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using Connected.Annotations;
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using Connected.Extensions;
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using Connected.Services;
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using Connected.Utilities;
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using Microsoft.AspNetCore.Components;
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namespace Connected.Components;
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public partial class Drawer : UIComponent, IDisposable, INavigationEventReceiver
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{
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private double _height;
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private ElementReference _contentRef;
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private DrawerClipMode _clipMode;
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private bool? _isOpenWhenLarge = null;
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private bool _open, _rtl, _isRendered, _initial = true, _keepInitialState, _fixed = true;
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private Breakpoint _breakpoint = Breakpoint.Md, _screenBreakpoint = Breakpoint.None;
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private Guid _breakpointListenerSubscriptionId;
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private bool OverlayVisible => _open && !DisableOverlay &&
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(Variant == DrawerVariant.Temporary ||
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(_screenBreakpoint < Breakpoint && Variant == DrawerVariant.Mini) ||
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(_screenBreakpoint < Breakpoint && Variant == DrawerVariant.Responsive));
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protected string Classname =>
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new CssBuilder("mud-drawer")
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.AddClass($"mud-drawer-fixed", Fixed)
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.AddClass($"mud-drawer-pos-{GetPosition()}")
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.AddClass($"mud-drawer--open", Open)
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.AddClass($"mud-drawer--closed", !Open)
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.AddClass($"mud-drawer--initial", _initial)
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.AddClass($"mud-drawer-{Breakpoint.ToDescriptionString()}")
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.AddClass($"mud-drawer-clipped-{_clipMode.ToDescriptionString()}")
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.AddClass($"mud-theme-{Color.ToDescriptionString()}", Color != ThemeColor.Default)
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.AddClass($"mud-elevation-{Elevation}")
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.AddClass($"mud-drawer-{Variant.ToDescriptionString()}")
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.AddClass(Class)
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.Build();
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protected string OverlayClass =>
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new CssBuilder("mud-drawer-overlay mud-overlay-drawer")
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.AddClass($"mud-drawer-pos-{GetPosition()}")
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.AddClass($"mud-drawer-overlay--open", Open)
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.AddClass($"mud-drawer-overlay-{Variant.ToDescriptionString()}")
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.AddClass($"mud-drawer-overlay-{Breakpoint.ToDescriptionString()}")
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.AddClass($"mud-drawer-overlay--initial", _initial)
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.Build();
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protected string Stylename =>
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new StyleBuilder()
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//.AddStyle("width", Width, !string.IsNullOrWhiteSpace(Width) && !Fixed)
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.AddStyle("--mud-drawer-width", Width, !string.IsNullOrWhiteSpace(Width) && (!Fixed || Variant == DrawerVariant.Temporary))
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.AddStyle("height", Height, !string.IsNullOrWhiteSpace(Height))
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.AddStyle("--mud-drawer-content-height",
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string.IsNullOrWhiteSpace(Height) ? _height.ToPx() : Height,
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Anchor == Anchor.Bottom || Anchor == Anchor.Top)
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.AddStyle("visibility", "hidden", string.IsNullOrWhiteSpace(Height) && _height == 0 && (Anchor == Anchor.Bottom || Anchor == Anchor.Top))
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.AddStyle(Style)
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.Build();
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[Inject] public IBreakpointService Breakpointistener { get; set; }
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[CascadingParameter] DrawerContainer DrawerContainer { get; set; }
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[CascadingParameter(Name = "RightToLeft")]
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bool RightToLeft
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{
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get => _rtl;
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set
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{
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if (_rtl != value)
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{
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_rtl = value;
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DrawerContainer?.FireDrawersChanged();
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}
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}
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}
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/// <summary>
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/// If true, drawer position will be fixed. (CSS position: fixed;)
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Behavior)]
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public bool Fixed
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{
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get => _fixed && DrawerContainer is Layout;
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set
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{
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if (_fixed == value)
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return;
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_fixed = value;
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}
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}
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/// <summary>
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/// The higher the number, the heavier the drop-shadow. 0 for no shadow.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Appearance)]
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public int Elevation { set; get; } = 1;
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/// <summary>
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/// Side from which the drawer will appear.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Behavior)]
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public Anchor Anchor { get; set; } = Anchor.Start;
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/// <summary>
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/// The color of the component. It supports the theme colors.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Appearance)]
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public ThemeColor Color { get; set; } = ThemeColor.Default;
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/// <summary>
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/// Variant of the drawer. It specifies how the drawer will be displayed.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Behavior)]
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public DrawerVariant Variant { get; set; } = DrawerVariant.Responsive;
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/// <summary>
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/// Child content of component.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Behavior)]
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public RenderFragment ChildContent { get; set; }
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/// <summary>
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/// Show overlay for responsive and temporary drawers.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Behavior)]
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public bool DisableOverlay { get; set; } = false;
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/// <summary>
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/// Preserve open state for responsive drawer when window resized above <see cref="Breakpoint" />.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Behavior)]
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public bool PreserveOpenState { get; set; } = false;
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/// <summary>
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/// Open drawer automatically on mouse enter when <see cref="Variant" /> parameter is set to <see cref="DrawerVariant.Mini" />.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Behavior)]
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public bool OpenMiniOnHover { get; set; }
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/// <summary>
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/// Switching point for responsive drawers
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Behavior)]
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public Breakpoint Breakpoint
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{
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get => _breakpoint;
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set
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{
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if (value == _breakpoint)
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return;
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_breakpoint = value;
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if (_isRendered)
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{
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UpdateBreakpointState(_screenBreakpoint);
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}
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DrawerContainer?.FireDrawersChanged();
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}
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}
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/// <summary>
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/// Sets the opened state on the drawer. Can be used with two-way binding to close itself on navigation.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Behavior)]
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public bool Open
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{
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get => _open;
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set
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{
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if (_open == value)
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{
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return;
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}
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_open = value;
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if (_isRendered && _initial && !_keepInitialState)
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{
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_initial = false;
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}
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if (_keepInitialState)
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{
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_keepInitialState = false;
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}
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if (_isRendered && value && (Anchor == Anchor.Top || Anchor == Anchor.Bottom))
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{
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_ = UpdateHeight();
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}
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DrawerContainer?.FireDrawersChanged();
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OpenChanged.InvokeAsync(_open);
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}
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}
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[Parameter] public EventCallback<bool> OpenChanged { get; set; }
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/// <summary>
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/// Width of left/right drawer. Only for non-fixed drawers.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Appearance)]
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public string Width { get; set; }
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/// <summary>
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/// Width of left/right drawer. Only for non-fixed drawers.
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Appearance)]
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public string MiniWidth { get; set; }
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/// <summary>
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/// Height of top/bottom temporary drawer
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Appearance)]
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public string Height { get; set; }
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/// <summary>
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/// Specify how the drawer should behave inside a MudLayout. It affects the position relative to <b>MudAppbar</b>
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.Drawer.Behavior)]
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public DrawerClipMode ClipMode
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{
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get => _clipMode;
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set
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{
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if (_clipMode == value)
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{
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return;
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}
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_clipMode = value;
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if (Fixed)
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{
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DrawerContainer?.FireDrawersChanged();
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}
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StateHasChanged();
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}
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}
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protected override void OnInitialized()
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{
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if (Variant != DrawerVariant.Temporary)
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{
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DrawerContainer?.Add(this);
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}
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base.OnInitialized();
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}
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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if (firstRender)
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{
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await UpdateHeight();
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var result = await Breakpointistener.Subscribe(UpdateBreakpointState);
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var currentBreakpoint = result.Breakpoint;
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_breakpointListenerSubscriptionId = result.SubscriptionId;
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_screenBreakpoint = result.Breakpoint;
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if (_screenBreakpoint < Breakpoint && _open)
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{
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_keepInitialState = true;
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await OpenChanged.InvokeAsync(false);
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}
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_isRendered = true;
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if (string.IsNullOrWhiteSpace(Height) && (Anchor == Anchor.Bottom || Anchor == Anchor.Top))
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{
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StateHasChanged();
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}
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}
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await base.OnAfterRenderAsync(firstRender);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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int _disposeCount;
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public virtual void Dispose(bool disposing)
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{
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if (Interlocked.Increment(ref _disposeCount) == 1)
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{
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if (disposing)
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{
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DrawerContainer?.Remove(this);
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if (_breakpointListenerSubscriptionId != default)
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{
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Breakpointistener.Unsubscribe(_breakpointListenerSubscriptionId).AndForget();
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}
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}
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}
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}
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private void CloseDrawer()
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{
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if (Open)
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{
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OpenChanged.InvokeAsync(false);
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}
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}
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public async Task OnNavigation()
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{
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if (Variant == DrawerVariant.Temporary ||
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(Variant == DrawerVariant.Responsive && await Breakpointistener.GetBreakpoint() < Breakpoint))
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{
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await OpenChanged.InvokeAsync(false);
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}
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}
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private void ResizeListener_OnBreakpointChanged(object sender, Breakpoint breakpoint)
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{
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if (!_isRendered)
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return;
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InvokeAsync(() => UpdateBreakpointState(breakpoint));
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}
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private async Task UpdateHeight()
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{
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_height = (await _contentRef.MudGetBoundingClientRectAsync())?.Height ?? 0;
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}
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private async void UpdateBreakpointState(Breakpoint breakpoint)
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{
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var isStateChanged = false;
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if (breakpoint == Breakpoint.None)
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{
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breakpoint = await Breakpointistener.GetBreakpoint();
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}
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if (breakpoint < Breakpoint && _screenBreakpoint >= Breakpoint && (Variant == DrawerVariant.Responsive || Variant == DrawerVariant.Mini))
|
|
|
|
|
{
|
|
|
|
|
_isOpenWhenLarge = Open;
|
|
|
|
|
|
|
|
|
|
await OpenChanged.InvokeAsync(false);
|
|
|
|
|
isStateChanged = true;
|
|
|
|
|
}
|
|
|
|
|
else if (breakpoint >= Breakpoint && _screenBreakpoint < Breakpoint && (Variant == DrawerVariant.Responsive || Variant == DrawerVariant.Mini))
|
|
|
|
|
{
|
|
|
|
|
if (Open && PreserveOpenState)
|
|
|
|
|
{
|
|
|
|
|
DrawerContainer?.FireDrawersChanged();
|
|
|
|
|
isStateChanged = true;
|
|
|
|
|
}
|
|
|
|
|
else if (_isOpenWhenLarge != null)
|
|
|
|
|
{
|
|
|
|
|
await OpenChanged.InvokeAsync(_isOpenWhenLarge.Value);
|
|
|
|
|
_isOpenWhenLarge = null;
|
|
|
|
|
isStateChanged = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_screenBreakpoint = breakpoint;
|
|
|
|
|
if (isStateChanged)
|
|
|
|
|
{
|
|
|
|
|
StateHasChanged();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
internal string GetPosition()
|
|
|
|
|
{
|
|
|
|
|
switch (Anchor)
|
|
|
|
|
{
|
|
|
|
|
case Anchor.Start:
|
|
|
|
|
return RightToLeft ? "right" : "left";
|
|
|
|
|
case Anchor.End:
|
|
|
|
|
return RightToLeft ? "left" : "right";
|
|
|
|
|
default: break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return Anchor.ToDescriptionString();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private bool closeOnMouseLeave = false;
|
|
|
|
|
|
|
|
|
|
public async void OnMouseEnter()
|
|
|
|
|
{
|
|
|
|
|
if (Variant == DrawerVariant.Mini && !Open && OpenMiniOnHover)
|
|
|
|
|
{
|
|
|
|
|
closeOnMouseLeave = true;
|
|
|
|
|
await OpenChanged.InvokeAsync(true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public async void OnMouseLeave()
|
|
|
|
|
{
|
|
|
|
|
if (Variant == DrawerVariant.Mini && Open && closeOnMouseLeave)
|
|
|
|
|
{
|
|
|
|
|
closeOnMouseLeave = false;
|
|
|
|
|
await OpenChanged.InvokeAsync(false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|