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using System.Diagnostics.CodeAnalysis;
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using Connected.Extensions;
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namespace Connected.Components;
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public abstract class TableContext
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{
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public TableBase Table { get; set; }
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public Action TableStateHasChanged { get; set; }
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public Action PagerStateHasChanged { get; set; }
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public bool HasPager { get; set; }
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public abstract void Add(Tr row, object item);
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public abstract void Remove(Tr row, object item);
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public abstract void UpdateRowCheckBoxes(bool notify = true);
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public List<THeadRow> HeaderRows { get; set; } = new List<THeadRow>();
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public List<TFootRow> FooterRows { get; set; } = new List<TFootRow>();
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public abstract void InitializeSorting();
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public abstract string SortFieldLabel { get; internal set; }
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public abstract SortDirection SortDirection { get; protected set; }
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public abstract void ManagePreviousEditedRow(Tr row);
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}
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public class TableContext<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)] T> : TableContext
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{
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private Tr editedRow;
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public IEqualityComparer<T> Comparer //when the comparer value is setup, update the collections with the new comparer
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{
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get => _comparer;
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set
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{
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_comparer = value;
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Selection = new HashSet<T>(Selection, _comparer);
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Rows = new Dictionary<T, Tr>(Rows, _comparer);
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}
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}
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private IEqualityComparer<T> _comparer;
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public HashSet<T> Selection { get; set; } = new HashSet<T>();
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public Dictionary<T, Tr> Rows { get; set; } = new Dictionary<T, Tr>();
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public List<TableGroupRow<T>> GroupRows { get; set; } = new List<TableGroupRow<T>>();
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public List<TableSortLabel<T>> SortLabels { get; set; } = new List<TableSortLabel<T>>();
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public override void UpdateRowCheckBoxes(bool notify = true)
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{
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if (!Table.MultiSelection)
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return;
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// update row checkboxes
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foreach (var pair in Rows.ToArray())
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{
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var row = pair.Value;
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var item = pair.Key;
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row.SetChecked(Selection.Contains(item), notify: notify);
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}
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//update group checkboxes
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foreach (var row in GroupRows)
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{
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var rowGroupItems = row.Items.ToList();
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row.SetChecked(Selection.Intersect(rowGroupItems).Count() == rowGroupItems.Count, notify: false);
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}
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if (HeaderRows.Count > 0 || FooterRows.Count > 0)
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{
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var itemsCount = Table.GetFilteredItemsCount();
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var b = Selection.Count == itemsCount && itemsCount != 0;
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// update header checkbox
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foreach (var header in HeaderRows)
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header.SetChecked(b, notify: false);
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// update footer checkbox
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foreach (var footer in FooterRows)
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footer.SetChecked(b, notify: false);
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}
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}
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public override void ManagePreviousEditedRow(Tr row)
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{
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if (Table.IsEditable)
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{
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// Reset edition values of the edited row
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// if another row is selected for edition
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if (editedRow != null && row != editedRow)
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{
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editedRow.ManagePreviousEdition();
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}
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// The selected row is the edited row
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editedRow = row;
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}
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}
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public override void Add(Tr row, object item)
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{
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var t = item.As<T>();
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if (t is null)
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return;
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Rows[t] = row;
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}
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public override void Remove(Tr row, object item)
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{
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var t = item.As<T>();
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if (t is null)
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return;
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if (Rows[t] == row)
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Rows.Remove(t);
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if (!Table.ContainsItem(item))
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{
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Selection.Remove(t);
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Table.UpdateSelection();
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}
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}
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#region --> Sorting
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public override SortDirection SortDirection
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{
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get;
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protected set;
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}
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public Func<T, object> SortBy { get; protected set; }
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public TableSortLabel<T> CurrentSortLabel { get; protected set; }
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public async Task SetSortFunc(TableSortLabel<T> label, bool override_direction_none = false)
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{
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CurrentSortLabel = label;
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if (label.SortDirection == SortDirection.None && override_direction_none)
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label.SetSortDirection(SortDirection.Ascending);
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SortDirection = label.SortDirection;
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SortBy = label.SortBy;
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UpdateSortLabels(label);
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if (Table.HasServerData)
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await Table.InvokeServerLoadFunc();
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TableStateHasChanged();
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}
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public IEnumerable<T> Sort(IEnumerable<T> items)
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{
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if (items == null)
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return items;
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if (SortBy == null || SortDirection == SortDirection.None)
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return items;
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if (SortDirection == SortDirection.Ascending)
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return items.OrderBy(item => SortBy(item));
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else
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return items.OrderByDescending(item => SortBy(item));
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}
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public override void InitializeSorting()
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{
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var initial_sortlabel = SortLabels.FirstOrDefault(x => x.InitialDirection != SortDirection.None);
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if (initial_sortlabel == null)
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return;
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CurrentSortLabel = initial_sortlabel;
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UpdateSortLabels(initial_sortlabel);
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// this will trigger initial sorting of the table
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initial_sortlabel.SetSortDirection(initial_sortlabel.InitialDirection);
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SortDirection = initial_sortlabel.SortDirection;
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SortBy = initial_sortlabel.SortBy;
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TableStateHasChanged();
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}
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private void UpdateSortLabels(TableSortLabel<T> label)
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{
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foreach (var x in SortLabels)
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{
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if (x != label)
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x.SetSortDirection(SortDirection.None);
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}
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}
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public override string SortFieldLabel { get; internal set; }
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#endregion
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}
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