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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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namespace Connected
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{
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/// <summary>
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/// A universal T to double binding converter
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///
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/// Note: currently not in use. Should we ever use it, remove
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/// the [ExcludeFromCodeCoverage] attribute
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/// </summary>
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[ExcludeFromCodeCoverage]
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public class NumericConverter<T> : Converter<T, double>
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{
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public NumericConverter()
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{
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}
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protected override double ConvertValue(T? value)
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{
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return OnSet(value);
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}
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protected override T? ConvertValueBack(double value)
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{
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return OnGet(value);
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}
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private T OnGet(double value)
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{
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try
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{
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// double
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if (typeof(T) == typeof(double) || typeof(T) == typeof(double?))
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return (T)(object)value;
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// string
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else if (typeof(T) == typeof(string))
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return (T)(object)value.ToString(Culture);
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// sbyte
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else if (typeof(T) == typeof(sbyte) || typeof(T) == typeof(sbyte?))
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return (T)(object)System.Convert.ToSByte(value);
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// byte
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else if (typeof(T) == typeof(byte) || typeof(T) == typeof(byte?))
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return (T)(object)System.Convert.ToByte(value);
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// short
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else if (typeof(T) == typeof(short) || typeof(T) == typeof(short?))
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return (T)(object)System.Convert.ToInt16(value);
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// ushort
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else if (typeof(T) == typeof(ushort) || typeof(T) == typeof(ushort?))
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return (T)(object)System.Convert.ToUInt16(value);
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// int
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else if (typeof(T) == typeof(int) || typeof(T) == typeof(int?))
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return (T)(object)System.Convert.ToInt32(value);
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// uint
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else if (typeof(T) == typeof(uint) || typeof(T) == typeof(uint?))
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return (T)(object)System.Convert.ToUInt32(value);
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// long
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else if (typeof(T) == typeof(long) || typeof(T) == typeof(long?))
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return (T)(object)System.Convert.ToInt64(value);
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// ulong
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else if (typeof(T) == typeof(ulong) || typeof(T) == typeof(ulong?))
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return (T)(object)System.Convert.ToUInt64(value);
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// float
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else if (typeof(T) == typeof(float) || typeof(T) == typeof(float?))
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return (T)(object)System.Convert.ToSingle(value);
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// decimal
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else if (typeof(T) == typeof(decimal) || typeof(T) == typeof(decimal?))
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return (T)(object)System.Convert.ToDecimal(value);
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else
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{
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TriggerError($"Conversion to type {typeof(T)} not implemented");
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}
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}
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catch (Exception e)
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{
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TriggerError("Conversion error: " + e.Message);
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return default(T);
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}
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return default(T);
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}
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private double OnSet(T arg)
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{
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if (arg == null)
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return double.NaN; // <-- this catches all nullable values which are null. no nullchecks necessary below!
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try
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{
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// double
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if (typeof(T) == typeof(double))
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return (double)(object)arg;
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else if (typeof(T) == typeof(double?))
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return ((double?)(object)arg).Value;
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// string
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if (typeof(T) == typeof(string))
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return double.Parse((string)(object)arg, NumberStyles.Any, Culture);
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// sbyte
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if (typeof(T) == typeof(sbyte))
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return System.Convert.ToDouble((sbyte)(object)arg);
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if (typeof(T) == typeof(sbyte?))
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return System.Convert.ToDouble(((sbyte?)(object)arg).Value);
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// byte
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if (typeof(T) == typeof(byte))
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return System.Convert.ToDouble((byte)(object)arg);
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if (typeof(T) == typeof(byte?))
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return System.Convert.ToDouble(((byte?)(object)arg).Value);
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// short
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if (typeof(T) == typeof(short))
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return System.Convert.ToDouble((short)(object)arg);
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if (typeof(T) == typeof(short?))
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return System.Convert.ToDouble(((short?)(object)arg).Value);
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// ushort
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if (typeof(T) == typeof(ushort))
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return System.Convert.ToDouble((ushort)(object)arg);
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if (typeof(T) == typeof(ushort?))
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return System.Convert.ToDouble(((ushort?)(object)arg).Value);
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// int
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else if (typeof(T) == typeof(int))
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return System.Convert.ToDouble((int)(object)arg);
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else if (typeof(T) == typeof(int?))
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return System.Convert.ToDouble(((int?)(object)arg).Value);
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// uint
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else if (typeof(T) == typeof(uint))
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return System.Convert.ToDouble((uint)(object)arg);
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else if (typeof(T) == typeof(uint?))
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return System.Convert.ToDouble(((uint?)(object)arg).Value);
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// long
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else if (typeof(T) == typeof(long))
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return System.Convert.ToDouble((long)(object)arg);
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else if (typeof(T) == typeof(long?))
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return System.Convert.ToDouble(((long?)(object)arg).Value);
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// ulong
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else if (typeof(T) == typeof(ulong))
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return System.Convert.ToDouble((ulong)(object)arg);
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else if (typeof(T) == typeof(ulong?))
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return System.Convert.ToDouble(((ulong?)(object)arg).Value);
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// float
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else if (typeof(T) == typeof(float))
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return System.Convert.ToDouble((float)(object)arg);
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else if (typeof(T) == typeof(float?))
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return System.Convert.ToDouble(((float?)(object)arg).Value);
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// decimal
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else if (typeof(T) == typeof(decimal))
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return System.Convert.ToDouble((decimal)(object)arg);
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else if (typeof(T) == typeof(decimal?))
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return System.Convert.ToDouble(((decimal?)(object)arg).Value);
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else
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{
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TriggerError("Unable to convert to double from type " + typeof(T).Name);
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return double.NaN;
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}
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}
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catch (FormatException e)
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{
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TriggerError("Conversion error: " + e.Message);
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return double.NaN;
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}
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}
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#region --> Floating Point comparison
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const double MinNormal = 2.2250738585072014E-308d;
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public static bool AreEqual(double a, double b, double epsilon = MinNormal)
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{
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// Copyright (c) Michael Borgwardt
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var absA = Math.Abs(a);
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var absB = Math.Abs(b);
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var diff = Math.Abs(a - b);
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if (a.Equals(b))
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{ // shortcut, handles infinities
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return true;
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}
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else if (a == 0 || b == 0 || absA + absB < MinNormal)
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{
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// a or b is zero or both are extremely close to it
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// relative error is less meaningful here
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return diff < (epsilon * MinNormal);
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}
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else
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{ // use relative error
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return diff / (absA + absB) < epsilon;
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}
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}
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#endregion
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}
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[ExcludeFromCodeCoverage]
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internal static class Num
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{
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public static T To<T>(double d)
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{
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if (typeof(T) == typeof(sbyte) && d >= sbyte.MinValue && sbyte.MaxValue >= d)
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return (T)(object)Convert.ToSByte(d);
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if (typeof(T) == typeof(byte) && d >= byte.MinValue && byte.MaxValue >= d)
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return (T)(object)Convert.ToByte(d);
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if (typeof(T) == typeof(short) && d >= short.MinValue && short.MaxValue >= d)
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return (T)(object)Convert.ToInt16(d);
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if (typeof(T) == typeof(ushort) && d >= ushort.MinValue && ushort.MaxValue >= d)
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return (T)(object)Convert.ToUInt16(d);
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if (typeof(T) == typeof(int) && d >= int.MinValue && int.MaxValue >= d)
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return (T)(object)Convert.ToInt32(d);
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if (typeof(T) == typeof(uint) && d >= uint.MinValue && uint.MaxValue >= d)
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return (T)(object)Convert.ToUInt32(d);
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if (typeof(T) == typeof(long) && d >= long.MinValue && long.MaxValue >= d)
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return (T)(object)Convert.ToInt64(d);
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if (typeof(T) == typeof(ulong) && d >= ulong.MinValue && ulong.MaxValue >= d)
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return (T)(object)Convert.ToUInt64(d);
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if (typeof(T) == typeof(float) && d >= float.MinValue && float.MaxValue >= d)
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return (T)(object)Convert.ToSingle(d);
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if (typeof(T) == typeof(double) && d >= double.MinValue && double.MaxValue >= d)
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return (T)(object)Convert.ToDouble(d);
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if (typeof(T) == typeof(decimal) && (decimal)d >= decimal.MinValue && decimal.MaxValue >= (decimal)d)
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return (T)(object)Convert.ToDecimal(d);
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if (typeof(T) == typeof(sbyte?) && d >= sbyte.MinValue && sbyte.MaxValue >= d)
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return (T)(object)Convert.ToSByte(d);
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if (typeof(T) == typeof(byte?) && d >= byte.MinValue && byte.MaxValue >= d)
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return (T)(object)Convert.ToByte(d);
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if (typeof(T) == typeof(short?) && d >= short.MinValue && short.MaxValue >= d)
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return (T)(object)Convert.ToInt16(d);
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if (typeof(T) == typeof(ushort?) && d >= ushort.MinValue && ushort.MaxValue >= d)
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return (T)(object)Convert.ToUInt16(d);
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if (typeof(T) == typeof(int?) && d >= int.MinValue && int.MaxValue >= d)
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return (T)(object)Convert.ToInt32(d);
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if (typeof(T) == typeof(uint?) && d >= uint.MinValue && uint.MaxValue >= d)
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return (T)(object)Convert.ToUInt32(d);
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if (typeof(T) == typeof(long?) && d >= long.MinValue && long.MaxValue >= d)
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return (T)(object)Convert.ToInt64(d);
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if (typeof(T) == typeof(ulong?) && d >= ulong.MinValue && ulong.MaxValue >= d)
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return (T)(object)Convert.ToUInt64(d);
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if (typeof(T) == typeof(float?) && d >= float.MinValue && float.MaxValue >= d)
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return (T)(object)Convert.ToSingle(d);
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if (typeof(T) == typeof(double?) && d >= double.MinValue && double.MaxValue >= d)
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return (T)(object)Convert.ToDouble(d);
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if (typeof(T) == typeof(decimal?) && (decimal)d >= decimal.MinValue && decimal.MaxValue >= (decimal)d)
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return (T)(object)Convert.ToDecimal(d);
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return default;
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}
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public static double From<T>(T v)
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{
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if (typeof(T) == typeof(sbyte))
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return Convert.ToDouble((sbyte)(object)v);
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if (typeof(T) == typeof(byte))
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return Convert.ToDouble((byte)(object)v);
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if (typeof(T) == typeof(short))
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return Convert.ToDouble((short)(object)v);
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if (typeof(T) == typeof(ushort))
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return Convert.ToDouble((ushort)(object)v);
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if (typeof(T) == typeof(int))
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return Convert.ToDouble((int)(object)v);
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if (typeof(T) == typeof(uint))
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return Convert.ToDouble((uint)(object)v);
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if (typeof(T) == typeof(long))
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return Convert.ToDouble((long)(object)v);
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if (typeof(T) == typeof(ulong))
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return Convert.ToDouble((ulong)(object)v);
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if (typeof(T) == typeof(float))
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return Convert.ToDouble((float)(object)v);
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if (typeof(T) == typeof(double))
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return Convert.ToDouble((double)(object)v);
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if (typeof(T) == typeof(decimal))
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return Convert.ToDouble((decimal)(object)v);
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if (typeof(T) == typeof(sbyte?))
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return Convert.ToDouble((sbyte?)(object)v);
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if (typeof(T) == typeof(byte?))
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return Convert.ToDouble((byte?)(object)v);
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if (typeof(T) == typeof(short?))
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return Convert.ToDouble((short?)(object)v);
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if (typeof(T) == typeof(ushort?))
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return Convert.ToDouble((ushort?)(object)v);
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if (typeof(T) == typeof(int?))
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return Convert.ToDouble((int?)(object)v);
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if (typeof(T) == typeof(uint?))
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return Convert.ToDouble((uint?)(object)v);
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if (typeof(T) == typeof(long?))
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return Convert.ToDouble((long?)(object)v);
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if (typeof(T) == typeof(ulong?))
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return Convert.ToDouble((ulong?)(object)v);
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if (typeof(T) == typeof(float?))
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return Convert.ToDouble((float?)(object)v);
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if (typeof(T) == typeof(double?))
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return Convert.ToDouble((double?)(object)v);
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if (typeof(T) == typeof(decimal?))
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return Convert.ToDouble((decimal?)(object)v);
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return default;
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}
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}
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}
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