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using System;
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using System.Globalization;
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namespace Connected
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{
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/// <summary>
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/// A universal T to string binding converter
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/// </summary>
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public class DefaultConverter<T> : ToStringConverter<T>
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{
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public DefaultConverter()
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{
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}
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protected override string? ConvertValue(T? value)
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{
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return ConvertToString(value);
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}
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protected override T? ConvertValueBack(string? value)
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{
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return ConvertFromString(value);
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}
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public string DefaultTimeSpanFormat { get; set; } = "c";
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protected virtual T ConvertFromString(string value)
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{
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try
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{
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// string
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if (typeof(T) == typeof(string))
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return (T)(object)value;
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// this is important, or otherwise all the TryParse down there might fail.
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if (string.IsNullOrEmpty(value))
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return default(T);
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// char
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else if (typeof(T) == typeof(char) || typeof(T) == typeof(char?))
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{
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return (T)(object)value[0];
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}
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// bool
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else if (typeof(T) == typeof(bool) || typeof(T) == typeof(bool?))
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{
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var lowerValue = value.ToLowerInvariant();
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if (lowerValue is "true" or "on")
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return (T)(object)true;
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if (lowerValue is "false" or "off")
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return (T)(object)false;
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TriggerError("Not a valid boolean");
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}
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// sbyte
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else if (typeof(T) == typeof(sbyte) || typeof(T) == typeof(sbyte?))
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{
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if (sbyte.TryParse(value, NumberStyles.Integer | NumberStyles.AllowThousands, Culture, out var parsedValue))
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return (T)(object)parsedValue;
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TriggerError("Not a valid number");
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}
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// byte
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else if (typeof(T) == typeof(byte) || typeof(T) == typeof(byte?))
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{
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if (byte.TryParse(value, NumberStyles.Integer | NumberStyles.AllowThousands, Culture, out var parsedValue))
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return (T)(object)parsedValue;
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TriggerError("Not a valid number");
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}
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// short
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else if (typeof(T) == typeof(short) || typeof(T) == typeof(short?))
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{
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if (short.TryParse(value, NumberStyles.Integer | NumberStyles.AllowThousands, Culture, out var parsedValue))
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return (T)(object)parsedValue;
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TriggerError("Not a valid number");
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}
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// ushort
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else if (typeof(T) == typeof(ushort) || typeof(T) == typeof(ushort?))
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{
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if (ushort.TryParse(value, NumberStyles.Integer | NumberStyles.AllowThousands, Culture, out var parsedValue))
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return (T)(object)parsedValue;
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TriggerError("Not a valid number");
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}
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// int
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else if (typeof(T) == typeof(int) || typeof(T) == typeof(int?))
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{
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if (int.TryParse(value, NumberStyles.Integer | NumberStyles.AllowThousands, Culture, out var parsedValue))
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return (T)(object)parsedValue;
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TriggerError("Not a valid number");
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}
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// uint
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else if (typeof(T) == typeof(uint) || typeof(T) == typeof(uint?))
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{
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if (uint.TryParse(value, NumberStyles.Integer | NumberStyles.AllowThousands, Culture, out var parsedValue))
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return (T)(object)parsedValue;
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TriggerError("Not a valid number");
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}
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// long
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else if (typeof(T) == typeof(long) || typeof(T) == typeof(long?))
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{
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if (long.TryParse(value, NumberStyles.Integer | NumberStyles.AllowThousands, Culture, out var parsedValue))
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return (T)(object)parsedValue;
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TriggerError("Not a valid number");
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}
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// ulong
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else if (typeof(T) == typeof(ulong) || typeof(T) == typeof(ulong?))
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{
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if (ulong.TryParse(value, NumberStyles.Integer | NumberStyles.AllowThousands, Culture, out var parsedValue))
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return (T)(object)parsedValue;
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TriggerError("Not a valid number");
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}
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// float
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else if (typeof(T) == typeof(float) || typeof(T) == typeof(float?))
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{
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if (float.TryParse(value, NumberStyles.Any, Culture, out var parsedValue))
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return (T)(object)parsedValue;
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TriggerError("Not a valid number");
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}
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// double
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else if (typeof(T) == typeof(double) || typeof(T) == typeof(double?))
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{
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if (double.TryParse(value, NumberStyles.Any, Culture, out var parsedValue))
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return (T)(object)parsedValue;
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TriggerError("Not a valid number");
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}
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// decimal
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else if (typeof(T) == typeof(decimal) || typeof(T) == typeof(decimal?))
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{
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if (decimal.TryParse(value, NumberStyles.Any, Culture, out var parsedValue))
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return (T)(object)parsedValue;
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TriggerError("Not a valid number");
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}
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// guid
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else if (typeof(T) == typeof(Guid) || typeof(T) == typeof(Guid?))
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{
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if (Guid.TryParse(value, out var parsedValue))
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return (T)(object)parsedValue;
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TriggerError("Not a valid GUID");
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}
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// enum
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else if (IsNullableEnum(typeof(T)))
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{
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var enum_type = Nullable.GetUnderlyingType(typeof(T));
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if (Enum.TryParse(enum_type, value, out var parsedValue))
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return (T)parsedValue;
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TriggerError("Not a value of " + enum_type.Name);
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}
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else if (typeof(T).IsEnum)
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{
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if (Enum.TryParse(typeof(T), value, out var parsedValue))
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return (T)parsedValue;
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TriggerError("Not a value of " + typeof(T).Name);
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}
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// datetime
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else if (typeof(T) == typeof(DateTime) || typeof(T) == typeof(DateTime?))
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{
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try
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{
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return (T)(object)DateTime.ParseExact(value, Format ?? Culture.DateTimeFormat.ShortDatePattern, Culture);
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}
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catch (FormatException)
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{
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TriggerError("Not a valid date time");
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}
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}
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// timespan
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else if (typeof(T) == typeof(TimeSpan) || typeof(T) == typeof(TimeSpan?))
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{
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try
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{
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return (T)(object)TimeSpan.ParseExact(value, Format ?? DefaultTimeSpanFormat, Culture);
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}
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catch (FormatException)
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{
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TriggerError("Not a valid time span");
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}
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}
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else
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{
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TriggerError($"Conversion to type {typeof(T)} not implemented");
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}
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}
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catch (Exception e)
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{
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TriggerError("Conversion error: " + e.Message);
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}
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return default(T);
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}
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protected virtual string ConvertToString(T arg)
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{
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if (arg == null)
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return null; // <-- this catches all nullable values which are null. no nullchecks necessary below!
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try
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{
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// string
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if (typeof(T) == typeof(string))
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return (string)(object)arg;
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// char
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if (typeof(T) == typeof(char))
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return ((char)(object)arg).ToString(Culture);
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if (typeof(T) == typeof(char?))
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return ((char?)(object)arg).Value.ToString(Culture);
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// bool
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if (typeof(T) == typeof(bool))
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return ((bool)(object)arg).ToString(CultureInfo.InvariantCulture);
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if (typeof(T) == typeof(bool?))
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return ((bool?)(object)arg).Value.ToString(CultureInfo.InvariantCulture);
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// sbyte
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if (typeof(T) == typeof(sbyte))
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return ((sbyte)(object)arg).ToString(Format, Culture);
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if (typeof(T) == typeof(sbyte?))
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return ((sbyte?)(object)arg).Value.ToString(Format, Culture);
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// byte
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if (typeof(T) == typeof(byte))
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return ((byte)(object)arg).ToString(Format, Culture);
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if (typeof(T) == typeof(byte?))
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return ((byte?)(object)arg).Value.ToString(Format, Culture);
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// short
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if (typeof(T) == typeof(short))
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return ((short)(object)arg).ToString(Format, Culture);
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if (typeof(T) == typeof(short?))
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return ((short?)(object)arg).Value.ToString(Format, Culture);
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// ushort
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if (typeof(T) == typeof(ushort))
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return ((ushort)(object)arg).ToString(Format, Culture);
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if (typeof(T) == typeof(ushort?))
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return ((ushort?)(object)arg).Value.ToString(Format, Culture);
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// int
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else if (typeof(T) == typeof(int))
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return ((int)(object)arg).ToString(Format, Culture);
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else if (typeof(T) == typeof(int?))
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return ((int?)(object)arg).Value.ToString(Format, Culture);
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// uint
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else if (typeof(T) == typeof(uint))
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return ((uint)(object)arg).ToString(Format, Culture);
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else if (typeof(T) == typeof(uint?))
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return ((uint?)(object)arg).Value.ToString(Format, Culture);
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// long
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else if (typeof(T) == typeof(long))
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return ((long)(object)arg).ToString(Format, Culture);
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else if (typeof(T) == typeof(long?))
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return ((long?)(object)arg).Value.ToString(Format, Culture);
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// ulong
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else if (typeof(T) == typeof(ulong))
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return ((ulong)(object)arg).ToString(Format, Culture);
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else if (typeof(T) == typeof(ulong?))
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return ((ulong?)(object)arg).Value.ToString(Format, Culture);
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// float
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else if (typeof(T) == typeof(float))
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return ((float)(object)arg).ToString(Format, Culture);
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else if (typeof(T) == typeof(float?))
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return ((float?)(object)arg).Value.ToString(Format, Culture);
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// double
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else if (typeof(T) == typeof(double))
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return ((double)(object)arg).ToString(Format, Culture);
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else if (typeof(T) == typeof(double?))
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return ((double?)(object)arg).Value.ToString(Format, Culture);
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// decimal
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else if (typeof(T) == typeof(decimal))
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return ((decimal)(object)arg).ToString(Format, Culture);
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else if (typeof(T) == typeof(decimal?))
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return ((decimal?)(object)arg).Value.ToString(Format, Culture);
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// guid
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else if (typeof(T) == typeof(Guid))
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{
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var value = (Guid)(object)arg;
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return value.ToString();
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}
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else if (typeof(T) == typeof(Guid?))
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{
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var value = (Guid?)(object)arg;
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return value.Value.ToString();
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}
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// enum
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else if (IsNullableEnum(typeof(T)))
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{
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var value = (Enum)(object)arg;
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return value.ToString();
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}
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else if (typeof(T).IsEnum)
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{
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var value = (Enum)(object)arg;
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return value.ToString();
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}
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// datetime
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else if (typeof(T) == typeof(DateTime))
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{
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var value = (DateTime)(object)arg;
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return value.ToString(Format ?? Culture.DateTimeFormat.ShortDatePattern, Culture);
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}
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else if (typeof(T) == typeof(DateTime?))
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{
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var value = (DateTime?)(object)arg;
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return value.Value.ToString(Format ?? Culture.DateTimeFormat.ShortDatePattern, Culture);
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}
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// timespan
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else if (typeof(T) == typeof(TimeSpan))
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{
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var value = (TimeSpan)(object)arg;
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return value.ToString(Format ?? DefaultTimeSpanFormat, Culture);
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}
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else if (typeof(T) == typeof(TimeSpan?))
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{
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var value = (TimeSpan?)(object)arg;
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return value.Value.ToString(Format ?? DefaultTimeSpanFormat, Culture);
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}
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return arg.ToString();
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}
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catch (FormatException e)
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{
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TriggerError("Conversion error: " + e.Message);
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return null;
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}
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}
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public static bool IsNullableEnum(Type t)
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{
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var u = Nullable.GetUnderlyingType(t);
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return (u != null) && u.IsEnum;
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}
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}
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}
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