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using System.Diagnostics.CodeAnalysis;
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using Connected.Annotations;
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using Connected.Extensions;
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using Connected.Utilities;
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using Connected.Utilities.BindingConverters;
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using Microsoft.AspNetCore.Components;
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namespace Connected.Components;
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public partial class ProgressLinear : UIComponent
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{
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protected string DivClassname =>
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new CssBuilder("mud-progress-linear")
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.AddClass("mud-progress-linear-rounded", Rounded)
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.AddClass($"mud-progress-linear-striped", Striped)
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.AddClass($"mud-progress-indeterminate", Indeterminate)
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.AddClass($"mud-progress-linear-buffer", Buffer && !Indeterminate)
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.AddClass($"mud-progress-linear-{Size.ToDescriptionString()}")
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.AddClass($"mud-progress-linear-color-{Color.ToDescriptionString()}")
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.AddClass("horizontal", !Vertical)
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.AddClass("vertical", Vertical)
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.AddClass("mud-flip-x-rtl")
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.AddClass(Class)
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.Build();
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/// <summary>
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/// The color of the component. It supports the theme colors.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.ProgressLinear.Appearance)]
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public ThemeColor Color { get; set; } = ThemeColor.Default;
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/// <summary>
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/// The color of the component. It supports the theme colors.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.ProgressLinear.Appearance)]
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public Size Size { get; set; } = Size.Small;
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/// <summary>
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/// Constantly animates, does not follow any value.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.ProgressLinear.Behavior)]
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public bool Indeterminate { get; set; } = false;
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/// <summary>
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/// If true, the buffer value will be used.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.ProgressLinear.Behavior)]
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public bool Buffer { get; set; } = false;
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/// <summary>
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/// If true, border-radius is set to the themes default value.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.ProgressLinear.Appearance)]
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public bool Rounded { get; set; } = false;
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/// <summary>
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/// Adds stripes to the filled part of the linear progress.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.ProgressLinear.Appearance)]
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public bool Striped { get; set; } = false;
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/// <summary>
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/// If true, the progress bar will be displayed vertically.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.ProgressLinear.Appearance)]
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public bool Vertical { get; set; } = false;
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/// <summary>
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/// Child content of component.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.ProgressLinear.Behavior)]
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public RenderFragment ChildContent { get; set; }
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/// <summary>
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/// The minimum allowed value of the linear progress. Should not be equal to max.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.ProgressLinear.Behavior)]
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public double Min
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{
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get => _min;
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set
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{
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_min = value;
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UpdatePercentages();
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}
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}
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/// <summary>
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/// The maximum allowed value of the linear progress. Should not be equal to min.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.ProgressLinear.Behavior)]
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public double Max
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{
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get => _max;
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set
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{
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_max = value;
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UpdatePercentages();
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}
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}
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private double _min = 0.0;
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private double _max = 100.0;
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private double _value;
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private double _bufferValue;
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/// <summary>
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/// The maximum allowed value of the linear progress. Should not be equal to min.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.ProgressLinear.Behavior)]
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public double Value
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{
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get => _value;
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set
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{
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_value = value;
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UpdatePercentages();
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}
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}
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[Parameter]
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[Category(CategoryTypes.ProgressLinear.Behavior)]
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public double BufferValue
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{
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get => _bufferValue;
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set
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{
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_bufferValue = value;
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UpdatePercentages();
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}
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}
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protected double ValuePercent { get; set; }
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protected double BufferPercent { get; set; }
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protected void UpdatePercentages()
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{
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ValuePercent = GetValuePercent();
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BufferPercent = GetBufferPercent();
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StateHasChanged();
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}
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private double GetPercentage(double input)
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{
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var total = Math.Abs(_max - _min);
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if (NumericConverter<double>.AreEqual(0, total))
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{ // numeric instability!
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return 0.0;
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}
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var value = Math.Max(0, Math.Min(total, input - _min));
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return value / total * 100.0;
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}
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public double GetValuePercent() => GetPercentage(_value);
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public double GetBufferPercent() => GetPercentage(_bufferValue);
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private string GetStyleBarTransform(double input) =>
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Vertical == true ? $"transform: translateY({(int)Math.Round(100 - input)}%);" : $"transform: translateX(-{(int)Math.Round(100 - input)}%);";
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public string GetStyledBar1Transform() => GetStyleBarTransform(ValuePercent);
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public string GetStyledBar2Transform() => GetStyleBarTransform(BufferPercent);
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#region --> Obsolete Forwarders for Backwards-Compatiblilty
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[Obsolete("Use Min instead.", true)]
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[ExcludeFromCodeCoverage]
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[Parameter] public double Minimum { get => Min; set => Min = value; }
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[Obsolete("Use Max instead.", true)]
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[ExcludeFromCodeCoverage]
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[Parameter] public double Maximum { get => Max; set => Max = value; }
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#endregion
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}
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