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Connected.Components/Components/Select/Select.razor.cs

1074 lines
29 KiB

2 years ago
// Copyright (c) MudBlazor 2021
// MudBlazor licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics.CodeAnalysis;
using Connected.Annotations;
using Connected.Services;
using Connected.Utilities;
using Connected.Utilities.Exceptions;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Web;
namespace Connected.Components;
public partial class Select<T> : InputBase<T>, ISelect, IShadowSelect
{
private HashSet<T> _selectedValues = new HashSet<T>();
private IEqualityComparer<T> _comparer;
private bool _dense;
private string multiSelectionText;
private bool? _selectAllChecked;
private IKeyInterceptor _keyInterceptor;
protected string Classname =>
new CssBuilder("mud-select")
.AddClass(Class)
.Build();
[Inject] private IKeyInterceptorFactory KeyInterceptorFactory { get; set; }
[Inject] IScrollManager ScrollManager { get; set; }
private string _elementId = "select_" + Guid.NewGuid().ToString().Substring(0, 8);
private Task SelectNextItem() => SelectAdjacentItem(+1);
private Task SelectPreviousItem() => SelectAdjacentItem(-1);
private async Task SelectAdjacentItem(int direction)
{
if (_items == null || _items.Count == 0)
return;
var index = _items.FindIndex(x => x.ItemId == (string)_activeItemId);
if (direction < 0 && index < 0)
index = 0;
SelectItem<T> item = null;
// the loop allows us to jump over disabled items until we reach the next non-disabled one
for (int i = 0; i < _items.Count; i++)
{
index += direction;
if (index < 0)
index = 0;
if (index >= _items.Count)
index = _items.Count - 1;
if (_items[index].Disabled)
continue;
item = _items[index];
if (!MultiSelection)
{
_selectedValues.Clear();
_selectedValues.Add(item.Value);
await SetValueAsync(item.Value, updateText: true);
HilightItem(item);
break;
}
else
{
// in multiselect mode don't select anything, just hilight.
// selecting is done by Enter
HilightItem(item);
break;
}
}
await _elementReference.SetText(Text);
await ScrollToItemAsync(item);
}
private ValueTask ScrollToItemAsync(SelectItem<T> item)
=> item != null ? ScrollManager.ScrollToListItemAsync(item.ItemId) : ValueTask.CompletedTask;
private async Task SelectFirstItem(string startChar = null)
{
if (_items == null || _items.Count == 0)
return;
var items = _items.Where(x => !x.Disabled);
var firstItem = items.FirstOrDefault();
if (!string.IsNullOrWhiteSpace(startChar))
{
// find first item that starts with the letter
var currentItem = items.FirstOrDefault(x => x.ItemId == (string)_activeItemId);
if (currentItem != null &&
Converter.Convert(currentItem.Value)?.ToLowerInvariant().StartsWith(startChar) == true)
{
// this will step through all items that start with the same letter if pressed multiple times
items = items.SkipWhile(x => x != currentItem).Skip(1);
}
items = items.Where(x => Converter.Convert(x.Value)?.ToLowerInvariant().StartsWith(startChar) == true);
}
var item = items.FirstOrDefault();
if (item == null)
return;
if (!MultiSelection)
{
_selectedValues.Clear();
_selectedValues.Add(item.Value);
await SetValueAsync(item.Value, updateText: true);
HilightItem(item);
}
else
{
HilightItem(item);
}
await _elementReference.SetText(Text);
await ScrollToItemAsync(item);
}
private async Task SelectLastItem()
{
if (_items == null || _items.Count == 0)
return;
var item = _items.LastOrDefault(x => !x.Disabled);
if (item == null)
return;
if (!MultiSelection)
{
_selectedValues.Clear();
_selectedValues.Add(item.Value);
await SetValueAsync(item.Value, updateText: true);
HilightItem(item);
}
else
{
HilightItem(item);
}
await _elementReference.SetText(Text);
await ScrollToItemAsync(item);
}
/// <summary>
/// Fired when dropdown opens.
/// </summary>
[Category(CategoryTypes.FormComponent.Behavior)]
[Parameter] public EventCallback OnOpen { get; set; }
/// <summary>
/// Fired when dropdown closes.
/// </summary>
[Category(CategoryTypes.FormComponent.Behavior)]
[Parameter] public EventCallback OnClose { get; set; }
/// <summary>
/// Add the MudSelectItems here
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListBehavior)]
public RenderFragment ChildContent { get; set; }
/// <summary>
/// User class names for the popover, separated by space
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListAppearance)]
public string PopoverClass { get; set; }
/// <summary>
/// If true, compact vertical padding will be applied to all Select items.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListAppearance)]
public bool Dense
{
get { return _dense; }
set { _dense = value; }
}
/// <summary>
/// The Open Select Icon
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Appearance)]
public string OpenIcon { get; set; } = Icons.Material.Filled.ArrowDropDown;
/// <summary>
/// The Close Select Icon
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Appearance)]
public string CloseIcon { get; set; } = Icons.Material.Filled.ArrowDropUp;
/// <summary>
/// If set to true and the MultiSelection option is set to true, a "select all" checkbox is added at the top of the list of items.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListBehavior)]
public bool SelectAll { get; set; }
/// <summary>
/// Define the text of the Select All option.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListAppearance)]
public string SelectAllText { get; set; } = "Select all";
/// <summary>
/// Fires when SelectedValues changes.
/// </summary>
[Parameter] public EventCallback<IEnumerable<T>> SelectedValuesChanged { get; set; }
/// <summary>
/// Function to define a customized multiselection text.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public Func<List<string>, string> MultiSelectionTextFunc { get; set; }
/// <summary>
/// Parameter to define the delimited string separator.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public string Delimiter { get; set; } = ", ";
/// <summary>
/// Set of selected values. If MultiSelection is false it will only ever contain a single value. This property is two-way bindable.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Data)]
public IEnumerable<T> SelectedValues
{
get
{
if (_selectedValues == null)
_selectedValues = new HashSet<T>(_comparer);
return _selectedValues;
}
set
{
var set = value ?? new HashSet<T>(_comparer);
if (SelectedValues.Count() == set.Count() && _selectedValues.All(x => set.Contains(x)))
return;
_selectedValues = new HashSet<T>(set, _comparer);
SelectionChangedFromOutside?.Invoke(_selectedValues);
if (!MultiSelection)
SetValueAsync(_selectedValues.FirstOrDefault()).AndForget();
else
{
//Warning. Here the Converter was not set yet
if (MultiSelectionTextFunc != null)
{
SetCustomizedTextAsync(string.Join(Delimiter, SelectedValues.Select(x => Converter.Convert(x))),
selectedConvertedValues: SelectedValues.Select(x => Converter.Convert(x)).ToList(),
multiSelectionTextFunc: MultiSelectionTextFunc).AndForget();
}
else
{
SetTextAsync(string.Join(Delimiter, SelectedValues.Select(x => Converter.Convert(x))), updateValue: false).AndForget();
}
}
SelectedValuesChanged.InvokeAsync(new HashSet<T>(SelectedValues, _comparer));
if (MultiSelection && typeof(T) == typeof(string))
SetValueAsync((T)(object)Text, updateText: false).AndForget();
}
}
/// <summary>
/// The Comparer to use for comparing selected values internally.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public IEqualityComparer<T> Comparer
{
get => _comparer;
set
{
_comparer = value;
// Apply comparer and refresh selected values
_selectedValues = new HashSet<T>(_selectedValues, _comparer);
SelectedValues = _selectedValues;
}
}
private Func<T, string> _toStringFunc = x => x?.ToString();
private Input<string> _elementReference;
/// <summary>
/// Defines how values are displayed in the drop-down list
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListBehavior)]
public Func<T, string> ToStringFunc
{
get => _toStringFunc;
set
{
if (_toStringFunc == value)
return;
_toStringFunc = value;
Converter = new LambdaConverter<T, string>(_toStringFunc ?? (x => x?.ToString()), null);
}
}
public Select()
{
Adornment = Adornment.End;
IconSize = Size.Medium;
}
protected override void OnAfterRender(bool firstRender)
{
base.OnAfterRender(firstRender);
if (firstRender && Value != null)
{
// we need to render the initial Value which is not possible without the items
// which supply the RenderFragment. So in this case, a second render is necessary
StateHasChanged();
}
UpdateSelectAllChecked();
lock (this)
{
if (_renderComplete != null)
{
_renderComplete.TrySetResult();
_renderComplete = null;
}
}
}
private Task WaitForRender()
{
Task t = null;
lock (this)
{
if (_renderComplete != null)
return _renderComplete.Task;
_renderComplete = new TaskCompletionSource();
t = _renderComplete.Task;
}
StateHasChanged();
return t;
}
private TaskCompletionSource _renderComplete;
/// <summary>
/// Returns whether or not the Value can be found in items. If not, the Select will display it as a string.
/// </summary>
protected bool CanRenderValue
{
get
{
if (Value == null)
return false;
if (!_shadowLookup.TryGetValue(Value, out var item))
return false;
return (item.ChildContent != null);
}
}
protected bool IsValueInList
{
get
{
if (Value == null)
return false;
return _shadowLookup.TryGetValue(Value, out var _);
}
}
protected RenderFragment GetSelectedValuePresenter()
{
if (Value == null)
return null;
if (!_shadowLookup.TryGetValue(Value, out var item))
return null; //<-- for now. we'll add a custom template to present values (set from outside) which are not on the list?
return item.ChildContent;
}
protected override Task UpdateValuePropertyAsync(bool updateText)
{
// For MultiSelection of non-string T's we don't update the Value!!!
if (typeof(T) == typeof(string) || !MultiSelection)
base.UpdateValuePropertyAsync(updateText);
return Task.CompletedTask;
}
protected override Task UpdateTextPropertyAsync(bool updateValue)
{
// when multiselection is true, we return
// a comma separated list of selected values
if (MultiSelectionTextFunc != null)
{
return MultiSelection
? SetCustomizedTextAsync(string.Join(Delimiter, SelectedValues.Select(x => Converter.Convert(x))),
selectedConvertedValues: SelectedValues.Select(x => Converter.Convert(x)).ToList(),
multiSelectionTextFunc: MultiSelectionTextFunc)
: base.UpdateTextPropertyAsync(updateValue);
}
else
{
return MultiSelection
? SetTextAsync(string.Join(Delimiter, SelectedValues.Select(x => Converter.Convert(x))))
: base.UpdateTextPropertyAsync(updateValue);
}
}
internal event Action<ICollection<T>> SelectionChangedFromOutside;
private bool _multiSelection;
/// <summary>
/// If true, multiple values can be selected via checkboxes which are automatically shown in the dropdown
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListBehavior)]
public bool MultiSelection
{
get => _multiSelection;
set
{
if (value != _multiSelection)
{
_multiSelection = value;
UpdateTextPropertyAsync(false).AndForget();
}
}
}
/// <summary>
/// The collection of items within this select
/// </summary>
public IReadOnlyList<SelectItem<T>> Items => _items;
protected internal List<SelectItem<T>> _items = new();
protected Dictionary<T, SelectItem<T>> _valueLookup = new();
protected Dictionary<T, SelectItem<T>> _shadowLookup = new();
// note: this must be object to satisfy MudList
private object _activeItemId = null;
internal bool Add(SelectItem<T> item)
{
if (item == null)
return false;
bool? result = null;
if (!_items.Select(x => x.Value).Contains(item.Value))
{
_items.Add(item);
if (item.Value != null)
{
_valueLookup[item.Value] = item;
if (item.Value.Equals(Value) && !MultiSelection)
result = true;
}
}
UpdateSelectAllChecked();
if (result.HasValue == false)
{
result = item.Value?.Equals(Value);
}
return result == true;
}
internal void Remove(SelectItem<T> item)
{
_items.Remove(item);
if (item.Value != null)
_valueLookup.Remove(item.Value);
}
/// <summary>
/// Sets the maxheight the Select can have when open.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListAppearance)]
public int MaxHeight { get; set; } = 300;
/// <summary>
/// Set the anchor origin point to determen where the popover will open from.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListAppearance)]
public Origin AnchorOrigin { get; set; } = Origin.TopCenter;
/// <summary>
/// Sets the transform origin point for the popover.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListAppearance)]
public Origin TransformOrigin { get; set; } = Origin.TopCenter;
/// <summary>
/// Sets the direction the Select menu should open.
/// </summary>
[ExcludeFromCodeCoverage]
[Obsolete("Use AnchorOrigin or TransformOrigin instead.", true)]
[Parameter] public Direction Direction { get; set; } = Direction.Bottom;
/// <summary>
/// If true, the Select menu will open either before or after the input (left/right).
/// </summary>
[ExcludeFromCodeCoverage]
[Obsolete("Use AnchorOrigin or TransformOrigin instead.", true)]
[Parameter] public bool OffsetX { get; set; }
/// <summary>
/// If true, the Select menu will open either before or after the input (top/bottom).
/// </summary>
/// [ExcludeFromCodeCoverage]
[Obsolete("Use AnchorOrigin or TransformOrigin instead.", true)]
[Parameter] public bool OffsetY { get; set; }
/// <summary>
/// If true, the Select's input will not show any values that are not defined in the dropdown.
/// This can be useful if Value is bound to a variable which is initialized to a value which is not in the list
/// and you want the Select to show the label / placeholder instead.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public bool Strict { get; set; }
/// <summary>
/// Show clear button.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.Behavior)]
public bool Clearable { get; set; } = false;
/// <summary>
/// If true, prevent scrolling while dropdown is open.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListBehavior)]
public bool LockScroll { get; set; } = false;
/// <summary>
/// Button click event for clear button. Called after text and value has been cleared.
/// </summary>
[Parameter] public EventCallback<MouseEventArgs> OnClearButtonClick { get; set; }
internal bool _isOpen;
public string _currentIcon { get; set; }
public async Task SelectOption(int index)
{
if (index < 0 || index >= _items.Count)
{
if (!MultiSelection)
await CloseMenu();
return;
}
await SelectOption(_items[index].Value);
}
public async Task SelectOption(object obj)
{
var value = (T)obj;
if (MultiSelection)
{
// multi-selection: menu stays open
if (!_selectedValues.Contains(value))
_selectedValues.Add(value);
else
_selectedValues.Remove(value);
if (MultiSelectionTextFunc != null)
{
await SetCustomizedTextAsync(string.Join(Delimiter, SelectedValues.Select(x => Converter.Convert(x))),
selectedConvertedValues: SelectedValues.Select(x => Converter.Convert(x)).ToList(),
multiSelectionTextFunc: MultiSelectionTextFunc);
}
else
{
await SetTextAsync(string.Join(Delimiter, SelectedValues.Select(x => Converter.Convert(x))), updateValue: false);
}
UpdateSelectAllChecked();
BeginValidate();
}
else
{
// single selection
// CloseMenu(true) doesn't close popover in BSS
await CloseMenu(false);
if (EqualityComparer<T>.Default.Equals(Value, value))
{
StateHasChanged();
return;
}
await SetValueAsync(value);
_elementReference.SetText(Text).AndForget();
_selectedValues.Clear();
_selectedValues.Add(value);
}
HilightItemForValue(value);
await SelectedValuesChanged.InvokeAsync(SelectedValues);
if (MultiSelection && typeof(T) == typeof(string))
await SetValueAsync((T)(object)Text, updateText: false);
await InvokeAsync(StateHasChanged);
}
private async void HilightItemForValue(T value)
{
if (value == null)
{
HilightItem(null);
return;
}
await WaitForRender();
_valueLookup.TryGetValue(value, out var item);
HilightItem(item);
}
private async void HilightItem(SelectItem<T> item)
{
_activeItemId = item?.ItemId;
// we need to make sure we are just after a render here or else there will be race conditions
await WaitForRender();
// Note: this is a hack but I found no other way to make the list hilight the currently hilighted item
// without the delay it always shows the previously hilighted item because the popup items don't exist yet
// they are only registered after they are rendered, so we need to render again!
await Task.Delay(1);
StateHasChanged();
}
private async Task HilightSelectedValue()
{
await WaitForRender();
if (MultiSelection)
HilightItem(_items.FirstOrDefault(x => !x.Disabled));
else
HilightItemForValue(Value);
}
private void UpdateSelectAllChecked()
{
if (MultiSelection && SelectAll)
{
var oldState = _selectAllChecked;
if (_selectedValues.Count == 0)
{
_selectAllChecked = false;
}
else if (_items.Count == _selectedValues.Count)
{
_selectAllChecked = true;
}
else
{
_selectAllChecked = null;
}
}
}
public async Task ToggleMenu()
{
if (Disabled || ReadOnly)
return;
if (_isOpen)
await CloseMenu(true);
else
await OpenMenu();
}
public async Task OpenMenu()
{
if (Disabled || ReadOnly)
return;
_isOpen = true;
UpdateIcon();
StateHasChanged();
await HilightSelectedValue();
//Scroll the active item on each opening
if (_activeItemId != null)
{
var index = _items.FindIndex(x => x.ItemId == (string)_activeItemId);
if (index > 0)
{
var item = _items[index];
await ScrollToItemAsync(item);
}
}
//disable escape propagation: if selectmenu is open, only the select popover should close and underlying components should not handle escape key
await _keyInterceptor.UpdateKey(new() { Key = "Escape", StopDown = "Key+none" });
await OnOpen.InvokeAsync();
}
public async Task CloseMenu(bool focusAgain = true)
{
_isOpen = false;
UpdateIcon();
if (focusAgain == true)
{
StateHasChanged();
await OnBlur.InvokeAsync(new FocusEventArgs());
_elementReference.FocusAsync().AndForget(TaskOption.Safe);
StateHasChanged();
}
//enable escape propagation: the select popover was closed, now underlying components are allowed to handle escape key
await _keyInterceptor.UpdateKey(new() { Key = "Escape", StopDown = "none" });
await OnClose.InvokeAsync();
}
private void UpdateIcon()
{
_currentIcon = !string.IsNullOrWhiteSpace(AdornmentIcon) ? AdornmentIcon : _isOpen ? CloseIcon : OpenIcon;
}
protected override void OnInitialized()
{
base.OnInitialized();
UpdateIcon();
}
protected override void OnParametersSet()
{
base.OnParametersSet();
UpdateIcon();
}
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
_keyInterceptor = KeyInterceptorFactory.Create();
await _keyInterceptor.Connect(_elementId, new KeyInterceptorOptions()
{
//EnableLogging = true,
TargetClass = "mud-input-control",
Keys = {
new KeyOptions { Key=" ", PreventDown = "key+none" }, //prevent scrolling page, toggle open/close
2 years ago
new KeyOptions { Key="ArrowUp", PreventDown = "key+none" }, // prevent scrolling page, instead hilight previous item
new KeyOptions { Key="ArrowDown", PreventDown = "key+none" }, // prevent scrolling page, instead hilight next item
new KeyOptions { Key="Home", PreventDown = "key+none" },
new KeyOptions { Key="End", PreventDown = "key+none" },
new KeyOptions { Key="Escape" },
new KeyOptions { Key="Enter", PreventDown = "key+none" },
new KeyOptions { Key="NumpadEnter", PreventDown = "key+none" },
new KeyOptions { Key="a", PreventDown = "key+ctrl" }, // select all items instead of all page text
2 years ago
new KeyOptions { Key="A", PreventDown = "key+ctrl" }, // select all items instead of all page text
new KeyOptions { Key="/./", SubscribeDown = true, SubscribeUp = true }, // for our users
},
});
_keyInterceptor.KeyDown += HandleKeyDown;
_keyInterceptor.KeyUp += HandleKeyUp;
}
await base.OnAfterRenderAsync(firstRender);
}
public void CheckGenericTypeMatch(object select_item)
{
var itemT = select_item.GetType().GenericTypeArguments[0];
if (itemT != typeof(T))
throw new GenericTypeMismatchException("MudSelect", "MudSelectItem", typeof(T), itemT);
}
public override ValueTask FocusAsync()
{
return _elementReference.FocusAsync();
}
public override ValueTask BlurAsync()
{
return _elementReference.BlurAsync();
}
public override ValueTask SelectAsync()
{
return _elementReference.SelectAsync();
}
public override ValueTask SelectRangeAsync(int pos1, int pos2)
{
return _elementReference.SelectRangeAsync(pos1, pos2);
}
/// <summary>
/// Extra handler for clearing selection.
/// </summary>
protected async ValueTask SelectClearButtonClickHandlerAsync(MouseEventArgs e)
{
await SetValueAsync(default, false);
await SetTextAsync(default, false);
_selectedValues.Clear();
BeginValidate();
StateHasChanged();
await SelectedValuesChanged.InvokeAsync(_selectedValues);
await OnClearButtonClick.InvokeAsync(e);
}
protected async Task SetCustomizedTextAsync(string text, bool updateValue = true,
List<string> selectedConvertedValues = null,
Func<List<string>, string> multiSelectionTextFunc = null)
{
// The Text property of the control is updated
Text = multiSelectionTextFunc?.Invoke(selectedConvertedValues);
// The comparison is made on the multiSelectionText variable
if (multiSelectionText != text)
{
multiSelectionText = text;
if (!string.IsNullOrWhiteSpace(multiSelectionText))
Modified = true;
if (updateValue)
await UpdateValuePropertyAsync(false);
await TextChanged.InvokeAsync(multiSelectionText);
}
}
/// <summary>
/// Custom checked icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListAppearance)]
public string CheckedIcon { get; set; } = Icons.Material.Filled.CheckBox;
/// <summary>
/// Custom unchecked icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListAppearance)]
public string UncheckedIcon { get; set; } = Icons.Material.Filled.CheckBoxOutlineBlank;
/// <summary>
/// Custom indeterminate icon.
/// </summary>
[Parameter]
[Category(CategoryTypes.FormComponent.ListAppearance)]
public string IndeterminateIcon { get; set; } = Icons.Material.Filled.IndeterminateCheckBox;
/// <summary>
/// The checkbox icon reflects the select all option's state
/// </summary>
protected string SelectAllCheckBoxIcon
{
get
{
return _selectAllChecked.HasValue ? _selectAllChecked.Value ? CheckedIcon : UncheckedIcon : IndeterminateIcon;
}
}
internal async void HandleKeyDown(KeyboardEventArgs obj)
{
if (Disabled || ReadOnly)
return;
var key = obj.Key.ToLowerInvariant();
if (_isOpen && key.Length == 1 && key != " " && !(obj.CtrlKey || obj.ShiftKey || obj.AltKey || obj.MetaKey))
{
await SelectFirstItem(key);
return;
}
switch (obj.Key)
{
case "Tab":
await CloseMenu(false);
break;
case "ArrowUp":
if (obj.AltKey == true)
{
await CloseMenu();
break;
}
else if (_isOpen == false)
{
await OpenMenu();
break;
}
else
{
await SelectPreviousItem();
break;
}
case "ArrowDown":
if (obj.AltKey == true)
{
await OpenMenu();
break;
}
else if (_isOpen == false)
{
await OpenMenu();
break;
}
else
{
await SelectNextItem();
break;
}
case " ":
await ToggleMenu();
break;
case "Escape":
await CloseMenu(true);
break;
case "Home":
await SelectFirstItem();
break;
case "End":
await SelectLastItem();
break;
case "Enter":
case "NumpadEnter":
var index = _items.FindIndex(x => x.ItemId == (string)_activeItemId);
if (!MultiSelection)
{
if (!_isOpen)
{
await OpenMenu();
return;
}
// this also closes the menu
await SelectOption(index);
break;
}
else
{
if (_isOpen == false)
{
await OpenMenu();
break;
}
else
{
await SelectOption(index);
await _elementReference.SetText(Text);
break;
}
}
case "a":
case "A":
if (obj.CtrlKey == true)
{
if (MultiSelection)
{
await SelectAllClickAsync();
//If we didn't add delay, it won't work.
await WaitForRender();
await Task.Delay(1);
StateHasChanged();
//It only works when selecting all, not render unselect all.
//UpdateSelectAllChecked();
}
}
break;
}
OnKeyDown.InvokeAsync(obj).AndForget();
}
internal void HandleKeyUp(KeyboardEventArgs obj)
{
OnKeyUp.InvokeAsync(obj).AndForget();
}
[ExcludeFromCodeCoverage]
[Obsolete("Use Clear instead.", true)]
public Task ClearAsync() => Clear();
/// <summary>
/// Clear the selection
/// </summary>
public async Task Clear()
{
await SetValueAsync(default, false);
await SetTextAsync(default, false);
_selectedValues.Clear();
BeginValidate();
StateHasChanged();
await SelectedValuesChanged.InvokeAsync(_selectedValues);
}
private async Task SelectAllClickAsync()
{
// Manage the fake tri-state of a checkbox
if (!_selectAllChecked.HasValue)
_selectAllChecked = true;
else if (_selectAllChecked.Value)
_selectAllChecked = false;
else
_selectAllChecked = true;
// Define the items selection
if (_selectAllChecked.Value == true)
await SelectAllItems();
else
await Clear();
}
private async Task SelectAllItems()
{
if (!MultiSelection)
return;
var selectedValues = new HashSet<T>(_items.Where(x => !x.Disabled && x.Value != null).Select(x => x.Value), _comparer);
_selectedValues = new HashSet<T>(selectedValues, _comparer);
if (MultiSelectionTextFunc != null)
{
await SetCustomizedTextAsync(string.Join(Delimiter, SelectedValues.Select(x => Converter.Convert(x))),
selectedConvertedValues: SelectedValues.Select(x => Converter.Convert(x)).ToList(),
multiSelectionTextFunc: MultiSelectionTextFunc);
}
else
{
await SetTextAsync(string.Join(Delimiter, SelectedValues.Select(x => Converter.Convert(x))), updateValue: false);
}
UpdateSelectAllChecked();
_selectedValues = selectedValues; // need to force selected values because Blazor overwrites it under certain circumstances due to changes of Text or Value
BeginValidate();
await SelectedValuesChanged.InvokeAsync(SelectedValues);
if (MultiSelection && typeof(T) == typeof(string))
SetValueAsync((T)(object)Text, updateText: false).AndForget();
}
public void RegisterShadowItem(SelectItem<T> item)
{
if (item == null || item.Value == null)
return;
_shadowLookup[item.Value] = item;
}
public void UnregisterShadowItem(SelectItem<T> item)
{
if (item == null || item.Value == null)
return;
_shadowLookup.Remove(item.Value);
}
internal void OnLostFocus(FocusEventArgs obj)
{
if (_isOpen)
{
// when the menu is open we immediately get back the focus if we lose it (i.e. because of checkboxes in multi-select)
// otherwise we can't receive key strokes any longer
_elementReference.FocusAsync().AndForget(TaskOption.Safe);
}
base.OnBlur.InvokeAsync(obj);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing == true)
{
if (_keyInterceptor != null)
{
_keyInterceptor.KeyDown -= HandleKeyDown;
_keyInterceptor.KeyUp -= HandleKeyUp;
_keyInterceptor.Dispose();
}
}
}
/// <summary>
/// Fixes issue #4328
/// Returns true when MultiSelection is true and it has selected values(Since Value property is not used when MultiSelection=true
/// </summary>
/// <param name="value"></param>
/// <returns>True when component has a value</returns>
protected override bool HasValue(T value)
{
if (MultiSelection)
return SelectedValues?.Count() > 0;
else
return base.HasValue(value);
}
2 years ago
}