopy = Material.Rounded.FileCopy;
public const string FileDownload = Material.Rounded.FileDownload;
public const string FileDownloadDone = Material.Rounded.FileDownloadDone;
public const string FileDownloadOff = Material.Rounded.FileDownloadOff;
public const string FileOpen = Material.Rounded.FileOpen;
public const string FilePresent = Material.Rounded.FilePresent;
public const string FileUpload = Material.Rounded.FileUpload;
public const string Filter = Material.Rounded.Filter;
public const string Filter1 = Material.Rounded.Filter1;
public const string Filter2 = Material.Rounded.Filter2;
public const string Filter3 = Material.Rounded.Filter3;
public const string Filter4 = Material.Rounded.Filter4;
public const string Filter5 = Material.Rounded.Filter5;
public const string Filter6 = Material.Rounded.Filter6;
public const string Filter7 = Material.Rounded.Filter7;
public const string Filter8 = Material.Rounded.Filter8;
public const string Filter9 = Material.Rounded.Filter9;
public const string Filter9Plus = Material.Rounded.Filter9Plus;
public const string FilterAlt = Material.Rounded.FilterAlt;
public const string FilterAltOff = Material.Rounded.FilterAltOff;
public const string FilterBAndW = Material.Rounded.FilterBAndW;
public const string FilterCenterFocus = Material.Rounded.FilterCenterFocus;
public const string FilterDrama = Material.Rounded.FilterDrama;
public const string FilterFrames = Material.Rounded.FilterFrames;
public const string FilterHdr = Material.Rounded.FilterHdr;
public const string FilterList = Material.Rounded.FilterList;
public const string FilterListOff = Material.Rounded.FilterListOff;
public const string FilterNone = Material.Rounded.FilterNone;
public const string FilterTiltShift = Material.Rounded.FilterTiltShift;
public const string FilterVintage = Material.Rounded.FilterVintage;
public const string FindInPage = Material.Rounded.FindInPage;
public const string FindReplace = Material.Rounded.FindReplace;
public const string Fingerprint = Material.Rounded.Fingerprint;
public const string FireExtinguisher = Material.Rounded.FireExtinguisher;
public const string Fireplace = Material.Rounded.Fireplace;
public const string FirstPage = Material.Rounded.FirstPage;
public const string FitScreen = Material.Rounded.FitScreen;
public const string Fitbit = Material.Rounded.Fitbit;
public const string FitnessCenter = Material.Rounded.FitnessCenter;
public const string Flag = Material.Rounded.Flag;
public const string FlagCircle = Material.Rounded.FlagCircle;
public const string Flaky = Material.Rounded.Flaky;
public const string Flare = Material.Rounded.Flare;
public const string FlashAuto = Material.Rounded.FlashAuto;
public const string FlashOff = Material.Rounded.FlashOff;
public const string FlashOn = Material.Rounded.FlashOn;
public const string FlashlightOff = Material.Rounded.FlashlightOff;
public const string FlashlightOn = Material.Rounded.FlashlightOn;
public const string Flatware = Material.Rounded.Flatware;
public const string Flight = Material.Rounded.Flight;
public const string FlightClass = Material.Rounded.FlightClass;
public const string FlightLand = Material.Rounded.FlightLand;
public const string FlightTakeoff = Material.Rounded.FlightTakeoff;
public const string Flip = Material.Rounded.Flip;
public const string FlipCameraAndroid = Material.Rounded.FlipCameraAndroid;
public const string FlipCameraIos = Material.Rounded.FlipCameraIos;
public const string FlipToBack = Material.Rounded.FlipToBack;
public const string FlipToFront = Material.Rounded.FlipToFront;
public const string Flood = Material.Rounded.Flood;
public const string Flourescent = Material.Rounded.Flourescent;
public const string FlutterDash = Material.Rounded.FlutterDash;
public const string FmdBad = Material.Rounded.FmdBad;
public const string FmdGood = Material.Rounded.FmdGood;
public const string Folder = Material.Rounded.Folder;
public const string FolderCopy = Material.Rounded.FolderCopy;
public const string FolderDelete = Material.Rounded.FolderDelete;
public const string FolderOff = Material.Rounded.FolderOff;
public const string FolderOpen = Material.Rounded.FolderOpen;
public const string FolderShared = Material.Rounded.FolderShared;
public const string FolderSpecial = Material.Rounded.FolderSpecial;
public const string FolderZip = Material.Rounded.FolderZip;
public const string FollowTheSigns = Material.Rounded.FollowTheSigns;
public const string FontDownload = Material.Rounded.FontDownload;
public const string FontDownloadOff = Material.Rounded.FontDownloadOff;
public const string FoodBank = Material.Rounded.FoodBank;
public const string Forest = Material.Rounded.Forest;
public const string ForkLeft = Material.Rounded.ForkLeft;
public const string ForkRight = Material.Rounded.ForkRight;
public const string FormatAlignCenter = Material.Rounded.FormatAlignCenter;
public const string FormatAlignJustify = Material.Rounded.FormatAlignJustify;
public const string FormatAlignLeft = Material.Rounded.FormatAlignLeft;
public const string FormatAlignRight = Material.Rounded.FormatAlignRight;
public const string FormatBold = Material.Rounded.FormatBold;
public const string FormatClear = Material.Rounded.FormatClear;
public const string FormatColorFill = Material.Rounded.FormatColorFill;
public const string FormatColorReset = Material.Rounded.FormatColorReset;
public const string FormatColorText = Material.Rounded.FormatColorText;
public const string FormatIndentDecrease = Material.Rounded.FormatIndentDecrease;
public const string FormatIndentIncrease = Material.Rounded.FormatIndentIncrease;
public const string FormatItalic = Material.Rounded.FormatItalic;
public const string FormatLineSpacing = Material.Rounded.FormatLineSpacing;
public const string FormatListBulleted = Material.Rounded.FormatListBulleted;
public const string FormatListNumbered = Material.Rounded.FormatListNumbered;
public const string FormatListNumberedRtl = Material.Rounded.FormatListNumberedRtl;
public const string FormatOverline = Material.Rounded.FormatOverline;
public const string FormatPaint = Material.Rounded.FormatPaint;
public const string FormatQuote = Material.Rounded.FormatQuote;
public const string FormatShapes = Material.Rounded.FormatShapes;
public const string FormatSize = Material.Rounded.FormatSize;
public const string FormatStrikethrough = Material.Rounded.FormatStrikethrough;
public const string FormatTextdirectionLToR = Material.Rounded.FormatTextdirectionLToR;
public const string FormatTextdirectionRToL = Material.Rounded.FormatTextdirectionRToL;
public const string FormatUnderlined = Material.Rounded.FormatUnderlined;
public const string Fort = Material.Rounded.Fort;
public const string Forum = Material.Rounded.Forum;
public const string Forward = Material.Rounded.Forward;
public const string Forward10 = Material.Rounded.Forward10;
public const string Forward30 = Material.Rounded.Forward30;
public const string Forward5 = Material.Rounded.Forward5;
public const string ForwardToInbox = Material.Rounded.ForwardToInbox;
public const string Foundation = Material.Rounded.Foundation;
public const string FreeBreakfast = Material.Rounded.FreeBreakfast;
public const string FreeCancellation = Material.Rounded.FreeCancellation;
public const string FrontHand = Material.Rounded.FrontHand;
public const string Fullscreen = Material.Rounded.Fullscreen;
public const string FullscreenExit = Material.Rounded.FullscreenExit;
public const string Functions = Material.Rounded.Functions;
public const string GMobiledata = Material.Rounded.GMobiledata;
public const string GTranslate = Material.Rounded.GTranslate;
public const string Gamepad = Material.Rounded.Gamepad;
public const string Games = Material.Rounded.Games;
public const string Garage = Material.Rounded.Garage;
public const string Gavel = Material.Rounded.Gavel;
public const string GeneratingTokens = Material.Rounded.GeneratingTokens;
public const string Gesture = Material.Rounded.Gesture;
public const string GetApp = Material.Rounded.GetApp;
public const string Gif = Material.Rounded.Gif;
public const string GifBox = Material.Rounded.GifBox;
public const string Girl = Material.Rounded.Girl;
public const string Gite = Material.Rounded.Gite;
public const string GolfCourse = Material.Rounded.GolfCourse;
public const string GppBad = Material.Rounded.GppBad;
public const string GppGood = Material.Rounded.GppGood;
public const string GppMaybe = Material.Rounded.GppMaybe;
public const string GpsFixed = Material.Rounded.GpsFixed;
public const string GpsNotFixed = Material.Rounded.GpsNotFixed;
public const string GpsOff = Material.Rounded.GpsOff;
public const string Grade = Material.Rounded.Grade;
public const string Gradient = Material.Rounded.Gradient;
public const string Grading = Material.Rounded.Grading;
public const string Grain = Material.Rounded.Grain;
public const string GraphicEq = Material.Rounded.GraphicEq;
public const string Grass = Material.Rounded.Grass;
public const string Grid3x3 = Material.Rounded.Grid3x3;
public const string Grid4x4 = Material.Rounded.Grid4x4;
public const string GridGoldenratio = Material.Rounded.GridGoldenratio;
public const string GridOff = Material.Rounded.GridOff;
public const string GridOn = Material.Rounded.GridOn;
public const string GridView = Material.Rounded.GridView;
public const string Group = Material.Rounded.Group;
public const string GroupAdd = Material.Rounded.GroupAdd;
public const string GroupOff = Material.Rounded.GroupOff;
public const string GroupRemove = Material.Rounded.GroupRemove;
public const string GroupWork = Material.Rounded.GroupWork;
public const string Groups = Material.Rounded.Groups;
public const string HMobiledata = Material.Rounded.HMobiledata;
public const string HPlusMobiledata = Material.Rounded.HPlusMobiledata;
public const string Hail = Material.Rounded.Hail;
public const string Handshake = Material.Rounded.Handshake;
public const string Handyman = Material.Rounded.Handyman;
public const string Hardware = Material.Rounded.Hardware;
public const string Hd = Material.Rounded.Hd;
public const string HdrAuto = Material.Rounded.HdrAuto;
public const string HdrAutoSelect = Material.Rounded.HdrAutoSelect;
public const string HdrEnhancedSelect = Material.Rounded.HdrEnhancedSelect;
public const string HdrOff = Material.Rounded.HdrOff;
public const string HdrOffSelect = Material.Rounded.HdrOffSelect;
public const string HdrOn = Material.Rounded.HdrOn;
public const string HdrOnSelect = Material.Rounded.HdrOnSelect;
public const string HdrPlus = Material.Rounded.HdrPlus;
public const string HdrStrong = Material.Rounded.HdrStrong;
public const string HdrWeak = Material.Rounded.HdrWeak;
public const string Headphones = Material.Rounded.Headphones;
public const string HeadphonesBattery = Material.Rounded.HeadphonesBattery;
public const string Headset = Material.Rounded.Headset;
public const string HeadsetMic = Material.Rounded.HeadsetMic;
public const string HeadsetOff = Material.Rounded.HeadsetOff;
public const string Healing = Material.Rounded.Healing;
public const string HealthAndSafety = Material.Rounded.HealthAndSafety;
public const string Hearing = Material.Rounded.Hearing;
public const string HearingDisabled = Material.Rounded.HearingDisabled;
public const string HeartBroken = Material.Rounded.HeartBroken;
public const string Height = Material.Rounded.Height;
public const string Help = Material.Rounded.Help;
public const string HelpCenter = Material.Rounded.HelpCenter;
public const string HelpOutline = Material.Rounded.HelpOutline;
public const string Hevc = Material.Rounded.Hevc;
public const string Hexagon = Material.Rounded.Hexagon;
public const string HideImage = Material.Rounded.HideImage;
public const string HideSource = Material.Rounded.HideSource;
public const string HighQuality = Material.Rounded.HighQuality;
public const string Highlight = Material.Rounded.Highlight;
public const string HighlightAlt = Material.Rounded.HighlightAlt;
public const string HighlightOff = Material.Rounded.HighlightOff;
public const string Hiking = Material.Rounded.Hiking;
public const string History = Material.Rounded.History;
public const string HistoryEdu = Material.Rounded.HistoryEdu;
public const string HistoryToggleOff = Material.Rounded.HistoryToggleOff;
public const string Hive = Material.Rounded.Hive;
public const string Hls = Material.Rounded.Hls;
public const string HlsOff = Material.Rounded.HlsOff;
public const string HolidayVillage = Material.Rounded.HolidayVillage;
public const string Home = Material.Rounded.Home;
public const string HomeMax = Material.Rounded.HomeMax;
public const string HomeMini = Material.Rounded.HomeMini;
public const string HomeRepairService = Material.Rounded.HomeRepairService;
public const string HomeWork = Material.Rounded.HomeWork;
public const string HorizontalDistribute = Material.Rounded.HorizontalDistribute;
public const string HorizontalRule = Material.Rounded.HorizontalRule;
public const string HorizontalSplit = Material.Rounded.HorizontalSplit;
public const string HotTub = Material.Rounded.HotTub;
public const string Hotel = Material.Rounded.Hotel;
public const string HotelClass = Material.Rounded.HotelClass;
public const string HourglassBottom = Material.Rounded.HourglassBottom;
public const string HourglassDisabled = Material.Rounded.HourglassDisabled;
public const string HourglassEmpty = Material.Rounded.HourglassEmpty;
public const string HourglassFull = Material.Rounded.HourglassFull;
public const string HourglassTop = Material.Rounded.HourglassTop;
public const string House = Material.Rounded.House;
public const string HouseSiding = Material.Rounded.HouseSiding;
public const string Houseboat = Material.Rounded.Houseboat;
public const string HowToReg = Material.Rounded.HowToReg;
public const string HowToVote = Material.Rounded.HowToVote;
public const string Html = Material.Rounded.Html;
public const string Http = Material.Rounded.Http;
public const string Https = Material.Rounded.Https;
public const string Hub = Material.Rounded.Hub;
public const string Hvac = Material.Rounded.Hvac;
public const string IceSkating = Material.Rounded.IceSkating;
public const string Icecream = Material.Rounded.Icecream;
public const string Image = Material.Rounded.Image;
public const string ImageAspectRatio = Material.Rounded.ImageAspectRatio;
public const string ImageNotSupported = Material.Rounded.ImageNotSupported;
public const string ImageSearch = Material.Rounded.ImageSearch;
public const string ImagesearchRoller = Material.Rounded.ImagesearchRoller;
public const string ImportContacts = Material.Rounded.ImportContacts;
public const string ImportExport = Material.Rounded.ImportExport;
public const string ImportantDevices = Material.Rounded.ImportantDevices;
public const string Inbox = Material.Rounded.Inbox;
public const string IncompleteCircle = Material.Rounded.IncompleteCircle;
public const string IndeterminateCheckBox = Material.Rounded.IndeterminateCheckBox;
public const string Info = Material.Rounded.Info;
public const string Input = Material.Rounded.Input;
public const string InsertChart = Material.Rounded.InsertChart;
public const string InsertChartOutlined = Material.Rounded.InsertChartOutlined;
public const string InsertComment = Material.Rounded.InsertComment;
public const string InsertDriveFile = Material.Rounded.InsertDriveFile;
public const string InsertEmoticon = Material.Rounded.InsertEmoticon;
public const string InsertInvitation = Material.Rounded.InsertInvitation;
public const string InsertLink = Material.Rounded.InsertLink;
public const string InsertPageBreak = Material.Rounded.InsertPageBreak;
public const string InsertPhoto = Material.Rounded.InsertPhoto;
public const string Insights = Material.Rounded.Insights;
public const string InstallDesktop = Material.Rounded.InstallDesktop;
public const string InstallMobile = Material.Rounded.InstallMobile;
public const string IntegrationInstructions = Material.Rounded.IntegrationInstructions;
public const string Interests = Material.Rounded.Interests;
public const string InterpreterMode = Material.Rounded.InterpreterMode;
public const string Inventory = Material.Rounded.Inventory;
public const string Inventory2 = Material.Rounded.Inventory2;
public const string InvertColors = Material.Rounded.InvertColors;
public const string InvertColorsOff = Material.Rounded.InvertColorsOff;
public const string IosShare = Material.Rounded.IosShare;
public const string Iron = Material.Rounded.Iron;
public const string Iso = Material.Rounded.Iso;
public const string Javascript = Material.Rounded.Javascript;
public const string JoinFull = Material.Rounded.JoinFull;
public const string JoinInner = Material.Rounded.JoinInner;
public const string JoinLeft = Material.Rounded.JoinLeft;
public const string JoinRight = Material.Rounded.JoinRight;
public const string Kayaking = Material.Rounded.Kayaking;
public const string KebabDining = Material.Rounded.KebabDining;
public const string Key = Material.Rounded.Key;
public const string KeyOff = Material.Rounded.KeyOff;
public const string Keyboard = Material.Rounded.Keyboard;
public const string KeyboardAlt = Material.Rounded.KeyboardAlt;
public const string KeyboardArrowDown = Material.Rounded.KeyboardArrowDown;
public const string KeyboardArrowLeft = Material.Rounded.KeyboardArrowLeft;
public const string KeyboardArrowRight = Material.Rounded.KeyboardArrowRight;
public const string KeyboardArrowUp = Material.Rounded.KeyboardArrowUp;
public const string KeyboardBackspace = Material.Rounded.KeyboardBackspace;
public const string KeyboardCapslock = Material.Rounded.KeyboardCapslock;
public const string KeyboardCommandKey = Material.Rounded.KeyboardCommandKey;
public const string KeyboardControlKey = Material.Rounded.KeyboardControlKey;
public const string KeyboardDoubleArrowDown = Material.Rounded.KeyboardDoubleArrowDown;
public const string KeyboardDoubleArrowLeft = Material.Rounded.KeyboardDoubleArrowLeft;
public const string KeyboardDoubleArrowRight = Material.Rounded.KeyboardDoubleArrowRight;
public const string KeyboardDoubleArrowUp = Material.Rounded.KeyboardDoubleArrowUp;
public const string KeyboardHide = Material.Rounded.KeyboardHide;
public const string KeyboardOptionKey = Material.Rounded.KeyboardOptionKey;
public const string KeyboardReturn = Material.Rounded.KeyboardReturn;
public const string KeyboardTab = Material.Rounded.KeyboardTab;
public const string KeyboardVoice = Material.Rounded.KeyboardVoice;
public const string KingBed = Material.Rounded.KingBed;
public const string Kitchen = Material.Rounded.Kitchen;
public const string Kitesurfing = Material.Rounded.Kitesurfing;
public const string Label = Material.Rounded.Label;
public const string LabelImportant = Material.Rounded.LabelImportant;
public const string LabelOff = Material.Rounded.LabelOff;
public const string Lan = Material.Rounded.Lan;
public const string Landscape = Material.Rounded.Landscape;
public const string Landslide = Material.Rounded.Landslide;
public const string Language = Material.Rounded.Language;
public const string Laptop = Material.Rounded.Laptop;
public const string LaptopChromebook = Material.Rounded.LaptopChromebook;
public const string LaptopMac = Material.Rounded.LaptopMac;
public const string LaptopWindows = Material.Rounded.LaptopWindows;
public const string LastPage = Material.Rounded.LastPage;
public const string Launch = Material.Rounded.Launch;
public const string Layers = Material.Rounded.Layers;
public const string LayersClear = Material.Rounded.LayersClear;
public const string Leaderboard = Material.Rounded.Leaderboard;
public const string LeakAdd = Material.Rounded.LeakAdd;
public const string LeakRemove = Material.Rounded.LeakRemove;
public const string LegendToggle = Material.Rounded.LegendToggle;
public const string Lens = Material.Rounded.Lens;
public const string LensBlur = Material.Rounded.LensBlur;
public const string LibraryAdd = Material.Rounded.LibraryAdd;
public const string LibraryAddCheck = Material.Rounded.LibraryAddCheck;
public const string LibraryBooks = Material.Rounded.LibraryBooks;
public const string LibraryMusic = Material.Rounded.LibraryMusic;
public const string Light = Material.Rounded.Light;
public const string LightMode = Material.Rounded.LightMode;
public const string Lightbulb = Material.Rounded.Lightbulb;
public const string LightbulbCircle = Material.Rounded.LightbulbCircle;
public const string LineAxis = Material.Rounded.LineAxis;
public const string LineStyle = Material.Rounded.LineStyle;
public const string LineWeight = Material.Rounded.LineWeight;
public const string LinearScale = Material.Rounded.LinearScale;
public const string Link = Material.Rounded.Link;
public const string LinkOff = Material.Rounded.LinkOff;
public const string LinkedCamera = Material.Rounded.LinkedCamera;
public const string Liquor = Material.Rounded.Liquor;
public const string List = Material.Rounded.List;
public const string ListAlt = Material.Rounded.ListAlt;
public const string LiveHelp = Material.Rounded.LiveHelp;
public const string LiveTv = Material.Rounded.LiveTv;
public const string Living = Material.Rounded.Living;
public const string LocalActivity = Material.Rounded.LocalActivity;
public const string LocalAirport = Material.Rounded.LocalAirport;
public const string LocalAtm = Material.Rounded.LocalAtm;
public const string LocalBar = Material.Rounded.LocalBar;
public const string LocalCafe = Material.Rounded.LocalCafe;
public const string LocalCarWash = Material.Rounded.LocalCarWash;
public const string LocalConvenienceStore = Material.Rounded.LocalConvenienceStore;
public const string LocalDining = Material.Rounded.LocalDining;
public const string LocalDrink = Material.Rounded.LocalDrink;
public const string LocalFireDepartment = Material.Rounded.LocalFireDepartment;
public const string LocalFlorist = Material.Rounded.LocalFlorist;
public const string LocalGasStation = Material.Rounded.LocalGasStation;
public const string LocalGroceryStore = Material.Rounded.LocalGroceryStore;
public const string LocalHospital = Material.Rounded.LocalHospital;
public const string LocalHotel = Material.Rounded.LocalHotel;
public const string LocalLaundryService = Material.Rounded.LocalLaundryService;
public const string LocalLibrary = Material.Rounded.LocalLibrary;
public const string LocalMall = Material.Rounded.LocalMall;
public const string LocalMovies = Material.Rounded.LocalMovies;
public const string LocalOffer = Material.Rounded.LocalOffer;
public const string LocalParking = Material.Rounded.LocalParking;
public const string LocalPharmacy = Material.Rounded.LocalPharmacy;
public const string LocalPhone = Material.Rounded.LocalPhone;
public const string LocalPizza = Material.Rounded.LocalPizza;
public const string LocalPlay = Material.Rounded.LocalPlay;
public const string LocalPolice = Material.Rounded.LocalPolice;
public const string LocalPostOffice = Material.Rounded.LocalPostOffice;
public const string LocalPrintshop = Material.Rounded.LocalPrintshop;
public const string LocalSee = Material.Rounded.LocalSee;
public const string LocalShipping = Material.Rounded.LocalShipping;
public const string LocalTaxi = Material.Rounded.LocalTaxi;
public const string LocationCity = Material.Rounded.LocationCity;
public const string LocationDisabled = Material.Rounded.LocationDisabled;
public const string LocationOff = Material.Rounded.LocationOff;
public const string LocationOn = Material.Rounded.LocationOn;
public const string LocationSearching = Material.Rounded.LocationSearching;
public const string Lock = Material.Rounded.Lock;
public const string LockClock = Material.Rounded.LockClock;
public const string LockOpen = Material.Rounded.LockOpen;
public const string LockReset = Material.Rounded.LockReset;
public const string Login = Material.Rounded.Login;
public const string LogoDev = Material.Rounded.LogoDev;
public const string Logout = Material.Rounded.Logout;
public const string Looks = Material.Rounded.Looks;
public const string Looks3 = Material.Rounded.Looks3;
public const string Looks4 = Material.Rounded.Looks4;
public const string Looks5 = Material.Rounded.Looks5;
public const string Looks6 = Material.Rounded.Looks6;
public const string LooksOne = Material.Rounded.LooksOne;
public const string LooksTwo = Material.Rounded.LooksTwo;
public const string Loop = Material.Rounded.Loop;
public const string Loupe = Material.Rounded.Loupe;
public const string LowPriority = Material.Rounded.LowPriority;
public const string Loyalty = Material.Rounded.Loyalty;
public const string LteMobiledata = Material.Rounded.LteMobiledata;
public const string LtePlusMobiledata = Material.Rounded.LtePlusMobiledata;
public const string Luggage = Material.Rounded.Luggage;
public const string LunchDining = Material.Rounded.LunchDining;
public const string Mail = Material.Rounded.Mail;
public const string MailOutline = Material.Rounded.MailOutline;
public const string Male = Material.Rounded.Male;
public const string Man = Material.Rounded.Man;
public const string ManageAccounts = Material.Rounded.ManageAccounts;
public const string ManageHistory = Material.Rounded.ManageHistory;
public const string ManageSearch = Material.Rounded.ManageSearch;
public const string Map = Material.Rounded.Map;
public const string MapsHomeWork = Material.Rounded.MapsHomeWork;
public const string MapsUgc = Material.Rounded.MapsUgc;
public const string Margin = Material.Rounded.Margin;
public const string MarkAsUnread = Material.Rounded.MarkAsUnread;
public const string MarkChatRead = Material.Rounded.MarkChatRead;
public const string MarkChatUnread = Material.Rounded.MarkChatUnread;
public const string MarkEmailRead = Material.Rounded.MarkEmailRead;
public const string MarkEmailUnread = Material.Rounded.MarkEmailUnread;
public const string MarkUnreadChatAlt = Material.Rounded.MarkUnreadChatAlt;
public const string Markunread = Material.Rounded.Markunread;
public const string MarkunreadMailbox = Material.Rounded.MarkunreadMailbox;
public const string Masks = Material.Rounded.Masks;
public const string Maximize = Material.Rounded.Maximize;
public const string MediaBluetoothOff = Material.Rounded.MediaBluetoothOff;
public const string MediaBluetoothOn = Material.Rounded.MediaBluetoothOn;
public const string Mediation = Material.Rounded.Mediation;
public const string MedicalInformation = Material.Rounded.MedicalInformation;
public const string MedicalServices = Material.Rounded.MedicalServices;
public const string Medication = Material.Rounded.Medication;
public const string MedicationLiquid = Material.Rounded.MedicationLiquid;
public const string MeetingRoom = Material.Rounded.MeetingRoom;
public const string Memory = Material.Rounded.Memory;
public const string Menu = Material.Rounded.Menu;
public const string MenuBook = Material.Rounded.MenuBook;
public const string MenuOpen = Material.Rounded.MenuOpen;
public const string Merge = Material.Rounded.Merge;
public const string MergeType = Material.Rounded.MergeType;
public const string Message = Material.Rounded.Message;
public const string Mic = Material.Rounded.Mic;
public const string MicExternalOff = Material.Rounded.MicExternalOff;
public const string MicExternalOn = Material.Rounded.MicExternalOn;
public const string MicNone = Material.Rounded.MicNone;
public const string MicOff = Material.Rounded.MicOff;
public const string Microwave = Material.Rounded.Microwave;
public const string MilitaryTech = Material.Rounded.MilitaryTech;
public const string Minimize = Material.Rounded.Minimize;
public const string MinorCrash = Material.Rounded.MinorCrash;
public const string MiscellaneousServices = Material.Rounded.MiscellaneousServices;
public const string MissedVideoCall = Material.Rounded.MissedVideoCall;
public const string Mms = Material.Rounded.Mms;
public const string MobileFriendly = Material.Rounded.MobileFriendly;
public const string MobileOff = Material.Rounded.MobileOff;
public const string MobileScreenShare = Material.Rounded.MobileScreenShare;
public const string MobiledataOff = Material.Rounded.MobiledataOff;
public const string Mode = Material.Rounded.Mode;
public const string ModeComment = Material.Rounded.ModeComment;
public const string ModeEdit = Material.Rounded.ModeEdit;
public const string ModeEditOutline = Material.Rounded.ModeEditOutline;
public const string ModeNight = Material.Rounded.ModeNight;
public const string ModeOfTravel = Material.Rounded.ModeOfTravel;
public const string ModeStandby = Material.Rounded.ModeStandby;
public const string ModelTraining = Material.Rounded.ModelTraining;
public const string MonetizationOn = Material.Rounded.MonetizationOn;
public const string Money = Material.Rounded.Money;
public const string MoneyOff = Material.Rounded.MoneyOff;
public const string MoneyOffCsred = Material.Rounded.MoneyOffCsred;
public const string Monitor = Material.Rounded.Monitor;
public const string MonitorHeart = Material.Rounded.MonitorHeart;
public const string MonitorWeight = Material.Rounded.MonitorWeight;
public const string MonochromePhotos = Material.Rounded.MonochromePhotos;
public const string Mood = Material.Rounded.Mood;
public const string MoodBad = Material.Rounded.MoodBad;
public const string Moped = Material.Rounded.Moped;
public const string More = Material.Rounded.More;
public const string MoreHoriz = Material.Rounded.MoreHoriz;
public const string MoreTime = Material.Rounded.MoreTime;
public const string MoreVert = Material.Rounded.MoreVert;
public const string Mosque = Material.Rounded.Mosque;
public const string MotionPhotosAuto = Material.Rounded.MotionPhotosAuto;
public const string MotionPhotosOff = Material.Rounded.MotionPhotosOff;
public const string MotionPhotosOn = Material.Rounded.MotionPhotosOn;
public const string MotionPhotosPause = Material.Rounded.MotionPhotosPause;
public const string MotionPhotosPaused = Material.Rounded.MotionPhotosPaused;
public const string Mouse = Material.Rounded.Mouse;
public const string MoveDown = Material.Rounded.MoveDown;
public const string MoveToInbox = Material.Rounded.MoveToInbox;
public const string MoveUp = Material.Rounded.MoveUp;
public const string Movie = Material.Rounded.Movie;
public const string MovieCreation = Material.Rounded.MovieCreation;
public const string MovieFilter = Material.Rounded.MovieFilter;
public const string Moving = Material.Rounded.Moving;
public const string Mp = Material.Rounded.Mp;
public const string MultilineChart = Material.Rounded.MultilineChart;
public const string MultipleStop = Material.Rounded.MultipleStop;
public const string Museum = Material.Rounded.Museum;
public const string MusicNote = Material.Rounded.MusicNote;
public const string MusicOff = Material.Rounded.MusicOff;
public const string MusicVideo = Material.Rounded.MusicVideo;
public const string MyLocation = Material.Rounded.MyLocation;
public const string Nat = Material.Rounded.Nat;
public const string Nature = Material.Rounded.Nature;
public const string NaturePeople = Material.Rounded.NaturePeople;
public const string NavigateBefore = Material.Rounded.NavigateBefore;
public const string NavigateNext = Material.Rounded.NavigateNext;
public const string Navigation = Material.Rounded.Navigation;
public const string NearMe = Material.Rounded.NearMe;
public const string NearMeDisabled = Material.Rounded.NearMeDisabled;
public const string NearbyError = Material.Rounded.NearbyError;
public const string NearbyOff = Material.Rounded.NearbyOff;
public const string NetworkCell = Material.Rounded.NetworkCell;
public const string NetworkCheck = Material.Rounded.NetworkCheck;
public const string NetworkLocked = Material.Rounded.NetworkLocked;
public const string NetworkPing = Material.Rounded.NetworkPing;
public const string NetworkWifi = Material.Rounded.NetworkWifi;
public const string NetworkWifi1Bar = Material.Rounded.NetworkWifi1Bar;
public const string NetworkWifi2Bar = Material.Rounded.NetworkWifi2Bar;
public const string NetworkWifi3Bar = Material.Rounded.NetworkWifi3Bar;
public const string NewLabel = Material.Rounded.NewLabel;
public const string NewReleases = Material.Rounded.NewReleases;
public const string Newspaper = Material.Rounded.Newspaper;
public const string NextPlan = Material.Rounded.NextPlan;
public const string NextWeek = Material.Rounded.NextWeek;
public const string Nfc = Material.Rounded.Nfc;
public const string NightShelter = Material.Rounded.NightShelter;
public const string Nightlife = Material.Rounded.Nightlife;
public const string Nightlight = Material.Rounded.Nightlight;
public const string NightlightRound = Material.Rounded.NightlightRound;
public const string NightsStay = Material.Rounded.NightsStay;
public const string NoAccounts = Material.Rounded.NoAccounts;
public const string NoBackpack = Material.Rounded.NoBackpack;
public const string NoCell = Material.Rounded.NoCell;
public const string NoCrash = Material.Rounded.NoCrash;
public const string NoDrinks = Material.Rounded.NoDrinks;
public const string NoEncryption = Material.Rounded.NoEncryption;
public const string NoEncryptionGmailerrorred = Material.Rounded.NoEncryptionGmailerrorred;
public const string NoFlash = Material.Rounded.NoFlash;
public const string NoFood = Material.Rounded.NoFood;
public const string NoLuggage = Material.Rounded.NoLuggage;
public const string NoMeals = Material.Rounded.NoMeals;
public const string NoMeetingRoom = Material.Rounded.NoMeetingRoom;
public const string NoPhotography = Material.Rounded.NoPhotography;
public const string NoSim = Material.Rounded.NoSim;
public const string NoStroller = Material.Rounded.NoStroller;
public const string NoTransfer = Material.Rounded.NoTransfer;
public const string NoiseAware = Material.Rounded.NoiseAware;
public const string NoiseControlOff = Material.Rounded.NoiseControlOff;
public const string NordicWalking = Material.Rounded.NordicWalking;
public const string North = Material.Rounded.North;
public const string NorthEast = Material.Rounded.NorthEast;
public const string NorthWest = Material.Rounded.NorthWest;
public const string NotAccessible = Material.Rounded.NotAccessible;
public const string NotInterested = Material.Rounded.NotInterested;
public const string NotListedLocation = Material.Rounded.NotListedLocation;
public const string NotStarted = Material.Rounded.NotStarted;
public const string Note = Material.Rounded.Note;
public const string NoteAdd = Material.Rounded.NoteAdd;
public const string NoteAlt = Material.Rounded.NoteAlt;
public const string Notes = Material.Rounded.Notes;
public const string NotificationAdd = Material.Rounded.NotificationAdd;
public const string NotificationImportant = Material.Rounded.NotificationImportant;
public const string Notifications = Material.Rounded.Notifications;
public const string NotificationsActive = Material.Rounded.NotificationsActive;
public const string NotificationsNone = Material.Rounded.NotificationsNone;
public const string NotificationsOff = Material.Rounded.NotificationsOff;
public const string NotificationsPaused = Material.Rounded.NotificationsPaused;
public const string Numbers = Material.Rounded.Numbers;
public const string OfflineBolt = Material.Rounded.OfflineBolt;
public const string OfflinePin = Material.Rounded.OfflinePin;
public const string OfflineShare = Material.Rounded.OfflineShare;
public const string OnDeviceTraining = Material.Rounded.OnDeviceTraining;
public const string OndemandVideo = Material.Rounded.OndemandVideo;
public const string OnlinePrediction = Material.Rounded.OnlinePrediction;
public const string Opacity = Material.Rounded.Opacity;
public const string OpenInBrowser = Material.Rounded.OpenInBrowser;
public const string OpenInFull = Material.Rounded.OpenInFull;
public const string OpenInNew = Material.Rounded.OpenInNew;
public const string OpenInNewOff = Material.Rounded.OpenInNewOff;
public const string OpenWith = Material.Rounded.OpenWith;
public const string OtherHouses = Material.Rounded.OtherHouses;
public const string Outbound = Material.Rounded.Outbound;
public const string Outbox = Material.Rounded.Outbox;
public const string OutdoorGrill = Material.Rounded.OutdoorGrill;
public const string Outlet = Material.Rounded.Outlet;
public const string OutlinedFlag = Material.Rounded.OutlinedFlag;
public const string Output = Material.Rounded.Output;
public const string Padding = Material.Rounded.Padding;
public const string Pages = Material.Rounded.Pages;
public const string Pageview = Material.Rounded.Pageview;
public const string Paid = Material.Rounded.Paid;
public const string Palette = Material.Rounded.Palette;
public const string PanTool = Material.Rounded.PanTool;
public const string PanToolAlt = Material.Rounded.PanToolAlt;
public const string Panorama = Material.Rounded.Panorama;
public const string PanoramaFishEye = Material.Rounded.PanoramaFishEye;
public const string PanoramaHorizontal = Material.Rounded.PanoramaHorizontal;
public const string PanoramaHorizontalSelect = Material.Rounded.PanoramaHorizontalSelect;
public const string PanoramaPhotosphere = Material.Rounded.PanoramaPhotosphere;
public const string PanoramaPhotosphereSelect = Material.Rounded.PanoramaPhotosphereSelect;
public const string PanoramaVertical = Material.Rounded.PanoramaVertical;
public const string PanoramaVerticalSelect = Material.Rounded.PanoramaVerticalSelect;
public const string PanoramaWideAngle = Material.Rounded.PanoramaWideAngle;
public const string PanoramaWideAngleSelect = Material.Rounded.PanoramaWideAngleSelect;
public const string Paragliding = Material.Rounded.Paragliding;
public const string Park = Material.Rounded.Park;
public const string PartyMode = Material.Rounded.PartyMode;
public const string Password = Material.Rounded.Password;
public const string Pattern = Material.Rounded.Pattern;
public const string Pause = Material.Rounded.Pause;
public const string PauseCircle = Material.Rounded.PauseCircle;
public const string PauseCircleFilled = Material.Rounded.PauseCircleFilled;
public const string PauseCircleOutline = Material.Rounded.PauseCircleOutline;
public const string PausePresentation = Material.Rounded.PausePresentation;
public const string Payment = Material.Rounded.Payment;
public const string Payments = Material.Rounded.Payments;
public const string PedalBike = Material.Rounded.PedalBike;
public const string Pending = Material.Rounded.Pending;
public const string PendingActions = Material.Rounded.PendingActions;
public const string Pentagon = Material.Rounded.Pentagon;
public const string People = Material.Rounded.People;
public const string PeopleAlt = Material.Rounded.PeopleAlt;
public const string PeopleOutline = Material.Rounded.PeopleOutline;
public const string Percent = Material.Rounded.Percent;
public const string PermCameraMic = Material.Rounded.PermCameraMic;
public const string PermContactCalendar = Material.Rounded.PermContactCalendar;
public const string PermDataSetting = Material.Rounded.PermDataSetting;
public const string PermDeviceInformation = Material.Rounded.PermDeviceInformation;
public const string PermIdentity = Material.Rounded.PermIdentity;
public const string PermMedia = Material.Rounded.PermMedia;
public const string PermPhoneMsg = Material.Rounded.PermPhoneMsg;
public const string PermScanWifi = Material.Rounded.PermScanWifi;
public const string Person = Material.Rounded.Person;
public const string PersonAdd = Material.Rounded.PersonAdd;
public const string PersonAddAlt = Material.Rounded.PersonAddAlt;
public const string PersonAddAlt1 = Material.Rounded.PersonAddAlt1;
public const string PersonAddDisabled = Material.Rounded.PersonAddDisabled;
public const string PersonOff = Material.Rounded.PersonOff;
public const string PersonOutline = Material.Rounded.PersonOutline;
public const string PersonPin = Material.Rounded.PersonPin;
public const string PersonPinCircle = Material.Rounded.PersonPinCircle;
public const string PersonRemove = Material.Rounded.PersonRemove;
public const string PersonRemoveAlt1 = Material.Rounded.PersonRemoveAlt1;
public const string PersonSearch = Material.Rounded.PersonSearch;
public const string PersonalInjury = Material.Rounded.PersonalInjury;
public const string PersonalVideo = Material.Rounded.PersonalVideo;
public const string PestControl = Material.Rounded.PestControl;
public const string PestControlRodent = Material.Rounded.PestControlRodent;
public const string Pets = Material.Rounded.Pets;
public const string Phishing = Material.Rounded.Phishing;
public const string Phone = Material.Rounded.Phone;
public const string PhoneAndroid = Material.Rounded.PhoneAndroid;
public const string PhoneBluetoothSpeaker = Material.Rounded.PhoneBluetoothSpeaker;
public const string PhoneCallback = Material.Rounded.PhoneCallback;
public const string PhoneDisabled = Material.Rounded.PhoneDisabled;
public const string PhoneEnabled = Material.Rounded.PhoneEnabled;
public const string PhoneForwarded = Material.Rounded.PhoneForwarded;
public const string PhoneInTalk = Material.Rounded.PhoneInTalk;
public const string PhoneIphone = Material.Rounded.PhoneIphone;
public const string PhoneLocked = Material.Rounded.PhoneLocked;
public const string PhoneMissed = Material.Rounded.PhoneMissed;
public const string PhonePaused = Material.Rounded.PhonePaused;
public const string Phonelink = Material.Rounded.Phonelink;
public const string PhonelinkErase = Material.Rounded.PhonelinkErase;
public const string PhonelinkLock = Material.Rounded.PhonelinkLock;
public const string PhonelinkOff = Material.Rounded.PhonelinkOff;
public const string PhonelinkRing = Material.Rounded.PhonelinkRing;
public const string PhonelinkSetup = Material.Rounded.PhonelinkSetup;
public const string Photo = Material.Rounded.Photo;
public const string PhotoAlbum = Material.Rounded.PhotoAlbum;
public const string PhotoCamera = Material.Rounded.PhotoCamera;
public const string PhotoCameraBack = Material.Rounded.PhotoCameraBack;
public const string PhotoCameraFront = Material.Rounded.PhotoCameraFront;
public const string PhotoFilter = Material.Rounded.PhotoFilter;
public const string PhotoLibrary = Material.Rounded.PhotoLibrary;
public const string PhotoSizeSelectActual = Material.Rounded.PhotoSizeSelectActual;
public const string PhotoSizeSelectLarge = Material.Rounded.PhotoSizeSelectLarge;
public const string PhotoSizeSelectSmall = Material.Rounded.PhotoSizeSelectSmall;
public const string Php = Material.Rounded.Php;
public const string Piano = Material.Rounded.Piano;
public const string PianoOff = Material.Rounded.PianoOff;
public const string PictureAsPdf = Material.Rounded.PictureAsPdf;
public const string PictureInPicture = Material.Rounded.PictureInPicture;
public const string PictureInPictureAlt = Material.Rounded.PictureInPictureAlt;
public const string PieChart = Material.Rounded.PieChart;
public const string PieChartOutline = Material.Rounded.PieChartOutline;
public const string Pin = Material.Rounded.Pin;
public const string PinDrop = Material.Rounded.PinDrop;
public const string PinEnd = Material.Rounded.PinEnd;
public const string PinInvoke = Material.Rounded.PinInvoke;
public const string Pinch = Material.Rounded.Pinch;
public const string PivotTableChart = Material.Rounded.PivotTableChart;
public const string Pix = Material.Rounded.Pix;
public const string Place = Material.Rounded.Place;
public const string Plagiarism = Material.Rounded.Plagiarism;
public const string PlayArrow = Material.Rounded.PlayArrow;
public const string PlayCircle = Material.Rounded.PlayCircle;
public const string PlayCircleFilled = Material.Rounded.PlayCircleFilled;
public const string PlayCircleOutline = Material.Rounded.PlayCircleOutline;
public const string PlayDisabled = Material.Rounded.PlayDisabled;
public const string PlayForWork = Material.Rounded.PlayForWork;
public const string PlayLesson = Material.Rounded.PlayLesson;
public const string PlaylistAdd = Material.Rounded.PlaylistAdd;
public const string PlaylistAddCheck = Material.Rounded.PlaylistAddCheck;
public const string PlaylistAddCheckCircle = Material.Rounded.PlaylistAddCheckCircle;
public const string PlaylistAddCircle = Material.Rounded.PlaylistAddCircle;
public const string PlaylistPlay = Material.Rounded.PlaylistPlay;
public const string PlaylistRemove = Material.Rounded.PlaylistRemove;
public const string Plumbing = Material.Rounded.Plumbing;
public const string PlusOne = Material.Rounded.PlusOne;
public const string Podcasts = Material.Rounded.Podcasts;
public const string PointOfSale = Material.Rounded.PointOfSale;
public const string Policy = Material.Rounded.Policy;
public const string Poll = Material.Rounded.Poll;
public const string Polyline = Material.Rounded.Polyline;
public const string Polymer = Material.Rounded.Polymer;
public const string Pool = Material.Rounded.Pool;
public const string PortableWifiOff = Material.Rounded.PortableWifiOff;
public const string Portrait = Material.Rounded.Portrait;
public const string PostAdd = Material.Rounded.PostAdd;
public const string Power = Material.Rounded.Power;
public const string PowerInput = Material.Rounded.PowerInput;
public const string PowerOff = Material.Rounded.PowerOff;
public const string PowerSettingsNew = Material.Rounded.PowerSettingsNew;
public const string PrecisionManufacturing = Material.Rounded.PrecisionManufacturing;
public const string PregnantWoman = Material.Rounded.PregnantWoman;
public const string PresentToAll = Material.Rounded.PresentToAll;
public const string Preview = Material.Rounded.Preview;
public const string PriceChange = Material.Rounded.PriceChange;
public const string PriceCheck = Material.Rounded.PriceCheck;
public const string Print = Material.Rounded.Print;
public const string PrintDisabled = Material.Rounded.PrintDisabled;
public const string PriorityHigh = Material.Rounded.PriorityHigh;
public const string PrivacyTip = Material.Rounded.PrivacyTip;
public const string PrivateConnectivity = Material.Rounded.PrivateConnectivity;
public const string ProductionQuantityLimits = Material.Rounded.ProductionQuantityLimits;
public const string Psychology = Material.Rounded.Psychology;
public const string Public = Material.Rounded.Public;
public const string PublicOff = Material.Rounded.PublicOff;
public const string Publish = Material.Rounded.Publish;
public const string PublishedWithChanges = Material.Rounded.PublishedWithChanges;
public const string PunchClock = Material.Rounded.PunchClock;
public const string PushPin = Material.Rounded.PushPin;
public const string QrCode = Material.Rounded.QrCode;
public const string QrCode2 = Material.Rounded.QrCode2;
public const string QrCodeScanner = Material.Rounded.QrCodeScanner;
public const string QueryBuilder = Material.Rounded.QueryBuilder;
public const string QueryStats = Material.Rounded.QueryStats;
public const string QuestionAnswer = Material.Rounded.QuestionAnswer;
public const string QuestionMark = Material.Rounded.QuestionMark;
public const string Queue = Material.Rounded.Queue;
public const string QueueMusic = Material.Rounded.QueueMusic;
public const string QueuePlayNext = Material.Rounded.QueuePlayNext;
public const string Quickreply = Material.Rounded.Quickreply;
public const string Quiz = Material.Rounded.Quiz;
public const string RMobiledata = Material.Rounded.RMobiledata;
public const string Radar = Material.Rounded.Radar;
public const string Radio = Material.Rounded.Radio;
public const string RadioButtonChecked = Material.Rounded.RadioButtonChecked;
public const string RadioButtonUnchecked = Material.Rounded.RadioButtonUnchecked;
public const string RailwayAlert = Material.Rounded.RailwayAlert;
public const string RamenDining = Material.Rounded.RamenDining;
public const string RampLeft = Material.Rounded.RampLeft;
public const string RampRight = Material.Rounded.RampRight;
public const string RateReview = Material.Rounded.RateReview;
public const string RawOff = Material.Rounded.RawOff;
public const string RawOn = Material.Rounded.RawOn;
public const string ReadMore = Material.Rounded.ReadMore;
public const string RealEstateAgent = Material.Rounded.RealEstateAgent;
public const string Receipt = Material.Rounded.Receipt;
public const string ReceiptLong = Material.Rounded.ReceiptLong;
public const string RecentActors = Material.Rounded.RecentActors;
public const string Recommend = Material.Rounded.Recommend;
public const string RecordVoiceOver = Material.Rounded.RecordVoiceOver;
public const string Rectangle = Material.Rounded.Rectangle;
public const string Recycling = Material.Rounded.Recycling;
public const string Redeem = Material.Rounded.Redeem;
public const string Redo = Material.Rounded.Redo;
public const string ReduceCapacity = Material.Rounded.ReduceCapacity;
public const string Refresh = Material.Rounded.Refresh;
public const string RememberMe = Material.Rounded.RememberMe;
public const string Remove = Material.Rounded.Remove;
public const string RemoveCircle = Material.Rounded.RemoveCircle;
public const string RemoveCircleOutline = Material.Rounded.RemoveCircleOutline;
public const string RemoveDone = Material.Rounded.RemoveDone;
public const string RemoveFromQueue = Material.Rounded.RemoveFromQueue;
public const string RemoveModerator = Material.Rounded.RemoveModerator;
public const string RemoveRedEye = Material.Rounded.RemoveRedEye;
public const string RemoveRoad = Material.Rounded.RemoveRoad;
public const string RemoveShoppingCart = Material.Rounded.RemoveShoppingCart;
public const string Reorder = Material.Rounded.Reorder;
public const string Repeat = Material.Rounded.Repeat;
public const string RepeatOn = Material.Rounded.RepeatOn;
public const string RepeatOne = Material.Rounded.RepeatOne;
public const string RepeatOneOn = Material.Rounded.RepeatOneOn;
public const string Replay = Material.Rounded.Replay;
public const string Replay10 = Material.Rounded.Replay10;
public const string Replay30 = Material.Rounded.Replay30;
public const string Replay5 = Material.Rounded.Replay5;
public const string ReplayCircleFilled = Material.Rounded.ReplayCircleFilled;
public const string Reply = Material.Rounded.Reply;
public const string ReplyAll = Material.Rounded.ReplyAll;
public const string Report = Material.Rounded.Report;
public const string ReportGmailerrorred = Material.Rounded.ReportGmailerrorred;
public const string ReportOff = Material.Rounded.ReportOff;
public const string ReportProblem = Material.Rounded.ReportProblem;
public const string RequestPage = Material.Rounded.RequestPage;
public const string RequestQuote = Material.Rounded.RequestQuote;
public const string ResetTv = Material.Rounded.ResetTv;
public const string RestartAlt = Material.Rounded.RestartAlt;
public const string Restaurant = Material.Rounded.Restaurant;
public const string RestaurantMenu = Material.Rounded.RestaurantMenu;
public const string Restore = Material.Rounded.Restore;
public const string RestoreFromTrash = Material.Rounded.RestoreFromTrash;
public const string RestorePage = Material.Rounded.RestorePage;
public const string Reviews = Material.Rounded.Reviews;
public const string RiceBowl = Material.Rounded.RiceBowl;
public const string RingVolume = Material.Rounded.RingVolume;
public const string Rocket = Material.Rounded.Rocket;
public const string RocketLaunch = Material.Rounded.RocketLaunch;
public const string RollerSkating = Material.Rounded.RollerSkating;
public const string Roofing = Material.Rounded.Roofing;
public const string Room = Material.Rounded.Room;
public const string RoomPreferences = Material.Rounded.RoomPreferences;
public const string RoomService = Material.Rounded.RoomService;
public const string Rotate90DegreesCcw = Material.Rounded.Rotate90DegreesCcw;
public const string Rotate90DegreesCw = Material.Rounded.Rotate90DegreesCw;
public const string RotateLeft = Material.Rounded.RotateLeft;
public const string RotateRight = Material.Rounded.RotateRight;
public const string RoundaboutLeft = Material.Rounded.RoundaboutLeft;
public const string RoundaboutRight = Material.Rounded.RoundaboutRight;
public const string RoundedCorner = Material.Rounded.RoundedCorner;
public const string Route = Material.Rounded.Route;
public const string Router = Material.Rounded.Router;
public const string Rowing = Material.Rounded.Rowing;
public const string RssFeed = Material.Rounded.RssFeed;
public const string Rsvp = Material.Rounded.Rsvp;
public const string Rtt = Material.Rounded.Rtt;
public const string Rule = Material.Rounded.Rule;
public const string RuleFolder = Material.Rounded.RuleFolder;
public const string RunCircle = Material.Rounded.RunCircle;
public const string RunningWithErrors = Material.Rounded.RunningWithErrors;
public const string RvHookup = Material.Rounded.RvHookup;
public const string SafetyCheck = Material.Rounded.SafetyCheck;
public const string SafetyDivider = Material.Rounded.SafetyDivider;
public const string Sailing = Material.Rounded.Sailing;
public const string Sanitizer = Material.Rounded.Sanitizer;
public const string Satellite = Material.Rounded.Satellite;
public const string SatelliteAlt = Material.Rounded.SatelliteAlt;
public const string Save = Material.Rounded.Save;
public const string SaveAlt = Material.Rounded.SaveAlt;
public const string SaveAs = Material.Rounded.SaveAs;
public const string SavedSearch = Material.Rounded.SavedSearch;
public const string Savings = Material.Rounded.Savings;
public const string Scale = Material.Rounded.Scale;
public const string Scanner = Material.Rounded.Scanner;
public const string ScatterPlot = Material.Rounded.ScatterPlot;
public const string Schedule = Material.Rounded.Schedule;
public const string ScheduleSend = Material.Rounded.ScheduleSend;
public const string Schema = Material.Rounded.Schema;
public const string School = Material.Rounded.School;
public const string Science = Material.Rounded.Science;
public const string Score = Material.Rounded.Score;
public const string Scoreboard = Material.Rounded.Scoreboard;
public const string ScreenLockLandscape = Material.Rounded.ScreenLockLandscape;
public const string ScreenLockPortrait = Material.Rounded.ScreenLockPortrait;
public const string ScreenLockRotation = Material.Rounded.ScreenLockRotation;
public const string ScreenRotation = Material.Rounded.ScreenRotation;
public const string ScreenRotationAlt = Material.Rounded.ScreenRotationAlt;
public const string ScreenSearchDesktop = Material.Rounded.ScreenSearchDesktop;
public const string ScreenShare = Material.Rounded.ScreenShare;
public const string Screenshot = Material.Rounded.Screenshot;
public const string ScubaDiving = Material.Rounded.ScubaDiving;
public const string Sd = Material.Rounded.Sd;
public const string SdCard = Material.Rounded.SdCard;
public const string SdCardAlert = Material.Rounded.SdCardAlert;
public const string SdStorage = Material.Rounded.SdStorage;
public const string Search = Material.Rounded.Search;
public const string SearchOff = Material.Rounded.SearchOff;
public const string Security = Material.Rounded.Security;
public const string SecurityUpdate = Material.Rounded.SecurityUpdate;
public const string SecurityUpdateGood = Material.Rounded.SecurityUpdateGood;
public const string SecurityUpdateWarning = Material.Rounded.SecurityUpdateWarning;
public const string Segment = Material.Rounded.Segment;
public const string SelectAll = Material.Rounded.SelectAll;
public const string SelfImprovement = Material.Rounded.SelfImprovement;
public const string Sell = Material.Rounded.Sell;
public const string Send = Material.Rounded.Send;
public const string SendAndArchive = Material.Rounded.SendAndArchive;
public const string SendTimeExtension = Material.Rounded.SendTimeExtension;
public const string SendToMobile = Material.Rounded.SendToMobile;
public const string SensorDoor = Material.Rounded.SensorDoor;
public const string SensorWindow = Material.Rounded.SensorWindow;
public const string Sensors = Material.Rounded.Sensors;
public const string SensorsOff = Material.Rounded.SensorsOff;
public const string SentimentDissatisfied = Material.Rounded.SentimentDissatisfied;
public const string SentimentNeutral = Material.Rounded.SentimentNeutral;
public const string SentimentSatisfied = Material.Rounded.SentimentSatisfied;
public const string SentimentSatisfiedAlt = Material.Rounded.SentimentSatisfiedAlt;
public const string SentimentVeryDissatisfied = Material.Rounded.SentimentVeryDissatisfied;
public const string SentimentVerySatisfied = Material.Rounded.SentimentVerySatisfied;
public const string SetMeal = Material.Rounded.SetMeal;
public const string Settings = Material.Rounded.Settings;
public const string SettingsAccessibility = Material.Rounded.SettingsAccessibility;
public const string SettingsApplications = Material.Rounded.SettingsApplications;
public const string SettingsBackupRestore = Material.Rounded.SettingsBackupRestore;
public const string SettingsBluetooth = Material.Rounded.SettingsBluetooth;
public const string SettingsBrightness = Material.Rounded.SettingsBrightness;
public const string SettingsCell = Material.Rounded.SettingsCell;
public const string SettingsEthernet = Material.Rounded.SettingsEthernet;
public const string SettingsInputAntenna = Material.Rounded.SettingsInputAntenna;
public const string SettingsInputComponent = Material.Rounded.SettingsInputComponent;
public const string SettingsInputComposite = Material.Rounded.SettingsInputComposite;
public const string SettingsInputHdmi = Material.Rounded.SettingsInputHdmi;
public const string SettingsInputSvideo = Material.Rounded.SettingsInputSvideo;
public const string SettingsOverscan = Material.Rounded.SettingsOverscan;
public const string SettingsPhone = Material.Rounded.SettingsPhone;
public const string SettingsPower = Material.Rounded.SettingsPower;
public const string SettingsRemote = Material.Rounded.SettingsRemote;
public const string SettingsSuggest = Material.Rounded.SettingsSuggest;
public const string SettingsSystemDaydream = Material.Rounded.SettingsSystemDaydream;
public const string SettingsVoice = Material.Rounded.SettingsVoice;
public const string SevereCold = Material.Rounded.SevereCold;
public const string Share = Material.Rounded.Share;
public const string ShareLocation = Material.Rounded.ShareLocation;
public const string Shield = Material.Rounded.Shield;
public const string ShieldMoon = Material.Rounded.ShieldMoon;
public const string Shop = Material.Rounded.Shop;
public const string Shop2 = Material.Rounded.Shop2;
public const string ShopTwo = Material.Rounded.ShopTwo;
public const string ShoppingBag = Material.Rounded.ShoppingBag;
public const string ShoppingBasket = Material.Rounded.ShoppingBasket;
public const string ShoppingCart = Material.Rounded.ShoppingCart;
public const string ShoppingCartCheckout = Material.Rounded.ShoppingCartCheckout;
public const string ShortText = Material.Rounded.ShortText;
public const string Shortcut = Material.Rounded.Shortcut;
public const string ShowChart = Material.Rounded.ShowChart;
public const string Shower = Material.Rounded.Shower;
public const string Shuffle = Material.Rounded.Shuffle;
public const string ShuffleOn = Material.Rounded.ShuffleOn;
public const string ShutterSpeed = Material.Rounded.ShutterSpeed;
public const string Sick = Material.Rounded.Sick;
public const string SignLanguage = Material.Rounded.SignLanguage;
public const string SignalCellular0Bar = Material.Rounded.SignalCellular0Bar;
public const string SignalCellular4Bar = Material.Rounded.SignalCellular4Bar;
public const string SignalCellularAlt = Material.Rounded.SignalCellularAlt;
public const string SignalCellularAlt1Bar = Material.Rounded.SignalCellularAlt1Bar;
public const string SignalCellularAlt2Bar = Material.Rounded.SignalCellularAlt2Bar;
public const string SignalCellularConnectedNoInternet0Bar =
Material.Rounded.SignalCellularConnectedNoInternet0Bar;
public const string SignalCellularConnectedNoInternet4Bar =
Material.Rounded.SignalCellularConnectedNoInternet4Bar;
public const string SignalCellularNoSim = Material.Rounded.SignalCellularNoSim;
public const string SignalCellularNodata = Material.Rounded.SignalCellularNodata;
public const string SignalCellularNull = Material.Rounded.SignalCellularNull;
public const string SignalCellularOff = Material.Rounded.SignalCellularOff;
public const string SignalWifi0Bar = Material.Rounded.SignalWifi0Bar;
public const string SignalWifi4Bar = Material.Rounded.SignalWifi4Bar;
public const string SignalWifi4BarLock = Material.Rounded.SignalWifi4BarLock;
public const string SignalWifiBad = Material.Rounded.SignalWifiBad;
public const string SignalWifiConnectedNoInternet4 = Material.Rounded.SignalWifiConnectedNoInternet4;
public const string SignalWifiOff = Material.Rounded.SignalWifiOff;
public const string SignalWifiStatusbar4Bar = Material.Rounded.SignalWifiStatusbar4Bar;
public const string SignalWifiStatusbarConnectedNoInternet4 =
Material.Rounded.SignalWifiStatusbarConnectedNoInternet4;
public const string SignalWifiStatusbarNull = Material.Rounded.SignalWifiStatusbarNull;
public const string Signpost = Material.Rounded.Signpost;
public const string SimCard = Material.Rounded.SimCard;
public const string SimCardAlert = Material.Rounded.SimCardAlert;
public const string SimCardDownload = Material.Rounded.SimCardDownload;
public const string SingleBed = Material.Rounded.SingleBed;
public const string Sip = Material.Rounded.Sip;
public const string Skateboarding = Material.Rounded.Skateboarding;
public const string SkipNext = Material.Rounded.SkipNext;
public const string SkipPrevious = Material.Rounded.SkipPrevious;
public const string Sledding = Material.Rounded.Sledding;
public const string Slideshow = Material.Rounded.Slideshow;
public const string SlowMotionVideo = Material.Rounded.SlowMotionVideo;
public const string SmartButton = Material.Rounded.SmartButton;
public const string SmartDisplay = Material.Rounded.SmartDisplay;
public const string SmartScreen = Material.Rounded.SmartScreen;
public const string SmartToy = Material.Rounded.SmartToy;
public const string Smartphone = Material.Rounded.Smartphone;
public const string SmokeFree = Material.Rounded.SmokeFree;
public const string SmokingRooms = Material.Rounded.SmokingRooms;
public const string Sms = Material.Rounded.Sms;
public const string SmsFailed = Material.Rounded.SmsFailed;
public const string SnippetFolder = Material.Rounded.SnippetFolder;
public const string Snooze = Material.Rounded.Snooze;
public const string Snowboarding = Material.Rounded.Snowboarding;
public const string Snowmobile = Material.Rounded.Snowmobile;
public const string Snowshoeing = Material.Rounded.Snowshoeing;
public const string Soap = Material.Rounded.Soap;
public const string SocialDistance = Material.Rounded.SocialDistance;
public const string Sort = Material.Rounded.Sort;
public const string SortByAlpha = Material.Rounded.SortByAlpha;
public const string Sos = Material.Rounded.Sos;
public const string SoupKitchen = Material.Rounded.SoupKitchen;
public const string Source = Material.Rounded.Source;
public const string South = Material.Rounded.South;
public const string SouthAmerica = Material.Rounded.SouthAmerica;
public const string SouthEast = Material.Rounded.SouthEast;
public const string SouthWest = Material.Rounded.SouthWest;
public const string Spa = Material.Rounded.Spa;
public const string SpaceBar = Material.Rounded.SpaceBar;
public const string SpaceDashboard = Material.Rounded.SpaceDashboard;
public const string SpatialAudio = Material.Rounded.SpatialAudio;
public const string SpatialAudioOff = Material.Rounded.SpatialAudioOff;
public const string SpatialTracking = Material.Rounded.SpatialTracking;
public const string Speaker = Material.Rounded.Speaker;
public const string SpeakerGroup = Material.Rounded.SpeakerGroup;
public const string SpeakerNotes = Material.Rounded.SpeakerNotes;
public const string SpeakerNotesOff = Material.Rounded.SpeakerNotesOff;
public const string SpeakerPhone = Material.Rounded.SpeakerPhone;
public const string Speed = Material.Rounded.Speed;
public const string Spellcheck = Material.Rounded.Spellcheck;
public const string Splitscreen = Material.Rounded.Splitscreen;
public const string Spoke = Material.Rounded.Spoke;
public const string Sports = Material.Rounded.Sports;
public const string SportsBar = Material.Rounded.SportsBar;
public const string SportsBaseball = Material.Rounded.SportsBaseball;
public const string SportsBasketball = Material.Rounded.SportsBasketball;
public const string SportsCricket = Material.Rounded.SportsCricket;
public const string SportsEsports = Material.Rounded.SportsEsports;
public const string SportsFootball = Material.Rounded.SportsFootball;
public const string SportsGolf = Material.Rounded.SportsGolf;
public const string SportsGymnastics = Material.Rounded.SportsGymnastics;
public const string SportsHandball = Material.Rounded.SportsHandball;
public const string SportsHockey = Material.Rounded.SportsHockey;
public const string SportsKabaddi = Material.Rounded.SportsKabaddi;
public const string SportsMartialArts = Material.Rounded.SportsMartialArts;
public const string SportsMma = Material.Rounded.SportsMma;
public const string SportsMotorsports = Material.Rounded.SportsMotorsports;
public const string SportsRugby = Material.Rounded.SportsRugby;
public const string SportsScore = Material.Rounded.SportsScore;
public const string SportsSoccer = Material.Rounded.SportsSoccer;
public const string SportsTennis = Material.Rounded.SportsTennis;
public const string SportsVolleyball = Material.Rounded.SportsVolleyball;
public const string Square = Material.Rounded.Square;
public const string SquareFoot = Material.Rounded.SquareFoot;
public const string SsidChart = Material.Rounded.SsidChart;
public const string StackedBarChart = Material.Rounded.StackedBarChart;
public const string StackedLineChart = Material.Rounded.StackedLineChart;
public const string Stadium = Material.Rounded.Stadium;
public const string Stairs = Material.Rounded.Stairs;
public const string Star = Material.Rounded.Star;
public const string StarBorder = Material.Rounded.StarBorder;
public const string StarBorderPurple500 = Material.Rounded.StarBorderPurple500;
public const string StarHalf = Material.Rounded.StarHalf;
public const string StarOutline = Material.Rounded.StarOutline;
public const string StarPurple500 = Material.Rounded.StarPurple500;
public const string StarRate = Material.Rounded.StarRate;
public const string Stars = Material.Rounded.Stars;
public const string Start = Material.Rounded.Start;
public const string StayCurrentLandscape = Material.Rounded.StayCurrentLandscape;
public const string StayCurrentPortrait = Material.Rounded.StayCurrentPortrait;
public const string StayPrimaryLandscape = Material.Rounded.StayPrimaryLandscape;
public const string StayPrimaryPortrait = Material.Rounded.StayPrimaryPortrait;
public const string StickyNote2 = Material.Rounded.StickyNote2;
public const string Stop = Material.Rounded.Stop;
public const string StopCircle = Material.Rounded.StopCircle;
public const string StopScreenShare = Material.Rounded.StopScreenShare;
public const string Storage = Material.Rounded.Storage;
public const string Store = Material.Rounded.Store;
public const string StoreMallDirectory = Material.Rounded.StoreMallDirectory;
public const string Storefront = Material.Rounded.Storefront;
public const string Storm = Material.Rounded.Storm;
public const string Straight = Material.Rounded.Straight;
public const string Straighten = Material.Rounded.Straighten;
public const string Stream = Material.Rounded.Stream;
public const string Streetview = Material.Rounded.Streetview;
public const string StrikethroughS = Material.Rounded.StrikethroughS;
public const string Stroller = Material.Rounded.Stroller;
public const string Style = Material.Rounded.Style;
public const string SubdirectoryArrowLeft = Material.Rounded.SubdirectoryArrowLeft;
public const string SubdirectoryArrowRight = Material.Rounded.SubdirectoryArrowRight;
public const string Subject = Material.Rounded.Subject;
public const string Subscript = Material.Rounded.Subscript;
public const string Subscriptions = Material.Rounded.Subscriptions;
public const string Subtitles = Material.Rounded.Subtitles;
public const string SubtitlesOff = Material.Rounded.SubtitlesOff;
public const string Subway = Material.Rounded.Subway;
public const string Summarize = Material.Rounded.Summarize;
public const string Superscript = Material.Rounded.Superscript;
public const string SupervisedUserCircle = Material.Rounded.SupervisedUserCircle;
public const string SupervisorAccount = Material.Rounded.SupervisorAccount;
public const string Support = Material.Rounded.Support;
public const string SupportAgent = Material.Rounded.SupportAgent;
public const string Surfing = Material.Rounded.Surfing;
public const string SurroundSound = Material.Rounded.SurroundSound;
public const string SwapCalls = Material.Rounded.SwapCalls;
public const string SwapHoriz = Material.Rounded.SwapHoriz;
public const string SwapHorizontalCircle = Material.Rounded.SwapHorizontalCircle;
public const string SwapVert = Material.Rounded.SwapVert;
public const string SwapVerticalCircle = Material.Rounded.SwapVerticalCircle;
public const string Swipe = Material.Rounded.Swipe;
public const string SwipeDown = Material.Rounded.SwipeDown;
public const string SwipeDownAlt = Material.Rounded.SwipeDownAlt;
public const string SwipeLeft = Material.Rounded.SwipeLeft;
public const string SwipeLeftAlt = Material.Rounded.SwipeLeftAlt;
public const string SwipeRight = Material.Rounded.SwipeRight;
public const string SwipeRightAlt = Material.Rounded.SwipeRightAlt;
public const string SwipeUp = Material.Rounded.SwipeUp;
public const string SwipeUpAlt = Material.Rounded.SwipeUpAlt;
public const string SwipeVertical = Material.Rounded.SwipeVertical;
public const string SwitchAccessShortcut = Material.Rounded.SwitchAccessShortcut;
public const string SwitchAccessShortcutAdd = Material.Rounded.SwitchAccessShortcutAdd;
public const string SwitchAccount = Material.Rounded.SwitchAccount;
public const string SwitchCamera = Material.Rounded.SwitchCamera;
public const string SwitchLeft = Material.Rounded.SwitchLeft;
public const string SwitchRight = Material.Rounded.SwitchRight;
public const string SwitchVideo = Material.Rounded.SwitchVideo;
public const string Synagogue = Material.Rounded.Synagogue;
public const string Sync = Material.Rounded.Sync;
public const string SyncAlt = Material.Rounded.SyncAlt;
public const string SyncDisabled = Material.Rounded.SyncDisabled;
public const string SyncLock = Material.Rounded.SyncLock;
public const string SyncProblem = Material.Rounded.SyncProblem;
public const string SystemSecurityUpdate = Material.Rounded.SystemSecurityUpdate;
public const string SystemSecurityUpdateGood = Material.Rounded.SystemSecurityUpdateGood;
public const string SystemSecurityUpdateWarning = Material.Rounded.SystemSecurityUpdateWarning;
public const string SystemUpdate = Material.Rounded.SystemUpdate;
public const string SystemUpdateAlt = Material.Rounded.SystemUpdateAlt;
public const string Tab = Material.Rounded.Tab;
public const string TabUnselected = Material.Rounded.TabUnselected;
public const string TableBar = Material.Rounded.TableBar;
public const string TableChart = Material.Rounded.TableChart;
public const string TableRestaurant = Material.Rounded.TableRestaurant;
public const string TableRows = Material.Rounded.TableRows;
public const string TableView = Material.Rounded.TableView;
public const string Tablet = Material.Rounded.Tablet;
public const string TabletAndroid = Material.Rounded.TabletAndroid;
public const string TabletMac = Material.Rounded.TabletMac;
public const string Tag = Material.Rounded.Tag;
public const string TagFaces = Material.Rounded.TagFaces;
public const string TakeoutDining = Material.Rounded.TakeoutDining;
public const string TapAndPlay = Material.Rounded.TapAndPlay;
public const string Tapas = Material.Rounded.Tapas;
public const string Task = Material.Rounded.Task;
public const string TaskAlt = Material.Rounded.TaskAlt;
public const string TaxiAlert = Material.Rounded.TaxiAlert;
public const string TempleBuddhist = Material.Rounded.TempleBuddhist;
public const string TempleHindu = Material.Rounded.TempleHindu;
public const string Terminal = Material.Rounded.Terminal;
public const string Terrain = Material.Rounded.Terrain;
public const string TextDecrease = Material.Rounded.TextDecrease;
public const string TextFields = Material.Rounded.TextFields;
public const string TextFormat = Material.Rounded.TextFormat;
public const string TextIncrease = Material.Rounded.TextIncrease;
public const string TextRotateUp = Material.Rounded.TextRotateUp;
public const string TextRotateVertical = Material.Rounded.TextRotateVertical;
public const string TextRotationAngledown = Material.Rounded.TextRotationAngledown;
public const string TextRotationAngleup = Material.Rounded.TextRotationAngleup;
public const string TextRotationDown = Material.Rounded.TextRotationDown;
public const string TextRotationNone = Material.Rounded.TextRotationNone;
public const string TextSnippet = Material.Rounded.TextSnippet;
public const string Textsms = Material.Rounded.Textsms;
public const string Texture = Material.Rounded.Texture;
public const string TheaterComedy = Material.Rounded.TheaterComedy;
public const string Theaters = Material.Rounded.Theaters;
public const string Thermostat = Material.Rounded.Thermostat;
public const string ThermostatAuto = Material.Rounded.ThermostatAuto;
public const string ThumbDown = Material.Rounded.ThumbDown;
public const string ThumbDownAlt = Material.Rounded.ThumbDownAlt;
public const string ThumbDownOffAlt = Material.Rounded.ThumbDownOffAlt;
public const string ThumbUp = Material.Rounded.ThumbUp;
public const string ThumbUpAlt = Material.Rounded.ThumbUpAlt;
public const string ThumbUpOffAlt = Material.Rounded.ThumbUpOffAlt;
public const string ThumbsUpDown = Material.Rounded.ThumbsUpDown;
public const string Thunderstorm = Material.Rounded.Thunderstorm;
public const string TimeToLeave = Material.Rounded.TimeToLeave;
public const string Timelapse = Material.Rounded.Timelapse;
public const string Timeline = Material.Rounded.Timeline;
public const string Timer = Material.Rounded.Timer;
public const string Timer10 = Material.Rounded.Timer10;
public const string Timer10Select = Material.Rounded.Timer10Select;
public const string Timer3 = Material.Rounded.Timer3;
public const string Timer3Select = Material.Rounded.Timer3Select;
public const string TimerOff = Material.Rounded.TimerOff;
public const string TipsAndUpdates = Material.Rounded.TipsAndUpdates;
public const string TireRepair = Material.Rounded.TireRepair;
public const string Title = Material.Rounded.Title;
public const string Toc = Material.Rounded.Toc;
public const string Today = Material.Rounded.Today;
public const string ToggleOff = Material.Rounded.ToggleOff;
public const string ToggleOn = Material.Rounded.ToggleOn;
public const string Token = Material.Rounded.Token;
public const string Toll = Material.Rounded.Toll;
public const string Tonality = Material.Rounded.Tonality;
public const string Topic = Material.Rounded.Topic;
public const string TouchApp = Material.Rounded.TouchApp;
public const string Tour = Material.Rounded.Tour;
public const string Toys = Material.Rounded.Toys;
public const string TrackChanges = Material.Rounded.TrackChanges;
public const string Traffic = Material.Rounded.Traffic;
public const string Train = Material.Rounded.Train;
public const string Tram = Material.Rounded.Tram;
public const string TransferWithinAStation = Material.Rounded.TransferWithinAStation;
public const string Transform = Material.Rounded.Transform;
public const string Transgender = Material.Rounded.Transgender;
public const string TransitEnterexit = Material.Rounded.TransitEnterexit;
public const string Translate = Material.Rounded.Translate;
public const string TravelExplore = Material.Rounded.TravelExplore;
public const string TrendingDown = Material.Rounded.TrendingDown;
public const string TrendingFlat = Material.Rounded.TrendingFlat;
public const string TrendingUp = Material.Rounded.TrendingUp;
public const string TripOrigin = Material.Rounded.TripOrigin;
public const string Try = Material.Rounded.Try;
public const string Tsunami = Material.Rounded.Tsunami;
public const string Tty = Material.Rounded.Tty;
public const string Tune = Material.Rounded.Tune;
public const string Tungsten = Material.Rounded.Tungsten;
public const string TurnLeft = Material.Rounded.TurnLeft;
public const string TurnRight = Material.Rounded.TurnRight;
public const string TurnSharpLeft = Material.Rounded.TurnSharpLeft;
public const string TurnSharpRight = Material.Rounded.TurnSharpRight;
public const string TurnSlightLeft = Material.Rounded.TurnSlightLeft;
public const string TurnSlightRight = Material.Rounded.TurnSlightRight;
public const string TurnedIn = Material.Rounded.TurnedIn;
public const string TurnedInNot = Material.Rounded.TurnedInNot;
public const string Tv = Material.Rounded.Tv;
public const string TvOff = Material.Rounded.TvOff;
public const string TwoWheeler = Material.Rounded.TwoWheeler;
public const string UTurnLeft = Material.Rounded.UTurnLeft;
public const string UTurnRight = Material.Rounded.UTurnRight;
public const string Umbrella = Material.Rounded.Umbrella;
public const string Unarchive = Material.Rounded.Unarchive;
public const string Undo = Material.Rounded.Undo;
public const string UnfoldLess = Material.Rounded.UnfoldLess;
public const string UnfoldMore = Material.Rounded.UnfoldMore;
public const string Unpublished = Material.Rounded.Unpublished;
public const string Unsubscribe = Material.Rounded.Unsubscribe;
public const string Upcoming = Material.Rounded.Upcoming;
public const string Update = Material.Rounded.Update;
public const string UpdateDisabled = Material.Rounded.UpdateDisabled;
public const string Upgrade = Material.Rounded.Upgrade;
public const string Upload = Material.Rounded.Upload;
public const string UploadFile = Material.Rounded.UploadFile;
public const string Usb = Material.Rounded.Usb;
public const string UsbOff = Material.Rounded.UsbOff;
public const string Vaccines = Material.Rounded.Vaccines;
public const string VapeFree = Material.Rounded.VapeFree;
public const string VapingRooms = Material.Rounded.VapingRooms;
public const string Verified = Material.Rounded.Verified;
public const string VerifiedUser = Material.Rounded.VerifiedUser;
public const string VerticalAlignBottom = Material.Rounded.VerticalAlignBottom;
public const string VerticalAlignCenter = Material.Rounded.VerticalAlignCenter;
public const string VerticalAlignTop = Material.Rounded.VerticalAlignTop;
public const string VerticalDistribute = Material.Rounded.VerticalDistribute;
public const string VerticalSplit = Material.Rounded.VerticalSplit;
public const string Vibration = Material.Rounded.Vibration;
public const string VideoCall = Material.Rounded.VideoCall;
public const string VideoCameraBack = Material.Rounded.VideoCameraBack;
public const string VideoCameraFront = Material.Rounded.VideoCameraFront;
public const string VideoFile = Material.Rounded.VideoFile;
public const string VideoLabel = Material.Rounded.VideoLabel;
public const string VideoLibrary = Material.Rounded.VideoLibrary;
public const string VideoSettings = Material.Rounded.VideoSettings;
public const string VideoStable = Material.Rounded.VideoStable;
public const string Videocam = Material.Rounded.Videocam;
public const string VideocamOff = Material.Rounded.VideocamOff;
public const string VideogameAsset = Material.Rounded.VideogameAsset;
public const string VideogameAssetOff = Material.Rounded.VideogameAssetOff;
public const string ViewAgenda = Material.Rounded.ViewAgenda;
public const string ViewArray = Material.Rounded.ViewArray;
public const string ViewCarousel = Material.Rounded.ViewCarousel;
public const string ViewColumn = Material.Rounded.ViewColumn;
public const string ViewComfy = Material.Rounded.ViewComfy;
public const string ViewComfyAlt = Material.Rounded.ViewComfyAlt;
public const string ViewCompact = Material.Rounded.ViewCompact;
public const string ViewCompactAlt = Material.Rounded.ViewCompactAlt;
public const string ViewCozy = Material.Rounded.ViewCozy;
public const string ViewDay = Material.Rounded.ViewDay;
public const string ViewHeadline = Material.Rounded.ViewHeadline;
public const string ViewInAr = Material.Rounded.ViewInAr;
public const string ViewKanban = Material.Rounded.ViewKanban;
public const string ViewList = Material.Rounded.ViewList;
public const string ViewModule = Material.Rounded.ViewModule;
public const string ViewQuilt = Material.Rounded.ViewQuilt;
public const string ViewSidebar = Material.Rounded.ViewSidebar;
public const string ViewStream = Material.Rounded.ViewStream;
public const string ViewTimeline = Material.Rounded.ViewTimeline;
public const string ViewWeek = Material.Rounded.ViewWeek;
public const string Vignette = Material.Rounded.Vignette;
public const string Villa = Material.Rounded.Villa;
public const string Visibility = Material.Rounded.Visibility;
public const string VisibilityOff = Material.Rounded.VisibilityOff;
public const string VoiceChat = Material.Rounded.VoiceChat;
public const string VoiceOverOff = Material.Rounded.VoiceOverOff;
public const string Voicemail = Material.Rounded.Voicemail;
public const string Volcano = Material.Rounded.Volcano;
public const string VolumeDown = Material.Rounded.VolumeDown;
public const string VolumeMute = Material.Rounded.VolumeMute;
public const string VolumeOff = Material.Rounded.VolumeOff;
public const string VolumeUp = Material.Rounded.VolumeUp;
public const string VolunteerActivism = Material.Rounded.VolunteerActivism;
public const string VpnKey = Material.Rounded.VpnKey;
public const string VpnKeyOff = Material.Rounded.VpnKeyOff;
public const string VpnLock = Material.Rounded.VpnLock;
public const string Vrpano = Material.Rounded.Vrpano;
public const string Wallpaper = Material.Rounded.Wallpaper;
public const string Warehouse = Material.Rounded.Warehouse;
public const string Warning = Material.Rounded.Warning;
public const string WarningAmber = Material.Rounded.WarningAmber;
public const string Wash = Material.Rounded.Wash;
public const string Watch = Material.Rounded.Watch;
public const string WatchLater = Material.Rounded.WatchLater;
public const string WatchOff = Material.Rounded.WatchOff;
public const string Water = Material.Rounded.Water;
public const string WaterDamage = Material.Rounded.WaterDamage;
public const string WaterDrop = Material.Rounded.WaterDrop;
public const string WaterfallChart = Material.Rounded.WaterfallChart;
public const string Waves = Material.Rounded.Waves;
public const string WavingHand = Material.Rounded.WavingHand;
public const string WbAuto = Material.Rounded.WbAuto;
public const string WbCloudy = Material.Rounded.WbCloudy;
public const string WbIncandescent = Material.Rounded.WbIncandescent;
public const string WbIridescent = Material.Rounded.WbIridescent;
public const string WbShade = Material.Rounded.WbShade;
public const string WbSunny = Material.Rounded.WbSunny;
public const string WbTwilight = Material.Rounded.WbTwilight;
public const string Wc = Material.Rounded.Wc;
public const string Web = Material.Rounded.Web;
public const string WebAsset = Material.Rounded.WebAsset;
public const string WebAssetOff = Material.Rounded.WebAssetOff;
public const string Webhook = Material.Rounded.Webhook;
public const string Weekend = Material.Rounded.Weekend;
public const string West = Material.Rounded.West;
public const string Whatsapp = Material.Rounded.Whatsapp;
public const string Whatshot = Material.Rounded.Whatshot;
public const string WheelchairPickup = Material.Rounded.WheelchairPickup;
public const string WhereToVote = Material.Rounded.WhereToVote;
public const string Widgets = Material.Rounded.Widgets;
public const string Wifi = Material.Rounded.Wifi;
public const string Wifi1Bar = Material.Rounded.Wifi1Bar;
public const string Wifi2Bar = Material.Rounded.Wifi2Bar;
public const string WifiCalling = Material.Rounded.WifiCalling;
public const string WifiCalling3 = Material.Rounded.WifiCalling3;
public const string WifiChannel = Material.Rounded.WifiChannel;
public const string WifiFind = Material.Rounded.WifiFind;
public const string WifiLock = Material.Rounded.WifiLock;
public const string WifiOff = Material.Rounded.WifiOff;
public const string WifiPassword = Material.Rounded.WifiPassword;
public const string WifiProtectedSetup = Material.Rounded.WifiProtectedSetup;
public const string WifiTethering = Material.Rounded.WifiTethering;
public const string WifiTetheringError = Material.Rounded.WifiTetheringError;
public const string WifiTetheringOff = Material.Rounded.WifiTetheringOff;
public const string Window = Material.Rounded.Window;
public const string WineBar = Material.Rounded.WineBar;
public const string Woman = Material.Rounded.Woman;
public const string Work = Material.Rounded.Work;
public const string WorkOff = Material.Rounded.WorkOff;
public const string WorkOutline = Material.Rounded.WorkOutline;
public const string WorkspacePremium = Material.Rounded.WorkspacePremium;
public const string Workspaces = Material.Rounded.Workspaces;
public const string WrapText = Material.Rounded.WrapText;
public const string WrongLocation = Material.Rounded.WrongLocation;
public const string Wysiwyg = Material.Rounded.Wysiwyg;
public const string Yard = Material.Rounded.Yard;
public const string YoutubeSearchedFor = Material.Rounded.YoutubeSearchedFor;
public const string ZoomIn = Material.Rounded.ZoomIn;
public const string ZoomInMap = Material.Rounded.ZoomInMap;
public const string ZoomOut = Material.Rounded.ZoomOut;
public const string ZoomOutMap = Material.Rounded.ZoomOutMap;
}
}
}