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697 lines
17 KiB
697 lines
17 KiB
2 years ago
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using Connected.Utilities;
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using Microsoft.AspNetCore.Components;
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using Microsoft.AspNetCore.Components.Web;
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namespace Connected.Components;
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public partial class Autocomplete<T> : InputBase<T>, IDisposable
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{
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private Func<T, string>? _toStringFunc;
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private Task _currentSearchTask;
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private CancellationTokenSource _cancellationTokenSrc;
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private bool _isOpen;
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private Timer _timer;
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private T[] _items;
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private int _selectedListItemIndex = 0;
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private IList<int> _enabledItemIndices = new List<int>();
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private int _itemsReturned; //the number of items returned by the search function
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int _elementKey = 0;
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/// <summary>
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/// This boolean will keep track if the clear function is called too keep the set text function to be called.
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/// </summary>
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private bool _isCleared;
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private Input<string> _elementReference;
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/// <summary>
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/// We need a random id for the year items in the year list so we can scroll to the item safely in every DatePicker.
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/// </summary>
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private readonly string _componentId = Guid.NewGuid().ToString();
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public Autocomplete()
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{
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Adornment = Adornment.End;
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IconSize = Size.Medium;
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}
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[Inject]
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IScrollManager ScrollManager { get; set; }
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/// <summary>
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/// User class names for the popover, separated by space
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/// </summary>
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[Parameter]
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public string PopoverClass { get; set; }
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/// <summary>
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/// Set the anchor origin point to determen where the popover will open from.
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/// </summary>
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[Parameter]
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public Origin AnchorOrigin { get; set; } = Origin.BottomCenter;
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/// <summary>
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/// Sets the transform origin point for the popover.
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/// </summary>
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[Parameter]
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public Origin TransformOrigin { get; set; } = Origin.TopCenter;
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/// <summary>
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/// If true, compact vertical padding will be applied to all Autocomplete items.
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/// </summary>
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[Parameter]
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public bool Dense { get; set; }
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/// <summary>
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/// The Open Autocomplete Icon
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/// </summary>
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[Parameter]
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public string OpenIcon { get; set; } = Icons.Material.Filled.ArrowDropDown;
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/// <summary>
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/// The Close Autocomplete Icon
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/// </summary>
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[Parameter]
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public string CloseIcon { get; set; } = Icons.Material.Filled.ArrowDropUp;
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/// <summary>
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/// The maximum height of the Autocomplete when it is open.
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/// </summary>
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[Parameter]
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public int MaxHeight { get; set; } = 300;
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/// <summary>
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/// Defines how values are displayed in the drop-down list
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/// </summary>
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[Parameter]
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public Func<T, string>? ToStringFunc
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{
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get => _toStringFunc;
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set
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{
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if (_toStringFunc == value)
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return;
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_toStringFunc = value;
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Converter = new Converter<T>
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{
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SetFunc = _toStringFunc ?? (x => x?.ToString()),
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};
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}
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}
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/// <summary>
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/// Whether to show the progress indicator.
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/// </summary>
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[Parameter]
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public bool ShowProgressIndicator { get; set; } = false;
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/// <summary>
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/// The color of the progress indicator.
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/// </summary>
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[Parameter]
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public ThemeColor ProgressIndicatorColor { get; set; } = ThemeColor.Default;
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private bool IsLoading => _currentSearchTask is not null && !_currentSearchTask.IsCompleted;
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/// <summary>
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/// Func that returns a list of items matching the typed text. Provides a cancellation token that
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/// is marked as cancelled when the user changes the search text or selects a value from the list.
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/// This can be used to cancel expensive asynchronous work occuring within the SearchFunc itself.
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/// </summary>
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[Parameter]
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public Func<string, CancellationToken, Task<IEnumerable<T>>> SearchFuncWithCancel { get; set; }
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/// <summary>
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/// The SearchFunc returns a list of items matching the typed text
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/// </summary>
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[Parameter]
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public Func<string, Task<IEnumerable<T>>> SearchFunc { get; set; }
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/// <summary>
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/// Maximum items to display, defaults to 10.
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/// A null value will display all items.
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/// </summary>
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[Parameter]
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public int? MaxItems { get; set; } = 10;
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/// <summary>
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/// Minimum characters to initiate a search
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/// </summary>
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[Parameter]
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public int MinCharacters { get; set; } = 0;
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/// <summary>
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/// Reset value if user deletes the text
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/// </summary>
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[Parameter]
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public bool ResetValueOnEmptyText { get; set; } = false;
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/// <summary>
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/// If true, clicking the text field will select (highlight) its contents.
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/// </summary>
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[Parameter]
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public bool SelectOnClick { get; set; } = true;
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/// <summary>
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/// Debounce interval in milliseconds.
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/// </summary>
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[Parameter]
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public int DebounceInterval { get; set; } = 100;
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/// <summary>
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/// Optional presentation template for unselected items
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/// </summary>
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[Parameter]
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public RenderFragment<T> ItemTemplate { get; set; }
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/// <summary>
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/// Optional presentation template for the selected item
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/// </summary>
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[Parameter]
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public RenderFragment<T> ItemSelectedTemplate { get; set; }
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/// <summary>
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/// Optional presentation template for disabled item
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/// </summary>
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[Parameter]
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public RenderFragment<T> ItemDisabledTemplate { get; set; }
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/// <summary>
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/// Optional presentation template for when more items were returned from the Search function than the MaxItems limit
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/// </summary>
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[Parameter]
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public RenderFragment MoreItemsTemplate { get; set; }
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/// <summary>
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/// Optional presentation template for when no items were returned from the Search function
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/// </summary>
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[Parameter]
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public RenderFragment NoItemsTemplate { get; set; }
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/// <summary>
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/// Optional template for progress indicator
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/// </summary>
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[Parameter]
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public RenderFragment ProgressIndicatorTemplate { get; set; }
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/// <summary>
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/// Optional template for showing progress indicator inside the popover
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/// </summary>
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[Parameter]
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public RenderFragment ProgressIndicatorInPopoverTemplate { get; set; }
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/// <summary>
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/// On drop-down close override Text with selected Value. This makes it clear to the user
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/// which list value is currently selected and disallows incomplete values in Text.
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/// </summary>
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[Parameter]
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public bool CoerceText { get; set; } = true;
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/// <summary>
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/// If user input is not found by the search func and CoerceValue is set to true the user input
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/// will be applied to the Value which allows to validate it and display an error message.
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/// </summary>
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[Parameter]
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public bool CoerceValue { get; set; }
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/// <summary>
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/// Function to be invoked when checking whether an item should be disabled or not
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/// </summary>
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[Parameter]
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public Func<T, bool> ItemDisabledFunc { get; set; }
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/// <summary>
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/// Returns the open state of the drop-down.
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/// </summary>
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public bool IsOpen
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{
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get => _isOpen;
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// Note: the setter is protected because it was needed by a user who derived his own autocomplete from this class.
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// Note: setting IsOpen will not open or close it. Use ToggleMenu() for that.
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protected set
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{
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if (value == _isOpen)
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return;
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_isOpen = value;
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IsOpenChanged.InvokeAsync(_isOpen).AndForget();
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}
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}
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/// <summary>
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/// An event triggered when the state of IsOpen has changed
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/// </summary>
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[Parameter]
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public EventCallback<bool> IsOpenChanged { get; set; }
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/// <summary>
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/// If true, the currently selected item from the drop-down (if it is open) is selected.
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/// </summary>
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[Parameter]
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public bool SelectValueOnTab { get; set; } = false;
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/// <summary>
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/// Show clear button.
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/// </summary>
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[Parameter]
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public bool Clearable { get; set; } = false;
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/// <summary>
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/// Button click event for clear button. Called after text and value has been cleared.
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/// </summary>
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[Parameter]
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public EventCallback<MouseEventArgs> OnClearButtonClick { get; set; }
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private string CurrentIcon => !string.IsNullOrWhiteSpace(AdornmentIcon) ? AdornmentIcon : _isOpen ? CloseIcon : OpenIcon;
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protected string ClassList()
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{
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return new CssBuilder("select")
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.AddClass(Class)
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.Build();
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}
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protected string AutocompleteClassList()
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{
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return new CssBuilder("select")
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.AddClass("autocomplete")
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.AddClass("width-full", FullWidth)
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.AddClass("autocomplete--with-progress", ShowProgressIndicator && IsLoading)
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.Build();
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}
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protected string CircularProgressClassList()
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{
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return new CssBuilder("progress-indicator-circular")
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.AddClass("progress-indicator-circular--with-adornment", Adornment == Adornment.End)
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.Build();
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}
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public async Task SelectOption(T value)
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{
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await SetValueAsync(value);
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if (_items is not null)
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_selectedListItemIndex = Array.IndexOf(_items, value);
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var optionText = GetItemString(value);
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if (!_isCleared)
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await SetTextAsync(optionText, false);
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_timer?.Dispose();
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IsOpen = false;
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BeginValidate();
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if (!_isCleared)
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_elementReference?.SetText(optionText);
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_elementReference?.FocusAsync().AndForget();
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StateHasChanged();
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}
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/// <summary>
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/// Toggle the menu (if not disabled or not readonly, and is opened).
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/// </summary>
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public async Task ToggleMenu()
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{
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if ((Disabled || ReadOnly) && !IsOpen)
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return;
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await ChangeMenu(!IsOpen);
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}
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private async Task ChangeMenu(bool open)
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{
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if (open)
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{
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if (SelectOnClick)
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await _elementReference.SelectAsync();
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await OnSearchAsync();
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}
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else
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{
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_timer?.Dispose();
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RestoreScrollPosition();
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await CoerceTextToValue();
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IsOpen = false;
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StateHasChanged();
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}
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}
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protected override void OnInitialized()
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{
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var text = GetItemString(Value);
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if (!string.IsNullOrWhiteSpace(text))
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Text = text;
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}
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protected override void OnAfterRender(bool firstRender)
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{
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_isCleared = false;
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base.OnAfterRender(firstRender);
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}
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protected override Task UpdateTextPropertyAsync(bool updateValue)
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{
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_timer?.Dispose();
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// This keeps the text from being set when clear() was called
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if (_isCleared)
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return Task.CompletedTask;
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return base.UpdateTextPropertyAsync(updateValue);
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}
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protected override async Task UpdateValuePropertyAsync(bool updateText)
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{
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_timer?.Dispose();
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if (ResetValueOnEmptyText && string.IsNullOrWhiteSpace(Text))
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await SetValueAsync(default, updateText);
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if (DebounceInterval <= 0)
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await OnSearchAsync();
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else
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_timer = new Timer(OnTimerComplete, null, DebounceInterval, Timeout.Infinite);
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}
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private void OnTimerComplete(object stateInfo)
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{
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InvokeAsync(OnSearchAsync);
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}
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private void CancelToken()
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{
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try
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{
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_cancellationTokenSrc?.Cancel();
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}
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catch
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{
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}
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_cancellationTokenSrc = new CancellationTokenSource();
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}
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/// <remarks>
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/// This async method needs to return a task and be awaited in order for
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/// unit tests that trigger this method to work correctly.
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/// </remarks>
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private async Task OnSearchAsync()
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{
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if (MinCharacters > 0 && (string.IsNullOrWhiteSpace(Text) || Text.Length < MinCharacters))
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{
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IsOpen = false;
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StateHasChanged();
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return;
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}
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IEnumerable<T> searchedItems = Array.Empty<T>();
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CancelToken();
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try
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{
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if (ProgressIndicatorInPopoverTemplate is not null)
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IsOpen = true;
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var searchTask = SearchFuncWithCancel is not null ? SearchFuncWithCancel(Text, _cancellationTokenSrc.Token) : SearchFunc(Text);
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_currentSearchTask = searchTask;
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StateHasChanged();
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searchedItems = await searchTask ?? Array.Empty<T>();
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}
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catch (TaskCanceledException)
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{
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}
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catch (OperationCanceledException)
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{
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}
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catch (Exception e)
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{
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Console.WriteLine($"The search function failed to return results: {e.Message}");
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}
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_itemsReturned = searchedItems.Count();
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if (MaxItems.HasValue)
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searchedItems = searchedItems.Take(MaxItems.Value);
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_items = searchedItems.ToArray();
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_enabledItemIndices = _items.Select((item, idx) => (item, idx)).Where(tuple => ItemDisabledFunc?.Invoke(tuple.item) != true).Select(tuple => tuple.idx).ToList();
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_selectedListItemIndex = _enabledItemIndices.Any() ? _enabledItemIndices.First() : -1;
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IsOpen = true;
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if (_items?.Length == 0)
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{
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await CoerceValueToText();
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StateHasChanged();
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return;
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}
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StateHasChanged();
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}
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/// <summary>
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/// Clears the autocomplete's text
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/// </summary>
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public async Task Clear()
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{
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_isCleared = true;
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IsOpen = false;
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await SetTextAsync(string.Empty, updateValue: false);
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await CoerceValueToText();
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if (_elementReference is not null)
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await _elementReference.SetText(string.Empty);
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_timer?.Dispose();
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StateHasChanged();
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}
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protected override async void ResetValue()
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{
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await Clear();
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base.ResetValue();
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}
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private string GetItemString(T item)
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{
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if (item is null)
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return string.Empty;
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try
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{
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return Converter.Set(item);
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}
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catch (NullReferenceException) { }
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return "null";
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}
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internal virtual async Task OnInputKeyDown(KeyboardEventArgs args)
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{
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switch (args.Key)
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{
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case "Tab":
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// NOTE: We need to catch Tab in Keydown because a tab will move focus to the next element and thus
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||
|
// in OnInputKeyUp we'd never get the tab key
|
||
|
if (!IsOpen)
|
||
|
return;
|
||
|
if (SelectValueOnTab)
|
||
|
await OnEnterKey();
|
||
|
else
|
||
|
IsOpen = false;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal virtual async Task OnInputKeyUp(KeyboardEventArgs args)
|
||
|
{
|
||
|
switch (args.Key)
|
||
|
{
|
||
|
case "Enter":
|
||
|
case "NumpadEnter":
|
||
|
if (!IsOpen)
|
||
|
await ToggleMenu();
|
||
|
else
|
||
|
await OnEnterKey();
|
||
|
|
||
|
break;
|
||
|
case "ArrowDown":
|
||
|
if (!IsOpen)
|
||
|
await ToggleMenu();
|
||
|
else
|
||
|
{
|
||
|
var increment = _enabledItemIndices.ElementAtOrDefault(_enabledItemIndices.IndexOf(_selectedListItemIndex) + 1) - _selectedListItemIndex;
|
||
|
|
||
|
await SelectNextItem(increment < 0 ? 1 : increment);
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case "ArrowUp":
|
||
|
if (args.AltKey)
|
||
|
await ChangeMenu(false);
|
||
|
else if (!IsOpen)
|
||
|
await ToggleMenu();
|
||
|
else
|
||
|
{
|
||
|
var decrement = _selectedListItemIndex - _enabledItemIndices.ElementAtOrDefault(_enabledItemIndices.IndexOf(_selectedListItemIndex) - 1);
|
||
|
await SelectNextItem(-(decrement < 0 ? 1 : decrement));
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case "Escape":
|
||
|
await ChangeMenu(false);
|
||
|
|
||
|
break;
|
||
|
case "Tab":
|
||
|
await Task.Delay(1);
|
||
|
|
||
|
if (!IsOpen)
|
||
|
return;
|
||
|
|
||
|
if (SelectValueOnTab)
|
||
|
await OnEnterKey();
|
||
|
else
|
||
|
await ToggleMenu();
|
||
|
|
||
|
break;
|
||
|
case "Backspace":
|
||
|
if (args.CtrlKey && args.ShiftKey)
|
||
|
Reset();
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
base.InvokeKeyUp(args);
|
||
|
}
|
||
|
|
||
|
private ValueTask SelectNextItem(int increment)
|
||
|
{
|
||
|
if (increment == 0 || _items is null || !_items.Any() || !_enabledItemIndices.Any())
|
||
|
return ValueTask.CompletedTask;
|
||
|
// if we are at the end, or the beginning we just do an rollover
|
||
|
_selectedListItemIndex = Math.Clamp(value: (10 * _items.Length + _selectedListItemIndex + increment) % _items.Length, min: 0, max: _items.Length - 1);
|
||
|
|
||
|
return ScrollToListItem(_selectedListItemIndex);
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// Scroll to a specific item index in the Autocomplete list of items.
|
||
|
/// </summary>
|
||
|
/// <param name="index">the index to scroll to</param>
|
||
|
public ValueTask ScrollToListItem(int index)
|
||
|
{
|
||
|
var id = GetListItemId(index);
|
||
|
//id of the scrolled element
|
||
|
return ScrollManager.ScrollToListItemAsync(id);
|
||
|
}
|
||
|
/*
|
||
|
* This restores the scroll position after closing the menu and element being 0
|
||
|
*/
|
||
|
private void RestoreScrollPosition()
|
||
|
{
|
||
|
if (_selectedListItemIndex != 0)
|
||
|
return;
|
||
|
|
||
|
ScrollManager.ScrollToListItemAsync(GetListItemId(0));
|
||
|
}
|
||
|
|
||
|
private string GetListItemId(in int index)
|
||
|
{
|
||
|
return $"{_componentId}_item{index}";
|
||
|
}
|
||
|
|
||
|
internal Task OnEnterKey()
|
||
|
{
|
||
|
if (!IsOpen)
|
||
|
return Task.CompletedTask;
|
||
|
|
||
|
if (_items is null || !_items.Any())
|
||
|
return Task.CompletedTask;
|
||
|
|
||
|
if (_selectedListItemIndex >= 0 && _selectedListItemIndex < _items.Length)
|
||
|
return SelectOption(_items[_selectedListItemIndex]);
|
||
|
|
||
|
return Task.CompletedTask;
|
||
|
}
|
||
|
|
||
|
private Task OnInputBlurred(FocusEventArgs args)
|
||
|
{
|
||
|
OnBlur.InvokeAsync(args);
|
||
|
|
||
|
return Task.CompletedTask;
|
||
|
// we should not validate on blur in autocomplete, because the user needs to click out of the input to select a value,
|
||
|
// resulting in a premature validation. thus, don't call base
|
||
|
//base.OnBlurred(args);
|
||
|
}
|
||
|
|
||
|
private Task CoerceTextToValue()
|
||
|
{
|
||
|
if (!CoerceText)
|
||
|
return Task.CompletedTask;
|
||
|
|
||
|
_timer?.Dispose();
|
||
|
|
||
|
var text = Value is null ? null : GetItemString(Value);
|
||
|
/*
|
||
|
* Don't update the value to prevent the popover from opening again after coercion
|
||
|
*/
|
||
|
if (text != Text)
|
||
|
return SetTextAsync(text, updateValue: false);
|
||
|
|
||
|
return Task.CompletedTask;
|
||
|
}
|
||
|
|
||
|
private Task CoerceValueToText()
|
||
|
{
|
||
|
if (!CoerceValue)
|
||
|
return Task.CompletedTask;
|
||
|
|
||
|
_timer?.Dispose();
|
||
|
|
||
|
var value = Converter.Get(Text);
|
||
|
|
||
|
return SetValueAsync(value, updateText: false);
|
||
|
}
|
||
|
|
||
|
protected override void Dispose(bool disposing)
|
||
|
{
|
||
|
_timer?.Dispose();
|
||
|
|
||
|
if (_cancellationTokenSrc is not null)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
_cancellationTokenSrc.Dispose();
|
||
|
}
|
||
|
catch { }
|
||
|
}
|
||
|
|
||
|
base.Dispose(disposing);
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// Focus the input in the Autocomplete component.
|
||
|
/// </summary>
|
||
|
public override ValueTask FocusAsync()
|
||
|
{
|
||
|
return _elementReference.FocusAsync();
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// Blur from the input in the Autocomplete component.
|
||
|
/// </summary>
|
||
|
public override ValueTask BlurAsync()
|
||
|
{
|
||
|
return _elementReference.BlurAsync();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Select all text within the Autocomplete input.
|
||
|
/// </summary>
|
||
|
public override ValueTask SelectAsync()
|
||
|
{
|
||
|
return _elementReference.SelectAsync();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Select all text within the Autocomplete input and aligns its start and end points to the text content of the current input.
|
||
|
/// </summary>
|
||
|
public override ValueTask SelectRangeAsync(int pos1, int pos2)
|
||
|
{
|
||
|
return _elementReference.SelectRangeAsync(pos1, pos2);
|
||
|
}
|
||
|
|
||
|
private async Task OnTextChanged(string text)
|
||
|
{
|
||
|
await TextChanged.InvokeAsync();
|
||
|
|
||
|
if (text is null)
|
||
|
return;
|
||
|
|
||
|
await SetTextAsync(text, true);
|
||
|
}
|
||
|
|
||
|
private async Task ListItemOnClick(T item)
|
||
|
{
|
||
|
await SelectOption(item);
|
||
|
}
|
||
|
}
|