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using System.Timers;
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using Connected.Annotations;
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using Microsoft.AspNetCore.Components;
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namespace Connected.Components;
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public abstract class DebouncedInput<T> : InputBase<T>
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{
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private System.Timers.Timer _timer;
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private double _debounceInterval;
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/// <summary>
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/// Interval to be awaited in milliseconds before changing the Text value
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/// </summary>
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[Parameter]
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[Category(CategoryTypes.FormComponent.Behavior)]
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public double DebounceInterval
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{
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get => _debounceInterval;
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set
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{
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if (NumericConverter<double>.AreEqual(_debounceInterval, value))
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return;
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_debounceInterval = value;
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if (_debounceInterval == 0)
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{
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// not debounced, dispose timer if any
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ClearTimer(suppressTick: false);
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return;
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}
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SetTimer();
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}
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}
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/// <summary>
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/// callback to be called when the debounce interval has elapsed
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/// receives the Text as a parameter
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/// </summary>
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[Parameter] public EventCallback<string> OnDebounceIntervalElapsed { get; set; }
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protected Task OnChange()
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{
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if (DebounceInterval > 0 && _timer != null)
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{
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_timer.Stop();
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return base.UpdateValuePropertyAsync(false);
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}
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return Task.CompletedTask;
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}
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protected override Task UpdateValuePropertyAsync(bool updateText)
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{
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// This method is called when Value property needs to be refreshed from the current Text property, so typically because Text property has changed.
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// We want to debounce only text-input, not a value being set, so the debouncing is only done when updateText==false (because that indicates the
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// change came from a Text setter)
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if (updateText)
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{
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// we have a change coming not from the Text setter, no debouncing is needed
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return base.UpdateValuePropertyAsync(updateText);
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}
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// if debounce interval is 0 we update immediately
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if (DebounceInterval <= 0 || _timer == null)
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return base.UpdateValuePropertyAsync(updateText);
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// If a debounce interval is defined, we want to delay the update of Value property.
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_timer.Stop();
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// restart the timer while user is typing
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_timer.Start();
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return Task.CompletedTask;
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}
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protected override void OnParametersSet()
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{
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base.OnParametersSet();
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// if input is to be debounced, makes sense to bind the change of the text to oninput
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// so we set Immediate to true
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if (DebounceInterval > 0)
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Immediate = true;
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}
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private void SetTimer()
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{
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if (_timer == null)
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{
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_timer = new System.Timers.Timer();
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_timer.Elapsed += OnTimerTick;
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_timer.AutoReset = false;
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}
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_timer.Interval = DebounceInterval;
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}
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private void OnTimerTick(object sender, ElapsedEventArgs e)
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{
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InvokeAsync(OnTimerTickGuiThread).AndForget();
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}
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private async Task OnTimerTickGuiThread()
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{
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await base.UpdateValuePropertyAsync(false);
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await OnDebounceIntervalElapsed.InvokeAsync(Text);
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}
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private void ClearTimer(bool suppressTick = false)
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{
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if (_timer == null)
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return;
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var wasEnabled = _timer.Enabled;
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_timer.Stop();
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_timer.Elapsed -= OnTimerTick;
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_timer.Dispose();
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_timer = null;
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if (wasEnabled && !suppressTick)
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OnTimerTickGuiThread().AndForget();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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ClearTimer(suppressTick: true);
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}
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}
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